Super Smash Bros Open having a dynamic camera which scales sprite quality & size with distance all at a decent frame rate on a Ti-83 plus is one of the craziest things I've ever seen. Give that dude a medal.
It's in the same sphere as that insane OpenLara GBA port. Never would've imagined this would be possible on such dated hardware. Last post from Hayleia on omnimaga looks to be from Nov 2015. God bless 'em, wherever they are (probably programming for dated yet crucial air-gapped banking/military systems).
That is soo damn impressive, not even the SNES was able to do proper scaling and camera distance without some tricks or graphics modes, but this dev made it run with playable framerates on a low power mashine only designed to display text
I believe the reason why they're percentages in Smash is because that's how much the knockback on getting hit is increased by. Also, I was very disappointed when the reflector didn't deal damage. 10/10 game.
@@Juanus14it's not linear scaling and there's plenty of other variables like the characters weight and the type of move they got hit by, plus in 4/ultimate there's moves getting stale and the rage mechanic.
The zoom in and out on Smash Brothers Open blew my mind, it was super smooth! Kinda sad i missed out on all this stuff as a kid but tempted to explore it now!
As someone in the calc dev community, a few things: Smash open has character files (you can make your own!). There's not many right now, but it basically has rivals workshop. Also, the port you used to connect to pc? It can link to calculators for *2 calculator play* (last i checked) Smash open's code is actually easier to approach than some calculator programs. Stuff like this is usually asm, hardware-level, very unreadable. Axe (what this is made in) is in between: still powerful but easier to write. You could open the code for this, and might even be able to read it!
Also theres a lot of impressive projects. Recently someone finished an earthbound-beginnings-inspired game. On the ti 84+ CE, theres a gb emulator. The Ti 84+ CE has the most active homebrew scene (common in schools, has a homebrew C toolchain). I'd love to guide you on a deeper dive into calc homebrew, its a deep iceberg not really on youtube :/
My jaw dropped when you actually booted into the stage for the first time. It looked *significantly* better than what I was expecting, and they got the camera movements down to a tee. The game seems kind of miserable to play, but it's just so interesting from a technical perspective alone. I definitely expected the game to be much more similar to all of those poor examples you showed towards the end of the video. I'm not in school anymore, so I don't really have a reason to care about it, but I do really hope the creator of that first Smash game comes back and finishes the project since the novelty is just too good.
Back in my day the only games we had on Ti83 were that rpg about getting drunk, and drug wars. Oh and doom. The effort people put into these calcs is amazing
I mean, that's only on the N-Spire line. They're still making new models that run on the same Z80 architecture as this one (at significantly higher speeds of course)
That massive level is "New Pork City", from the layout you can see the floating bits, the roof, the underground area, and on the right is the higher area with more floating bits
I haven’t seen any of James’ videos until now. This feels like a strange alternate timeline where instead of a chaotic but endearing idiot sharing random stuff with us we get an insanely smart but equally chaotic and endearing man sharing stuff with us. Im for it
The most impressive game I’ve played on my Ti-84+ Fruit Ninja, you run your fingers over the number keys to swipe fruit and it actually works really well
That first smash game.. actually had me saying wow out loud. This is homebrew... Bro, that's actually amazing. That zoom in when the characters were hanging and you actually saw the pixel art.. Straight up amazing.
As someone who mods Smash Bros and knows a lot of technical details about it There's 3 kinds of knockback Base knockback which happens no matter what and is always the same Knockback growth which scales with your percent at your percent And then forced knockback, which just forces you to move to a specific position or a set amount
Bomberman was my fav back in school. Mainly because, in addition to multilayer, it had single player. The graphics were just as good as that game, too. I still have the calc (a Ti-86, IIRC), after 20+ yrs since highschool... But I'm *_almost positive_* the games are lost due to the CR2032 undoubtedly being dead. _(I seem to recall checking around a decade ago)_
@@eDoc2020 Yea, old Ti calcs all had volatile storage. It took 4x AAA for powering it, but then used a CR2032 for keeping the memory powered. Same as, say, Zelda for NES. (but they used barrel cell, I think; like a CR123) In practice, it keeps the storage powered for years and years and years after the AAA run flat... So I suppose it's *_plausible_* mine hasn't reset. I seem to recall on a @BenHeck vid, that he had found decades old cells still chugging along, and, that the circuit didn't necessarily even need the full 3.3v/3v to keep the memory alive.
That's actually insane. This makes me think you could actually port smash to an og Gameboy. They're both z80 based, they both have dot matrix screens, but the Gameboy should have better handling of sprites and things.
"I hate using up as jump in smash brothers" I somehow knew you'd be anti-up-jump gang before even hearing this, but only realized my prediction after you'd said it. A true man of culture. Continue to be "that guy" that needs to tweak the one profile option before joining in.
You’re usually awesome at making shit work, but sometimes, you gotta use what was actually intended 😂 How amazing is it that you can still do this with a Mac Mini M1. When I experimented with a Sony Clié for my Aibo, it was a riiiide. I needed an old PC just for that.
Ok wow, that first one is insane. I did a lot of messing around on my TI84+, and yeah those later ones were a lot closer to what I was able to achieve. Just having it render at that framerate is nuts.
for the percent thing, every move has a base knockback and a variable knockback. your percent is what percent of the variable knockback you take when you get hit
This has to be the best calculator game ever made! The only thing that shocks me is that Mr. Game and Watch isn't playable, given the calculator graphics!
you were dead on when you said the 2nd one would be alright for a 70/80s arcade game - the mechanic of hitting your opponent to the edge of the screen to win is used in Nintendo's 1984 arcade game Urban Champion
I can't help but feel that while this channel is obviously influenced by Dankpods there's a tiny bit of This Old Tony thrown in as well. Good stuff mate!
@@EeveeEuphoria I don't know how to do it myself, but I know it's possible. There's an Assembly compiler for Windows that will make calculator executables.
Very interesting I downloaded the game awhile back for my ti 84 plus silver edition Although on the read me it said it would not run on a ti 83 Mine did also say map test would crash but it didn’t for me and loaded into a map albeit very laggy due to the detail on it It might have been because the silver edition ti 84 plus has better hardware although I’m not sure
You are my inspiration sir, I am 17 and I want to cool stuff like modding PS3s and do things like this, and your car knowledge too, you are very cool overall, thank you dankpods for showing your talent to us
Super Smash Bros Open having a dynamic camera which scales sprite quality & size with distance all at a decent frame rate on a Ti-83 plus is one of the craziest things I've ever seen. Give that dude a medal.
fr
It's in the same sphere as that insane OpenLara GBA port. Never would've imagined this would be possible on such dated hardware. Last post from Hayleia on omnimaga looks to be from Nov 2015. God bless 'em, wherever they are (probably programming for dated yet crucial air-gapped banking/military systems).
I was in total awe when the camera zoomed in the characters, just like a good old smash bros game
I wouldn't have even assumed it was possible.
Facts
That is soo damn impressive, not even the SNES was able to do proper scaling and camera distance without some tricks or graphics modes, but this dev made it run with playable framerates on a low power mashine only designed to display text
this man beat nintendo with a CALCULATOR
I believe the reason why they're percentages in Smash is because that's how much the knockback on getting hit is increased by. Also, I was very disappointed when the reflector didn't deal damage. 10/10 game.
That makes sense!
The scaling doesn't match what happens in the game. when you're on 100% you get knocked back more than 2x normal.
I'm assuming that's for drama purposes@@Juanus14
@@Juanus14it's not linear scaling and there's plenty of other variables like the characters weight and the type of move they got hit by, plus in 4/ultimate there's moves getting stale and the rage mechanic.
My theory was that usually, 100% is when smash attacks usually start killing reliably. Thus its called "kill %" in the community
Given the Grand Theft Auto attempts I wasn't expecting much, but that first game was really impressive
The zoom in and out on Smash Brothers Open blew my mind, it was super smooth! Kinda sad i missed out on all this stuff as a kid but tempted to explore it now!
As someone in the calc dev community, a few things:
Smash open has character files (you can make your own!). There's not many right now, but it basically has rivals workshop.
Also, the port you used to connect to pc? It can link to calculators for *2 calculator play* (last i checked)
Smash open's code is actually easier to approach than some calculator programs.
Stuff like this is usually asm, hardware-level, very unreadable.
Axe (what this is made in) is in between: still powerful but easier to write.
You could open the code for this, and might even be able to read it!
Also theres a lot of impressive projects. Recently someone finished an earthbound-beginnings-inspired game.
On the ti 84+ CE, theres a gb emulator.
The Ti 84+ CE has the most active homebrew scene (common in schools, has a homebrew C toolchain).
I'd love to guide you on a deeper dive into calc homebrew, its a deep iceberg not really on youtube :/
Must... Push comment... To top!
Wow. I had a Casio
oh hi
@@NinjaWeedletbh any home brew games you can probably add stuff to
The scaling on that first SSB is amazing, everything about it really; each thing pulling it together was probably a lot of work.
holy fuck thats impressive on a calculator wow
Real
"You louse?! I didnt even do anything how did i louse?!?!" Absolutely wheezing
Supper Smash Brothers: Mele
Can't believe how much more natural james has become behind the camera
More like behind it
Something like that
That's why he sounded familiar. For some reason I haven't looked at the name of the channel
yeah, he was really awkward in his first vids and a bit hard to follow but now it's like he's been making videos for years
oh my god the dynamic camera on smash bros open and the sprites getting more detailed when it zooms in actually blew me away.
Really is crazy that this channel is this good in its infancy. Keep up the good work!
Glad you enjoy it!
My jaw dropped when you actually booted into the stage for the first time. It looked *significantly* better than what I was expecting, and they got the camera movements down to a tee. The game seems kind of miserable to play, but it's just so interesting from a technical perspective alone. I definitely expected the game to be much more similar to all of those poor examples you showed towards the end of the video. I'm not in school anymore, so I don't really have a reason to care about it, but I do really hope the creator of that first Smash game comes back and finishes the project since the novelty is just too good.
It's definitely the smash 4 menu
...I've been playing Smash for 20 years and I never thought to think of it as loosely sumo inspired before. Mind blown, thank you James
"The Patreon isn't for an after show, just shows off every cool gaming thing I buy" my guy that is *exactly* what I want to see
"That's... why I'm here."
I'm not used to seeing calculator stuff, but SSB Open is insanely impressive from that camera alone.
The dynamic camera and zoom are honestly super impressive.
TWO cat meows in one video? You'll spoil us James
This channel has a similar vibe as Dankpods, I reckon they should collab.
Yeah, maybe they should do some videos about silly cars
Yeah it's really sad they don't know each other or do a car channel together. Would have been legendary to watch.
Yeah, James needs more attention. Who knows, maybe one day...
Lmao
@@Games_for_JamesTo carry over my joke from the "Hello, I'm Gaming" thread... I think you'd get along well with the James from Garbage Time! 😎👍 😅
"i louse!? i didn't even do anything how did i louse?!?"
12:00
Back in my day the only games we had on Ti83 were that rpg about getting drunk, and drug wars.
Oh and doom.
The effort people put into these calcs is amazing
Line of the week James: _"Calculators are not usually known for fast paced gaming!"_ 😂😂
Can't believe we went from this, to ARM CPUs in newer Texas Instruments Calculators
Keep it up man!
I mean, that's only on the N-Spire line. They're still making new models that run on the same Z80 architecture as this one (at significantly higher speeds of course)
The TI-89 actually has a motorola 68000 cpu. Yes A 68k calculator.
As someone who has a school filled with TI 83+ calculators, this is a blessing from the heavens God has saved me
Ahaha still running those? Shows how good they were when they launched I guess!
The first game was absolutely insane, I would love to see how they managed to program it for a TI-83...
It’s crazy how James made his channel and instantly started making bangers
suggests prior knowledge, either by intensive observation or repeated failure in whatever form
That massive level is "New Pork City", from the layout you can see the floating bits, the roof, the underground area, and on the right is the higher area with more floating bits
You provided the best explanation of Super Smash I have heard yet. I now understand what in the world is going on when I see the game.
I remember that smash open game, I checked it out when I was in middle school. It blew me away with how smooth it was
James Channel just keeps on giving
I haven’t seen any of James’ videos until now. This feels like a strange alternate timeline where instead of a chaotic but endearing idiot sharing random stuff with us we get an insanely smart but equally chaotic and endearing man sharing stuff with us. Im for it
James i love your content keep up the fabulous work, ill tell my mates to subscribe to you
Thanks! Will do!
Let's goo James, keep up the grind mate
These calculators are amazing the amount of the stuff you kind you do is amazing
i love how you know exactly what kind of smash player coded this due to not having any of the big boys and just the competitive fucks.
That first game is beyond impressive. I didn't even know the Ti-83 could do those things.
That test stage that was supposed to crash the game, that was actually new pork city. Very impressive!
Massive props to the guy that made the first one, that’s awesome
The most impressive game I’ve played on my Ti-84+ Fruit Ninja, you run your fingers over the number keys to swipe fruit and it actually works really well
James Will make a computer out of a rock , 2 coins and for some reason a nuclear reactor that he has laying around his house , Legend
I would’ve TOTALLY had this game on my calculator when I was in high school. The homebrew scene for the TI calculators is pretty darn impressive!
That actual pretty decent! Look like an actual SSB running on a calculator! You make me want to buy Ti-83 plus
I'm glad you made a channel and honestly, it's just really chill and your technique is really cool!
I remember having these calculators in high school, I didn't know much of a homwbrew scene it had until years later
That first smash game.. actually had me saying wow out loud.
This is homebrew... Bro, that's actually amazing. That zoom in when the characters were hanging and you actually saw the pixel art..
Straight up amazing.
I think this is literally one of the coolest things I've ever seen!
The huge level at the end was New Pork City from Brawl!
Ohhh, I played brawl a lot less than melee
As someone who mods Smash Bros and knows a lot of technical details about it
There's 3 kinds of knockback
Base knockback which happens no matter what and is always the same
Knockback growth which scales with your percent at your percent
And then forced knockback, which just forces you to move to a specific position or a set amount
Bomberman was my fav back in school. Mainly because, in addition to multilayer, it had single player. The graphics were just as good as that game, too.
I still have the calc (a Ti-86, IIRC), after 20+ yrs since highschool... But I'm *_almost positive_* the games are lost due to the CR2032 undoubtedly being dead. _(I seem to recall checking around a decade ago)_
I don't know how the 86 works but on the TI-83+ the Apps are stored in flash so they'll persist after battery loss.
@@eDoc2020 Yea, old Ti calcs all had volatile storage. It took 4x AAA for powering it, but then used a CR2032 for keeping the memory powered.
Same as, say, Zelda for NES. (but they used barrel cell, I think; like a CR123)
In practice, it keeps the storage powered for years and years and years after the AAA run flat... So I suppose it's *_plausible_* mine hasn't reset.
I seem to recall on a @BenHeck vid, that he had found decades old cells still chugging along, and, that the circuit didn't necessarily even need the full 3.3v/3v to keep the memory alive.
The game calling you a louse is far more devastating than it declaring you’ve lost.
This channel is just getting better and better. I feel at home here.
Way better than I was expecting. This is so well made.
imagine playing this during maths class
That's actually insane. This makes me think you could actually port smash to an og Gameboy. They're both z80 based, they both have dot matrix screens, but the Gameboy should have better handling of sprites and things.
I'll never louse
"I hate using up as jump in smash brothers"
I somehow knew you'd be anti-up-jump gang before even hearing this, but only realized my prediction after you'd said it.
A true man of culture. Continue to be "that guy" that needs to tweak the one profile option before joining in.
You’re usually awesome at making shit work, but sometimes, you gotta use what was actually intended 😂 How amazing is it that you can still do this with a Mac Mini M1. When I experimented with a Sony Clié for my Aibo, it was a riiiide. I needed an old PC just for that.
Yeah I really thought I’d be stuck with a legacy pc or something but I gave it a shot and it just worked!
It Just Works™*
*Provided that client buys the appropriate (probably proprietary) hardware.
What can I say Silverlink cables are amazing
This makes we wonder what modern graphical calculators are capable of, fancy smash bros in colour by any chance?
Full emulation of some consoles. I’ve got plenty more ti-83+ content to investigate before I move on to anything newer though
@Games_for_James Alr, am excited to see it!
I believe one of my friends downloaded mario kart and pokemon on their cas lol
your kitty is an absolute purrfessional at meows. please release regular cat noises on your patreon
i remember trying out the first one you played when it only had fox and falco
that was like 3-4 years ago
I'm sure someone else has suggested it, but smash bros on an overclocked calculator would be fun to see.
lmaooo you posted this literally the day after i got my ti-83 and a cable for it
theres only enough storage space for bubble bobble on it too
Haha yeah the flash memory is rather small, at least it’s easy to transfer files with the usb cable
The test stage is new pork city, which originated in super smash bros brawl. That might be why you didn't recognise it...
Ok wow, that first one is insane. I did a lot of messing around on my TI84+, and yeah those later ones were a lot closer to what I was able to achieve. Just having it render at that framerate is nuts.
I love your channel and I was getting in to calculators and you made this at the right time😂
I can't believe how well made this is even if it's unfinished. I can't believe this is literally running on a calculator.
ALRIGHT I TOTALLY DIDNT REALIZE IT WAS OL' MATE JAMES I JUST WAS CURIOUS HOW SMASH ON A CALC WOULD WORK
0:05 OK, you've teased us with Marvel Vs. Capcom. *Now I wanna see this.*
I can't wait for smash bros but on a happy meal lcd toy.
for the percent thing, every move has a base knockback and a variable knockback. your percent is what percent of the variable knockback you take when you get hit
That makes sense but also seems like something the players weren’t expected to be told so relating to it is kinda odd still
This has to be the best calculator game ever made!
The only thing that shocks me is that Mr. Game and Watch isn't playable, given the calculator graphics!
I’m actually impressed by this. It will be cool to see street fighter or any other game on a calculator
you were dead on when you said the 2nd one would be alright for a 70/80s arcade game - the mechanic of hitting your opponent to the edge of the screen to win is used in Nintendo's 1984 arcade game Urban Champion
Had mario on ti 83+ in 2001-2. Got it via transfer cable from a legend
That's an amazing calculator mod ngl. They need this one on the TI 84 Plus CE. These ones Are Better Than The GTA Ones.
I was expecting texts like previous gta but holy moly it's actually smash bros, and it has camera movement 😮
I can't help but feel that while this channel is obviously influenced by Dankpods there's a tiny bit of This Old Tony thrown in as well.
Good stuff mate!
how in the world are they doing this on such an ancient CPU, all under BASIC no less?
They probably use z80 Assembly for things like this.
@@ChristianStout you can't do z80 assembly without modding the calculator though, can't you?
@@EeveeEuphoria I don't know how to do it myself, but I know it's possible. There's an Assembly compiler for Windows that will make calculator executables.
knowing that James played hours of Smash just made him 20 points sexier to me
The TI-83 is like yellow post-its. Everyone has one in their house somewhere
i audiably said "holy shit!" when i saw the stage load. This is so so cool!
loving your channel james. keep it up mate
Glad you enjoy it!
Oh wow, the scaling and graphics are very good
Wade has every iPad, and then James just has the mini :P
lol perfect. Man knows peak iPad.
holy crap, that is impressive
Makes sense that you can play games on calculators, computers are just bigger stronger calculators, but this is amazing. It looks like an actual game!
I actually like the percentage system its unique and one of the things i love about smash lol.
In my mind, Wade is always sitting in the corner of the room playing the drums for the background music
"So you can each have a Calculator and play 2 Player" well that's a Sentence for sure XD
Wow Open far exceeded my expectations when I first clicked on the video. Would be so cool to see him return to this project!
Very interesting
I downloaded the game awhile back for my ti 84 plus silver edition
Although on the read me it said it would not run on a ti 83
Mine did also say map test would crash but it didn’t for me and loaded into a map albeit very laggy due to the detail on it
It might have been because the silver edition ti 84 plus has better hardware although I’m not sure
you bought a $500 calculator?!
500? I got it for 80 quid
I don’t know where you got 500 from all the ones on ebay are selling for 40-80 quid
@@Monkeymoo1111 if you get one brand new they go up to $500 aud
I remember running one of these smash bros homebrew games. I could never get it to work with multiplayer over 2 calculators and it ran in slow motion
this man is NOT dankpods
this is really impressive i spent hours trying to make a basketball game on my ti-84 lmao
You are my inspiration sir, I am 17 and I want to cool stuff like modding PS3s and do things like this, and your car knowledge too, you are very cool overall, thank you dankpods for showing your talent to us
I like the part where James.
It’s Fox!
This was infinitely batter than I expected. I can see myself actually having fun with this.
Honestly Texas Instruments should delve into the console market.
Long have we awaited for another James channel upload
You’ve heard of “can it run doom” now get ready for “can it run smash”