I like having a context translator. I'm so surface level on what context vague wording is stepping around. So even if I read it, Mr Happy is a double check.
The funniest thing about this to me is that the same thing is true of the Sorrow of Werlyt series. And everybody LOVED that upon release because of the FF7 fanbois.
Ran into Mr. Happy while poking around a zone trying to level up my WHM so it could be on standby for the inevitable of my Monk capping and wasting EXP from MSQ. Was doing a few FATES and found a swarm of people, so I threw a few heals out to a few hurting units (great for aggro generation, the thing FATES care most about) and one of them was Mr. Happy. I had to double check with my FC to confirm the details of what he played and what server he was on, but it's a neat little thing I can say I did. Now back to MSQ I go! \o/
59:34 Every Support main facepalms when their Botlane Carry jumps back into the fight right after you put in all your effort into saving them 😂 In FFXIV terms, it's like being a Healer that Rescues a DPS but the DPS still walks back into the AOE.
I loved the podcast and enjoy watching you guys. You normally have a pretty fair take on things, however, I do take note of one comment you made at the end about players always having to have a story about them. I love to read a variety of types of content, I love stories, I love character building, and I love world building. In most forms of media that I enjoy, I view the world and events around the main protagonist. It's their story, they are the stars of the show and hero in their story. However, FFXIV has always been different. We are the "Warriors of Light" or former WoL. Either way, we have defended the star for years. So while I agree we don't have to have "everything" about WoL, but when the "dod-doo hits the proverbial fan" just let us do what we are good at without interruption, let us be the badass for at least that moment. That's my one request. 💪🤪
I am not a huge fan of Mr Happy content, but i have to say i really enjoyed how he interacted with the GG crew. This was a super good podcast. I like the chill vibe, FFXIV should be chill no matter what you are doing i feel.
2nd comment I know but someone in our FC (they left) complained because Wuk Lamat's voice wasn't feminine enough.... I think there's a few things going on with the hate. I loved Dawntrail, it's my favorite expansion so far, they have all been wonderful, but I really love this one.
Rift, Black Desert, and Aeon are some of the MMOs I dropped almost immediately; Rift had some cool ideas, but at the end of the day, they weren't different enough from WoW to make it worth switching.
oh DAMN! I forgot we had 2 separate levels in the beginning! happily forgot nonetheless, that shit took so fucking long - this also made me think about when you had to lvl more than one job to get some of the others, I don't feel like that's TOO long ago tho'
Really excited for the Wuk Lamat hate debate. Personally, I like her and how she fits in the entire character roster but I can see why some don’t both in game and probably in a meta sense.
Oh god me too haha! I'm in the "hate Wuk Lamat" camp but think she'd be fine as a side character with better writing surrounding her. If they can make me love Xenos, they can make me love Wuk Lamat.
Aw man, really sad to hear kyle hated hollow knight 😭. Its my favourite platformer of all time. Im looking forward to the extreme, savage, and whimsy streams more than than the MSQ in dawntrail. And other games of course.
Mr Happy truly made me love the game as a struggling beginner so seeing him with you guys is so awesome. Shout out to you three for all the work you do
This is killing me, I want to play so bad, but I had to lay my great potato gaming pc to rest after the graphical update. Gotta save up for a PS5 and let me tell you, I'm having serious FFXIV withdrawals. Usually, I have coffee and play first thing in the morning. But right now, I just sit there staring at my wall, all twitchy from the withdrawals. Touch grass, you say? Yes, I'd very much like to touch the grass in Il Mheg and Rak'tika
Aw is it really a potato? ;_; My PC doesn't hit one of the minimum requirements and it still runs great. Regardless, I'm sorry you can't play at the moment. On a positive note: you'll love your PS5 whenever you get it! My only exclusives are FF16 and 7 Rebirth and boy, howdy. Love 'em and they look amazing.
@@Shayera01 Oh, it's a baked potato at this point. I had it custom made in 2014 and it was great for gaming back then... Not so much today. LOL. It's honestly okay though. I've been wanting a PS5 for a multitude of reasons, like Rebirth and XVI, among other things, so it'll be worth the wait of saving a little out of each paycheck. And it might be for the best I wait it out a little longer, since I have heard some complaints about kinks that need to be fixed in the upcoming patches. I am patient, but I'm still missing my comfy game. For now, I will stand tall
Happy thinks Ashes will fail...I'm just wondering if it'll ever actually release. But yeah, I'm with him in that when it does, I don't see it succeeding. I think they're aiming too high for what they're trying to be. It sounds, from what I've heard at least, that they're trying to bring back "the old MMO", and that's just too niche nowadays for how big they're trying to be. I think most of the people who are hyped about it are gonna bounce off. I'll play it for a bit though cuz I think the class system is kinda interesting.
In FFXIV, your own character is a Mary Sue Chosen One (quite literally: she chose you, and on at least one occasion raises you from the dead to continue your quest). In light of that, calling out any NPC for stealing your limelight is the biggest lack of self awareness possible.
Few things to keep in mind. Not everyone has a friend who plays, or has a streaming crowd to vent to, so it's natural to seek somewhere, anywhere, to release our feelings. You guys will be experiencing it at a bite-sized pace, rather than experiencing all of it (relatively) rapidly over the last two weeks. It's a lot easier to endure an irritation when there's a sizable gap between occurrences. Lastly, disliking one factor of a game does not mean we hate the entire game. I distinctly remember you guys vocally (and irrationally) disliking the Il Mheg dog-people, yet I'm pretty sure you still overall enjoyed Shadowbringers.
Oh man, when people talk about pacing, it's insane that people just gloss over how absolutely drawn out and anti-climactic the entirety of Il Mheg is. We just escaped mortal danger from an advancing army and plot just kicked into high gear, anyway here's a zone filled with ghost children and cartoon dogs, sunshine and rainbows and we'll be doing menial chores for them... The reason why Shadowbringers is so high in people's estimations is because they remember the incredible parts of it that were only reinforced by everything in Endwalker, and there's enough time passed to forget the boring drudgery on the way there. The emotional payoff is just that strong.
@@thesunthrone This is definitely very true, although I personally would never have imagined Il Mheg as such! Just goes to show how things land differently for everyone, I suppose.
As good an origiin stor yas my Gamer Handle. Bluefirl. Was playing WoW back i nMoP, and made a new character to level lit. Was a female Graenei shaman. And at the time I was terrible with names so I was just going to call it Bluegirl, cause duh. And at some point, not until Igot to MoP, Jade Forest, did someone ask "Hey, does your name mean Blue female-in-real-life?" And that's when I found out I mispelt the name. And because it's a funny anachdote, I decided to use it going forward. So, since that day some decade plus ago, I coined my gamer handle.
Now that I'm about halfway through DT, I really don't understand the whole "it's not about me" thing. I don't see how it's any different than any other expansion we've played. Even ShB, which is the most "about WoL" expac by far, so much of it is centered around the scions and the people you meet on the first.
In ShB, we are told that the WoL is the only one who can kill the lightwardens and save the first. Emet decides to tag along bc the WoL started killing lightwardens. The crystal exarch summoned the other scions bc he was trying to get the WoL and they were close to us. Feo Ul becomes fascinated with us and wants to encourage the WoL. When the WoL eats too many lightwardens, the WoL starts to turn into a monster that will destroy the world. In DT, we are there to protect Wuk and almost all important story decisions are made by Wuk or for Wuk’s benefit, and the other story beats not surrounding Wuk were not for the WoL but for other characters like Erenville or Koana. There was focus on the scions and other characters in ShB but if you compare the two expansions there was also a lot of focus on the WoL that is lacking in DT.
@@RockR277 I think some of it comes down to different tastes and what people find enjoyment out of when it comes to a story. I think it was also probably a bit of a shock going from a couple of expansions where the WoL had a lot of focus to something else. And I know some people really didn’t like Wuk so that would make those things more frustrating for them. I wasn’t the biggest fan of the story in general but I am happy for the people that did enjoy it and hope that the writing team can get constructive feedback to use and make something that everyone (or as close to that as reasonably possible) can enjoy together.
clock spots is probably the worst way I've ever heard anyone describe proteans and I'm really glad that hasn't caught on. clock spots mean a very specific thing and most proteans recently are not resolved by going to your clock spot and if you tell me clock spot, I'm doing something completely different than resolve the protean properly
You want to know why I hate Lyse? Play Dawntrail. Wuk Lamat is everything Lyse should have been and then some. Wuk Lamat is an actually well developed character.
I think it was on MrHappy's podcast about Dawntrail without spoiler were I mentioned I wasn't a fan of the MSQ and the thing I dislikes the most about Dawntrail were the two villains at the end. I thought they were both Trash. And I mentioned that I was sad I didn't like MSQ cuz I really liked Wuk Lamat and thought she was a well developed character. Then someone replied to me and said the Wuk Lamat was another Lyse. I completely disagree. Wuk Lamat is nothing like Lyse. Wuk Lamat is a lot better than Lyse in every way.
That’s funny - the opinion of those who would post opinions online say that Wuk Lamat being Lyse in Tural makes Dawntrail far worse, in both their similarities and dissimilarities.
Minor spoilers for DT MSQ I'm in the camp if thinking Wuk Lamat is a weak point in DT, and while I do think the VO (VA+direction) is of less quality than average for the game, that is not the main reason. For me it's that her specific type of character growth is more or less the sole focus of the MSQ for a big part of the MSQ. It is very similar to SB and how I feel about Lyse. I like Lyse now, after the growth. Didn't like the growth and it's basically the same with Wuk Lamat. The last cutscene with her in 7.0 was great (there was several others as well, it's not like I didn't enjoy any of them through the story, but I'm avoding specifics) but I don't think a single one of the "pep talks" she gave ever landed. I did however, for the most part, enjoys Alphinaud's journey, except I thought it overstayed its welcome with the Crystal Braves plot. So when the "young character learns about the world" was in focus, it just doesn't seem to work for me. When it's more in the background, as with Alphinaud in HW, it can work very well. Zero is a bit of an outlier, because I liked the 6.1-6.5 patches, even though you could describe them as something as shouldn't like, based on my I defined above. I think this is because I treated the void lore as the main thing mentally, and it made it work. My main issue with DT is not something new to DT though, and that is the clear stuggle the devs have to make good cut scenes and dialogue with the WOL, when they have to be a blank slate with more or less no room to act within a scene. It was very noticeable for me in DT, but I think this has always been the case. I'm just more aware of it now. The WoL can do nothing in a scene. We can't cast spells, attack, defend, unless it can be done in a generic "every job can perform, and every player's WOL would do, this action". I don't envy the devs trying to write a story within these restrictions.
My only real issue with the discourse around msq is that I'm listening to complaints, and it's a combination of minor nitpicks being blown way out of proportion, and "I agree this is an issue and am glad it's finally being talked about at a larger scale, but this issue has been recurring regularly for 5+ years." I don't actually think DT is a lower quality expansion than most previous ones, I think player standards and expectations have risen faster than the dev team managed to keep up with.
Finished the MSQ, I think compared to other main characters her growth isn't drastic, but subtle. She didn't go through deep trauma like the others, she just became more confident, self aware and empathetic which isn't a 180 to her starting journey. I think people are having issue that her character is the most mentally and emotionally "healthiest" in a game full of broken characters and finds her journey tame and boring which I personally find very "refreshing" in context to 14's story and characters. In a meta sense I think people's personal prejudices are also affecting how they perceive the character because of the news circulating around her VO (which btw did a great job with the sofia vergara accent and emotional moments with her lower pitched voice. People should really listen to more types of women talk). But, I do get why she wont appeal to everyone but the hate and bad writing take is not it.
I personally think people need to get over your last point. It's very clear there's no realistic way to make a cutscene in an MMO with an ever increasing job list have unique animations based on what job you're playing happen in these action sequences, there's two new jobs every expac and they would have to retroactively update these scenes every time a new job is added. I get that people really want this game to be a full fledged RPG but it just can't be, it's an MMO and with that there's far too many restrictions on how the player character can realistically interact with the narrative. You either accept it or stop playing because this will never change
@@Snarkybaboon I agree with you, but the game handles the limitations to varying degree of success and I think that is valuable to discuss. A very noticeable example in EW was the cutscene where the stand-in Satrap died. That was, imo, not well done (the scene itself was great, how it ingregrated the WoL was not). The WoL should have been able to react in that scenario, if not rescue, at least act, so if nothing is done, the WoL should not have been put in a scenario where should have be able to act. So as I said original, while I thought there was more "badly" handled situations in DT, I'm not sure if that is only because I'm more aware of it now, or if there actually is a difference in overall excution. I can't personally tell atm.
@@fayte0618 In my opinion, if the character growth is subtle, it shouldn't be basically the main focus of over half the MSQ. I don't mind the character growth by itself, but more that very little else was happening 90-95. I thought DT ended quite strong. But again, that is my own personal bias towards that very specific type of story telling.
I don't even read the lodestone, I wait till MrHappy uploads
I am also one who gets patch info from Mr Happy. 🎉
I like having a context translator. I'm so surface level on what context vague wording is stepping around. So even if I read it, Mr Happy is a double check.
I love that the after show is basically a full podcast episode itself :V Happy's an awesome guest. Can't wait to see you guys on SotR too
The "DT's not about me" thing is so interesting to me - for me, that change was SO refreshing.
The funniest thing about this to me is that the same thing is true of the Sorrow of Werlyt series. And everybody LOVED that upon release because of the FF7 fanbois.
Ran into Mr. Happy while poking around a zone trying to level up my WHM so it could be on standby for the inevitable of my Monk capping and wasting EXP from MSQ. Was doing a few FATES and found a swarm of people, so I threw a few heals out to a few hurting units (great for aggro generation, the thing FATES care most about) and one of them was Mr. Happy. I had to double check with my FC to confirm the details of what he played and what server he was on, but it's a neat little thing I can say I did. Now back to MSQ I go! \o/
Garrett mentioning GMM is the best thing that's ever happened to me cause Kyle and Garrett remind me so much of Rhett and Link
I found out about them cause someone said the same thing a year or so ago! I had never seen any of their stuff and I don’t know how. They’re huge!
This was an excellent podcast! Hopefully y'all do State of the Realm some day!
59:34 Every Support main facepalms when their Botlane Carry jumps back into the fight right after you put in all your effort into saving them 😂
In FFXIV terms, it's like being a Healer that Rescues a DPS but the DPS still walks back into the AOE.
I have lost count of how many times that happens XD
I loved the podcast and enjoy watching you guys. You normally have a pretty fair take on things, however, I do take note of one comment you made at the end about players always having to have a story about them. I love to read a variety of types of content, I love stories, I love character building, and I love world building. In most forms of media that I enjoy, I view the world and events around the main protagonist. It's their story, they are the stars of the show and hero in their story. However, FFXIV has always been different. We are the "Warriors of Light" or former WoL. Either way, we have defended the star for years. So while I agree we don't have to have "everything" about WoL, but when the "dod-doo hits the proverbial fan" just let us do what we are good at without interruption, let us be the badass for at least that moment. That's my one request. 💪🤪
I am not a huge fan of Mr Happy content, but i have to say i really enjoyed how he interacted with the GG crew. This was a super good podcast. I like the chill vibe, FFXIV should be chill no matter what you are doing i feel.
Looking forward to the after-after-after show!
“someone could’ve been playing since they were 15 and be 25 and be a boomer in ffxiv”
I feel seen 🥲
Personally, I like the story Dawntrail told. Having us be less of a foreground character is alright with me
Still remember I start at 2.0 and cannot figure out how the registration works (still can't) that's how I found mrhappy channel.
The first 2 DT extremes weren't too difficult but they are very, very fun. Picto is broke AF.
2nd comment I know but someone in our FC (they left) complained because Wuk Lamat's voice wasn't feminine enough.... I think there's a few things going on with the hate. I loved Dawntrail, it's my favorite expansion so far, they have all been wonderful, but I really love this one.
Loving Wuk Lamat and dawntrail. Definitely see this X-pac being looked on fondly.
Rift, Black Desert, and Aeon are some of the MMOs I dropped almost immediately; Rift had some cool ideas, but at the end of the day, they weren't different enough from WoW to make it worth switching.
oh DAMN! I forgot we had 2 separate levels in the beginning! happily forgot nonetheless, that shit took so fucking long
- this also made me think about when you had to lvl more than one job to get some of the others, I don't feel like that's TOO long ago tho'
Really excited for the Wuk Lamat hate debate. Personally, I like her and how she fits in the entire character roster but I can see why some don’t both in game and probably in a meta sense.
Oh god me too haha! I'm in the "hate Wuk Lamat" camp but think she'd be fine as a side character with better writing surrounding her. If they can make me love Xenos, they can make me love Wuk Lamat.
Haps is a good guy!
Aw man, really sad to hear kyle hated hollow knight 😭. Its my favourite platformer of all time. Im looking forward to the extreme, savage, and whimsy streams more than than the MSQ in dawntrail. And other games of course.
Mr Happy truly made me love the game as a struggling beginner so seeing him with you guys is so awesome. Shout out to you three for all the work you do
This is sooooo cool
So...... What's everyone else doing during maintenance?
Mr happy looks GOOD. whew!!!
good podcast 👍
This is killing me, I want to play so bad, but I had to lay my great potato gaming pc to rest after the graphical update. Gotta save up for a PS5 and let me tell you, I'm having serious FFXIV withdrawals. Usually, I have coffee and play first thing in the morning. But right now, I just sit there staring at my wall, all twitchy from the withdrawals. Touch grass, you say? Yes, I'd very much like to touch the grass in Il Mheg and Rak'tika
Aw is it really a potato? ;_; My PC doesn't hit one of the minimum requirements and it still runs great. Regardless, I'm sorry you can't play at the moment. On a positive note: you'll love your PS5 whenever you get it! My only exclusives are FF16 and 7 Rebirth and boy, howdy. Love 'em and they look amazing.
@@Shayera01 Oh, it's a baked potato at this point. I had it custom made in 2014 and it was great for gaming back then... Not so much today. LOL. It's honestly okay though. I've been wanting a PS5 for a multitude of reasons, like Rebirth and XVI, among other things, so it'll be worth the wait of saving a little out of each paycheck. And it might be for the best I wait it out a little longer, since I have heard some complaints about kinks that need to be fixed in the upcoming patches. I am patient, but I'm still missing my comfy game. For now, I will stand tall
Garrett watching James Hoffmann: I see you are a man of culture as well 😊
Happy thinks Ashes will fail...I'm just wondering if it'll ever actually release. But yeah, I'm with him in that when it does, I don't see it succeeding. I think they're aiming too high for what they're trying to be. It sounds, from what I've heard at least, that they're trying to bring back "the old MMO", and that's just too niche nowadays for how big they're trying to be. I think most of the people who are hyped about it are gonna bounce off. I'll play it for a bit though cuz I think the class system is kinda interesting.
Pictomancer PvP overpowered. Let's talk about that. I have yet to lose a match
In FFXIV, your own character is a Mary Sue Chosen One (quite literally: she chose you, and on at least one occasion raises you from the dead to continue your quest). In light of that, calling out any NPC for stealing your limelight is the biggest lack of self awareness possible.
Few things to keep in mind.
Not everyone has a friend who plays, or has a streaming crowd to vent to, so it's natural to seek somewhere, anywhere, to release our feelings.
You guys will be experiencing it at a bite-sized pace, rather than experiencing all of it (relatively) rapidly over the last two weeks. It's a lot easier to endure an irritation when there's a sizable gap between occurrences.
Lastly, disliking one factor of a game does not mean we hate the entire game. I distinctly remember you guys vocally (and irrationally) disliking the Il Mheg dog-people, yet I'm pretty sure you still overall enjoyed Shadowbringers.
Oh man, when people talk about pacing, it's insane that people just gloss over how absolutely drawn out and anti-climactic the entirety of Il Mheg is. We just escaped mortal danger from an advancing army and plot just kicked into high gear, anyway here's a zone filled with ghost children and cartoon dogs, sunshine and rainbows and we'll be doing menial chores for them...
The reason why Shadowbringers is so high in people's estimations is because they remember the incredible parts of it that were only reinforced by everything in Endwalker, and there's enough time passed to forget the boring drudgery on the way there. The emotional payoff is just that strong.
@@thesunthrone This is definitely very true, although I personally would never have imagined Il Mheg as such! Just goes to show how things land differently for everyone, I suppose.
As good an origiin stor yas my Gamer Handle. Bluefirl. Was playing WoW back i nMoP, and made a new character to level lit. Was a female Graenei shaman. And at the time I was terrible with names so I was just going to call it Bluegirl, cause duh. And at some point, not until Igot to MoP, Jade Forest, did someone ask "Hey, does your name mean Blue female-in-real-life?" And that's when I found out I mispelt the name. And because it's a funny anachdote, I decided to use it going forward. So, since that day some decade plus ago, I coined my gamer handle.
Now that I'm about halfway through DT, I really don't understand the whole "it's not about me" thing. I don't see how it's any different than any other expansion we've played. Even ShB, which is the most "about WoL" expac by far, so much of it is centered around the scions and the people you meet on the first.
In ShB, we are told that the WoL is the only one who can kill the lightwardens and save the first. Emet decides to tag along bc the WoL started killing lightwardens. The crystal exarch summoned the other scions bc he was trying to get the WoL and they were close to us. Feo Ul becomes fascinated with us and wants to encourage the WoL. When the WoL eats too many lightwardens, the WoL starts to turn into a monster that will destroy the world. In DT, we are there to protect Wuk and almost all important story decisions are made by Wuk or for Wuk’s benefit, and the other story beats not surrounding Wuk were not for the WoL but for other characters like Erenville or Koana. There was focus on the scions and other characters in ShB but if you compare the two expansions there was also a lot of focus on the WoL that is lacking in DT.
@@justinremmers6057 I think I can understand it now, but I'm still baffled as to why it's a problem for people.
@@RockR277 I think some of it comes down to different tastes and what people find enjoyment out of when it comes to a story. I think it was also probably a bit of a shock going from a couple of expansions where the WoL had a lot of focus to something else. And I know some people really didn’t like Wuk so that would make those things more frustrating for them. I wasn’t the biggest fan of the story in general but I am happy for the people that did enjoy it and hope that the writing team can get constructive feedback to use and make something that everyone (or as close to that as reasonably possible) can enjoy together.
Too short.
clock spots is probably the worst way I've ever heard anyone describe proteans and I'm really glad that hasn't caught on. clock spots mean a very specific thing and most proteans recently are not resolved by going to your clock spot and if you tell me clock spot, I'm doing something completely different than resolve the protean properly
You want to know why I hate Lyse? Play Dawntrail. Wuk Lamat is everything Lyse should have been and then some. Wuk Lamat is an actually well developed character.
Haha it's funny because Wuk Lamat is actually making me like Lyse more in comparison.
I think it was on MrHappy's podcast about Dawntrail without spoiler were I mentioned I wasn't a fan of the MSQ and the thing I dislikes the most about Dawntrail were the two villains at the end. I thought they were both Trash. And I mentioned that I was sad I didn't like MSQ cuz I really liked Wuk Lamat and thought she was a well developed character. Then someone replied to me and said the Wuk Lamat was another Lyse. I completely disagree. Wuk Lamat is nothing like Lyse. Wuk Lamat is a lot better than Lyse in every way.
That’s funny - the opinion of those who would post opinions online say that Wuk Lamat being Lyse in Tural makes Dawntrail far worse, in both their similarities and dissimilarities.
Wuk lamat is terrible 😂
I feel the exact opposite, lol. Wuk Lamat is pretty mediocre while Lyse is an extremely good character in comparison.
Minor spoilers for DT MSQ
I'm in the camp if thinking Wuk Lamat is a weak point in DT, and while I do think the VO (VA+direction) is of less quality than average for the game, that is not the main reason.
For me it's that her specific type of character growth is more or less the sole focus of the MSQ for a big part of the MSQ. It is very similar to SB and how I feel about Lyse. I like Lyse now, after the growth. Didn't like the growth and it's basically the same with Wuk Lamat. The last cutscene with her in 7.0 was great (there was several others as well, it's not like I didn't enjoy any of them through the story, but I'm avoding specifics) but I don't think a single one of the "pep talks" she gave ever landed.
I did however, for the most part, enjoys Alphinaud's journey, except I thought it overstayed its welcome with the Crystal Braves plot. So when the "young character learns about the world" was in focus, it just doesn't seem to work for me. When it's more in the background, as with Alphinaud in HW, it can work very well. Zero is a bit of an outlier, because I liked the 6.1-6.5 patches, even though you could describe them as something as shouldn't like, based on my I defined above. I think this is because I treated the void lore as the main thing mentally, and it made it work.
My main issue with DT is not something new to DT though, and that is the clear stuggle the devs have to make good cut scenes and dialogue with the WOL, when they have to be a blank slate with more or less no room to act within a scene. It was very noticeable for me in DT, but I think this has always been the case. I'm just more aware of it now.
The WoL can do nothing in a scene. We can't cast spells, attack, defend, unless it can be done in a generic "every job can perform, and every player's WOL would do, this action". I don't envy the devs trying to write a story within these restrictions.
My only real issue with the discourse around msq is that I'm listening to complaints, and it's a combination of minor nitpicks being blown way out of proportion, and "I agree this is an issue and am glad it's finally being talked about at a larger scale, but this issue has been recurring regularly for 5+ years."
I don't actually think DT is a lower quality expansion than most previous ones, I think player standards and expectations have risen faster than the dev team managed to keep up with.
Finished the MSQ, I think compared to other main characters her growth isn't drastic, but subtle. She didn't go through deep trauma like the others, she just became more confident, self aware and empathetic which isn't a 180 to her starting journey. I think people are having issue that her character is the most mentally and emotionally "healthiest" in a game full of broken characters and finds her journey tame and boring which I personally find very "refreshing" in context to 14's story and characters. In a meta sense I think people's personal prejudices are also affecting how they perceive the character because of the news circulating around her VO (which btw did a great job with the sofia vergara accent and emotional moments with her lower pitched voice. People should really listen to more types of women talk). But, I do get why she wont appeal to everyone but the hate and bad writing take is not it.
I personally think people need to get over your last point. It's very clear there's no realistic way to make a cutscene in an MMO with an ever increasing job list have unique animations based on what job you're playing happen in these action sequences, there's two new jobs every expac and they would have to retroactively update these scenes every time a new job is added. I get that people really want this game to be a full fledged RPG but it just can't be, it's an MMO and with that there's far too many restrictions on how the player character can realistically interact with the narrative. You either accept it or stop playing because this will never change
@@Snarkybaboon I agree with you, but the game handles the limitations to varying degree of success and I think that is valuable to discuss.
A very noticeable example in EW was the cutscene where the stand-in Satrap died. That was, imo, not well done (the scene itself was great, how it ingregrated the WoL was not). The WoL should have been able to react in that scenario, if not rescue, at least act, so if nothing is done, the WoL should not have been put in a scenario where should have be able to act.
So as I said original, while I thought there was more "badly" handled situations in DT, I'm not sure if that is only because I'm more aware of it now, or if there actually is a difference in overall excution. I can't personally tell atm.
@@fayte0618 In my opinion, if the character growth is subtle, it shouldn't be basically the main focus of over half the MSQ. I don't mind the character growth by itself, but more that very little else was happening 90-95. I thought DT ended quite strong.
But again, that is my own personal bias towards that very specific type of story telling.
Mr Crappy is awful, has been for like 10 years 😂
Damn, you sure got him