How To Go Fast | Idle Champions of the Forgotten Realms

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  • Опубліковано 9 лют 2025
  • From potions to speed Champions there are plenty of ways to get your Champions going FAST! Mars from 'Mars Guiding Hand' explains how to get the max speed out of your Idle Champions game!
    Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure.

КОМЕНТАРІ • 27

  • @nicklasgustavsson7716
    @nicklasgustavsson7716 Рік тому +3

    Just watched it. Things got much clearer now. Also - Great presentation!
    ps just got the game :)

  • @freighttrain7143
    @freighttrain7143 4 місяці тому

    I love watching advanced videos like this when I just played a game starting yesterday.
    Mind Blown.
    No idea what any of this is.
    Looks great.
    VERY AMUSED LOL

  • @gooffyramone
    @gooffyramone Рік тому +2

    BRIV!!! he didn't even mention about briv!

  • @Rintinntinnn
    @Rintinntinnn 9 місяців тому +2

    still usefull ty mars

  • @omfglongbeach
    @omfglongbeach Рік тому +1

    why use big word when small word more fast?

  • @SiC_DoUrden
    @SiC_DoUrden 2 роки тому +6

    Just watched. Any beginner tips on how to go quicker. Not fast. Just quicker.

    • @glum1208
      @glum1208 2 роки тому +3

      Did you watch the video?

    • @zupapa69
      @zupapa69 Рік тому

      Lol, same here

  • @snaketeeth2229
    @snaketeeth2229 2 роки тому +37

    I go much faster.
    Odd this was released 7 hours ago, with so much missing.
    I'll just hit every slot from 1 on.
    Deekin.
    Apply his speed feat which is only found in gold chest.
    His skill does not scale off item levels. Nothing else you can do.
    He will simply decrease the spawn delay.
    Widdle.
    "tasty friends" Based on the # of adjacent allies, she increases spawn speed.
    This does scale off item level. Place her in the center of your form to maximize her boost.
    Nahara.
    This character has a mechanic similar to sentry.
    The short of it is.. You want to spend some time with her farming repeatedly on the first skill "A grave experience" to gain 3 stacks per level clear. A decent few hundred thousand stack tog et her some starting damage. She will always gain 1 permastack per wave clear at 1 per wave while using her other 2 skills.
    So long as she is able to 1 shot kill an enemy, she will gain "frenzy stacks" which is the meter you see on screen.
    The higher this meter, the more quest reduction she applies. This affect scales off item level.
    I say to stack some damage on her first because you want her to be able to 1 shot farm for as long as you are within click wall to achieve 100% speed from her.
    Her position does not matter.
    While using her to increase your speed, apply specilization "skilled lyre". This increaes the effectiveness of "amuse or avenge" by 50% which is applied 150% redution. This is insane.
    Sentry.
    X% chance to activate the desired echo skill. Echo streangth does scale off "redshift" power. Which scales from item level.
    If sentry has not been attacked, she has X % chance on next wave to activate green echo. if activated, quest requirement is 66%. This is pre nahara redcution. These 2 paired often means quest requirement will be severey reduced.
    With these 2 champions paired your wave requisite will go from 25 to 6.
    6 kills, or 6 item pickups to complete the wave.
    this is 25% of original goal done by 2 champions.
    With sentry. You need to scale levels into a single item to increase the percent chance of quest reduction applying.
    This can max at 100%. Beyond will have no affect.
    I sit at 84% chance to complete 1/3 the wave on spawn with sentry. and 100% chance for Nahara to apply within my click wall.
    Briv, I use for specific reasons. Not as a perma fixture in my "wizard farm" as he will not be receiving hits to gin stacks to use stacks. So he does not need to take up space in wizard farm.
    As he gets hit, he gets steel stacks. On the next mission you start, steel stacks convert to spring stacks.
    Spring stacks are spent on % chance to jump waves entirely. This is beneficial when you are doing a challenge and You want to pop in Briv after your click wall, to get toward the end of challenge. Or any other way you wanna use him. He's helpful.
    Shandie.
    Easy. "Dash" Increases game speed. Dash is increased if your party has gone a time without being attacked.
    Within click wall this is 100% true, so she runs at full speed.
    Position does not matter.
    Items do not scale her affect.
    Hew Maan.
    Position matters. Depending on which campaign you are in, he may require being in front or front 2 rows to be active.
    His skill is increased by more adjacent heroes.
    His skill scales with item level, and feat choice.
    "carefully balanced" This works off % chance to proc. When proc, Recieve 2 kills or items on kill.
    This means when your level requisite is 6. You only need to kill 3 units to clear. Each spawn wave, holds 3-5 units.
    So all you can do from here. Is decrease spawn speed to ensure 3 units show up right away.
    Let's keep going. I'm not done yet. I go fast. Real fast.
    Drizzt.
    Yes, part of my speed crew. Why? Simple.
    Companion's of the hall, + to gold find. This is relevant.
    Second to this, devastating damage to clear armor based bosses in less shots.
    Mostly the gold.
    Rust.
    Same as above. Gold find +.
    These 2 combined increase the coin value above natural. Increases your click wall.
    That's what you want for wizard farm. As distant a click wall as possible for minimal resets.
    Vi. / Melf
    Melf first. He has 3 conditional states of speed boost. Changing at 100 waves.
    He may increase game speed, increase spawn pack size, or increase the value per kill. Same way Hew maan does.
    Where per 100%, 1 kill = 2 kills.
    This skill does scale off items.
    However, due to inconstant output. You will inevitably spend time on increased kill output which is unnecessary in this build. That overkill goes to waste.
    Vi.
    2 reasons we want her.
    First we want the specialization to increase damage dealt by evil champions. This ensures that nahara receives damage buff, and maintains max stacks.
    Second increase sass.
    Sass scales with item level.
    Sass is a semi speed skill, it's alright.
    The longer Vi goes between attacking a target, the more sass scales. Sass increases spawn speed.
    With all this combined. On most waves I need to kill 6 units or collect 6 items. The only waves this formation does not affect fully, are boss waves and waves where you need to clear 1 log or something like that. You can't reduce that. but shandie speed, vi spawn speed, widdle spawn speed, all these things still apply.
    Use Modron core "3". This is the speed core.
    Set up your best speed formation.
    Save a party named "fast" and star it.
    Set modron party to activate "fast" formation" and set wave limit to your click wall limit.
    Doing this will ensure maximum speed, then reset when hit wall.
    The higher your wall, the less reset per AFK hour. Why does this matter?
    Shandie requires 15 waves worth of time to achieve full dash speed.
    To reset at 200 compared to 300.
    Over the same afk duration. Less resets, means more time spent at full speed. = more gems per hour.
    Once this party and form is set, you may continue to build in as many members as you need. Continue to invest blacksmith contracts to the approriate champions who level scale their speed skills.
    Spend time increasing "Torm" favor to increase the click wall on mad wizard.
    I do not bother with Havilar on my farm because I have to automate it with modron. If you set a familiar to her ultimte, it will scroll between her 2 modes and not always have on the skill which affects fiends.
    And it only affects fiends.
    And it is just hew maans skill. We don't need that. We have Hew maan.
    This overnight wizard farm will farm 10k+ gems as it clears boss waves.
    Next to that, bosses have chance to drop silver and gold chests. Which is where you get blacksmith contracts to increase you're speed skills. And very rarely, bosses may drop time gate pieces.
    Few other tips include using Binwin and Ferideh in maps such as Mad wizard. Units that have armor based hp, take hp damage based on number of hits.
    Basically, somebody who can shoot 5 projectiles on an armored unit will deal more damage than another champion who deals 1 hit.
    Ferideh has multiple projectiles. 5 I believe.
    Binwin has a unique ability to "attack again" if the target he hits had not died. This behaves as a multi hit.
    These skills will clear logs faster than most champions will.
    Again.
    Deekin, Widdle, Nahra, Sentry, (briv), Shandie, Hew maan, Vi. This is the core of the speed formation.
    To compliment this, I use Drizzt and Rust fromt eh remaining slots to fill the party.
    Gold champions push your click wall.
    Drizzt being a "naturally found" what they call it. Evergeen maybe, whatever. He can level up naturally from gold and silver chests openings.
    So over time as you play the game. You cannot help but level up his gold find % over time. This naturally pushes click wall.
    Apply all of this and you can't beat it.
    Waves instant clear. As soon as things spawn, click kills them. Fills 6. Goes to next wave.

    • @jimbodee4043
      @jimbodee4043 2 роки тому

      Now that is a clear text guide. Thanks!

    • @ToveriJuri
      @ToveriJuri 2 роки тому +1

      The video seems somewhat old. He said that speed is an "unofficial" role when that hasn't been true for a while now.

    • @hachimannn5791
      @hachimannn5791 2 роки тому

      how do you get 6 kills/ item per wave? The least I get is 9 kills/item per wave.

    • @snaketeeth2229
      @snaketeeth2229 2 роки тому +1

      @@hachimannn5791 Without being able to pull my game up right now. I'm sure I've seen 9. I feel like I've seen 6?
      Nahara, Sentry, Modron 3, Melf, Hew maan. All those pieces combined you should be able to 1 shout through a map regardless of what the exact number is 6 or 9.

    • @hachimannn5791
      @hachimannn5791 2 роки тому

      @@snaketeeth2229 I see, im still working on sentry's item 3 (currently 78%). I get 9 or 13 kills/items at the moment. Thank you for sharing your speed guide!

  • @The3eka
    @The3eka 10 місяців тому

    How to keep 6 stacks of doom on Deekin?

    • @CNEGames
      @CNEGames  10 місяців тому

      Hello! Questions like that are best answered by joining our Discord (discord.gg/idlechampions) as folks will want to know details about what Champions you have and what formation you are building to best assist you. Thank you!

  • @PremierLeagueWIFFLE
    @PremierLeagueWIFFLE 2 роки тому +1

    hOW go faSt?