16:41 Am I fucking stupid or did you make a mistake while editing this part? Even tho you just said your setup was superior than his, his set up was faster to be fully aimed in
it was a mistake but it was in editing and not equipment. you can tell easily by the fully aimed dispersion at the start which tank has which setup. they're just mislabeled lol
The bour equipment is is insanely good holy shit. I thought equipment was mostly irrelevant as long as you didnt use garbage, but this is so much better than skill's bour setup...
Nah. Awesome accuracy is more important. Take a look at the prime AMX M4 X French heavy. The penetration was bad but due to perfect aim people were doing amazing
Treating the use of "gold" ammunition as if it'd solve all of your issues is a huge cope. If you have skill issues without gold ammo you'll have skill issues with gold ammo as well. That's because "gold" ammunition has nothing to do with how proficient you are as a player in a game. However, what does influence that is your general knowledge about the game, logical thinking and abstract thinking, making the right calls at the right time, mechanical abilities (like aiming etc.) and then on the very last most insignificant place is whether you're using "gold" ammunition or not. Literally, the only type of players that I have ever seen using the "gold ammunition argument" are below average ones, in fact, often way below average ones. It's their copium opus. If you put the blame besides yourself (when you shouldn't as it is YOU) you won't have to take the responsibility for your faults and will have no reason to bother with improving yourself after all.
@@sandboy5880 well obviously. The whole point of my comment was a joke. Of course bad players will still be bad no matter what ammo they shoot. But, good players with gold will be even better players. And that is a problem. How many times you saw Daki or Skill or any other streamer just sit in the corner and Spam gold in enemy heavy tanks making their game 10 times easier. Instead of having to relocate to other positions. Farming all that damage that they should not have been able to farm with regular rounds. So it does make a difference in the game. I'd say up to 5% win rate and huge DPG difference on a good player. I am an average 54% player. I shoot gold extremely rarely simply because I can't afford it. But once I do, I can clearly see how much easier the game becomes.
Man I sure like having my reload be 0.2 seconds faster and my accuracy being better by 0.1 Definitely a better investment that giving myself like 200_300 HP or being faster and more manuverable.
Bounty vents + vent directive is actually a good combo as it gives 10% crew skills which translates into 11% on every crew member except the commander. Vents are useful if you don't have anything else to put on your tank that your tank doesn't need. Examples: Leopard 1 rammer hardening vents Amx 50b stabs hardening vents Vents have their uses, just don't use standard vents, use bounty vents and vent directive for 11% total crew skills
Actually helped me understand why vert stabs are important. Never realized how much it mattered when turning, aiming and firing etc. Learned a lot about tanksgg as well :) Thank you chems
Very informative video. Great job Chems! Played WoT 2012-2018 and when I used gun rammer, vens and coated optics, because back when it was everything we had and modern equipment I find confusing, but more useful. ❤
The best part is, spall liner used to do exactly that, block (almost) all HE damage. That is, if you used the super heavy spall liner on a super heavy like Maus or Type 5... God it was fun to have arty focus you all game doing at most 50 DMG on a lucky hit with a T92. Any smaller gun would do nothing unless they hit directly under your tank. Then they reworked arty, made the HE scan for the weakest plate in the radius (i.e. always the bottom even though it lands on top) and now the spall liner does nothing...
I also remember this to be the case. Back when there was still no new equipments like the Improved Hardening etc, I would mount Spall Liner to all of my Super Heavies, and I would laugh to enemy artys dealing close to zero damage to me. Even FV21B 183 HESH damage would be greatly reduced. And then I think Wargaming decided to nerf it.
@@DarkRedZane i actually think this piece of equip is literally broken as it does not work as intended but nobody uses it anyway so wg doesnt rework it
I didn't touch the game for 4 years and started playing again in October. Thank you for explaining how to combo the (new to me) equipment and maximize a tank's potential. I paused halfway through to run a GSOR 1008 match with standard GLD, IRM, and MIS. It made the tank a dream to play all because the gun worked.
I just featured this video on WOT Console's FaceBook. It's a very interesting subject! How much of this transitions from WOT/PS5,WOT/XBOX from WOT/PC is of great interest to me because I watch and learn from allot of PC video, though I have only played a year and only on PS5. Thx Subscribed!
You missed one VERY IMPORTANT thing about dispersion factors, that the accuracy effectively acts as a multiplier for all the dispersion factors. Using improved aiming makes you 7% more accurate at ALL times, making it as good as 1/3 of a vstab. That's also why the leo1 is such a laser on the move even with its relatively mediocre dispersion values, because its base accuracy is so godlike It also makes the vents much more useful than you give it credit for, especially the sweaty purple one. The sweaty one has about as much effect on moving accuracy as a 20% vstab along with all the other stuff it gives
Im confused what you mean by a bond vents being as good as a regular vstab Is it because the vents both improve the accuracy and dispersion values at the same time?
I enjoyed it very much. I would like you to show this spread from good to bad modules more often in the future. I would like you to do a similar video about crew skills in the future.
interesting how it change from the vent-stab-rammer or optic to what you shown . came back after years knowing well its a mistake but always good to see trustworthy people helping !
Amazing video, honestly very glad you made this since i always wondered how you managed to think up such good setups every time, anyway, great video, would love to see more like it
Wow what an awesome vid, you managed to put all of my knowledge that I couldn't quite put into words into a comprehensive guide. Granted mostly stuff for newcomers but well made nonetheless.
"Unlike on reddit you won't get banned for having a different opinion" Can confirm. Reddit is insufferable and you should avoid it like a fire. You can't say ANYTHING which directly opposes the hive's echo chamber narrative without getting banned. Btw. pretty good video chems-kun. I watched its entirety and you're so much nicer to listen to when you're not trying to be immature and edgy. Keep going and I may end up having a crush on you.
Great video all along. Most people should watch it over whatever QB is doing when is talking about equipment. There is one thing I don't agree on tho. As it was described by multiple comments in the "This Does NOTHING in World of Tanks! (Mostly)" video. IAU is actually way more usefull than you think it is. It's actually a cope to think it's useless. It has two main advantages, but for some reason people always forget the second one. It helps you to significantly reduce the size of the reticule, which has an increasing impact the farest your target is to you. But it also helps you to reduce your bloom because of how the bloom formula works. Having a lower accuracy will ALWAYS help to have a better bloom. So yeah, as far as I agree than most top players are using it a bit too much on tanks that shouldn't need it. It definitly has it use case. And the Bourrasque is actually one of those (it has a bad accuracy and a not great bloom because of the high aim time). On the bourrasque example you've shown, you said that the vents isn't good enough. Tbh, I can understand why you'd think that, and I am not myself entirely conviced that's the best piece of equipement for the tank here. But they are using it to min / max their accuracy and their bloom and on top of that, you get some extra camo and view range, which is always nice to have in this tank. Also, the IRM has not as much impact as you think it has. Especially because the "mini vstab" effect it has is counter balanced by the fact that you are rotating faster. There is still a bonus, but it's quite minor. So again, when you are talking about that Bourrasque, you are exagerating the fact that you'll miss more shots without an IRM, when actually having more accuracy (and a similar bloom) will have way more impact. So in that case, having an IAU + vents combo is actually better in most of cases. In your comparison, it's clear that your option is better if you want to clip fast and are in close combat, but then you are missing the whole benefit of having a better accuracy. Plus, as we can see, the benefit of being fully aimed on this example is clearly not that much of a improvement to get rid of : some camo, some accuracy, some dpm, some view range. Cause that's litteraly what you are throwing away to gain few milliseconds to your second fully aimed shot, that would have more chances to miss because of the higher accuracy. Also, the Fire Control System is probably the weakest piece of experimental equipement you can get. And it's expensive. It would actually be interesting to compare it with IAU to know which one is best. But, based on what I wrote, IAU should be better. That being said, I can agree on some thing, in most tanks, vents and IAU are not as good as other pieces of equipement. As I wrote, they have their own use case, the bourrasque being one of the rare ones that would benefit out of those equipment. But most of the time, just use something else.
I agree with this post. I'm running my Borat with vents, the new experimental IAU and bond stabs it does wonders for hitting stuff. I also think IRM is overrated, but can certainly be useful on slow turning tanks. Borat can be made to work with both setups, so it more a a personal preference.
Something you are missing is that IAU also decreases your moving/turret dispersions by 8% (assuming you use the bounty one). And its in mostly every situation bettwr then the fire fibtrol sustem for that reason. The bloom equation basically multiplies your base accuracy value with all your bloom factors and to find bloom/current accuracy level. But unlike the fire control system it aims better wheh fully aimed. Borat best gun handling is IAU + vstab + rotation. Or the new experimental unit that gives both aim time and dispersion bonuses. Edit: it's also straight up better then the gun laying drive as it reduces the time to reach the same size of reticle, rather then fully aim, by the ~same amount as the gun laying drive but gives extra accuracy if aiming in for longer.
What use of accuracy if you will aim so long that enemy will hit you back. I agree that stab vents IA is the most versatile combination but fully commiting into gun handling is just absurd and wins you most brawls by default
@@Exarvi you'd think that. But iau has the same effective aim time as fire control system and a higher fully aimed potential. Why? It reduces due to how the equation works the aim time by 8% while also reducing the fully aimed accuracy by 8% meaning the reticle blooms ~16% less. It marginally won't be fully aimed as fast as the fire control system but at no point is it less accurate as it's marginally not fully aimed accuracy is still better then the fully aimed fire control system by about 3%
@@RedVRCCno. Improved aiming. If you put IRM+vstab and on 1 side IAU and not the other FCS and watch them split screen or side by side you'll see the following: Improved aiming takes slightly longer to aim in fully the second shot. However even if you don't fully aim it, it's still more accurate then the fire control system in almost every schenario. Meaning: It's way more versatile. You can either fire as soon as the shot is available and get the same accuracy as you'd get with the FCS or wait .5 extra seconds and get better accuracy. But if you are gonna put any experimental equipment on it, the tier 3 experimental accuracy improvement system is better then both bond IAU and tier 3 FCS
Very nice and educative video. Even tho I picked up WoT in 2011, I have inly played about 5 years as I had huge breaks in between. However, I still couldn't say I could create a decent enough build for any given tank as I didn't sweat until this year and have only played like a shitter. Thanks a lot Chems! Make my new year better and please don't stop uploading ;) Edit: Holy shit I didn't know that about the Defender... and to think that I paid for it XD
2:40 I am not scared anymore, just learned how to calculate materials spreading in rivers with different currents over specific distances (simply dont sleep at all anymore) banger tutorial tho
Spall liner is best used for ramming setups, nothing else. I use it paired with expo-mobility, and expo-survival, with food. Fantastic results even when ramming tanks that are heavier than your(mom)s.
Concept 5 with turbo, bounty or bonds exhaust, coated optics + camo directive, BIA camo skills ,mand food allows u to outspot all mediums exept bourasque and some similar tanks, Reason this works is you will reach the hard cap of 36% camo allowing you to outspot anything that doesnt have CVS within 100 meters while sitting in bush/tree camo cover. Makes the concept a god tier sniper imo, give it a shot .
Really nice guide! What do you think of that new experimental equipment that came this christmass? I put it on bourasque and it felt like great buff (stab, new experimntal equip, rotation).
Still think IAU is any good? Consider the following: ua-cam.com/video/Ohez14M6aoI/v-deo.html Also I know there's an experimental equipment called "Accuracy Improvement System" and it combines the IAU with the GLD, but here's the deal: GLD is last on the list... and If I want better accuracy, I'll use IAU. There's really no reason waste components upgrading this piece of experimental equipment.
Great premier i only caught the 2nd half but its no biggie to watch from start to finish, very informative for an average play such as myself cause id like to improve my gameplay and have more fun overall EDIT: you should also do an updated version of crew perks
Why would you load faster if you can't hit your enemy in the weakspot and damage him? I know RNG still can screw you up, and its just a percentage improvement, but still. And of course tanks with lower dispersion values will benefit the least, because 7% imporvement is far less for a tank with 0.25 dispersion, compared to the fv td with 0.40 dispersion. But thats just my opinion.
one thing, in the new metta a lot of tanks (esp new tanks) are specialized for specific things so vents are not that useful. However, a lot of tanks (esp older tanks) are more generalized and running vents is like running food. Example Centurion 5/1, the gun isnt special and overall the tank is more for spotting a little, doing a little damage, blocking a little damage .. etc. if you run bounty vents on it you get to 445 view range without running food. Thus, if you want to run a fire extinguisher you can run vents and it will help with a variety of stats, esp view range. Vents are not needed for every tank but for a few its certainly useful, especially if you dont always run food.
Thanks for all this work - an alternative to the standard model professed ad nauseatum by content creators. And so far, the results have been conclusive: Bourrasque, Prog46, Cobra and even the mighty T57 Heavy -> I've had better games than with the 'recommended' setups. 🤘 Now, how can we tweak the multiple layers of RNG? 😏I mean seriously... Las Vegas execs be looking at WarGaming saying: "C'mon fellas, that's a bit much"
Accuracy absolutely matters even when moving, it is the base value that dispersion factors are applied to. I haven't watched the full video but I assume there is other mistakes like this too.
53:03 I have this thing installed on ob. 156 O, it can really help you in PvP against the same 156 O since it is actually decreasing incoming "flame" damage and stun duration
chems, what about the new experimental aiming unit? or was this recorded before it was out. iyouxin seems to like it on his bourrasque and I want your opinion before I try it. and what about CVS?
I'd like to add the fact that Exp turbo also adds tank traverse and also engine power adds that, so if you're looking for extra traverse speed both regular turbo and exp turbo improves that since they both add engine power and on top of that exp turbo improves traverse speed by a %, so its good for something like bourrasque or strv or grom etc
damn dude i need you to drop advanced guide for decision making / positioning for shitters, ik iyouxin etc etc already do those but holy fuck this is insane quality
One comment. Improved rotation mechanism does not actually improve dispersion (except after shooting) directly. Rather, it improves rotation (turret and hull) speed by 10%, which increases dispersion, but then cuts that increased dispersion back by 10%. As such, the effect is less than raw 10% turret and hull rotation dispersion reduction. Still, the gun gets on target faster (faster rotation), and so the aiming process starts faster, and so, yes, it does reduce dispersion that way for sure.
would be cool if someone made a comment hating on chems to get the pin of shame, then edited their comment to something more normal and boom pinned comment on chems video
For STRV103B, you probably should take experimental HP, as your fuel tank is in the front of the tank (you can see this on wotinspector). This fuel tank only has 200 module hp, which means you'll get set on fire quite often if you get penned in the front. By using exp. HP, you get an increased amount of HP on your modules. Tier 2 is often high enough, so its quite affordable. Let me know what you think. And besides the exp. HP, of course turbo & rammer.
Hmm I been pondering this for awhile using equipment to testing out whenever I feel like challenging myself or playing it for fun I tested out tanks that could out spot light and medium with CVS using tier 8 tech tree tanks And funny enough I chose the CS-53 using a stock turret with bounty exhaust, bond optics and cvs I was lucky to get Prokorovka enemy had a Bourrasque meanwhile ours don't so I hid in the bush waiting I spot the Bourrasque around 88 meters he didn't spot me and got obliterated to my surprise "Wait a minute I did not expect using a stock turret actually works"
Just remember camo scales a lot better than view range. Anything other than light loses camo on the move and CVS is to further emphasize that. PS CVS also has effect on all moving vehicles, including lights.
Can you test if an assault heavy with spall liner, ramming skill, max crew efficiency, and field mode to make the ramming damage reduction 100%, will it be immune to crushing?
I think there's a few things you missed, although I am commenting too early perhaps When you stack equipment with similar/same bonuses, they're added multiplicatively, so you drop efficiency in each piece by stacking them, so it could be greater value to take a different powerful piece of equipment rather than focus stacking one specific bonus, although ofc having stabs+irm+fcs is better than having just one or two, it might be better to have stabs+ia+turbo on a fast bursty tank for overall higher value in bonuses and ia doesn't stack mutliplicatively with stabs and instead makes it _more_ efficient most of the time On that note, I think you glosses over ia in this video because it reduces the size of the circle in all cases, so even at full bloom your circle is smaller just like how stabs and stuff would do, with the added bonus being that full aim is more accurate and the fire bloom might increase more than instead having irm but it's blooming from a smaller circle, so it's a similar accuracy even if it's further from full aim, although definitely not *as* good in those cases, so I think ia is really good for single shot tanks value wise over irm and fcs if we ignore the rotation speed of the irm, which is actually a huge buff for some tanks especially in brawling Anyway though, loved the vid chems this was a pretty good in depth look at how some equipment really works instead of just commentary of how something sounds good on some tanks but instead showing the real numbers, and I liked that you bring up that while you like these combinations others might find more value in suiting their preferences in playstyle and it can still work fine
Am I somehow misunderstanding the Improved Aiming Unit? I mean the better accuracy it gives is pretty much useless in most situations. But doesn't it also reduce the bloom of the gun as the dispersion values are calculated by using the accuracy value? Or is the improvement of the bloom the IAU gives also pretty much negligible?
I myself run vents on 703 instead of stab but you just cannot go wrong with stab. On the other hand IS-2-II & IS-3-II with stab feel like medium tanks.
15:37 I made a mistake, the equipment shown for each tank here should be swapped.
Lol
with your setup both shots missed the center lol
Was wondering enough about that to go search in the comments.
@@toddhowardfrwelcome to world of tanks buddy
Finally we get a useful equipment guide which doesn’t suck as. Also Chems still needs Money to finance his Christmas lootboxes.
But for argentinian currency
he's too rich to have trouble buying argentinian peso loot boxes
Doesn't chems come from an Arab oil money family?
@@tvexpert_xd2388 didn’t they patch it
@Drippum can't patch Chems!
*WG tried to get rid of him. He only got more fierce towards it.*
I WANT TO FIGHT TIER IV TANKS!
XD
Me in my O-I.
@@mattnificent2432 you wanna get slapped by t6 artys?? I donk think so..
buy pz2B or valentine II
@@sejozwak wowo hoi4 person here
Changing thumbnails during the 24h waiting period for the video is another chems's genius algorythm hack
anyone does this
Old one was better lmao
Ah, yes. The obligatory Chems' annual WOT Equipment Guide.
Players like you are what every dev team wish they had for their game
Who's gonna tell him? 😅
16:41 Am I fucking stupid or did you make a mistake while editing this part? Even tho you just said your setup was superior than his, his set up was faster to be fully aimed in
it was a mistake but it was in editing and not equipment. you can tell easily by the fully aimed dispersion at the start which tank has which setup. they're just mislabeled lol
Aw shit how did I miss that. Yes the labels should be swapped
This comment should be pinned cus I got confused as well
Or at least make a pinned comment to clear up any confusion
The bour equipment is is insanely good holy shit. I thought equipment was mostly irrelevant as long as you didnt use garbage, but this is so much better than skill's bour setup...
"this shows how trash these players are, and I'M STILL DYING TO THEM"
Only Equipment you need is "2" button.
Nah. Awesome accuracy is more important. Take a look at the prime AMX M4 X French heavy. The penetration was bad but due to perfect aim people were doing amazing
skill issue Gold won't make you penetrate everything wo aiming XD
I see many extraordinarily bad players do that and they still miss or bounce their shots, pure cope
Treating the use of "gold" ammunition as if it'd solve all of your issues is a huge cope. If you have skill issues without gold ammo you'll have skill issues with gold ammo as well. That's because "gold" ammunition has nothing to do with how proficient you are as a player in a game. However, what does influence that is your general knowledge about the game, logical thinking and abstract thinking, making the right calls at the right time, mechanical abilities (like aiming etc.) and then on the very last most insignificant place is whether you're using "gold" ammunition or not. Literally, the only type of players that I have ever seen using the "gold ammunition argument" are below average ones, in fact, often way below average ones. It's their copium opus. If you put the blame besides yourself (when you shouldn't as it is YOU) you won't have to take the responsibility for your faults and will have no reason to bother with improving yourself after all.
@@sandboy5880 well obviously. The whole point of my comment was a joke. Of course bad players will still be bad no matter what ammo they shoot. But, good players with gold will be even better players. And that is a problem. How many times you saw Daki or Skill or any other streamer just sit in the corner and Spam gold in enemy heavy tanks making their game 10 times easier. Instead of having to relocate to other positions. Farming all that damage that they should not have been able to farm with regular rounds. So it does make a difference in the game. I'd say up to 5% win rate and huge DPG difference on a good player. I am an average 54% player. I shoot gold extremely rarely simply because I can't afford it. But once I do, I can clearly see how much easier the game becomes.
Hopefully Vents advice will be: "dont use vents they are shit you will also turn into QB"
XD true, turning into QB - Fate you don't wish upon yourself for a minor ingame boost
Man I sure like having my reload be 0.2 seconds faster and my accuracy being better by 0.1 Definitely a better investment that giving myself like 200_300 HP or being faster and more manuverable.
Bounty vents + vent directive is actually a good combo as it gives 10% crew skills which translates into 11% on every crew member except the commander. Vents are useful if you don't have anything else to put on your tank that your tank doesn't need. Examples: Leopard 1 rammer hardening vents
Amx 50b stabs hardening vents
Vents have their uses, just don't use standard vents, use bounty vents and vent directive for 11% total crew skills
@@sanzyboy3952bro boths of these examples are shit
Leopard 1 : hardening, stabs, rammer
50b: hardening, stabs, turbo
especially since food is literally vents ( for ~ 30 games).
the thumbnails alr confimed to me that this videos abt to be immaculate
Actually helped me understand why vert stabs are important. Never realized how much it mattered when turning, aiming and firing etc. Learned a lot about tanksgg as well :) Thank you chems
This man casually pumps out quality content in the span of a month, respect man.
Very informative video. Great job Chems! Played WoT 2012-2018 and when I used gun rammer, vens and coated optics, because back when it was everything we had and modern equipment I find confusing, but more useful. ❤
Hands down the best guide I've seen in the 10 years I've played.
The best part is, spall liner used to do exactly that, block (almost) all HE damage. That is, if you used the super heavy spall liner on a super heavy like Maus or Type 5... God it was fun to have arty focus you all game doing at most 50 DMG on a lucky hit with a T92. Any smaller gun would do nothing unless they hit directly under your tank.
Then they reworked arty, made the HE scan for the weakest plate in the radius (i.e. always the bottom even though it lands on top) and now the spall liner does nothing...
Was funny on Type 4, Type 5 and Maus to run that
I also remember this to be the case. Back when there was still no new equipments like the Improved Hardening etc, I would mount Spall Liner to all of my Super Heavies, and I would laugh to enemy artys dealing close to zero damage to me. Even FV21B 183 HESH damage would be greatly reduced. And then I think Wargaming decided to nerf it.
@@DarkRedZane i actually think this piece of equip is literally broken as it does not work as intended but nobody uses it anyway so wg doesnt rework it
I didn't touch the game for 4 years and started playing again in October. Thank you for explaining how to combo the (new to me) equipment and maximize a tank's potential. I paused halfway through to run a GSOR 1008 match with standard GLD, IRM, and MIS. It made the tank a dream to play all because the gun worked.
wow sir you open my eye on the equipment department thank for your GK .....👍👍
Great video. I look forward to you doing the same thing with crew skills and field modifications
I just featured this video on WOT Console's FaceBook. It's a very interesting subject! How much of this transitions from WOT/PS5,WOT/XBOX from WOT/PC is of great interest to me because I watch and learn from allot of PC video, though I have only played a year and only on PS5. Thx Subscribed!
You missed one VERY IMPORTANT thing about dispersion factors, that the accuracy effectively acts as a multiplier for all the dispersion factors. Using improved aiming makes you 7% more accurate at ALL times, making it as good as 1/3 of a vstab.
That's also why the leo1 is such a laser on the move even with its relatively mediocre dispersion values, because its base accuracy is so godlike
It also makes the vents much more useful than you give it credit for, especially the sweaty purple one. The sweaty one has about as much effect on moving accuracy as a 20% vstab along with all the other stuff it gives
Yeah I also disagree with the hate on the aiming unit in this video. It's noticably improving your dispersions.
Vents isn't and will never be close to vstab, purple one is half the effect of normal vstab at best
Is there a source?
Im confused what you mean by a bond vents being as good as a regular vstab
Is it because the vents both improve the accuracy and dispersion values at the same time?
@@neeevirus vents improve things by roughly half the crew performance they give + perk boost and its much closer to like 5-6% than anything else
I enjoyed it very much. I would like you to show this spread from good to bad modules more often in the future.
I would like you to do a similar video about crew skills in the future.
interesting how it change from the vent-stab-rammer or optic to what you shown . came back after years knowing well its a mistake but always good to see trustworthy people helping !
Great video, I'm a free player and old don't want to move too much, so I always have bino vision systems and exhaust on ligth and good camo meds.
The new equipment from the Christmas event is awesome for inaccurate autoloaders. Been using it with vstabs on my T57 Heavy.
I have to personally thank you for enlightening me on this type of stuff, It is really helping me out on slowly becoming a bit better of a player
like videos like this that confuse even more those who don't understand what their tank needs
Amazing video, honestly very glad you made this since i always wondered how you managed to think up such good setups every time, anyway, great video, would love to see more like it
Chems giving us chrismas gifts one after another
(after this he will not be seen or heard for 6 months :q)
6 years*
@@chems bruh
@@chems those who nose
@@chems Don't joke like that. It's not funny.
@@chems my pookie 😭
never really knew what dispersion factors were good until now, thank you chems, very cool👍
At 15:41, are these two setups not the other way around than shown? The left bloom is smaller because of the IAM and the right one has less dispersion
Thank you, sense. Learned alot and glad your back.
Who would have thought chems will make one of the best wot education videos and definitely the best regarding new equipment
Got through the whole vid. Very informative and useful! Thanks man!
Wow what an awesome vid, you managed to put all of my knowledge that I couldn't quite put into words into a comprehensive guide. Granted mostly stuff for newcomers but well made nonetheless.
"Unlike on reddit you won't get banned for having a different opinion"
Can confirm.
Reddit is insufferable and you should avoid it like a fire. You can't say ANYTHING which directly opposes the hive's echo chamber narrative without getting banned.
Btw. pretty good video chems-kun.
I watched its entirety and you're so much nicer to listen to when you're not trying to be immature and edgy. Keep going and I may end up having a crush on you.
Great video all along. Most people should watch it over whatever QB is doing when is talking about equipment.
There is one thing I don't agree on tho.
As it was described by multiple comments in the "This Does NOTHING in World of Tanks! (Mostly)" video. IAU is actually way more usefull than you think it is. It's actually a cope to think it's useless.
It has two main advantages, but for some reason people always forget the second one. It helps you to significantly reduce the size of the reticule, which has an increasing impact the farest your target is to you. But it also helps you to reduce your bloom because of how the bloom formula works. Having a lower accuracy will ALWAYS help to have a better bloom. So yeah, as far as I agree than most top players are using it a bit too much on tanks that shouldn't need it. It definitly has it use case. And the Bourrasque is actually one of those (it has a bad accuracy and a not great bloom because of the high aim time). On the bourrasque example you've shown, you said that the vents isn't good enough. Tbh, I can understand why you'd think that, and I am not myself entirely conviced that's the best piece of equipement for the tank here. But they are using it to min / max their accuracy and their bloom and on top of that, you get some extra camo and view range, which is always nice to have in this tank.
Also, the IRM has not as much impact as you think it has. Especially because the "mini vstab" effect it has is counter balanced by the fact that you are rotating faster. There is still a bonus, but it's quite minor. So again, when you are talking about that Bourrasque, you are exagerating the fact that you'll miss more shots without an IRM, when actually having more accuracy (and a similar bloom) will have way more impact. So in that case, having an IAU + vents combo is actually better in most of cases. In your comparison, it's clear that your option is better if you want to clip fast and are in close combat, but then you are missing the whole benefit of having a better accuracy. Plus, as we can see, the benefit of being fully aimed on this example is clearly not that much of a improvement to get rid of : some camo, some accuracy, some dpm, some view range. Cause that's litteraly what you are throwing away to gain few milliseconds to your second fully aimed shot, that would have more chances to miss because of the higher accuracy.
Also, the Fire Control System is probably the weakest piece of experimental equipement you can get. And it's expensive. It would actually be interesting to compare it with IAU to know which one is best. But, based on what I wrote, IAU should be better.
That being said, I can agree on some thing, in most tanks, vents and IAU are not as good as other pieces of equipement. As I wrote, they have their own use case, the bourrasque being one of the rare ones that would benefit out of those equipment. But most of the time, just use something else.
I agree with this post. I'm running my Borat with vents, the new experimental IAU and bond stabs it does wonders for hitting stuff. I also think IRM is overrated, but can certainly be useful on slow turning tanks. Borat can be made to work with both setups, so it more a a personal preference.
I love the fact that you used 3Blue1Brown music
Something you are missing is that IAU also decreases your moving/turret dispersions by 8% (assuming you use the bounty one). And its in mostly every situation bettwr then the fire fibtrol sustem for that reason. The bloom equation basically multiplies your base accuracy value with all your bloom factors and to find bloom/current accuracy level. But unlike the fire control system it aims better wheh fully aimed. Borat best gun handling is IAU + vstab + rotation. Or the new experimental unit that gives both aim time and dispersion bonuses.
Edit: it's also straight up better then the gun laying drive as it reduces the time to reach the same size of reticle, rather then fully aim, by the ~same amount as the gun laying drive but gives extra accuracy if aiming in for longer.
fibtrol sustem?
What use of accuracy if you will aim so long that enemy will hit you back. I agree that stab vents IA is the most versatile combination but fully commiting into gun handling is just absurd and wins you most brawls by default
@@Exarvi you'd think that. But iau has the same effective aim time as fire control system and a higher fully aimed potential. Why?
It reduces due to how the equation works the aim time by 8% while also reducing the fully aimed accuracy by 8% meaning the reticle blooms ~16% less. It marginally won't be fully aimed as fast as the fire control system but at no point is it less accurate as it's marginally not fully aimed accuracy is still better then the fully aimed fire control system by about 3%
@@RedVRCCno. Improved aiming.
If you put IRM+vstab and on 1 side IAU and not the other FCS and watch them split screen or side by side you'll see the following:
Improved aiming takes slightly longer to aim in fully the second shot.
However even if you don't fully aim it, it's still more accurate then the fire control system in almost every schenario. Meaning:
It's way more versatile. You can either fire as soon as the shot is available and get the same accuracy as you'd get with the FCS or wait .5 extra seconds and get better accuracy. But if you are gonna put any experimental equipment on it, the tier 3 experimental accuracy improvement system is better then both bond IAU and tier 3 FCS
@@lockkeylive i mean i use stab vents IA myself because it just fits the tank but the alternative is there if you wanted to be more aggressive
Very nice and educative video. Even tho I picked up WoT in 2011, I have inly played about 5 years as I had huge breaks in between. However, I still couldn't say I could create a decent enough build for any given tank as I didn't sweat until this year and have only played like a shitter. Thanks a lot Chems! Make my new year better and please don't stop uploading ;)
Edit: Holy shit I didn't know that about the Defender... and to think that I paid for it XD
Your equipment guide is useful and i use this to change my tank equipment.
incredible tutorial for game that i dont play
great video chems i genuinely learnt a whole lot from it 10/10 good damn work
chems your a legend for this man thank you
2:40 I am not scared anymore, just learned how to calculate materials spreading in rivers with different currents over specific distances (simply dont sleep at all anymore) banger tutorial tho
truly a gentleman and master at his craft.
Spall liner is best used for ramming setups, nothing else. I use it paired with expo-mobility, and expo-survival, with food. Fantastic results even when ramming tanks that are heavier than your(mom)s.
Im definitely going to change some equipment setups after watching this. Thanks, Chems! o7
Thanks for this video, very helpful.
Concept 5 with turbo, bounty or bonds exhaust, coated optics + camo directive, BIA camo skills ,mand food allows u to outspot all mediums exept bourasque and some similar tanks,
Reason this works is you will reach the hard cap of 36% camo allowing you to outspot anything that doesnt have CVS within 100 meters while sitting in bush/tree camo cover.
Makes the concept a god tier sniper imo, give it a shot .
Really nice guide! What do you think of that new experimental equipment that came this christmass? I put it on bourasque and it felt like great buff (stab, new experimntal equip, rotation).
great work, never had a real eqtuto in 2 years of playing
Good job mate, really helpful for new players to learn.
thanks for this video chems, now i can finally learn to use proper equipment 👍
still need to learn so much tho
chems tired of christmas 15-0s and decided to make educational video for noobs
chems has never sounded this breedable before ❤
What?
I thought the IRM only fixes the extra bloom you get from the higher rotation speed you gain with it?
Again, for TD its discount stab, for autoloaders to reduce dispersion after shot
thank you chems i really appreciate the effort
Still think IAU is any good? Consider the following: ua-cam.com/video/Ohez14M6aoI/v-deo.html
Also I know there's an experimental equipment called "Accuracy Improvement System" and it combines the IAU with the GLD, but here's the deal: GLD is last on the list... and If I want better accuracy, I'll use IAU. There's really no reason waste components upgrading this piece of experimental equipment.
Eyy its a vid with ma boi Max
Great premier i only caught the 2nd half but its no biggie to watch from start to finish, very informative for an average play such as myself cause id like to improve my gameplay and have more fun overall EDIT: you should also do an updated version of crew perks
on certain specific tanks with a long aiming time I find it very pleasant to play with. (60tp or bourrasque for example)
at 15:45 im pretty sure the equipment is on the wrong sides.. the left without iau and vents is more accurate
Why would you load faster if you can't hit your enemy in the weakspot and damage him? I know RNG still can screw you up, and its just a percentage improvement, but still. And of course tanks with lower dispersion values will benefit the least, because 7% imporvement is far less for a tank with 0.25 dispersion, compared to the fv td with 0.40 dispersion. But thats just my opinion.
one thing, in the new metta a lot of tanks (esp new tanks) are specialized for specific things so vents are not that useful. However, a lot of tanks (esp older tanks) are more generalized and running vents is like running food. Example Centurion 5/1, the gun isnt special and overall the tank is more for spotting a little, doing a little damage, blocking a little damage .. etc. if you run bounty vents on it you get to 445 view range without running food. Thus, if you want to run a fire extinguisher you can run vents and it will help with a variety of stats, esp view range. Vents are not needed for every tank but for a few its certainly useful, especially if you dont always run food.
Thanks for all this work - an alternative to the standard model professed ad nauseatum by content creators. And so far, the results have been conclusive: Bourrasque, Prog46, Cobra and even the mighty T57 Heavy -> I've had better games than with the 'recommended' setups. 🤘
Now, how can we tweak the multiple layers of RNG? 😏I mean seriously... Las Vegas execs be looking at WarGaming saying: "C'mon fellas, that's a bit much"
You are THE best!
My thinking would be what's the major drawback that prevent the tank being enjoyable and can be remedied by equipment
Accuracy absolutely matters even when moving, it is the base value that dispersion factors are applied to. I haven't watched the full video but I assume there is other mistakes like this too.
15:40 Why does it feel that right setup (Skill) was better than the left one? or did you accidentally swap the captions??
4:55 you know what else is MASSIVE?
Imagine if chems got a low taper fade
my hate towards WG
LOOOOW TAPER FAAAADE
Why did you make this? Why is this game like this? Do I even play this game?
Very good video, teaching people to fish with this one.
53:03 I have this thing installed on ob. 156 O, it can really help you in PvP against the same 156 O since it is actually decreasing incoming "flame" damage and stun duration
This is actually very helpful information. tyvm
in my 3months of playing this game i realised how useless aiming device, vents and gun laying drive actually are
thanks for the video chems
Chems what about the best tech tree start as??
1:08 Wait, how is he not banned yet? I thought wargaming does EVERYTHING in their power to shut you up?
He promised wg that he will buy christmas lootboxes
Bro he has the bz 176 and the ebr, how? 💀
chems, what about the new experimental aiming unit? or was this recorded before it was out. iyouxin seems to like it on his bourrasque and I want your opinion before I try it. and what about CVS?
I'd like to add the fact that Exp turbo also adds tank traverse and also engine power adds that, so if you're looking for extra traverse speed both regular turbo and exp turbo improves that since they both add engine power and on top of that exp turbo improves traverse speed by a %, so its good for something like bourrasque or strv or grom etc
Compared to normal turbo turning speed is very small difference but handling part is the selling point
damn dude i need you to drop advanced guide for decision making / positioning for shitters, ik iyouxin etc etc already do those but holy fuck this is insane quality
what do you think about the new experimental aiming unit?
Literally the only good youtuber
The 3blue1brown ambiance is epic
Thanks chems, very cool
P.s.: where is the equipment/consumable/etc. discount smh
One comment. Improved rotation mechanism does not actually improve dispersion (except after shooting) directly. Rather, it improves rotation (turret and hull) speed by 10%, which increases dispersion, but then cuts that increased dispersion back by 10%. As such, the effect is less than raw 10% turret and hull rotation dispersion reduction. Still, the gun gets on target faster (faster rotation), and so the aiming process starts faster, and so, yes, it does reduce dispersion that way for sure.
But it reduces dispersion after shot which is first reason you use it (other than TD turning slow and having no stab)
Can u make a list or a site like skill with setups?
I heard that improve rotation will first worsen the dispersion by increasing rotation speed. Is that true
would be cool if someone made a comment hating on chems to get the pin of shame, then edited their comment to something more normal and boom pinned comment on chems video
I literally just watched your Equipment Tierlist as this Video dropped. What a coincidence…
For STRV103B, you probably should take experimental HP, as your fuel tank is in the front of the tank (you can see this on wotinspector). This fuel tank only has 200 module hp, which means you'll get set on fire quite often if you get penned in the front.
By using exp. HP, you get an increased amount of HP on your modules. Tier 2 is often high enough, so its quite affordable.
Let me know what you think.
And besides the exp. HP, of course turbo & rammer.
Speeding up gun/turret/hull should increase bloom not shown on tomato, like fuel and IRM? Or am I wrong about mechanics?
vents have become much more potent after the crew changes, i would take it over the experimental dispersion and iau any day
Thanks Chem👍🏻 helpful
Chems, doesn't the Phase have the 4 track ability?
Hmm I been pondering this for awhile using equipment to testing out whenever I feel like challenging myself or playing it for fun
I tested out tanks that could out spot light and medium with CVS using tier 8 tech tree tanks
And funny enough I chose the CS-53 using a stock turret with bounty exhaust, bond optics and cvs I was lucky to get Prokorovka enemy had a Bourrasque meanwhile ours don't so I hid in the bush waiting I spot the Bourrasque around 88 meters he didn't spot me and got obliterated to my surprise "Wait a minute I did not expect using a stock turret actually works"
Just remember camo scales a lot better than view range. Anything other than light loses camo on the move and CVS is to further emphasize that.
PS
CVS also has effect on all moving vehicles, including lights.
Can you test if an assault heavy with spall liner, ramming skill, max crew efficiency, and field mode to make the ramming damage reduction 100%, will it be immune to crushing?
I actually think that an EBR could reach the -100% ram damage too, but you need all temporary crew skill buffs active at once
What equipment should i use on Arty?
If you are not an idiot I think you can understand just by reading or just play 5 games and pick depending on the things you think should be better
I think there's a few things you missed, although I am commenting too early perhaps
When you stack equipment with similar/same bonuses, they're added multiplicatively, so you drop efficiency in each piece by stacking them, so it could be greater value to take a different powerful piece of equipment rather than focus stacking one specific bonus, although ofc having stabs+irm+fcs is better than having just one or two, it might be better to have stabs+ia+turbo on a fast bursty tank for overall higher value in bonuses and ia doesn't stack mutliplicatively with stabs and instead makes it _more_ efficient most of the time
On that note, I think you glosses over ia in this video because it reduces the size of the circle in all cases, so even at full bloom your circle is smaller just like how stabs and stuff would do, with the added bonus being that full aim is more accurate and the fire bloom might increase more than instead having irm but it's blooming from a smaller circle, so it's a similar accuracy even if it's further from full aim, although definitely not *as* good in those cases, so I think ia is really good for single shot tanks value wise over irm and fcs if we ignore the rotation speed of the irm, which is actually a huge buff for some tanks especially in brawling
Anyway though, loved the vid chems this was a pretty good in depth look at how some equipment really works instead of just commentary of how something sounds good on some tanks but instead showing the real numbers, and I liked that you bring up that while you like these combinations others might find more value in suiting their preferences in playstyle and it can still work fine
What’s considered good camo for lights, tds?
How much does a bush add to camo % (in all 4 stages)?
still trying to decide if i should do rotation device or improved aiming for the borsig
cause it takes the dispersion from 0.34 to 0.31 if you put it in the slot
Am I somehow misunderstanding the Improved Aiming Unit?
I mean the better accuracy it gives is pretty much useless in most situations.
But doesn't it also reduce the bloom of the gun as the dispersion values are calculated by using the accuracy value?
Or is the improvement of the bloom the IAU gives also pretty much negligible?
Its useful on the tanks that don't move around a lot while shooting, not so much for autoloaders before other options
For double barrel tanks, would the optimal set up be: HP TURBO and IAU or would vents be acceptable here too.
IAU is pretty useless on close range tanks. Use stab instead.
I myself run vents on 703 instead of stab but you just cannot go wrong with stab.
On the other hand IS-2-II & IS-3-II with stab feel like medium tanks.