"Gordon, you're awake! ...What's that? Disaster? Resonance cascade? Alien invasion? What on Earth are you talking about? You fell and hit your head pretty hard coming down the ladder from the anti-mass spectrometer's control panel, but the test was a success. The administrator is quite pleased with the results. Now, about that beer I owed ya."
I can imagine this if your were successful in finishing HL3 if it ever came out, maybe a powerful being puts earth as it was if the test was successful and Gman never messed with events "maybe defeating gman", and it all ends up like you just hit your head and Barny treats you to that beer that he owes you, but maybe an easter egg at the end to show that it did really all happen but was just switched back.
You almost feel like a tourist watching this. "here is were Freeman got some ammunition off a dead Security guard, a head crab jumped out from that vent, the floor in this room was flooded and electrified. On this spot stood a military artillery cannon which freeman used to blow up several Alien Grunts" Its like touring an old battlefield.
It almost feels like being on a preserved set. Next thing you see is one of the scientist's actor showing you where he tripped and had to re-take a shot three consecutive times.
Yeah, that movie was weird. Freeman and the suitcase guy? But everyone at the BMRF loved it and Freeman became famous. They even filmed parts at my facility, the Advanced Biological Facility! "questionable ethics", haha! Tomorrow's a big day, hope nothing bad happens like in the movie. I don't know what they do in the Anomalous Materials Labs, colleagues won't spill.. -Dr Peters
It does have a very strange vibe of just everything being peacefully, while knowing that we the player ended up starting the resonance cascade. It Would be interesting if this mod would turn into being in set a diferent dimension, where the resonance cascade never happend, and then Gordon would just go home, or better yet, get a beer with Barney.
i think this mod shows how great the sound design of the game is, even while there's nothing wrong happening the ambient and atmospheric sounds make the facility seem kind of strange and uncomfortable
Cave Johnson, new owner and CEO of Black Mesa. That's right, you've been bought. First order of business, we're renaming you under the Aperture brand. I'm leaning towards Blappeture Mesa. Marketing boys think something else. So: Blappeture it is. Next, they tell me you people are conducting some anomalous materials research that could result in a resonance cascade. So I'm shutting that down before you idiots end the world. A resonance cascade! You're supposed to be scientists. Use some common sense.
All the rooms, doors, signage and basically every prop is comically oversized in this game if you stop and look at them closely enough. But the same is true for really any FPS game since realistically sized rooms are usually too small to move around in easily. The doors in HL2 are almost twice as large as ones in real life, but interestingly it’s only really noticeable if you stop and compare them to the height of a nearby human NPC.
@@theblah12 Interestingly, Counter-Strike players are smaller than HL ones. I've made CS maps in the past where I used a bunch of my HL prefabs and things like chairs and desks are huge compared to the CS player models.
What are you talking about? Of course the giant freight elevator controlled by one big lever that descends onto a flooded meat grinder next to a winding hallway that goes across a catwalk with no railings over a bottomless pit and then goes over a sewer before leading to an elevator to an office space makes perfect sense!
@@mrviking2mcall212 Nevermind that, but what purpose does the giant freight elevator serve? There's certainly no vehicle that can access that area, and what is even the purpose of the pit in 4:16 anyway?
I would absolutely try that if I had the resources. The fact that someone already did this in the remaster, Black Mesa (mod showcase: ua-cam.com/video/mv2rHf0_--Q/v-deo.html ), shows that this is definitely possible in the original game. I hope someone manages to do it at some point in time!
the scientist tripped over the rock and got brain damage, then forgot to tell the rest of the science team to set the anti mass spectrometer to dangerous limits
I remember my first time playing Half-Life: I was disappointed that the Sector C* team fucked the experiment up, I had just been expecting to wander around an intact research facility, completing tasks and doing whatever. This mod fulfills that fantasy of mine, I'm so happy.
Hey, just here to say... Thank you for playing the Office Complex Pre-Disaster (Im John Pot. The only proof that this is John Pot is the early progress of Pre-Disaster Office Complex)
Dhanes Production is John Pot. He created the pre-disaster version of Office Complex which I featured in the video. Thanks for checking out the channel!
Really helps you appreciate how backroom-esque a lot of the Black Mesa complex really is: Large, sprawling rooms and corridors that have the aesthetic of something created by humans, but almost completely empty with no apparent function.
I like how the guard still says "let's get the hell out of here" except now you're just two bros who hate your jobs and not survivors fighting for your lives together
The thought of going into each map and deleting triggers and enemies and putting non-bloody textures everywhere is just insane. Glad someone has the patience to do this.
The setting would make an interesting puzzle based black mesa game. You could play as a technician who's getting sent all over the place to sort out faulty equipment. Once you get to each problem you then have to work out how fix it. The problems could just mean going somewhere and flipping switches to start backup systems, or involve running to fetch a replacement component from a store room and putting it in a machine before a timer runs out. The problems could be reported to you at set intervals, but you get to choose which order to attend the problems in, but if too many things are still broken when the Sector E experiment starts, it results in the resonance cascade happening. On the other hand, if you've been efficient, and got most of the tasks done, you get to finish your work day and go to the bar with your mate Gordon. :)
I think that it might work as an hour long tech demo. As a full game, I can imagine the game mechanics and story would get old pretty fast. That being said, I can also imagine it being done amazingly and making for a fantastic game.
this is literally my job it would boil down to 1. approach faulty equipment and see what operators say it's doing that warranted maintenance to show up 2. watch closely to determine point of failure 3. attempt fix 4. if failure is obvious (and something can't be adjusted to compensate) go get a new part and put it in 5. option to take removed component to shop and break it down and determine absolute point of failure I have honestly thought about making a game like this (like car mechanic sim) but "brewery mechanic simulator" sounds like a hell of a lot of work for a niche game and I feel like if I could make a game like that, it wouldn't focus solely on repairing things and instead would focus on making a functioning brewery from the ground up - maintenance would be an, uh, bonus. Also a sandbox game where you _could_ do it correctly (but it's hard af) but mostly is about a sandbox factory in depth customization and creation would be rad af but a TON of work I am not about to do. Fun to think about, though.
The odd standing in random places and wierd dailog makes it like Gorden is stuck in some sort of alien universe mimicking the earth through vurtual similation.
I could imagine an entire mod where the test doesn't go wrong and Gordon Freeman is sent around the facility to do tasks and participate in dangerous experiments in the name of science.
You know, the setup of BMRF doesn't really make a lot of sense. Giant freight elevator between two relatively minor areas with no real freight access, big steel hallways filled with a little bit of nothing of note taking up huge amounts of space. Tons of office areas with surprisingly few actual offices. Labs with almost nothing in them. Air ducts that lead nowhere. Huge storage areas with no real good access. Catwalks without railings. Wtf
black mesa used to be a group of missile silos placed thogether, when the were becomed labs and with reformarions a lot of things lost their funtion but they were just standing there since they could't be removed
It's weird how Aperture Science has the more sane offices out of the two. You know, ignoring the malevolent AI and windows to human testing tracks. The actual offices, though...
Let's make the entire game like this! Gordon's experiment is a complete success and now he needs to make it to the lambda lab for his second experiment but the tram broke so he had to take a massive detour through the complex.
This kind of thing really highlights how almost theatrical (as in the performative art theater) the design of Black Mesa is. There are so many structures that obviously have no other purpose to serve than giving the player something to hide behind, or providing a challenge for the player by placing enemies up high. Very interesting.
5:55 Hello good sir! Would you mind opening the silo access door? It is our closest exit to this sector of the facility! No? Oh my goodness, we are inconvenienced!
A full game of pre-disaster would be cool. I just want to see how the whole Black Mesa facility is meant to operate when it's not being invaded by aliens.
I mean it would probably need a new story and new maps just because there is some places you would never go to pre-disaster. Like I can't see a reason why you would ever find yourself going to that river of toxic waste walking along the pipes above, so you would probably need a different route that made sense. Same for lots of areas that you just wouldn't go to, unless maybe you made a story that justified it.
@@thecanadianfood just have a fixed transit system. Take trams between the places that make sense for people to normally be. Still have the weird industrial areas to explore if you want but it wouldn't be the mandatory path. Especially as no vents could be used.
I always thought that large area of Black Mesa would be almost deserted, since much of what we explore are service tunnels. One part of the facility would be bussling with so much life, you might even feel crowded. On the other hand, you'd have huge swathes of area empty and devoid of any kind of life.
I like how any scientist anywhere in this inconceivably massive underground complex knows Gordon was supposed to be in the test chamber 30 minutes ago. These 25-year-old halls and corridors hold up well when translating your digital presence in its space. One of the best atmospheric elements of HL1 is that, for all the areas you run and are shot at thru, you feel like you've seen maybe 30% of the entire thing. As if the Black Mesa complex is the size of the Death Star, but underground. At least, that's the feeling I've always gotten.
Maybe a mod where the Resonance Cascade never happens, the crystal experiment just works how the scientists expected it to. Then Gordon keeps doing his job all around Black Mesa, until the end of the day where he goes back to his room in the dormitories that you see during Opposing Force, or whatever.
0:04 I always thought that sound wasnt natural to the environment, it's too shrilly to be seen as "oh yeah I can definitely go about my day to day job listening to THAT all day" As for what the sound is, perhaps a failing alarm system?
You would be amazed by how noisy industrial facilities and labs are, its actually ungodly stuff you feel in your bones. Even table top lab equipment like the inductively coupled plasma mass spectrometer in the back of our geology lab was loud, and you had to keep it supplied with cryogenic gases. I go to a lot of industrial facilities but the loudest was a box plant, when they strip the paper off the giant rolls they unload from boxcars it's super loud because the roll spins so fast, one slow squeaky fan would probably be soothing to a lot of those workers.
I like to imagine that this is an alternate reality that the GMan keeps Gordon in before the events of HL2, a waking dream where he is unaware of the Combine invasion until its already long over.
It has been done before, there's a few projects like this floating around- one of the more ambitious ones on youtube tackles the intro transit system areas and adds a little speculative map work in the areas the player isn't meant to see to make it seem more like a real place.
@@CATASTEROID934 Don't even need the front end of the game adjusted, just have the guards prohibit Gordon from the test chamber and allow the player to enter the guarded airlock where this video states. Speculative map work would be fun, I would like to see two versions. One where they continue to cartoonish stylization of BMRF and another where they make everything make sense and seem more realistic like Blue Shift intro.
Just like all good '90s action films, there's a bunch of explosive barrels scattered throughout for no logical reason whatsoever... except to aid in some spectacular deaths of the bad guys.
Nice Black Mesa renovation! That restored building in the Surface Tension looks pretty interesting. And it's always cool to see regular every-day life there. It might be even a first step to a "pre-disaster mod"!
We need a mod in which the disaster would not happen and after the successful completion of the experiment, Gordon would walk around the black mesa, watching the work of the staff and mini-scenes
And the ending would be the cutscene of Dr. Breen hanging a picture of smiling Gordon on the wall labeled as "Employee of the Month" (like the one you see in early Opposing Force)
This is an example of how memory works. This feels so much creepier than the original game because you can't help but see it one way. The way you remember it. The disconnect is kind of freaking me out.
It's funny and dazzling to see how fast it would've been to reach the surface and the Lambda complex if everything was working properly. In fact, Half-Life pathing is all what it is because of the incident, forcing you to take countless detours.
I don't care about Black Mesa, I want to see how the original game looks pre-disaster. I know they have pre-disaster maps for Black Mesa already, but thanks.
There's another group of Pre-disaster mods for Black Mesa that have been in the works for awhile. Pretty nice seeing someone doing the same for the original Half-life. I hope one day we'll see the entirety of BMRF in it's Pre-Disaster form, in both of it's renditions.
I think the only thing that really bothers me about this is the way the NPCs are placed - or not placed. The scientists randomly standing around in maintenance sections - which I sort of understand since that's where they were originally, but the reason they were there before was obviously to run away from the monsters. But even more than that, the complete absence of any maintenance crew at all. You'd think all those run down access tunnels would have a few Gus-type characters walking about.
Probably not maintenance people because they’d be hard to implement, having to make whole new textures and all. I think some pre-disaster mods from Black Mesa (the game) have custom textures though.
It's weird, cause i am expecting broken stuff, yet everything looks "Normal". It's somehow also feels more like Liminal Spaces despite the fact that scientists are walking normally.
HL1 but Gordon didn't go crazy due to his exposure to Xen and shoot up the place, forcing the Military to come in and try to stop him before he sets off a NUKE (they failed and he escaped on a train to Russia, still crazy)
This is like the uncanny valley personified into a video game lol; we KNOW that this all feels wrong, that it's not supposed to be like this. So eerie, props!
It feels Alien (pun intended) to see Black Mesa like this for me, like It's supposed to be messy and chaotic, but it isn't, it's like the ultimate form of Liminal Spaces.
should've made some stuff just not be there to accurately represent how the resonance cascade made walls grow computer terminals and alarms out of nowhere
Just a few seconds in and this seems like a really good idea for a mod. I always wanted to play a version of Half-Life where nothing went wrong and you just went about your day as normal.
Engineers: what if we... hehe... just hear me out, just hear me out!!! What if we build a massive underground lab... as a MAZE! Yeah! Just... a curved line of a maze, no branching... I DUNNO! Just... MAZE! Structure? NO! No structure, no plan, no floors. Just a loooong corridor stretching from the surface to the test chamber with rare janitor rooms on the sides. Elevators? Of course! How else would we get from one segment of the maze to another. Just connect them with no elevators? Nah. It's more fun to ride these unprotected cages that could crush you up and down 2 meters. Stairs are so last century. Ok-ok, let's add a few... Oh, no, that's too straight! Let's make people walk in circles and never connect different lab parts one to another. We don't want anyone to get from A to B quickly. Oh, and since it's underground let's make a train that would take us to the labs... and the train... ahaha, I can't! The train will take 2 times longer than that lab itself! These morons will be like "why are we going for an hour to get to the facility that's 200 m wide? Isn't it connected to the surface anyway?" And we'll tell them "no, you have to take an hour of your worthless time to get to the lab and an hour to get out. It's not like you're leading scientists and you could use that time for something useful like math or experiments"
Considering the theoretical size of the facility, I expect they used cars for travelling between sectors more easily. How keen would you be to hot foot it from Sector A to Sector F? There's also the Transit Systems yes, but I reckon the cars were an alternative for those areas where getting Hub Transit over there would be impractical, costly, or otherwise not worth it.
It's good to see this. The other thing I'd like to experience is a pre disaster tram ride through the entire facility, where we can visit everything. But it wont happen.
The sound effects of this game from the running to the doors opening throw me back to a time when counter strike was what I looked forward to the most when coming home
To me it makes it feel less believable haha Now that I see it like this, the architecture makes no sense ! When it was all destroyed I never noticed this as I always knew in the back of my head that this isn't the intended form of this infrastructure, due to the disaster But now I see it in it's normal working environment it just seems silly and nonsensical lol
Someone should make a mod of this where an experiment in the facility goes horribly wrong and opens a portal to another world leading to an alien invasion.
"Gordon, you're awake! ...What's that? Disaster? Resonance cascade? Alien invasion? What on Earth are you talking about? You fell and hit your head pretty hard coming down the ladder from the anti-mass spectrometer's control panel, but the test was a success. The administrator is quite pleased with the results. Now, about that beer I owed ya."
This needs to be a mod
What on earth? No! On an alien planet!!
The good ending
Half life 3 leaked ending dialogue
I can imagine this if your were successful in finishing HL3 if it ever came out, maybe a powerful being puts earth as it was if the test was successful and Gman never messed with events "maybe defeating gman", and it all ends up like you just hit your head and Barny treats you to that beer that he owes you, but maybe an easter egg at the end to show that it did really all happen but was just switched back.
You almost feel like a tourist watching this. "here is were Freeman got some ammunition off a dead Security guard, a head crab jumped out from that vent, the floor in this room was flooded and electrified. On this spot stood a military artillery cannon which freeman used to blow up several Alien Grunts" Its like touring an old battlefield.
Black Mesa Theme Park
It almost feels like being on a preserved set. Next thing you see is one of the scientist's actor showing you where he tripped and had to re-take a shot three consecutive times.
Yeah, that movie was weird. Freeman and the suitcase guy? But everyone at the BMRF loved it and Freeman became famous. They even filmed parts at my facility, the Advanced Biological Facility! "questionable ethics", haha! Tomorrow's a big day, hope nothing bad happens like in the movie. I don't know what they do in the Anomalous Materials Labs, colleagues won't spill..
-Dr Peters
Wonder why the howitzer was even there, thats like the most useless spot you could haul a cannon to
@@revolveralice Lol
this isn't half life, this is a full life
no is just life
Without the consequences
😂
John Freeman
God I was just thinking about this joke
Damn you clever one
It does have a very strange vibe of just everything being peacefully, while knowing that we the player ended up starting the resonance cascade. It Would be interesting if this mod would turn into being in set a diferent dimension, where the resonance cascade never happend, and then Gordon would just go home, or better yet, get a beer with Barney.
i think this mod shows how great the sound design of the game is, even while there's nothing wrong happening the ambient and atmospheric sounds make the facility seem kind of strange and uncomfortable
It turns out you're actually in Blapature Mesa.
@@cobgod1415 Maybe it's just because we expect a disaster to occur, and people to die.
Slice of life half life
@@cobgod1415 That Is The Reason Why Gmod Maps Feel So Scary When You Are Alone
"The administrator has called off today's test, Gordon. You can go home."
Cave Johnson, new owner and CEO of Black Mesa. That's right, you've been bought. First order of business, we're renaming you under the Aperture brand. I'm leaning towards Blappeture Mesa. Marketing boys think something else. So: Blappeture it is. Next, they tell me you people are conducting some anomalous materials research that could result in a resonance cascade. So I'm shutting that down before you idiots end the world. A resonance cascade! You're supposed to be scientists. Use some common sense.
If Breen forsaw the consequences
Could you imagine if that guard wasnt at that airlock and Freeman just wandered to the other side of the facility inadvertently saving the world
now we know that this security guard was also the one who caused the resonance cascade
@@Ryor97 Gordon's a highly trained professional of course he wouldn't be the one responsible.
gman would've gone and done it himself
@@smuwug Just yeets the crystal at Lazer
: Freeman hasn’t arrived yet
: Can’t we just get someone else to push the cart?
: I don’t want to do it.
:Me neither.
this mod gives me the same vibe as when you duck out of class to go to the bathroom and all the hallways are completely empty
Gordon finally got his Black Mesa Hall Pass (security clearance)
Or after detention
Gordon skips class and just wanders the building
I like how in the normal game we never notice
but its rather strange having that comically large vent in the office cafeteria LOL
TBF, this is a giant underground complex. It would need a lot of air ventilation to be comfortable to be in.
Black Mesa is in New Mexico. It's hot af there
All the rooms, doors, signage and basically every prop is comically oversized in this game if you stop and look at them closely enough. But the same is true for really any FPS game since realistically sized rooms are usually too small to move around in easily.
The doors in HL2 are almost twice as large as ones in real life, but interestingly it’s only really noticeable if you stop and compare them to the height of a nearby human NPC.
@@theblah12 Interestingly, Counter-Strike players are smaller than HL ones. I've made CS maps in the past where I used a bunch of my HL prefabs and things like chairs and desks are huge compared to the CS player models.
The cafeteria also comes with comically large spoons
really shows how the places were designed for gameplay first.
Interesting
it's especially noticeable in surface tension, some of the building layout make no sense
Yeah, as useful spaces they make no sense at all.
What are you talking about? Of course the giant freight elevator controlled by one big lever that descends onto a flooded meat grinder next to a winding hallway that goes across a catwalk with no railings over a bottomless pit and then goes over a sewer before leading to an elevator to an office space makes perfect sense!
@@mrviking2mcall212 Nevermind that, but what purpose does the giant freight elevator serve? There's certainly no vehicle that can access that area, and what is even the purpose of the pit in 4:16 anyway?
Looks so peaceful, always wanted to see Black Mesa like that
Hope it can become a full fledged mod one day
Great vid, by the way 👍
There is a mod for Black Mesa, not sure about Half-Life 1 though.
@@wta1518 what mod? That shows a non-cascade version of the game like here?
@@Eric_Nomad_Hixtone Yeah
@@wta1518
Do you know the name of the mod?
Honestly, un-cascading these maps would probably be both fun and a good skill building exercise in Hammer.
@@its5pm What about un-combining City 17?
We just make a eastern European town
@@xevenxaver4759 There's gmod maps that do that
@@concept5631half-life 2 beta leak:
(it includes pre 7 hour war versions of some maps)
I would absolutely try that if I had the resources. The fact that someone already did this in the remaster, Black Mesa (mod showcase: ua-cam.com/video/mv2rHf0_--Q/v-deo.html ), shows that this is definitely possible in the original game. I hope someone manages to do it at some point in time!
Just how much quicker it is to navigate around Black Mesa in this unimpaired state.
Some areas looks bizarre like its supposed to look like its destroyed
They are designed they way I feel
i wonder what Xen looks like?
Empty?
Xen will be not empty
Xen would be even more crowded with aliens actually, like 70% were teleported to world
@@hamsi1792 It'll be Black Friday Xen 24/7!
My uncle used to work at Black Mesa. He was always complaining about how bad the food was in the cafeterias and how long and boring the commute was.
Oh, and don't get him started about the elevators...
Don’t even think about asking him about the ties
time traveller: kicks rock
the timeline:
the scientist tripped over the rock and got brain damage, then forgot to tell the rest of the science team to set the anti mass spectrometer to dangerous limits
Butterfly Effect :d
I remember my first time playing Half-Life: I was disappointed that the Sector C* team fucked the experiment up, I had just been expecting to wander around an intact research facility, completing tasks and doing whatever.
This mod fulfills that fantasy of mine, I'm so happy.
why are you ranting on sector E team? sector C team where the one playing with the crystal like it was a toy
@@vendybirdsvadl7472 oops sorry you're right - gonna change that.
"What is this alien invasion nonsense? I'm just trying to get some work done ffs"
Actually, the G-man intervened and fucked things up, that's why he was there watching over everything
A True Scientist.
By the way: Do you know who ate all the donuts?
Hey, just here to say... Thank you for playing the Office Complex Pre-Disaster (Im John Pot. The only proof that this is John Pot is the early progress of Pre-Disaster Office Complex)
Hi John! Im happy you found my video!
@@lymphoid Finding this video is easy cause I subscribe to you, 2 Years ago. Great video as always.
finally. thank you. you did what i, assume many people in the community, wanted. a pre-disaster black mesa
Can someone explain the content? What John Pot?
Dhanes Production is John Pot. He created the pre-disaster version of Office Complex which I featured in the video. Thanks for checking out the channel!
Really helps you appreciate how backroom-esque a lot of the Black Mesa complex really is: Large, sprawling rooms and corridors that have the aesthetic of something created by humans, but almost completely empty with no apparent function.
I really wish Valve made an official "the day before" DLC/extension where you could free roam Black Mesa.
yeah
Also explain some lore too
I think garrys mod has some maps like that in its workshop
I would be always roaming the black mesa facilities
But it would be boring, just walking around.
the tension from walking over that bridge in the room with the pipes and pit was insane. holy shit.
my mind was like: “don’t spawn bullsquid, don’t SPAWN BULLSQUID”
Fr lmao I flinched when he was getting close to the middle
kept expecting that bullsquid to fall breaking the bridge.
What a completely normal facility, I do hope there are no unforeseen consequences!
Maybe the anomalous materials aren't so anomalous after all.
Only foreseen successes! 😊
What a nice-looking office complex! surely in the facility the've got no hostiles at all!
1:22 Yeah, I hope nothing bad hap...
**Breaks leg on this elevator**
Maybe the unforeseen consequence was the friends we made along the way
I like how the guard still says "let's get the hell out of here" except now you're just two bros who hate your jobs and not survivors fighting for your lives together
*POV : you killed that annoying barney that didn't allow you to enter the door*
I mean, Gordon Freeman would be fired or be sent to prison if he were to do that.
@@dylanzlol7293 there’s nothing but void and black mesa
there is no prison
@@bingus8008 and Bulgaria
@@bingus8008 THERE IS NOTHING THERE
You got the wrong airlock Mr Freeman. You know I can't let you through here.
The thought of going into each map and deleting triggers and enemies and putting non-bloody textures everywhere is just insane. Glad someone has the patience to do this.
So they still have to add npcs and make new areas AND remove destruction.
The setting would make an interesting puzzle based black mesa game. You could play as a technician who's getting sent all over the place to sort out faulty equipment. Once you get to each problem you then have to work out how fix it. The problems could just mean going somewhere and flipping switches to start backup systems, or involve running to fetch a replacement component from a store room and putting it in a machine before a timer runs out. The problems could be reported to you at set intervals, but you get to choose which order to attend the problems in, but if too many things are still broken when the Sector E experiment starts, it results in the resonance cascade happening. On the other hand, if you've been efficient, and got most of the tasks done, you get to finish your work day and go to the bar with your mate Gordon. :)
Always wanted something like this
That sounds awesome.
I think that it might work as an hour long tech demo. As a full game, I can imagine the game mechanics and story would get old pretty fast.
That being said, I can also imagine it being done amazingly and making for a fantastic game.
Black Mesa: Blue Shift’s second chapter is all about doing maintenance tasks for the scientists. You might want to check it out.
this is literally my job
it would boil down to
1. approach faulty equipment and see what operators say it's doing that warranted maintenance to show up
2. watch closely to determine point of failure
3. attempt fix
4. if failure is obvious (and something can't be adjusted to compensate) go get a new part and put it in
5. option to take removed component to shop and break it down and determine absolute point of failure
I have honestly thought about making a game like this (like car mechanic sim) but "brewery mechanic simulator" sounds like a hell of a lot of work for a niche game and I feel like if I could make a game like that, it wouldn't focus solely on repairing things and instead would focus on making a functioning brewery from the ground up - maintenance would be an, uh, bonus. Also a sandbox game where you _could_ do it correctly (but it's hard af) but mostly is about a sandbox factory in depth customization and creation would be rad af but a TON of work I am not about to do.
Fun to think about, though.
I wish I was still a kid, I would've played this for hours on end
Who says you can’t do it now?
@@SahidBecdach responsibilities says that
@@SahidBecdach It will never be as cool or exciting as when you're a kid
@@vhetutor yes, so true :( been trying to play the game over and over again but was never able get the same feeling anymore
@@vhetutor That's so true, everything seemed to whimsical and exciting when I was a kid.
The odd standing in random places and wierd dailog makes it like Gorden is stuck in some sort of alien universe mimicking the earth through vurtual similation.
I could imagine an entire mod where the test doesn't go wrong and Gordon Freeman is sent around the facility to do tasks and participate in dangerous experiments in the name of science.
If the Resonance Cascade was *actually* theoretical:
Alternative titles:
-Half Life but the experiment goes right
-Half Life peaceful difficulty
You know, the setup of BMRF doesn't really make a lot of sense. Giant freight elevator between two relatively minor areas with no real freight access, big steel hallways filled with a little bit of nothing of note taking up huge amounts of space. Tons of office areas with surprisingly few actual offices. Labs with almost nothing in them. Air ducts that lead nowhere. Huge storage areas with no real good access. Catwalks without railings.
Wtf
Nothing makes sense
black mesa used to be a group of missile silos placed thogether, when the were becomed labs and with reformarions a lot of things lost their funtion but they were just standing there since they could't be removed
OSHA would have a field day with Black Mesa
The level design in hl is bizarre even in vanilla
It's weird how Aperture Science has the more sane offices out of the two. You know, ignoring the malevolent AI and windows to human testing tracks. The actual offices, though...
Let's make the entire game like this! Gordon's experiment is a complete success and now he needs to make it to the lambda lab for his second experiment but the tram broke so he had to take a massive detour through the complex.
seeing someone walk across that bridge without it collapsing is so uncanny.
that makes u realise how weird some of the areas are
This kind of thing really highlights how almost theatrical (as in the performative art theater) the design of Black Mesa is. There are so many structures that obviously have no other purpose to serve than giving the player something to hide behind, or providing a challenge for the player by placing enemies up high. Very interesting.
I would've absolutely adored this as a kid. Used to imagine how the facility looked, before the accident, as i played.
5:55 Hello good sir! Would you mind opening the silo access door? It is our closest exit to this sector of the facility! No? Oh my goodness, we are inconvenienced!
A full game of pre-disaster would be cool. I just want to see how the whole Black Mesa facility is meant to operate when it's not being invaded by aliens.
I mean it would probably need a new story and new maps just because there is some places you would never go to pre-disaster. Like I can't see a reason why you would ever find yourself going to that river of toxic waste walking along the pipes above, so you would probably need a different route that made sense. Same for lots of areas that you just wouldn't go to, unless maybe you made a story that justified it.
@@thecanadianfood just have a fixed transit system. Take trams between the places that make sense for people to normally be. Still have the weird industrial areas to explore if you want but it wouldn't be the mandatory path. Especially as no vents could be used.
It’d make a good spinoff. Imagine if it’s even on VR. It’d be like The Lab but much better since we can go anywhere else.
I always thought that large area of Black Mesa would be almost deserted, since much of what we explore are service tunnels. One part of the facility would be bussling with so much life, you might even feel crowded. On the other hand, you'd have huge swathes of area empty and devoid of any kind of life.
Dude it feels ilegal to see black mesa at that way
You are right
A team of barneys is approaching your location
@@lemone12 oh no
@@JuanGamer0202 I'm 100 meters from your location and approaching rapidly.
@@ghoulbuster1 shiiiiiiiiiiiit
I like how any scientist anywhere in this inconceivably massive underground complex knows Gordon was supposed to be in the test chamber 30 minutes ago.
These 25-year-old halls and corridors hold up well when translating your digital presence in its space. One of the best atmospheric elements of HL1 is that, for all the areas you run and are shot at thru, you feel like you've seen maybe 30% of the entire thing. As if the Black Mesa complex is the size of the Death Star, but underground. At least, that's the feeling I've always gotten.
9:09 - Look, Gordon! It seems we have entered the Stanley Parable!
Seeing this basically makes me want a Half Life mod where you can explore all of the official Black Mesa Valve maps in pre-disaster fashion
Maybe a mod where the Resonance Cascade never happens, the crystal experiment just works how the scientists expected it to. Then Gordon keeps doing his job all around Black Mesa, until the end of the day where he goes back to his room in the dormitories that you see during Opposing Force, or whatever.
@@HorseDe-luxe The Dormitories is seen at the start of the tram ride in Blue Shift I think, not Opfor.
@@HorseDe-luxe how i see is that during the experiment, the scientist who noticed the discrepancy shut down the thing and after that we just explore
0:04 I always thought that sound wasnt natural to the environment, it's too shrilly to be seen as "oh yeah I can definitely go about my day to day job listening to THAT all day"
As for what the sound is, perhaps a failing alarm system?
Its called squeeks2.wav and it comes from below the fan in that airlock chamber
You would be amazed by how noisy industrial facilities and labs are, its actually ungodly stuff you feel in your bones.
Even table top lab equipment like the inductively coupled plasma mass spectrometer in the back of our geology lab was loud, and you had to keep it supplied with cryogenic gases. I go to a lot of industrial facilities but the loudest was a box plant, when they strip the paper off the giant rolls they unload from boxcars it's super loud because the roll spins so fast, one slow squeaky fan would probably be soothing to a lot of those workers.
1:30
This is great. It's as if employees would just slide down the freight elevator for the fun of it.
this makes me realize how difficult black Mesa would normally be to navigate. Built like an Ikea
I like to imagine that this is an alternate reality that the GMan keeps Gordon in before the events of HL2, a waking dream where he is unaware of the Combine invasion until its already long over.
There is something so immensely satisfying about being able to just walk across the catwalk over the canal.
Crazy that nobody has done this before.
That’s what I was thinking too. Like how the hell did this take 23 years?
It has been done before, there's a few projects like this floating around- one of the more ambitious ones on youtube tackles the intro transit system areas and adds a little speculative map work in the areas the player isn't meant to see to make it seem more like a real place.
@@CATASTEROID934 What's the mod called?
@@CATASTEROID934 Don't even need the front end of the game adjusted, just have the guards prohibit Gordon from the test chamber and allow the player to enter the guarded airlock where this video states. Speculative map work would be fun, I would like to see two versions. One where they continue to cartoonish stylization of BMRF and another where they make everything make sense and seem more realistic like Blue Shift intro.
I used to think that if I didn't go to the test chamber I could find these other levels but not destroyed just like in this video
That's a magnificent work on those maps without seeing everything destroyed. John Pot needs to turn this into a full mod.
Just like all good '90s action films, there's a bunch of explosive barrels scattered throughout for no logical reason whatsoever... except to aid in some spectacular deaths of the bad guys.
Nice Black Mesa renovation! That restored building in the Surface Tension looks pretty interesting. And it's always cool to see regular every-day life there. It might be even a first step to a "pre-disaster mod"!
We need a mod in which the disaster would not happen and after the successful completion of the experiment, Gordon would walk around the black mesa, watching the work of the staff and mini-scenes
It would be cool to play a game where you work at Black Mesa by completing tasks and playing a few minigames while talking to the staff
Half-Life 3's true ending.
prerequisites to playing this mod: PhD in theoretical physics, Half-Life
And the ending would be the cutscene of Dr. Breen hanging a picture of smiling Gordon on the wall labeled as "Employee of the Month" (like the one you see in early Opposing Force)
@@AlyphRat amo-
This is an example of how memory works. This feels so much creepier than the original game because you can't help but see it one way. The way you remember it.
The disconnect is kind of freaking me out.
It's funny and dazzling to see how fast it would've been to reach the surface and the Lambda complex if everything was working properly. In fact, Half-Life pathing is all what it is because of the incident, forcing you to take countless detours.
That bridge over the sewage looked dangerous even before the incident
Holy crap, I have always wanted to see something like this. It's crazy how different the facility looks.
Black Mesa Steam workshop has several such pre-disaster maps.
I don't care about Black Mesa, I want to see how the original game looks pre-disaster. I know they have pre-disaster maps for Black Mesa already, but thanks.
There's another group of Pre-disaster mods for Black Mesa that have been in the works for awhile. Pretty nice seeing someone doing the same for the original Half-life. I hope one day we'll see the entirety of BMRF in it's Pre-Disaster form, in both of it's renditions.
What about the Blue Shift areas as well? Maybe even the areas of the other DLCs
indeed (and I've been working on one of them myself)
that room on office complex seems cursed without it being flooded
Alternate ending: the experiment went perfectly, Gordon was given a raise, and later Gordon was getting drunk with Barney.
Gotta install this for someone playing half-life for the first time and watch them be confused
3:42 damn those cabinets is HUGE
There’s a surprising lack of functional rooms in this facility. Lots of functional hallways though 😂
Source is superb engine but man i love GoldenSRC so much. Perfect base for modern retro-style dark humor games.
GoldSrc is great
@@concept5631Goldsrc looks scary Horror.
I think the only thing that really bothers me about this is the way the NPCs are placed - or not placed.
The scientists randomly standing around in maintenance sections - which I sort of understand since that's where they were originally, but the reason they were there before was obviously to run away from the monsters. But even more than that, the complete absence of any maintenance crew at all. You'd think all those run down access tunnels would have a few Gus-type characters walking about.
Probably not maintenance people because they’d be hard to implement, having to make whole new textures and all. I think some pre-disaster mods from Black Mesa (the game) have custom textures though.
I like how the cars are square not because of graphical limitations of the time but because that’s how cars looked then
All that's needed is pre-disaster Opposing Force, Blue Shift and Decay. Maybe even pre-disaster Uplink.
Pre-disaster Opposing Force: Sit in your barracks all day and play cards
@@MrDeaz I think pre disaster opposing force would be just training and maybe what you said
It's weird, cause i am expecting broken stuff, yet everything looks "Normal".
It's somehow also feels more like Liminal Spaces despite the fact that scientists are walking normally.
HL1 but Gordon didn't go crazy due to his exposure to Xen and shoot up the place, forcing the Military to come in and try to stop him before he sets off a NUKE (they failed and he escaped on a train to Russia, still crazy)
Just crossing that walkway like normal around 1:45 was so unnerving.
almost had a mental breakdown at 1:45
This is like the uncanny valley personified into a video game lol; we KNOW that this all feels wrong, that it's not supposed to be like this. So eerie, props!
This feels creepy but atleast my dream comes true when i was a kid.
I like this. The Half Life universe but absolutely nothing happens
It feels Alien (pun intended) to see Black Mesa like this for me, like It's supposed to be messy and chaotic, but it isn't, it's like the ultimate form of Liminal Spaces.
I love how all the scientists are just standing around doing nothing
half life if gordon cared for his job and showed up on time
1:44 - that unusual feeling...
should've made some stuff just not be there to accurately represent how the resonance cascade made walls grow computer terminals and alarms out of nowhere
Just a few seconds in and this seems like a really good idea for a mod. I always wanted to play a version of Half-Life where nothing went wrong and you just went about your day as normal.
Engineers: what if we... hehe... just hear me out, just hear me out!!! What if we build a massive underground lab... as a MAZE! Yeah! Just... a curved line of a maze, no branching... I DUNNO! Just... MAZE! Structure? NO! No structure, no plan, no floors. Just a loooong corridor stretching from the surface to the test chamber with rare janitor rooms on the sides. Elevators? Of course! How else would we get from one segment of the maze to another. Just connect them with no elevators? Nah. It's more fun to ride these unprotected cages that could crush you up and down 2 meters. Stairs are so last century. Ok-ok, let's add a few... Oh, no, that's too straight! Let's make people walk in circles and never connect different lab parts one to another. We don't want anyone to get from A to B quickly. Oh, and since it's underground let's make a train that would take us to the labs... and the train... ahaha, I can't! The train will take 2 times longer than that lab itself! These morons will be like "why are we going for an hour to get to the facility that's 200 m wide? Isn't it connected to the surface anyway?" And we'll tell them "no, you have to take an hour of your worthless time to get to the lab and an hour to get out. It's not like you're leading scientists and you could use that time for something useful like math or experiments"
You know how at the beginning of the game you can be an annoying little shit that messes with everyone? Now you can do that to the whole facility!
Makes me wonder if xen actually took a hit from the cascade, leading to its 'unusual' architecture
It looks the damn same.
@@arepasxo Yea but like with all the aliens being teleported why wouldn't chunks of xen be teleported
Just realised how werid It was that Black mesa has a car garage for repairs, they don't go out of the facility until they quit
Considering the theoretical size of the facility, I expect they used cars for travelling between sectors more easily. How keen would you be to hot foot it from Sector A to Sector F? There's also the Transit Systems yes, but I reckon the cars were an alternative for those areas where getting Hub Transit over there would be impractical, costly, or otherwise not worth it.
I'm not crying, just happy. That's all. This is perfect!
It's good to see this. The other thing I'd like to experience is a pre disaster tram ride through the entire facility, where we can visit everything. But it wont happen.
Black Mesa is so big each building is like their own complex
This map might be suitable BEFORE the Resonance Cascade incident starts.
The sound effects of this game from the running to the doors opening throw me back to a time when counter strike was what I looked forward to the most when coming home
Some places in the facility are awfully dark for a working space.
This is so cool, creepy but reminds me of a real place and makes black mesa feel that much more believable!
And if this was made in black Mesa it would be even more believable
@@theboigamer1155 yeah lol
To me it makes it feel less believable haha
Now that I see it like this,
the architecture makes no sense !
When it was all destroyed I never noticed this as I always knew in the back of my head that this isn't the intended form of this infrastructure, due to the disaster
But now I see it in it's normal working environment it just seems silly and nonsensical lol
@@televisionandcheese the architecture is a little confusing although if you’ve ever had to navigate a government building it’s like this!
It's weird going through there and having no enemies, you except something to happen but nothing does.
Someone should make a mod of this where an experiment in the facility goes horribly wrong and opens a portal to another world leading to an alien invasion.
When you keep expecting something to explode.
Every 8.23 seconds.
Have to say the ambient sounds when used are so relaxing. Perfectly picked.
4:23 that ladder is super weird
It's a strange feeling, as if all the events that happened in each place you visit had been just an illusion, "nothing has happened"
0:43 “Have you seen my coffee cup?”
“… yeees?”
7:44 took me a minute to recognize that place but I did... damn!
Surface Tension.