You know, Ep3o, you could've gone politics and passed the bill that applies a penalty to resource production in the Council Empires, but boosts the basic resource generation from the other empires! Since you didn't produce any basic resource yourself, it would've been further free resources from your vassals and trading partners! (A small ammount, however)
"I'm armed with knowledge from the comments" The devs don't want you to know this, but the Whisperers of the Void covenant is just a UA-cam comment section that gets livestreamed into your mind (and soul, but who needs those anyways?)
Oh god, I love his effects, but hate his events Either the entire population goes mad and runs risk of changing their political stance or a random leader gets so much knowledge shared that they get addicted to drugs trying to deal with the knowledge I did however give every single ship the unique equipment, made the chosen the eternal monarch and made the chosen one a governor of the capital sector for more unity from the temple world near the capital
I’m really looking forward to this new patch there’s lots of cool stuff I’m definitely gonna have to boot up a crusading fanatic spiritualists to try out the new federation and I’m so happy cyborgs are a separate ascension path as I had so many empires where role play wise it didn’t make sense to go synths.
If you are the leader of the non-alligned powers, you can get basically the entire galaxy in your federation because anyone that wants to join the league joins the federation
There was a game where I started as a vassal of a fallen empire. I got really big and made friends with my neighbors, then broke away. I immediately formed a trade league that everybody joined when the war in heaven broke out.
I'm trying a trade only run, and it was going pretty good for the first 100 years, but getting into the 2300's, I could not buy enough alloys, (from the galactic market or other empires) to keep up with my enemies. I bit the bullet and built some forge habitats around 2350, a few years after the spiritualist Fallen Empire had attacked me for not being able to outlaw AI. But aside from alloys, all my resources come from trade. Probably would have been a lot more viable if I had played in a larger galaxy, with more empires to trade with, but the game runs much faster for me on the smaller galaxy sizes.
Get monthly trades from AI. If you buy out in bulk, they tend to buy from market and fuck prices. Also AI counts monthly trades as permanent expense, so they compensate with more forges. Which in turn, lets you increase next monthly trade. Start slowly from the start, meet other empires as quickly as possible and have a good relationship. Works with every resource.
Going into Diplo deep is a mistake IMO. Getting full Expansion lowers the cost of habitats from 1500 alloys & 150 influence to 1200 alloys & 120 influence Getting full Domination lowers habitat upkeep cost.
What, are you tell me that my way yo play is special? That inspires me a lot to sell actual good things to xenos! And not the [EXPUNGED] and [CLASSIFIED] things i was doing with them to boost my economy (no matters the way)
not trading favors with AI should be an unwritten rule in these playthroughs 😅 They care way too much about them and I'm not even sure if the AI uses them lol
Oh, when they need them in the community they absolutely do use them Also as long as you're a strong empire your favors are worth a lot, enough to change entire votes simply because they can negate a massive chunk of your side by using up all favors they have on you So buying them for a high price seems fair After all do you as the player not also sell insane amounts of resources to the ai in exchange for their favors which you then use to influence the votes in the community or even to force the ai into potentially questionable contracts?
The AI will absolutely use favors if they consider the vote important enough. I've had Imperium votes that should have been a cinch get shot down because I owed too many favors to too many of my opponents in the Senate.
Very nice playthrough. I didn't expect you to join the War in Heaven, but it was a nice distraction from all the accounting you were doing up until then XD But i have to say, this time it went so much better than your last Megacorp playthrough :) You finally got your revenge :D
i kinda wish they would change the ai spawn so that if ur a megacorp it ever spawns no other ones or spawns it as far away as possible from u because honestly it makes me frustrated starting next to ever a megacorp or hive mind when i want to role play a trade empire
Very entertaining video. Im sure you know this already but you can create a bunch of your own vassals. Once you have a trade federation creating even one system vassals are a gold mine. Curious why this wasnt tried.
Tbh, I hope to one day see a run where your goal is to crash(overproduce and sell dirt cheap) the value of ALL basic and strategic resources and see how galaxy reacts if at all. Not sure if you can crash energy(since Stellaris doesn't have inflation like ES2) and rare resources(since they're, well, rare).
Awesome video, would u consider doing a criminal heritage video? Just curious how that civic has been doing now and curious to see what you can do with it.
@@cetofox I also noticed from games with my friend that it reduced the snowball effect. Once I lowered tech/trad cost, the gap between us became smaller. It also raises the importance of other resources, because they have the same inherent value but you need them in bigger quantity sooner.
I love bankrupting my neighbors using trade deal. I'll be producing exhorbent amounts of consumer goods and I love just trading them consumer goods for all their alloys hampering their ability to produce a navy. They may be stronger than me on paper but they can't build ships
I see trade as a quantity over quality way to make energy credits as technicians generally make more but, finding a planet with lot of generator districts can be hard, while trade worlds can be built anywhere
Trade value is a resource, that resource gets directly translated 1:1 into energy credits as default. 1 trade value increases your monthly energy by 1. There are policies that change what the trade value gets turned into but by default it is just 1 energy per TV
I always keep Trade Value in mind, part of that is because I tend to play only 2 empire types, Megacorps and Imperial Cults, but also because trade value is relatively easy to benefit from and scales nicely, without much effort. A few well placed max Trade Hubs (typically 1 per sector), some strategically placed Bastions to protect trade and slow down invaders (the hardest part honestly), and eventually an upgrade to use Gateways to just negate the need for trade protection which you'd probably want any to improve mobility in your empire.
Can I ask a question? I recently stumbled on this channel and am amazed on the quality of the content, so thank you for that. But I was wondering about the game speed, how are you able to progress so fast in this game? I'm at minute 27 with not even 50 ingame years passed and you are on your fourth unity perk with so much other stuff you have done. Is it just a skill issue i.e. you are very good at minmaxing or are some game parameters increased, such as research speed?
Thanks! Firstly, I do change the settings to make it all quicker to record. Mainly 0.5x tech cost, 2225 mid-game, 2250 late game. I also cut ALOT of content out, these playthroughs are typically between 2-4hrs! Ontop of all of that, I do tend to min max a bit to get as much possible out of things!
@@B3RyL Corporate Ep3o, that's a dark future. Lol, imagine him wearing a suit, sipping a martini, and being all smug about every move he's making. Oh, and he has a power point presentation on how he's going to win, and make bank.
Imo, the franchise headquarters sucks . -1 trade as a megacorp means -1 energy, and for what, 0.25 unity. Now let’s compare this to something like the aid agency. Base 0.25 unity per clerk while reducing loyalty vs providing 2 base 5 unity jobs which add loyalty. To break even in unity production there needs to be 40 clerks being worked, and even then it still suffers from taking energy away and reducing loyalty. Of course the aid agency requires 10 food upkeep, but when are you gonna have 40 clerks being worked on one planet with an AI?
@@christianwest6635 yes but you only have so many building slots, more trade value is more trade value. also they give consumer goods which can be sold.
@@jacobe2995 all the pearl diver jobs can be clerk jobs through city districts giving gar more trade value but if your really after trade value you should be going merchants
Would you be able to make a tall(max 4 planet) mega corp build. Just started playing this game. Watching vids and playing with friends I’m learning somthing new each time I load up the game.
just give me the tech i want is my every game, that why i know full tech tree to know what to research on each build, overtuned f.xonophobe is most op build now imo
I really can't understand why they nerfed things like cyber to oblivion, when they just needed some adjustment, but the most stupidly overpowered pick (merchant free jobs for commercial zones) is still there... I guess it's a "paradox"... ((trying to score for worst pun of the year ':D ))
They haven't nerfed Cybernetics, they just separated ot from the synthetic ascension so it's it's own thing now. And it's just as strong as the other parhs
Are you looking foward to the 3.6 update? Can we get 30k subs before 2023? :)
I like the new traditions but my battleship spam isn't looking too good anymore
no
I don't want the 50+ mods that I'm running to break.
Yes but im on console so ill be waiting a while
You know, Ep3o, you could've gone politics and passed the bill that applies a penalty to resource production in the Council Empires, but boosts the basic resource generation from the other empires!
Since you didn't produce any basic resource yourself, it would've been further free resources from your vassals and trading partners! (A small ammount, however)
Now you need to do the communist challenge,shared burdens,rivalling everyone or hating everyone and hunting down megacorps
"I'm armed with knowledge from the comments"
The devs don't want you to know this, but the Whisperers of the Void covenant is just a UA-cam comment section that gets livestreamed into your mind (and soul, but who needs those anyways?)
This is my headcanon from now on
Oh god, I love his effects, but hate his events
Either the entire population goes mad and runs risk of changing their political stance or a random leader gets so much knowledge shared that they get addicted to drugs trying to deal with the knowledge
I did however give every single ship the unique equipment, made the chosen the eternal monarch and made the chosen one a governor of the capital sector for more unity from the temple world near the capital
Whisper, whisper...
That would explain its price to darn well TBH....
I like how trade income is supposed to be you taxing internal trade of resources, but your empire is producing no resources to trade 💀
These are always the best stellaris videos, hard to believe that you're only at 25k subs because of the great content you produce. Keep it up Ep3o!
A yeah ago I was on 5k subs, it’s surreal tbh!
@@Ep3o yeah
He is 29 tho.
(Jk)
I’m really looking forward to this new patch there’s lots of cool stuff I’m definitely gonna have to boot up a crusading fanatic spiritualists to try out the new federation and I’m so happy cyborgs are a separate ascension path as I had so many empires where role play wise it didn’t make sense to go synths.
"Roboticist is just working pops, which is not a resource"
Fanatic Authoritarians: :(
If you are the leader of the non-alligned powers, you can get basically the entire galaxy in your federation because anyone that wants to join the league joins the federation
There was a game where I started as a vassal of a fallen empire. I got really big and made friends with my neighbors, then broke away. I immediately formed a trade league that everybody joined when the war in heaven broke out.
I'm trying a trade only run, and it was going pretty good for the first 100 years, but getting into the 2300's, I could not buy enough alloys, (from the galactic market or other empires) to keep up with my enemies. I bit the bullet and built some forge habitats around 2350, a few years after the spiritualist Fallen Empire had attacked me for not being able to outlaw AI. But aside from alloys, all my resources come from trade. Probably would have been a lot more viable if I had played in a larger galaxy, with more empires to trade with, but the game runs much faster for me on the smaller galaxy sizes.
Get monthly trades from AI. If you buy out in bulk, they tend to buy from market and fuck prices.
Also AI counts monthly trades as permanent expense, so they compensate with more forges. Which in turn, lets you increase next monthly trade. Start slowly from the start, meet other empires as quickly as possible and have a good relationship. Works with every resource.
I'm so glad they've changed megacorp vassals to no longer be created as other megacorps you have to compete against.
Going into Diplo deep is a mistake IMO.
Getting full Expansion lowers the cost of habitats from 1500 alloys & 150 influence to 1200 alloys & 120 influence
Getting full Domination lowers habitat upkeep cost.
your stellaris videos are just the best man, ive learned so much just from watching you, i wish you get the recognition you deserve. keep it up :)
Title: *Capatalism ONLY*
1 minute into video: *SOCIAL WELLFARE*
The name is misleading. They're actually corporate work benefits. 2 extra paid holidays, Fruit Fridays, that sort of thing.
@@B3RyL Corporate benefits - 100% demanded by the union.
What, are you tell me that my way yo play is special? That inspires me a lot to sell actual good things to xenos! And not the [EXPUNGED] and [CLASSIFIED] things i was doing with them to boost my economy (no matters the way)
not trading favors with AI should be an unwritten rule in these playthroughs 😅 They care way too much about them and I'm not even sure if the AI uses them lol
Yeah haha it was a bit busted
Oh, when they need them in the community they absolutely do use them
Also as long as you're a strong empire your favors are worth a lot, enough to change entire votes simply because they can negate a massive chunk of your side by using up all favors they have on you
So buying them for a high price seems fair
After all do you as the player not also sell insane amounts of resources to the ai in exchange for their favors which you then use to influence the votes in the community or even to force the ai into potentially questionable contracts?
The AI will absolutely use favors if they consider the vote important enough. I've had Imperium votes that should have been a cinch get shot down because I owed too many favors to too many of my opponents in the Senate.
Very nice playthrough. I didn't expect you to join the War in Heaven, but it was a nice distraction from all the accounting you were doing up until then XD But i have to say, this time it went so much better than your last Megacorp playthrough :) You finally got your revenge :D
"ressources from jobs" doesnt affect trade as far as i know?
I personally love playing as trade/diplomatic empires.
i'm escaping to the one place that hasn't been corrupted by capitalism! Multiverse
Haha, it’s always the same for me to. When I’m a mega corporation, everyone else is a hive mind or mega corporation
Leaving a treat for the algorithm, gotta get that 30k subs for Ep3o!
Just started a campaign like this with necromancers it’s so memey
i kinda wish they would change the ai spawn so that if ur a megacorp it ever spawns no other ones or spawns it as far away as possible from u because honestly it makes me frustrated starting next to ever a megacorp or hive mind when i want to role play a trade empire
i started crying when you put rare crystal mining stations over droid tech
great that you commented all your gameplay. I didn't understand any of it.
I like the idea that science ships are just salesman ships in disguise
Very entertaining video. Im sure you know this already but you can create a bunch of your own vassals. Once you have a trade federation creating even one system vassals are a gold mine. Curious why this wasnt tried.
Can't you get alloys from the branch offices? It's not *your* pops working those jobs.
You can but it’s like 3 not really worth it
Tbh, I hope to one day see a run where your goal is to crash(overproduce and sell dirt cheap) the value of ALL basic and strategic resources and see how galaxy reacts if at all. Not sure if you can crash energy(since Stellaris doesn't have inflation like ES2) and rare resources(since they're, well, rare).
Crashing the price of everything else would actually make energy more valuable, relatively.
Awesome video, would u consider doing a criminal heritage video? Just curious how that civic has been doing now and curious to see what you can do with it.
oh yeah, void dweller merchants. so fun to just make everyone love you.
Did you play that game with 0.5 tech and tradition costs?
I play all games at that settings! Makes the game faster for recording
@@Ep3o Yes I can imagine it is very fun because if you make the crisis earlier and set tech cost down the game is so much faster that's really nice.
@@cetofox yup, 100%
@@cetofox I also noticed from games with my friend that it reduced the snowball effect. Once I lowered tech/trad cost, the gap between us became smaller. It also raises the importance of other resources, because they have the same inherent value but you need them in bigger quantity sooner.
Trade ring is insanely powerful now
I love bankrupting my neighbors using trade deal. I'll be producing exhorbent amounts of consumer goods and I love just trading them consumer goods for all their alloys hampering their ability to produce a navy. They may be stronger than me on paper but they can't build ships
Playing as Merchent the Universe consist 50% from other merchant empires and 50% of Hive/Robot -Empires 🤑🤑🤑
This made for excellent dinner viewing after a long day of Stellaris.
Trade has always been that one factor I never understood in Stellaris so I just ignored it. After watching this video I still don't understand it.
I see trade as a quantity over quality way to make energy credits as technicians generally make more but, finding a planet with lot of generator districts can be hard, while trade worlds can be built anywhere
Trade value is a resource, that resource gets directly translated 1:1 into energy credits as default. 1 trade value increases your monthly energy by 1. There are policies that change what the trade value gets turned into but by default it is just 1 energy per TV
I always keep Trade Value in mind, part of that is because I tend to play only 2 empire types, Megacorps and Imperial Cults, but also because trade value is relatively easy to benefit from and scales nicely, without much effort. A few well placed max Trade Hubs (typically 1 per sector), some strategically placed Bastions to protect trade and slow down invaders (the hardest part honestly), and eventually an upgrade to use Gateways to just negate the need for trade protection which you'd probably want any to improve mobility in your empire.
its weird how u can buy stuff from a market without meeting other aliens first.
Trade can be so good glad you did this
Can I ask a question?
I recently stumbled on this channel and am amazed on the quality of the content, so thank you for that.
But I was wondering about the game speed, how are you able to progress so fast in this game? I'm at minute 27 with not even 50 ingame years passed and you are on your fourth unity perk with so much other stuff you have done. Is it just a skill issue i.e. you are very good at minmaxing or are some game parameters increased, such as research speed?
Thanks!
Firstly, I do change the settings to make it all quicker to record. Mainly 0.5x tech cost, 2225 mid-game, 2250 late game. I also cut ALOT of content out, these playthroughs are typically between 2-4hrs! Ontop of all of that, I do tend to min max a bit to get as much possible out of things!
Now we just need Stellaris Communism only
I feel like being a capitalist is just not something you're used to, but the more you do it, the better you get. So keep at it. : D
3po was already good at capitalism, we're just creating a monster.
Agreed! With a little bit of coaching and experience, Ep3o will become the ImperiCorp we never knew we needed in our lives :D
@@B3RyL Corporate Ep3o, that's a dark future. Lol, imagine him wearing a suit, sipping a martini, and being all smug about every move he's making.
Oh, and he has a power point presentation on how he's going to win, and make bank.
1:10 in and it's already socialism. Based.
I watch you enough ill just sub your at 29.3K atm.
Hmmm i think shattered ring start would have been better... not sure tho
Imo, the franchise headquarters sucks . -1 trade as a megacorp means -1 energy, and for what, 0.25 unity. Now let’s compare this to something like the aid agency. Base 0.25 unity per clerk while reducing loyalty vs providing 2 base 5 unity jobs which add loyalty. To break even in unity production there needs to be 40 clerks being worked, and even then it still suffers from taking energy away and reducing loyalty. Of course the aid agency requires 10 food upkeep, but when are you gonna have 40 clerks being worked on one planet with an AI?
you could min max this build a bit better with purl divers and just disable the food jobs so you are only getting the trade and consumer goods.
They give like 2 trade value per job even clerks are better
@@christianwest6635 yes but you only have so many building slots, more trade value is more trade value. also they give consumer goods which can be sold.
@@jacobe2995 all the pearl diver jobs can be clerk jobs through city districts giving gar more trade value but if your really after trade value you should be going merchants
@@christianwest6635 there is a merchant version I forget what the civic is called
wouldnt this be much stronger in mp with players running competetive economies that actually need to buy and sell lots of stuff ?
I love ur vids! You deserve 30 billion subs :)
The population of Earth is 8 billion we would need Xenos to watch youtube lol
Hyper capitalism with cyborg characteristics
Would you be able to make a tall(max 4 planet) mega corp build. Just started playing this game. Watching vids and playing with friends I’m learning somthing new each time I load up the game.
This dude is making the weirdest ideas real
Finally, Yeet fleet
Is cutting off your trade federation ally really that useful if you are already playing as a Trade Federation that is doing a fairly tall play?
How sid you use favors as a resource in trade?
just give me the tech i want is my every game, that why i know full tech tree to know what to research on each build, overtuned f.xonophobe is most op build now imo
Nice vidéo but where is the mod you use for the tradition ? i don't have this and it's pretty cool (or i don't have the dlc)
It’s from 3.6! Update will be out soon. This is played on the open beta
@@Ep3o hoooo ok i don't know ! i don't read so many dev diary so thanks you !
pardon me, trading favors for ressources is not an exploit?!?
Just wanna say that we should abandon VD for commercial runs and embrace Ringworld
I really can't understand why they nerfed things like cyber to oblivion, when they just needed some adjustment, but the most stupidly overpowered pick (merchant free jobs for commercial zones) is still there...
I guess it's a "paradox"... ((trying to score for worst pun of the year ':D ))
They haven't nerfed Cybernetics, they just separated ot from the synthetic ascension so it's it's own thing now. And it's just as strong as the other parhs
@@The_Sci-Fi_Slut Someone completely lost the point and the pun of my comment. I don't want to point fingers about whom but...
How did you use favors as a resource in trade?
Used to exist but they patched it out :(
I miss my ex
:(
Was she a banker?
This isn't really capitalism. But I get the title baits monke muricans.
Y’all know that this isn’t capitalism? I mean still cool idea, similar to one system challenge, but just a “fun” fact.
selling favors this way is totaly breaking game against AI. AI wont use favors anyway so its like cheating in game ...
Stellaris Communism challange?
Capitalisms is the
best
Capitalism more like baseditalism
>capitalism only
>first thing he does is introduce social welfare
yeah
12:00
megacoob
"Подлая еврейская музыка"
Alt title : playing like a synthetic while being biological
1 thing can you try to finish more play throughs it’s kinda errtiaing that’s my major cripe
But producing resources is capitalism too lol
Second
I love Capitalism ❤️💰
first
can you made an ultra-communist gamplay???
Brain storming a build in my discord! Coming soon!
Because without a irralistic boost, capitalism always fail in the end