This is fantastic way to create consistant material ID manually, for those render tools, like Enscape and Lumion, the material ID color generated along with the render, vary from models to models even if you apply the same material.
Yes you can export models from Rhino as obj format and retain material ID - I have a video on Rhino to Blender that goes through this process and could be applied to substance painter: ua-cam.com/video/6Q3EUbyak40/v-deo.html
I tried it today but affter placing both the render and captured view in photoshop, they don't align a 100%, even though the images are the same size. Any ideas what might be wrong??
Hi Torben, this can sometimes happens even though the images are set to the same size. You can usually fix this by setting the render output and material id capture to 'lock to viewport aspect ratio' which should make them match up
Very useful and easy to follow. Thank you so much!
This is fantastic way to create consistant material ID manually, for those render tools, like Enscape and Lumion, the material ID color generated along with the render, vary from models to models even if you apply the same material.
Another lifesaver!!
Thanks for your teaching video !
No problem, glad it was helpful
A BIG Thank you!
Neat! Only issue is that this doesn't work for Grasshopper preview.
it was really helpful thx
Love it thanks!!!
Thanks Carl, glad it was useful
bravo
great.
Thanks Uzay
good!
Thanks Juan!
Is there a way to export from Rhino in fbx/obj format with Material ID? To be used in software like substance painter.
Yes you can export models from Rhino as obj format and retain material ID - I have a video on Rhino to Blender that goes through this process and could be applied to substance painter: ua-cam.com/video/6Q3EUbyak40/v-deo.html
I tried it today but affter placing both the render and captured view in photoshop, they don't align a 100%, even though the images are the same size. Any ideas what might be wrong??
Hi Torben, this can sometimes happens even though the images are set to the same size. You can usually fix this by setting the render output and material id capture to 'lock to viewport aspect ratio' which should make them match up
@@tombudd15 Amazing, thanks a lot!!