Rhino 7 - Creating a Material ID - Render

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 20

  • @worwantube
    @worwantube 21 день тому

    Very useful and easy to follow. Thank you so much!

  • @yorkewu9946
    @yorkewu9946 2 місяці тому

    This is fantastic way to create consistant material ID manually, for those render tools, like Enscape and Lumion, the material ID color generated along with the render, vary from models to models even if you apply the same material.

  • @torbenlillegraven6783
    @torbenlillegraven6783 2 роки тому +2

    Another lifesaver!!

  • @zzz8730
    @zzz8730 2 роки тому +2

    Thanks for your teaching video !

    • @tombudd15
      @tombudd15  2 роки тому

      No problem, glad it was helpful

  • @imagenarchitecture9821
    @imagenarchitecture9821 Рік тому

    A BIG Thank you!

  • @feklee
    @feklee Місяць тому

    Neat! Only issue is that this doesn't work for Grasshopper preview.

  • @cezeryerak
    @cezeryerak 2 роки тому +2

    it was really helpful thx

  • @carlbajandas4826
    @carlbajandas4826 3 роки тому +2

    Love it thanks!!!

    • @tombudd15
      @tombudd15  3 роки тому

      Thanks Carl, glad it was useful

  • @rainhu6300
    @rainhu6300 3 роки тому +1

    bravo

  • @uzayozbey
    @uzayozbey 3 роки тому +1

    great.

  • @juanjonogueda9890
    @juanjonogueda9890 3 роки тому +1

    good!

  • @harshsingh6692
    @harshsingh6692 Рік тому +1

    Is there a way to export from Rhino in fbx/obj format with Material ID? To be used in software like substance painter.

    • @tombudd15
      @tombudd15  Рік тому

      Yes you can export models from Rhino as obj format and retain material ID - I have a video on Rhino to Blender that goes through this process and could be applied to substance painter: ua-cam.com/video/6Q3EUbyak40/v-deo.html

  • @torbenlillegraven6783
    @torbenlillegraven6783 2 роки тому +1

    I tried it today but affter placing both the render and captured view in photoshop, they don't align a 100%, even though the images are the same size. Any ideas what might be wrong??

    • @tombudd15
      @tombudd15  2 роки тому +2

      Hi Torben, this can sometimes happens even though the images are set to the same size. You can usually fix this by setting the render output and material id capture to 'lock to viewport aspect ratio' which should make them match up

    • @torbenlillegraven6783
      @torbenlillegraven6783 2 роки тому +1

      @@tombudd15 Amazing, thanks a lot!!