Space Engineers - Vanguard Battleship Showcase
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- Опубліковано 10 вер 2024
- Short showcase video for my latest release of my battleship.
Steam link:
steamcommunity...
Modio Link:
spaceengineers...
I DO NOT OWN THE MUSIC - Taken from the Star Citizen Squadron 42 Trailer.
Welp, looks like a new era in ship and weapons development has begun.
iam desigining one over the next 90 days wanna help?
You my friend, basically built exactly what I was working on. You also proved to me that turreted and armored rail guns is doable, so thank you for that.
I’d love to see what you’re working on 👌🏻
I had no doubts to it being doable, my doubts are in regards to it being a good way to use them. I can see it for static grids, and the very largest ships, but in general because they are so slow and expensive, and only do penetration, they don't make sense as a broadside armament,
If you want a good heavy rail turret look up the Dungeoneer, I built it myself and as long as you give credit for them you could always try popping em on something or just look at em to get a jist of how to do em
Today, My PC wept... Knowing all to well, that it would never been able to create such a wonderful ship. It chugs along now just to view this video. GREAT BUILD!!!
next he should build the Yamato🤣🤣🤣
Love the missiles great addition to the firepower and adds the extra range needed when confronting ships that try to fly away
Dear god its beautiful, such nice use of the new blocks it is awesome to see something like this from vanilla blocks.
Careful how you say his name dude amen 🙏
+ Romans 10:9-10 "That if you confess with your mouth, "Jesus is Lord," and believe in your heart that God raised him from the dead, you will be saved. For it is with your heart that you believe and are justified, and it is with your mouth that you confess and are saved." Amen 🙏!!!!!!!!!!!!!!!
The man in Luke 16:24 cries: ". . .I am tormented in this FLAME."
In Matthew 13:42, Jesus says: "And shall cast them into a FURNACE OF FIRE: there shall be wailing and gnashing of teeth."
In Matthew 25:41, Jesus says: "Depart from me, ye cursed, into everlasting FIRE,. . ."
Revelation 20:15 says, " And whosoever was not found written in the book of life was cast into the LAKE OF FIRE." And please repent of all of your sins and be baptized by the Holy Spirit before it is too late, you will never know when the time will come 🙏!!!!!!!!!!!!!! Amen 🙏!!!!!!!!!!!!!!!!!!!!!!
@@reclusiarchgrimaldus1269 cant help it can you?
A lovely looking build. I like the use of paint and lighting I'm seeing. I'd like a break down of the missile systems because those look great! I'd like to see the lower hull of this redone for the new water mod: yay naval warfare in SE!
Thanks for the comment! I actually have a few ships made specifically for the Watermod on my workshop 😊
That broadside was absolutely...*Chef's kiss*
great ship!! great presentation!! great choice of music!! 3 things you might want to consider: first stretch out the front and aft section to make it less "stocky" (hope it's the correct word), second you have no waterline in space, so having main guns on the underside would make sense, third: some high RPM/capacity front CIWS. great work, brought me back to building my capital ship. thx :-) ...will check out yours ingame
Thanks for the comment!
Really appreciate the breakdown; the stocky appearance comes from me adding the “sides” last rebuild to fit more systems, I’ve considered stretching the Fore end but I quite like the compact Aft. Could be something to explore in the next rebuild!
The underside guns is something that I keep adding, then removing - purely based on the looks, I know 100% that having them is more sensible than NOT, but it looses some of the resemblance to the real HMS Vanguard.
It also did used to have FWD CIWS guns but honestly I was lazy and couldn’t be bothered to rework them for warfare 2 and replaced them with generic turrets 😂
Another one for the next rebuild I think!
@@dominicburrows3062 Took a look around and wow! really like the thought and detail you put in. ...got lost a few times but i think this is normal for a first visit on such a big ship.
imo if you have multiple guns on a player made turret, they should stagger fire. in most cases, artillery should be used where you are using those railguns, due to the fire rate and lack of aoe, if they don't hit something important or there are multiple enemies, you are going to be waiting a long time before you can fire again. They are also expensive to leave exposed on a turret,
I’ve experimented with Whip’s salvo script for controlling the staggering; seems to work well for the secondaries but the rail-guns don’t seem to cooperate.
I have to admit I do wish there was a larger cannon than the static artillery gun, something the same size as the railgun but with a HE round
@@dominicburrows3062 probably doesn't cooperate because they charge like jump drives
Okay finally someone makes a battleship with proper battery placements and amount that you can safely say this is a battleship and not some inflated PT boat
Using bagpipes was a perfect choice of music!!
Very cool ship. 👍👍👍
Aww noice
Cant wait to WAAAGH in et!
(Mainly because my outpost is destroyed just before a get the simplest ship in orbit.
Ya know , that "BA THOOM" of those guns never gets old.
Noice
Do you think the 2000m range too short for the new weapon in SE?
I think what’s worth remembering is that engagements on SE never really happen over thousands of KM, while PERSONALLY I’d prefer having up to 5km range I think given a lot of people play on shorter render distances 2km is a happy medium. Also; with the speed limit still being 100ms a fighter is still useful against a battleship that has to get within 2km to hit a carrier - if the guns were shooting 5/10km then fighters, bombers etc would be useless.
not really, 2km is about the distance where players can realistically be aware of enemy presence, much further and you need a huge network of relay sats to cover any approach they could jump to, there's also the issue of hitting anything with any movement at that range, if you are a defender there's a fair chance you have a big static grid, they can hit anything exposed you have, and you wouldn't be able to hit them back, this problem gets worse at longer ranges. to balance this, railguns don't have AOE, and artillery is pretty slow, and if the target grid is on a planet, it will ark just enough at those distances to miss.
1km is really the upper limit of effective eyeball gunnery, after that you're playing an artillery observer game, and, given SE isn't built up for heavy crews and AI crews are abstracted to mostly automated systems, SE really isn't set up for that kind of long range combat gameplay
@@keithsimonh which makes the rail gun ideal for warning shots and thinning out enemies as they approach,
This ship looks beautiful. Too bad I don't have the DLC to power it :')
Is this for MP use? And if so is it for a major faction/clan cuz if I see this on a EU server I'm gonna shit myself
good work
Hi! Can i build a custom turret based on the designes with the main turrets, and an ofther one based on the assault cannon turret of your ship?
Absolutely, If you publish it I'd appreciate it if you could link to this ship on the workshop though :)
@@dominicburrows3062 okay. Sure. Thx
Damn all this needs is a gothic church built into it and it would fit into 40k.
Exactly what I was thinking
Looks like 40k style ship
slow claps
Nice ship and I LOVE the music!
I see UNSC logo, I like
All of these custom turrets, with no sunk in broadsides beneath heavy and spaced armor made of fixed weapons looks like a ship that very rapidly will be stripped of its weaponry and point defense. And thus very rapidly will lose armaments against other cruisers. One salvo hitting a joint and away go the very weak turrets. How does this vehicle perform against other ships in it's weight class? Seems to me unwise to make heavy gun emplacements out of hybrid custom turrets made from small and large blocks. Do the hybrid custom rails take out heavier armored and more nimble destroyers and frigates competently enough to forego the survivability of fixed gun emplacements?
Fixed blocks vs turret blocks will have the same health regardless, and if the turrets are armored such as the bigger ones here, it won't matter in the end. Plus, large railguns are WAY more effective than small rails and will eat away at larger ships, seeing as how they can penetrate nearly 10 light armor blocks whereas a small railgun can't really make it through even 1 or 2 large light armor blocks. Could a battleship in SE be made better? Perhaps. Be you'd also have to take into consideration, that it would have a compliment of fighters with it, as well as realistically being escorted by other cruisers/destroyers with more balanced firepower and aggressiveness. In a real-world situation and what I imagine in SE, is that you would use this as long-range artillery anyways, not risking a head-on fight up close. The railguns and heavy canon/artillery have longer ranges than default missiles and gatling guns, making it where you can fire upon smaller ships before they can scratch you, and a battleship's main foe here and in real-life would be either a fast destroyer/torpedo boat or another heavy battleship.
I have no idea what game this is and have no context at all but uh, Good work!
That's not a battleship,
That's a GPU Destroyer class ship.
Just seeing that intro animation makes me think you use DaVinci
is that an english flag you absolute legend
Using bagpipes was a perfect choice of music!!