I made a dark elf scout (from a video game) and he was wearing a hood - I was amazed how much a "batman decal" added to the D:< expression. Also on the same mini I used the rocky platform and put crystals on it, and colored some areas of the platform with the crystal color. Makes it much more natural
I have found a good use for the heavier gloves and gauntlets. Have it on the one hand only... the 'off-hand' (the weaponless one) and treating it like a shield.
great video, I'm going to start doing this trick with gloves using the prosthesis. I've been having doubts about how to fit covers on clothes, could you make a video explaining how to use covers? The trick you used on Dracula for example was very cool
Depends - are you referring to the base client's layered clothing (aka the over-layer on some chestpieces), or using 2 models to clip two chestpieces into each other?
@@Mr.G7777 It's probably not something I can make a dedicated video on, but I plan on doing some more ground-up tutorials where stuff like that will be included as part of a larger example
The issues you are running into are because Heroforge is 28mm Herouc scale which means that heads, hands and equipment are intentionslly oversized. An issue wuth trying ti correct that is that realistically-sized items are very fragile when printed out.
I made a dark elf scout (from a video game) and he was wearing a hood - I was amazed how much a "batman decal" added to the D:< expression.
Also on the same mini I used the rocky platform and put crystals on it, and colored some areas of the platform with the crystal color. Makes it much more natural
I have found a good use for the heavier gloves and gauntlets. Have it on the one hand only... the 'off-hand' (the weaponless one) and treating it like a shield.
I have been wanting to make either a Frodo or Bilbo Baggins model and this last tip gave me some great advice
Love these videos, always very helpful!!! 👍
great video, I'm going to start doing this trick with gloves using the prosthesis.
I've been having doubts about how to fit covers on clothes, could you make a video explaining how to use covers? The trick you used on Dracula for example was very cool
Depends - are you referring to the base client's layered clothing (aka the over-layer on some chestpieces), or using 2 models to clip two chestpieces into each other?
@@Derfholm
the over-layer on some chestpieces, but it is worth mentioning that using 2 models to clip two chestpieces into each other was very smart
@@Mr.G7777 It's probably not something I can make a dedicated video on, but I plan on doing some more ground-up tutorials where stuff like that will be included as part of a larger example
Thanks for the tips! Definitely using the snow tip today on an old mini I want to remake :D
Turn all colors on a figure to light blue or white, hit that translucent plastic button, you've got ghosts.
This ^
Or if you have a monocolor 3D printer, just use translucent light blue or gray filament.
You’ve got the making of the bright lord
You're amazing!
As a Canadian, I lol'ed hard at the Trudeau comment
I won't ask why someone is watching this old abomination of a video but I'm glad you laughed lmao
@@Derfholm I just found your channel the other day, I've just been letting autoplay run its magic
The issues you are running into are because Heroforge is 28mm Herouc scale which means that heads, hands and equipment are intentionslly oversized. An issue wuth trying ti correct that is that realistically-sized items are very fragile when printed out.
I have to make a ghost knight now
how are you doing that advanced pose hand thing
To be fair, it's not completely inaccurate to consider Hero Forge as a character creation game.