I agree. Her ult should make enemies deal a lot less damage and take more damage from cryo related reactions while also having better cryo application (Mona already has a damage vulnerability debuff so I didn't want to copy her burst and make her irrelevant)
A lv80 C0 qiqi w lv90 flute and a +20 feather and +20 HB circlet and no ATK/ATK% substats can heal enuf to max out the clam bubble. That’s just how overpowered her healing is. Her full power whale lv healing is over twice that of the 2nd best healer when whale/maxed out, Jean, 3x that of Barbara in said full power, 5x that of the 4th best healer, kokomi, and almost 6x that of Bennett who is the 5th best healer. Her HPS is comparable to the rest of the top 4 healers. Altho granted now that I’m thinking of it I haven’t looked at the healing of any healers added since Kuki was released so that cud have changed if the newer healers r better then the previous new 1s.
They simply wont buff a standard unit. they only did it for zhongli because of outrage from the chinese community. dont expect any buffs or nerfs for any characters in this game.
I have always thought Qiqi's lack of energy generation was really thematically interesting, dead things don't get energy. They could go one step further with it thematically by giving her a different condition to use her burst removing the use of energy entirely
I think qiqi was meant to be a co op healer but mihoyo gave up on doing anything with co op long ago back when people still had a hard time in weekly bosses bringing qiqi was the easy never die unit
Nah, she's not meant to be that. If you look at the early game healers, well, you have Barbara (no energy particle generation), Noelle (no energy particle generation), and Qiqi (no energy particle generation). It is just Hoyoverse not knowing what they're doing yet.
@@Axterix13The though process most likely was that these healers can simply use their skill for healing while units like Jean or Bennett requires their burst. It's like dedicated healers vs general support/utility units. This is also why Qiqi is having a bad time in the META because Genshin META isn't about survivability but instead, who deal te most damage. Even now, people use healers because some characters really on the movement of health, friendly fire effects, enemies can keep interrupting sometimes while dealing huge damage or simply taking them just in case.
@@Axterix13I think they thought that if the ability wasn't intended to hit the enemy then it shouldn't generate energy, which was not a good design philosophy.
to be honest, i think the best situation for qiqi is in co-op with the ocean-hued clam set. she's not great when you use her alone, but in a domain? i have yet to join a co-op team with qiqi and have anyone die. she heals better than kokomi in those situations, because sometimes your teammates aren't close enough to the jellyfish. but qiqi? no matter where you are in the domain, she heals you. and i feel like her situation in co-op needs to be acknowledged
used to fight Azdaha in co-op a lot and ironically if there was a Qiqi in the team, at least half of the time she died first :D in an easier domain though she's probably immortal
@@Ali_Fuchsfor me, as a Qiqi main myself, during azhdaha fights, the most common reason for a teammate to die and I am unable to heal them are when they just charged at azhdaha when he was stomping before he changes elements
Problem is Kokomis burst, Barbara, Noelle and Jean does the same. Kokomi is even better in Co Op and her jellyfish is just a nice bonus, you can have almost 100% uptime on her burst meaning exact same healing as QiQi but hydro aplication which is much better for most teams.
honestly while I like the idea of turning her into a cryo dps-healer, I think it would be a lot more interesting if they made her a physical dps. Just because I want them to finally actually do something with that archetype again and also cause Ocean Hued Clam, her best DPS set, deals physical damage. Besides, she wouldn't even be that bad as a physical dps if her attack multipliers weren't so low.
there could be Clorinde Physical, they can do alot of things with Superconduct, I don’t think a simple def debuff is its final form since we have Chevreuse and Nilou as example of great niches, I don’t want another basic aggravate attack-infusion character, we should expect creative kits at this point in the game maybe make the superconduct debuff have stacks, make her team’s cryo aura have stacks(before reactions can remove it, for Cryo resonance’s crit buff)(stacks as in the cryo applied to the enemy), it also gives her more on-field time(fits well with her “duelist” title) and works with aforementioned SC debuff stack
that's an interesting idea, she's already cryo and stacks attack, if her damage was higher she could very well be a defensive on field physical healer and dps driver, I guess similar to Noelle give her some super armor on her skill, a better uptime, some energy generation, and tweak the values of her kit to prioritize offense a bit more and it sounds doable
Her banner art is her releasing ghosts from her body. Her 5* animation is her releasing ghosts from her body. Why not do something with those ghosts, like lets them lock on to enemies and spin around them applying cryo once in a while, which would be really good. Also, reduce burst cost or allow her to generate energy with her skill. Right now, the 4* cryo character, who is also a healer, Charlotte, is an outright better character.
Making this comment before watching the video. I never got the Qiqi hate. I pulled her early and I had her with my party for a long time, quickly replacing Barbara as my healer. Barbara would apply the wet status to the active character and would lock me in the frozen state often due to the abundance of cryo Hilichurls, making her not very fun to use. While I understand that healers are not often needed due to the ease of creating healing food items, the mechanic of a character getting full and becoming unable to receive healing in that way made me prefer just having a healer whose skill I could use to heal my party rather than spending resources. Qiqi's elemental skill applies cryo even when she is off field making her a decent cryo applicator if a better one is unavailable. While her elemental skill does have a pretty long cooldown, it can be shortened with the Sacrificial sword. I often use Keqing due to her relatively short skill cooldown and her maneuverability when exploring, so the superconduct reaction was pretty useful in the early game. What made her even more useful though was the introduction of the Pearl set with the bubble bursting mechanic introduced in Inazuma. The bubble's burst applied damage which seemed to bypass elemental shields, enabling me to fight opponents with suboptimal party compositions. It's possible I may have misunderstood that mechanic, but that is what it looked like to me. With the sacrificial sword and this artifact set, it made combat more comfortable with that additional source of continuous damage whenever I was able to trigger the sacrificial sword's skill. While I probably wasn't dealing huge damage numbers, it was enough to get me through the content which is all I need at the end of the day. There is no competitive aspect like leaderboards for other players to compare themselves to and few incentives for achieving huge damage thresholds aside from shortening your combat time and the occasionally difficult challenge event whose rewards were often not great. At the end of the day, I'm here to have fun and she allowed for that. I tried more optimal party compositions which were likely more efficent, but it wasn't as fun to me. I'd use a couple of skills, work through a prescribed rotation, and the combat would be over. It became mechanical with less variation or player choice if I wanted to be efficient. I have since replaced Qiqi in my main party with her boss Baizhu as I had been saving for him since he was introduced and I was lucky enough to get his second constellation, but she still is a good healer to fall back on in my opinion.
I have another idea to make her work, but it'll be a longer explanation to make. Her identity right now is on a pure supporting role, so I'd make changes that align on that direction: First of all, her normal and charged attacks will heal the characters without needing the E, like Jean does. Second: Her E generates a particle every 1.5s, that way she can provide energy over time, which would be helpful. Burst is kept the same, so now, constellation changes: -C1: Instead of Qiqi gaining energy, when you hit an enemy, you get 3 clear particles (like a Favonius passive). It will trigger once every 5 seconds, having 3 instances of it per burst -C2: Instead of increasing Qiqi's damage, it increases the team's damage by 15% if they're over 50% HP (it establishes a mechanical antithesis to Hu Tao, basically) Last change -> C4: Any enemy marked by her burst will only do physical damage on their attacks (it denies potential reactions afflicted to your characters) What do you guys think?
@@swwl5461 The team was Ayato, Kazuha, Rosaria, Qiqi. I mostly used Qiqi (with sac. sword) for constant Cryo application. Rosaria was able to generate enough particles to where when I needed her burst (which wasn't very often) it was always ready.
@@akifhossain5122 Genshin is afraid of challenging players. Enemies fall to the floor the moment you walk into the room. I'm not that concerned about optimal efficiency.
Tbh as a qiqi main myself when I started qiqi was my rock and she’s carried me all the way to the end and her teams have changed so many times. Tbh the only thing she would need to make her loved is maybe a dot on her marks she hits enemies with or change physical in a whole and upgrade it to deal damage over time like burning but call it bleeding. And her kit isn’t overall that bad because her whole character is she’s a zombie lol why wouldn’t she be able to be unkillable.
Another Qiqi main here, I also think the issue is how bad physical is right now. I use her as a physical dps, with Laiyla as a more reliable cryo applicator, C6 Fischl to make superconduct and Furina to buff Qiqi's NA. I honestly love this team, it's true that i don't get big numbers, but i get a looooot of numbers because her NA are really fast and in other teams she is a really good on field driver. I like the idea of generating energy with her E, but honestly, she is a zombie, not generating energy makes sense.
Because barabra applies hydro to her own self and that is where the risk is active character can get tazer or frozen her skill is useless in an active combat with said also her burst as well
Its weird that people dont play dehya and have fun trashing her while some other people try really hard to make her work and everyone still laugh on them. Are we really playing the same game?
As a Qiqi lover, debuffs would be so incredible. I personally have found building a character whose healing scales from attack to be so much fun and easy to invest in. She was my little tank when the community claimed the game had no tank. She carries my only 5-star weapon and was my first triple-crowned character. She has been in so many parties over the last 3 years, but right now I have her in a team with Wriothesley, Furina, and Fischl and it has given her new life (no pun intended). Option 3 sounds like a lot of fun too, since I have a physical damage Qiqi build anyway and using Furina with a DPS that heals is delicious.
My idfea for a Qiqi buff would be the following: Her A1 passive is changed to: When Qiqi heals a party member, that healing (including overhealing) will be stored up to a maximum (Maybe 10x her ATK or something). When Qiqi uses a charged attack, her stored healing will be released as an AoE Cryo attack in front of her. This would keep her role as a healer the same, while also giving her a unique nuke ability she can occasionally do.
It’s funny I just saw video about clearing the game with only Qiqi i think she’s literally broken or incomplete character like Xinyan were her role isn’t even good enough for comfort play, Xinyan can be saved with future support or arts but Qiqi is very tough without direct boost or adjustments.
Honestly, Qiqi doesn't deserve the hate, and character she's very cute for someone who is considered a zombie and just trying to help those who are wounded, This poor little thing has to do so much for someone who is so small, being apprentice to Bubu pharmacy is one thing, But so much hate because people have been getting her numerous times, while someone like me who has her in C0, Hopefully one day she'll be usable with a crazy new character and she could be at least reliable, like Dehya and Jean with Furina.
I also love Qiqi and have her at C0. She is my main and I use her as a physical dps with Layla wearing tenacity, C6 Fischl and Furina. Physical is not the best on genshin, so it's not the perfect team, but it's my favorite one at the moment. Another good team for her is Beidou (C1 recomended), Fischl (C6 recomended but not needed) and the flex unit (Yelan, Xingqiu, Chongiun, Xiangling, Bennett, etc). Qiqi's NA are really fast so being an on field driver is viable for her. I hope this can be helpful at some extent and good luck getting her in the standard banner ^^
Her biggest problem is lack of energy regeneration. Long CD on her skill is another. These two combined makes her sub par even in Furina teams. Barbara is superior to her because she has the advantage of getting hydro energy from Furina. Barbara can also get the benefit of VV. Barbara will always heal if she attacks. Qiqi has to apply Fortune Preserving Talisman which has a 30 second CD. Everything about her kit is just self sabotage so there is no redeeming her. I have seen her only have two viable teams. Hyperbloom where she uses EM Raiden and double cryo, Fischl, Furina. Usually Kaeya or Rosaria to provide the cryo energy she needs.
The long cool down on her E can be easily circumvented by longer term players with an R5 Sacrificial Sword. Its cooldown lines up nicely with the duration of her E, giving you essentially 100% uptime on it. A lack of energy particles is definitely a problem, as is a lack of cryo application. The two combined means she basically offers nothing to the team besides healing, and plenty of other healers heal enough while offering more.
And not even that "ok" of an option, considering her interruption resistance only lasts 8 seconds. You're better off just bringing a dedicated shielder or an another off-field support in both cases.
Low key, Furina fixed her. Using Qiqi as an on-field dps is pretty damn good. She’s no Kokomi, but for abysses where freeze is viable (like right now), she is quite good. Edit: I don’t want to reply to everyone individually, but it’s worth remembering that although there are other cryo healers with more utility than Qiqi, none of them are as consistent as a dps/Driver as Qiqi is. Qiqi has the most consistent healing among the cryo healers, and gets added benefit from her staying on field. Yes, you can use the other cryo healers, but if you want to use one as an on-field driver/dps, Qiqi’s consistent healing paired with Furina makes her the obvious choice from a damage perspective, especially when you take the Clam and Pale Flame sets into perspective.
I don't think Chichi is getting a buff sadly. She was released with a broken kit, and just won't be fixed. Her "job" is to make every other 5* character look much better in comparison.
I mean Hoyo very rarely directly buffs characters in terms of making their kit better. I think the only example was Zhongli after everyone was outraged at him being underwhelming. Usually they “buff” characters indirectly through other new characters, elemental reactions and resonances (like the anemo buff in 1.6, Hydro resonance change, and addition of dendro), new artifact sets, and sometimes enemies.
@@apleb7605 In that sense she has been buffed by the clam set. However, it's difficult to imagine an "indirect" buff which wouldn't also benefit other healers. So in the end, no matter what, she'd look terrible in comparison. Chichi is the only character in the game that doesn't generate energy, and that does basically nothing. Single-target healing, high downtime on her E, very slow elemental application, uninspiring on field presence, high cost burst that basically doesn't do anything. Along with Alloy, she's basically a three star character. Worst part is that even they "fixed" her, by giving elemental particles with her E, she'd still be terrible.
@@lelouch_zenny Oh no I totally agree, Qiqi is way too underpowered to be a 5 star. I still think that Hoyo made a mistake and switched the rarities of Ninguang and Qiqi. Heck, I think Charlotte, a 4 star cryo healer does a good enough job. I’m just commenting about what you said about Qiqi not getting a buff, in which I’m saying is typically the norm. Also iirc, Barbara doesn’t generate particles on her E either, which is also single target healing. Granted, she has better uptime and is a 4 star which doesn’t help out Qiqi’s case at all.
@@apleb7605 Barbara's Q is a burst team-wide healing. If you need both Hydro application and team-wide healing, Barbara can be pretty good on-field. She can hold thrilling tales of dragon slayers, which by itself already makes her better than QiQi. There is one specific situation where QiQi will be better than Barbara, and that is against enemies that apply Cryo. Getting frozen because of self-applying Hydro feels absolutely miserable. But yeah, while I don't think Barbara is strictly better than Qiqi, I still think on average she's better than Qiqi (Hydro is just that good of an element). In my eyes, Barbara seems like a "budget" healer, but Qiqi seems like a meme. I guess with a properly built clam set Qiqi and Barbara would be on pair. While I don't think Qiqi as a character is better than Noelle (because Noelle can be quite useful as a DPS/healer with the right support), on the vacuum, Qiqi does fill the role of a healer better than Noelle (which also doesn't generate particles).
1) Let her skill generate Cryo particles. At this point, this is a cardinal sin of character design that frankly needs addressed. 2) Let her get some extra ER scaling in her kit. Whether it's extra Healing Bonus per 1% ER, or extra Cryo damage per 1% ER, it really wouldn't matter so long as she can get some value out of building a stat that's needed for her *80 cost burst.* 3) Fontaine Version 3.1 already addressed this, but I feel like it should have been in reverse of what it was. Dockhand's Assistant is actually a pretty good weapon in concept for Qiqi as it gives her stacks she can convert to a buff whenever she heals or is healed, it's just that you never want to use her for Melt and Superconduct damage is cope as shit (and she wouldn't be a good Shatter trigger either since I'm pretty sure she doesn't have a good blunt attack in her arsenal). If she got a weapon like Range Gauge or Prospector's Pike - but as a sword - that could help a ton (21% bonus ATK and 39% damage bonus as a buff is pretty substantial). 4) If not a better damage source, make Qiqi a debuffer. Make it so that enemies marked by her talisman take X% more damage per point of Qiqi's ATK (0.02% might be a good enough number for this). This could make her an inverse Shenhe, since Shenhe gives massive damage buffs based on ATK. She already gets some of that as a constellation, but it's only for ATK which doesn't benefit her at all since she already has enough ways to make a team immortal.
Or without changing her kit at all(like hoyo likes to do), release an artifact set say "2 piece '+18 atk', 4 piece ''when equiping character heals party memebers with normal attack the gain 40% physical dmg bonus for 5 secs stacking up to 4 times". With this she would become a decent sword physical dps with really jo competition. If you then add fiscle, furina + flex you'd have tons of dmg.
The new useless healing set 4pc effect should have been a bigger flat damage increase, but only for the character that heals. That would make it a good option to onfield Baizhu, Charlotte and Qiqi (Not as good for Kokomi bc she can't crit). Something like, if you manage to heal 30k hp in 5 seconds (off field included), you get 5k flat damage for Normal and Charged attacks for 10 seconds, no tics cap. It's only 2x what YunJing gives, but forces you to build for healing and crit, seems fair.
I often design reworks and when I did qiqi I also focused on making her kit and constellations revolve around debuffs as she partially already does that but not nearly as effective and it just seems like a very unique concept that hasnt been properly explored so far (unless you count resist shred but I feel like that is so generalized and most often it stems from the active charater or artifact and not actual mark applied on enemy that causes it)
Tbh qiqis kit works rlly well in co op but unfortunately there is nothing rlly to do in co op😭 if there were co op dungeon raids or smth she would be useful
I would make qiqi niche focused on revival. Shorten the cooldowns a bit and use Vars 2 cooldown reduction idea. Have her generate energy. I would like Qiqi's ice ball to contently fly around the field character like Kaeya's burst does and apply cryo and consistently The ice ball should last longer than the cooldown for the skill. (This also gives her exploration value. as you have a constant ice bridge.) The healing ticks should stay the same. Her E-skill should keep its current effect but also revive a dead character (the one who died most recently and is still dead) at 10% health with a 1-minute cooldown between revivals. In addition to her current burst effects and before her burst cooldown is finished, Qiqi's burst revives any characters who are dead or die during the cool down (even if they die multiple times during said cooldown) are revived automatically at 40% health and all living characters even off-field ones are healed by 40% in addition to the current effects. The revival has a cooldown of 5 min. Her C6 burst should have the same effects as her normal burst but revive and heal all characters (both in single-player and co-op but has a cooldown of 5 minutes) to full health with a cryo shield, while applying cryo to all enemies on the field and marking them with talismans, applying 15% resistance shred to marked enemies, giving all revived characters 50% energy, and healed characters 25% more energy. Qiqi will be the broken OP unit you use when you need your characters to continuously come back from the dead.
Thought of a way to make Shenhe "Lore Accurate" (Thoughts after reading it please?) Icon above her head appears as a Broken Pair of Red Threads Turning Silver, Her eyes will glow Ominously Silver, & her facial expression will also appear more "Homicidally Deranged," & Laughing manically. SEETHING RED STATE. (Mechanic) IF Shenhe's Health falls below 35%HP" Seething Red State" . Buffs: Shenhe's Atk speed is increased by 12%, & will Increase by 1.5% every 1.s. for 12.s. Shenhe's Movement Speed Increases if she is surrounded by 2 or more enemies, striking an enemy while moving, will gain 1 stack increasing her Movement speed by 5% Max 10x. While Shenhe is in the Seething Red State she has 30% Interrupt Resistance Shenhe gains a Powerful sweeping strike at the end of her Normal combo, Dealing an AoE Stun. At the end of the Seething Red State's 12.s. duration all buffs are removed and Shenhe is healed up to 70% of her Max HP. This is indicated by a "Repaired Red Thread" and a slightly confused "Bewildered expression on Shenhe's face, her eyes will also return to "Normal." Shenhe can trigger Broken Pair of Red Threads Once every 24.s. So Thoughts?
Honestly being one of the ONLY Qiqi mains (She's lots of fun especially with Furina now) but she DOES badly needs buffs to become better. I hope she get it, but I'm not holding my breath.
we really need more sources of cooldown reduction to make Qiqi at least decent in single-player content. 30s cooldown is krazy!!! The only thing keeping Qiqi relevant in combat is how OP she is in Co-op. If you have a Qiqi on your Co-op team and still die, then... uhh... *skill issue*
Let's be real though. Mihoyo won't ever fix any old character no matter how bad they are. Making an assumption here so take it with a pinch of salt, but I believe that if there's no earning to be seen, Mihoyo won't waste their time on it. Fixing and balancing old character to please the community who complains about how bad and useless some characters feels like around their competiotion, won't earn them anything, especially if we're talking about standard banner characters. The only character they ran to fix was Zhongli back in the day, after that they've never done anything to revamp anything. Dehya, despite the outrage has been left as a huge disappointment in any way shape or form. Xinyan is still the worst 4 star character, but they could improve her by releasing a character that is even worse. And Qiqi... welp. Even Geo would need a complete overhaul to make it viable and not a niche, and physical too! What's the point in releasing 5 star Geo element characters if Geo sucks ass when it comes to remove elemental shields? What's the point in Eula if physical has the same issues? Yes Eula, you can deal massive amount of physical damage and I'm proud of you, but... an elemental shield is all it takes to negate all of your strenghts unless you have a full elemental team support that does most of the job for you. Quite sad if I can be honest. I love my Itto team, loved Eula, but damn Hoyoverse really doesn't care about giving love to a mechanic THEY put in the game to begin with. At that point just don't, why bother? Anyway all of this paragraph just to say: Hoyo won't fix anything/anyone. If they do I'll be stunned and happy about it, but I wouldn't bet on it. It's good to have dreams though.
They found a solution of buffing characters without touching them: artifacts and introducing other characters who synergize with them. So a Qiqi fix is possible, but it will be indirect.
@@Gnidel True, for them that is a perfect solution. You want to use that character? Better pull for this other character we're going to release which will make everything work out, *wink* *wink* pay us more money though *wink*. Artifacts are also a decent way, but regarding Qiqi I doubt that would solve her major issue. My opinion here, but 30 seconds cooldown on her skill? Come on man... that's absurd. Also it will never redeem Geo or Physical damage issues, unless they pull out another paid solution to resolve a problem they've installed in the first place, out of their asses. I'm quite curious to know what the new artifacts will be about though, won't lie. Despite the artifact system being absolutely atrocious even with the introduction of strongboxes.
What if her talisman gives energy to the character who attacks it at certain intervals, would fix her energy problems and do something else but heal for the rest of the team.
What I imagine for a Qiqi rework is that she will be a physical dmg support. Every enemies marked by her talisman will have their phy res decrease by a significant amount. also when an opponent marked by talisman is hit by a physical dmg or physical attack, 30% of that physical dmg will be dealt to all enemies marked with the talisman. so basically she will be a niche eula support that heals and makes a better physical dmg aoe esque support for physical dps. this will also help Eula quite a bit against teleporting enemies. and sure give her a better energy regen
She is Charlotte's little sister, a cryo healer based on attack, except Charlotte does it better. She needs to become better than Charlotte which means more utility or damage. She absolutely needs her elemental skill cooldown cut down in half so she can make it permanent, particules generation on her elemental skill to provide something for herself and the team, and either utility by increasing the damage taken by the enemies touched by her ball, or damage by adding a clam effect to her herald of frost dealing damage based on the healing done when it disappears.
Her normal attack string comes out very quickly. If she had cryo infusion, partnering her with a Hydro applier could be a nice permanent freeze to heal allies before switching back to your main damage dealers.
Going to be honest, Qiqi was in the first high level team I was able to put together that did anything. Admittedly, that team was Elec trav, Qiqi, Kokomi, and Noelle, as to why this team see your own video on the artifact system. It relied mostly on using ocean hued clam on both Qiqi and Kokomi as the only real big number in the team when Noelle's burst was down. Otherwise, Traveler was there to throw talismans to battery Noelle, Kokomi was doing kokomi things, and when traveler's burst was active Qiqi drove superconduct damage. I'm an arthritic player so dodging with low defense or sustain really isn't much of an option. While healers do little damage, dead teams deal no damage, and I was done with mitachurls in Inazuma.
imagine if they put lore wise revamp on her, either her burst got more damage or her swings are op after burst since the reason why her kit is limited is because most her adepti powers are sealed
I enjoy her near invincibility when marking her target. I've got C4 Qiqi and main her from time to time with an XQ, RS, and YL team. I would abandon her completely if she were changed from Ultimate Healer to some sort of half-ass debuffer, and would be pretty salty about the change. No thank you. Her biggest problem is actually her pathetic attack range on normal attacks and the clam set capping out at 30k making her over-healing STILL too high to weaponize.
What I was thinking for characters in the long term is if they release talent packages per region or even new talents that can be unlocked by challenging domains with a certain challenge in mind or even as a drop or reward from some content like an event or bosses. In the packages you could have X amount talents, would be 1 if a drop, and you go to a seven statue and swap out a talent (characters only have 2 passives from asc) with one you have just received and that talent cannot be used on another character until it is unslotted from the character it is equiped with. This implies no duplicate talents. Could be generic or restricted to certain characters that can equip them, whether it be weapon or element. After recently staggering an enemy, that enemy takes 1 sec additional time before they begin recovering from stagger and (if using claymore) takes 15% extra damage for next 2.5secs. When an enemy is defeated, the character that defeated the enemy gains or maybe the active character gains atk speed 10% and 10% atk and is lost when switching characters. After breaking an enemy shield gain 30% shield strength of the enemy shield element Increase headshot/weakpoint damage by 25% and distance before arrows lose height by 15% (fly straight for longer) Lowers plunge and increases consecutive normal attacks or consecutive normal attacks and increases plunge or one of the two for charge attacks as well. I'm sure someone could think of some better passives or even a better idea of how to implement something that doesn't involve direct buffing to character statistics. This way it allow 'reworks' without replacing content but adding to it, if they replace parts/content of a character they can be sued due to changing something people are spending money for, but if they can return to the old content without issue then they are still getting what they originally paid for... with more value. Also expands player freedom in team building in increasing a character's potentional, for both new and old, over Hoyo shipping a character and walking away to work on the equivalent of the next new shiny and sparkly pokemon to wow the playerbase, which incentivizes forget the old and only think of the new. And yes I know gacha game and Hoyo desires money first just like any company or studio.
To be fair, if we were to double down on the healing prospect of her skill, we could make her regenerate energy at the end of her skill, upon which, she would grant a certain amount of energy depending on how much HP she was able to give (clam set, but built-in, basically), but I can't tell you what should be the maximum, 8 might only seem fine for me. As for the Talisman... what not make it apply Cryo after an attack is dealt? You can even keep the whole debuff effect, with reduced ATK and DEF, to apply plenty of pressure on it. Would also make applying Superconduct or Freeze much faster. Y'know, i kinda wish the one piece artefact could genuinely affect a specific element. Could be small buff, could be a way for unit that use those to actually use it more effectively. Idk, just me probably
Honest a good fix for her is to let the marks that she places on enemies to apply cryo with them and she would be great. Nothing else would need to change and she would get infinitely better. also energy with her skill cause wtf why.
Id make a new artifact set, for every 10kHp healed (including overheals), reduce the on field character's elemental skill and burst cooldowns by 1 second.
Fot your second option, I think an A1 passive of Qiqi's skill cooldown is reduced by 3-5 seconds every-time an enemy gains 10 stacks for a maximum of 3 times every 15 seconds could be really useful for her. It gives you more options and can make her more consistent like you said in your first idea. What do you think Vars? I also think that for her burst, instead of giving a cryo shred to enemies who already have 10 stacks, making her overlap with Shenhe in that aspect, you could make it so that the duration of her debuff is extended for 10 or 15 seconds. I also think that the bust could go down to 60 or 70 energy and the cooldown going to 17 or 18 seconds. Just my take. For cons, I think her C6 could be something like whenever she uses her burst, all enemies in the AoE also gain an all element shred of 15% and it heals all party members for 25% of their own max HP.
Make her mark heal units who deal damageto the marked enemy even if those units are not on the field (and maybe restore 2 energy to them each time it happens) She'd be instant top tier unit in Furina teams by healing everyone with near full uptime without having to spend swap to each unit separately. (She already is great if you pick her as the on field driver, but she is quite a bit less convenient if you have a different on field unit, especially if they can't be swapped out during their uptime)
I've been a Qiqi main for years, and I don't think she needs to be changed. Clam buffed her a ton and so did Dendro with hyper-fridge. Albeit that being her only real good team, it is very strong. I've been 36-starring abyss with on-field physical Qiqi for a long time, and in dense aoe situations like rifthound chambers, she actually contributes more damage than anyone else, hyperblooms included.
I really wish Genshin was actually interesting in post release balance changes. I mean i get it, this way people know exactly what they are spending money on and they have done to date a fanastic job buffing some characters in other ways. Kuki/Thoma/Jean so many characters have been buffed by new sets and other characters. Which for the record is WAY more than you would have expected from other game developers. But there are a few like Qiqi for whom this is really the only way forward.
I turned my Qiqi into a phy dps since her healing is so good you don't really need to build her with healing in mind and loving it. But how I would make her work for others is that the talisman you apply on enemies when attacking debuff them , it could be def or element shred or both. Her skill can still heal, knock the cd by at least half and give it energy regeneration . And her ult I want it to be somewhat you hear in her lore where she tap into the adepti power and become a powerhouse, she would still mark enemies with the talismans and provide heals but she could be a monster dps.
Saying that Dehya is better than Qiqi is crazy. No, Furina didn't "fix" Dehya. Good Dehya's teams arent Dehya teams they are teams with Dehya in it because her damage contribution is less then 10%. Qiqi has teamwide healing and just because of that she can work with Furina better than Dehya can.
I think the debuffer idea is good and can be implemented in a way that doesn't get rid of her current kit. We already have a mechanic that keeps track of overhealing in the game so it could be used on her kit to convert the heal you can't use into something E: it regenerates energy on activation and if it overheals it gives DEF reduction based on the amount(caping on 30%) Ult: It does the same it does now but it also resets her E and her E also gives Cryo RES reduction in the same amount(30% of both is probably a bit too crazy,but it is a theorical kit,not something the devs would realistically code into the game)
Just give her Clam (atk/phys/crit) and Aquila, pair her up with Furina, Rosaria and Ei, and voila. Solves her energy problems, utilises her massive healing potential offensively, gives her lots of field time and makes her the star of the show.
That's my exact build and my team is Furina, Wriothesley, and Fischl which while not exactly the same is similar in its own way, I definitely have to try that team build. She's an absolute freaking blast when built that way.
Since the start of the game I always believe that there will be a level pass 90, a 7th ascension plus new talent same with abyss floors 14 and 15. And that update will improve the kits of less usable units.
The thing about qiqi is that her skill lasts for a long time with periodic cryo application meaning you can have her apply cryo for a powerful reaction, (like how dehya’s skill can proc burgeon in a neuv comp)unfortunately for her cryo has no meaningful reaction that could utilize this. Randomly freeze an enemy for a melts? Vaporize exists
I really like the second one approach. But, There is now way on earth that Hoyo will make such overhaul for an existing character and it kinda sad. Anyway, idea is amazing. Only after this vid, in around 3 yrs in Genshin i realized that there is no dedicated de-buff character
And i cannot stress this enough, that i got two days about QiQi with one serious analitics from Vars and another about how difficult it is to beat the Game using only QiQi. Who would have thought that.
Imo id prefer to have her as is but with some changes like you talked about in the first option, while having the third option as a close second. The first one is the least game breaking while she still gets enough value to build and use her in your teams. The third one will lowkey make her a healing Ayaka which might be as insane as it sounds
Honestly I really want to like option 1. more, improving things about Qiqi's kit while making it similar would still be good for the most part but yeah if I where to like change her I'd say make her Skill 100% up-time with that regen per hit and just simply reduce her burst cost by 20, she's probably the only instance of a character that hasn't been useful at all and if she had these quality of life changes I wouldn't mind it
Your idea to freeze enemies even without hydro application is excellent. You can get around this game rule breaking by making them get petrified instead, like Zhongli's burst.
I think just reworking her cons would fix her plenty. Your idea with herald spinning with basics is good and should be bakef into c1 along with the current c1. c2 should also infuse her basic with cryo when herald is up. c4 should make enemies take more dmg like monas ult as long as the mark is up (20%) instead of reducing enemy atk by 20% c6 should honestly be basekit and she should get a new c6. Maybe make the mark do something when you kill a marked enemy, explode with cryo or spawn a herald that seeks out enemies w/e as her c6.
With a clam set and all ATK artifact build she can be extremely useful for domains. Especially the domain in Inazuman for talent materials where you have to fight the two giant samurais with insane damage and health. You know the one, the one with the two electro orbs that can do a lot of damage and those annoying cryo bomb ads
i mean we were pretty close in upping her dmg with the new healing set,but the issue here is the 6 sec timer restriction it has,if it would go off everytime you reach the maximum amount she would have benefited a good chunk from that but alas.
I took Qiqi into the Raiden Shogun boss fight the other day, 2 team mates died so I popped her burst and they were so shocked when they came back to life, it was magical.
I really love the 2nd option to de-buffing the enemy but I dont think hoyo will do it , first option- that we can hope for. She was my first 5 star and my profile pic in genshin even to this day ,all i ask for is make her a cryo battery even better add a passive like 'soul devourer' - instead of cryo particles she generate Clear particles which helps to battery everyone in the team , I know its a pipe dream 🤧 what can I say I just want to run around like qiqi in genshin.
I thought about giving her 2 things, generate energy particles and making her heal actually lifesteal. She would be the only character that can do that giving her skill able to mark 1 enemy and her burst marking all nearby enemies. Those that r marked will lost their health for the exact number that a character gets healed. Which will be good for characters like Dehya who need to be hit to get buffed. Zombies steal life and since she is heal focused y not steal other creatures life points. It would make her niche but not broken. What do yall think
Ngl, alot of the comments saying shes good as is are on copium, its not about settling for whats good enough. The biggest point is that hoyoverse doesnt care because ppl think "its good enough" to make any changes, where qiqi is legit worse than many 4*s. Had people not riot about zhongli, zhongli would be at the bottom of the tierlists today too.
I'd rather buff her as is. Completely changing a character's role would be jarring for those that use her already. I'd say just have enemies that are marked get 30% def shred, make her generate energy particles, while Herald of Frost is active give the active character interrupt resistance, have it so that Herald of Frost healing is procced by any character doing damage, and make her C6 give revived allies buffs to their atk, atk speed, and def for 10 seconds.
there is a way to fix her kit, that fits her aestetics too, use her with an r5 sacrifical sword, gives her 100% uptime, gives her the er she needs if you also add an er sands, with that you also have the uptime on her burst now, she still heals so much that you can still maximize clam, but i doubt many people care to optimize her, the only char that truly wants her right now is razor or an add in as driver for bloom variations with thoma/raiden, hope we get a 5* that synergizes better with her in the future
Qiqi’s kit can already mostly be supplemented as main dps if you have her c1 sacraficial sword and chongyun, they fix a lot of her issues. And then furina actually benefits off of the 1 thing she does really really well. She also loves the clam artifact set tho with furina just giving flat out dmg bonus I wonder if the new upcoming set would be better or worse on her. Qiqi is in the same boat as barbara where her talents and constellations want her to be a main dps or at least sub dps. When it comes to teams qiqi chongyun furina and a flex between shenhe/yelan is what I think works best. Aloy is supplemented in a similar way to qiqi bc of her long skill cd she loves sac bow and chongyun and also sucrose.
Something Genshin really needs is a solid debuffer character. Also, something entirely unrelated, but we need a DPS who (like Kokomi) has -100% CR and scales off having the least amount of crit. I just think Kokomi’s passive is such a cool idea for a DPS.
Maybe fuse case 1 and 2 : keep her healer role while adding some debuffing and energy efficiency could work well Like, decreasing cryo resistance when the skill hits would help either Reverse Melt or Freeze comps while preserving other cryo units relevant. The C1 could be a talent, maybe added to Ascension 1 passive, or make the passive also gaining energy when triggering a reaction. C1 could add a cryo res or DEF down too, meaning doing ult and then using the skill would be more important (if we keep cooldowns as they are) On the cooldown thing, I think it has to be either of the two who needs to be changed to have 100% uptime. Why not changing the ascension 2 to '' Hitting an enemy with a Talisman can increase its duration, stackable X times. '' it could be triggered by Qiqi to keep her on-field role, or have it work only when her skill is active, but triggers with any active character There's so much I think the devs can do to keep Qiqi viable while keeping the most of her kit as it is currently.
I doubt her kit will be changed in any way, but perhaps she, as well as other standard 5* characters, can get a 5* weapon custom made for her to fix some of her issues, like giving her more particle generation based on her healing, as well as maybe reducing her skill cooldown based on her own personal healing as well. Give it a low base attack so Bennett can't abuse it and give it healing bonus% as a secondary stat.
As someone who has legitimately used her in many teams, I'd love her to be able to debuff enemies, and it's the only change I could see Hoyoverse doing, as they're not fond of changing characters too much.
Most ironic thing about Qiqi is that she was made immediately irrelevant by Barbara, a free starting unit. Barbara has great healing AND even the same C6 that Qiqi has.
their c6's differ in the fact Barbara can only revive 1 person in 15 minutes while qiqi can resurrect the entire party BUT only in coop so her c6 is useless solo
@@ObviOneKenobiIm pretty sure she can revive the whole party solo as well, it’s just not that useful cause you need the whole party to die first. And she only revives them with half their health
Actually no as barbara wets yourself. Qiqi is far superior in domains that have bunch of cryo or electro enemies compared to barbara and she can break electro and hydro shields rather quickly being a cryo unit. Also, barbara scales on HP which means she need to be Lv90 to be optimal. Qiqi can be Lv70 and still do around 95% of her heal potential due to weapon scaling, which is far cheaper to build at the practical level. Someone said people don't want Qiqi for now just because monsters in the abyss are too weak offensively. The most effective use of her is actually tank type (she has the second highest defense stat out of all characters, just below Itto) with obscenely high defense, decent attack, and a bit critical% to utilize Favonius Sword. The abyss is not powerful enough for her to be used.
When you mentioned changing her role entirely, I was ready for you to change her element into Pyro, as we currently don't have a Dedicated Pyro Healer (I think). Bennett can fall under the role, but given that people consider his C6 the worst constellation and tht he only heals to 70%, it'd be worth it to have a character like Qiqi around to be Pyro who pushes Bennett away with her heals while offering an idea that you had where her Cryo ball only hits with NA. That'd practically make her a slower but more heal efficient Pyro Xingqiu.
Having not yet recieved lvl 15 talents and level 100. We could see an extra passive or an passive upgrade. So it would be possible for a debuff be incorporated into the talisman seal. Personally, a normal attack shred would be nice.
whats more likely to happen is for us to get another unit who makes qiqi better somehow, like a charicter who deals more dammage the more healing they get but it only effects the onfeild character. this is probebly flawed but its the first idea i thought of
I definitely liked the idea of reducing her skill cooldown on subsequent hits to help her with skill uptime, and maybe giving her skill an energy recharge effect. She'd be kinda like the cryo and skill based version of Dori then. A debuffer would be really cool too. I like how much thought you put into how that kind of a kit might work! It's fun to dream... As for the current state of things, Qiqi (pale flame set, black sword) + Beidou + Yun Jin + Mika is kind of hilarious The individual numbers aren't exactly massive but she attacks SO FAST and sends out Beidou's burst attacks so rapidly that she essentially becomes an electrifying, superconducting, human (zombie) blender XD
my take on improving her kit: since the only thing she does is heal, they should make her convert overheals into energy, at least only for her
Personally I'd say just reduce her cool down and give her more energy generation.
Which would basically make her cryo Dori, still really damn bad for a 5 star but its something.
This is brilliant.
I agree. Her ult should make enemies deal a lot less damage and take more damage from cryo related reactions while also having better cryo application (Mona already has a damage vulnerability debuff so I didn't want to copy her burst and make her irrelevant)
A lv80 C0 qiqi w lv90 flute and a +20 feather and +20 HB circlet and no ATK/ATK% substats can heal enuf to max out the clam bubble. That’s just how overpowered her healing is. Her full power whale lv healing is over twice that of the 2nd best healer when whale/maxed out, Jean, 3x that of Barbara in said full power, 5x that of the 4th best healer, kokomi, and almost 6x that of Bennett who is the 5th best healer. Her HPS is comparable to the rest of the top 4 healers. Altho granted now that I’m thinking of it I haven’t looked at the healing of any healers added since Kuki was released so that cud have changed if the newer healers r better then the previous new 1s.
I really like the idea of turning her into a Debuffer, it makes her stand out compared to buffers.
Plus, zombies are known for applying debuffs, so it would make sense.
That's fair, but the point is that she won't bring much to your team
Heck, a four star like Charlotte or even Diona brings more
@@akifhossain5122 That’s why this video exists? To give Qiqi a niche?
I mean she's a debuffer to my team. It provide absolutey nothing to the point it become a debuffer
They simply wont buff a standard unit. they only did it for zhongli because of outrage from the chinese community. dont expect any buffs or nerfs for any characters in this game.
I have always thought Qiqi's lack of energy generation was really thematically interesting, dead things don't get energy. They could go one step further with it thematically by giving her a different condition to use her burst removing the use of energy entirely
Maybe upon activating her skill, a portion of her HP would be sacrificed to be turned into energy, and her burst would be to heal her back up
I think a cool way of doing it would be to make it so she has to heal a certain amount before using it
Yeah, but Noelle and Barbara don't make particles either
Was thinking the same thing, she is a “zombie” so no energy to speak of, but of course Mihoyo took that concept way to far, every character needs ER!
@@jamesxu2224 Bloom Barbara works and produces a lot especially with Nahida and Nilou
I think qiqi was meant to be a co op healer but mihoyo gave up on doing anything with co op long ago back when people still had a hard time in weekly bosses bringing qiqi was the easy never die unit
That would actually make so much sense sadge🥲
Nah, she's not meant to be that. If you look at the early game healers, well, you have Barbara (no energy particle generation), Noelle (no energy particle generation), and Qiqi (no energy particle generation). It is just Hoyoverse not knowing what they're doing yet.
@@Axterix13The though process most likely was that these healers can simply use their skill for healing while units like Jean or Bennett requires their burst. It's like dedicated healers vs general support/utility units. This is also why Qiqi is having a bad time in the META because Genshin META isn't about survivability but instead, who deal te most damage. Even now, people use healers because some characters really on the movement of health, friendly fire effects, enemies can keep interrupting sometimes while dealing huge damage or simply taking them just in case.
@@adam.n-steve Its why Meta is just just...never good.
@@Axterix13I think they thought that if the ability wasn't intended to hit the enemy then it shouldn't generate energy, which was not a good design philosophy.
to be honest, i think the best situation for qiqi is in co-op with the ocean-hued clam set. she's not great when you use her alone, but in a domain? i have yet to join a co-op team with qiqi and have anyone die.
she heals better than kokomi in those situations, because sometimes your teammates aren't close enough to the jellyfish. but qiqi? no matter where you are in the domain, she heals you. and i feel like her situation in co-op needs to be acknowledged
used to fight Azdaha in co-op a lot and ironically if there was a Qiqi in the team, at least half of the time she died first :D in an easier domain though she's probably immortal
jean also heals everyone in co op pretty decently... and shes not bad at all. qiqi should not be a 5 star and this copium...
@@Ali_Fuchsfor me, as a Qiqi main myself, during azhdaha fights, the most common reason for a teammate to die and I am unable to heal them are when they just charged at azhdaha when he was stomping before he changes elements
@@Ali_Fuchsmakes sense since no shield, but I don’t think she needs an easier boss just not one requiring shields.
Problem is Kokomis burst, Barbara, Noelle and Jean does the same.
Kokomi is even better in Co Op and her jellyfish is just a nice bonus, you can have almost 100% uptime on her burst meaning exact same healing as QiQi but hydro aplication which is much better for most teams.
honestly while I like the idea of turning her into a cryo dps-healer, I think it would be a lot more interesting if they made her a physical dps. Just because I want them to finally actually do something with that archetype again and also cause Ocean Hued Clam, her best DPS set, deals physical damage. Besides, she wouldn't even be that bad as a physical dps if her attack multipliers weren't so low.
there could be Clorinde Physical, they can do alot of things with Superconduct, I don’t think a simple def debuff is its final form since we have Chevreuse and Nilou as example of great niches, I don’t want another basic aggravate attack-infusion character, we should expect creative kits at this point in the game
maybe make the superconduct debuff have stacks, make her team’s cryo aura have stacks(before reactions can remove it, for Cryo resonance’s crit buff)(stacks as in the cryo applied to the enemy), it also gives her more on-field time(fits well with her “duelist” title) and works with aforementioned SC debuff stack
Yep this is her realistic option. We probably won't see it until Scheznya when *huffs copium* they focus on physical damage
that's an interesting idea, she's already cryo and stacks attack, if her damage was higher she could very well be a defensive on field physical healer and dps driver, I guess similar to Noelle
give her some super armor on her skill, a better uptime, some energy generation, and tweak the values of her kit to prioritize offense a bit more and it sounds doable
Her banner art is her releasing ghosts from her body. Her 5* animation is her releasing ghosts from her body. Why not do something with those ghosts, like lets them lock on to enemies and spin around them applying cryo once in a while, which would be really good. Also, reduce burst cost or allow her to generate energy with her skill.
Right now, the 4* cryo character, who is also a healer, Charlotte, is an outright better character.
Making this comment before watching the video.
I never got the Qiqi hate. I pulled her early and I had her with my party for a long time, quickly replacing Barbara as my healer. Barbara would apply the wet status to the active character and would lock me in the frozen state often due to the abundance of cryo Hilichurls, making her not very fun to use.
While I understand that healers are not often needed due to the ease of creating healing food items, the mechanic of a character getting full and becoming unable to receive healing in that way made me prefer just having a healer whose skill I could use to heal my party rather than spending resources.
Qiqi's elemental skill applies cryo even when she is off field making her a decent cryo applicator if a better one is unavailable. While her elemental skill does have a pretty long cooldown, it can be shortened with the Sacrificial sword. I often use Keqing due to her relatively short skill cooldown and her maneuverability when exploring, so the superconduct reaction was pretty useful in the early game.
What made her even more useful though was the introduction of the Pearl set with the bubble bursting mechanic introduced in Inazuma. The bubble's burst applied damage which seemed to bypass elemental shields, enabling me to fight opponents with suboptimal party compositions. It's possible I may have misunderstood that mechanic, but that is what it looked like to me. With the sacrificial sword and this artifact set, it made combat more comfortable with that additional source of continuous damage whenever I was able to trigger the sacrificial sword's skill.
While I probably wasn't dealing huge damage numbers, it was enough to get me through the content which is all I need at the end of the day. There is no competitive aspect like leaderboards for other players to compare themselves to and few incentives for achieving huge damage thresholds aside from shortening your combat time and the occasionally difficult challenge event whose rewards were often not great. At the end of the day, I'm here to have fun and she allowed for that. I tried more optimal party compositions which were likely more efficent, but it wasn't as fun to me. I'd use a couple of skills, work through a prescribed rotation, and the combat would be over. It became mechanical with less variation or player choice if I wanted to be efficient.
I have since replaced Qiqi in my main party with her boss Baizhu as I had been saving for him since he was introduced and I was lucky enough to get his second constellation, but she still is a good healer to fall back on in my opinion.
I have another idea to make her work, but it'll be a longer explanation to make.
Her identity right now is on a pure supporting role, so I'd make changes that align on that direction:
First of all, her normal and charged attacks will heal the characters without needing the E, like Jean does.
Second: Her E generates a particle every 1.5s, that way she can provide energy over time, which would be helpful.
Burst is kept the same, so now, constellation changes:
-C1: Instead of Qiqi gaining energy, when you hit an enemy, you get 3 clear particles (like a Favonius passive). It will trigger once every 5 seconds, having 3 instances of it per burst
-C2: Instead of increasing Qiqi's damage, it increases the team's damage by 15% if they're over 50% HP (it establishes a mechanical antithesis to Hu Tao, basically)
Last change -> C4: Any enemy marked by her burst will only do physical damage on their attacks (it denies potential reactions afflicted to your characters)
What do you guys think?
I honestly found her to work pretty well in an Ayato freeze team
how about the energy
@@swwl5461 The team was Ayato, Kazuha, Rosaria, Qiqi. I mostly used Qiqi (with sac. sword) for constant Cryo application. Rosaria was able to generate enough particles to where when I needed her burst (which wasn't very often) it was always ready.
That's fair, but the point is that she won't bring much to your team
Heck, a four star like Charlotte or even Diona brings more
That's fair, but the point is that she won't bring much to your team
Heck, a four star like Charlotte or even Diona brings more
@@akifhossain5122 Genshin is afraid of challenging players. Enemies fall to the floor the moment you walk into the room. I'm not that concerned about optimal efficiency.
If you bring Keqing you bring Fischl as a battery. If you bring Eula you bring Qiqi as a battery 💀
Tbh as a qiqi main myself when I started qiqi was my rock and she’s carried me all the way to the end and her teams have changed so many times. Tbh the only thing she would need to make her loved is maybe a dot on her marks she hits enemies with or change physical in a whole and upgrade it to deal damage over time like burning but call it bleeding. And her kit isn’t overall that bad because her whole character is she’s a zombie lol why wouldn’t she be able to be unkillable.
Another Qiqi main here, I also think the issue is how bad physical is right now. I use her as a physical dps, with Laiyla as a more reliable cryo applicator, C6 Fischl to make superconduct and Furina to buff Qiqi's NA. I honestly love this team, it's true that i don't get big numbers, but i get a looooot of numbers because her NA are really fast and in other teams she is a really good on field driver. I like the idea of generating energy with her E, but honestly, she is a zombie, not generating energy makes sense.
2:38 WHY DOES EVERYONE FORGET ABOUT BARBARA? She can also heal the whole party when her skill is ative via normal or charged attacks...
Because barabra applies hydro to her own self and that is where the risk is active character can get tazer or frozen her skill is useless in an active combat with said also her burst as well
i honestly love the idea of making her a universal debuffer for enemies with the marks, it give her usefullness outside of 1 element or 1 reaction
Its weird that people dont play dehya and have fun trashing her while some other people try really hard to make her work and everyone still laugh on them. Are we really playing the same game?
As a Qiqi lover, debuffs would be so incredible. I personally have found building a character whose healing scales from attack to be so much fun and easy to invest in. She was my little tank when the community claimed the game had no tank. She carries my only 5-star weapon and was my first triple-crowned character. She has been in so many parties over the last 3 years, but right now I have her in a team with Wriothesley, Furina, and Fischl and it has given her new life (no pun intended). Option 3 sounds like a lot of fun too, since I have a physical damage Qiqi build anyway and using Furina with a DPS that heals is delicious.
My idfea for a Qiqi buff would be the following:
Her A1 passive is changed to: When Qiqi heals a party member, that healing (including overhealing) will be stored up to a maximum (Maybe 10x her ATK or something).
When Qiqi uses a charged attack, her stored healing will be released as an AoE Cryo attack in front of her.
This would keep her role as a healer the same, while also giving her a unique nuke ability she can occasionally do.
Damn thats a 1000% of ATK. Thats a hell of a nuke if you ask me.
It’s funny I just saw video about clearing the game with only Qiqi i think she’s literally broken or incomplete character like Xinyan were her role isn’t even good enough for comfort play, Xinyan can be saved with future support or arts but Qiqi is very tough without direct boost or adjustments.
Honestly, Qiqi doesn't deserve the hate, and character she's very cute for someone who is considered a zombie and just trying to help those who are wounded, This poor little thing has to do so much for someone who is so small, being apprentice to Bubu pharmacy is one thing, But so much hate because people have been getting her numerous times, while someone like me who has her in C0, Hopefully one day she'll be usable with a crazy new character and she could be at least reliable, like Dehya and Jean with Furina.
I also love Qiqi and have her at C0. She is my main and I use her as a physical dps with Layla wearing tenacity, C6 Fischl and Furina. Physical is not the best on genshin, so it's not the perfect team, but it's my favorite one at the moment. Another good team for her is Beidou (C1 recomended), Fischl (C6 recomended but not needed) and the flex unit (Yelan, Xingqiu, Chongiun, Xiangling, Bennett, etc). Qiqi's NA are really fast so being an on field driver is viable for her. I hope this can be helpful at some extent and good luck getting her in the standard banner ^^
Her biggest problem is lack of energy regeneration. Long CD on her skill is another. These two combined makes her sub par even in Furina teams. Barbara is superior to her because she has the advantage of getting hydro energy from Furina. Barbara can also get the benefit of VV. Barbara will always heal if she attacks. Qiqi has to apply Fortune Preserving Talisman which has a 30 second CD. Everything about her kit is just self sabotage so there is no redeeming her.
I have seen her only have two viable teams. Hyperbloom where she uses EM Raiden and double cryo, Fischl, Furina. Usually Kaeya or Rosaria to provide the cryo energy she needs.
The long cool down on her E can be easily circumvented by longer term players with an R5 Sacrificial Sword. Its cooldown lines up nicely with the duration of her E, giving you essentially 100% uptime on it.
A lack of energy particles is definitely a problem, as is a lack of cryo application. The two combined means she basically offers nothing to the team besides healing, and plenty of other healers heal enough while offering more.
0:15 I dont think dehya got better with furina. She's just an "ok" option in a few teams with lyney or neuvillette to provide interruption resistance.
And not even that "ok" of an option, considering her interruption resistance only lasts 8 seconds. You're better off just bringing a dedicated shielder or an another off-field support in both cases.
She _did_ get better. Instead of the dumpster fire she was, she's now just mediocre.
As someone who has been playing since 1.1 and has never gotten a qiqi it’s always fun to see the community talk about her.
Low key, Furina fixed her. Using Qiqi as an on-field dps is pretty damn good. She’s no Kokomi, but for abysses where freeze is viable (like right now), she is quite good.
Edit: I don’t want to reply to everyone individually, but it’s worth remembering that although there are other cryo healers with more utility than Qiqi, none of them are as consistent as a dps/Driver as Qiqi is. Qiqi has the most consistent healing among the cryo healers, and gets added benefit from her staying on field. Yes, you can use the other cryo healers, but if you want to use one as an on-field driver/dps, Qiqi’s consistent healing paired with Furina makes her the obvious choice from a damage perspective, especially when you take the Clam and Pale Flame sets into perspective.
still without c1,qiqi almost produces not particles
Atrocious energy needs and sub-par multipliers, with competition from Diona and Charlotte who can do the same thing but with better kits.
@@sonofdeleniel007diona much worse than charlotte
Nah shes still absolutely horrible
@@cosmictrainer2919still better than qiqi
I don't think Chichi is getting a buff sadly. She was released with a broken kit, and just won't be fixed. Her "job" is to make every other 5* character look much better in comparison.
I mean Hoyo very rarely directly buffs characters in terms of making their kit better. I think the only example was Zhongli after everyone was outraged at him being underwhelming. Usually they “buff” characters indirectly through other new characters, elemental reactions and resonances (like the anemo buff in 1.6, Hydro resonance change, and addition of dendro), new artifact sets, and sometimes enemies.
@@apleb7605 In that sense she has been buffed by the clam set. However, it's difficult to imagine an "indirect" buff which wouldn't also benefit other healers.
So in the end, no matter what, she'd look terrible in comparison.
Chichi is the only character in the game that doesn't generate energy, and that does basically nothing. Single-target healing, high downtime on her E, very slow elemental application, uninspiring on field presence, high cost burst that basically doesn't do anything. Along with Alloy, she's basically a three star character.
Worst part is that even they "fixed" her, by giving elemental particles with her E, she'd still be terrible.
@@lelouch_zenny Oh no I totally agree, Qiqi is way too underpowered to be a 5 star. I still think that Hoyo made a mistake and switched the rarities of Ninguang and Qiqi. Heck, I think Charlotte, a 4 star cryo healer does a good enough job. I’m just commenting about what you said about Qiqi not getting a buff, in which I’m saying is typically the norm.
Also iirc, Barbara doesn’t generate particles on her E either, which is also single target healing. Granted, she has better uptime and is a 4 star which doesn’t help out Qiqi’s case at all.
@@apleb7605 Barbara's Q is a burst team-wide healing. If you need both Hydro application and team-wide healing, Barbara can be pretty good on-field. She can hold thrilling tales of dragon slayers, which by itself already makes her better than QiQi.
There is one specific situation where QiQi will be better than Barbara, and that is against enemies that apply Cryo. Getting frozen because of self-applying Hydro feels absolutely miserable.
But yeah, while I don't think Barbara is strictly better than Qiqi, I still think on average she's better than Qiqi (Hydro is just that good of an element).
In my eyes, Barbara seems like a "budget" healer, but Qiqi seems like a meme. I guess with a properly built clam set Qiqi and Barbara would be on pair.
While I don't think Qiqi as a character is better than Noelle (because Noelle can be quite useful as a DPS/healer with the right support), on the vacuum, Qiqi does fill the role of a healer better than Noelle (which also doesn't generate particles).
1) Let her skill generate Cryo particles. At this point, this is a cardinal sin of character design that frankly needs addressed.
2) Let her get some extra ER scaling in her kit. Whether it's extra Healing Bonus per 1% ER, or extra Cryo damage per 1% ER, it really wouldn't matter so long as she can get some value out of building a stat that's needed for her *80 cost burst.*
3) Fontaine Version 3.1 already addressed this, but I feel like it should have been in reverse of what it was. Dockhand's Assistant is actually a pretty good weapon in concept for Qiqi as it gives her stacks she can convert to a buff whenever she heals or is healed, it's just that you never want to use her for Melt and Superconduct damage is cope as shit (and she wouldn't be a good Shatter trigger either since I'm pretty sure she doesn't have a good blunt attack in her arsenal). If she got a weapon like Range Gauge or Prospector's Pike - but as a sword - that could help a ton (21% bonus ATK and 39% damage bonus as a buff is pretty substantial).
4) If not a better damage source, make Qiqi a debuffer. Make it so that enemies marked by her talisman take X% more damage per point of Qiqi's ATK (0.02% might be a good enough number for this). This could make her an inverse Shenhe, since Shenhe gives massive damage buffs based on ATK. She already gets some of that as a constellation, but it's only for ATK which doesn't benefit her at all since she already has enough ways to make a team immortal.
Or without changing her kit at all(like hoyo likes to do), release an artifact set say "2 piece '+18 atk', 4 piece ''when equiping character heals party memebers with normal attack the gain 40% physical dmg bonus for 5 secs stacking up to 4 times". With this she would become a decent sword physical dps with really jo competition. If you then add fiscle, furina + flex you'd have tons of dmg.
The new useless healing set 4pc effect should have been a bigger flat damage increase, but only for the character that heals. That would make it a good option to onfield Baizhu, Charlotte and Qiqi (Not as good for Kokomi bc she can't crit). Something like, if you manage to heal 30k hp in 5 seconds (off field included), you get 5k flat damage for Normal and Charged attacks for 10 seconds, no tics cap. It's only 2x what YunJing gives, but forces you to build for healing and crit, seems fair.
As a physical dps Qiqi main I approve the artifact idea
I often design reworks and when I did qiqi I also focused on making her kit and constellations revolve around debuffs as she partially already does that but not nearly as effective and it just seems like a very unique concept that hasnt been properly explored so far (unless you count resist shred but I feel like that is so generalized and most often it stems from the active charater or artifact and not actual mark applied on enemy that causes it)
Tbh qiqis kit works rlly well in co op but unfortunately there is nothing rlly to do in co op😭 if there were co op dungeon raids or smth she would be useful
I would make qiqi niche focused on revival.
Shorten the cooldowns a bit and use Vars 2 cooldown reduction idea.
Have her generate energy.
I would like Qiqi's ice ball to contently fly around the field character like Kaeya's burst does and apply cryo and consistently The ice ball should last longer than the cooldown for the skill. (This also gives her exploration value. as you have a constant ice bridge.) The healing ticks should stay the same.
Her E-skill should keep its current effect but also revive a dead character (the one who died most recently and is still dead) at 10% health with a 1-minute cooldown between revivals.
In addition to her current burst effects and before her burst cooldown is finished, Qiqi's burst revives any characters who are dead or die during the cool down (even if they die multiple times during said cooldown) are revived automatically at 40% health and all living characters even off-field ones are healed by 40% in addition to the current effects. The revival has a cooldown of 5 min.
Her C6 burst should have the same effects as her normal burst but revive and heal all characters (both in single-player and co-op but has a cooldown of 5 minutes) to full health with a cryo shield, while applying cryo to all enemies on the field and marking them with talismans, applying 15% resistance shred to marked enemies, giving all revived characters 50% energy, and healed characters 25% more energy.
Qiqi will be the broken OP unit you use when you need your characters to continuously come back from the dead.
Nah, best I can do is 50$ alternate skin.
If Blade from Honkai Star Rail can fix Dan Heng, then surely, Baizhu can fix Qiqi.
??
@@bachtran689 Blade stabbed Dan Heng to make him better, Baizhu can do the same to Qiqi to bring her back from the bottom
Thought of a way to make Shenhe "Lore Accurate" (Thoughts after reading it please?)
Icon above her head appears as a Broken Pair of Red Threads Turning Silver, Her eyes will glow Ominously Silver, & her facial expression will also appear more "Homicidally Deranged," & Laughing manically.
SEETHING RED STATE. (Mechanic)
IF Shenhe's Health falls below 35%HP" Seething Red State" .
Buffs:
Shenhe's Atk speed is increased by 12%, & will Increase by 1.5% every 1.s. for 12.s.
Shenhe's Movement Speed Increases if she is surrounded by 2 or more enemies, striking an enemy while moving, will gain 1 stack increasing her Movement speed by 5% Max 10x.
While Shenhe is in the Seething Red State she has 30% Interrupt Resistance Shenhe gains a Powerful sweeping strike at the end of her Normal combo, Dealing an AoE Stun. At the end of the Seething Red State's 12.s. duration all buffs are removed and Shenhe is healed up to 70% of her Max HP. This is indicated by a "Repaired Red Thread" and a slightly confused "Bewildered expression on Shenhe's face, her eyes will also return to "Normal." Shenhe can trigger Broken Pair of Red Threads Once every 24.s.
So Thoughts?
The problem with qiqi is that she is a 5 star and standart, she would be not hated that much if she was a 4star and regenerate energy.
Or to be a physical healer driver.
Her kit even worse than 4 star character
Honestly being one of the ONLY Qiqi mains (She's lots of fun especially with Furina now) but she DOES badly needs buffs to become better. I hope she get it, but I'm not holding my breath.
Fix her ER requirements. C2 now buffs all Cyro damage. C4 now buffs all charged and normal attack damage. Boom done
we really need more sources of cooldown reduction to make Qiqi at least decent in single-player content. 30s cooldown is krazy!!!
The only thing keeping Qiqi relevant in combat is how OP she is in Co-op. If you have a Qiqi on your Co-op team and still die, then... uhh... *skill issue*
Let's be real though. Mihoyo won't ever fix any old character no matter how bad they are. Making an assumption here so take it with a pinch of salt, but I believe that if there's no earning to be seen, Mihoyo won't waste their time on it. Fixing and balancing old character to please the community who complains about how bad and useless some characters feels like around their competiotion, won't earn them anything, especially if we're talking about standard banner characters. The only character they ran to fix was Zhongli back in the day, after that they've never done anything to revamp anything. Dehya, despite the outrage has been left as a huge disappointment in any way shape or form. Xinyan is still the worst 4 star character, but they could improve her by releasing a character that is even worse. And Qiqi... welp. Even Geo would need a complete overhaul to make it viable and not a niche, and physical too! What's the point in releasing 5 star Geo element characters if Geo sucks ass when it comes to remove elemental shields? What's the point in Eula if physical has the same issues? Yes Eula, you can deal massive amount of physical damage and I'm proud of you, but... an elemental shield is all it takes to negate all of your strenghts unless you have a full elemental team support that does most of the job for you. Quite sad if I can be honest. I love my Itto team, loved Eula, but damn Hoyoverse really doesn't care about giving love to a mechanic THEY put in the game to begin with. At that point just don't, why bother?
Anyway all of this paragraph just to say: Hoyo won't fix anything/anyone. If they do I'll be stunned and happy about it, but I wouldn't bet on it. It's good to have dreams though.
They found a solution of buffing characters without touching them: artifacts and introducing other characters who synergize with them. So a Qiqi fix is possible, but it will be indirect.
@@Gnidel True, for them that is a perfect solution. You want to use that character? Better pull for this other character we're going to release which will make everything work out, *wink* *wink* pay us more money though *wink*.
Artifacts are also a decent way, but regarding Qiqi I doubt that would solve her major issue. My opinion here, but 30 seconds cooldown on her skill? Come on man... that's absurd.
Also it will never redeem Geo or Physical damage issues, unless they pull out another paid solution to resolve a problem they've installed in the first place, out of their asses.
I'm quite curious to know what the new artifacts will be about though, won't lie. Despite the artifact system being absolutely atrocious even with the introduction of strongboxes.
What if her talisman gives energy to the character who attacks it at certain intervals, would fix her energy problems and do something else but heal for the rest of the team.
What I imagine for a Qiqi rework is that she will be a physical dmg support. Every enemies marked by her talisman will have their phy res decrease by a significant amount. also when an opponent marked by talisman is hit by a physical dmg or physical attack, 30% of that physical dmg will be dealt to all enemies marked with the talisman. so basically she will be a niche eula support that heals and makes a better physical dmg aoe esque support for physical dps. this will also help Eula quite a bit against teleporting enemies. and sure give her a better energy regen
One simple fix is changing her utility passive:
"Whenever Qiqi appears from a wish, the next wish from the same banner will be a guaranteed 5 stars."
that would be SO GOOD... like a doubled chance. people would be looking to pull for Qiqi left and right
i use her in a taser team with yae fischl and yelan and she shreds through everything but floor 12 is definetly a little bit difficult
She is Charlotte's little sister, a cryo healer based on attack, except Charlotte does it better.
She needs to become better than Charlotte which means more utility or damage.
She absolutely needs her elemental skill cooldown cut down in half so she can make it permanent, particules generation on her elemental skill to provide something for herself and the team, and either utility by increasing the damage taken by the enemies touched by her ball, or damage by adding a clam effect to her herald of frost dealing damage based on the healing done when it disappears.
Her kit always screamed "on-fielder" to me, with her party healing mechanic with her Skill and her high DEF stat(second highest in the game)
Her normal attack string comes out very quickly. If she had cryo infusion, partnering her with a Hydro applier could be a nice permanent freeze to heal allies before switching back to your main damage dealers.
Yes! That's why I initially got so attached to her! So fast.
Going to be honest, Qiqi was in the first high level team I was able to put together that did anything. Admittedly, that team was Elec trav, Qiqi, Kokomi, and Noelle, as to why this team see your own video on the artifact system. It relied mostly on using ocean hued clam on both Qiqi and Kokomi as the only real big number in the team when Noelle's burst was down. Otherwise, Traveler was there to throw talismans to battery Noelle, Kokomi was doing kokomi things, and when traveler's burst was active Qiqi drove superconduct damage. I'm an arthritic player so dodging with low defense or sustain really isn't much of an option. While healers do little damage, dead teams deal no damage, and I was done with mitachurls in Inazuma.
It’s crazy because I started playing Genshin Impact I loved her design and had no idea she was the “worst character” until I got into the fandom more
I wish Qiqi could enjoy some sort of buff based on overhealing, because she heal so much, so much of it is overhealing
imagine if they put lore wise revamp on her, either her burst got more damage or her swings are op after burst since the reason why her kit is limited is because most her adepti powers are sealed
I enjoy her near invincibility when marking her target. I've got C4 Qiqi and main her from time to time with an XQ, RS, and YL team. I would abandon her completely if she were changed from Ultimate Healer to some sort of half-ass debuffer, and would be pretty salty about the change. No thank you. Her biggest problem is actually her pathetic attack range on normal attacks and the clam set capping out at 30k making her over-healing STILL too high to weaponize.
TGS: "I will teach you practical theorycrafting"
Vars II: "Let me introduce you to a theoretical theorycrafting" :)
What I was thinking for characters in the long term is if they release talent packages per region or even new talents that can be unlocked by challenging domains with a certain challenge in mind or even as a drop or reward from some content like an event or bosses. In the packages you could have X amount talents, would be 1 if a drop, and you go to a seven statue and swap out a talent (characters only have 2 passives from asc) with one you have just received and that talent cannot be used on another character until it is unslotted from the character it is equiped with. This implies no duplicate talents. Could be generic or restricted to certain characters that can equip them, whether it be weapon or element.
After recently staggering an enemy, that enemy takes 1 sec additional time before they begin recovering from stagger and (if using claymore) takes 15% extra damage for next 2.5secs.
When an enemy is defeated, the character that defeated the enemy gains or maybe the active character gains atk speed 10% and 10% atk and is lost when switching characters.
After breaking an enemy shield gain 30% shield strength of the enemy shield element
Increase headshot/weakpoint damage by 25% and distance before arrows lose height by 15% (fly straight for longer)
Lowers plunge and increases consecutive normal attacks or consecutive normal attacks and increases plunge or one of the two for charge attacks as well.
I'm sure someone could think of some better passives or even a better idea of how to implement something that doesn't involve direct buffing to character statistics. This way it allow 'reworks' without replacing content but adding to it, if they replace parts/content of a character they can be sued due to changing something people are spending money for, but if they can return to the old content without issue then they are still getting what they originally paid for... with more value. Also expands player freedom in team building in increasing a character's potentional, for both new and old, over Hoyo shipping a character and walking away to work on the equivalent of the next new shiny and sparkly pokemon to wow the playerbase, which incentivizes forget the old and only think of the new. And yes I know gacha game and Hoyo desires money first just like any company or studio.
To be fair, if we were to double down on the healing prospect of her skill, we could make her regenerate energy at the end of her skill, upon which, she would grant a certain amount of energy depending on how much HP she was able to give (clam set, but built-in, basically), but I can't tell you what should be the maximum, 8 might only seem fine for me.
As for the Talisman... what not make it apply Cryo after an attack is dealt? You can even keep the whole debuff effect, with reduced ATK and DEF, to apply plenty of pressure on it. Would also make applying Superconduct or Freeze much faster.
Y'know, i kinda wish the one piece artefact could genuinely affect a specific element. Could be small buff, could be a way for unit that use those to actually use it more effectively. Idk, just me probably
Qiq deserves the dan heng treatment
Reawakened/Fully Reincarnated Qiqi would be so cool
Honest a good fix for her is to let the marks that she places on enemies to apply cryo with them and she would be great. Nothing else would need to change and she would get infinitely better. also energy with her skill cause wtf why.
That's just charlotte
Id make a new artifact set, for every 10kHp healed (including overheals), reduce the on field character's elemental skill and burst cooldowns by 1 second.
It's only a matter of time until the decide to make Physical dps great again and Qiqi being a cryo healer automatically op
Fot your second option, I think an A1 passive of Qiqi's skill cooldown is reduced by 3-5 seconds every-time an enemy gains 10 stacks for a maximum of 3 times every 15 seconds could be really useful for her. It gives you more options and can make her more consistent like you said in your first idea. What do you think Vars? I also think that for her burst, instead of giving a cryo shred to enemies who already have 10 stacks, making her overlap with Shenhe in that aspect, you could make it so that the duration of her debuff is extended for 10 or 15 seconds. I also think that the bust could go down to 60 or 70 energy and the cooldown going to 17 or 18 seconds. Just my take. For cons, I think her C6 could be something like whenever she uses her burst, all enemies in the AoE also gain an all element shred of 15% and it heals all party members for 25% of their own max HP.
The idea of turning her into a debuffer and the method described is really cool I'd use her on my team like that. Man now I wish hoyo would do that.
Make her mark heal units who deal damageto the marked enemy even if those units are not on the field (and maybe restore 2 energy to them each time it happens)
She'd be instant top tier unit in Furina teams by healing everyone with near full uptime without having to spend swap to each unit separately. (She already is great if you pick her as the on field driver, but she is quite a bit less convenient if you have a different on field unit, especially if they can't be swapped out during their uptime)
I've been a Qiqi main for years, and I don't think she needs to be changed. Clam buffed her a ton and so did Dendro with hyper-fridge. Albeit that being her only real good team, it is very strong. I've been 36-starring abyss with on-field physical Qiqi for a long time, and in dense aoe situations like rifthound chambers, she actually contributes more damage than anyone else, hyperblooms included.
Dehya: *Look what they need to mimic a fraction of my dysfunctionality*
I really wish Genshin was actually interesting in post release balance changes. I mean i get it, this way people know exactly what they are spending money on and they have done to date a fanastic job buffing some characters in other ways. Kuki/Thoma/Jean so many characters have been buffed by new sets and other characters. Which for the record is WAY more than you would have expected from other game developers. But there are a few like Qiqi for whom this is really the only way forward.
I turned my Qiqi into a phy dps since her healing is so good you don't really need to build her with healing in mind and loving it.
But how I would make her work for others is that the talisman you apply on enemies when attacking debuff them , it could be def or element shred or both.
Her skill can still heal, knock the cd by at least half and give it energy regeneration .
And her ult I want it to be somewhat you hear in her lore where she tap into the adepti power and become a powerhouse, she would still mark enemies with the talismans and provide heals but she could be a monster dps.
Saying that Dehya is better than Qiqi is crazy.
No, Furina didn't "fix" Dehya. Good Dehya's teams arent Dehya teams they are teams with Dehya in it because her damage contribution is less then 10%.
Qiqi has teamwide healing and just because of that she can work with Furina better than Dehya can.
I think the debuffer idea is good and can be implemented in a way that doesn't get rid of her current kit. We already have a mechanic that keeps track of overhealing in the game so it could be used on her kit to convert the heal you can't use into something
E: it regenerates energy on activation and if it overheals it gives DEF reduction based on the amount(caping on 30%)
Ult: It does the same it does now but it also resets her E and her E also gives Cryo RES reduction in the same amount(30% of both is probably a bit too crazy,but it is a theorical kit,not something the devs would realistically code into the game)
Hoyo would rather go bankrupt than to fix qiqi anyways, only way I see them fixing her is indirectly with an artifact set
Just give her Clam (atk/phys/crit) and Aquila, pair her up with Furina, Rosaria and Ei, and voila. Solves her energy problems, utilises her massive healing potential offensively, gives her lots of field time and makes her the star of the show.
That's my exact build and my team is Furina, Wriothesley, and Fischl which while not exactly the same is similar in its own way, I definitely have to try that team build. She's an absolute freaking blast when built that way.
Crazy how Furina is the only reason others are thought to be good
she makes everyone good
@@sukuna7583 if the unit NEEDS an archon to be good especially after being out for multiple year already, they were never good to begin with
Since the start of the game I always believe that there will be a level pass 90, a 7th ascension plus new talent same with abyss floors 14 and 15. And that update will improve the kits of less usable units.
The worst by far, as I knew since the beginning three years ago, and the only one I have c8, while I have no tighnari....
She's a curse
The thing about qiqi is that her skill lasts for a long time with periodic cryo application meaning you can have her apply cryo for a powerful reaction, (like how dehya’s skill can proc burgeon in a neuv comp)unfortunately for her cryo has no meaningful reaction that could utilize this. Randomly freeze an enemy for a melts? Vaporize exists
I really like the second one approach. But, There is now way on earth that Hoyo will make such overhaul for an existing character and it kinda sad. Anyway, idea is amazing. Only after this vid, in around 3 yrs in Genshin i realized that there is no dedicated de-buff character
And i cannot stress this enough, that i got two days about QiQi with one serious analitics from Vars and another about how difficult it is to beat the Game using only QiQi. Who would have thought that.
Imo id prefer to have her as is but with some changes like you talked about in the first option, while having the third option as a close second. The first one is the least game breaking while she still gets enough value to build and use her in your teams. The third one will lowkey make her a healing Ayaka which might be as insane as it sounds
Honestly I really want to like option 1. more, improving things about Qiqi's kit while making it similar would still be good for the most part but yeah if I where to like change her I'd say make her Skill 100% up-time with that regen per hit and just simply reduce her burst cost by 20, she's probably the only instance of a character that hasn't been useful at all and if she had these quality of life changes I wouldn't mind it
Your idea to freeze enemies even without hydro application is excellent. You can get around this game rule breaking by making them get petrified instead, like Zhongli's burst.
you'll never guess who my first 5 star pull was
Aint no way you still call Qiqi worst 5* when Dehya exists 💀
Deyha got ultra buffed
@@Albedomikans yes
Dehya works well with constellations, I've been using her with Wriothesley ever since I got him and I had dehya at C3 at the time :'""]
@@DiamentowaSzklanka yes i mean but her base kit and scaling is very bad, and i got her C1 and many team i play needs her so she is some usage now
@@divinesan7786 yeah but Qiqi's cons barely do anything and they certainly don't improve her gameplay so dehya is technically still better
I think just reworking her cons would fix her plenty. Your idea with herald spinning with basics is good and should be bakef into c1 along with the current c1. c2 should also infuse her basic with cryo when herald is up. c4 should make enemies take more dmg like monas ult as long as the mark is up (20%) instead of reducing enemy atk by 20% c6 should honestly be basekit and she should get a new c6. Maybe make the mark do something when you kill a marked enemy, explode with cryo or spawn a herald that seeks out enemies w/e as her c6.
With a clam set and all ATK artifact build she can be extremely useful for domains. Especially the domain in Inazuman for talent materials where you have to fight the two giant samurais with insane damage and health. You know the one, the one with the two electro orbs that can do a lot of damage and those annoying cryo bomb ads
Adding on to that freezing enemies idea once the enemy is affected by a stack the enemy should be inflicted with some kind of slowdown.
i mean we were pretty close in upping her dmg with the new healing set,but the issue here is the 6 sec timer restriction it has,if it would go off everytime you reach the maximum amount she would have benefited a good chunk from that but alas.
I took Qiqi into the Raiden Shogun boss fight the other day, 2 team mates died so I popped her burst and they were so shocked when they came back to life, it was magical.
I really love the 2nd option to de-buffing the enemy but I dont think hoyo will do it , first option- that we can hope for. She was my first 5 star and my profile pic in genshin even to this day ,all i ask for is make her a cryo battery even better add a passive like 'soul devourer' - instead of cryo particles she generate Clear particles which helps to battery everyone in the team , I know its a pipe dream 🤧 what can I say I just want to run around like qiqi in genshin.
I thought about giving her 2 things, generate energy particles and making her heal actually lifesteal. She would be the only character that can do that giving her skill able to mark 1 enemy and her burst marking all nearby enemies. Those that r marked will lost their health for the exact number that a character gets healed. Which will be good for characters like Dehya who need to be hit to get buffed. Zombies steal life and since she is heal focused y not steal other creatures life points. It would make her niche but not broken. What do yall think
Ngl, alot of the comments saying shes good as is are on copium, its not about settling for whats good enough. The biggest point is that hoyoverse doesnt care because ppl think "its good enough" to make any changes, where qiqi is legit worse than many 4*s. Had people not riot about zhongli, zhongli would be at the bottom of the tierlists today too.
Too bad, Zhongli’s an archon, A GOD, but Qiqi’s just some zombie that works at a pharmacy. She’s not receiving as much attention as Zhongli, for sure.
I Just disagree that she's the worst 5 star, Dehya exists still is all I'm saying.
I'd rather buff her as is. Completely changing a character's role would be jarring for those that use her already. I'd say just have enemies that are marked get 30% def shred, make her generate energy particles, while Herald of Frost is active give the active character interrupt resistance, have it so that Herald of Frost healing is procced by any character doing damage, and make her C6 give revived allies buffs to their atk, atk speed, and def for 10 seconds.
there is a way to fix her kit, that fits her aestetics too, use her with an r5 sacrifical sword, gives her 100% uptime, gives her the er she needs if you also add an er sands, with that you also have the uptime on her burst now, she still heals so much that you can still maximize clam, but i doubt many people care to optimize her, the only char that truly wants her right now is razor or an add in as driver for bloom variations with thoma/raiden, hope we get a 5* that synergizes better with her in the future
Qiqi’s kit can already mostly be supplemented as main dps if you have her c1 sacraficial sword and chongyun, they fix a lot of her issues. And then furina actually benefits off of the 1 thing she does really really well. She also loves the clam artifact set tho with furina just giving flat out dmg bonus I wonder if the new upcoming set would be better or worse on her. Qiqi is in the same boat as barbara where her talents and constellations want her to be a main dps or at least sub dps. When it comes to teams qiqi chongyun furina and a flex between shenhe/yelan is what I think works best. Aloy is supplemented in a similar way to qiqi bc of her long skill cd she loves sac bow and chongyun and also sucrose.
I honestly want to see more videos, especially around worse units like Cyno, Dehya, Xinyan, and Kaeya.
Kaeya fine, cyno is also fine, but kinda no point if you already have keqing.
@@pioneershark2230 Cyno is explicity made for Quickbloom, where he shines the most.
@@Irelian_Sol fair enough ig
Something Genshin really needs is a solid debuffer character.
Also, something entirely unrelated, but we need a DPS who (like Kokomi) has -100% CR and scales off having the least amount of crit. I just think Kokomi’s passive is such a cool idea for a DPS.
Maybe fuse case 1 and 2 : keep her healer role while adding some debuffing and energy efficiency could work well
Like, decreasing cryo resistance when the skill hits would help either Reverse Melt or Freeze comps while preserving other cryo units relevant. The C1 could be a talent, maybe added to Ascension 1 passive, or make the passive also gaining energy when triggering a reaction.
C1 could add a cryo res or DEF down too, meaning doing ult and then using the skill would be more important (if we keep cooldowns as they are)
On the cooldown thing, I think it has to be either of the two who needs to be changed to have 100% uptime. Why not changing the ascension 2 to '' Hitting an enemy with a Talisman can increase its duration, stackable X times. '' it could be triggered by Qiqi to keep her on-field role, or have it work only when her skill is active, but triggers with any active character
There's so much I think the devs can do to keep Qiqi viable while keeping the most of her kit as it is currently.
I doubt her kit will be changed in any way, but perhaps she, as well as other standard 5* characters, can get a 5* weapon custom made for her to fix some of her issues, like giving her more particle generation based on her healing, as well as maybe reducing her skill cooldown based on her own personal healing as well. Give it a low base attack so Bennett can't abuse it and give it healing bonus% as a secondary stat.
As someone who has legitimately used her in many teams, I'd love her to be able to debuff enemies, and it's the only change I could see Hoyoverse doing, as they're not fond of changing characters too much.
Most ironic thing about Qiqi is that she was made immediately irrelevant by Barbara, a free starting unit. Barbara has great healing AND even the same C6 that Qiqi has.
their c6's differ in the fact Barbara can only revive 1 person in 15 minutes while qiqi can resurrect the entire party BUT only in coop so her c6 is useless solo
@@ObviOneKenobiIm pretty sure she can revive the whole party solo as well, it’s just not that useful cause you need the whole party to die first. And she only revives them with half their health
Actually no as barbara wets yourself. Qiqi is far superior in domains that have bunch of cryo or electro enemies compared to barbara and she can break electro and hydro shields rather quickly being a cryo unit.
Also, barbara scales on HP which means she need to be Lv90 to be optimal. Qiqi can be Lv70 and still do around 95% of her heal potential due to weapon scaling, which is far cheaper to build at the practical level.
Someone said people don't want Qiqi for now just because monsters in the abyss are too weak offensively. The most effective use of her is actually tank type (she has the second highest defense stat out of all characters, just below Itto) with obscenely high defense, decent attack, and a bit critical% to utilize Favonius Sword. The abyss is not powerful enough for her to be used.
@@ObviOneKenobi this is wrong. C6 qiqi revives the whole party even solo. Yes I tested it.
@@luminous3558 huh ok
Hoyo: We see your critical and well thought out essay Vars so we decided to buff Qiqi by giving her a gun.
When you mentioned changing her role entirely, I was ready for you to change her element into Pyro, as we currently don't have a Dedicated Pyro Healer (I think). Bennett can fall under the role, but given that people consider his C6 the worst constellation and tht he only heals to 70%, it'd be worth it to have a character like Qiqi around to be Pyro who pushes Bennett away with her heals while offering an idea that you had where her Cryo ball only hits with NA. That'd practically make her a slower but more heal efficient Pyro Xingqiu.
"it would be funny for a tiny baby zombie to be this destructive force of destiny"
Ph1lza crying in the corner
Having not yet recieved lvl 15 talents and level 100.
We could see an extra passive or an passive upgrade.
So it would be possible for a debuff be incorporated into the talisman seal.
Personally, a normal attack shred would be nice.
Been playing for almost...3 years now? I have never pulled a Qiqi from standard, I'm actually gonna get excited when I get her
whats more likely to happen is for us to get another unit who makes qiqi better somehow, like a charicter who deals more dammage the more healing they get but it only effects the onfeild character. this is probebly flawed but its the first idea i thought of
I definitely liked the idea of reducing her skill cooldown on subsequent hits to help her with skill uptime, and maybe giving her skill an energy recharge effect. She'd be kinda like the cryo and skill based version of Dori then.
A debuffer would be really cool too. I like how much thought you put into how that kind of a kit might work! It's fun to dream...
As for the current state of things, Qiqi (pale flame set, black sword) + Beidou + Yun Jin + Mika is kind of hilarious
The individual numbers aren't exactly massive but she attacks SO FAST and sends out Beidou's burst attacks so rapidly that she essentially becomes an electrifying, superconducting, human (zombie) blender XD