I know you’re joking, but that is low key genius. Oh man, if I had any faith in game freak or Nintendo to make a good Pokemon game (let alone a be game, at all), I would actually get excited for this.
I’m so glad you mentioned figmin, I am currently obsessed with this app! It’s the only fun app I have found for mixed reality and it has amazing potential. My only fear is that it doesn’t seem to be that popular and I’m worried that the devs will stop supporting the app and let it fade into obscurity. I’ve tried to run it on the PC to harness the extra processing power but the app simply won’t launch which is why I fear the devs might be losing interest. I love the way you can make your own custom games to play in your living room and creating voxels is really fun. I created a massive build box the size of my garden and walked around it building voxel walls in my garden to create a maze for my daughter. I’m planning on building quite a large complex one for her one day on a field near me. Just the building 3d objects in figmin has got me into 3d modelling as building in Vr is fun and feels really intuitive. It’s a shame you can’t export the models to 3d print.
Dude, they need to continue making pcvr headsets and updating there software but also adding new hardware features. Good things would come out of that too, cheaper prices, WAY better performance as long you gotta good pc, and a quicker start up time than using a quest 2, all you gotta do is turn on the headset, set up your boundary once, then boom, your straight in playing whatever your playing.
Definitely not for one you need a PC, for two it needs to be a pretty strong PC for 3 the movement is very limited, also you need a cable connected to you when the PC at all times if you don't want extremely high latency, the only upside of PC right now is performance and as technology gets better even that will be outshined by stand-alone VR since it doesn't need everything a PC does
@@makscilic5624 Yes i want to have a gpu in ever single one of my gaming peripherals. Soon even my mouse will outshine the performance of my computer since it doesn't need everything a pc does.
@@deadmonkeyeuc2594 actually a good point even though I’m sure it was sarcasm. If my mouse was my entire computer and I could just set up my phone anywhere as my screen- I’d waaaay prefer that over packing around a laptop.
Yes, I think the SpongeBob coasters they added are the best ones they ever did. It just works so well in VR. Really feels like your in the SpongeBob world. I would love to see them try a superman theme coaster or a coaster in Gotham City. Would be pretty cool.
i dont have any kind of VR headset but ive wanted one all my life maybe soon ill be able to aford one with prices dropping love your videos thanks so much man you rock!
1:55 Finally! This is the obvious way to go IMO, for a simple reason: IRL, you are already very used to turning your eyes, neck, upper body and entire body _horizontally_ to look at things. If, for example, you hear a voice behind you, you turn with 1-4 of these parts. This is the natursl state of things, and this is the way it worms in VR, too. Of course you have to use _more_ parts more often, but the difference is neglibible, all things considered. But the same cannot be said vertically. I seldom use anything other than my eyes to look up or down, and when I do, it's only up to moving a bit of my neck. No one ever moves their whole body to be able to look at their feet or the ceiling. No one, except in VR. And that is: 1. tiring as all hell as humans are not designed for that 2. is one of the primary reasons we look stupid from the outside 3. shockingly limiting in games with some level of verticality to them 4. immersion breaking
So aot unbreakable is actually quite fun. The odm is hard to use at first and is weird when the cables stiffen up on you mid flight, but when you get used to it it’s quite interesting. Especially with the type c controls that have the grips to real instead of bringing your arms to the body. I think they need to spend more time with the movement system with the odm and rework the gear itself. It makes no sense for the gas to be linked to the blades. We need to see different odm types and gas systems instead of just different weapons. That way our reloads and gas are separate from the blades.
So it doesn't actually take that long to create a headset. They are simply waiting for all the components to be upgraded by their respective manufacturers. 3 years? Give me a break. There are guys who could do this in their garage in 6 weeks. Really sad.
I think they try to not make a mistake by waiting long enough for Pico 4S release and overshadow their Quest 3. Without announcement of 4S, I think Meta wouldn't move, as Q3 is already a very decent headset.
Yeah, Meta is far too slow. No way am I waiting till 2026 to upgrade my Quest 3. Micro OLED will be mass produced next year, so someone else will get my money.
…. Confusing ?? No it’s not . Price point is important , multiple models gives options . People have to pick a lane . Do they want VR to get better or want it to slow down ?? Cause this is how we get better faster VR . Speed of progress is lightning fast and awesome
I'm not too happy with Boz saying he considers vertical FOV more important than horizontal. Having run a Pimax 8KX for years, it's very obvious to me that horizontal FOV has much more utility than vertical for gaming and simulation. I worry that horizontal FOV is going to (continue to be) neglected. Even Pimax doesn't do wide FOV headsets anymore, and that's such a shame. Wide FOV is amazing for immersion and utility. It offers a substantial competitive advantage. But it's technically difficult to do, which I think is why Pimax abandoned it in favor of hopping onto the clarity train. And I suspect Boz's comments may be coming more from aligning with technical limitations of where Quest is going. Try to convince people that vertical is better anyway because horizontal is too hard for them. Just like they tried to convince people avatars shouldn't need legs anyway.
vertical is also more useful than horizontal for, specifically, spatial computing tasks and social metaverse immersion - both of which are the actual mass-adoption mainstream of headsets. i think horizontal will, eventually, return to focus.
@@keyworksurfer I agree concerning XR usage. Vertical FOV aids seeing your hands, keyboard, etc. However for social VR, horizontal FOV is more important. When you're hanging out with a group of friends, you need it to be able to see everyone. I got a lot of utility out of my 8KX for that. With typical narrow horizontal FOV, you usually can only see maybe 2/3rds of your friend group at a time and will miss the body language of friends who are not within your FOV at any particular moment. (This has a lot to do with why people use mirrors in VRChat, which really helps with restricted FOV problems. The 8KX was able to do it outright without needing mirrors)
@@VirtualChap2024 I think wide FOV is still just too technically difficult with current technology. The wide FOV of the 8KX was wonderful but also problematic. Going down the super high clarity path has been easier for them. The wide FOV 12K successor to the 8KX is still supposedly coming though, 2 years late so far.
I hate the idea of a thinner headset I love bulky headsets I am used to using such headsets and I have been using the quest 2 from whenever it came out so I think I’m gonna switch to pcvr and save up for a gaming pc and then a htc vive pro 2 and index controllers
I have a Quest 3 and it sits around gathering dust, except for a few games. A Quest 4 on the horizon doesn't change the underlying problem that there are no games (imo). The specs of the Quest 3 are already good enough; games don't need to be photorealistic: they just need to be good games, with a compelling story and/or fun gameplay mechanics. Shenmue is a 1999 Dreamcast game, which has more interactivity and sense of immersion than most AAA flat games today, and it also had a compelling story. I always use Shenmue as the prime metric of what could be possible on Quest, because even with its low res textures and simple shaders and lighting, the game would still greatly immerse the player in its world and story.
games aren't the main thrust of this stuff anymore - AR-VR headsets like the Q3 onwards are as much or more about spatial computing, social VR, etc. games are coming, but the push here for long term continual use is replacing phones and tablets as well as carving out a new niche. i bought my Q3 for gaming, but 80% of my use is VRchat with close friends, and 20% of my use is with a keyboard and mouse hooked up, using it as a portable multi-monitor PC. this is, by all accounts, the style of use case meta sees as the future.
It's fine, it's just like when a new phone comes out people are already talking about the next one. These are just saying what everyone knows anyways, it's a matter of years till the 4 drops.
Just had the same thought because I got the 512gb quest 3 but quest 4 is at least 2-2.5 years away from announcement not even release, plus we're getting the 3s soon but that one has frenel lenses. Quest 3 is a great headset with comparably great visuals so I don't regret my purchase
I wonder if the change to taller fov might be because that is far narrower than IRL at the moment. I’ve certainly noticed it in some games. As for getting a match to IRL FOV I think that will likely never be main stream as human fov to the sides is 180.
"Why hasn't VR taken off?" "Maybe because the only company making consumer Headsets keeps releasing a new one every, what feels like, six months like everybodies rich and can throw away $500 on top of the games they have to buy which are mostly gimmic games!"
I don't see much point for now even in Quest 3. I have Quest 2 and I'm disappointed. I don't see much to say no difference to my front Rift helmet from the graphics. The worse is elsewhere, however. The games that are worth playing are becoming less and less, and without them the helmet is not particularly useful. I have a feeling that the developers are not willing to invest in the development of such games. Many of the games look like they weren't made by a company, but by some kid.
love the mention of clickbait titles on the intro when the thumbnail is practically clickbait . thats a poor excuse of "destiny vr" you might aswell call a mod of a gun in bonelab destiny now
I don't think we will see another meta device after the Q3 lite. Shareholders are really tired of vr not giving any profits over at Meta. They lose billions of dollars a month with Quest. Plus VR tools and parts are getting to expensive to keep that low price point consumers love so much.
Yeah, I was gonna rush out and buy a quest 3 until I looked at the specs and realized it’s a very minimal upgrade. If you ask me to hear that there’s already talk about a quest four is disgusting to me. I guess I’ll just wait and buy the quest six when it comes out by then, it should have all the upgrades that the quest three should had
@@VirtualChap2024 yes, I own a quest two already. It was the first headset I ever purchased, and at the time I was purchasing, the quest two there was talks of the quest three and the quest pro being made, and now when I was thinking about purchasing a quest three now there’s rumored talk about being a quest four
Just my experience, had Q2 for years and the overall experience was night and day when I upgraded to Q3. The overall result of spec upgrades doesn't always come through until you try it, saw a demo unit in Best Buy yesterday! But yeah, it's individual preference of when to upgrade.. just like phones.. you do you 🙂
dont underestimate the improvement they patched in the last weeks and the influence of the now usable camera for AMR. I own the Q2 for long and a few months ago i tried the Q3 which a friend bought as his first headset. Man, that was disappointing, similar graphics, terrible, pixelated camera. But as i had heard they made some real patches i finally did it 2 weeks ago and bought the Q3. And honestly, this is completely different to what i tested months ago. I think its good that the vision pro is released. I mean, the vision is a dead fish product-wise, totally missed its target group BUT i think this is one reason Meta patched so much improvements into the Q3. If you for example use the game optimizer on Q3 you can see how much potential there still is.
I was so fucking disappointed when I joined destiny two in rec room. I thought it was a new pvp room and was so happy to join it to see what the new weapons would be like, but it was just a target practice game.
Why is it when people talk about new features in video games they show case features that existed for decades. I don't get why shooting different materials didn't exist by stock. Or enemies that react to you when they see you. Bruh.
The one lovely thing about VR is something can change VR forever but the VR landscape it's self is forever changing.
Nismo is the king of Engine designing for VR right now.
Just need him to actually make a game now lol
I pretty much only play vr and destiny so that thumbnail brought me immense joy
This video was *NOT* sponsored by Mr krabs
WHAT
Hire out two badminton courts to play mixed reality Pokémon in a full scale arena 😂
I know you’re joking, but that is low key genius. Oh man, if I had any faith in game freak or Nintendo to make a good Pokemon game (let alone a be game, at all), I would actually get excited for this.
I’m so glad you mentioned figmin, I am currently obsessed with this app! It’s the only fun app I have found for mixed reality and it has amazing potential.
My only fear is that it doesn’t seem to be that popular and I’m worried that the devs will stop supporting the app and let it fade into obscurity.
I’ve tried to run it on the PC to harness the extra processing power but the app simply won’t launch which is why I fear the devs might be losing interest.
I love the way you can make your own custom games to play in your living room and creating voxels is really fun.
I created a massive build box the size of my garden and walked around it building voxel walls in my garden to create a maze for my daughter.
I’m planning on building quite a large complex one for her one day on a field near me.
Just the building 3d objects in figmin has got me into 3d modelling as building in Vr is fun and feels really intuitive.
It’s a shame you can’t export the models to 3d print.
Dude, they need to continue making pcvr headsets and updating there software but also adding new hardware features. Good things would come out of that too, cheaper prices, WAY better performance as long you gotta good pc, and a quicker start up time than using a quest 2, all you gotta do is turn on the headset, set up your boundary once, then boom, your straight in playing whatever your playing.
Definitely not for one you need a PC, for two it needs to be a pretty strong PC for 3 the movement is very limited, also you need a cable connected to you when the PC at all times if you don't want extremely high latency, the only upside of PC right now is performance and as technology gets better even that will be outshined by stand-alone VR since it doesn't need everything a PC does
@@makscilic5624 Yes i want to have a gpu in ever single one of my gaming peripherals. Soon even my mouse will outshine the performance of my computer since it doesn't need everything a pc does.
@@deadmonkeyeuc2594 actually a good point even though I’m sure it was sarcasm. If my mouse was my entire computer and I could just set up my phone anywhere as my screen- I’d waaaay prefer that over packing around a laptop.
What’s the point if I can use my standalone headset as a pcvr as well?
@@jontay4199 because it’s shit, believe me I have experience
Way too soon for a quest 4. Hope they don't start dropping them like iPhones and Samsung Phones..
As silly at it seams I loved Loved Love SpongeBob in VR Rollercoaster. It was like riding in an amusement park.
Yes, I think the SpongeBob coasters they added are the best ones they ever did. It just works so well in VR. Really feels like your in the SpongeBob world. I would love to see them try a superman theme coaster or a coaster in Gotham City. Would be pretty cool.
What is the spongebob Rollercoaster game in quest 3?
i dont have any kind of VR headset but ive wanted one all my life maybe soon ill be able to aford one with prices dropping love your videos thanks so much man you rock!
1:55 Finally!
This is the obvious way to go IMO, for a simple reason:
IRL, you are already very used to turning your eyes, neck, upper body and entire body _horizontally_ to look at things.
If, for example, you hear a voice behind you, you turn with 1-4 of these parts.
This is the natursl state of things, and this is the way it worms in VR, too. Of course you have to use _more_ parts more often, but the difference is neglibible, all things considered.
But the same cannot be said vertically.
I seldom use anything other than my eyes to look up or down, and when I do, it's only up to moving a bit of my neck.
No one ever moves their whole body to be able to look at their feet or the ceiling.
No one, except in VR.
And that is:
1. tiring as all hell as humans are not designed for that
2. is one of the primary reasons we look stupid from the outside
3. shockingly limiting in games with some level of verticality to them
4. immersion breaking
Ooh, existential dread, my fav'rit
Just now posting about bonelab patch 5? Where you been??
@@Schwift3D patch 5 was 5 days ago?? This is the second patch
Great content! Thank you!
I really hope we get destiny in VR. It would probably be the game I played the most. Can you imagine? I would love to play Kings fall in VR.
Me just waiting for mark Zuckerberg to turn into James Halliday
Real
Can't wait for the easter hunt on his death
Pepto Bismol colored headsets with a detachable , vibrating unicorn.
That intro! Amazing VC!
@@DeeSaxVR thanks mate 😊
So aot unbreakable is actually quite fun. The odm is hard to use at first and is weird when the cables stiffen up on you mid flight, but when you get used to it it’s quite interesting. Especially with the type c controls that have the grips to real instead of bringing your arms to the body. I think they need to spend more time with the movement system with the odm and rework the gear itself. It makes no sense for the gas to be linked to the blades. We need to see different odm types and gas systems instead of just different weapons. That way our reloads and gas are separate from the blades.
I don’t have Meta Quest but didn’t the third one just came out like a year ago?
hey i joined the PTC but i cant seem to get the Mic and Volume Settings for the camera it doesnt show you know how to access them ?
So it doesn't actually take that long to create a headset. They are simply waiting for all the components to be upgraded by their respective manufacturers. 3 years? Give me a break. There are guys who could do this in their garage in 6 weeks. Really sad.
Lmao you really underestimating guys in their garage, all they need is 12 pack of redbull and 48 hours
I think they try to not make a mistake by waiting long enough for Pico 4S release and overshadow their Quest 3. Without announcement of 4S, I think Meta wouldn't move, as Q3 is already a very decent headset.
Waiting for a purchasable headset from those garage guys.
Yeah, Meta is far too slow. No way am I waiting till 2026 to upgrade my Quest 3. Micro OLED will be mass produced next year, so someone else will get my money.
@@chuckle5253You can find one and pay them. It will cost you more because they don’t get discounts on the components needed.
…. Confusing ?? No it’s not . Price point is important , multiple models gives options .
People have to pick a lane . Do they want VR to get better or want it to slow down ?? Cause this is how we get better faster VR .
Speed of progress is lightning fast and awesome
2:22 Did he mean GAZE based foveated rendering? Or is there actually a glaze based foveated rendering I dont know about
If they can make a vr headset powerful as a pc headset without a pc I’m in. I have no need for a pc. I just want a vr pc like experience.
Could be my hearing is getting worse, however, I found your audio hard to hear clearly. Not complaining just thought I'd let you know.
I'm not too happy with Boz saying he considers vertical FOV more important than horizontal. Having run a Pimax 8KX for years, it's very obvious to me that horizontal FOV has much more utility than vertical for gaming and simulation. I worry that horizontal FOV is going to (continue to be) neglected.
Even Pimax doesn't do wide FOV headsets anymore, and that's such a shame. Wide FOV is amazing for immersion and utility. It offers a substantial competitive advantage.
But it's technically difficult to do, which I think is why Pimax abandoned it in favor of hopping onto the clarity train. And I suspect Boz's comments may be coming more from aligning with technical limitations of where Quest is going. Try to convince people that vertical is better anyway because horizontal is too hard for them. Just like they tried to convince people avatars shouldn't need legs anyway.
vertical is also more useful than horizontal for, specifically, spatial computing tasks and social metaverse immersion - both of which are the actual mass-adoption mainstream of headsets. i think horizontal will, eventually, return to focus.
I think it's interesting how Pimax abandoned what made them popular in the first place.
@@keyworksurfer I agree concerning XR usage. Vertical FOV aids seeing your hands, keyboard, etc. However for social VR, horizontal FOV is more important. When you're hanging out with a group of friends, you need it to be able to see everyone. I got a lot of utility out of my 8KX for that. With typical narrow horizontal FOV, you usually can only see maybe 2/3rds of your friend group at a time and will miss the body language of friends who are not within your FOV at any particular moment. (This has a lot to do with why people use mirrors in VRChat, which really helps with restricted FOV problems. The 8KX was able to do it outright without needing mirrors)
@@VirtualChap2024 I think wide FOV is still just too technically difficult with current technology. The wide FOV of the 8KX was wonderful but also problematic. Going down the super high clarity path has been easier for them. The wide FOV 12K successor to the 8KX is still supposedly coming though, 2 years late so far.
Yeah, even Pimax 5K+ feels so much more immersive than Quest 3 even despite worse clarity and SDE
I hate the idea of a thinner headset I love bulky headsets I am used to using such headsets and I have been using the quest 2 from whenever it came out so I think I’m gonna switch to pcvr and save up for a gaming pc and then a htc vive pro 2 and index controllers
Well made video,
Thank you 😊
We got aot at home, the aot at home/nomad mods:titan wave/aot blades
Need a display port and I’m in
I just bought a quest three and now a quest four is coming 😢😮
I swear if v68 destroys modding I’m buying a vive
I have a Quest 3 and it sits around gathering dust, except for a few games. A Quest 4 on the horizon doesn't change the underlying problem that there are no games (imo). The specs of the Quest 3 are already good enough; games don't need to be photorealistic: they just need to be good games, with a compelling story and/or fun gameplay mechanics.
Shenmue is a 1999 Dreamcast game, which has more interactivity and sense of immersion than most AAA flat games today, and it also had a compelling story. I always use Shenmue as the prime metric of what could be possible on Quest, because even with its low res textures and simple shaders and lighting, the game would still greatly immerse the player in its world and story.
games aren't the main thrust of this stuff anymore - AR-VR headsets like the Q3 onwards are as much or more about spatial computing, social VR, etc.
games are coming, but the push here for long term continual use is replacing phones and tablets as well as carving out a new niche.
i bought my Q3 for gaming, but 80% of my use is VRchat with close friends, and 20% of my use is with a keyboard and mouse hooked up, using it as a portable multi-monitor PC. this is, by all accounts, the style of use case meta sees as the future.
@@keyworksurfer who actually cares about AR 😭
VR needs it mario.. horizon worlds needs to be a platform like Fortnite, rec room and Roblox.. I believe that's the goal to get the users to stick
I'm a huge junkie for tech development. I would be very sad if meta stopped improving the headset.
However, some good games would be nice
You’re crazy to say meta quest doesn’t have any games. You obviously don’t like playing VR games.
1:12 “La Jolla” is pronounced “La Hoy-Yah” not “La Ho-La”. It’s a Spanish word
Where was the info about destiny VR?
@@Cballin 10:50
HES WATCHING TOASTS VIDEO HECK YAAAAAAAAA
YAAAAAAA
@@VirtualChap2024 YAAAAAA
Bro i just bought the quest 3 why tf are we getting quest 4 news now
It's fine, it's just like when a new phone comes out people are already talking about the next one. These are just saying what everyone knows anyways, it's a matter of years till the 4 drops.
Just had the same thought because I got the 512gb quest 3 but quest 4 is at least 2-2.5 years away from announcement not even release, plus we're getting the 3s soon but that one has frenel lenses. Quest 3 is a great headset with comparably great visuals so I don't regret my purchase
I just need FOV and higher res. I can careless about every thing else
Could't
Bro I just bought the quest 3, my wallet is crying
They just need to make fov be the same as real life and thats game. Its the only thing that takes me out of it. Oh and make it oled
I wonder if the change to taller fov might be because that is far narrower than IRL at the moment. I’ve certainly noticed it in some games. As for getting a match to IRL FOV I think that will likely never be main stream as human fov to the sides is 180.
"Why hasn't VR taken off?"
"Maybe because the only company making consumer Headsets keeps releasing a new one every, what feels like, six months like everybodies rich and can throw away $500 on top of the games they have to buy which are mostly gimmic games!"
...❤
La Jolla is pronounced "la HOY-ya".
I've got it wrong twice already 😂
@@VirtualChap2024We're watching you, Gringo!
@@eeeeyuke next time I'll be fluent 😂
If the Quest 4 releases next year I wont ever buy a meta VR headset again
Why?
It says 2026
I don't see much point for now even in Quest 3. I have Quest 2 and I'm disappointed. I don't see much to say no difference to my front Rift helmet from the graphics. The worse is elsewhere, however. The games that are worth playing are becoming less and less, and without them the helmet is not particularly useful. I have a feeling that the developers are not willing to invest in the development of such games. Many of the games look like they weren't made by a company, but by some kid.
It needs better hand tracking
Nismo > nimso
DESTINY
love the mention of clickbait titles on the intro when the thumbnail is practically clickbait . thats a poor excuse of "destiny vr" you might aswell call a mod of a gun in bonelab destiny now
@@MRKsteels true 😂 I'm more impressed with the rec room studio intergation of density assets
I don't think we will see another meta device after the Q3 lite. Shareholders are really tired of vr not giving any profits over at Meta. They lose billions of dollars a month with Quest. Plus VR tools and parts are getting to expensive to keep that low price point consumers love so much.
Didn’t they just fucking release the quest 3? What’s going on lol
If they cante and have bad binocular overlap I'm not buying quest 4
Hi
Yeah, I was gonna rush out and buy a quest 3 until I looked at the specs and realized it’s a very minimal upgrade. If you ask me to hear that there’s already talk about a quest four is disgusting to me. I guess I’ll just wait and buy the quest six when it comes out by then, it should have all the upgrades that the quest three should had
Is this from the quest 2??
Dude lol . This is how VR gets better faster . It is a great thing and as it happens needed to hit mainstream faster as well
@@VirtualChap2024 yes, I own a quest two already. It was the first headset I ever purchased, and at the time I was purchasing, the quest two there was talks of the quest three and the quest pro being made, and now when I was thinking about purchasing a quest three now there’s rumored talk about being a quest four
Just my experience, had Q2 for years and the overall experience was night and day when I upgraded to Q3. The overall result of spec upgrades doesn't always come through until you try it, saw a demo unit in Best Buy yesterday! But yeah, it's individual preference of when to upgrade.. just like phones.. you do you 🙂
dont underestimate the improvement they patched in the last weeks and the influence of the now usable camera for AMR.
I own the Q2 for long and a few months ago i tried the Q3 which a friend bought as his first headset.
Man, that was disappointing, similar graphics, terrible, pixelated camera.
But as i had heard they made some real patches i finally did it 2 weeks ago and bought the Q3.
And honestly, this is completely different to what i tested months ago.
I think its good that the vision pro is released. I mean, the vision is a dead fish product-wise, totally missed its target group BUT i think this is one reason Meta patched so much improvements into the Q3.
If you for example use the game optimizer on Q3 you can see how much potential there still is.
I was so fucking disappointed when I joined destiny two in rec room. I thought it was a new pvp room and was so happy to join it to see what the new weapons would be like, but it was just a target practice game.
The WIFI cutting out bug returned with v67, so hopefully v68 will fix that.
Wtf you talking about 2026 is not soon. Q3 came out 2023 lol 3yrs is plenty
click bait
As a destiny player, who's seen that recroom nonsense... this clickbait went freaking crazy xD
Mixed reality is bullshit, I got virtual reality to escape and enjoy myself. Not still be in the real world with a mobile game displayed on top of it
Yes, but I see great future for work, productivity applications for Mixed Reality. Gaming is and should be VR.
Agreed but mixed reality is cool Light Brigade, Zombie Cabin game, and The Aquarium game are amazing.
Man drop dead the cabin is freaking amazing.
@@guilitogamer 🤣🤣🤣
Why is it when people talk about new features in video games they show case features that existed for decades. I don't get why shooting different materials didn't exist by stock. Or enemies that react to you when they see you. Bruh.
Hi
Hi
Hi