Can you blame your "AI" for not knowing what a Skyranger is?
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The name of the Short Story is The Road Not Taken by Harry Turtledove.
Invasion by musket-wielding teddybears, with ships that can cross interstellar distances but with all the crew comforts of a 19th-century submarine. Good read.
See also: "The Mouse that Roared" by Leonard Wibberly or the 1959 Peter Sellers movie adaptation.
@@Grizabeebles that's really not the same. That's about a tiny broke European nation that decides losing a war with the US is their only option for economic survival after they watch WW2 & reconstruction from the sidelines
There is also a follow-on story by Harry Turtledove called Herbig-Haro, in which humans meet another race that are just as advanced as we are that have also somehow developed (or stolen) the same FTL tech.
I really want to read that book. I've read the short story, but I need that to be a whole series like World War series
"A thousand moving parts orbiting an oil leak"
Sssshhhhhh, my Jeep might hear you.....
Ask Chinook pilots. As long as its leaking, everything is ok. When it stops, you have problems.
Speaking of humies weaponizing alien tech at the first opportunity, I listened to Agro Squirrel Narrates last night and one of the stories he picked had a humie engineer handling a breathing gel used for high-accel spaceflight (via flooding the lungs) and for general life support via storage tanks. Said gel apparently has 64x the concentration of oxygen molecules at room temperature than conventional LOX. Human engineer in the story immediately says: "Got it. Weapon of mass destruction." Then the humie engineer elaborates on how to make this medical-grade aerogel into one hell of a massive bomb. His alien crew mate immediately started to make nice and warned the rest of the crew that if they wanted to pick a fight with the humie, he wants nothing to do with it and will be leaving the sector. Said remainder of the crew goes from griping about the humie to doing all they can to stay on the humie's good side.
The story is titled "My good friend Human. Nice Human."
I remember that story.
Interestingly, a breathable liquid does exist on your planet, and was legitimately used for the rat (who survived) in The Abyss.
Never been used on humans to my knowledge, though.
Xcom is also known for giving people the short end of every probability.
95% chance to hit only hits 20% of the time.... WTF!
The OG- Fire a three round burst at an alien at point blank range, first round flies to the left and hits a random civvy, second round flies straight, misses the alien, and one shots an operative three screens over, third round hits the alien and does zero damage. Alien kills three operatives.
Point blank range with a shotgun, only a 95% hit chance, and yet somehow miss a majority of the time no matter the reloads.
Remember, an enemy with a 2% chance to Crit will hit 100% of the time.
@arrgylerawrgyle3784 it's worse in the morden Xcom's due to the accuracy tables for the weapons, every weapon has the same flat accuracy rating, 0 and the game then applies a whole load of negatives to the score when it roles to hit so that 95% your seeing is more like 65%, there's also a stacking debuff for missions without a casualty seems to run on a 5 mission cycle dropping about 5% chance to hit a mission (again hidden) till you have a caulty or it resets. Honestly went in with note pad, tweaked the weapons accuracy up a bit from zero and the RNG runs perfects, RNG generator was always fine, it's the that the numbers put into it were causing the 95% misses due to the negative's and hidden debuffs.
Got worse in Xcom 2 war of the chosen, that chaining zombies thing, yeah they set the damage so it's 1 point below the average health of a zombie meaning at least half the time when you hit through the stacking debuffs it won't kill and kick off a chain... New games are made for frustration and honestly once you tweak the accuracy in the files it's a far more enjoyable experince (and before some says it yes I know the lowest difficulty buffs accuracy, but since it applies like 10% and the stacking debuffs and distance negatives are still present it's only upping that 65% to 75% so it's not really a big improvement)
I like how in Xenonauts the weapon technology goes from "Lets make metal go really fast with explosions" to lasers and then plasma to end up with "Lets make the alien metal go really, really fast with electricity!"
*leans on doorway*
-"Boss... I can't... I'm still trying to draft the Skyranger craft and..."
-"What if... the C-17 was built by Mattel?"
*finger snap*
"Got it".
The nose of the new one struck me as the face of an OG Cylon, without the chrome.
Ceylon eye with the ARF trooper gas-mask
It looked like Thrust from _Transformers: Beast Machines_ to me.
Looks like a Bionicle to me.
X Com 2 loading screen has a cylon eye going back and forth as a loading icon.
@AuxCart
Yes! This! A Bionicle! It looks just like them.
The female pilot in XCOM2 has a callsign: Firebrand.
Cylon helmet is what you where searching for.
That's where I took it. It's the "mouth".
And the mk1 looks like someone slapped wings and control surfaces on a puddlejumper.
"It DOES have a refueling probe bolted on to it!"
That begs the question: _What's refueling them?_
A retrofitted b-52 stratofortress.
(yes this was actually a thing)
really, we had several different aircraft that were used in air refueling operations by the 1960's.
Wonder if the first time the guy running the line had the same reaction to when airwolf pulled up for a pitstop.
Dont forget the two fleets that traveled across massive distances to assault earth, but due to a tragic miscalculation of scale, were both swallowed by a small dog.
2011 skyranger exists as an example of "your boss asked for impossible and you got there if you squint and ask no more,yes it's a hanger queen be happy it works, it really shouldn't" you see this is proof of concept 1st draft's, like we had some black project bench test shit laying around and bolted it together you want reliable give me a proper development cycle
For anyone that craves the feel of the original XCOM's after watching this video, but cant face the ancient UI or graphics, I can heartily recommend the Xenonauts series. Xenonauts 2 is probably the best one to buy as its effectively a remake of the first game on a bigger budget but they're both excellent.
The pilot in Xcom 2 is called Firebrand.
Yep, and isn’t the “Skyranger” in 2 actually called the Skyraider instead? I mean, XCOM and the Resistance are fighting a guerrilla war against the Ethereals by 2, so the name change makes a certain degree of sense. Plus, isn’t it a captured variant of the Advent transport craft we see all the time, modified to rip out any alien tech XCOM couldn’t maintain or understand and replace it with whatever human tech the could scrounge up instead?
@Ryan-jm5jp It's still called the Skyranger, maybe it's the VA that makes it sound that way?
As for the rest, perhaps? It's hard to tell. There I'd definitely alien tech and human tech working together.
@20:49 image evokes a couple of competing thoughts, but one that seems to claw it's way to the top for some reason is the the OG Cylon Centurion, and considering the context of it being bolted to the front of an aircraft the BSG rebooted Cylon Raider. My .02 Edit: and I see I'm not the only one who made that connection first. Second thought would be a Scout Trooper helmet from RotJ
The front of the xcom 2 skyranger looks very much like a bionicle helmet too me
Bionicle helm is a good call, also looks a bit like the reimagined 'original' cylons from the BSG reboot...
@@shawnbush1431Yeah, Cylons were my first thought.
Lol
My brother collected so many bionicles, that's what I saw first. I still need to watch the rebooted BSG.
I picture the sky ranger on the couch of a therapist who asks, "So, you think you are having an IDENTITY crisis?" And of course, the therapist is an A10... Yup. A Therapist with a PhD in psychology named Burt.
Ha!
I like the 2012 Skyranger. The variable-geometry wings get a lot of commentary, but for my money, it's what must be going on under the hood that's the real eye-opener.
Its global range and ability to get anywhere they need to within a few hours says to me that it must be either hypersonic and just absolutely bulldozing its way through the atmosphere, or (IMO, more likely) it's a sub-orbital craft that hops up _above_ the atmosphere, where it achieves its hypersonic speeds by engaging a rocket engine until it reaches its reentry point and switches back to air-breathing engines. That system isn't unprecedented, at least, in fiction: the UD-4 'Cheyenne' dropships used by the Colonial Marines use something like that. In any case, the Skyranger somehow manages not only single-stage-to-[sub]orbit flight, but handles a complete ROUND TRIP without refueling or piggybacking on other systems.
Oh, and it has enough oomph to perform exactly the same, regardless of whether it's carrying an SG team of four slim women responding to a deniable incident, or a wrecking crew of six hulking ten-foot-tall armored combat cyborgs returning with alien corpses, restrained live specimens, and shipping containers full of loot from a downed alien transport ship.
If I wanted to be cynical about it, I'd justify the reason you only get one base in XCOM 2012 is because the XCom Project could only afford to develop, build, and maintain a single one of these priceless aircraft, and didn't really consider how having a ton of regional bases would let XCom rely on more conventional (and less ruinously expensive) craft instead.
Swing-wing goofiness notwithstanding, the 2012 version is kind of amazing.
the Ip you were trying to think of for the face of the newer sky ranger was Bionicle.
Would be very happy to see whatever flavor of X-Com you want to bring.
If the British TV show "UFO" had a video game.
Well it was made by British people of that age (the Gollop Brothers were the right age to have watched UFO too!)
Benedict Cumberbatchs mom was a total babe on that show.
The Xcom2 skyranger looks kinda like a Cylon from Battlestar Galactica
I don't remember where was mentioned but the avenger (xcom2 mothership) remains hidden thanks a large network of jammers created by the resistance. This should be the reason why the aliens had to send an UFO to search for the ship. Also aliens had a variety of stealth tech through the games so should be easy to make an excuse for the avenger anyways.
I always hated it, just goofy.
They should make it fusion powered submarine if they want big stealthy craft.
Is a big, black brick.
Mk. 1 Mod. 0 ocular systems should be enough.
@@SacredCowShipyards Yes. The devs definitivly put the gameplay ahead of the consintency of story. That being said having a non mobile base would have been even worse. They should have just given the avanger stealth tech.
i have an idea for the names of the various iterations of the "Skyranger" vessel. Here's the new naming conventions:
*top left*: SkyRanger Helio (it's the only helicopter so integrate the differentiation), *top right*: Skyranger (the OG gets the unadulterated name)
*bottom left*: SR-1 Skyranger (new game, new designation), *bottom left*: SR-2 Skyranger (second in the reboot, new design iterating on the design in-universe).
Hope you like it. keeps it from being confusing for those who would discuss it.
Also, taking design cues from the VTOL hover engine design used on certain iterations of the F-35, (which were publicly known when the 2012 reboot was being made) would have built a better aircraft. have the vertical fans enclosed under some aerodynamic doors which open as the main thrusters (behind the fan assemblies) rotate downward using the thrust of the aircraft to literally hover with some decent amount of control. the tail-mounted engine could be completely shut down, or act as a low-level control thruster when in this mode to kick-start their forward movement before they fully leave VTOL/hover mode.
"We can yeat spacecraft at beyond relativistic speeds."
"Those hairless apes are kicking our butts and destroying our spacecraft on on the planet below."
"Sure wish there was something we could do with our faster than light spaceships with enough energy on board to go that fast."
Who knows how much energy it takes to go FTL, since infinite isn't enough to do it with a reaction drive? That said, if they can get into space, they have the ability to drop rocks from space on anything that ticks them off too much, so it _is_ a valid criticism, if poorly formatted.
Old school the original XCOM would be fun to watch
Terror from the Deep was a unique and special kind of Hell, I loved the remakes but it never did capture the sheer cruel desperation of sending rookies with primed grenades in one hand as bait for the Chrysalids. But there was a deep satisfaction in the 2012 one and Enemy Within when you unlocked the Firestorm, it rapidly started turning into a turkey shoot.
Maybe "Shyranger" is a Company's name or the name of the developer?
Like Boeing 737, Boeing 707, Sikorsky Blackhawk, Sikorsky S-42 Clipper, etc.....
And there you nail the biggest problem with fixed-wing VTOL, you end up with a lot of extra stuff that is just extra weight for forward flight. The simplest in Humie experiments are the tilt-wing Canadair CL-84 and the LTV XC-142. They limit the extra equipment to the tilt mechanism and a tail rotor, on a modern version you could probably get tail thrust in VTOL from a ducted fan or by directing engine exhaust. I would love to restart the CL-84 program to develop them into medevac birds.
The ships bow at the 20min mark you comment on reminds me of the warhound titan in 40k
The old Skyranger remnds me on Stargate Atlantis´s Puddle Jumper that looks like flying Bread when its weapon are retracted.
The point of the lack of a clear classification system of The Skyrangers is to confuse the aliens in case they use time travel.
Well, it worked.
As for the stream, you can get the Long War mod, to get more troops from the start.
The “skyranger” in Xcom 2 is called the Menace. Someone else here pointed out that the pilot’s call sign is Firebrand. I don’t think the Menace is ever called a Skyranger in game.
In the Alien Hunters DLC, you find a crashed Skyranger with experimental weapons on it and Central has dialogue calling it the old Skyranger. After downloading the Legacy DLC the map design adds settings from Enemy Unknown, several of those have crashed EU Skyrangers and Raven interceptors.
Ah yes, the game where handing the rookie armed C4 and telling him to rush into enemy overwatch is a preferred breaching strategy.
The flight characteristics of the fourth Skyranger reminds me of a firefly class ship. The front reminds me of either cylon "faces" or Darth Vader's helmet.
The front of the XCOM 2 skyranger reminds me of a bionicle. Also, they really should put a chin-mounted chaingun or something on it so you can have gleeful moments of fly-by skyranger brrs.
Will say, would love to see you brutally murder the vehicles of the different factions in Planetside/Planetside 2.
The tilt-jet (directible engine) skyranger makes me think of Buzz Lightyear's enemies in some old show
16:15 yes you can go SHIV only and you can complete missions with them, no humidifiers required
The new Skyranger looks like a Cylon raider from the 2004 reimagining.
Apparently it's "The Road not Taken" a Turtledove short story. I did not know this and looked it up but I'm not surprised who wrote it. I never beat The Bureau, there was a hole in the floor that made me fall through the geometry. It never got fixed.
New skyranger face reminds me of a direct amalgamation of cylon and 40k space marine helmets(at least the standard non-beak helmet).
New skyranger front looks like old school cylon face plate
20:44 - looks like the “face” of a Cylon Raider in the 2003 reboot.
20:30 that's a clone helmet shape! Either an ARF trooper, or that paratrooper type from the third movie, helldiver colors though.
Why do I listen to this alien junkyard master talking about ships from a game I never played?
Oh, thats right. Hes awesome lol.
-a squishy airman
We drink and we know things.
@@SacredCowShipyards I need to get that technology. Imagine us squishies if we learned through drinking.
Colleges might actually college again.
One of my favorite game series of all time. Never put much thought into the skyranger though
The front of the XCom 2 Skyranger reminds me of one of the Lego Space Police ships, I thiiiiink specifically the Gold Heist one, Set 5971. Also probably Helldivers 2.
I'm all for original xcom streams. Personally. I preferred loadout of 14 soldiers; 24 shots in 2 series of full auto beats 1 aimed shot from a tank in terms of chance to hit an enemy.
Well, and for all the fun of having troops that couldn't bleed to death, the tanks couldn't get better with practice and promotions.
Xcom was originally based on the TV show UFO, but developed beyond the initial idea, and the tie in was abandoned as being no longer relevant to the game, and cheaper as there was no licencing costs.
Also they couldn't stop that one guy saying UFO in a weird way (you-foe) 😊
I have always made an Ed Straker character for my XCOM 2 runs.
so in the xcom series (burea, enemy unknown/within, and 2), not to be confused with the x-com series (ufo defense) it is cannon that your main character gets mind controlled in like 1980 while setting up xcom, so the maintenance nightmare might of been part of a larger plot to defeat xcom
Nooooo! The original Sky Ranger can't be 3rd!
And it lands under suspension of disbelief!!!
And now I am 100% convinced that apples _are_ aliens.
The bow of that ship reminds me of a Cylon
My favoruite part of the original Xcom was the blackmarket where you'd end up financing your organisation by selling Sectoid corpses, no idea to who, goverments, shady big pharm companies possibly, but I always liek to picture they were being bought by random nerds who had them taxidermied and stuck in the corner of the room as a talking point
There was definitely at least one nerd with too much money.
To be fair with the remake version of the Skyranger, I think the wings are less "variable geometry" and more like they fold in to compact the overall profile of the craft for storage in the hangar and such. We never see the wings folded while the craft is in flight or the like for example and I don't think it Can fly with those folded due to the obvious issues this would cause for the vertical thrusters/fans.
As for why the 1920s version of the skyranger was a helicopter, I'm not 100% but I think That version of xcom only operated in america and so their skyrangers did not need the... ahem, range to go international.
XCOM 2 skyranger = Battlestar Galactica Cylon, or whatever they want to be called now. x.x
Sky ranger 2 looks like a Cylon Centurion from Battlestar Galactica
Also now I want to see a sky ranger built so 6 crew can sit inside and at least another six get hand rails on the outside like a garbage truck or old school firetruck, because if we're gonna be silly we may as well go all in and add a sling load capacity for either more troops or a S.H.I.V.
Aa whole new Clown Car
From my understanding, the Bureau is meant to be a quasi-prequel to XCOM: Enemy Unknown/Within.
As the ending of XCOM 2 seems to imply that the Player of all three games is an Ethereal called Asaru.
that face plate on that new sky ranger reminds me of a friken cylon helmet from og bs Galactica.
I always worry in the reboot XCOMs when it plays the cutscenes of my troopers jumping out and grabbing a rope to slide down, that one might miss the rope or fail to properly grip it and WOOPS there goes Private Jenkins!
Or worse, there goes my max-level sniper with the best gear alien scrap can buy!
Either way they'd die as they lived, missing shots they really had no right to miss!
The XCOM 2 Skyranger does look like a Cylon Centurions faceplate innit.
I think I would rather use a Kodiak, especially the A model with it's mass drivers and stealth system based on the Normandy. Not only is it reliable but it's got minimal moving parts, especially exposed ones and was stress tested on Venus. Much better than something that can't be called a "combat cockroach". I'd call the Sky Rangers combat butterflies instead given how helpless they are.
20:30 perhaps your processors were thinking of the Star War's Scout Trooper Helmet's or a derivative of them from the spinoff IP's?
Looks more like the design from the Battlestar Galactica remake's Cylon fighters/shuttles. The alien equivalent to the Skyranger in the game look even more like Cylon craft.
9:46 many refer to 'parallel' timelimes, but I favor "perpendicular".
"..which totally didn't happen in 1962 on your planet"
"Apples are not in fact aliens.."
The Fuji apple was developed in Tōhoku Research Station and released to market in 1962.
I played all sorts of xcom themed games, of which i particularly liked the very much beta opensource ufo:ai and ufo: afterlight
i'm sad they didn't go with jet nozzles like on the harrier jump jets for the 2012 reboot model.
I think at 10:49 the answer of how the 16 passenger variant does VTOL is actually shown. Those blue things on the aft end of the engines look like vectored thrust nozzles like the Harriers or F-35s use. Not sure how it gets down thrust in the front though.
Yeah, see...
It reminder me of the cylons masks and the fighters from the battlestar G. reboot series.
As a note, OG X-COM Skyranger had a nose mounted gun. But you *really* didn’t want to use it as a fighter if you could help it. Also, the XF-250 never flew past the borders of the lower 48 states of the US
The idea that you can deploy a 10 unit squad alongside what is essentially a small armored vehicle sounds very cool and I'm rather disappointed that the XCOM reboots have such a small squad size now. I know why they did it, to simplify the gameplay for the player so they don't have to manage a whole bunch of units at once, but I think it really would be better with room for more.
Oh man...now I feel the urge to play the OG XCOM
10:40 tracked heavy weapons platform that looks like a tank. sounds like a german wiesel not gonna lie
Don't forget to add the spiritual successor to og xcom xenonauts and xenonauts 2, which is still in early access.
I'm still angry at the "new" XCom 2 for making it canon I lost. I didn't friggin lose.
OG Enemy Unknown series remains the best.
As someone that came into the Franchise with XCom 2013, I've pretty much vowed to never play XCom 2. Most of the mechanics I'd hoped would be expanded or dropped were essentially given in-universe justifications or replaced with even worse ones. So long story short I played Phoenix Point instead, a flawed but, enjoyable "Spiritual Successor" to the OG that's somehow a better XCom EU/EW sequel than anything the current IP holders have come up with.
Sounds like a 6th Power Ranger.
BRB, gotta do some fanart-ing
The new sky ranger reminds me of cylond from Battle Star Galactica
X-Com was a good series by all reports. The new DnD game uses that type of play as well.
Thus is the long and sordid story of VSTOL/STOVL on this small blue marble. Peaking with the Harrier, tiptoing back with the F-35B, and ending with that monstrosity with oversized blowy thingies in its wing roots. 🤦♂️
“Bi weekly show, not that bi weekly the other bi weekly”
21:00 the XCOM2 Skyranger looks like a cross between a Bionicle and a Cylon Centurion.
Funny how I read Sky Ranger and immediately thought X-Com.
Edit: apparently there are IRL Sky Rangers.
Phobia refers to an irrational fear, so i am not sure it can be aplied to the Antihuman attitudes of Aliens.
Looks like a post-Womble Space Marine helmet to me.
Xcom fan here. Always room for more. ❤🎉🛸
Not even a mention of Xenonauts?
The spiritual successor to UFO: Enemy Unkown
Also has Xenonauts 2 on early access
Honestly, with all the weird crap people keep doing to AI's, i'm surprised it even knows what finger is.
Oh wait, it has trouble with those too.
20:49 looks a bit like lego bionicle
Man I remember playing Terror from the Deep at a friend and I got soft-locked thanks to an auto-save where the enemy got the first round and since my team was still stuck in the back of the Skyranger... The enemies had Rocket launchers and were not afraid to use them thus my team always went BOOM.
Also that X-COM 2 Skyrangers front kinda looks like a Cylon Centurions face, or at least that is what first sprung to mind for me.
_Terror from the Deep_ shipped with a bug where if you loaded a save the game was set to the hardest difficulty. Most of the versions available online have this patched.
My 'favorite' odd moment was when I was running through the final base, last level, and came around a corner into a little room just before (it turns out) the final room. Checked the corners, got the walls and floor to light up from the fog of war, and prepared to breach the door in front of me.
Frelling lobsterman with a blaster bomb standing in the corner that somehow wasn't spotted by my guys until it moved; it happily killed itself, killing all of my men except for the one (slowly) bleeding out. It made for an exciting conclusion for the campaign, running out of ammunition and bleeding as I finished the Big Bad off.
20:30 Cylons
Alien apples!
20:40 looks like a bionicle faceplate to me.
LOL, reminded me of the BSG reboot raidews...
Shout out to the classic plasma grenade up the ramp turn 1 original xcom experience.
Pretty sure the Sectoid flipped me off when he did that, but they only have three fingers, so it's hard to say.
I remember an XCom game from the 90s with a world map that looked something like the Risk boardgames, and most battles did not start with shooting down UFOs.
Perhaps I wasn't playing XCom.
I mean, that's what the maps looked like, but...
Terror From The Deep is great, if it wasn't so insanely difficult compared to every other game. As in, there's a bug that forces the game to max difficulty, and the devs were told they needed to make the game harder.
Always made me scratch my hairless head ( probably why it's hairless ) why they didn't even consider stand off weapons for ground support. I understand the short comings of CLOSE air support for this, though a little amour wouldn't hurt, but stand off would have addressed that concern. Oh well, it is what it is. Thank you for such a brief but great overview. Informative without being a four hour video. Always love your " other worldly " take on us squishies. " A thousand moving parts orbiting an oil leak ". LOVE IT. Sort of describes a certain older bike I have. Take care. P.S. a series would be cool. Thank you.
Glad you enjoy!
"and apples are not in fact aliens no matter what anyone will tell you"
well I wasn't worried about that BEFORE... should I be?
*Should* you be?
2012 XCOM felt like the sky ranger and laser weapons were designed by Hasbro/Mattel for some reason. Like they were designed to be fat and rounded so a kid wouldn’t cut themselves or choke on it. X-Com 2 then ditched that look and made everything way more sleek (for the better in my opinion).
I can't argue.