World of Warships - One Trick Pony
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- Опубліковано 6 вер 2024
- A Shimakaze replay? People actually still play this ship? yes they do, and I think soon a lot more will, too.
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If you have a World of Tanks replay you'd like to submit, upload it to a hosting service like wotreplays.com and email the link to your replay to charlton.paul70@gmail.com.
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>the Japanese, infamous for having super stealthy oxygen torpedoes IRL, have the least stealthy fish in game
>wat
Wargaming goes about as far into historical accuracy as the name of the ship, tank or plane, and that's it.
Stark Raven name of the ship, tank, plane, the aesthetics to match, and vague uniqueness's to boot. Like British AP and smoke, German turtlebacks, American AA, etc.
have inf Torpedo in game
Wat
@@vysearcadia522 history is a suggestion
@Keenan Jordy Be gone bots
Almighty Overlord Jingles! Thank you for featuring my best battle to date. I can't tell you how happy this makes me :)
Can i have your autograph?
Your my hero Shadow!!!!
I love the Shimakaze, and you put it to good light. Thank you.
What's your setup for the skills senpai? ;)
It's still only a 18 point captain so will be getting Survivability Expert when i get the last point, but it's Priority Target, Adrenaline Rush, Last Stand, Torpedo Armament Expertise, Concealment Expert and Radio Location
There is a troll trick for the Shimakaze. Captains perk to increase speed +5knts but lowers range (-20%) and the improved launcher which improves reload speed, gives you 16KM torps that are as fast as the 12KM torps. They still seem to have the 2.5KM detection but it allows you to deceive many people as to where you are. Prematurely triggers radar and intimidates many ships that hide in smoke.
There's also the pair of huge, brass balls setup too. Take the +5knts with -20% range with the 8km torps. 6.4km torps that are over 80 knts. Two launchers at close range kills any BB and one launcher at close range kills any CA since they can't get out of the way of at least 4 of the 5 torps. You also still have 0.8km to play with on detection (thus the whole HBB moniker).
Using 16km torps as well ands its even worked really well in Ranked as well. Damage isnt everything, staying alive vs radars is :)
and if you are even more ballsy (or suicidal) slap ontop of that "legendary" upgrade of shima for faster reload ;)
I set my Yugumo up this way with the torp launch module too. So much fun...lol
Only a moron would use a 2.5 det torp. That's .3 further than a Battleship can be spotted 100%. There is no intelligent way to deploy torps that have a 2.5 detection range. Instead of "making players mad" and removing 20k torps...they just made them utterly unplayable. However many are too stupid to know how devastating it is to have a torp spotted 2.5k away and still use it. A person has to be AFK or retarded to get hit by a 2.5k vis torp.
love the world of warplanes game play at the start lol
if only WOWP was actually that good....
The Calazone Hardy Should focus their squadron development in World of Warplanes, not Warships. Needs more focus on direct control of the Carrier, not the planes. It would make more sense and you'd get to admire the carriers themselves more. I do feel that partial control of the naval planes would help with admiring them further as well, but I can't trust WG to figure out how.
have you played WoWS? a cv without planes is a cruise liner, there is no gameplay to be had
I don't think you quite got what he was saying. Controlling the ship and sending the aircraft out is what he is saying. Instead of playing the aircraft and autopiloting the ship.
Ok so exactly what do you do when directly controlling the Carrier? Have the planes go out automatically after you set them a target and just sail around doing nothing?... In a battle the Carrier ship itself isn't doing anything but sending out orders. By controlling the squadrons you are essentially just giving them their orders. All there is for a Carrier to do is not get killed by enemy ships.
edit: I will expand on what i mean both Wargaming and Players miss the true point of a CV it's a command ship, it's the one that can see the greatest surface area of the battle and can co-ordinate the battle group but as we know barely anyone truly works as a team and would not follow the orders of a CV.
Powercreep in a Wargaming product?
Nonsense!
Look out for the future Tier 20 Zumwalt DDG that will get matchmaked into T10 games :D
Da, Comrade. Is balans blyat.
I think most warships players came from tanks in the first place, and I think we all liked the fact that it was fairly balanced - with the ability to do damage to any other tier ship etc. It was refreshing to play without the ridiculous broken nonsense in WoT and I think we can all see it creeping back in and we hate it. Its a shame because I liked the game a lot...
*Is taking Test in school.*
*Jingles uploads WOWS video*
“Damn it Jingles.”
How are you even able to notice that he uploads something WHILE you are taking a test?
I swear, generation Smartphone will fall over dead if the wireless internet breaks down for any reason XD
Chrinik
We were allowed to google the answers in this test.
ARC 7157 Wouldn't of that been nice for my generation.
ARC: Then what kind of a test is this? If you can just punch stuff into google and copy paste the answer onto your sheet, how is this "testing" anything, except your googeling skills? If they so much as saw a cellphone active during tests, teacher would confiscate it until the end of class and if you had a test at the time, you'd fail the test.
Man, this is worse than I thought. No offence to you, it's not your fault at all, but schools are getting lazy
Why you at school??? Education not needed in the saltmines!! 😂 😂
The best part of the match happened in chat at 14:16.
Toxic player: "stop shoting idiot"
"idiot": *dev strike* "what?"
Toxic player: "nevermind, your e good"
lol
Shimakaze...on a Map called "Trap"....I'm getting bad flashbacks here...
It's that bloody boats game again!!!
There needs to be a video with tanks somehow sailing around on rafts. Best of both worlds.
Soooo, TOGs?
wow what an original comment
Genius comment. Bet the title gave it away huh?
pffft boats
These vids are so much better and more interesting than WOT.
@Jingles *In case you werent aware: there is an "epic quest" for the Shimakaze called "Cuts like a Katana" which apparently gives you the TORPEDO RELOAD BOOSTER as a reward.*
Stage 1: 100.000 XP
Stage 2: 8.000.000 credits
Stage 3: 15.000 free XP
Stage 4: win 15 battles
Stage 5: 40.000 base XP
Personally, I think the reason the shima (or any older ship for that matter) gets power creeped is because WG wants people to play any new ships they add, so to attract them they have to make them better than average.
And if better than average ships keep getting added, then the overall average goes up, and older ships get left behind. The only option to stop this is for all new ships to be average in performance, or continually buff older ships.
kind of similar on wot premium tank on sale lately, newer tank most of the time are way better performance than other premium tank and even better than any regular tank
Speaking of power creep for the IJN DDs, way back when, prior to the removal of open water stealth firing, the Yugumo had an insane stealth fire window when spec'ed for max range. When maxed out it has a range of 16.8km and when firing its detection would bloom out to something like 9-10 km range, meaning you could still stealth fire the 12km torps and with its pretty good 8% fire chance, she was truely a mini zao
In my shima i use the 20 km torps. I use the captin skill that makes them faster, with this skill they go 72 kph and go 16 kms. The reason i use the 20km torps with the speed boost is because of radar. Its the only way i can play without being killed by radar boats.
Here's an advice, use 12km torps without TA. they get detected harder thus making torp hits are more likely.
That’s not a bad plan, but the fish are still exceptionally easy to see, and therefore, avoid
I personally use the 12km fish without TA, you just have to play smart and close in and fire either right after a radar sweep, or at just barely inside torpedo range
@@lordsylph414 i have had very good results with my setup. Ever sence i started using it i have been averagimg 80k damage each game. But thanks for you input.
@@gildedphoenix i have been very effective with my setup. I have been averaging 80k damage using the 20km with TA. Most torp spreads i get 2 to 4 torp hits ans sometimes i hit more then 1 ship at a time and that adds up really fast.
@@anthonyware4033 same goes with 12km ones but with less detection problem. You use that 2 points into AR in case you get hit. This makes torp reloads faster.
I always love your vids Jingles. No matter if I "feeling" a World of Tanks / Warship video or not, I always caught myself losing the track of time. Every time your say "I'll catch you next time", I always look surprised at the clock and realize: I'm 20 min later in life. Where the hell did those minutes went! I need a refund ! "
Type 93 irl: 40km range, practically no bubble trail making it second only to the german electric torpedoes in stealth.Type 93 in game:10-20kilometer range, spotted from over a mile away
Nicely played, Shadowmonkey. Plus, great and amusing commentary from Jingles. Thank you both.
New Zealand's last WW2 Spitfire Ace Alan Peart died today 96, thank you for your service. RIP
GG to shadowmonkey. Just an addition to the commentary. The powercreep didnt happen among the DD lines. It happened with the addition of more and more radar ships. On top ships like Worcester which have the ability not being spotted until u already ran into their radar range by 400 metres and not knowing it. Without any radar ship u can always have good games in the Shima like in all other destroyers. And Shimakaze was never meant to be a knife fighter like a gearing or other DDs. But since they lowered its concealment to 5,6km he can at least outspot enemy destroyers and make them a target for your teammates oru force them to smoke in which u can torp afterwards. So among the destroyers it is still in a good shape when correctly played. The issue is the amount of radar nowadays.
I never gave up playing my Shima and it never let me down despite the recent power creep issues in tier X.
I'm also still mounting the 20k torps every now and then, they may be slow and easily spotted but are so rarely used lately that people forget how far they can actually go, sometimes with hilarious consequences.
Killed countless CV sitting duck in their original start position lol
Shima in Arms Race? Those Worcester's captains will be very pleased indeed.
Maybe the Shimakaze and the other Japanese torpedo boats starting at tier 8 could get a new torpedo-related consumable that is exclusive to them. It could be a consumable that boosts the speed of the torpedoes for a limited time. The catch can be that the players can either have that or the Torpedo Reload Booster; they can't have both.
Rockets for the new Carrier gameplay. That is certainly how it looks. They showed torpedo attacks, dive bomber attacks, and then rocket attacks. You can even see the racks protruding from beneath the wings. Not a single person that I've seen who has reposted the sample footage has commented on it.
THANK YOU JINGLES! The first CC to step up and admit it's no longer playing a carrier, it's playing a strike squadron!
Gnome overlord is conditioning all the tank miners for when WoWS figures out the captain contest.
When you turn on subtitles the “Shimakaze” is actually “McCarthy” or “Shimmer car he’s” 2:20
It's gotten to the point where if I want to be more consistently helpful with Shima, I shoot my guns at battleships to screw with them. Keep out of secondary range, fire until their turrets start to move, go dark. Repeat until I can shoot torps at something.
I feel that the shima narrow torpedo spread needs to be made more narrow to keep battleship sized holes for popping up in every torp send.
Jingles, the surface detection range of the Gearing with the Unique Upgrade (reward) hull (+4% camo + appropriate captain skill) is also 5.6km.
They really need to update the WHOLE IJN Line.... some love WarGaming!??
I think this shows that the game comes down to which team has the best dd players on their side. The BB in the game had no counter to the torps. Yes, they could 'detect' them but no chance to shoot or spot the DD who stayed stealthy. All ships are great when no one shoots at you or has the ability to shoot at you.
Thanks for tip on the Shima's use in the new game mode. Now I have plenty of time to dust her off!
You can literally see those torps from a mile away
As Shimi driver I've had to adapt lately. Luckily the Shimi is very versatile (besides not having good guns). With the torpedo speed booster you have 6 torpedo ranges/speeds to choose from. With the advent of so much radar I use the 12k torps and usually don't jump into caps at the beginning of the game, that is just suicide. The speed of the Shimi is great too, 40+ knots.
The reason I will always play Japanese destroyers is because of the rush I get from getting into range undetected and unleashing a salvo of torps. If I want to light something up with guns, I play cruisers.
Aircraft carrier gameplay reminds me a little of an old naval strategy game called Pacific Storm:allies. Anyone else play this back in the day?
Finally the Shimakaze gets some love. I've been sending in Shimakaze replays for a year or two now trying to get a Shimakaze replay on here!
The RN Daring as far as I know has a 5.7 concealment, more power creep for the Shima.
She needs more than just a buff, she needs a new gimmick, something ridiculous like sea mines or semi-remote controlled torps or maybe single fired torps.
This might sound weird, but my bed time is decided by when a Mighty Jingles video comes out. Because it is like 10-12pm when the videos come out.
Sundays must be a real bitch for you
haha yea at first
I'm a simple man. I see a Jingles video, I upvote
Consider the Shima with the suicide torp build: 6.4km @ 81 knots. Too fast for DDs to dodge. Just enough range to fire before being detected, and one hit will leave most DDs weak enough to finish with gunfire.
Jingles the proof of concept video was interesting. What disturbed me though while watching it is was that despite all of the AA that was being fired nothing was shot down. That was even with ships grouped up!
Actually Jingles, the Gearing can reach 5.6km detection with the Unique Upgrage.
Nice video and good idea for arms race.
I did not chose the 12 km torps, I had to grind them with the 20 km range 2.5 km spotting distance ones. Pain in the neck.
I am also looking forward to getting the legendary module for the Shima, this reduces the reload time and combine that with 6 reload upgrades for the Arms race mode, it will be so much fun.
I also tested a "stealth" Khaba on the test server. It gets there before anyone else and puts most people off contesting the cap.
It’s time to make Shima fearsome again. Nobody is afraid of them anymore:(
I can understand some people's frustration with "power creep" in a game context. At the same time, this game is based on World War ships, and the Japanese fleet experienced a fair amount of "power creep," especially during the second chapter of the said World War. Seems a rather realistic feature to me. Naturally, the game designers can make adjustments to keep everybody happy, or at least interested. Pity the poor Japanese commanders, sailors and pilots later in the war, when that wasn't an option. "Go to sea; do your duty, and by the way, we all know you won't be coming back, and it will have all been for nothing. Long live the Emperor..."
My first tier 10 ship. Ground for right out of Closed Beta, got it in less than 4 weeks.
I know its counterintuitive, but you actually do wanna give full broadside to AP battleships in DDs(unless you're a Khaba) because they will pen you with AP if you angle, if you give broadside you will eat more hits but all overpenetrations
I love the Shima to the point and I do play more WoT than WoWS that it is still my only tier X ship, for this ranked season I've aimed to getting to Rank 1 using only and obviously the mighty Shima and against a lesser skilled opponent it doesn't really matter what they are sailing, the Shima will prevail. I don't think the guns are that terrible, by comparison yes, specially vs a Harugumo or YY but being bad by comparison doesn't make them an absolute bad.
Never gave it much thought, as I have not really got into playing carriers in WoWS, but willing to keep an open mind over it...hopefully!
Mr. Jingles I watch your videos a lot because you make it fun to learn and I have learned a lot from them. Also, I am not a top ranking player nor do I ever expect to be because of my age and eye problems. But the game is still fun nonetheless and thank you for making it even more fun sir. :D
That Carrier footage looked rather like and older game called Battlestations Midway / Pacific
in that you got to dogfight aircraft and make manual attacks vs ships
I miss that game....
Personally really feel the the IJN Torpedo boat line needs to have a number of it's torpedo debuffs removed. With the addition of radar to find the dds and the hydro to find the fish and the hopeful return of actually seeing carriers bring planes to all tiers again they just need to be removed. It has always bugged me that the nation that invented the oxygen torpedo and was know for those stealthy, fast, long ranged torpedoes have the worst torpedo visibility. All those high tier torp boats should be using some variant of oxygen long lances and if they are they sure as hell shouldn't be visible at 2.5km.
Oooh I’m early, better make a witty comment that jingles will see
Hmmm, I can’t. You’ve already showcased everything I could say.
Question to put to the devs: "Are we looking at stopping border hugging? How about adding in a minefield?"
What they should have done is what I wish they would do with planes, which is add an RNG to weapon fuses. AP/HE can bounce or shatter, but torps and bombs work every single time. Instead of nerfing for spotting distance, nerf for chance a torpedo has a bad fuse. This lets you still use your torps to redirect a pushing enemy without nerfing their chance to hit anything. A brave player may choose to risk three 20km torpedoes knowing that it has a high dud ratio.
That fight plane mode reminds me of the Midway bomber playtype
I love this boat. It does need a buff to speed, and either give us a reload booster or reduce the spotting range of the torps by 15%
shima is still super popular no one knows why but i see more shimas in ranked than i see any other dd
When I played ranked every match had 4 or 5 BB's so it's not surprising that Shima is popular with only 2 or 3 non BB's to avoid. I stopped because just can't afford tier 10 ranked without a premium.
im on the na server and the player base is cancerous its nothing but heavy cruisers and bbs sitting at 18km all game and refusing to move forward no matter what
literally out of the spawn everyone turns the fuck around and no one ever caps the contested point till 10 minutes in
Also dont forget about the insane Shima players that play with 6.4km torps.
Hey jingles you ever hear of a game called Airships: Conquer the Skies? I think you might enjoy it, you build airships and landships( water ships are planed but the dev says he's gonna add them in with a dlc later so he can do it right this time) take over enemy cities and research new techs to use to make your ships even more terrifying(who doesn't love watch clockwork spiders tear apart their enemies. or just launching stupidly huge rockets at their enemies.)
Liked as soon as I seen the first kill
Hey guys one of us just died by a dd torps lets all slow to a practical stop, drive in a strait line, and show broadside to where they came from. That'll teach that dd.
Actually, according to that Wargaming chart thingy, Shimakaze is incredibly popular. And its a DD i see fairly often as well, certainly more than Yueyang in Random.
That amagi player probably needed to change their pants after that game. XD You can see the Hindenburg scrambling to get away too.
Jingles goes to a cap, meets a gearing with the legendary module at 5.6km
I wish you luck on your XP collection for the Shimakaze Jingles.
Nice WoT video. Keep it up sir!
Um this is ships lol
That one went right over your head now did it?
@@matijarasovic4627 lol
@@matijarasovic4627 In my defense i was on no sleep when video came out so my immunity to sarcasm was as dead in the water as tht Edinburgh
Chicken lizard game?
We demand a chicken lizard game video.
Jingles, The Shimakaze was my first tier X ship and still my only tier X Destroyer (I recently got the Minotaur). I should have the Gearing before the next Clan Battles.
I have my detection down to 5.6km and I use the Mid Type 39 mod 3 torpedoes, but because I have the Torpedo Acceleration Captain's Skill my torpedoes run at 72 knots, but have a reduce range of only 9.6. I find it guns are ok for starting fires on BB and CA, and more often than not, I do win battles with Gearings, Z-52s while it is tougher against others. This is mainly because I get the first shots in and occasionally, get them with torpedoes.
I like the Shimakaze, while I do realize you have to be careful, not to push too hard when there are lots of Radar around. Too often, I get caught capping a Capture Point and then I get Radared and shot at by half the opposing team (One game had 10 ship targeting me).
With the faster, but shorter range torpedoes I find myself playing it more like a US Destroyer than the traditional JPN style. More use of Islands to protect and hide me from the opposition.
I try and seek into the opposition's backyard and hit ships that are hiding behind islands.
I haven't had too many games like ShadowmonkeyX I have had many good games.
Don't you just shudder when the team says 'cap shima?' I try to go wide and spot the flank and if possible work behind enemy lines.
Jingles good video but you forgot that shimakaze (long time ago) , also have torpedo reload buster instead of smoke. That were time when WG introduced second line IJN DDs. Lots of players love to use that. So you have 20 km type 93 torps and 30 torpedoes in two salvos every 2 min. Nightmare for every BB captain.
fun fact gearing with legandy mod has a detektion range of also 5:6 so it is than even with the shima in that regard
i do run it and u barly even notice the gun relod i mean my gun relaod is stil 3.3 seconds and well 16 km torps evry 100 secunds is still nice and as aditional extra the enemy dispersion agains u is also 5% more asweel so yeah i run the mod and hell i love it to hund shimas with it that think damm where did this gearing pop up from and vs a youyang ok ur relod os lsower but if u play smart u have ur torps asweel while youyang cant use toprs vs other dds cuz deepsea torps donth it dds^^
I really like my Shima, but I die regularly once an enemy activates his RADAR. I call RADAR the "DD Delete" button. The way it works now, cruisers just wait until they are spotted to use it, and then 7 times out of 10 the DD is toast. If the DD is VERY lucky he may get away with 20% of his HP. It makes for extremely frustrating game play for DD captains. WG needs to seriously reconsider how the RADAR mechanic works. Perhaps it should only give the detected ship locations to the ship with the active RADAR (instead of the entire team)? Maybe it shouldn't work through islands and mountains? Maybe it should always be far less than the spotting range to prevent "ship detected" triggering? Maybe you have to chose between RADAR or concealment, but not both? I just hope that they do something. If your ship's only advantage is that its stealthy, but everyone has RADAR, what good is it?
I think that it definitely shouldn't work through solid objects. It's annoying, but also doesn't make any sense. A lot of these issues would be less of a problem if the cruiser had to be in an exposed position while radaring too.
I am Dunat0s ever heard of Moskva? That thing has about 14km conceal and 11.7km radar range...if u get radared by that in your dd while hes in open water, ya seriously screwed up^^ as for broken Worcester, it would be a good start if WG would increase its conceal range so that it can't stealth radar and/or reduce the radar duration. In addition to that they should finally adjust matchmaker so that it balances out radar ships per side and as well perhaps add a limit of radar ships per team, like for example 2 for each...
I have heard of the Moskva. I don't think I've ever been killed by one though...Been killed plenty by Worcesters, Clevelands, and Des Moines. I know that in my Cleveland, my detection range is 8.9 km with a skilled captain, and my RADAR range is 8.4 km. So when I'm in my Cleveland, I just wait until my ship detected icon goes off, wait a few seconds to set the hook, and then BAM! See, I do it too, but I still think it sucks, and it basically nerfs all destroyers. What I especially hate is when I stay about 9-10 km away from a cruiser, he lights me up with RADAR and then I spend the next 45 seconds doing the mambo to stay alive, surviving with 650HP, a damaged engine, and having just used my repair to stop the fires he set. Then, as soon as his RADAR goes out and I breath a sigh of relief, the cruiser NEXT to him activates their RADAR and its game over for me.
Maybe play around radars? I have 0 problems with radars in DDs.. This new radar meem should stop already.. Radars in randoms will always be a meme most of the time. People actually don't know that you have to focus and shoot at the DDs. Light cruisers get more easily killed since people tend to focus radar ships more often.
I think you will love the yugumo, it has better concealment values then the shimakaze.
Conqueror. He knew what he did! ^^
No, Dd's countered BBs, BBs, counterered CLs/CAs, and CLs/CAs countered DDs, with CVs countering everything from long range.
May need to brush the dust off my Takao..... Yeah that's right I said Takao, not Atago think it's a noob ship? Well it's one earned not payed for, should be fun for a match or two if I can get the hang of stealth and trigger control again. Power creep's left Sims and most American DD's feeling low powered, and noticed the Bismarcks getting creeped, had a T8 Monarch shred my citadel to bits through the turtleback armour at less then 6km while I was angled more then 60 degrees off and no other ship had a shot at me.
I miss replays of BBs sailing on straight lines into torpedo spreads.
Yeah I saw that carrier video and immediately went "well time to dust of my bogue (or however you say it) and get to grinding.
Just unlocked the Shima last month and loving her. Very fast and the extra torpedo launcher really helps compared to Yugumo.
You want to see a one trick pony?
Find a Kitikami replay.
It's only got the one trick... count your lucky stars that WG decided it was a bad idea to have players roaming the queues in rabid packs of cruisers equipping 20 Torpedo launchers... on each side.
That's right... 40 Torpedoes total.
It was a fun time on the beta.
They mostly nicked the CV gameplay from a mobile game called Warship Rising that came out well before the blitz version of WoWS did, the mobile game didn’t have the aiming stuff they have IIRC.
ZEKAMASHIIIIII!!!!!
Playing ranked on the Asia server there's very few cruisers and usually 2-4 DD's and almost always multiple Shima's. It's the most common DD I'm seeing this season, and easy to hunt and burn down with my Grovovoi.
I really would like to hear Jingles take on this. I feel he's more about the carrier itself having a bigger place in world of warships than the aircraft. And that's probably how it should be in World of Warships. Obviously, aircraft play a major role for CVs. But If they are going to take RTS out, they need to do away with this Squadron idea and go toward controlling the Carrier like any other ship. Maybe not so identical as "firing" aircraft at your enemies like extremely slow moving artillery at any range, but maybe something where the carrier provides a more supportive and influential role. Maybe Carriers buff surrounding teammates, debuff enemies within it's "aircraft aura" or sort of like a DoT for entering the Carrier's radius (from incoming bombs and torpedoes that constantly are incoming). Maybe most of these ideas are far-fetched (it would mean cruisers would be better suited to take out carriers than destroyers). But Squadron gameplay removes the carrier from control and sight and I don't agree with that as a World of Warships game. Likewise, World of Warplanes is the place for direct control of planes gameplay.
Good point with the t8 MM...
Shima needs a buff id say give the 12km torps buffed to 15 or 16, or knock a second or two of the guns
Hey jingles how that Captain challenge thing going?
The surface detection range on the Shima doesn't mean crap when you're constantly lit up by radar, everyone's running hydro, and all of the destroyers in the game can wreck you with their guns.
Don't let Jingles and Flamu lie to you!! I still use the 20km torps with my shima and my Yoshino and regularly land hits with them even if I miss who I'm really going for the 20km torps will sail passed and continue all the way into the enemy spawn to sometimes clip a random BB who was watching porn hub in the back. With everyone and their mother running hydro these days anyway, it matters not that the 20km torps are seen from 2.5km and instead the fact that you have 15 of them means you can flood a cap or heavily travelled corridor with torps, and if done right the enemy can't dodge them all anyway. I've still been able to pull off great damage numbers with the 20km torps, so try them out for yourself and don't listen to these haters just regurgitating what Flamu once said about the 20km torps being trash years ago in a video of his. Also, Jingles said Shima has only had a nerf to its 20km torps and a slight buff to the ship's detection radius since the closed beta, so he forgot to mention the buff to IJN DD main guns that happened for the IJN 127mm guns. You should probably own a Shima and have played it extensively Jingles before you start spreading missinformation about how it's trash now due to power creep. A DD as fast as the Shima with 5.6km detection range, 15 friggin torps, and 127mm main guns that do over 2k HE alpha DMG per shell plus 9% fire chance is far from being power crept my friend.
anyone else wondering why they have not thought of merging world of warplanes into world of warships yet? that would create some awesome battles imo
Hey Jingles are you able to recommend to the devs for the carrier rework about the possibilities of making the amount of AA mounts destroyed on an attack clearly shown? I feel as though it would be an important thing to know when playing a carrier.
What are some historical examples that would justify the huge British damage control ability?
The Hood?
Thanks for your reply but I must point out that the Hood went down after six minutes of her first engagement ever. There were only three survivors. No points for DC.
Actually that ability would be more historically justified in american ships rather than british ones, no offence to my cousins across the pond. The Japanese had a tendancy of sinking american ships and than seeing them again a year late
www.csmonitor.com/USA/Politics/Decoder/2012/1207/Pearl-Harbor-resurrection-the-warships-that-rose-to-fight-again
www.dailymail.co.uk/news/article-4014694/The-13-U-S-Navy-ships-RETURNED-service-Pearl-Harbor.html
You could gut US ships with fire for hours even days at a time and you still couldn't sink them
www.wearethemighty.com/history/the-unbelievable-survival-of-the-uss-franklin
warfarehistorynetwork.com/daily/wwii/survival-the-story-of-the-uss-franklin/
The US Navy is said to have had some of the most efficient and skilled damage controlman and shipboard firefighters in world war 2 and the experiences of the vessels they served on seem to prove this assertion
www.warhistoryonline.com/war-articles/severely-damaged-warships-that-said-afloat-and-were-repaired.html
www.militaryhistoryonline.com/wwii/articles/aftermidway.aspx
www.history.com/news/after-pearl-harbor-the-race-to-save-the-u-s-fleet
lol...that's why I said Hood...cuz..obviously not much damage control going on when you sink 4 seconds after the first enemy shell hit..... :)
CyberKnife
lol IKR
I saw the new CV play. I'm not sure what to make of it. Also, Prinz Eugen has a heal as well.
Glory to the almighty Shimakaze!
I loved the gearing back in the day when you had to hunt shimas. You got two kind of players, the agressive and the defensive so i thought it was fun gameplay aswell.
accualy jingels gearing can have that detection range now too
"302k damage in a shins, what more do you need?"
The post battle results
How does Jingles have that little whistle sound effect after the repair party has been used?
i think it's safe to say he got more then 1000 credits, more then 100 base xp, and more then 1 free xp
Why is it every time I try to watch any video by jingles I get Portuguese battlefield 5 ads playing ?