In Jaws of the Lion: 1) Push/Pull : it's now "up to" x squares away. You can push through other enemies. 2) Retaliate : doesn't exist. 3) Tutorial: slow difficulty build up 4) Retirement: no personal quest, no retirement. You'll go to level 9 if possible. 5) Monster Stat Cards: No more range stat included. By default it's 0 if it's not there. 6) Item Trading: You can trade items freely. You can swap items around. 7) Ambiguous Advantage: you don't have to choose the 1st one draw anymore. You can now pick your favorite.
Appreciate this, though he didn't say you can push through enemies. Looking up the rule in the Jaws of the Lion rulebook it says, "Targets can be pushed or pulled through their allies, but not through their enemies, obstacles, or walls. "
I got a question on retaliate. It doesn’t exist as in you bring in your characters from Gloomhaven and get rid of the retaliate cards they have? Or just no extra retaliates? Would of liked some sort of explanation of what it’s means and why it’s gone.
I love how JoTL streamlines a lot of things that GH had you struggle with. Scenario book is awesome, tutorial missions are exactly what we needed, the box is now within human capabilities of transportation. I hope that a lot of those changes will make it into Frosthaven.
I have played Gloomhaven through about two times and also got the game on Steam and played it there and I'm currently playing through Frosthaven with friends. I wanted to show my wife the game so I bought Jaws of the Lion because I heard the tutorial was good. Fast forward to 6 months later when we finished Jaws and she liked it so much that i got a sticker reset for Gloomhaven and we are going to play through it now. Definitely recommend Jaws before the standard Gloomhaven if you want to get people into the game. Plus it's MUCH cheaper so if they don't like it at least you didn't spend $160 getting a game no one wants to play.
As usual I'm always relieved when I see your face doing the video, I know it will be good. As am starting out in JOTL I am glad to not be dealing with how Gloomhaven handles Advantage and Disadvantage. There was some incomprehensible explanation for "non-modifier versus modifier" that results in something like drawing 3 or more cards to decide what happens. I don't think these exist in JOTL so as you said, we pick what is best for advantage. Conversely, we have to pick what is worse for disadvantage and sometimes that is situational. In certain situations, a stun might be better than wounding the monster, too bad, the monster is wounded. (you were going to kill it anyway in the next round). I''m not sure this will even come up in JOTL, I'm only at level 1 and haven't gotten to some of the other perk decks. Weigh in on that if you want. Thanks again!
I’m watching this because I played Jaws OTL first and finished it and now I’m a few scenarios into Gloomhaven and I’m house ruling the Jaws stuff into Gloomhaven as it’s almost like I can’t go back to certain things I immediately bought things to organize before playing. A6 clear heavy duty plastic envelopes are the perfect way to store enemies, their cards, and cardboard minis
Great video. I play JOTL with one group and GH with another group so I needed a brief summary of the differences like this to be confident in both versions. Thanks!
Thank you! If you haven't seen it yet check out the new fan made expansion Crimson Scales. It's going to bridge the gap between now and when Frosthaven comes out
In the PC version of gloomhaven, a lot of these rule changes are implemented, and it makes sense to apply them when playing gloomhaven if you feel like
One thing I noticed is there is no solo monster and trap 'bump' mentioned in the Jaws of the Lion rules. I used the rule playing scenario 4 but I'm not sure if I will continue to use it. Scenario 4 was tougher than I expected when using the bump.
I play jaws of the lion solo and I freaking loving it, is the first complex game I have and is amazing... Do you recommend gloomhaven the big one also for solo gamers?
if you have two characters and you can play both. There is a certain joy when two people's ambitions collide though. I find the game experienced best with 2-3.. 4 is slow.
@@markcalvinhollett for the epic feel I enjoyed 4 player Gloomhaven most but we mostly played mostly 3 player and the couple times we played with 2 we struggled since it wasn't what we built the characters for. Tom from Dice Tower mostly played solo with two characters. The amount of time additional players take can be excessive especially if they are new to the class. You are only as fast as your slowest decision maker.
A comment I was confused on was about retiring in Gloomhaven and sort of cheesing your new character. Is that a thing? And how so? I thought you lost all your cash, sold everything to the shop, etc and started fresh with 30 gold again. If this isn’t correct or there are more things to do with a new character (besides perks) I would love to know!
Starting gold is 15x(L+1) so if you are at prosperity 4 and you start the character at level 4 then you get 75 gold. What I meant was that was why you weren't allowed to trade items in original Gloomhaven! Example: hey friend i am going to retire, here are all my items. then you retire the character, start a new one and your friend gives you all of your items back so that your new character has all the items your old character had! Hope that clears it up!
We got the perk part down but I must have overlooked the starting gold! Looks like my 3 spears gets an additional 15 gold during next session, thanks dude
@@adamchalasify also don't forget that it's likely you have a reputation discount if your town prosperity is high. The new character doesn't have to pay full price if you play the game with reputation +.
Would it be ''broken'' to take the JAWS rules (advantage, push-pull) to gloomhaven ? I'm running JoTL first then playing Gloom with my wife. I tought the rules were the same and i may keep them the same
Shouldn't be broken, but some weirdness may happen with rolling modifiers as Jaws doesn't have them. The push/pull stuff would definitely be fine though! Thanks so much for watching and commenting!
Honestly, my wife and I basically make our own rules. It makes the game easy, but she has a lot of fun that way and she’s not a hardcore gamer, so I get to play Gloomhaven with my wife :). I can go hardcore in a solo session.
I'm trying to figure out which I should buy: gloomhaven jaws of the Lion, or the D&D mad mage board game. The latter is double the cost. I'm looking to play either of these games on my own at first and then to get my 10-year-old involved who is also interested. Can anyone out there comment on which of these might be better for my 10-year-old and I?
The OG Gloomhaven I would only recommend for people that have some past experience playing semi-sinilar voard games, as it can be quite overwhelming to learn, even for experienced board game players. If the GH style of game is something you believe your son and yourself would be interested in playing, I would recommend Jaws of the Lion. About this other game you mentioned, I have never heard of it, so I can't add much there.
Can you explain the advantage difference better. What do you mean an ambiguous card? Also do enemies with the range symbol on their card always have range even if their action card says they do a regular attack?
Ambiguous would be something like +1 vs empower fire... either could be better depending on circumstances. In Gloomhaven they have a base range stat so yep they attack with that range stat unless otherwise stated! Stat is missing on JOTL monster cards!
@@neuralnetgames6540 They took the range symbol off of monster cards in JOTL so players didn't think the enemies would use range for every enemy action card pulled? Like if the enemy action card showed a melee attack for instance.
Nice video! Just wondering: You mentioned the "sidequests" somewhere.We are now in scenario 13 and still have no clue whats about the stickers we put into the book. How can we access these "sidequests"? Are we missing or skipping something?
The main quest in Jaws of the Lion is only about half of the scenarios so some of the other scenarios are optional. You should be ok as long as you are following along and playing the scenarios you unlock! thanks for watching and commenting!
Did you npt do any City events this far? Starting with the end of the third scenario (tutorial 3) you get to draw city events after every scenario Our first card and descision unlocked scenario no 20 for example.
Can you explain the rules between the effects or passive abilities. I guess they just confuse me in regular gloomhaven can you activate multiple at once? Obviously they go lost when you deactivate them. But in jaws you can only have one. I'm fairly new in jaws we only played with one activate but it seems like gloom you can have multiple ? [Was trying the rat guy? Mind flayer I think]
For MindThief you can only have one augment active at a time unless you take the card that allows you to have more than one active at any time. Normally with other classes you can have as many active abilities up as you want, and you can cancel them whenever you want by moving them from your active area to your discard or lost pile. If you give me another specific example I can try to explain more! Thanks for watching and please consider subscribing!
@@neuralnetgames6540 Its okay. I've commented how I really feel on your more recent video. I just wish there was a little more transparency -- across the board, not just from this project, and not even just from board game makers.
Ugh, advantage in OG Gloomhaven sounds bad...yeah if i ever play it after JOTL, i'm doing a house rule where advantage works like in JOTL most likely. But maybe not if that ruins the game in some way. I think I'll buy the Gloomhaven video game first on Steam as well before i commit to the board game...maybe see if it's way more complex than JOTL and too much for me...
Come and watch me play Magic The Gathering: Arena!! The BEST decks to beat the meta!! ua-cam.com/channels/XFLYWi1sEIbgSb-kYvssJg.html
In Jaws of the Lion:
1) Push/Pull : it's now "up to" x squares away. You can push through other enemies.
2) Retaliate : doesn't exist.
3) Tutorial: slow difficulty build up
4) Retirement: no personal quest, no retirement. You'll go to level 9 if possible.
5) Monster Stat Cards: No more range stat included. By default it's 0 if it's not there.
6) Item Trading: You can trade items freely. You can swap items around.
7) Ambiguous Advantage: you don't have to choose the 1st one draw anymore. You can now pick your favorite.
Appreciate this, though he didn't say you can push through enemies. Looking up the rule in the Jaws of the Lion rulebook it says, "Targets can be pushed or pulled through their allies, but not through their enemies, obstacles, or walls. "
I got a question on retaliate. It doesn’t exist as in you bring in your characters from Gloomhaven and get rid of the retaliate cards they have? Or just no extra retaliates? Would of liked some sort of explanation of what it’s means and why it’s gone.
I love how JoTL streamlines a lot of things that GH had you struggle with. Scenario book is awesome, tutorial missions are exactly what we needed, the box is now within human capabilities of transportation. I hope that a lot of those changes will make it into Frosthaven.
Yeah for sure!
Within human capabilities of transportation is such a mood right now that I need to get the game to someones house lol
I have played Gloomhaven through about two times and also got the game on Steam and played it there and I'm currently playing through Frosthaven with friends. I wanted to show my wife the game so I bought Jaws of the Lion because I heard the tutorial was good. Fast forward to 6 months later when we finished Jaws and she liked it so much that i got a sticker reset for Gloomhaven and we are going to play through it now. Definitely recommend Jaws before the standard Gloomhaven if you want to get people into the game. Plus it's MUCH cheaper so if they don't like it at least you didn't spend $160 getting a game no one wants to play.
As usual I'm always relieved when I see your face doing the video, I know it will be good. As am starting out in JOTL I am glad to not be dealing with how Gloomhaven handles Advantage and Disadvantage. There was some incomprehensible explanation for "non-modifier versus modifier" that results in something like drawing 3 or more cards to decide what happens. I don't think these exist in JOTL so as you said, we pick what is best for advantage. Conversely, we have to pick what is worse for disadvantage and sometimes that is situational. In certain situations, a stun might be better than wounding the monster, too bad, the monster is wounded. (you were going to kill it anyway in the next round). I''m not sure this will even come up in JOTL, I'm only at level 1 and haven't gotten to some of the other perk decks. Weigh in on that if you want. Thanks again!
The amount of knowledge you bestow upon us gloom noobs is amazing keep it coming my man.
Thanks, will do!
One other change from GH to JotL is spawned monsters do drop coin unless I am mistaken.
I’m watching this because I played Jaws OTL first and finished it and now I’m a few scenarios into Gloomhaven and I’m house ruling the Jaws stuff into Gloomhaven as it’s almost like I can’t go back to certain things
I immediately bought things to organize before playing. A6 clear heavy duty plastic envelopes are the perfect way to store enemies, their cards, and cardboard minis
Great video. I play JOTL with one group and GH with another group so I needed a brief summary of the differences like this to be confident in both versions. Thanks!
Great video. Love both games. Cant wait for frosthaven.
Thank you! If you haven't seen it yet check out the new fan made expansion Crimson Scales. It's going to bridge the gap between now and when Frosthaven comes out
Best Gloomhaven videos on youtube! Thank you!
another great and interesting video! you should go on raging badgers gloomcast series
If they invite me I will for sure say yes!
My wife and I just finished jaws and can't wait to dive into og gloomhaven.
You will love it, few more complex rules though so check those out first and you should be good to go. Enjoy!
In the PC version of gloomhaven, a lot of these rule changes are implemented, and it makes sense to apply them when playing gloomhaven if you feel like
true
A true Vet ALWAYS reads the accompanying rulebook.
I feel so much shame...
If a card has PULL or PUSH, do you have to do that action or could you choose to Push or Pull zero as an option
You can choose to skip the entire action! Thanks so much for commenting and watching and please consider subscribing!
Technical, jaws is only lvl4 also. The other cards are for regular gloomhaven
One thing I noticed is there is no solo monster and trap 'bump' mentioned in the Jaws of the Lion rules. I used the rule playing scenario 4 but I'm not sure if I will continue to use it. Scenario 4 was tougher than I expected when using the bump.
Yeah it can be pretty tough when you bump difficulty before you level up and have some better items! Thanks so much for watching and commenting!
We play Advantige in gloomheaven original, that you pick one you want. You dont have to play hardcore rules if they dont make too much sense.
Agreed, to each their own and whatever you get the most enjoyment from!
I play jaws of the lion solo and I freaking loving it, is the first complex game I have and is amazing... Do you recommend gloomhaven the big one also for solo gamers?
Yeah for sure! You can play 2 characters just like in Jaws, no problem!
if you have two characters and you can play both. There is a certain joy when two people's ambitions collide though. I find the game experienced best with 2-3.. 4 is slow.
@@markcalvinhollett for the epic feel I enjoyed 4 player Gloomhaven most but we mostly played mostly 3 player and the couple times we played with 2 we struggled since it wasn't what we built the characters for. Tom from Dice Tower mostly played solo with two characters. The amount of time additional players take can be excessive especially if they are new to the class. You are only as fast as your slowest decision maker.
A comment I was confused on was about retiring in Gloomhaven and sort of cheesing your new character. Is that a thing? And how so? I thought you lost all your cash, sold everything to the shop, etc and started fresh with 30 gold again.
If this isn’t correct or there are more things to do with a new character (besides perks) I would love to know!
Starting gold is 15x(L+1) so if you are at prosperity 4 and you start the character at level 4 then you get 75 gold. What I meant was that was why you weren't allowed to trade items in original Gloomhaven! Example: hey friend i am going to retire, here are all my items. then you retire the character, start a new one and your friend gives you all of your items back so that your new character has all the items your old character had! Hope that clears it up!
oh also, a rule that is easily missed is that you get to add an extra perk to a new character for each previous character you have retired!
We got the perk part down but I must have overlooked the starting gold!
Looks like my 3 spears gets an additional 15 gold during next session, thanks dude
No problem!
@@adamchalasify also don't forget that it's likely you have a reputation discount if your town prosperity is high. The new character doesn't have to pay full price if you play the game with reputation +.
Would it be ''broken'' to take the JAWS rules (advantage, push-pull) to gloomhaven ? I'm running JoTL first then playing Gloom with my wife. I tought the rules were the same and i may keep them the same
Shouldn't be broken, but some weirdness may happen with rolling modifiers as Jaws doesn't have them. The push/pull stuff would definitely be fine though! Thanks so much for watching and commenting!
As rules intense as Gloomhaven is you can get a lot wrong without breaking the enjoyment of the game.
@@neuralnetgames6540 I don't think rolling modifiers would break anything, cuz once you draw one of them, you apply everything anyways.
Honestly, my wife and I basically make our own rules. It makes the game easy, but she has a lot of fun that way and she’s not a hardcore gamer, so I get to play Gloomhaven with my wife :). I can go hardcore in a solo session.
Thats the great part about board games!
I'm trying to figure out which I should buy: gloomhaven jaws of the Lion, or the D&D mad mage board game. The latter is double the cost. I'm looking to play either of these games on my own at first and then to get my 10-year-old involved who is also interested. Can anyone out there comment on which of these might be better for my 10-year-old and I?
The OG Gloomhaven I would only recommend for people that have some past experience playing semi-sinilar voard games, as it can be quite overwhelming to learn, even for experienced board game players. If the GH style of game is something you believe your son and yourself would be interested in playing, I would recommend Jaws of the Lion.
About this other game you mentioned, I have never heard of it, so I can't add much there.
Can you explain the advantage difference better. What do you mean an ambiguous card? Also do enemies with the range symbol on their card always have range even if their action card says they do a regular attack?
Ambiguous would be something like +1 vs empower fire... either could be better depending on circumstances. In Gloomhaven they have a base range stat so yep they attack with that range stat unless otherwise stated! Stat is missing on JOTL monster cards!
@@neuralnetgames6540 They took the range symbol off of monster cards in JOTL so players didn't think the enemies would use range for every enemy action card pulled? Like if the enemy action card showed a melee attack for instance.
I thought the ambiguous advantage rule was only for enemies. Players could always choose, no?
No retaliate? What about the Red Guard?
Similar to retaliate but not retaliate. No retaliate symbol and Red Guard is reliant on having shield to dish back the damage!
@@neuralnetgames6540 but if you import Gloomhaven Chars, there can be retaliate, no? (like sun for example)
@@voiceofverena You would be house ruling it at that point, so, I don't think that it is set on stone. I'd go with yes.
I have JOTL and Gloomhaven digital. No way am I paying the cost of Gloomhaven and having to set up individual tiles.
What he heck game was that at 6:48, looked like a mechwarrior style game.
Scythe!
Nice video! Just wondering: You mentioned the "sidequests" somewhere.We are now in scenario 13 and still have no clue whats about the stickers we put into the book. How can we access these "sidequests"? Are we missing or skipping something?
The main quest in Jaws of the Lion is only about half of the scenarios so some of the other scenarios are optional. You should be ok as long as you are following along and playing the scenarios you unlock! thanks for watching and commenting!
City event cards
Did you npt do any City events this far?
Starting with the end of the third scenario (tutorial 3) you get to draw city events after every scenario
Our first card and descision unlocked scenario no 20 for example.
Can you explain the rules between the effects or passive abilities. I guess they just confuse me in regular gloomhaven can you activate multiple at once? Obviously they go lost when you deactivate them. But in jaws you can only have one. I'm fairly new in jaws we only played with one activate but it seems like gloom you can have multiple ? [Was trying the rat guy? Mind flayer I think]
For MindThief you can only have one augment active at a time unless you take the card that allows you to have more than one active at any time. Normally with other classes you can have as many active abilities up as you want, and you can cancel them whenever you want by moving them from your active area to your discard or lost pile. If you give me another specific example I can try to explain more! Thanks for watching and please consider subscribing!
Did you forget city encounters?
Can you use Jotl characters in Gloomhaven?
Yep you sure can although Demo struggles. The rest are pretty good though!
"About 6 or 7 months, at the time of this video"
Me now: LOL
:(
@@neuralnetgames6540 Its okay. I've commented how I really feel on your more recent video. I just wish there was a little more transparency -- across the board, not just from this project, and not even just from board game makers.
Ugh, advantage in OG Gloomhaven sounds bad...yeah if i ever play it after JOTL, i'm doing a house rule where advantage works like in JOTL most likely. But maybe not if that ruins the game in some way.
I think I'll buy the Gloomhaven video game first on Steam as well before i commit to the board game...maybe see if it's way more complex than JOTL and too much for me...
4:40? How can you abuse such a thing? All the items of a retired character go the shop right?
I just got Gloomhaven JOTL and am playing 2 handed. I am using the Voidwarden. Any suggestions on the best companion for her.?
Probably Hatchet, or Demolitionist, in that order!
@@neuralnetgames6540 Thank You. I am doing Hatchet and hoping to start scenario 1 tonight after work.
6 or 7 months you say….
you win some you lose some...