How to import 3D models in Godot 4 (a tutorial for beginners)

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  • Опубліковано 27 чер 2024
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    Hi everybody. This is the second part of the mini-tutorial on creating 3D asteroids or other rocks in Blender and using them in Godot Engine. This time, I will focus on the Godot Engine, namely importing an already finished model into Godot and resolving subsequent issues. If you're interested in the modeling itself, I recommend watching the first part first. Now, let's dive into Godot.

КОМЕНТАРІ • 4

  • @FencerDevLog
    @FencerDevLog  Місяць тому

    Thank you for watching. 😎 Help support this channel:
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  • @rumariomusic
    @rumariomusic Місяць тому +1

    You have to reload the saved tscn file. After that you can edit the materials.

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      That's what I did at 12:40. Before that, there was no tscn scene yet.

    • @rumariomusic
      @rumariomusic Місяць тому +2

      @@FencerDevLog But you created a scene at 09:56. And you have to reload that. After that the video is confusing. It is also better not to make the material unique it is better to extract the materials if you import the file