I still miss Stormblood AST. Devs butchering AST over the years seriously killed my love for the game overall. The one job I put in weeks to master(on controller), and they threw it all to the wind :( Knowing what cards go to who, what cards to use as spread or buff, when to spread or buff, buffing Bole to throw on MT for Tank Busters, Time Dialation, Celestial being a AoE Stun, being able to flex Shield or Regen healer...god I'd do anything to get the old AST back I swear. The "QoL" reworks to AST are nice, but it's just not the same anymore. AST, NIN, and BLM were known to be difficult jobs and that was the draw to 'em because it had a high floor(we need those kinda jobs/systems/features in any game, at least 2 imo). Nowadays it's only BLM that has any level of difficulty, and that's mostly just placement of their Leylines in the arena
nah blackmage was totally stripped of difficulty. it has infinite free movement now. its only "difficult" aspect is knowing where you can place leylines. totally agree with you about astro though. rip.
@@sandwhichi5096 yeee that's what I meant with BLM, Placement of their Leylines in the Arena. I'll clear that up with an edit tho, ty and sorry for the confusion!
Cleric Stance wasnt removed until ShB (Edit: I commented this before you said it was still in game lmao). I distinctly remember it when I was leveling Conjurer in Stormblood cause thats when I started because I found old information that told me Id need to level CNJ to 15 before I could unlock the Paladin job quests. These videos are still an amazing watch though. I miss SB raiding sometimes lol
It seems to me that SE needs to provide tutorials so that there's clear expectations in the game. If the game clearly states that sacrificing damage for healing is a completely valid choice for healers to make, then that'll make people feel a lot more comfortable about learning to heal. Especially nowadays. Every healing guide I saw for ShB stressed how you /never/ want to use GCD heals, and that actually turned me off on playing healer because while I was leveling up Astrologian, I couldn't help but throw out an aspected helios whenever we took damage just for safety. Little did I realize that not using GCD heals at lower levels was entirely unviable and removing GCD heals is something you work on, not try to do right out of the gate. Even now in EW, most guides stress the importance of healer damage, which imo has only resulted in healers that adamantly refuse to cast gcd heals even if means preventing a wipe.
1000% agreed. Even just today a channel I'm subscribed to uploaded a tips video which emphasised that HEALING takes priority, even if it sometimes means sacrificing a little damage and it's one of the first times I've seen a guide actually specify this. I understand the sentiment of where the "never gcd heal" comes from; I too get annoyed when a healer is spamming cure 1 on a tank at 99.7% health - but when guides teach the complete opposite to new, less confident, players it merely promotes play that would rather watch a dps die than keep them at a comfortable health. I'm a healer main myself, and while I definitely lean more towards overshielding than damage I know that my slightly lower dps is sufficient to clear savage and I can recognise that other people play better when they feel more comfortable (especially in PF compared to a static). There's a middle ground, which should always be the default to occupy, and I really find it tough to appreciate the guides that teach that damage >>> healing to new healers -- after all, a dead dps player would have contributed far more damage to the group than the healer too occupied with damaging to help them...(and, of course, you can't parse on a wipe)
I feel like there's also a Tank version of this in the form of wanting to pull everything in sight, even in low-level dungeons like Sastasha where only some of your DPS have AOEs, healers only have their base heal and your tanks have... what, rampart? Very few defensive cooldowns. You just can't pull that much at that level without, at the least, your healer becoming a cure-bot. Unless you have an Astro. Astros are blessed with Essential Dignity at that level.
@@krysaltepsyr8134 Yup, some ARR dungeons, its better to do small pulls because of dps that don't have their aoe skills yet anyways and less damage from mobs means healers don't have to spam their one gcd heal.
re: skill ceiling, I know you've talked about this elsewhere but it seems like the, idk, net skill ceiling? has stayed relatively similar, but at a finer-grained level the skill ceiling of (most) jobs has fallen while the skill ceiling of learning/handling mechanics has gone up, and those two factors are offsetting each other. The two casters who still like, actually hardcast spells are in a weird place because mechanical complexity *also* increases the jobs' complexity, but on the other hand melee have mostly lost positionals & uptime as a source of job complexity.
BLM is also sort of its own beast here I guess, since nonstandard gives the job an effectively unbounded skill ceiling (albeit with incredibly steep diminishing returns past the most basic nonstandard play)
I will say, I miss stormblood ast. But, IMO I miss sch in stormblood. The dots, the aoe, the kit, the feel. It’s still sorta there but its not the same. Being able to spread my dots is missed.
Yeah that video reminded of why I hated white mage during stormblood. Honestly can’t fathom how would anyone bother. So few oGCD options that most had Medica II spamming syndrome (Bonus points if it made pointless the SCH whispering dawn), which was sag cause they had the highest dps if they kept throwing stones.
Meanwhile SCH & AST were playing DDR just to do anything and still wouldn't come near to WHM's DPS. I've hated the argument from WHM players why they deserve the highest DPS cause of their simpleton jobkit.
@@CassisVermillio Stormblood was actually when I transitioned from being a full time casual player to a full time "Mid-to-Hardcore" Player. Started playing more than one job, caught up with story content, started Raiding, etc. It's where I found my love for AST and Healing in-general. God I miss those days haha
@@ikeaira8701 yeah that was an issue right… especially for scholar who only had (and has) chain stratagem to contribute to raid dps so it felt a bit like “why bother”. Might as well bring ast and whm, and when the fight is known you don’t even have to use nocturnal ast anymore cause shields were never mandatory.
Damn, that seems so wonky. I think that EW is a good basis to build on. Whatever HW was sounds awful from what I've heard. Thanks for giving a window into how it used to be!
I still miss Stormblood AST. Devs butchering AST over the years seriously killed my love for the game overall. The one job I put in weeks to master(on controller), and they threw it all to the wind :( Knowing what cards go to who, what cards to use as spread or buff, when to spread or buff, buffing Bole to throw on MT for Tank Busters, Time Dialation, Celestial being a AoE Stun, being able to flex Shield or Regen healer...god I'd do anything to get the old AST back I swear. The "QoL" reworks to AST are nice, but it's just not the same anymore. AST, NIN, and BLM were known to be difficult jobs and that was the draw to 'em because it had a high floor(we need those kinda jobs/systems/features in any game, at least 2 imo). Nowadays it's only BLM that has any level of difficulty, and that's mostly just placement of their Leylines in the arena
nah blackmage was totally stripped of difficulty. it has infinite free movement now. its only "difficult" aspect is knowing where you can place leylines. totally agree with you about astro though. rip.
@@sandwhichi5096 yeee that's what I meant with BLM, Placement of their Leylines in the Arena. I'll clear that up with an edit tho, ty and sorry for the confusion!
100% agree 😭 throwing +crit on the dragoon or Sam was everything 😢
as a endwalker baby, these videos have been awesome to watch!
SHB baby myself, but not soon enough to raid savage. I'm also absolutely loving these.
Cleric Stance wasnt removed until ShB (Edit: I commented this before you said it was still in game lmao). I distinctly remember it when I was leveling Conjurer in Stormblood cause thats when I started because I found old information that told me Id need to level CNJ to 15 before I could unlock the Paladin job quests. These videos are still an amazing watch though. I miss SB raiding sometimes lol
It seems to me that SE needs to provide tutorials so that there's clear expectations in the game. If the game clearly states that sacrificing damage for healing is a completely valid choice for healers to make, then that'll make people feel a lot more comfortable about learning to heal. Especially nowadays. Every healing guide I saw for ShB stressed how you /never/ want to use GCD heals, and that actually turned me off on playing healer because while I was leveling up Astrologian, I couldn't help but throw out an aspected helios whenever we took damage just for safety. Little did I realize that not using GCD heals at lower levels was entirely unviable and removing GCD heals is something you work on, not try to do right out of the gate.
Even now in EW, most guides stress the importance of healer damage, which imo has only resulted in healers that adamantly refuse to cast gcd heals even if means preventing a wipe.
My cohealer lmfao
1000% agreed. Even just today a channel I'm subscribed to uploaded a tips video which emphasised that HEALING takes priority, even if it sometimes means sacrificing a little damage and it's one of the first times I've seen a guide actually specify this.
I understand the sentiment of where the "never gcd heal" comes from; I too get annoyed when a healer is spamming cure 1 on a tank at 99.7% health - but when guides teach the complete opposite to new, less confident, players it merely promotes play that would rather watch a dps die than keep them at a comfortable health.
I'm a healer main myself, and while I definitely lean more towards overshielding than damage I know that my slightly lower dps is sufficient to clear savage and I can recognise that other people play better when they feel more comfortable (especially in PF compared to a static). There's a middle ground, which should always be the default to occupy, and I really find it tough to appreciate the guides that teach that damage >>> healing to new healers -- after all, a dead dps player would have contributed far more damage to the group than the healer too occupied with damaging to help them...(and, of course, you can't parse on a wipe)
I feel like there's also a Tank version of this in the form of wanting to pull everything in sight, even in low-level dungeons like Sastasha where only some of your DPS have AOEs, healers only have their base heal and your tanks have... what, rampart? Very few defensive cooldowns. You just can't pull that much at that level without, at the least, your healer becoming a cure-bot. Unless you have an Astro. Astros are blessed with Essential Dignity at that level.
@@krysaltepsyr8134 Yup, some ARR dungeons, its better to do small pulls because of dps that don't have their aoe skills yet anyways and less damage from mobs means healers don't have to spam their one gcd heal.
re: skill ceiling, I know you've talked about this elsewhere but it seems like the, idk, net skill ceiling? has stayed relatively similar, but at a finer-grained level the skill ceiling of (most) jobs has fallen while the skill ceiling of learning/handling mechanics has gone up, and those two factors are offsetting each other.
The two casters who still like, actually hardcast spells are in a weird place because mechanical complexity *also* increases the jobs' complexity, but on the other hand melee have mostly lost positionals & uptime as a source of job complexity.
BLM is also sort of its own beast here I guess, since nonstandard gives the job an effectively unbounded skill ceiling (albeit with incredibly steep diminishing returns past the most basic nonstandard play)
i havent watched it yet im just here to comment miasma 2
Lalafell-sized asylums are so cute :3
They wont change a thing for healers
I will say, I miss stormblood ast. But, IMO I miss sch in stormblood. The dots, the aoe, the kit, the feel. It’s still sorta there but its not the same. Being able to spread my dots is missed.
I don't miss StormBlood SCH purely because you had to actively press the fairy's embrace skill in order for it to do its heals....
Yeah that video reminded of why I hated white mage during stormblood. Honestly can’t fathom how would anyone bother. So few oGCD options that most had Medica II spamming syndrome (Bonus points if it made pointless the SCH whispering dawn), which was sag cause they had the highest dps if they kept throwing stones.
Meanwhile SCH & AST were playing DDR just to do anything and still wouldn't come near to WHM's DPS. I've hated the argument from WHM players why they deserve the highest DPS cause of their simpleton jobkit.
@@ikeaira8701omg xD Man i miss SB healers a lot. All those DDR on top of doing mechs (i‘m a casual raider new to mmo raiding at the time).
@@CassisVermillio Stormblood was actually when I transitioned from being a full time casual player to a full time "Mid-to-Hardcore" Player. Started playing more than one job, caught up with story content, started Raiding, etc. It's where I found my love for AST and Healing in-general. God I miss those days haha
@@ikeaira8701 yeah that was an issue right… especially for scholar who only had (and has) chain stratagem to contribute to raid dps so it felt a bit like “why bother”. Might as well bring ast and whm, and when the fight is known you don’t even have to use nocturnal ast anymore cause shields were never mandatory.
AST my beloved 🥺 didn’t enjoy endwalker as much because of this and I haven’t resubbed since
Halicarnassus is the best designed savage fight in the game. you cant change my mind..
Damn, that seems so wonky. I think that EW is a good basis to build on. Whatever HW was sounds awful from what I've heard.
Thanks for giving a window into how it used to be!