Paint Blender Textures and Normal Maps with Krita, Photoshop, or Any Image Editor

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 7

  • @ncarrasco2006
    @ncarrasco2006 21 день тому

    Thanks for the tutorial

  • @artsquirrel
    @artsquirrel 7 днів тому

    This is a great tutorial, very thorough.

  • @convex9345
    @convex9345 4 місяці тому +1

    Hi. I like this video a lot. I have a trouble while using thus technique. The seams of my textures are visible while using thus technique. Is there any way to get rid of the seams. I also increase the bleed of the image. Thanks.

    • @verkaboot
      @verkaboot  4 місяці тому +1

      I’m so glad you like it! One thing that can cause artifacts is if you apply your texture with the background layer (the one currently captured from blender) on. I’ve noticed this makes artifacts along the edges of the projection. Try painting your addition on a new layer above the background, then hide the background layer when you save and apply.

    • @convex9345
      @convex9345 4 місяці тому

      @@verkaboot Thanks for your answer. I'll try it.

  • @convex9345
    @convex9345 4 місяці тому

    Hi, there. I am trying to bake the normals but in my case the normal colors are desaturated as compared to your normals which are bright and saturated. Thanks

    • @verkaboot
      @verkaboot  4 місяці тому

      Hello! Here is the first thing I would check for: when you are baking the texture, you want to set "Color Space" on your image texture node in the shader editor to "Non-Color". Checking this now, it looks like this can't be changed once you have baked the texture, so if that is grayed out with "sRGB" or something else, you'll need to hit the "x" button to unload that texture from the node and then create a new one, setting the color space correctly before baking.