Really love this format, have been missing this type of bat rep since Once Bitten stopped doing them. It's definitely the best format for tournament games.
Nice vid. I agree about meeting engagement. What I've done in the past is agree to pair up units between the two armies, and make a single roll for both of them. Depending on how you can do it, just pair by cost or let players alternate pairing up. Then you roll for the pair and on a 1 neither unit is available at start. That mitigates the problem with one side being heavily affected, and the other getting away without anything.
Yea that could work. What I would do is say each player rolls a dice for each of there units, but you roll them all at once so if you have 15 units you roll 15 dice, and then for each roll of a 1 you chose the unit that is delayed.
Looking at that collecting thread I find myself in what is for me the unusual position of preferring the Marauder boarboyz to the Citadel ones. Pretty much always favour Kev Adams stuff otherwise. Would be happy with any of either mind, think I have maybe three or four Citadel boarboyz and one of the generals. Also got the Goblin Battle Chariots and Goblin King's Chariot both with their boxes, bought back when they came out, would love to field them one day. And a bottom layer only original pump wagon - they were sold in such a way that you could just end up with it like that. Would love to add these, a bit of searching on the web suggests to me that if I ever wanted to go full Nomadic Waagh then third party stuff particularly from the companies Kev Adams has worked for would be the way forward. Good to see you do well with this army, it's got a great flavour to it and tends to send me off to look at the Paul Bonner drawings from the ancient Bratt's Boarboyz WD article every time I see it in action.
O yes I like the marauder ones too. The boars are a little on the small side and I only really use one mob of BigUns currently but hoping to use a smaller unit of regular boyz at some point too
Hello, Nice report. Being at the beginning of tow, lots of mistakes are done as you mentioned yourself. Against the dwarf for instance if he failed his panic test, he should not flee but retreat in good order. That’s a very very basic rule showing these results are not so représentative yet! Cheers and thanks for the content
Enjoyable as ever. What changes are you thinking to the list to either improve it or keep it fresh (especially as you’ve been using variations of this for a while now)?
I might try the unkillable wyvern load out by dropping the ogre blade. And maybe stick a giant in the mix. I want to try an orc shaman on battle magic in the unit, and drop the waaagh magic. Although I think waaagh is best overall if you’re rolling for spells randomly. I also want to try a goblin warboss on chariot which I have half painted…
Thanks for the report! In regards to impact hits with counter-charge, i believe the slaneesh deamon chariots, and the new WoC Chosen chariot do. Sounds nasty.
@@d6wounds One thing to consider with Chosen Chariots (or anything with impact hits and counter charge) - you need to move a minimum of 3" to get those impact hits, which means a third of the time all you've done is moved closer to your opponent and gave them an easier charge. However, of course, when it does work out, it can be quite nasty. Unlikely to be seen a lot with Warriors though, as Chosen Chariots are Heralds of Darkness lists only and it's the weakest of the three options for WoC.
I'm not sure if you misspoke, but you mentioned that you Counter Charged with an Orc Chariot at 31:20. Since Orc Chariots don't have the Counter Charge ability, can you explain what you meant?
Great video, thoroughly enjoyable. Spurring me on to try my mounted orc and goblins out myself. Your large boar unit did you usually run them in 2 ranks or 3 for the LD boost?
Hey buddy glad you like it! I normally go wide for more attacks, 2 ranks for ld9.. but you could certainly go 3 for the ld10.. it can be scary not getting the reroll for the terror test
Got a question, was anyone at the tournament mix and matching AoS minis with official The Old World minis and did it look peculiar due to say, differences in scale between the same or different miniatures ?
Yes I do see quite a few armies with AoS minis. I also see more and more 3d prints too. The base sizes going up has facilitated the use of bigger models so you will see more and more of that unfortunately.
It will depend on the army IMO. For Goblins, GW has not increase their size vs 6th edition consequently it's consistent. On the other size Orks are way bigger in AOS now. For Warrior of Chaos new AOS one are way bigger. Vampire count are way bigger than Tomb King.
@@jojomerou4075 I'm just asking as I'm building a Vampire Counts army and 98% of it is using Age of Sigmar models and the rest are WHFB single unit Carstein Vamps, Necromancers, Cairn Wraiths etc and I suspect there will be a scale issue with the AoS vs WHFB internally in this army as I build them. I'm wondering what GW plan to do with Vampire Counts for the Old World because around 75% of the minis are already in AoS, will they just take models from the Undead army in WHFB 6th edition and just duplicate them in The Old World so the same but different models are in both WHFB and The Old World ? e.g. Skeleton Wariors / Grave Guard / Zombies etc ?
@@RolandoRatas Vampire count will not be supported as a WTOW army by GW. AOS has some nice vampire and the rest of the line is now in other death faction. You should be able to make a 100% TOW Vampire count army using AOS range. If some piecies are lacking, 3D printing is the way to go if size matter. I think only the black coach is not available in AOS. New vampire are 40mm tall, old one are 32mm tall. The only problem you will face with AOS miniature is basing. Some are very big for square bases.
Interestingly, that thread on the old hammer forum missed out an Orc Chariot that came out the same time as the little Rok Chukka and Bolt Thower. It's listed as the Dog Cart and, like the Marauder one, is pulled by wolves.
While you were discussing the vanguard character issue, you mentioned a turn on charge. You didn’t specifically state it was with the vanguard unit, but I didn’t think a vanguard unit could charge in Turn 1. Was that changed in a FAQ?
I actually disagree with how it stands currently. I don’t think you should be able to charge if you vanguard and get first turn. They should either ban it (like 8th Ed) or say you have to make the vanguard move as you deploy rather than after deployment.
I was just wondering how are you making supporting attacks with boars? I don't play O&G and couldn't find a rule allowing their mounts to do supporting attacks. Thank you.
Boars in the fighting rank can fight even when not in base to base. (Which was clarified in FAQs). Riders can fight from second rank when not charging (with cavalry spears). 🤙
@@d6wounds Yes it was another of the FAQs that went against infantry even when it was already obvious that they were struggling - not something that suggest any desire on the part of the designers to change that.
was this tournament before the FAQ? Since you only get supporting attacks with the riders in the fighting rank, not the boars, and only a attack each model.
The FAQ specifically says the contrary "In the case of a cavalry model, for example, this would be one attack from the rider and one from their mount.". By the way these aren't supporting attacks, they are normal attacks (because you're in the fighting rank) but you can only make one per model. It clarifies that split-profiles are several models sharing the same base.
Since most monster heroes are going to be WS7 a boss would on average land a single hit, then have a 16% chance to roll a 6 to get the sword to work. Thats before factoring in negative modifiers or forced rerolls from stuff like TK and Chaos dragon lords, and without a ward or regen that boss isnt surviving combat. Not to mention its easy to just avoid it for dragon lords. For otger behemoths its also just more efficient to tie them up or dog pile them with impact hits
@@grlmgor I think you are misreading my comment. I am saying without a regen and ward save the hero WITH Monster Slayer wont survive the attacks from the monster. You have roughly a 16% chance with a boss to trigger the sword and against dragon heroes you have around a 90% chance of outright dying without both a regen and ward, something you cant fit on the boss if they take the sword.
Surprised to see the Dwarf player in the first game go for Irondrakes as detachments, would have thought that was probably the worst way to run them with either a big unit with everything or lots of small ones with the torpedos as the competing options. Might be a total failure of imagination on my part though. Disappointing that they seem so fundamental to Dwarfs now regardless though I've accepted that and finally got some models I can accept to use as them. Still got some painting to do though. What are you planning on that front? I seem to remember you not really wanting to have to use them.
Yes I agree I don’t think you need the detachments as you can just run a unit in front of your combat block so if they get charged the enemy crashes into your block behind it. Funny you mention that as I have recently ordered some dwarf heads and I’m investigating potential head swaps on the GW irondrake models… watch this space.
@@d6wounds Yes, I get the impression the way you describe is the most common way to get Ironbreakers into combat. Possibly the second one to that is what happened in the Battle Report i.e. get the rest of your army destroyed and then take a multi-charge from everything your opponent has left. Even if you managed to line things up to potentially use the detachment the way it's supposed to work it's hard to see that the prospect of copping the stand and shoot is going to encourage anyone to charge your Ironbreakers when they don't really want to do it in the first place. Don't know if the regiment/detachment thing really works for the other armies that have it (I suspect not though I hope it can do), but it feels like a waste of time for Dwarfs. I've read that you can leave the shoulder armour (there must be a word for this) off the Irondrake models and they look better for it so perhaps do that as well as your head swaps. I never got any of the GW models, I did buy a couple of drakegun sprues to try fitting the guns to other models but couldn't get anywhere with it (the guns are really quite fat) so have ended up using models from a different manufacturer.
@@ClydeMillerWynant They were hoping you charge the iron breakers so the detachments can stand and shoot very good on paper but no one in their right mind would charge a unit like that. Could also even flank charge with a unit very useful with chaos dwarfs.
Yup, I have only just recently started remembering this change. In the first game it might have been massive for the iron breakers who could have potentially reformed to face the flank of the boar boys and then charged in the dwarves turn.
Hardly anything new that a character needs the special rule to benefit from it. it is rather in TOW that it sometimes ignores that so.. Instead of justhoping/wishing something works in your favour, make sure.
It was a genuine oversight. Many of the rules in OW were errata’d to say ‘when a majority of the models in the unit has this special rule’ such as reserve move, fire and flee, evasive etc. other rules affect the character too like Stubborn etc. it’s not an unreasonable assumption to make.
Thank you for sharing! Well done and nice playing!
Thanks for listening!
Really love this format, have been missing this type of bat rep since Once Bitten stopped doing them. It's definitely the best format for tournament games.
Glad you enjoy it!
I play wood elves, and i'm searching a second army. I think to go to orcs and gobs, but with a list more open and more various. Thanks for return.
Nice vid. I agree about meeting engagement. What I've done in the past is agree to pair up units between the two armies, and make a single roll for both of them. Depending on how you can do it, just pair by cost or let players alternate pairing up. Then you roll for the pair and on a 1 neither unit is available at start. That mitigates the problem with one side being heavily affected, and the other getting away without anything.
Yea that could work. What I would do is say each player rolls a dice for each of there units, but you roll them all at once so if you have 15 units you roll 15 dice, and then for each roll of a 1 you chose the unit that is delayed.
Looking at that collecting thread I find myself in what is for me the unusual position of preferring the Marauder boarboyz to the Citadel ones. Pretty much always favour Kev Adams stuff otherwise. Would be happy with any of either mind, think I have maybe three or four Citadel boarboyz and one of the generals. Also got the Goblin Battle Chariots and Goblin King's Chariot both with their boxes, bought back when they came out, would love to field them one day. And a bottom layer only original pump wagon - they were sold in such a way that you could just end up with it like that. Would love to add these, a bit of searching on the web suggests to me that if I ever wanted to go full Nomadic Waagh then third party stuff particularly from the companies Kev Adams has worked for would be the way forward.
Good to see you do well with this army, it's got a great flavour to it and tends to send me off to look at the Paul Bonner drawings from the ancient Bratt's Boarboyz WD article every time I see it in action.
O yes I like the marauder ones too. The boars are a little on the small side and I only really use one mob of BigUns currently but hoping to use a smaller unit of regular boyz at some point too
Great tournament report!! Glad to hear you are enjoying TOW so much!
Hello,
Nice report. Being at the beginning of tow, lots of mistakes are done as you mentioned yourself. Against the dwarf for instance if he failed his panic test, he should not flee but retreat in good order. That’s a very very basic rule showing these results are not so représentative yet!
Cheers and thanks for the content
Cheers. Yes well spotted. It is one of those things that is new to this edition and so people who played old editions are more likely to get wrong.
Great video thanks!
Thanks for watching
Great batreps!
Enjoyable as ever. What changes are you thinking to the list to either improve it or keep it fresh (especially as you’ve been using variations of this for a while now)?
I might try the unkillable wyvern load out by dropping the ogre blade. And maybe stick a giant in the mix. I want to try an orc shaman on battle magic in the unit, and drop the waaagh magic. Although I think waaagh is best overall if you’re rolling for spells randomly. I also want to try a goblin warboss on chariot which I have half painted…
Thanks for the report! In regards to impact hits with counter-charge, i believe the slaneesh deamon chariots, and the new WoC Chosen chariot do. Sounds nasty.
Cheers. Yea those chosen chariots look nasty
@@d6wounds One thing to consider with Chosen Chariots (or anything with impact hits and counter charge) - you need to move a minimum of 3" to get those impact hits, which means a third of the time all you've done is moved closer to your opponent and gave them an easier charge. However, of course, when it does work out, it can be quite nasty. Unlikely to be seen a lot with Warriors though, as Chosen Chariots are Heralds of Darkness lists only and it's the weakest of the three options for WoC.
I'm not sure if you misspoke, but you mentioned that you Counter Charged with an Orc Chariot at 31:20. Since Orc Chariots don't have the Counter Charge ability, can you explain what you meant?
Hi, I was just using the phrase in the normal English meaning of it, not referring to the special rule :)
Thanks for watching!
Great video, thoroughly enjoyable.
Spurring me on to try my mounted orc and goblins out myself. Your large boar unit did you usually run them in 2 ranks or 3 for the LD boost?
Hey buddy glad you like it! I normally go wide for more attacks, 2 ranks for ld9.. but you could certainly go 3 for the ld10.. it can be scary not getting the reroll for the terror test
Got a question, was anyone at the tournament mix and matching AoS minis with official The Old World minis and did it look peculiar due to say, differences in scale between the same or different miniatures ?
Yes I do see quite a few armies with AoS minis. I also see more and more 3d prints too. The base sizes going up has facilitated the use of bigger models so you will see more and more of that unfortunately.
It will depend on the army IMO. For Goblins, GW has not increase their size vs 6th edition consequently it's consistent. On the other size Orks are way bigger in AOS now. For Warrior of Chaos new AOS one are way bigger. Vampire count are way bigger than Tomb King.
@@jojomerou4075 I'm just asking as I'm building a Vampire Counts army and 98% of it is using Age of Sigmar models and the rest are WHFB single unit Carstein Vamps, Necromancers, Cairn Wraiths etc and I suspect there will be a scale issue with the AoS vs WHFB internally in this army as I build them. I'm wondering what GW plan to do with Vampire Counts for the Old World because around 75% of the minis are already in AoS, will they just take models from the Undead army in WHFB 6th edition and just duplicate them in The Old World so the same but different models are in both WHFB and The Old World ? e.g. Skeleton Wariors / Grave Guard / Zombies etc ?
@@RolandoRatas Vampire count will not be supported as a WTOW army by GW. AOS has some nice vampire and the rest of the line is now in other death faction. You should be able to make a 100% TOW Vampire count army using AOS range. If some piecies are lacking, 3D printing is the way to go if size matter. I think only the black coach is not available in AOS. New vampire are 40mm tall, old one are 32mm tall. The only problem you will face with AOS miniature is basing. Some are very big for square bases.
Interestingly, that thread on the old hammer forum missed out an Orc Chariot that came out the same time as the little Rok Chukka and Bolt Thower. It's listed as the Dog Cart and, like the Marauder one, is pulled by wolves.
Yes, and one of the orcs has a big dog catcher thing!
@@d6wounds That's the one! I've got him to paint for my army. Blue in VT (who wrote the replies in that thread) is a mate of mine. Cracking bloke.
@@coljmuzz Am I right in thinking he has a really beautiful Dwarf army that I've seen pictures of on the internet?
@@ClydeMillerWynant that's very possible. His blog is Blues Marauding Miniatures
Items and runes are open information
The big axe on the boar boy champion is nice.
Cheers, that's the warboss!
@@d6wounds From the looks of him, I'm not surprised.
Good job. Crazy to me that you didnt match with any empire gunlines.
Aside from practice games I’m yet to come up against Empire in any competitive setting…
Be hard to get match up with a empire early on as he did a 20-0
While you were discussing the vanguard character issue, you mentioned a turn on charge. You didn’t specifically state it was with the vanguard unit, but I didn’t think a vanguard unit could charge in Turn 1.
Was that changed in a FAQ?
I think you’re confusing it with Scouts, who can’t charge turn 1 after they have scouted ?
I actually disagree with how it stands currently. I don’t think you should be able to charge if you vanguard and get first turn. They should either ban it (like 8th Ed) or say you have to make the vanguard move as you deploy rather than after deployment.
@@d6wounds you’re right, thanks for the correction.
I’m pretty certain you can’t take bedazzling helm on a guy on a monster, it’s infantry and cavalry only. Not sure if this event ignored that rule.
Ok this was ages ago. My comment might not have been relevant at this point
@@ginjasteve4435 There are two Warboss in the list - the one with the Bedazzling Helm is on a war boar.
@@d6wounds my mistake mate and I’m sorry for bringing it up
@@ginjasteve4435 No worries!
@@d6woundsloved the video! Thanks for making the content I’ve really enjoyed what you’ve put out. Again sorry
I was just wondering how are you making supporting attacks with boars? I don't play O&G and couldn't find a rule allowing their mounts to do supporting attacks. Thank you.
Boars in the fighting rank can fight even when not in base to base. (Which was clarified in FAQs). Riders can fight from second rank when not charging (with cavalry spears). 🤙
@@d6wounds Yes it was another of the FAQs that went against infantry even when it was already obvious that they were struggling - not something that suggest any desire on the part of the designers to change that.
@@d6wounds Thank you for clarifying. Wow that's strong.
was this tournament before the FAQ? Since you only get supporting attacks with the riders in the fighting rank, not the boars, and only a attack each model.
The FAQ specifically says the contrary "In the case of a cavalry model, for example, this would be one attack from the rider and one from their mount.". By the way these aren't supporting attacks, they are normal attacks (because you're in the fighting rank) but you can only make one per model. It clarifies that split-profiles are several models sharing the same base.
Where is that point in FAQ about skirmishers (begining of video)?
In the special rules section
@@d6woundsthx 🤗
Is that black blob supposed to be the lammasu?
Lol, yea I think his model broke the night before so he just has the base on the board to represent it..
Would ditching a chariot to put a boss with a monster-slaying sword onto another chariot help with your behemoth issues?
Since most monster heroes are going to be WS7 a boss would on average land a single hit, then have a 16% chance to roll a 6 to get the sword to work. Thats before factoring in negative modifiers or forced rerolls from stuff like TK and Chaos dragon lords, and without a ward or regen that boss isnt surviving combat. Not to mention its easy to just avoid it for dragon lords. For otger behemoths its also just more efficient to tie them up or dog pile them with impact hits
I think it's probably better to just bring a Giant...
@@podrek You don't get regen with monster slayer / killing blow.
@@grlmgor I think you are misreading my comment. I am saying without a regen and ward save the hero WITH Monster Slayer wont survive the attacks from the monster.
You have roughly a 16% chance with a boss to trigger the sword and against dragon heroes you have around a 90% chance of outright dying without both a regen and ward, something you cant fit on the boss if they take the sword.
@@podrek oh my bad.
Surprised to see the Dwarf player in the first game go for Irondrakes as detachments, would have thought that was probably the worst way to run them with either a big unit with everything or lots of small ones with the torpedos as the competing options. Might be a total failure of imagination on my part though. Disappointing that they seem so fundamental to Dwarfs now regardless though I've accepted that and finally got some models I can accept to use as them. Still got some painting to do though. What are you planning on that front? I seem to remember you not really wanting to have to use them.
Yes I agree I don’t think you need the detachments as you can just run a unit in front of your combat block so if they get charged the enemy crashes into your block behind it.
Funny you mention that as I have recently ordered some dwarf heads and I’m investigating potential head swaps on the GW irondrake models… watch this space.
@@d6wounds Yes, I get the impression the way you describe is the most common way to get Ironbreakers into combat. Possibly the second one to that is what happened in the Battle Report i.e. get the rest of your army destroyed and then take a multi-charge from everything your opponent has left. Even if you managed to line things up to potentially use the detachment the way it's supposed to work it's hard to see that the prospect of copping the stand and shoot is going to encourage anyone to charge your Ironbreakers when they don't really want to do it in the first place. Don't know if the regiment/detachment thing really works for the other armies that have it (I suspect not though I hope it can do), but it feels like a waste of time for Dwarfs.
I've read that you can leave the shoulder armour (there must be a word for this) off the Irondrake models and they look better for it so perhaps do that as well as your head swaps. I never got any of the GW models, I did buy a couple of drakegun sprues to try fitting the guns to other models but couldn't get anywhere with it (the guns are really quite fat) so have ended up using models from a different manufacturer.
@@ClydeMillerWynant They were hoping you charge the iron breakers so the detachments can stand and shoot very good on paper but no one in their right mind would charge a unit like that. Could also even flank charge with a unit very useful with chaos dwarfs.
Can't have bedazzling helm while riding the wyvern.
Indeed. He is on a war boar..
When you flee from panic you FBIGO, only if you are 50% or under you proper flee. Why is everbody doing this wrong i dont understand 😮💨
Good spot! I suppose it's one of those rules that is brand new to this edition.
Yup, I have only just recently started remembering this change. In the first game it might have been massive for the iron breakers who could have potentially reformed to face the flank of the boar boys and then charged in the dwarves turn.
Hardly anything new that a character needs the special rule to benefit from it. it is rather in TOW that it sometimes ignores that so.. Instead of justhoping/wishing something works in your favour, make sure.
It was a genuine oversight. Many of the rules in OW were errata’d to say ‘when a majority of the models in the unit has this special rule’ such as reserve move, fire and flee, evasive etc. other rules affect the character too like Stubborn etc. it’s not an unreasonable assumption to make.