Great video, Shannon! Thanks! My wife and I had a wonderful time playing games with you and the rest of the lovely staff at Chip Theory last night. We appreciated the tour that you gave us and the warmth and friendliness from everyone we met. We are also now proud owners of a copy of Cloudspire due to Chip Theory's tremendous generosity. So, now I'm here to learn how to play it! :) We were already fans based on the quality of the Chip Theory Games' games (hahah) that we own and our brief interactions with you all at our local convention. But having seen behind the curtain so to speak, we came away very impressed. Bravo!
i got into gaming late but I have to tell you that this game is amazing. I play solo and it is so much fun after you get over the rules learning it really is a genius idea and you teach it so well. ty
Hey Shannon, I haven't played it in a while but will do so tomorrow, so I watched this again to make sure to get everything right. You did an awesome job! Very well done!
You may want to put up a new video or add some annotations to this one as there a few things in this video that differ from the instructions. But still a very informative video! Thanks!
I've played this game about 3 times, and loved it. But with COVID and everything, we haven't played since last year. This video is a fantastic refresher. Excited to get to play again this weekend :)
Good video. I would suggest for future videos to not rotate the camera axis by 180 degrees between different cameras. I was sometimes confused between the front and the top camera where the chips were.
was her Joust move at 29:24 legal? it moved two spaces but the first move the Joust moved from a hex that was 4 spaces from the base to a hex that was also 4 spaces from the base. Doesn't the minion have to get closer tot he base with every move? Thanks for any help!
Good question. I should have been more specific. The hex group has to be adjacent to your fortress gate for influence - touching on the side of the fortress does not give it influence.
Hi, thx for this video. Short question at 9:00 This shown spire shows an attack and a fortification starting upgrade. On the bottom are 2 dots, means this spire will have max 2 upgrades. Question: are these dots mean upgrades „additional“ to the starting upgrades? 10:00 Is it allowed to place an earthshape over a source well, so no spire can be build on this covered hex? Thx Daniel
Hi Genus! Happy to answer some Qs! The dots are total upgrades, including your starting upgrades. In the case where a spire has 2 starting upgrades and a capacity of 2, you would not be able to add further upgrades to it until it loses one (or you use an advancement/talent that ignores upgrade capacity). Yes, you are allowed to cover an empty Source Well with an earthscape.
Great video! Quick question: @30:41 are we not supposed to check for campfire mode for the heirs since the Brawnen have no more minions in play? So was Darb technically able to move/attack this wave or did he need to wait for the next wave? Thank you!
Campfire mode only triggers when another faction has no more units in play. In this example , the brawnen still has awsh, a hero unit. So darb can still move and attack during this wave.
Well done tutorial. Like Too Many Bones, in a way, the phases and such are not that complex. It's the details of the powers, the combat (which is greatly simplified here), upgrades where the complexity lies, especially in the interplay of abilities, events, relics, and the standard rules. But getting into is for later. This is a good overview of the phases. I really appreciate how well organized this is. Some tutorials are a bit verbose. :)
Couple of questions about the Heir turn after the Brawnin built their spire. 1) You had the spire fire at the Harrier and kill it during the "Spires attack" step, but would I be correct in thinking that the Harrier should have been able to hit Awsh first due to Quick Strike? 2) You described Splash as hitting adjacent units, for the attack damage (which would kill Awsh) but I think Splash is always 1 damage, not the rolled damage, correct? So if I have it right, that last bit would have played out slightly different: The Harrier would attack before the Spire, doing 1 damage to Awsh, taking him down to 1 Then, the Spire would fire, killing the Harrier, at which point you could choose to do Splash of 1 point killing Awsh and the Joust, or not do the Splash.
1. Yes, you are correct. I forgot to activate the harrier's Quick Strike, which I should have done. 2. Correct, Splash is 1 damage. This is an instance of the rule being adjusted after the video was filmed. I'll get these two corrections added into the Klingon subtitles. Thanks!
I am curious as to why red was chosen for the color of attack upgrades. It appears to be difficult to determine whether the Hero has 2 health or 1 health and an additional attack once it is within the stack.
This video was made prior to the final production, and we had to use chip colours that we had on hand. In the final production, attack chips are orange and easy to distinguish from health.
I see a lot of mage knight in here. Which is good because MK is my favorite game of all time and the similarities have been the reason to get cloudspire in the first place
Complicated but interesting game. Looks like I would have to set up on the floor. I don't have a table big enough. Is there a way to make board smaller?
32:18: Hero upgrade - question and a mistake? Question: When the hero is upgraded, shouldn't the upgrade always go on the bottom of the stack, so in this case, the fortification ought to have been placed below his remaining health? This also happens at 31:36, you place the upgrade directly under the hero, instead of the bottom of the stack. Mistake?: You then say this will act as an additional health (true'ish, but), ""so the next time he takes damage, he'll lose that fortification"". This seems wrong on two fronts. Firstly, you've placed the fortification chip in the highest position in the stack, the next damage will take away the lowest red health chip (not the upgrade). Secondly, even if the fortification upgrade was in the lowest position in the stack (i.e. on the bottom) it would need 2 damage (in one attack) to be removed, not the next single damage; this is also (incorrectly?) stated at 31:36. I'm new to the rules, so please correct me if/where wrong.
As your point 1, om unit you remove the fortification no matter where it is. Tower health and unit health don't interact with the mechanic tue same way
Hey Shannon. I have a short movement question: On isle no 5, the one in the very north, there are two path hexes, divided by a little bit of wood. Is it possible to move directly from one of the to hexes to the other one?
@Vascariz - The minions' main mission is to get to their mark's fortress gate and defeat it. So yes, they will "disengage" and continue moving toward their mark, rather than stand and fight something adjacent to them.
I just received mine this week but I'm a little disappointed about one thing : the colors of my hex don't exactly look the same as the many videos I watched about Cloudspire. They look much darker and makes it harder to read and is less beautiful and pleasant to use as what I expected 😢 (and what I could see on each video).
Sorry to hear that! Have you tried rotating your hex groups? When printing on neoprene, the fabric shows the image differently depending on what direction you are viewing it from. If it’s still very dark, please submit a support ticket on our site!
@@ChipTheoryGames Hi CTG, you were actually right, the colors look different depending the direction you are viewing the hex from! That's quite weird but anyway the game is such amazing that I can forgive this detail 👌🏻
Is this game already on the market or do I have to wait and if it isn't do you still sell copies at conventions because I'm going to the spiel this year and I want to know if it will be shown there
Great tutorial. Quick question. If a player has explored a location on a previous turn, but chose not to reveal it. Are they allowed to peak at it in the future to check stats/etc., or do they need to explore it once again? Also @29:40 would the harrier's quick strike effect come into play prior to the spire attacking it?
@jgreishaw - technically you only get the one look at the landmark, and would need to explore again to look at it again. Though if your group agrees to allow another peek, there's nothing really wrong with that. And yes, you are correct - the harrier could have used Quick Strike prior to the spire firing (and would have been smart to do so).
You do not have to, but it is the only hero you can deploy on wave 1, so most players generally choose to do so (but perhaps there is strategy in not deploying it? I don't know but maybe!)
Ironic mode on, thanks for giving maldito games now the spanish version, all the spanish backers the only thing we get is to lose money. Last time I support any of your projects. I'm not happy at all and neither are many others.
I have gloomhaven anybody else,spent 160$ on it and hardly ever play it,it just sits there,nobody to play it with apparently and it takes an extremely long time to set up and then once I finally do get it done I’ll then play for five minutes and then lose desire to play and then take thirty minutes to put it back up,rediculous😒🧐
Great video, Shannon! Thanks! My wife and I had a wonderful time playing games with you and the rest of the lovely staff at Chip Theory last night. We appreciated the tour that you gave us and the warmth and friendliness from everyone we met. We are also now proud owners of a copy of Cloudspire due to Chip Theory's tremendous generosity. So, now I'm here to learn how to play it! :)
We were already fans based on the quality of the Chip Theory Games' games (hahah) that we own and our brief interactions with you all at our local convention. But having seen behind the curtain so to speak, we came away very impressed. Bravo!
i got into gaming late but I have to tell you that this game is amazing. I play solo and it is so much fun after you get over the rules learning it really is a genius idea and you teach it so well. ty
So Glad you do these videos. You're games are awesome but complex. This along with the rules really help new players understand things correctly.
Love that the tiles are mousepad material. Genius!
The quality of these components are second to none.
Hey Shannon, I haven't played it in a while but will do so tomorrow, so I watched this again to make sure to get everything right. You did an awesome job! Very well done!
At 27:10, shouldn’t Awsh get an upgrade for defeating the landmark minion? Making sure I have this right. Great instructional video!
Yes, I believe he should have. And, it is.
Ah! At 31:13, she does cover the rule for upgrades with Darb getting one for defeating a landmark mimion. So, yes Awsh should have got an upgrade.
You may want to put up a new video or add some annotations to this one as there a few things in this video that differ from the instructions. But still a very informative video! Thanks!
I've played this game about 3 times, and loved it. But with COVID and everything, we haven't played since last year. This video is a fantastic refresher. Excited to get to play again this weekend :)
Good video. I would suggest for future videos to not rotate the camera axis by 180 degrees between different cameras. I was sometimes confused between the front and the top camera where the chips were.
Thanks for the tip! :)
was her Joust move at 29:24 legal? it moved two spaces but the first move the Joust moved from a hex that was 4 spaces from the base to a hex that was also 4 spaces from the base. Doesn't the minion have to get closer tot he base with every move? Thanks for any help!
8:15 Do they not also have influence over the other hex group as it is adjacent to the fortress?
Good question. I should have been more specific. The hex group has to be adjacent to your fortress gate for influence - touching on the side of the fortress does not give it influence.
Hi, thx for this video.
Short question at 9:00
This shown spire shows an attack and a fortification starting upgrade.
On the bottom are 2 dots, means this spire will have max 2 upgrades. Question: are these dots mean upgrades „additional“ to the starting upgrades?
10:00
Is it allowed to place an earthshape over a source well, so no spire can be build on this covered hex?
Thx
Daniel
Hi Genus! Happy to answer some Qs!
The dots are total upgrades, including your starting upgrades. In the case where a spire has 2 starting upgrades and a capacity of 2, you would not be able to add further upgrades to it until it loses one (or you use an advancement/talent that ignores upgrade capacity).
Yes, you are allowed to cover an empty Source Well with an earthscape.
@@shannonwedge1410 they should add it to the Klingon. ie: capacity dots for upgrades are the actual number of chips a spire might stack underneath
Great video! Quick question: @30:41 are we not supposed to check for campfire mode for the heirs since the Brawnen have no more minions in play? So was Darb technically able to move/attack this wave or did he need to wait for the next wave? Thank you!
Campfire mode only triggers when another faction has no more units in play. In this example , the brawnen still has awsh, a hero unit.
So darb can still move and attack during this wave.
At 27:08 the hero defeats a landmark minion. Should he get an upgrade for that?
Yes. This is noted in the Klingon subtitles (which I definitely recommend turning on, as there are several other important clarifications made)
@@shanshanwow Suggestion - add a frame innthe beginning of the video about the subtitles. I watched the whole thing without realizing.
30:00-36 harrier didnt use quick strike before the spire kill it. May have missed another quick strike earlier as well. Im I missing something?
Well done tutorial. Like Too Many Bones, in a way, the phases and such are not that complex. It's the details of the powers, the combat (which is greatly simplified here), upgrades where the complexity lies, especially in the interplay of abilities, events, relics, and the standard rules. But getting into is for later. This is a good overview of the phases.
I really appreciate how well organized this is. Some tutorials are a bit verbose. :)
The instructional video was very well done. I am really excited to play this! Will we see more of these videos?
Couple of questions about the Heir turn after the Brawnin built their spire.
1) You had the spire fire at the Harrier and kill it during the "Spires attack" step, but would I be correct in thinking that the Harrier should have been able to hit Awsh first due to Quick Strike?
2) You described Splash as hitting adjacent units, for the attack damage (which would kill Awsh) but I think Splash is always 1 damage, not the rolled damage, correct?
So if I have it right, that last bit would have played out slightly different:
The Harrier would attack before the Spire, doing 1 damage to Awsh, taking him down to 1
Then, the Spire would fire, killing the Harrier, at which point you could choose to do Splash of 1 point killing Awsh and the Joust, or not do the Splash.
1. Yes, you are correct. I forgot to activate the harrier's Quick Strike, which I should have done.
2. Correct, Splash is 1 damage. This is an instance of the rule being adjusted after the video was filmed.
I'll get these two corrections added into the Klingon subtitles. Thanks!
Wow, this game looks amazing. I'm especially blown away by the reference sheets for the factions, they look gorgeous and very clear
I am curious as to why red was chosen for the color of attack upgrades. It appears to be difficult to determine whether the Hero has 2 health or 1 health and an additional attack once it is within the stack.
This video was made prior to the final production, and we had to use chip colours that we had on hand.
In the final production, attack chips are orange and easy to distinguish from health.
@@shannonwedge1410 Thanks for the reply Shannon. These old eyes appreciate your response :)
I see a lot of mage knight in here. Which is good because MK is my favorite game of all time and the similarities have been the reason to get cloudspire in the first place
Did you miss a source well? I see an orange hex. If it's not a source well, what is the orange ones that look exactly like the blue ones?
Someone get a faceplate on that outlet on the left. :)
Gary Beason hahahah haha I love the things people notice.
Dammit now I can't stop staring at it. Should have waited until after the video to read the comments. :P
Complicated but interesting game. Looks like I would have to set up on the floor. I don't have a table big enough. Is there a way to make board smaller?
32:18: Hero upgrade - question and a mistake?
Question: When the hero is upgraded, shouldn't the upgrade always go on the bottom of the stack, so in this case, the fortification ought to have been placed below his remaining health? This also happens at 31:36, you place the upgrade directly under the hero, instead of the bottom of the stack.
Mistake?: You then say this will act as an additional health (true'ish, but), ""so the next time he takes damage, he'll lose that fortification"". This seems wrong on two fronts. Firstly, you've placed the fortification chip in the highest position in the stack, the next damage will take away the lowest red health chip (not the upgrade). Secondly, even if the fortification upgrade was in the lowest position in the stack (i.e. on the bottom) it would need 2 damage (in one attack) to be removed, not the next single damage; this is also (incorrectly?) stated at 31:36.
I'm new to the rules, so please correct me if/where wrong.
No fortification om a hero is 1 health point. It is not the same as on a tower
As your point 1, om unit you remove the fortification no matter where it is. Tower health and unit health don't interact with the mechanic tue same way
We just started playing CO OP v 2.0 and Need an official video, All the ones out there are playing the old rules, not the new one.
Excellent tutorial! Can´t wait to play my first round :)
Great game from an even greater company. Love these vids too so helpful and Shannon is amazing! Tell Josh he owes me $5 ;P
Great instructional vid! Can't wait to get my hands on my copy :D
Hey Shannon. I have a short movement question: On isle no 5, the one in the very north, there are two path hexes, divided by a little bit of wood. Is it possible to move directly from one of the to hexes to the other one?
When minions are attacking a landmark minion, do they still have to move (meaning they'd disengage)? In most MOBAs they'd stop and keep attacking?
@Vascariz - The minions' main mission is to get to their mark's fortress gate and defeat it. So yes, they will "disengage" and continue moving toward their mark, rather than stand and fight something adjacent to them.
Great explanation! I am excited to check this out.
Looks great; but big. What is the minimum sized gaming table required?
The official playmat sold for this game is 40" x 36". Add to that any space you need to place the components. That should answer your question.
during setup: in your video the undersides do not look even and so you can sometimes guess which hex is hidden underneath. is it a prototype?
OMG, this game is awesome! Thanks, you convince me! This is a GREAT game! :)
I just received mine this week but I'm a little disappointed about one thing : the colors of my hex don't exactly look the same as the many videos I watched about Cloudspire. They look much darker and makes it harder to read and is less beautiful and pleasant to use as what I expected 😢 (and what I could see on each video).
Sorry to hear that! Have you tried rotating your hex groups? When printing on neoprene, the fabric shows the image differently depending on what direction you are viewing it from.
If it’s still very dark, please submit a support ticket on our site!
@@ChipTheoryGames Hi CTG, you were actually right, the colors look different depending the direction you are viewing the hex from! That's quite weird but anyway the game is such amazing that I can forgive this detail 👌🏻
Is this game already on the market or do I have to wait and if it isn't do you still sell copies at conventions because I'm going to the spiel this year and I want to know if it will be shown there
It should be available at spiel!
@@shanshanwow thanks
Great tutorial. Quick question. If a player has explored a location on a previous turn, but chose not to reveal it. Are they allowed to peak at it in the future to check stats/etc., or do they need to explore it once again? Also @29:40 would the harrier's quick strike effect come into play prior to the spire attacking it?
@jgreishaw - technically you only get the one look at the landmark, and would need to explore again to look at it again. Though if your group agrees to allow another peek, there's nothing really wrong with that.
And yes, you are correct - the harrier could have used Quick Strike prior to the spire firing (and would have been smart to do so).
Super helpful video. Thanks guys!
Nice and easy video, Thx 😊
Domo Arigato, Shannon-sama!
You have to deploy your free hero in the first wave?
You do not have to, but it is the only hero you can deploy on wave 1, so most players generally choose to do so (but perhaps there is strategy in not deploying it? I don't know but maybe!)
Ironic mode on, thanks for giving maldito games now the spanish version, all the spanish backers the only thing we get is to lose money. Last time I support any of your projects. I'm not happy at all and neither are many others.
I am so buying this game
I have gloomhaven anybody else,spent 160$ on it and hardly ever play it,it just sits there,nobody to play it with apparently and it takes an extremely long time to set up and then once I finally do get it done I’ll then play for five minutes and then lose desire to play and then take thirty minutes to put it back up,rediculous😒🧐
Rocky Losco this video is for Cloudspire. That’s probably why you never get to play Gloomhaven. You’re watching the wrong videos for it.
I knew this was cloudspire I was talking about gloomhaven though.
first
I am proud of you