Did TaleWorlds Finally Fix The WORST Part Of Bannerlord?

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  • Опубліковано 1 чер 2024
  • It's no secret - I wasn't a fan of Bannerlord Patch 1.2.0. However, I noticed a few improvements that weren't listed in the patch notes and decided to run a 100-year AI only test. We look at all kingdoms, clans, fiefs and military strength over a 100 year period and analyze the data to see if TaleWorlds did indeed fix the worst part of Bannerlord! Let's dive right in...
    00:00 - Intro
    00:15 - Start Of Test: Year 0
    00:42 - End of Year 1
    01:35 - End of Year 2
    02:28 - End of Year 5
    03:27 - End of Year 10
    04:45 - End of Year 25
    07:08 - Years 26 to 100
    09:30 - Final Thoughts (Timelapse Start)
    12:50 - End of Timelapse: Map After 100 Years
    If you want to support the channel further, here are a couple options!
    Channel Membership -
    / @strat-guides
    Patreon - / stratgaming
    Join us on Discord! / discord
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КОМЕНТАРІ • 576

  • @askforgreg1216
    @askforgreg1216 10 місяців тому +1270

    I don't normally comment on anything, but I just want to say that I don't think I can describe accurately just how important this type of analysis is for a game of this complexity and I really appreciate it. I also appreciate how important it is to continue a rational and analytical discussion on this game as I feel not enough people do. Please don't stop, it's desperately needed especially when it comes to updates/patches. Please continue looking at various facets of the game and continue your analysis. It really informs us on the "health" and state of the game.

    • @george556
      @george556 10 місяців тому +31

      Couldn’t agree more , great comment

    • @Strat-Guides
      @Strat-Guides  10 місяців тому +98

      Will do, I'm glad so many people are enjoying these types of videos as well! Often times the videos that get views are not the ones that will end up helping the most, so we get pushed into making "fluff" pieces that will get views. I do my best to avoid that!

    • @DacianWarrior
      @DacianWarrior 10 місяців тому +3

      Thank you for the video, basically what mr @askforgreg1216 said, and also thank you mr greg for your comment, we needed this.

    • @halkihaxx5
      @halkihaxx5 10 місяців тому +1

      @@Strat-Guides if you're having issues with some videos you'd like to do more of, but don't want to risk the ire of the algorithm, you could make a second channel dedicated to those and link to it and mention this channel when applicable. Most come for your great and detailed analysis in a digestible format, many must have rejoiced by finally having a channel untangling Tale World's theory of how math works, but fewer come for the other stuff which brings down your main draw.
      From a cursory look it seems your videos like this, since you can't trust what Tale Worlds says from experience, and the clickbatey ones are most popular. Hmmm, might work to have the first episode of a series on this channel, for publicity, and then have all the episodes uploaded on the other channel since there's a smaller market for those videos.

    • @connycontainer9459
      @connycontainer9459 9 місяців тому +2

      This looks like one game over 100 years not 100 games of one year. That would have had some analytical weight to it. Besides, it's a game designed with human interaction in mind, not an autobattler.

  • @Platerade
    @Platerade 10 місяців тому +236

    Ah good the ai finally learned that declaring war with 3 factions at once was a bad idea

    • @alex86fire
      @alex86fire 10 місяців тому +29

      I think the other AIs especially declare war on the one already at war. At least that's what happened in my campaign. I was the biggest empire and when at peace they were all good little lambs. As soon as I declared war on somebody, another kingdom started to declare war on me and it snowballed from there.
      What I think is the weird part, even with this into consideration is that kingdoms with 2k power while I had close to 20k were still declaring war on me. Which would make no sense in the real world. But they were the ghost kingdoms of past, with no land but lots of lords running around (until I decided to let the world hate me and execute everyone).
      I am so glad they fixed the ghost kingdoms, can't wait for 1.2 to get out of beta.

    • @leohawk776
      @leohawk776 10 місяців тому +3

      @@alex86fire Idk your experience in the game, but as a vassal I had an eye opening experience. My Western Empire liege Garios went to war with the Southern Empire and the Northern Empire, in quick succession, because "They are getting too big and will surely swallow us up." When you get to a certain size in the game, the AI make it a point to gang up on you as much as possible, like crabs in a bucket. I helped make the Northern Empire really powerful before switching to the West, and they even had double the troop count. Once that happened and my faction experienced some victories, they are now fighting three other factions at once on all sides. It becomes extremely important to convince nobles from other factions to join you after a certain point, otherwise it becomes difficult to keep blobbing.

    • @alex86fire
      @alex86fire 10 місяців тому

      @@leohawk776 I've not played as a vasal in bannerlord. You just get so fast to the point where you can have your own faction I don't really see the value of being a vasal.
      They do sometimes declare stupid wars. I just about wiped sturgia (no more fiefs) and they still kept declaring war on me with a power over 10 times smaller than mine. It's crazy. I also can't stand that factions survive after they have no fiefs left. Can't wait for 1.2 to come out of beta so I can enjoy a game without having to execute all the lords.

    • @danepher
      @danepher 10 місяців тому +1

      Just yesterday I had Vlandia and Khuzait declare war on us after we declared war on Battania.
      It still happens =\

    • @leohawk776
      @leohawk776 10 місяців тому

      @@alex86fire I usually do it to take over an established kingdom. It's pretty fun to work from the inside occasionally, although I get the appeal of doing it from the ground up. It's a way to do business and save money while I am able to learn the ins and outs of kingdom stuff, too. Being on the vassal side has given me some pretty valuable insights in how I run my kingdoms in other playthroughs, too.

  • @bossman983
    @bossman983 10 місяців тому +386

    The enemy targeting seems like a pain. Crushing a seigebreaking army and taking a strong fief with the last handful of your men was always a nailbiting experience, but now that fief gets immediately sniped from across the map by the full-force Aserai who we've been at war with for half a year for no reason.

    • @MDMDMDMDMDMDMDMDMD
      @MDMDMDMDMDMDMDMDMD 10 місяців тому +12

      Sounds like your enemy just left their capital unguarded

    • @yournarrativehasexpired3201
      @yournarrativehasexpired3201 10 місяців тому +17

      Yeah when I saw Sturgia in Ortysia (whatever that town is called across the water from the Aserai on the west side of the middle body of water) I was kinda like WTF.

    • @A-Rather-Dubious-Character
      @A-Rather-Dubious-Character 10 місяців тому +22

      @@MDMDMDMDMDMDMDMDMD Nah, they'd have about 200-400 men sitting in said capital. So unless you got a big enough force on your own, or get a couple other lords to join you, there's not much you can do.

    • @iamdanieloliveira
      @iamdanieloliveira 10 місяців тому +8

      @@MDMDMDMDMDMDMDMDMD Exactly. Chasing enemy armies and defending far away besieged fiefs is a waste of time - time which the enemy will be using to build even more armies. Unless you have a specific reason to not want to lose a fief, you should instead go on a conquest spree on their undefended territories. It's best to think of most fiefs as just roadblocks to stall the enemy and free you to go further away from home.

  • @kanrakucheese
    @kanrakucheese 10 місяців тому +209

    0:32
    Previews said Vlandia is *supposed* to have a high amount of power but not be able to wield it effectively due to internal conflict. Unfortunately, I don't think this *ever* actually applied: If there's less internal loyalty, it's not significant.

    • @thatonedude6247
      @thatonedude6247 10 місяців тому +67

      Vlandia has infinite manpower dude you defeat their 3 armirs of 900. 2 days later they have other 3

    • @LCInfantry
      @LCInfantry 10 місяців тому +18

      @@thatonedude6247Because they don’t have other clans roaming through there lands taking their recruits

    • @braincell4536
      @braincell4536 10 місяців тому +9

      @@LCInfantry yeah the Split Empires need to have its own cultures or atleast a dominant culture distinct from the others

    • @disbld
      @disbld 10 місяців тому +19

      @@thatonedude6247 literally… I got so tired of this I took all of their towns. This slowed down their manpower increasing significantly, but of course, they still have 1k-2k man armies with only 3 castles and take towns back 🤣

    • @JoelDiez
      @JoelDiez 10 місяців тому +5

      @@braincell4536 I think that's not possible, wasn't bannerlord set just after the death of the grand emperor of the empire or something like that? It would make sense they're almost completely similar given they had been one empire just some time ago

  • @avivio0
    @avivio0 10 місяців тому +540

    I'd love to see two more things:
    1. Rebel clans change their names from e.g. Varcheg Rebels to a clan name that suits the kingdom that rebels joined
    2. Culture of settlement changes after being conquered 4 or 5 times, or after a year if no rebellion happens.
    That would be awesome.

    • @internetguy2760
      @internetguy2760 10 місяців тому +113

      The changing of cultures within towns could be a double-edged sword, because if, say, an entire faction is conquered by another, you won’t be able to recruit the troops of the conquered faction’s culture anymore for the rest of the game.

    • @bynkmnoz6891
      @bynkmnoz6891 10 місяців тому +8

      Don't Rebel Clans change name to "[Clan Leader name] Clan"?

    • @betin731
      @betin731 10 місяців тому +134

      @@internetguy2760 That kinda perfectly fits with the setting though, one of the themes of the game is how cultures get permanently destroyed with the expansion of empires

    • @jarredlucas4000
      @jarredlucas4000 10 місяців тому +16

      Troops should fully depend on the notable providing them, after a time conqured notables should have a chance to be replaced with one of the conqured faction.

    • @jamoecw
      @jamoecw 10 місяців тому +11

      @@betin731 well in the first game which happens after this one Battania merged with i think Vlandia to make the Vaegirs. so completely being wiped out isn't exactly correct.

  • @TheSturgian
    @TheSturgian 10 місяців тому +96

    Now people can't make fun of Sturgia.

    • @bait644
      @bait644 10 місяців тому +7

      It's about damn time. 🤣

    • @platt_mallar
      @platt_mallar 10 місяців тому +4

      They *can* but they'll regret it.

    • @theRealJimothy
      @theRealJimothy 10 місяців тому +8

      I still laugh at Battania though

    • @ClopOne
      @ClopOne 10 місяців тому +3

      Always play as a Sturgian. Would like to remove all cavalry from the game...

    • @DaeHyun123
      @DaeHyun123 10 місяців тому

      Spoilers

  • @Sherudons
    @Sherudons 10 місяців тому +167

    The AI is what breaks my interest in more playtime, I have always called it blob, it is dumb, it does dumb things, I will never forget starvin mavin armies that would form into a thousand plus and disband on the way to an objective because it starved to death chasing a small patrol... one day the combat AI will approach something like sub-brick levels of competency so I can finally see shield walls and spearmen working instead of everyone insisting on turning into a ball.

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken 10 місяців тому +16

      Which is sad, considering everything they touted on the game having in the beginning. (smart AI, some preferring defense or offense over the other, etc.).

    • @breakingboundaries3950
      @breakingboundaries3950 10 місяців тому +8

      ⁠@@Th1sUsernameIsNotTaken I think that’s the thing, AI which has been coded as “aggressive” might do that while AI coded as defensive might not. there’s also the calculating trait which plays a role in whether they will chase looters or actually pursue objectives

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken 10 місяців тому +16

      @@breakingboundaries3950 They were referencing on the battle field in the beginning. Stating that some would prefer defensive and go to hills for the upper advantage, or preferring wooded areas. Or on the flip side, some would just charge straight into, or would do hit and run tactics while infantry set up.
      Unfortunately this game instead goes with If AI attacking, YEET at you. If Defending, run to highest/nearest highest point and sit there.

    • @breakingboundaries3950
      @breakingboundaries3950 10 місяців тому +9

      @@Th1sUsernameIsNotTaken I noticed that as well - I wish Taleworlds would port RBM into the vanilla version, unfortunately I only have console so fixing these issues via mods is out of reach for me

    • @bestieswithtesties
      @bestieswithtesties 10 місяців тому +3

      Yeah it's a shame because the game is really fun for a little while but once you really get into it you quickly realize how dumb the AI is both on the campaign map and in combat. Not only is it immersion breaking but it can also make the game just boring to play. AI is hard to get right but with how long they've been working on the game you'd expect better.

  • @RubberToeYT
    @RubberToeYT 10 місяців тому +199

    I am surprised at the success of Sturgia as they always seem to get rolled in my games

    • @alex86fire
      @alex86fire 10 місяців тому +57

      I think the change to auto-resolve with penalties to archers and cavalry in a lot of terrain types, but infantry getting the better deal most of the time helps Sturgia out.

    • @The_Custos
      @The_Custos 10 місяців тому +22

      Sturgia is stronger now, and infantry are getting ample bonuses.

    • @KroganWarlord
      @KroganWarlord 10 місяців тому +20

      With weather and auto-resolve changes in 1.2 beta giving pretty substantial nerfs to archers and cav, it makes sense the inf-heavy faction are doing well and the horse archer faction getting eliminated.

    • @radeksilar543
      @radeksilar543 10 місяців тому +9

      Well, infantry have a big trade off - not much posivive factors in battles, but also much less negative. Archers are dominating mostly only on open terains and siege defenses with standart weather - deadly in sousthern and eastern plains, but useless in north and middle-west. Similar with cavalry except more opposite extremes in sieges and plains. Only horse archers are compensating it, but they are very weakened by weather.

    • @voyager667
      @voyager667 10 місяців тому +1

      @@KroganWarlord I thought sturgia is infntry heavy too until in my recent campaign when I joined ai armies against khuzait, sturgians was the heavy horse horde, poor khuzait horse archers. ai choise of troops seems random

  • @ricwalker6600
    @ricwalker6600 10 місяців тому +143

    in my opinion they need a "focus reclaim own fiefs" coded into their decision making. No expansion if one of your castles or cities is in enemy hands.

    • @alex86fire
      @alex86fire 10 місяців тому +13

      Sometimes it's hard to do that, especially when fighting a bigger enemy, if they come with a big army at you, you can't really contest that and take back your fief. But if you take their undefended fiefs, you can weaken them. I don't know if that's how the ai is thinking but that's what I would do if I was on the loosing side. Take the most vulnerable towns, sack them as hard as possible, and let them go, just destroy their income from them. Weaken your enemy where you can.

    • @ricwalker6600
      @ricwalker6600 10 місяців тому +3

      @@alex86fire are we talking strategy in game or reality? What you should do in your Szenario is vastly different between those two.

    • @chrish4439
      @chrish4439 10 місяців тому +13

      ​@@ricwalker6600I mean not really no. All these game tactics can easily be transferred to the real world if anything, they're actually mirroring the real world.
      What he said is 100% viable and HAS been done in the real world. If a big army comes and takes one of your forts and you have no way of reclaiming it, why would you waste time, energy, man power , and resources trying to take it back when you know you can't? You wouldn't.
      You would in stead go sack all their easy to sack cities. You reduce the enemies supplies and man power while increasing your own. This can also have the added benefit of making the attacking army remove troops from its garrison to go chase the sacking armies.
      TLDR; You actually know nothing of strategy and tactics.

    • @kylerodd2342
      @kylerodd2342 10 місяців тому +1

      @@chrish4439yeah. I like the mechanic. And the AI will sack towns depending on the characteristics of their nobles. It’s a viable strategy.

    • @connycontainer9459
      @connycontainer9459 9 місяців тому

      Wouldn't be a problem if settlements changed culture over time, thus allowing for natural migrations.

  • @The_Custos
    @The_Custos 10 місяців тому +10

    Was Vlandian tonight, we were conquering Sturgia and getting pulled a bit thin. My best friend, Ingalther, flipped to Sturgia, I joined him, and now Sturgia is kicking arse with two more clans, and Vlandia is down clans and losing land quickly.

    • @mindstatehours
      @mindstatehours 10 місяців тому +2

      if ik my clan is gonna fall I usually fall with my clan, more honour

    • @alex86fire
      @alex86fire 10 місяців тому +4

      @@mindstatehours Well, I think he took his clan with him, he just abandoned the faction. So he will still fall with his clan in the end.

  • @alexanderrahl7034
    @alexanderrahl7034 10 місяців тому +96

    It's always confused me why Sturgia and Battania would get demolished in almost every run. Sturgia has some great infantry. And Battannia is so compact and close together it should be easy for them to bring reinforcements to bear and regroup quickly. I wonder if battannia just has bad units

    • @nickthompson1812
      @nickthompson1812 10 місяців тому +85

      The Fians are OP but battanian lords don’t prioritize them at all. They end up with mostly infantry armies.

    • @alexanderrahl7034
      @alexanderrahl7034 10 місяців тому +30

      @nickthompson1812 I tried making a Celt-iberian style clan with My Little Warband and Eagle Rising. Light armored units with many javelins and scutarii. But when I took all the Battannian fiefs before declaring, I got demolished by all my neighbors lol.
      I wonder if it's a geographical thing too

    • @Wanky_Woop
      @Wanky_Woop 10 місяців тому +60

      Fians are OP but almost every other battanian troop is trash. Especially cavalry.

    • @chrish4439
      @chrish4439 10 місяців тому +7

      @@alexanderrahl7034 that is 100% a factor.

    • @brad5426
      @brad5426 10 місяців тому +25

      ​@@Wanky_Woop Battanian cav are so bad it genuinely scares me

  • @zoriononline
    @zoriononline 10 місяців тому +64

    The thing about "going far to snatch land" this is imo one of the things they should improve upon, have "zones of control" so they cant just blitz those weak.
    Example to attack a town, they need to have the castles that is "attached to it".
    Also overall with the constnat predatory way of the ai in declaring war it never get the fiefs that gets decimated over and over to bounce up again.
    Like in my play you have some of the Towns that start with 4-5 thousand prosperity, and within a mere years its down to 1000 or below(hello Lagata W/B/V/A/S all battleing over it).
    I just wish they had removed the current system of declaring war and going back to the the old "causis belli" that was in Warband.
    Or atleast add it in like Crusader kings, where a kingdome have to have a causis belli, and they get it naturally randomly, or they could make claims.
    Overall its "too much war still" which is wrong to say in some ways yes, but it just tanks the fun, when there is "no breathers" and you know as soon as that "peace aka truce" is over its war again.
    Dont get me wrong overall this patch is that much better, and I've even had some time with peace, but barley.
    Worse of though is how the AI dont seem to account for "strength" at all when combineing numbers of enemies.
    Sure our 7000 is stronger than the power of the enemy with 3000.. but its not a good time to declare war upon the other guy with 5000, and next day also go for the one with 4000..
    By the end of those wars you end up with 5000 power unless you go in and are on the frontlines constant(and paying tribute, instead of the previous where we had tribute to us).
    Wars feel like "they dont matter" its just war for wars sake, with the causis belli it just immersed you more and it felt "like it mattered" even if it was to avenge the other kingdomes haveing changed the pathing of a river :P

    • @CoruptedJester
      @CoruptedJester 10 місяців тому +18

      Gotta agree there. I’d much prefer a slower more focused conquest then a time to focus on rebuilding then just constant “attack attack attack!!”

    • @Jorlaxe
      @Jorlaxe 10 місяців тому +2

      A simple mod such as diplomacy and or AI war tweaks, you can set the parameters for peacetime, alliance forming, non aggression pacts, war exhaustion etc.

    • @chrish4439
      @chrish4439 10 місяців тому +12

      110% agree on the "constant" was thing. Sometimes as a Merc or vassal your kingdom will NOT let itself be at war with less than 2 people at a time (looking at you valandia). You can fight and fight and use massive amounts of influence to end wars then literally 1 week later the king just declares a new war on a faction literally across the fucking map.
      The amount of times we were just sitting in a war for the sake of it, with a faction so far away that we do not even have a single battle the entire war, was just absolutely ridiculous.
      I don't get why the AI is so obsessed with constantly being at war. Very unrealistic even in a fantasy setting.

    • @Gitsmasher
      @Gitsmasher 10 місяців тому +1

      Its due the "daring " trait of party leader?happen twice in my campaign.

    • @TheMrGazoline
      @TheMrGazoline 10 місяців тому

      Wars are declared too often. When a kingdom you fight for signs a peace deal with another the enemy just attacks you again after a few weeks. I just had a long war with them. I want a break. So I resort to save scumming to prevent having to fight too many wars. An issue is that the wars usually end only when one party is fighting too many wars at once. So if you're in a war with only one kingdom it might become a long war, where both sides either win or loses big.

  • @Mark-fw3br
    @Mark-fw3br 10 місяців тому +6

    Really refreshing seeing someone actually breakdown all aspects of a game instead of just scratching the gameplay! Love the videos, keep em coming.

  • @luistamez7448
    @luistamez7448 10 місяців тому +6

    It is great for flesson and yourself to be collaborating. Two great minds at work

  • @XemawthEvo2
    @XemawthEvo2 10 місяців тому +2

    A very useful, and highly appreciated breakdown. Plus, like you said this is probably one of the best timelapses I've seen from the Bannerlord AI.
    In my opinion, faction total destruction is a huge step in the right direction. Minor, fief-less factions declaring war over and over pretty much made solo-clan faction playthroughs impossible with all the raiding they would do.
    The AI decision-making regarding peace deals, and how the friendly lords decide to declare war are some of the most frustrating continuing aspects of the game.
    Thank you, and keep up the great work Strat

  • @the13nthpartyboy
    @the13nthpartyboy 10 місяців тому +13

    The only issue I could see with an increase in the occurrence of large armies is that it was already a pain in the butt to fight off two to three 1000 man armies in order to finish a siege. It already felt like the AI were raising armies faster than I could kill them. The last thing I want is for every battle to be 800+.

    • @kylerodd2342
      @kylerodd2342 10 місяців тому +2

      Bro. I was defending a siege, outnumbered like 4 to 1. But we kept holding them off and they kept retreating. Their food ran out before ours. But just before they disbanded another 1000+ army rolled up and joined the siege. We got got. It was fun though.

    • @LuckyAJC
      @LuckyAJC 8 місяців тому

      ​@@kylerodd2342happens every time

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому

      You need mods to fix that my friend. I know ur pain.
      I recommend WarAndAI Tweaks combined with Diplomacy. You can adjust the settings as you like.

  • @fedggg5481
    @fedggg5481 10 місяців тому +3

    Seeing the southern empire yield so much land with sturgia fighting them fills me with so much hope, a majority of my long campaigns always stay with static semi chaotic borders with factions clawing for more soldiers with constant warfare but this makes it seem like the extra coherent armies have had an effect of the longevity of a campaign.
    Don't get me wrong the chaos was interesting but i find it better when it's located to one area so the two factions are locked into a struggle for the specific region rather then going from A to B to Z. Great video none the less 👍

  • @EnzoVinZ
    @EnzoVinZ 10 місяців тому +9

    In all of my playthroughs since beta, Battania and N. Empire goes down first, followed by W. Empire. I have never seen these kingdoms dominated the map. S. Empire, Vlandia, and Kuzaits are always strong. Azerai never left the desert and Sturgia never left the snowy mountain. It's interesting to see in this video that Sturgia and Azerai are leaving their comfort zones.

  • @stan8157
    @stan8157 10 місяців тому +18

    The worst part of Bannerlord is how boring the endgame is and the lack of diplomacy.
    I hope they add something to make it at least a challenge and not just a big grind.

    • @LCInfantry
      @LCInfantry 10 місяців тому +2

      It’s a sandbox roleplay at the point your character is level 35+.
      I choose to rebuild the conquered factions, leave, and rebuild another. Sometimes relocating a faction to the opposite side of the map. The game gets easy when you know how to mid-max everything.

  • @Nunya_Argo79
    @Nunya_Argo79 10 місяців тому +18

    This type of stuff is why this is the goat of channels for this type of content. Hope you continue to expand into other games, you're a great voice for the community and do a lot of thankless and tireless work. Just know it's greatly appreciated.

  • @mattdeelight
    @mattdeelight 10 місяців тому +13

    Wish they would fix the rebellions in the game. If you want to join a faction, then you need to constantly deal with rebellions. Zeonica (in one year) rebelled 5 times.
    They really need to fix the constant rebellion problem or (at least) explain how cities entire populations rebel every 2 months without becoming a ghost town!

    • @LCInfantry
      @LCInfantry 10 місяців тому

      Simply depending something is easy. But why does a town rebel? It has low security. Why does it have low security? Because it’s not able to produce militia fast enough, and not enough units were donated to garrison after the capture. Raided villages means no food and low prosperity. But having high security ultimately prevents a rebellion.

    • @AshGorall
      @AshGorall 10 місяців тому +1

      High security and high loyalty. If you’re below 20 loyalty in the town, it has a chance of rebelling, with the chances increasing the lower it goes. Putting the town on festivals as a passive town thing until the loyalty increases above 50-60 is where you want to be. After that start making the fairgrounds all the way. I never have rebellions in my towns if I follow that formula

    • @kylerodd2342
      @kylerodd2342 10 місяців тому +1

      I like the rebellions. More realistic I think than there hardly being any. Tons of peasant rebellions occurs in history. Or lords that had claims to lands trying to take what’s theirs. It makes sense we should see more. Maybe it’s more balanced yet but I’ve been enjoying it

    • @pax6833
      @pax6833 9 місяців тому +1

      The rebellion mechanic is good, it means its hard to expand into different culture lands and helps prevent factions from snowballing too hard

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому

      @@kylerodd2342 If it was some mechanic that could affect core/inner towns and wasnt strickly based on the Owners culture i would agree. But the rebelions in BL are just plain stupid cuz they are based on a single stat that no AI will ever take into account so its boring and annoying knowing exactly which town is gonna rebel before its even taken.
      Lets say it was due to low prosperity , war fattigue or having random events done by the lords that affect the loyalty of their core settlements then sure it will be more fun.
      Like Onira rebelling againts Rhagea would make for fun roleplay and may convince the player he shouldnt help her out cuz she isnt cut for the job etc.
      But seeing a Vlandian lord taking battanian town i just know its gonna rebel off the bat and its stupid.

  • @anybodysouthern9213
    @anybodysouthern9213 10 місяців тому +3

    Nice data and video once again! Glad to see map stability, but sad to see Battania losing 😅

  • @zlssl
    @zlssl 10 місяців тому +1

    Hey strat , great video =)
    I was wondering . You have all this data, would it be possible to plot a graph instead of the list with all the values?
    Maybe this is worth looking into - just for the readability. just a suggestion -and maybe you tried it already.
    Also, great time laps. The night cycle wasn't even noticeable ( dark flickering)
    Great job .thanks for these entertaining videos

    • @Strat-Guides
      @Strat-Guides  10 місяців тому

      Yeah I know what you mean, I can try to put something together next time that would be easier to understand visually. I'm not sure why I didn't think of that :P I appreciate the suggestion!

  • @linkhidalgogato
    @linkhidalgogato 10 місяців тому +10

    this makes me wish it was possible for rebellions to actually become their own kingdoms, like marunath was independent for more than 2 decades there i feel like they should have become their own thing at that point.

    • @theofreeman4300
      @theofreeman4300 10 місяців тому +1

      Even better if the rebellions got their own colors when they did become independent.
      And the new random colors go for any fief-holding noble that gets kicked out of or leaves a kingdom as well.
      I have planned to take over the map and then kick my nobles out one by one to create new kingdoms, but I know they will likely just be the opposite color as mine, so it might be really weird to have several enemy kingdoms with the same colors...

    • @justsomeeggsinapot1784
      @justsomeeggsinapot1784 9 місяців тому

      Would be cool to see decades later a rebbelion kingdom grew to serious conpetition size

    • @theofreeman4300
      @theofreeman4300 9 місяців тому

      @justsomeeggsinapot1784 The world might actually feel more alive...
      And to have it where you'd have to more actively keep your citizens happy too...(moreso that you'd only be able to focus on smaller areas easily..., but maybe this would be annoying)
      So keeping the world map taken over would be harder, but not because of leftover lords being too annoying... or at least, not by themselves...
      Where the enemy could band together easier... pre faction
      And of course, it would be nice to have that option as the player too...
      Where you could join the jaded lords of factions to create new ones with enough power to survive...

    • @theofreeman4300
      @theofreeman4300 9 місяців тому

      You could also have where if you conquered the world, you could hit a "fast forward button", where it turns your faction into what the empire was, split in three if your were empire, and down to one if you weren't(the reason should be obvious), and then you'd take control of another character either with approx. A 1/4 of your late character's skills, focus/skill points but unused, and wealth at time of fast forward, and the leader of your now decayed faction, with new lords with random personalities/face keys under your command, with a smallish family.
      This could also usher in tech changes, if mods are present

    • @FriendlyArchpriest
      @FriendlyArchpriest 8 місяців тому

      Oh, I haven't played for a long time, so I found interesting when I saw that a city had become independent and got their own colors and banner, but usually they are quickly taken back...

  • @keerf255
    @keerf255 9 місяців тому +2

    I've recently began a playthrough as a solo Batannian character sticking to gathering money and renown until I reach Tier 6 + 2 million Denars while staying solo. Build based on your recent world conquest with my own preferences added.
    Campaign thus far has been going very much like yours. There have been big battles and power exchanges but no boring stalemate like previously. It's really good thus far. Really good to see these developments. They can make it better and better over time. I think we've finally reached a good state from which can be expanded

  • @katfed8861
    @katfed8861 10 місяців тому +5

    Your videos are genuinely such high quality and entertaining that it's one of the main reason for me to even play and try out new things in Bannerlord, even given it's issues.

  • @ardianmusa9368
    @ardianmusa9368 10 місяців тому

    I just bought a new pc and returned to bannerlord immediately after a long break. I love your videos man. Just tried your world conquest build and now I'm trying to catch up on all the changes so this video comes in handy. Keep up the good stuff :)

  • @jacobc246
    @jacobc246 10 місяців тому +1

    Right now I'm just trying to get Battania to take over everything, but either because my charm is over 300, because I kept saving battanians from armies til every clan liked me, or because I got those first few fiefs outside battania and am closer to the new ones, I am now given every fief they take over. Would it be possible to get everything, leave, and then conquer all of Calradia without any other clan joining my kingdom? I currently have 16 out of 34 Battanian fiefs

  • @georgeoldsterd8994
    @georgeoldsterd8994 10 місяців тому +4

    You should run more such simulations. From what I've noticed in Warband, every new playthrough the RNG is different. Sometimes the same faction gets eliminated in a matter of weeks, and other times it become the dominant power on the continent. I'm guessing the same can happen in Bannerlord, especially if we take into account that the Khuzaits were, for the longest time, one of the strongest factions.

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому +1

      He did plenty of simulations and compared to the overall info given by the player base the RNG isnt that great so the outcome for some kingdoms is 80-90% certain in any playtrough unless the player is involved.

    • @catriona_drummond
      @catriona_drummond 6 місяців тому

      @@user-cr4cj1fl8z a single 100 year run has no statistical value and cannot serve as a basis for an analysis on what changes the devs have made in the patch. Whatever cocnlusions he makes, they are sadly void. It#s like going out on a sunny day and then saying "It will never rain anymore here."

  • @SvenDzahov
    @SvenDzahov 10 місяців тому

    You’re channel is awesome bro.

  • @GoldenBoy.17
    @GoldenBoy.17 10 місяців тому +1

    Hello. Not sure if you read comments on older videos, but could you take a look at Jagged Alliance 3 and do some testing? Not sure if it's your kind of game, but I have been playing it and thought you might enjoy it.

    • @Strat-Guides
      @Strat-Guides  10 місяців тому

      I've got a few ck3 videos to handle this month and then Starfield next month, but I can add it to my list. Maybe later in the year if time permits

  • @Gitsmasher
    @Gitsmasher 10 місяців тому +5

    I am mostly content with this 1.2.1 patch largely due The horse lords factions got nerfed a bit and having fun during winter sieges..❤

  • @kayne8222
    @kayne8222 10 місяців тому +1

    Strat do you think theyll ever release mods for console? Ive put 1100 hours into bannerlord and id prolly put another 1000 in if i could play with mods like on PC

  • @NovusOrdo77
    @NovusOrdo77 10 місяців тому

    Interesting and informative! Still wondering what the heck is going on at TW, although it feels like they're finally starting to iron out some things

  • @michaellowe2305
    @michaellowe2305 10 місяців тому +2

    The problem (at least on xbox) is that no matter how devastated a kingdom is ,the nobles disperse to another kingdom and without fiefs they can still muster up armies and you're eventually fighting kingdoms with hordes or armies taking back fiefs and raiding villages

    • @michaellowe2305
      @michaellowe2305 7 місяців тому

      Gotta update this. Recruit the enemy clans that have the most members and the tide turns from your villages getting

  • @craftmaster300
    @craftmaster300 10 місяців тому

    Woah this video is popping off! I feel like the 100 year time lapse videos do well. Similar to how people like the irl tactics.

  • @Hrorikr
    @Hrorikr 7 місяців тому +1

    I find it quite hillarious.
    According to lore then the Revylians (the people of Revyl) and the Balgardians (the people of Balgard) were traditionally bitter rivals.
    They hated eachother much, and a ancient balgardian king of the Gundaroving clan, even saw his own death at the hands of the Revylians.
    However as the ages passed on, then alliances would come to exist between these two people, and their nobility would intermarry.
    Balgard in the beginning of the game is always ruled by the grand prince of Sturgia, Raganvad who is of the Gundaroving clan, a decendent of the once killed king of Balgard.
    Now here is what i find funny. In this exact timelap you did of a 100 years, then the Gundaroving clan remained the rulers of the sturgians from 1084 up until 1134.
    But during summer 1134 the last powerful king of the Gundaroving clan would die.
    And the new elected king of the north (Sturgia) after that would become none other than the ruler of Revyl, whose family had ruled that town since the beginning of the game, as it was never conquered once, and their clan never defected or died off.
    Now, Balgard was conquered many times in this timelap, but it always got back into sturgian hands, and in the end after 100 years, the city remained the home of the Gundaroving clan, who at this point were now no longer the rulers of Sturgia, but now had to bow their heads to the lords of the Revylians.
    The Gundaroving clan in this timelap, ruled Sturgia for exactly 50 years. and for the remaining 50 years the lords of Revyl ruled Sturgia.
    That is pretty epic tale to say the least.

  • @101jir
    @101jir 8 місяців тому +2

    One thing that I think still could be improved (only got the game like a month ago) is AI threat assessment. Was playing a game as a Valandian noble where we were stomping the Battanians, but then the Sturgians attacked. Even after substantial gains and all sieges finished, the other nobles refused to make peace with Battania.
    Individually, we were stronger than both Battania and Sturgia, but together not even close. AI recognizing a bad situation and making peace with a faction they just took some ground from would be nice.
    I have a feeling that the old AI probably overdid that, and now it is swinging the other way. Would be nice if, when ganged up on, a faction finishes up whatever sieges they are on and tries to make peace. Not that the peace should always be accepted, is that even a mechanic? Seems like once the nobles agree to make peace it just instantly happens and consent by the other side is presumed. That might make things more interesting if it didn't work that way

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому +1

      WarAndAI Teaks + Diplomacy is the answer to your struggle. They mostly fix or change the mentioned problems.

  • @TheMonkey987654321
    @TheMonkey987654321 10 місяців тому +1

    So I keep seeing videos about this patch but I don’t have it yet. So to be clear, is it out yet or is everyone making videos in some sort of testing/early access?

    • @Strat-Guides
      @Strat-Guides  10 місяців тому +1

      It's currently on the beta branch which is only available on steam on PC - and you have to manually switch over to it. If you check my patch review video, it shows how to do that!

  • @ForeignSpazm
    @ForeignSpazm 10 місяців тому

    Always a good day when I see a new Strat Gaming video, every few days ya get me going back to Bannerlord. I can’t get enough of the AI analysis videos.

  • @SoulForceofficial
    @SoulForceofficial 10 місяців тому +2

    One thing I think that should be added is the option to vote a lord out of owning a fief if it is constantly lost or rebelled. I find it annoying the same lord keeps getting their feif back yet they cannot hold/manage it.

  • @osetrinushka
    @osetrinushka 10 місяців тому +4

    one of my favorite types of your videos (besides guides of course)

  • @Gabriel-wn6oc
    @Gabriel-wn6oc 10 місяців тому +28

    It's so annoying how the ai targets the far away castles and cities just because they have less defenders

    • @markj2305
      @markj2305 10 місяців тому +5

      war is "hit them where they aint". Expect it, draw them in, counter their foolish advance. Use their foolishness against them. Neretzes should have known this.

    • @reece42069
      @reece42069 7 місяців тому +8

      @@markj2305 Yeah but this is a game… war isn’t marching through enemy lands just to take a fief surrounded by said enemies cities and castles just because you somehow magically know through the power of being a computer they have 65 guards

    • @TheAchilles26
      @TheAchilles26 6 місяців тому

      @@markj2305 in an actual war you HAVE to take the other castles because they are literally built to control access to areas of territory. You don't leave enemy held fortresses across your lines of supply, communication, and reinforcement

    • @markj2305
      @markj2305 6 місяців тому

      @@TheAchilles26 yes strong points should be taken when appropriate. Computer keeps sending armies in the field to rescue their weak Castle them in the field rather than behind their next strong point it might not be appropriate to take that castle now, use it as bait.

    • @markj2305
      @markj2305 6 місяців тому

      @@reece42069 that is an aspect of military intelligence game is playing out.

  • @JoeyWillsher
    @JoeyWillsher 10 місяців тому +1

    Very useful-info! Thanks Mate

  • @KevinSmith-qi5yn
    @KevinSmith-qi5yn 10 місяців тому +3

    This is why Empire is so good as a player clan. Most of the map is Empire Culture. When you branch into a different culture, it's on its own side of the map so you aren't on multi-front pressure.

  • @DarkHawkeLP
    @DarkHawkeLP 10 місяців тому +5

    i always wondered if its the positioning or the AI but for some reason the southern empire has been the complete dominant empire every campain for my last 5. They always without exeption win against the other 2 empires

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому

      NE and WE have 5 enemies to fight on their borders while SE has 4 plus NE teritory is bad since it resembles a line like Sturgia so no wonder they get clapped hard by others.

  • @teloriun1974
    @teloriun1974 10 місяців тому +2

    I'm wondering whether the 'weather effects' has also contributed to the success of Sturgia (of course I don't know their army compositions, but would expect a higher number of infantry which would do better in the harsh / snowy weather against the usually cavalry heavy Vlandian, Empire and Kuzait armies). Or maybe I'm talking out of my cheeks.

  • @NYCFenrir
    @NYCFenrir 10 місяців тому +1

    Great analysis. I think kingdom strength should be the factor that determines which kingdom is the strongest at the end rather than number of fiefs.

  • @KIVagant
    @KIVagant 10 місяців тому

    Would be great to see a colab between this channel and HistoryMarche...

  • @gravshark
    @gravshark 7 місяців тому

    Regarding 1.2, I can't seem to play literally any mods on the newest updated Gamepass version, but I don't think its a uniquely Gamepass version problem since it seems to be happening to everyone on PC Seems like its an issue down to Harmony specifically, which is required by almost everything lol. Is there any working Harmony version floating around?

  • @winterwolf9376
    @winterwolf9376 9 місяців тому +3

    Not sure if this is enough to bring me back to BL but improved campaign A.I is always a welcome sight. Appreciate the video.

  • @magnumjovem
    @magnumjovem 8 місяців тому +1

    🎯 Key Takeaways for quick navigation:
    00:00 🎮 The video discusses the impact of patch 1.2 on the game Bannerlord, specifically how it affects the AI-controlled kingdoms in a 100-year simulation.
    00:14 🏰 Initial data points include the number of fiefs, clans, nobles, deaths, and kingdom strength for various in-game kingdoms.
    01:09 🔄 Battania and Sturgia are experiencing unexpected changes, with Battania's decline happening rapidly and Sturgia performing better than usual.
    01:50 🌍 Kingdoms like Battania, Kuzait, and Northern Empire are undergoing significant territorial changes.
    02:32 🏞️ By year 5, the world of Calradia starts to stabilize with minor changes in fefs, clans, and nobles for most kingdoms.
    03:57 ⚔️ Deaths among nobles increase significantly, but overall noble count rises, indicating more births and new clans being created.
    05:10 🌐 The Southern Empire becomes a dominant force, while other kingdoms see fluctuations in their fortunes.
    07:19 🗺️ Over 75 years, several kingdoms rise and fall, with Sturgia unexpectedly coming out on top.
    08:53 📊 Clan numbers increase, nobles' deaths stabilize, and the world remains dynamic with constant territorial changes.
    11:02 🚀 The AI shows improved coordination, making the campaign map more dynamic and interesting to watch.

  • @diomed4570
    @diomed4570 10 місяців тому

    Is there a release date for a patch? After 2-3 weeks i guess? Cause i want to start a new campagin with new patch but i don't want wait a month.

  • @esnat
    @esnat 10 місяців тому

    Damn you got some nice views on this one, good job cool video too

  • @u.s.citizen9933
    @u.s.citizen9933 10 місяців тому

    In most of my playthroughs, battania loses a little bit, but one of my playthroughs saw battania clapping parts of Vlandia AND Sturgia, but Sturgia and Vlandia went into the W. Empire and Aserai pushed both sides up.
    This was during my Khuzait run. Stopped focusing on claiming land and focused solely on finishing off the N. Empire that we ended up backtracking a little, but West and South empires moved up north as far as Tyal region as the North died.

  • @lauri.99
    @lauri.99 10 місяців тому

    Is It only me but does 175 steward Gourmet not work in 1.2 beta? I dont get double morale bonus but still it says gourmet in party morale pop up

  • @stupnevroman
    @stupnevroman 10 місяців тому +2

    Once they'll fix cav vs inf in vanilla, we could name it The Day and finally sort of release version it meant to be after all.
    Anyway, nice to see these changes.

  • @kevinbrown6286
    @kevinbrown6286 9 місяців тому +1

    Cool video idea time lapses can be fun

  • @alperaksoy1062
    @alperaksoy1062 10 місяців тому

    Strat i did have a Ironman save in 1.2 beta and played like a 1000 days in hardest mode. I didnt change anything and one time when i started playing it crushed when one game day completed. I have tried everything to solve it. My drivers are updated i deleted and reinstalled the game closed real time virus protection i am not using any mods i have verified game files and nothing didnt help. İt only crashes my this save. When i started a new game for testing and it went fine. Please help

  • @supermimiche2033
    @supermimiche2033 10 місяців тому +3

    As a Battania lover the fact that they are here just to be destroyed makes me kinda sad

  • @richday8859
    @richday8859 8 місяців тому

    Can someone explain why relashionships with lords and cingdoms doesnt change after i am atacking their caravans? It chached with putch?

  • @alcedob.5850
    @alcedob.5850 10 місяців тому

    Intersting. I started a new campaign on beta branch and so far Battania is very strong. They took two cities and a few castles from Vlandia and few castles from Sturgia. Aserai and one of the Empires went to war with them but couldn't succeed. I did join them as a mercenary but couldn't do much with my band of 20

  • @iclicklike3397
    @iclicklike3397 10 місяців тому +3

    Pretty sure this says nothing about what effect patch has on this. There is RNG. It all comes down to who will declare war on who each playthrough. Some war declarations are random. Some are a consequence of previous war outcomes. My current playthrough Khuzait took a bit from each Sturgia, North, South and Aserai and kept it till 1000+ days and been second largest after my Vlandian kingdom and remained so the whole time without our 2 kingdoms interacting. The RNG comes when a kingdom does not have any specific reason to attack other but just does it to expand, if you reload save before war declaration next war could be against different faction. Some kingdoms always have an advantage like vlandians and aserai due to their location and disadvantage for battanians and sturgians. With sturgians only able to grow if khuzait and northern empire are weakened somehow. You need to do a good number of timelapses to be sure something has effect or not. And the snake thing is nothing new. Seen it often since early access. It is random as well.

    • @nickthompson1812
      @nickthompson1812 10 місяців тому

      I agree. I’ve save scummed waiting in cities for my wife to get pregnant. Sometimes you’ll see a Kingdom declare war on the same day every single reload, but it will be on a different faction each time.

    • @LCInfantry
      @LCInfantry 10 місяців тому

      100% agree

    • @LCInfantry
      @LCInfantry 10 місяців тому

      @@nickthompson1812
      Yeah. Different seeds have different results. Crazy how it can all change

    • @catriona_drummond
      @catriona_drummond 6 місяців тому

      yes, the analysis in this video has sadly zero value, being based on a single run, which is statistically completely insignificant. you'd have to do at least a hundred, for actual science around 350 timelapses to get solid results taht are good enough for actual conclusions

  • @thalesstamm2737
    @thalesstamm2737 7 місяців тому +1

    I think that a good feature would be: A faction that is losing in power and is becoming weak, make promisses of lands (of the next conquest) to mercenaries bands. Because the losing factiond wouldnt have more money than the winning, and the winning probably have more nobles to give the lands that they conquer, so (at least in my head) it would make sense to be that way. And then if that factions manage to win some land, the mercenaries bands form a clan and establish in that kingdom.

  • @Presario3440
    @Presario3440 7 місяців тому +1

    I just got back into the game after several years of waiting for more development. I tried the vanilla and it was just ok. Now I am trying the beta and I really miss some discussions and info about what is new, improved and what is bad about v1.2+ beta

  • @ikarikaoka
    @ikarikaoka 10 місяців тому +1

    I only own the PS4 version and I'm not aware of patches, but I guess I'll have to wait.
    Random question: is there any practical use in improving the "Relation" with the future wife? Or after the wedding, if that's possible? In particular, I would like to know if any criteria can increase the chances of pregnancy. I have over 225 Charm and a Relation of 30 with the noble.

  • @LethalProfanity
    @LethalProfanity 10 місяців тому

    Strat, I just started playing this game for about two weeks now and I've watched soooo many of your videos. Thank you for everything I genuinely appreciate the time and effort you've put into this

  • @Jacka1376
    @Jacka1376 9 місяців тому +1

    The “snake to a weak fief” thing reminds of when the southern empire and Battania took refuge in aserai land because of an indefinite war between the western empire and Vlandia. (Giving a kingdom the dragon banner then leaving to watch the infini-war that ensues because derthert is too stubborn to die)

  • @Palmarum
    @Palmarum 10 місяців тому +1

    At the very last moments of the timelapse, I realized I only watched the snow going back and forth almost hypnotized. If only I had a brain.

  • @rodi8266
    @rodi8266 10 місяців тому +2

    I guess they have a good reason to not have clan creation or allegiance be super dynamic.
    What also bothers me is how little army the dominating kingdoms seem to have. I suppose permanent warfare and exchanging fiefs nukes prosperity permanently ( I wonder what data on that would be) so they wont really benefit much from their growth

    • @Strat-Guides
      @Strat-Guides  10 місяців тому

      That's a good point - those fiefs need years of stability to get back to being useful and might actually be a hindrance if the garrison costs more than it's making

  • @Kdawg562
    @Kdawg562 6 місяців тому

    These games really need these analytical videos to keep them in check, because there's just sooo many factors that affect gameplay especially when the campaigns can range for what seem an eternity.
    Unrelated note, I really wish they had a gamemode where every fief started independent, (I know there's a mod, but I think it would be a nice addition to the base game)

  • @danielmyers-cowan3416
    @danielmyers-cowan3416 10 місяців тому

    This makes quite some sense because i had a old battonian campaign id been neglecting byt decided to play last night. When id left i had been successfully forging a sort of alliance between the battanians and sturgians through gifts and building relationships, all the sturgian nobles loved me.and i married into on of their lucrative families. When i opened the game last night within 3 days they had declared war on us and my relationships with almost every sturgian family was in the negatives. It was super infuriating

  • @user-tn1oz2ze9z
    @user-tn1oz2ze9z 7 місяців тому

    First of all, sorry for my English.
    There are a few thing that make AI cannot hold a huge territory in this game. the number of lord which mean the number of troop total is increasing but cannot cover the increasing of town and castle. For example: the southern empire in this video hold 54 town and castle in the middle of 100 years. But the number of lords still the same or steady increase compared with land gain (around 12 clans and 89 lords - it look a lot but the total strength is around 12k, hold 54 piefs is quite a hard task). That make their strength is not enough to hold if they have a war with both Aserai and Vlandia at the same time.
    The defect system is not good. If the lord from other faction come to southern empire. They are relative poor and does not have any pief. Which make them hard to recruit troop, make influence and increase the total strength of faction. That make the empire not strong as they suppose to be.

  • @williamedwards4151
    @williamedwards4151 10 місяців тому +1

    Those poor Battanians. They keep getting a rough deal. I love playing in their area, I don't understand how the AI can't defend those 4 core towns, they have such an advantage with that terrain. And all the towns are clustered together for easy defense. I'd love to see a boost to the Kingdom, just to see the underdog have a better chance. Like, an extra clan or two. Just a minor adjustment to give them more staying power. I know that might snowball, but, right now, they're the ones getting snowballed on.
    It's fun to think about the time lapse though. Cause, in my playthrough, it's only been 28 years so far. I wonder if my own Kingdom would fair well if put to this kind of test.

    • @Strat-Guides
      @Strat-Guides  10 місяців тому

      I was thinking about doing another video like this, but use a mod to boost Battania and see if it helps. It might be an interesting video!

  • @egoraptorschin9412
    @egoraptorschin9412 6 місяців тому +2

    You know, I i have seen Battania conquer half of the map. It was once and i was shocked!

  • @Gondawn
    @Gondawn 10 місяців тому +3

    What I hate the most is how AI just isn't able to hold onto fiefs with foreign cultures for too long. I don't like constant rebellions and -3 loyalty penalty in fiefs is too much to handle for AI. And they will never ever sign any policies that could help with loyalty either or assign clans to control towns with matching culture

    • @user-cr4cj1fl8z
      @user-cr4cj1fl8z 7 місяців тому +1

      Yup thats why ever since the Changing Culture mod came out i use it. Its for the AI not me cuz i build loyalty buildings etc but the AI doesnt so lets help the poor AI a bit.

  • @franktan1445
    @franktan1445 6 місяців тому

    I think all that we need is the total population available for military to be shown per settlement and kingdom. So we have the option to know that we are actually wearing a kingdom down to strong tactics . Not just always have their army come back in huge numbers

  • @Myrth1
    @Myrth1 7 місяців тому

    What this data does s confirming my old observation, waaaay back when:
    What matters is the strategic placement on the map itself and everything is secondary to that.
    Aserai and Sturgia have very narrow venue of entry. They can keep their borders secured much easier, and their armies are kind of forced to move outside of their territory, always concentrated in the outside. Aserai is extra-proofed against enemy raids, because whoever can attack them is already fighting someone else, leaving them with time to compound.
    The only real surprise was the Mommy Dommy Empire growing so strong, but then it crumbled down, probably for the same reasons as always - open border from all sides + incompetent AI management. The autoresolve screwed Khuzait, so it's barely any surprise they are losing now so hard. Their only hope is boxing out Rhagea from Aserai by sudden strike, and then do a mop-up, which AI now does in about 1 in 5 gameplays, rather than each and every time.
    Unless TeleWorld changes how Vlandia can be accessed (new passable terrain or similar), the game is going to ALWAYS gravitate toward Vlandia, Aserai, Mommy Dommy Empire and Sturgia. Northern Empire is screwed from the get go, so is Battania and the only real gamble in this game is who is going to dismantle Western Empire: Rhagea, Aseriar or Vlandia. And it's usually two of those.
    All of this is SOLELY on map shape and nothing else. Bottle up northern passages for Khuzait (so no Sturgia easy access) and they are going to rape Northern Empire, having nothing closer or easier to focus on . Put a funnel in the middle of Aserai and they got raped by Western/Southern Empire. Remove Vlandian "corner advantage" and they fall down faster than Battania. Coincidently, the reason why Battania folds so easily is because they are surrounded by enemies from every side, and each of those enemies have only a single venue of access. And when 3 different factions take just a single fief from you, that's already plenty of damage. The AI also struggles with focusing on the real threat (Vlandia) and instead puts pressure on both Sturgia (which they can't really hit hard or defend their fiefs once conquering any) or Western Empire (same problem, and potentially opening themselves for 4th party in form of Aserai).

  • @hwstokkan
    @hwstokkan 10 місяців тому +1

    Great video!

  • @deadlyangel6668
    @deadlyangel6668 10 місяців тому +1

    I'm still waiting for a fix on ps5 when you fast forward the fights you get a loud sound and then all audio cuts out

  • @idontknowwhathandleis
    @idontknowwhathandleis 10 місяців тому +1

    Hey strat a while ago i asked you if you could do a video on how to become the ruler of an existing kingdom i was wondering if you did it

  • @Rhombix
    @Rhombix 9 місяців тому

    I’ve noticed that A LOT of UA-cam Bannerlord content focuses solely on Tier 5/6 unit comparisons, the point of which, is to find the strengths and weaknesses of certain faction’s troops. The problem with that is that the majority of army makeup and troop garrisons tend to be tier 2,3, and sometimes tier 4 infantry. “Fair” head to head comparisons of elite units are an impractical way of measuring faction strength.
    Battainia is a great example. Best archers in the game, but are almost never seen in large numbers due to being tier 6. Battainia’s weak shield infantry and lack of mid tier calvary units really hurt their troop composition. Reminder that armies with sizable calvary troops will be inherently faster than those without. Couple that with being situated in the middle of the map and lacking in vassals compared to its neighbors, means that the Battainian kingdom tends to shrink dramatically unless the player joins Battainia and helps sort out its inherent problems.
    The same goes with Sturgia (although they lack good archers instead of good shield infantry) whose lack of calvary again punishes them and their armies. Battainia and Sturgia both tend to get mauled in my playthroughs of the game, and usually the Southern Empire tends to outlive both the Northern and Western Empire. Vlandia, Southern Empire, Aserai, and the Khuzaits I find are the some the strongest factions in the game and your statistical analysis backs up with evidence what I’ve noticed kept happening in my playthroughs of the game.

  • @omgfackdehell
    @omgfackdehell 5 місяців тому +3

    For being forest people, there's really not alot of forest in battania lands...

    • @Strat-Guides
      @Strat-Guides  5 місяців тому

      Yeah the campaign map doesn't match the battle maps very well. You could be in the middle of a dense forest, then on the actually battlefield it's an open plains lol

  • @Keln02
    @Keln02 5 місяців тому

    In my Battanian campaign, they trecked all the way down to the desert and kept growing down there while having no presence there outside of the fiefs they grave me.

  • @DBT1007
    @DBT1007 10 місяців тому +1

    my worst encountered bannerlord bug is..
    the bug when i join an army, then that army stop to a village, THEN, IT'S JUST STUCK THERE FOREVER. stuck in the village interface menu. You know that.. when we're in army, u cant just exit, right? need to click the menu that says "exit the army" or something like that.
    so yeah i stuck in that village interface menu. forever. cant skip time. even tho i keep clicking on the option of "exit the village" or something
    MAN.. I LOST ALL MY PROGRESS THERE. I PLAY IT ON IRONMODE. NO OTHER SAVE FILE.
    I still keep that save file. hoping that it will get fixed soon.

    • @The_Yukki
      @The_Yukki 10 місяців тому

      HOLY FUCK YES, I lost so many fucking holdings thanks to that shit.

    • @alex86fire
      @alex86fire 10 місяців тому +1

      I've never joined someone else's army so that never happened to me. Did you post on the taleworlds forum about it? I saw they are pretty good at responding there.

  • @Jacob-or8rz
    @Jacob-or8rz 10 місяців тому +2

    Have you ever considered doing the same experiment with the mod banner kings. I wonder if their lord tweaks would change the outcome for the worse cultures and give then a chance.

    • @Strat-Guides
      @Strat-Guides  10 місяців тому +4

      Yeah I've tried it a few times but the biggest issue is crashing - it's usually around the 10-15 year mark the game just becomes unplayable:(

  • @pigbrave
    @pigbrave 10 місяців тому

    Hey, sorry for commenting late, but would you care to share your data in an excel? I'm runing similar analysis and the more data points, the better.

  • @shreihals9314
    @shreihals9314 10 місяців тому

    this is my biggest porblem in bannerlord, in my first playthrough i didnt know what to expect cus everyhting was so new to me, but then after that first playthrough was over and i started my second playthrough, the novelty of it all was gone bcus i knew pretty much how everything was gonne go or atleast a little bit of it, where as if they would just have randomly generated these kingdoms meaning giving them different names and locations for ur next playthrough it would have been so much better bcus then it would feel like ur playing for the first time again just cus the world is so different then the one u played before bcus all the kingdoms were different

  • @loismylane
    @loismylane 10 місяців тому +1

    I thought it was supposed to be lore that the kingdoms were in a complete stalemate until player intervention. Always thought it was a joke that id base an entire playthrough around being say, khuzait, and then they would declare war on 3 factions and get wiped in an in-game month

  • @markryan5948
    @markryan5948 10 місяців тому

    I love this content. Cheers, Strat

  • @nahuelmat
    @nahuelmat 10 місяців тому

    After a whole year of trying on and off to like this game, I've given up on it due to the blatant disinterest from the devs to make it a full experience. Every single aspect of the game feels rushed and not even 30% completed. And no, I don't want to have to install 36 mods to have a good time, I did that in Skyrim back in the day and most of us just don't have the time.
    Props to this awesome channel for putting this insane amount of effort this whole time, so many informative yet easy to watch videos about pretty much everything this game has to offer! I wish we had content like this for every game out there.

  • @marktrosien3005
    @marktrosien3005 10 місяців тому +1

    Worst problem is that I can no longer play the game. Took a break and no crashes at loading screen. Hell, sending a bug report fails too. Tried literally everything short of reinsalling windows.

  • @KOTORstudios
    @KOTORstudios 10 місяців тому +1

    Man I wish you would do another campaign like the Harald Campaign, maybe one to unify the Empire?

  • @XeryxY
    @XeryxY 10 місяців тому

    Just wondering what the best way to earn XP is? I see some people at level 40+, what’s the best way to go about that?

  • @ruairiodonohoe2533
    @ruairiodonohoe2533 10 місяців тому +1

    In My game Battania and Sturgia always Kick ass and the empire factions collapse. Vlandia just kinda chills
    Also I think that horse archery has been seriously nerfed

  • @Nygaard2
    @Nygaard2 10 місяців тому +1

    Great work!

  • @BigFry9591
    @BigFry9591 10 місяців тому +2

    I think that the broken sieges are the biggest problem in Bannerlord. That's actually a bug that needs fixing that they've refused to fix. And I don't mean having your siege taken over (although that is also a huge pain that I wish they didn't make), I mean that when your siege is taken over the AI never starts the siege from where you left off. They just sit there idly forever until you leave. Then you can return, but they would have already started the fight as soon as you left, meaning that the game doesn't see you as being there from the beginning.

    • @TheMrGazoline
      @TheMrGazoline 10 місяців тому

      They should fix siege towers. They are the worst siege unit, since they take up a ladder spot. If you have two siege towers you get no ladders. Siege towers always get destroyed by defending catapults it's not even fun. The only thing you have left is one sturdy door that you can try to break with melee weapons, but it takes ages. Defenders take 5:1 casualties compared to the attacker attacker, unless it's auto-combat. In auto-combat the attacker takes 5:1 casualties compared to the defender.
      So, more ladders, buff defending archers, nerf defending catapults

    • @pax6833
      @pax6833 9 місяців тому

      @@TheMrGazoline siege towers are fine. They're way better than ladders. Obviously you need to make sure enemy castle has its defenses reduced.

    • @TheMrGazoline
      @TheMrGazoline 9 місяців тому

      @@pax6833 how often have you found siege towers even remotely useful? The troops that follow them move slowly, vulnerable to catapult fire and the siege tower itself gets destroyed every time. Maybe once have I witnessed a siege tower reaching the walls.
      How do you "reduce enemy castle defenses"? Save scum until ai decides to starve them off for weeks?

    • @pax6833
      @pax6833 9 місяців тому

      @@TheMrGazoline I rarely see a siege tower not make it to the walls. If you're not building your own catapults, duh the siege will fail.

    • @TheMrGazoline
      @TheMrGazoline 9 місяців тому

      @@pax6833 what do you mean building my own catapults?
      I don't usually fail my sieges. Ladders are great, since they are infinite. Usually the battering rams will make it, unless the defending enemy has several catapults.

  • @logancopper3385
    @logancopper3385 10 місяців тому +1

    You should check out starsector at some point if bannerlord content ever dries up in the future. Basically mount and blade in space, and definitely lacking in larger creators with good editing and content like you!

    • @Strat-Guides
      @Strat-Guides  10 місяців тому

      I've had that one on my radar for a while! It looks really fun. I already pre-ordered Starfield so I'll be playing that for a bit, but after that it's Paradox games and probably others like starsector

  • @randomsmile9064
    @randomsmile9064 10 місяців тому +1

    What campaign difficulty is this tested on? and does the campaign difficulty change how the AI acts? I've never even thought of playing this game for so long in game. Usually I get bored or take breaks and come back without ever passing more then 1 - 2 years in game lol.. This was actually interesting to watch. I don't understand diplomacy or much of what the AI does or why. But would find it interesting to see what difference the campaign difficulty has on it.

    • @Strat-Guides
      @Strat-Guides  10 місяців тому +1

      It's in Bannerlord difficulty. I've never actually tried anything else so I'm not sure how the AI is on the lower settings. That's a good question!

    • @randomsmile9064
      @randomsmile9064 10 місяців тому

      @@Strat-Guides would be something interesting to test :D I would test it but I'm not smart enough. That's why I watch other people test things :P lol

  • @drifterofwind4160
    @drifterofwind4160 10 місяців тому

    Looks like the weather changes, auto resolve changes make it so sturgia is a monster now since there infantry is some of the best. The weather is changing the Meta hugely it looks like. It's interesting to see such a small change fix auto resolve.