A remake of 1 in the same style could serve as a decent sequel…but I guess Echoes fills that role 🤔 I love the style and the game design and I’ll take as many as I can get 😅
The "go to the next room" thing was there to help the player figuring out how to cross the false wall that was originally implemented for the first time in the game (you can see this in the proto version). But while they finally droped the idea and kept it for the second quest, the old man still delivers the same tip.
@@legendaryadventurespod the manji does appear in another zelda game, ocarina of time. the forest temple emblem is a stylized manji, and the windmill receives alot of attention, which is a symbol for the manji.
Nice summary. I agree that whilst it's cool to see the origins of the ideas that would become mainstays in the series, this first game is really rough around the edges, especially if (like me) you started from the later games in the series. I apricate it's difficult to see how it must have felt to people at the time, whether wandering around the map trying to find solutions to the obtuse secrets was part of the main appeal. Similarly, I wonder if the world map itself seemed more exciting back then, especially with it's "miniature box garden" design style (using Miyamoto's words) that uses minimalism to allow imagination to fill in the gaps.
i played this game a little after it first came out, though i was way too young for the difficulty and intelligence you'd need to conquer it at the time, all games were like this. i remember being amazed by the graphics. you filled in the rest with your imagination nowadays the graphics are so much that they fill in all the details for you, but for the time this came out, it really was one of the most finely crafted adventures that had ever been made
A fourth explanation for the hint about the secret is in the arrow could be from the second quest, where you push the rock at the tip of the arrow up in the Lost Hills in order to reveal the location of the magical sword
Hey. Great video! One piece of misinformation you gave is that you HAVE to collect the heart piece in the first dungeon. You can defeat the boss with a bomb and then walk into the single block behind the heart before the bomb explodes. The heart will appear to your left and you can go right to get the triforce. 10:27
wait, Link's Awakening uses the music Zelda 1 uses for successfully completing a dungeon and getting booted to the overworld for when you point up your sword at the beach. That's really cool.
I never could finish this game as a kid it was too difficult and I didn't know where to go. But I got into the SNES Zelda and beat every Zelda after that.
Man! I'm so jealous of younger people who play this game for the first time! They have guides, videos, online friends, and all sorts of strategies and assists to figure things out. I played this game as a kid back in the late 80s, early 90s . . . yeah I didn't have any of that. My best bet was to wait until school and ask people if they had also played the game, HAHAHA!
Also Zelda 2 reveals that the triforce of courage was hidden in a temple in northern Hyrule. Whether or not the shadow link protecting it is the spirit of a past Link is up for debate.
@@darkisatari I used music from the GB games, and Majora's Mask along side the original music. Since the original sound track has so few pieces I thought it would help keep things interesting to use arrangements of songs from the original game that appeared in later games.
FYI: Leaving one enemy alive in every overworld screen is extraordinarily helpful. Also, simply grabbing the Blue Ring after unveiling a few key "It's a secret to everybody" orc/troll guys (especially hidden upper right corner) is pretty helpful.
I love that OG Zelda hints are debated like they're FromSoft lore... Old men hiding in caves distributing cryptic hints is no basis for a system of government.
Hey, man, please be careful using the word Nazi in your videos. UA-cam makes it difficult even for history channels to use the word in its proper context without getting demonetized. It would just suck for you to Go monetized when your channel gets big enough and then UA-cam tell you you can't monetize this video because you used a word that they want to censor.
It’s so ridiculous how social media platforms censor things. They don’t ever look at context, and even still, free speech should exist. I know it’s a technically a private business but its whole marketable aspect is through self exploration/discussion.
Dude. PLEASE do something about your audio quality. I love your content and want to listen so bad but the audio is terrible. Consult some other UA-camrs or podcasters and see what you’re doing wrong.
My grandmother burned every single bush, and bombed every single rock wall, in the overworld when she played this back in 88
"Grumble, Grumble..." it's probably meant to be the sound of the Goriya's stomach growling.
With the remake of Link's Awakening, people have been begging for Oracle game remakes. I however, think the first two games should get that treatment.
A remake of 1 in the same style could serve as a decent sequel…but I guess Echoes fills that role 🤔 I love the style and the game design and I’ll take as many as I can get 😅
The "go to the next room" thing was there to help the player figuring out how to cross the false wall that was originally implemented for the first time in the game (you can see this in the proto version). But while they finally droped the idea and kept it for the second quest, the old man still delivers the same tip.
@@doc_louie Interesting, thanks
@@legendaryadventurespod the manji does appear in another zelda game, ocarina of time. the forest temple emblem is a stylized manji, and the windmill receives alot of attention, which is a symbol for the manji.
What timing, this series really is uplifting!
Nice summary. I agree that whilst it's cool to see the origins of the ideas that would become mainstays in the series, this first game is really rough around the edges, especially if (like me) you started from the later games in the series. I apricate it's difficult to see how it must have felt to people at the time, whether wandering around the map trying to find solutions to the obtuse secrets was part of the main appeal.
Similarly, I wonder if the world map itself seemed more exciting back then, especially with it's "miniature box garden" design style (using Miyamoto's words) that uses minimalism to allow imagination to fill in the gaps.
i played this game a little after it first came out, though i was way too young for the difficulty and intelligence you'd need to conquer it
at the time, all games were like this. i remember being amazed by the graphics. you filled in the rest with your imagination
nowadays the graphics are so much that they fill in all the details for you, but for the time this came out, it really was one of the most finely crafted adventures that had ever been made
A fourth explanation for the hint about the secret is in the arrow could be from the second quest, where you push the rock at the tip of the arrow up in the Lost Hills in order to reveal the location of the magical sword
"It's a secret to everybody" is the most iconic phrase in the series.
Hey. Great video! One piece of misinformation you gave is that you HAVE to collect the heart piece in the first dungeon. You can defeat the boss with a bomb and then walk into the single block behind the heart before the bomb explodes. The heart will appear to your left and you can go right to get the triforce. 10:27
wait, Link's Awakening uses the music Zelda 1 uses for successfully completing a dungeon and getting booted to the overworld for when you point up your sword at the beach. That's really cool.
It doesn't, I have no idea why he used it in the video xD
I love your series!!!!
I never could finish this game as a kid it was too difficult and I didn't know where to go. But I got into the SNES Zelda and beat every Zelda after that.
I hate that you have the blue ring and the magic sword in the first level with only a couple hearts. Great video.
I think this is best way to have a walkthrough. I get an entire breakdown of how to beat it, its history, and someone’s personal experience.
Man! I'm so jealous of younger people who play this game for the first time! They have guides, videos, online friends, and all sorts of strategies and assists to figure things out. I played this game as a kid back in the late 80s, early 90s . . . yeah I didn't have any of that. My best bet was to wait until school and ask people if they had also played the game, HAHAHA!
That was the intention, people share info with friends that are also playing the game.
Not sure why people always recommend a walkthrough on this game.
2:39 lol my name's there
Why there are only 2 "Triforce's" will always be strange to me. Still a great game to this day. If you have nostalgia running through your veins ❤❤❤
Tri comes from triangle, because they're triangles.
Also Zelda 2 reveals that the triforce of courage was hidden in a temple in northern Hyrule. Whether or not the shadow link protecting it is the spirit of a past Link is up for debate.
Moving on to Zelda 2 rather than the 2nd quest of Zelda 1? Do you plan to return to do the 2nd quest later?
@@FreihEitner No plans at the moment to do the second quest
Nice
Enjoyed it!
Noticed you’re using a lot of GB Zelda music?
@@darkisatari I used music from the GB games, and Majora's Mask along side the original music. Since the original sound track has so few pieces I thought it would help keep things interesting to use arrangements of songs from the original game that appeared in later games.
@@legendaryadventurespod Well, keep up the great work! I love Zelda content and yours in more thorough than most.
FYI: Leaving one enemy alive in every overworld screen is extraordinarily helpful. Also, simply grabbing the Blue Ring after unveiling a few key "It's a secret to everybody" orc/troll guys (especially hidden upper right corner) is pretty helpful.
Pretty sure you might have, but did you get echoes of wisdom?
@@TimJr.Martin Yes, I did. I've been very busy with work, but I am playing a bit.
I love that OG Zelda hints are debated like they're FromSoft lore...
Old men hiding in caves distributing cryptic hints is no basis for a system of government.
Well would you rather tarts randomly handing out swords?
Hey, man, please be careful using the word Nazi in your videos. UA-cam makes it difficult even for history channels to use the word in its proper context without getting demonetized. It would just suck for you to Go monetized when your channel gets big enough and then UA-cam tell you you can't monetize this video because you used a word that they want to censor.
It’s so ridiculous how social media platforms censor things. They don’t ever look at context, and even still, free speech should exist. I know it’s a technically a private business but its whole marketable aspect is through self exploration/discussion.
Im 45 years old and growing very fatigued about the whole IT'S NOT A SWASTIKA thing that appears in every video about LoZ
Dude. PLEASE do something about your audio quality. I love your content and want to listen so bad but the audio is terrible. Consult some other UA-camrs or podcasters and see what you’re doing wrong.
well at least list the issues you noticed
I didn't heard any problem.
Odd. I don't see anything wrong with the audio, can listen to it just fine
I don't hear anything maybe a better quality but I don't find this to be bad
The Quality isn t superb but i Really dont see any such huge issues