Autumn Ring, together with Infineon Raceway and Motorland are perennial A-Spec courses. No matter how bad of a driver you are, on those tracks you are always better than the B-Spec
love my midnight recommendations, but yea the AI in gt4 is really poor, even in the advanced events they still act as rookie drivers... great video btw
In most tracks in GT4 it's the opposite. Especially with very fast cars, the AI will brake too early and spend a good 1.5 seconds coasting at 55MPH to the corner apex making them incredibly slow and easy to beat. I wonder if there's a way to fix that.
This is actually a problem that exists on many tracks, were the AI comes off the brake to early. On the normal Apricot Hill cars will tend to go around the first corner, release the brake too early and then end up in the gravel. On Laguna Seca just after the corkscrew, cars will go around that left hand bend sometimes only tapping the brakes before trying to accelerate out of the bend. Sometimes they will end up in the gravel. On the normal Deep Forest just after the small tunnel there is a left hand bend. Again, cars (especially the faster ones) will only tend to tap the brakes and then try and accelerate out of the bend. When there tyres start to lose grip, (not even orange) they will begin to leave the track as they are accelerating out of the bend. A plausible way of fixing the problems at the other end of the braking zones is using the pace modifier codes, or perhaps even the downforce codes.
Autumn Ring, together with Infineon Raceway and Motorland are perennial A-Spec courses. No matter how bad of a driver you are, on those tracks you are always better than the B-Spec
Your recent GT4 videos have been a great watch.
love my midnight recommendations, but yea the AI in gt4 is really poor, even in the advanced events they still act as rookie drivers... great video btw
Don’t worry, AI in GT 5 and 6 poor af too. I guess PD copypaste it from GT4 .
@@MakeYourVision for sure lmao
In most tracks in GT4 it's the opposite. Especially with very fast cars, the AI will brake too early and spend a good 1.5 seconds coasting at 55MPH to the corner apex making them incredibly slow and easy to beat. I wonder if there's a way to fix that.
This is actually a problem that exists on many tracks, were the AI comes off the brake to early. On the normal Apricot Hill cars will tend to go around the first corner, release the brake too early and then end up in the gravel. On Laguna Seca just after the corkscrew, cars will go around that left hand bend sometimes only tapping the brakes before trying to accelerate out of the bend. Sometimes they will end up in the gravel. On the normal Deep Forest just after the small tunnel there is a left hand bend. Again, cars (especially the faster ones) will only tend to tap the brakes and then try and accelerate out of the bend. When there tyres start to lose grip, (not even orange) they will begin to leave the track as they are accelerating out of the bend.
A plausible way of fixing the problems at the other end of the braking zones is using the pace modifier codes, or perhaps even the downforce codes.