The fresnel in the water is completelly wrong! its too reflective, its hiding some awesome underwater details. Proper fresnel there would make a lot of difference. Also, the depth decay is completelly missing from the original game, where the original had a believable transition from ground to water, the remaster has a harsh line, as the transparency is not properly absorbing energy in the shader, based on depth.
@@jamesstringerphoto Came here to say this exact two things. Water looks better on low and the abrut change from water to land looks just bad. Other than that the game looks great!
2020 has been such a weird year for Microsoft. In a year where they're releasing new console hardware, their PC efforts have been crazy. Gears Tactics, Flight Simulator and now a remaster of AoE3 with 4 also in the works.
I think the addition of boats' water trails is pretty good as is the general look of the water surface but yeah the rest looks like a downgrade, SSR just looks worse and they removed the water opacity gradient near the shore which makes the beaches not look like beaches anymore. Also now the color of the water seems to be more uniformly blue without any green shift that the original had which to me made it look far more realistic.
@@AFourEyedGeek Is it thou? Planar reflections that are removed are generally much better for water reflections, especially from this camera angle. In terms of water, i can even go as far as to claim that water is technically inferior aswell. With obvios exception of ship trails that are added of course, they are pretty nice.
@Esuard Leder i feel like there is no talent in shader art anymore. most if not all remasters improve texture resolution and particle effects, but the old shader effects look better, or they just straight up remove them without even replacing them. One example i can think of is the Halo MCC, particularly the original game on the original graphics mode, where the jackal shield shader effect is missing, the bump mapping was busted, decals were blurry. they all end up looking more crisp, but less detailed somehow.
Most definitely, that was a downgrade. Another disappointing aspect of these "definitive" editions of the AoE games which take steps back in certain ways.
Thanks! Exactly that's the point I was about to make - 10:12. Also the palette of colours used originally - for example bright shiny gold sandy beaches used originally rather the brown muddy one in the new version works better to give a feel of a tropical shore.
Is it just me or does the water in the original look better than the new version? Looks sharper and more detailed to me minus the added extras such as interaction. Also, can Vsync being applied through Nvidia Control Panel solve the issue with non 60fps?
AOE was my intro into pc gaming. Room mate had a pentium 1 back in college and we'd sit up all night playing, taking turns as player and adviser. Still the only RTS series I have ever played.
As a Dutch man I find it strange when my villagers say Handelaar (Merchant) when mining. I hope they patch it so they say Verzamelaar (Collector) instead? Handelaar (Merchant) doesn't make any sense when mining for ore...
@referral madness The usual awful optimization from current day devs. Also ironic the 3090 is marketed as a "8k card" but can't maintain 60fps in a remaster of a 15 year old game. Quite obvious. Btw you don't need to put a space between the last letter of a word and a question mark.
@@dave7244 yeah I am also 1080ti and play it all the time at 4k 60, well, over 60 but never below. Looks absolutely fantastic. No need to buy this new version at all sadly.
@referral madness New games (esp. Remasters) should be able to (at least partially) support arbitrary resolutions and framerate. They obviously had access to the source with the various non-texture "enhancements", and they massively botched it. Nobody is comparing this to theoretical console version, this is an apples to apples comparison of AoE3 and AoE3:DE on PC. This game was poorly coded, just like many of the other Remake/Remasters to come out recently.
Seeing Alex talk about the visual features and quirks of the 2005 original really makes me want to see him and/or John do a dive into the original Company of Heroes. At the time, I was amazed by the level of detail they could fit into that game considering it was an RTS!
Age of Empires 2 The Age of Kings and Diablo were the first PC and online games I ever played as a little kid and as much as I loved my N64 and the PS1 at that moment I realized that PC gaming provided a unique experience to gaming that the consoles didn't but they complimented one another nicely and to this day it is still my mindset.
Same for me when I played it back in the day on my AMD K6-2 500 Mhz and Geforce 2 MX400. My jaw dropped for the first time when I saw the visuals for the first time when I played the homeworld 1 demo, I was in disbelief that my system could render something so beautiful. Age of Empires 3 also looked very good when it was released. But the change in visuals meant a loss of the charm the original age of empires games had.
@@mihirchitnis905 Yup. I had almost the exact same setup as you did, except my cpu was K6-2 450. Good times, shitty cpu though, the thermals on that thing..
Age of Mythology (true history) fan here! I just checked my Steam library- still there- phew! Now if they give it a good treatment- and add it to game pass so I do not need to purchase it again for the 3rd time I will be soooo happy!!
Pfft, modern games don’t even do a great job of physics simulations, I feel like there was a point in time in the mid 2000s where lots of games started having really fun interactive environments, now everything is shiny and polished and static with not a lot of interactivity.
Its because of modern PC/consoles architecture. Beautiful graphics do indeed use a lot of CPU even if those environments are completely static. Every texture, shadow, shader, geometry, etc, has to pass through the CPU and be processed in some way before reaching the GPU. The jaguar cores in the XONE/PS4 were a big part of the issue too. 360/PS3 were pretty balanced in CPU to GPU power. meanwhile, the jaguar CPU cores, while being better than what 360/PS3 had, were not powerful enough to compensate the improvement in GPU power. The race for graphics meant that if developers were to take advantage of all available GPU power in PS4/XONE the CPU had to be used almost entirely to process graphics. Luckily this is something that next gen consoles are supposed to address with a more balanced CPU/GPU configuration and dedicated decoding hardware with new I/O APIs to alleviate the CPU. so hopefully those dynamic and interactive worlds should have its comeback.
I'm glad to see you guys finally gave some love to the franchise! After the Definitive Edition came out last year and I didn't see any coverage I thought you just didn't know/enjoy the series. AoE2:DE will turn 1 year old on next month's 14th, and ofc I'd love if there was some sort of content for it, since it evolved quite a bit since it came out! In any case, good job, and congrats on the million subs!!!
Sad that the ships just sorta drop in on themselves now instead of actually sinking and breaking apart like the original. Still, if that’s the only thing I can find that is different and a bummer this is looking to be a great remastering.
The water also looks much worse on high then on low, problem is you lose all planar reflections on low. The original game's water was better in every way. Truly a testament to Ensemble's prowess.
I remember while I was at the Guildhall hearing about how Graeme Devine spent a year working the original water for the game. Super impressive result for the time and I still think the original shorelines look much better in the transition to land.
10:00 Serious talk. What's your problem Alex, that sometimes you can't see glaring graphical downgrades even with someone strangling you with one hand while points at the screen screaming with the other? It's baffling.
@Macdealerx that's actually worse. Honesty is important in Tech Reviews, and I agree with Panino, it's pretty much a downgrade and should be mentioned.
I am so embarrassed for Blizzard. Look at this next to the turd that is War3 Reforged, a game that was much much bigger and more important than Age3 got no love at all.
I'm curious, you didn't mention how variable refresh rate screens handle this game's particular performance bug. Say I'm on a 60hz screen that supports gsync, is it still skipping frames with vsync behaviour or are the frame times flat?
I was having similar thoughts about this issue. I believe, with the way g-sync works, the frame times would still be all over the shop but the refresh of the monitor would track with it. It could provide a smoother experience I would assume. I am also curious if a 120/144/240 Hz monitor could run it with Adaptive V-Sync (Half refresh rate) in the Nvidia control panel at a locked 60/72/120 Hz.
If you had a gsync monitor, you'd want to have vsync disabled, so you wouldn't have "skipping" frames because your monitor refresh and game framerate would be synchronized.
Absolutely loved Age of Mythology. My best friend and I spend so much time playing that game when we were teenagers. So much fun and the setting was so cool and different than other rts games.
This is Amazing DF, one of the best videos I've seen on PC RTS. A genre I dearly love. I have played ALL the games you mentioned and was hit by a tsunami of nostalgia. PSA: Homeworld 3 is under development right now, can't wait for it.
Great game but got some technical issues. I was playing it yesterday with a friend online and a couple of times we both got kicked to Windows without any error message. We also couldn't see the lobbies created after a couple of games, so we changed over to Company of Heroes 2 instead since AoE was broken
I think I played Age of Mythology the most actually, and I played a hell of a lot of AoE2. The Titan expansion really added a great play mechanic to the game. I really hope they do a definitive edition of AoM, I would buy it day 1 I think.
Havent they done that in a way already? AOM : Extended edition, released some years ago. Its not a full remaster but it is quite enchanced. I liked it alot.
@@Erikcleric Yeah I have the Extended Edition, but it isn't a full remaster like this. In fact I don't think they did anything but include all the expansion packs and make it compatible with newer video cards I guess. I don't think any reworking of anything was done.
@@vfplayer it wasnt a remaster yea :), just enchanced, textures were still original. But i copied this of the Steam store: Improved Visuals Time of Day Improved water Shadows Bump / Specular maps Global Lighting Antialiasing & Ambient Occlusion With all those little enchancements, i guess how it looked depended on what you had enabled.
@@Erikcleric more of a bump than I remember, I’ll have to play it again, but it definitely isn’t as big of a jump as AoE3:DE. I would still like to see them do a full remaster/upgrade/remake.
@@vfplayer Yes. Back then i jumped from AOE 2 to AOE 3, i never bought AOM, so i liked EE, and a great way to finally play it but i noticed it was a nice blend of new and old i guess. :) But yes, i mean, that AOE 2 remaster is so good, im barely finished with it, incredible work and now im onto the 3rd aswell, yea, a remaster done well does alot!
It does look quite nice, I'm enjoying it; though there are very odd frame drops out of nowhere. Plus the unit selection ring is bizarrely very low res. Some technical issues will hopefully get fixed come next update.
Sheesh that looks rough. I remember my brother used to get a "computer buyer" magazine as part of his job in the 90s and 2000s and they came with a demo disc. So many memories of theme hospital, red alert cc, etc.
I didn't notice the disappearing water in the corners of the screen. But I wonder why Alex didn't notice the disappearing 3D waves in the corner of the screen. e.g. 00:14 - There the waves are cut off. And I can tell you that it's even worse in 21:9. Never the less I really like the look of the remaster. Especially the more detailed look of the cliffs - more 3D- detail and more foliage on them : )
It's very subtle in the footage here but annoys me in 3440x1440 because it starts basically at the edge of the 16:9 ratio. So the waves disappear in ~ 1/3 of the screen with 21:9 resolutions. Seams as if the "fov" of the wave is hardcodes and does not scale with aspect ratio. And I capped the framerate at 80 with river tuner. Perfect frametimes after that : )
I got a pc in 1998. It was our family’s first pc. 2002 was a hard year for me. As games like these and in particula black and white could not run on it any longer. In 2003 i was advised to buy a 64mb graphics card. I then discovered that my pc didnt have an AGP slot and therefore the graphics card was useless. Please bear in mind i was like 15 and this was before youtube days. I then didnt return to pc gaming until 2019. And now im having an absolute blast being able to play all these 3d games from the early 2000’s that i wanted to play.
I used to play this underrated AoE title on a prebuilt office machine with no external GPU and a Celeron CPU, and somehow I still remember it being quite beautiful. This remaster does seem to remind me of the feel, but given how old it is at this point, I would expect a bit more. A remake, even.
I noticed some graphical issues in this review that i still encounter on the latest version of AoE3DE like the water edges in the cutscenes still not fully rendered and the weird water lines when you’re panning the camera around water surfaces like weird dark shadow spots that follow the camera in the water. Hard to explain but if you turn the graphics settings to high or very high these issues become apparent
The disappearing water mesh at the edges is most likely due to them using the projected grid approach to rendering water. Basically the water mesh grid is rendered only in screen space so there are no vertices beyond the screen edges, so because of this any large displacement value will reveal the under lying color which is most likely the clear color. Most games don't use this approach anymore and would rather prefer something in world-space like CDLOD terrain or geometry clip maps.
This video doesn't load properly on my LG OLED TV in 2160p 60fps, and it switches to 720p 30fps at 7:57 when playing on my Note 10+, with no way to go back to 1440p 60fps I think something is wrong here, this is the first time it happens on any video.
Alex should try his hand at a DF Retro on PC classics (games that don't work well in a console environment) with other RTS games, Sims, roller coster series, simulators like farming sim, etc. Always like his work on PC games which are unique to the platform.
I played though the OSX port of AoE 3 in 2015 on a Mac Pro. Much to my surprise, it worked fine at full res with my newfangled ultrawide monitor while many current titles didn't - albeit with some oddities in cutscenes and the title screen. The game had some really strange performance issues and some stability problems though. Performance was more unstable on a Radeon 7970 and Xeon X5670 than I would've though.
I liked this game when it came out, best mapgen ive ever seen in an rts. But just way too few ages, every skirmish feels very short, and it doesnt feel like you progressed at all through ages.
What if you use RTSS to cap to a number that's well under the refresh rate, say 100 fps on a 144Hz VRR monitor? Would that get rid of the inconsistent frame pacing?
I experienced the exact issue with an MSI GE75 (RTX2080 150W) laptop and it no matter what the settings was locked at 55fps @ 4K and appeared to be running on borderless with no way to enable real fullscreen.
I'm curious if you can set the FPS limit to the perfect amount that you can adjust it to land on a steady 60 FPS. For example if you set a 70 FPS limit and the game is dropping 10 FPS, then through trickery you get to play your game at 60 FPS! I use FPS limits in all titles, I play to find out how well my graphics card can do, to get 60 FPS minimum, and then set my FPS to whatever my average is. That way I always get a fluid smooth gaming experience
Wow, didn't expect a mention of Homeworld in this video. You earned my like just with that. So I guess you'll make a video dedicated to Homeworld 3 when it releases, and, maybe a DF retro video about the original Homeworld?
11:25 The passive ability was added by the expansions ;) 18:30 I didn't know there was a mod for that lol (pirate skin for Morgan's ship) The only thing that shocks me is the lack of smoothness between land and see like in the original (10:08)
My only issues with with the textures is the colored bits that show off team colors are less detailed, especially on units. It's all flat with no variance in luminosity, such as no creases in the cloth.
Nah man if you look at the building/ ship destruction the old physics model was way more fun and satisfying. The game is kind of blurry aswell because of TAA. They should atleast give you an option for different AA
Great, so gameplay speed is tied to FPS matching Refresh Rate? Any deviation affects gameplay speed... unsure if this is worse than tying gameplay to FPS. Both approaches are similar, the former achieves good results regardless of Refresh Rate so long as FPS matches Refresh Rate while the latter only works well if the game runs at the FPS the developers intended it to run at (30 or 60FPS in a lot of games). I guess the latter approach is worse for VRR displays... assuming the game can produce consistent gameplay speed with a variable refresh rate.
Original water for the win. Also, gotta say, as someone who already plays original at 4k 60fps, the game looks beautiful, and debatebly better than the new DE. Kinda pointless making a bugged-out version of a perfect game with similar graphics 15, yes 15 years later... this is not a 15 years of graphics upgrade. 15 years people and the biggest upgrade looks about 20% better, and other parts genuinely look worse. Not buying it sorry MS I'll stick with the OG
@@CaveyMoth The scaling is fine, I just checked my in-game settings and they are as follows: Enabled minimized UI - yes Camera zoom - very far Video res - 3840 x 2160 Refresh rate - 60 Vsync - no Then just everything else on max possible settings. I wish I could sent you a pic, but it's fine
@@Carrotsalesman That's good. I'm getting my first 4k screen, and I was worried that the UI would go bonkers at such high resolutions. How do trees look in 4k? They always look really aliased at 1080p, even with MSAA.
Loved the units from those mercenary building... German Black Cavalry and Jaegars were my favorite unit and also that huge cannon... Hopefully Microsoft brings these games to Series X
Hi would really appreciate if you can check or make a video about if with the extra power of the series x you can now run the Witcher 3 in locked 60 FPS on preformance Mode thanks
I wonder why developers themselves don't do a video or website or something with all the visual settings, what each setting does for performance and visual impact, it would be easy for them to do and would take very little time and they might even get more game sales because gamers on a modest budget or the ones that are not tech minded could be more interested in buying those given games if they have a better idea on how it would run on their hardware. DF does this for many games and it's really handy, it should be easy for developers to do that for their own games, developers could even update them as new drivers and patches arrive for their games, it would likely generate more sales whiles costing them more or less nothing to do, it would also make PC gaming easier for a lot more gamers.
The fresnel in the water is completelly wrong! its too reflective, its hiding some awesome underwater details. Proper fresnel there would make a lot of difference.
Also, the depth decay is completelly missing from the original game, where the original had a believable transition from ground to water, the remaster has a harsh line, as the transparency is not properly absorbing energy in the shader, based on depth.
Yea I actually thought "Water - Low" looked the most beautiful since you see all the underwater details
I was thinking this exact thing
@@jamesstringerphoto yea weird I thought the same
Water on low looks objectively better than on high. Plus less memory thrashing since there's no screen space reflections.
@@jamesstringerphoto Came here to say this exact two things. Water looks better on low and the abrut change from water to land looks just bad. Other than that the game looks great!
Wow PC RTS review on DF! What a day to be alive! Long live Age of Empires series and thx Alex!
I hope we eventually see stuff like total war on here
C&C remastered was on here earlier this year, granted I think that's everything else they have on RTS.
C&C remastered cries
At least he didn't use Tib Sun music this time.
9:34 I think the water shoreline looked better in 2005. 🤔
2020 has been such a weird year for Microsoft. In a year where they're releasing new console hardware, their PC efforts have been crazy. Gears Tactics, Flight Simulator and now a remaster of AoE3 with 4 also in the works.
What about MCC
Unlike their competitors, Microsoft makes money whether you buy on pc or console, so selling consoles isn't exactly their no1 priority
Game Pass is all. They are getting as many people as the can into the Xbox ecosystem.
@@ShubhamMishrabro I was thinking more PC first which we haven't seen from MS or a lot of devs tbh in quite some time.
Imagine a Freelancer remake and sequel... instant buy.
Holy cow! AGOE (2005) still looks great after 15 years.
I thought it was released in 2008..it just looks so darn good, holy crap.
yeah what the hell, i kept thinking it was the remaster, especially the water.
this must be like the crysis of real time strategy games
I played it during pandemic and had no issue with old graphic.
It was hard to believe this game is 15 years old
Them Physx :* :* :*
I have to say... I much prefer the original water in every possible way.
I think the addition of boats' water trails is pretty good as is the general look of the water surface but yeah the rest looks like a downgrade, SSR just looks worse and they removed the water opacity gradient near the shore which makes the beaches not look like beaches anymore. Also now the color of the water seems to be more uniformly blue without any green shift that the original had which to me made it look far more realistic.
Technically superior, artistically inferior.
Yeah, kinda prefer the original look as well...the new one almost looks like a deformed mirror...it's loosing all the depth the original look had.
@@AFourEyedGeek Is it thou? Planar reflections that are removed are generally much better for water reflections, especially from this camera angle. In terms of water, i can even go as far as to claim that water is technically inferior aswell. With obvios exception of ship trails that are added of course, they are pretty nice.
@Esuard Leder i feel like there is no talent in shader art anymore. most if not all remasters improve texture resolution and particle effects, but the old shader effects look better, or they just straight up remove them without even replacing them. One example i can think of is the Halo MCC, particularly the original game on the original graphics mode, where the jackal shield shader effect is missing, the bump mapping was busted, decals were blurry. they all end up looking more crisp, but less detailed somehow.
the water looks more realistic on low than on high..
Like AC black flag water
I thought the same thing! It looked better than medium at least.
Wanted to post this. Maybe not more "realistic" but aesthetically it sure looks "better"
Definitely not more realistic. Maybe subjectively better, but not more realistic.
@@brandonjohnson4121 depends on where its located, caribean waters look like this in real life.
I think that the water looked alot better in the original. Especially on the shores
Most definitely, that was a downgrade. Another disappointing aspect of these "definitive" editions of the AoE games which take steps back in certain ways.
Thanks! Exactly that's the point I was about to make - 10:12. Also the palette of colours used originally - for example bright shiny gold sandy beaches used originally rather the brown muddy one in the new version works better to give a feel of a tropical shore.
Absolutely.
@@TheLastLineLive Don't worry, I am sure there will be a mod out to fix this soon.
@@Hopkins955 I hope so, wheres the top modding places for this?
Is it just me or does the water in the original look better than the new version? Looks sharper and more detailed to me minus the added extras such as interaction. Also, can Vsync being applied through Nvidia Control Panel solve the issue with non 60fps?
Thought the same here.
No, the game itself limits the framerate to below refresh rate. You couldn't force it to produce more frames with yet another limitation on framerate.
@@forasago I would try adaptive vsync at half refresh rate for a smoth 60 FPS experience on 120Hz monitor
The beaches look muuuch better in the original, but that might be an art direction choice
The worse looking water is really annoying me on the definitive edition. It looked far superior in the original. Why fix something that wasn't broken?
Yeah, only the interactivity is better, but everything else is worse in DE.
@@VargVikernes1488 Come on, models and most textures look better. Just water and ship destruction animation look worse.
Wow the original 2005 version looks better than I remember. You can say, it “Aged” well. hur hur hur. I’ll see myself out.
True
first thing i thought when i head about the remaster
Destruction physics on the original version is better than the DE version, and the waves along the coastline is different now.
AOE was my intro into pc gaming. Room mate had a pentium 1 back in college and we'd sit up all night playing, taking turns as player and adviser. Still the only RTS series I have ever played.
I think the water is looking worse now.
The transition from water to sand is too harsh. Looks worse imo
As a Dutch man I find it strange when my villagers say Handelaar (Merchant) when mining. I hope they patch it so they say Verzamelaar (Collector) instead?
Handelaar (Merchant) doesn't make any sense when mining for ore...
contact developer to fix it
Literally unplayable
Evil tonic
@@ephphatha230 Dude just said it was weird, he wasn’t disparaging the game.
Why Merchant can't sell gold or gold ore?
To be honest, a graphically impressive RTS is a great benchmark for CPUs and GPUs alike.
How about Universe at War? That game was BEAUTIFUL.
For benchmarking you can take anno 1800
I recently played age of empires 2 for the first time in like 10 years , I played it for 12 hours straight haha
"Oh, cool. AoE3 DE is out. Let me load it up to see what's different and then go to bed."
4AM, 6 hours later...
Not even 1 minute in and I'm already seeing a $1500 RTX 3090 dropping below 60fps on a remake of a 15 year old game at 4k... Jesus Christ.
This game at 4k brings my 1080Ti to its knees. The old game ran fine at 4k ....
@referral madness The usual awful optimization from current day devs. Also ironic the 3090 is marketed as a "8k card" but can't maintain 60fps in a remaster of a 15 year old game. Quite obvious.
Btw you don't need to put a space between the last letter of a word and a question mark.
@@dave7244 yeah I am also 1080ti and play it all the time at 4k 60, well, over 60 but never below. Looks absolutely fantastic. No need to buy this new version at all sadly.
@referral madness New games (esp. Remasters) should be able to (at least partially) support arbitrary resolutions and framerate. They obviously had access to the source with the various non-texture "enhancements", and they massively botched it. Nobody is comparing this to theoretical console version, this is an apples to apples comparison of AoE3 and AoE3:DE on PC. This game was poorly coded, just like many of the other Remake/Remasters to come out recently.
@@Carrotsalesman It not like this edition is bad. But I have a pretty decent PC and it is killing it. Maybe this is the new Crysis? :)
Water looks better on low, medium and high just reflects too much
Seeing Alex talk about the visual features and quirks of the 2005 original really makes me want to see him and/or John do a dive into the original Company of Heroes. At the time, I was amazed by the level of detail they could fit into that game considering it was an RTS!
I was very fortunate to work on this project as a 3D artist.
Thanks for giving it an honest review :)
Seeing that Dawn of War footage made me realize how much i want a good remaster of it with every DLC and campaigns that come with them.
Age of Empires 2 The Age of Kings and Diablo were the first PC and online games I ever played as a little kid and as much as I loved my N64 and the PS1 at that moment I realized that PC gaming provided a unique experience to gaming that the consoles didn't but they complimented one another nicely and to this day it is still my mindset.
9:19 why is this animation worse on DE?
Oof, when Alex hits us with that 0:49 ‘JOHNRAUGH’ - classy AF
Happy to see this covered as well as a mention for Homeworld, I remember how incredible it looked on my Pentium III 600Mhz with a TNT2🤣
Same for me when I played it back in the day on my AMD K6-2 500 Mhz and Geforce 2 MX400. My jaw dropped for the first time when I saw the visuals for the first time when I played the homeworld 1 demo, I was in disbelief that my system could render something so beautiful.
Age of Empires 3 also looked very good when it was released. But the change in visuals meant a loss of the charm the original age of empires games had.
@@mihirchitnis905 Yup. I had almost the exact same setup as you did, except my cpu was K6-2 450. Good times, shitty cpu though, the thermals on that thing..
HW1 & HW2 were so far ahead of their time, hope they get HW3 right - trailer music gave me chills ;)
This game was my childhood!
1:55 Age of Mythology is the best RTS and the best out of all the Age of empires games.
100%
best campaign for sure
Age of Mythology (true history) fan here! I just checked my Steam library- still there- phew! Now if they give it a good treatment- and add it to game pass so I do not need to purchase it again for the 3rd time I will be soooo happy!!
This game was my jam in my early teens. I had an absolute potato of a computer so it ran terribly, but still loved it 😂
Pfft, modern games don’t even do a great job of physics simulations, I feel like there was a point in time in the mid 2000s where lots of games started having really fun interactive environments, now everything is shiny and polished and static with not a lot of interactivity.
cpu limitations probably
League Of Legends “physics”
I am in the same boat. Nvidia physics was great. I recall the Batman games where the interaction was awesome.
Its because of modern PC/consoles architecture. Beautiful graphics do indeed use a lot of CPU even if those environments are completely static. Every texture, shadow, shader, geometry, etc, has to pass through the CPU and be processed in some way before reaching the GPU.
The jaguar cores in the XONE/PS4 were a big part of the issue too. 360/PS3 were pretty balanced in CPU to GPU power. meanwhile, the jaguar CPU cores, while being better than what 360/PS3 had, were not powerful enough to compensate the improvement in GPU power. The race for graphics meant that if developers were to take advantage of all available GPU power in PS4/XONE the CPU had to be used almost entirely to process graphics.
Luckily this is something that next gen consoles are supposed to address with a more balanced CPU/GPU configuration and dedicated decoding hardware with new I/O APIs to alleviate the CPU. so hopefully those dynamic and interactive worlds should have its comeback.
far cry series is the perfect example. Also borderlands 2 vs 3
I would love to see a remake of Cid Meires Pirates and Titan Quest
I'm glad to see you guys finally gave some love to the franchise! After the Definitive Edition came out last year and I didn't see any coverage I thought you just didn't know/enjoy the series. AoE2:DE will turn 1 year old on next month's 14th, and ofc I'd love if there was some sort of content for it, since it evolved quite a bit since it came out! In any case, good job, and congrats on the million subs!!!
Sad that the ships just sorta drop in on themselves now instead of actually sinking and breaking apart like the original. Still, if that’s the only thing I can find that is different and a bummer this is looking to be a great remastering.
The water also looks much worse on high then on low, problem is you lose all planar reflections on low.
The original game's water was better in every way. Truly a testament to Ensemble's prowess.
I remember while I was at the Guildhall hearing about how Graeme Devine spent a year working the original water for the game. Super impressive result for the time and I still think the original shorelines look much better in the transition to land.
2005 was a great year for games. I remember getting this and Civ 4 on PC and xbox 360 launched.
I appreciate the boat trails but come on man, that water looks terrible compared to the original, more technically advanced as it is.
10:00 Serious talk.
What's your problem Alex, that sometimes you can't see glaring graphical downgrades even with someone strangling you with one hand while points at the screen screaming with the other?
It's baffling.
@Macdealerx that's actually worse.
Honesty is important in Tech Reviews, and I agree with Panino, it's pretty much a downgrade and should be mentioned.
That sound track is really good.
9:39 Notice how on the original the ship is a pirate ship and on the right it's Morgan's ship.
The Age of Empire series is some of the best games ever made. Especially part 2. Age of Mythology was amazing also. Just fun and addictive.
I am so embarrassed for Blizzard. Look at this next to the turd that is War3 Reforged, a game that was much much bigger and more important than Age3 got no love at all.
Age 2 wasn't perfect at launch either, I am hoping the weird issues that 3 DE has will be patched with time.
I'm curious, you didn't mention how variable refresh rate screens handle this game's particular performance bug. Say I'm on a 60hz screen that supports gsync, is it still skipping frames with vsync behaviour or are the frame times flat?
I was having similar thoughts about this issue. I believe, with the way g-sync works, the frame times would still be all over the shop but the refresh of the monitor would track with it. It could provide a smoother experience I would assume. I am also curious if a 120/144/240 Hz monitor could run it with Adaptive V-Sync (Half refresh rate) in the Nvidia control panel at a locked 60/72/120 Hz.
If you had a gsync monitor, you'd want to have vsync disabled, so you wouldn't have "skipping" frames because your monitor refresh and game framerate would be synchronized.
This issue is fixed now, they have released a patch
Thank you looking into this classic🙏
Wow, they really botched the ship destruction animation...
Absolutely loved Age of Mythology. My best friend and I spend so much time playing that game when we were teenagers. So much fun and the setting was so cool and different than other rts games.
This is Amazing DF, one of the best videos I've seen on PC RTS. A genre I dearly love. I have played ALL the games you mentioned and was hit by a tsunami of nostalgia.
PSA: Homeworld 3 is under development right now, can't wait for it.
9:55 I think the water looked better in the original overall
Great game but got some technical issues. I was playing it yesterday with a friend online and a couple of times we both got kicked to Windows without any error message. We also couldn't see the lobbies created after a couple of games, so we changed over to Company of Heroes 2 instead since AoE was broken
Just to mention, frame rate soft lock was fixed. I can now easily have frame rates >60 with a 1650 super at high settings at 1080p with a 60hz screen.
A mention of both Homeworld and Ground Control in the same video? What a time to be alive!
I think I played Age of Mythology the most actually, and I played a hell of a lot of AoE2. The Titan expansion really added a great play mechanic to the game. I really hope they do a definitive edition of AoM, I would buy it day 1 I think.
Havent they done that in a way already? AOM : Extended edition, released some years ago. Its not a full remaster but it is quite enchanced. I liked it alot.
@@Erikcleric Yeah I have the Extended Edition, but it isn't a full remaster like this. In fact I don't think they did anything but include all the expansion packs and make it compatible with newer video cards I guess. I don't think any reworking of anything was done.
@@vfplayer it wasnt a remaster yea :), just enchanced, textures were still original. But i copied this of the Steam store:
Improved Visuals
Time of Day
Improved water
Shadows
Bump / Specular maps
Global Lighting
Antialiasing & Ambient Occlusion
With all those little enchancements, i guess how it looked depended on what you had enabled.
@@Erikcleric more of a bump than I remember, I’ll have to play it again, but it definitely isn’t as big of a jump as AoE3:DE. I would still like to see them do a full remaster/upgrade/remake.
@@vfplayer Yes.
Back then i jumped from AOE 2 to AOE 3, i never bought AOM, so i liked EE, and a great way to finally play it but i noticed it was a nice blend of new and old i guess. :)
But yes, i mean, that AOE 2 remaster is so good, im barely finished with it, incredible work and now im onto the 3rd aswell, yea, a remaster done well does alot!
at 11:30, this was actually a feature added in one of the original expansion packs.
It does look quite nice, I'm enjoying it; though there are very odd frame drops out of nowhere. Plus the unit selection ring is bizarrely very low res. Some technical issues will hopefully get fixed come next update.
I'm having that frame rate issue too. Can't see any reason for it other than a bug.
I'd love a DF retro video about Ground Control. Such an awesome game that was also visually stunning for its time
Sheesh that looks rough. I remember my brother used to get a "computer buyer" magazine as part of his job in the 90s and 2000s and they came with a demo disc. So many memories of theme hospital, red alert cc, etc.
I didn't notice the disappearing water in the corners of the screen.
But I wonder why Alex didn't notice the disappearing 3D waves in the corner of the screen.
e.g. 00:14 - There the waves are cut off. And I can tell you that it's even worse in 21:9.
Never the less I really like the look of the remaster. Especially the more detailed look of the cliffs - more 3D- detail and more foliage on them : )
good find
It's very subtle in the footage here but annoys me in 3440x1440 because it starts basically at the edge of the 16:9 ratio.
So the waves disappear in ~ 1/3 of the screen with 21:9 resolutions.
Seams as if the "fov" of the wave is hardcodes and does not scale with aspect ratio.
And I capped the framerate at 80 with river tuner. Perfect frametimes after that : )
I got a pc in 1998. It was our family’s first pc. 2002 was a hard year for me. As games like these and in particula black and white could not run on it any longer. In 2003 i was advised to buy a 64mb graphics card. I then discovered that my pc didnt have an AGP slot and therefore the graphics card was useless. Please bear in mind i was like 15 and this was before youtube days. I then didnt return to pc gaming until 2019. And now im having an absolute blast being able to play all these 3d games from the early 2000’s that i wanted to play.
I used to play this underrated AoE title on a prebuilt office machine with no external GPU and a Celeron CPU, and somehow I still remember it being quite beautiful. This remaster does seem to remind me of the feel, but given how old it is at this point, I would expect a bit more. A remake, even.
Alex and PC gaming, a match made in heaven.
I noticed some graphical issues in this review that i still encounter on the latest version of AoE3DE like the water edges in the cutscenes still not fully rendered and the weird water lines when you’re panning the camera around water surfaces like weird dark shadow spots that follow the camera in the water. Hard to explain but if you turn the graphics settings to high or very high these issues become apparent
2:51 "A bit like watching a Quake 2 level from afar." Needs Turok Man to pop his head in and say, "That's fine."
Homeworld and Ground Control 1 :3 my favourite RTSes of 90s
Releasing a game these days that ISN'T full of bugs is illegal, didn't you all get the memo?
Awesome a suprise DF video!
The disappearing water mesh at the edges is most likely due to them using the projected grid approach to rendering water. Basically the water mesh grid is rendered only in screen space so there are no vertices beyond the screen edges, so because of this any large displacement value will reveal the under lying color which is most likely the clear color. Most games don't use this approach anymore and would rather prefer something in world-space like CDLOD terrain or geometry clip maps.
WATER !! This is the water comment you’re looking for. Feels much better in the original.
This video doesn't load properly on my LG OLED TV in 2160p 60fps, and it switches to 720p 30fps at 7:57 when playing on my Note 10+, with no way to go back to 1440p 60fps
I think something is wrong here, this is the first time it happens on any video.
Alex should try his hand at a DF Retro on PC classics (games that don't work well in a console environment) with other RTS games, Sims, roller coster series, simulators like farming sim, etc. Always like his work on PC games which are unique to the platform.
Can you trick it to lock to 60 Hz by doing 120Hz screen mode and then v-sync half refresh rate?
DF Retro and a modern Tech Review in one video!
I played though the OSX port of AoE 3 in 2015 on a Mac Pro. Much to my surprise, it worked fine at full res with my newfangled ultrawide monitor while many current titles didn't - albeit with some oddities in cutscenes and the title screen. The game had some really strange performance issues and some stability problems though. Performance was more unstable on a Radeon 7970 and Xeon X5670 than I would've though.
I liked this game when it came out, best mapgen ive ever seen in an rts.
But just way too few ages, every skirmish feels very short, and it doesnt feel like you progressed at all through ages.
What if you use RTSS to cap to a number that's well under the refresh rate, say 100 fps on a 144Hz VRR monitor? Would that get rid of the inconsistent frame pacing?
I wonder if they fixed the water issues yet? Like the transition at beaches being harsh, which needs to be soft/smooth like og.
I like black bars on top and down to generate a cinematic feel. And I also like big UI. But I know, that is not the current norm.
My old 970 isn't up for the task anymore dipping below 10 fps during battles even if I turn everything to low and play on 720p..
I experienced the exact issue with an MSI GE75 (RTX2080 150W) laptop and it no matter what the settings was locked at 55fps @ 4K and appeared to be running on borderless with no way to enable real fullscreen.
I'm curious if you can set the FPS limit to the perfect amount that you can adjust it to land on a steady 60 FPS. For example if you set a 70 FPS limit and the game is dropping 10 FPS, then through trickery you get to play your game at 60 FPS! I use FPS limits in all titles, I play to find out how well my graphics card can do, to get 60 FPS minimum, and then set my FPS to whatever my average is. That way I always get a fluid smooth gaming experience
So much better than the IGN review. That kid had no idea what he was talking about.
Try to lock 60 fps with vsync with riva tuner. For my it works with some games with same problem
Wow, didn't expect a mention of Homeworld in this video. You earned my like just with that. So I guess you'll make a video dedicated to Homeworld 3 when it releases, and, maybe a DF retro video about the original Homeworld?
Very annoying when the full-screen option in games is not actually exclusive full screen.
Makes a huge difference for input lag and frame times.
11:25 The passive ability was added by the expansions ;)
18:30 I didn't know there was a mod for that lol (pirate skin for Morgan's ship)
The only thing that shocks me is the lack of smoothness between land and see like in the original (10:08)
9:13 For me the original looked better.
waiting for new reworked artwork and perhaps hopefully have new compelling animated cutscene works for Age of Mythology 🤔
Why not one on age2de! Just one video, please!
My only issues with with the textures is the colored bits that show off team colors are less detailed, especially on units. It's all flat with no variance in luminosity, such as no creases in the cloth.
Nah man if you look at the building/ ship destruction the old physics model was way more fun and satisfying. The game is kind of blurry aswell because of TAA. They should atleast give you an option for different AA
I played aoe3 for the first time in 2010 and I remember still thinking it was gorgeous. Especially the shadows and water
Did they increase the max unit count, or is it still 200?
How do I get the very high settings? I only have high options for everything
Great, so gameplay speed is tied to FPS matching Refresh Rate? Any deviation affects gameplay speed... unsure if this is worse than tying gameplay to FPS. Both approaches are similar, the former achieves good results regardless of Refresh Rate so long as FPS matches Refresh Rate while the latter only works well if the game runs at the FPS the developers intended it to run at (30 or 60FPS in a lot of games).
I guess the latter approach is worse for VRR displays... assuming the game can produce consistent gameplay speed with a variable refresh rate.
Original water for the win.
Also, gotta say, as someone who already plays original at 4k 60fps, the game looks beautiful, and debatebly better than the new DE.
Kinda pointless making a bugged-out version of a perfect game with similar graphics 15, yes 15 years later... this is not a 15 years of graphics upgrade. 15 years people and the biggest upgrade looks about 20% better, and other parts genuinely look worse.
Not buying it sorry MS I'll stick with the OG
The asset quality is extremely more detailed. They messed up shading and stuff, like the water effects
IDK what are you seeing but from what I have seen, everything except water looks significantly improved.
How do you deal with UI scaling at 4k?
@@CaveyMoth The scaling is fine, I just checked my in-game settings and they are as follows:
Enabled minimized UI - yes
Camera zoom - very far
Video res - 3840 x 2160
Refresh rate - 60
Vsync - no
Then just everything else on max possible settings.
I wish I could sent you a pic, but it's fine
@@Carrotsalesman That's good. I'm getting my first 4k screen, and I was worried that the UI would go bonkers at such high resolutions. How do trees look in 4k? They always look really aliased at 1080p, even with MSAA.
The water effects near the ground are definitely worse I'm not sure what you're seeing. You can't see the waves break or come into the beach area.
The weird fps caps might be due to the tick rate of the logic in the original game, which is more difficult to alter than visuals.
Loved the units from those mercenary building... German Black Cavalry and Jaegars were my favorite unit and also that huge cannon... Hopefully Microsoft brings these games to Series X
Builds tower next to enemy farm
"Im about to ruin this man's whole career"
Do you think I can play this with
Ryzen 5 3600
GTX 1050ti 4GB VRAM
16 GB RAM
1080p 60Hz monitor
Hi would really appreciate if you can check or make a video about if with the extra power of the series x you can now run the Witcher 3 in locked 60 FPS on preformance Mode thanks
I wonder why developers themselves don't do a video or website or something with all the visual settings, what each setting does for performance and visual impact, it would be easy for them to do and would take very little time and they might even get more game sales because gamers on a modest budget or the ones that are not tech minded could be more interested in buying those given games if they have a better idea on how it would run on their hardware.
DF does this for many games and it's really handy, it should be easy for developers to do that for their own games, developers could even update them as new drivers and patches arrive for their games, it would likely generate more sales whiles costing them more or less nothing to do, it would also make PC gaming easier for a lot more gamers.