Anno 2205 Review -- One small step forward, One small step back
Вставка
- Опубліковано 16 вер 2024
- Apologies for the self-promotion at the end.
Section Links:
Part One -- 1:25
Part Two -- 5:23
Part Three -- 11:25
Part Four -- 16:08
Part Five -- 22:22
Patreon: / josephanderson
Twitter: / jph_anderson
Books: www.amazon.com/...
You got me.
Same, though only because I was in a different window at the time. If I was watching, I would have realized I didn't have autoplay on.
got me ha :)
He got me so good, I was wondering how autoplay mysteriously got turned on.
I sound like I have a whole sock stuffed in each nostril in this video. Holy crap that's not good.
Are you going to give us an hour long analysis of how and why your videos have improved over time? ;)
You always kind of sound like that. It's not super noticeable anyway.
a review is ment to be a analysis of the product modern reviews are more like critic peices where they slap there opinion down with very little justification of it
you spent time going over each part of the game stating your reasons for each part and why you dont or do like them you also showed how you liked or didn't like them
you just used to have a shitty mic, that's all :P
Joseph Anderson settling connelly's
That abrupt ending definately got a hearty laugh out of me, great job XD
I honestly needed that laugh that I got
Hello there! I write this comment representative for all i would write: i found your channel yesterday and since have been watching many of your videos. i love your work, your long and indepth videos, i hope you keep it up :D now i gotta go, watch some more :P
Thanks!
I second this opinion, i'm going through all the videos, loving it.
prepare for the emptiness. its like the feeling after you finish the last episode of a 10 season long series :D
What they said ^ xD
Aiphares : agreed ! make more vids, faster ! stop sleeping if you have to, just make more vids !
- kidding ;) I'd rather have quality over quantity. Great work, I'm a fan, keep it up ! =)
I love your videos, Joseph. Please keep up the quality, and I'll keep watching!
I think the kind of videos you make are THE type of content patreon is good for. Review and analysis of games take alot of time and effort to make while not generating many of loyal viewers, since most will only look for a specific game they're thinking about purchasing. The only UA-cam channels I know who are successful in this field on youtube views alone thanks to their personality are TotalBiscuit and AngryJoe. In my opinion your videos are of high enough quality to justify a patreon (I binge-watched them all after finding your hearthstone one through reddit) and i would probably become a patron if I wouldn't be a poor student with no disposable income at all.
Thank you for the input. I'll consider it--maybe I'll set something up after Fallout 4. These videos started out as a hobby but people seem to really like them and I enjoy making them. In the new year I'll be writing more than doing these but I would love to be able to justify putting time into the channel as much as my books.
that ending bit, you got me! killer. hahah.
I rarely comment on videos, but after discovering this channel yesterday I must admit that I've been binge watching your videos to an unhealthy extent. You're very well spoken and prepared for every video. No nonsense, all point. This is a very welcome change to UA-cam.
Best new channel I've found in a while. Just wondering how long you can keep up the pace you keep making and releasing these long and thoughtful videos.
Thanks!
Things will slow down considerably for the rest of the year because I have at least 100 hours of Fallout 4 to play and then another long stretch of Dark Souls 2 recording to do. There's the possibility that I might do short videos like the Fallout 3 and New Vegas comparison I made to fill in the gap. I'm getting faster at video editing but I don't want to get complacent with matching footage to the script.
Answer from the future; even after getting near sub-4k a month for his content, there's only a few hours of actual critiques that were released for the entire year of 2018. More money, less work, just like the modern gaming industry.
just want us shit YAAAAS CLAP THE FUCK BACK! 👏
Funny in retrospect how we found these long.
@@JosephAndersonChannel ye olde josef
I found your channel when I looked up "The Witness", and I must say that I really like your style. Your videos are informative and at the same time interesting to watch even if you don't know anything about the game, and you have a very pleasant tone of voice. Looking forward to new reviews and critiques! :)
Me 2
14:06 As someone who hasn’t played the game, I think it makes more sense that the community buildings would put out the same amount of supply no matter where they are since the location doesn’t effect what they can do, but the demand is higher if it’s harder for a consumer to get ahold of the product. I hope that helps
Great review, and a great lesson about buying games before they're finished. Keep it up man, I love how often you put these videos out.
this review has fking amazing quality !! i cant believe u have only 1315 suscribers ! Please keep doing reviews ! (sorry for my english). Its the first time i comment a video in like 3-4 years. Good job!
Really insightful, and indepth review.
Thank you so much. I appreciate the comment.
That fake ending, great job
Just cause you're verified doesn't mean your comment is intelligent or funny
subscribed. you actually got me when you faked the video ending
I very much appreciate the quality and meticulous nature of quality you have here. I really think, for viewer happiness and channel success. Weaving in smaller videos with the bigger drops will help keep your channel growing! But this is really good mate!
I'm pretty close to finishing all your videos now and you are doing a very very goos job (and the fake out end of the video did get me, very well done).
What I really missed with 2205 are the big endgame buildings you build in stages by funneling ungodly amounts of ressources (and time) into their production. I know they have the special projects for each map, but they didn't feel as satisfying to complete, and the postgame modular corporate HQ you can build is basically the Palace from 1404 with a new slap of paint.
What an amazing review. I really feel like I could make an informed decision about purchasing this game.
You could almost turn some of that content into tutorials. Can't wait for more.
I have now seen every peice of critical video essay this man has done on videogames:
Dear Sir,
holy.
fucking.
shit.
I love your style. you talk fast, but your speech is less dense. this allows you to let us think about what you're saying while you keep saying it. Everything is well developed, and every concept is self examined to make sure it makes sense. I love your work, and i hope to meet you at a book signing one day.
joeseph I'm a drunk game developer and I love you and your videos. watched the whole danganronpa stream you did and it was a treat
This guy is awesome! Thank Joseph!
thanks for all the effort you put into these videos. glad someone recommended this channel to me.
Yep, you totaly got me . And a nice review .
Love your channel. I can't wait to hear what you think about Fallout 4. I thoroughly enjoyed all of your videos and am very happy I stumbled upon them! Thanks for your work!
I like this video.
You well explain pros and cons of the features and changes in 2205 with relatively calm attitude, which is very different from other purely emotional rants on Steam review.
I would recommend this video for new and old anno players who can't make their mind whether they should buy the newcomer.
Good job!
Some people get very angry about the media they consume. It hurts their points, in my opinion. Almost every game has at least a handful of redeeming qualities, just like every masterpiece has a few things it could do better.
I'm more disappointed than I am anything else. The game is so close to being incredible. It was announced really close to its launch too so I don't understand why it was released in its current state. Maybe it was something to do with money. A game that looks this good must have had a hell of a budget.
You really make wonderful, thoughtful and balanced videos. Keep it up!
Try Anno 1404, it's a lot like 2070 and is also very good.
I really should. I've heard great things.
This video is older, but Anno 1404 is imo the quintessential Anno game. It perfects basicly every single aspect from the previous game. The only thing it kinda hangs back is combat, but that is secondary in Anno anyway. In every other aspect it is pretty much perfection of the Anno formula in my opinion.
1404 is so good, and it still looks amazing.
Was thinking of getting it on steam sale not long ago but forgot, now I'm a bit sad I missed it... guess it'll come again eventually, I hope
Its the best anno for me.
i like the historical setting a lot more than the newer versions.
Really looking forwared to anno 1800.
I found this video because I thought it was just me and not Anno. Now I know I’m not crazy. By the way I never write comments hardly ever but I had no idea this was your first review until the end, easily could’ve fooled me. I’m late to the party but keep it up!
Got me. I recently discovered you and am irremtly binging. Love it!
You actually got me. I had to pause the video for a bit after that because I was shocked I actually fell for that...
Man I love your videos. The first one I watched was The Witness one and I'm on a marathon right now! Keep up the great work!
You made me STAND UP at 25:00! I was just getting comfy haha. Well played.
I think it's pretty logical that the demand for something increases, the further away it is. A factory in real life wouldn't produce less just because it's on the outskirts of a city.
You got me, the diablo 3 and reaper of souls critique is literally up next and i scrolled down hella confused with 2 mins left in the video. gg
Really glad I found this channel, not super interested in this game or genre but the backstory you give and the talking points make for an enjoyable half hour. Keep it up
Thanks so much! I try make the videos at least a little accessible for those who haven't played the game. I know from my own experience watching other channels that sometimes people like hearing someone's thoughts more than the game itself.
You got me.
I was spooked that autoplay mysteriously turned back on.
This channel needs to be known by more people
Ok, you got me with the autoplay bit. You win.
How have I never seen this video until now?
Found your channel today. Good find, awesome work!
damn bro, I just found you a week ago, and now you are definitely my favourite youtuber.
Great review, I love these long-form analysis/review videos.
You are without a doubt my favorite youtuber lol
You got me, especially since the next video in my queue is the Diablo one
I might have already wrote you this comment, if so, I apologise:
it used to be called "economic RTS", and Sunflower (guys who made first Anno... i mean Max Design, was the dev, but Sunflowers was the publisher and everyone percieved it as their games) and Blue Byte (guys who made Settlers, yes, they got the Anno franchise later) basically founded the genre.
It has relatively little to do with "city-builders" as Skylines or SimCity, as well as being distinctive from management/tycoon games.
The genre's core used to be "multiple-faction battles, but with strong emphasis on complex base-building, production-chain creation and management, and resource transportation management", the original intention behind it being somewhat like "red alert, but it can take up to 5 hours to build up your economy chains and background to the point you will be able to produce comparatively small number of units, then you have a bit slower and maybe more tactical warfare with some of the other factions". Basically, I percieved the main point of the games (when they still had it, which was... right up to about 2070 which was the first one that started losing it) was "everything in one large space, everything connected together in one large system" - all your colonies, resources, everything, contained on one map with numerous islands for you to create logistic routes between, and defend and disrupt enemy's... i actually like how i described it just above - everything in one large, varied, interconnected space - fits the philosophy of the original game design as well as philosophy of play as well as what the player should be trying to achieve within the game (within his empire).
All this playspace segmentation, as you basically point out but not really seem to realize, makes the separated systems and spaces practically pointless. as well as it makes the series lose its unique (and rare) identity.
You lumping it together with city-builders mainly on the basis of them having similar/the same viewpoint and general control scheme and some common tropes is kinda of cheezing my onions, otherwise I like the video.
Great content, love watching them
This was very helpful, Anno 2205 is £13.59 atm... am very tempted, also the season pass is pretty direct from uplay £12
You have got to be kidding me. I wanted to play 1404 and had no idea it was called Dawn of Discovery. I'm less than 20 seconds in and already liking this. Thanks, man.
You got me good xD. Even clicked the play button to get to reaper of souls vid.
wow I did not know you wrote novels! I might check them out, I would love that you do a video discussing them and also promoting them. I am a sucker for a good read!
0:15 i don't know if anyone has noticed but if you add up all the individual numbers of each titels name it always adds up to 9.
1+5+0+3 =9
1+7+0+1 =9
1+4+0+4=9
and so on
But will it fill the Pharaoh-shaped hole in my heart?
Nothing ever will :(
Honestly I'm happy to hear that anyone else has this problem. I still think it's mostly nostalgia (for me, at least), but I had fun playing Pharoah in a way I've never had with a city builder before or since.
Great video breaking down game features. I would say that Anno 2205 is more like a utterly different game. It has only few main thoughts common with 1404 and 2070 (which was great and I am still playing it nowadays). 1800 looks great since it seems to get back on the horse with great features from 1404 and 2070 taking those few few little quality of life logic improvements 2205 brought with itself. However... As you said. Anno 2205 is city builder. The two older ones mentioned before are great RTS. So it is almost like a different genre. I would not set Anno 2205 as "Anno" succesor.
The video is great by the way!!
Nice preview. keep the good job, ill be waiting for the fallout 4.
in Germany every old house that suvive the last couple hundret years has a stone or wood text on it saying "anno1800" or something when the house where build.
Dude your laugh is fucking contagious, great video even if I'm almost three years late to this one.
8:09 Wait, so 200 years from now you have to build an experimental fusion reactor? Like the ones we are building RIGHT NOW? In the PRESENT? And where are the Mars colonies?
Our real-life experimental fusion reactors are all prototype, research, proof-of-concept reactors that don't really work like we wish they would. We just can't achieve the kind of containment and heat capacity we'd like to have. Like John said, in 2070 serious shit went down in the game.
This channel is great.
I am a big fan of the series, but Anno 2205 is the only one I havn't played yet. What always fascinated me about Anno is how everything played on one map, the trade routes, the other players, the trading, the building. Everything happened in real time like cogs in a machinery. The fact that islands, trade routes, other players and combat are completly seperated takes these elements and removes them from the thing that binds them together.
In older anno games I had to create trade routes between islands on the same map. I had to create a shipyard, build the production chains for ships and maybe even research them. I could freely load goods on and off them and ship them whereever I wanted. Active trade with other players on the islands or use it to create a new colony on another island. Here it's a single menu where you move a slider, and that is it...
In older games these ships and trade routes could be intercepted by roaming pirates. These pirates have their own island that if you want can be attacked and eradicated if you have enough of an army. You could send escorts for your trade ships and had to make sure you build enough trade ships to transport the wares, but not too many to hurt you financially.
There was way more depth in it and again it was fascinating to me how all these elements works so well when put together on one big playground.
In the end I will probably play it at some point, but this one fundamental design choice kinda ruined it for me. But again this is a very subjective thing and probably doesn't affect many other people.
After testing the currently new anno 1800, I am glad they changed some of this stuff.
Oh lord, I know I am late to the party but you got me so hard with that fake ending of yours. OK, fine I'm subscribing.
I have no words to express how incredible that fake ending was, it really got me.
How did he know up next is diablo 3 and reaper of souls..
hi... I'm the arch-angel Ram full Than... you can make an underwater wheel that harnesses gravity ... perpetual motion wheel. Picture a weightlifting bar with a ten pound weight at each end, a collapsible air bag inside each weight that when filled with air can bobber the weight its next to, only enough air to fill one of the air bags, put a pipe around the bar with about a half inch play (for air(and bar slides through too) to travel through from top to bottom), connect the pipe to an axle at its center. the pipe has squash air bag plates at both ends (which is 6 or so inches shorter than the weightlifting bar to allow for the one full air bag space) you will need 6 of these to make 12 ended wheel-( 1 ten pound weight and airbag at each of the o'clock positions)= wheel. between the 11:30 and 12:30 gravity pulls on the 20 pound bar down (the six inches) pushing the air to the bottom air bag. which was at the 5:30 to 6:30. all the air bags are going up on the same side... and the weights without air in there bags are going down on the other side( pulled by gravity). every time the side with the air gets to 11:30 gravity takes it back to the bottom airbag that was empty and waiting for it... I'm thinking this will collapse the power structure of the world. Power to the people ?
Well played sir, well played...
Bruh, you seriously did get me cause that video is up next for me n everything XD
You did get me with that autoplay thing, because I got so triggered by it "being on" that I flew into a fit.
yep totally got me! with how often you have complained about the point of a game being that there is no point (diablo, the witness, inside, dark souls story etc) i feel like i could not put it past you to just end a video like a Coen bros cut, mid- step. love it!
Worth a moon
Wow you actually got me xD
I am indeed watching from the future
Ubisoft: One step forward, eight steps back.
Gilian Rüsterholz Yea the only new game I enjoy from them is rainbow six siege and I can still acknowledge it has flaws
Before a random ad on Steam, I don't think I've ever even heard of the Anno series. This does make me curious, though.
Settling conollys sounds awesome.
I enjoyed Anno 2070 a fair bit, more so than the previous title in the series which is part of the lot that take place in History, Anno 1404 I think was the one. These are the only two I've played from this series.
I was glad to see the next game continues 2070's overall story in the relatively near future. I am not surprised, albeit a little disappointed, the game was released incomplete, especially when the last one wasn't. 2070 was released whole, soon thereafter got a good enough expansion and that was it. I hope this won't mean the series entering the DLC fest of single maps and re-skins galore. That said, I already have the firm habit of playing no game on release and making sure of its overall state when I do get it. Never intended to play 2205 this early, I only hope the added content does make it whole.
Very good analysis or review (what exactly is the difference, ultimately?), rather informative and helpful.
Admittedly you did get me, I'm not sure how, considering Diablo wasn't even the next video to play.
The concept for freezing the poles isn't as ludicrous as you think. It may be unfeasible, but it's being looked into by scientists, as far as I know.
The next video actually was the Diablo III video for me. This was uncanny
The scary part about being got is that your Diablo 3 video was actually next on my Autoplay.
Anno is very close to the old Zeus Master of Olympus/Caesar/Pharaoh games in terms of supplying villagers and leveling them up etc
Pathing has some annoying issues in 2205, especially the Moon maps, resulting in your buggy getting stuck and unable to move. Often this is permanent and will survive a restart of the game and because of the way it deals with saves, you can't rollback to prior to this and drive around the bad part of the map. In 2070 a ship getting stuck (never encountered it but as a hypothetical argument) wouldn't be an issue, just grab another one, get the cargo and get the objective done... in 2205 you have ONE buggy or command ship and can not build more. So the buggy getting itself stuck is basically a giant middle finger on either side of the words "Game" and "Over".
The 'special' elements are also somewhat broken as you can buy some of them from the NPC traders (Graphene at least) but it's usually Iridium you're burning through like crazy.
And a very good video, well rounded although I'd honestly point someone at 2070 if they wanted an intro to city builders. IMHO it's just better.
Heard Sam”s voice and I immediately looked up for Covenant to kill, or a control panel to accost.
Hmm, instead of Dungeon Keeper, I would have probably mentioned The Settlers instead. Anno 2205 is nothing like Dungeon Keeper IMHO and even Theme Hospital is somewhat of a stretch. Excellent video nonetheless.
I'm kind of disappointed this game didn't allow for a more dynamic exploration of the world and moon. I hope they will explore that in a future game more. I do like how the different maps provide different experiences.
Hearing Joseph Anderson say "Anno" multiple times is, as a spanish speaking person, very funny
Anno 2070 will always be a GEM for me no matter what other anno comes out
Unfortunately, my watching this on mobile resulted in me not getting got. This is a great video, i never play or enjoy these types of games, but felt i understood your descriptions of how each element you discussed worked nonetheless. Great job!
Complete Anno series, in this order: 1602, 1503, 1701, 1404, 2070, 2205, 1800. Little fun fact: each year used for an Anno game has a square sum of 9. It might also be helpful to point out that Anno is a German game series - all of the characters are relatively lip-sync in German.
Fun fact for all years the anno series was set in the digits add up to 9
God damn it you actually got me. Even though I never turn autoplay on.
17:45 - "they're objectively awful" yooo :-)
You got me all right. The time spending missions you described (collecting flotsam, towing etc.) are very similar to the ones in 1404 (in which I am currently in), with combat missions in the map instead of separate areas. The pixel hunting was for NPC's wandering in your city in there and the general area was highlighted in your minimap when mousing over the quest/task text. Slottable items were a big part of trade and combat in 1404, are there any for combat ships in 2205?
As long as I got someone! Haha.
I was curious when those little quests were added into the series. Have you played 2070? I've read people say that 1404 is the best in the series and I was wondering what your opinion on that would be.
There were no slottable items or upgrades or anything. No cargo space in ships to put goods in. Nothing like that. At least, not that I found while playing. Everything to do with ships has been streamlined for the worse, in my opinion.
+Joseph Anderson Nah, no 2070 yet, so I can't really compare them.
Demand goes up because the supply chain is long and it takes longer to get the product to consumers.
Lunar Ticks. Nice. I would have gone for LunarTech myself.
That end was really good
you magnificent bastard at the 25 min mark!!!
Increasing demand has the same effect on prices as if you decreased supply. basically it's the same thing under a different name.
haha you got me there and even the next video was spot on it was the exact same for me.