This video is a perfect introduction to Modeler, which is exactly what I needed. I've tried to use Modeler for some time but keep getting lost and giving up because of the lack of good videos that explain the modeling process like this. That, plus the interface and such, changes quite a bit over time, which makes it even more difficult to remember. Many thanks for your work here.
I used modeler for several years and this latest iteration (2025) is amazing. It is also cool to try to model first with vanilla houdini - suffer a little :) Then you will appreciate modeler even more.
@@voxyde well i didn't know press Q move mouse right to enable polypen, priceless ,i have modeler opened while watching your vid, actually i saw you posted this vid on discord anyway, thanks btw in modeler it is SHIFT+Q to repeat
I believe the Polypen is inspired by the Polygonpen tool in Cinema 4D, and the Push function in face mode is inspired by Qmesh in Zbrush, or the extrude tool in 33ds max ( which let's you push in geometry in the same way). thank you for this amazing introduction ! I will buy this plugin for sure, such an amazing addition to Houdini
Wow didn't know about that tool in Cinema4D. It's been so long since I modeled with it haha, glad you liked the video! For sure it's an amazing plugin, super solid
I think it was inspired more by Modo's polypen - it is very similar and Alexi even mentions it somewhere in the documentation that he's been a big fan of Modo.
Please, my english is not so good. Everytime you said "down Z" or "down F" the button image dont show in the screen. Could you explain what it means? Thanks for the video, anyway. 🎉🎉🎉🎉
@@voxyde OMG! Nuke would be absolutely perfect. It’s like you’re reading my mind-this isn’t the first time! Just yesterday, I was thinking about studying Nuke and thought how great it would be if Voxyde had a course on it. Can't wait :D
This is not how you have to do modeling in Houdini if you don't have Modeler plugin. If you use shortcuts and Radial Menus it will work the same way. What modeler does it definitely skips some steps and improves workflow/flow when modeling etc. Never did I use Tab to invoke any of the modeling tools when using vanilla stuff. One can go very far with vanilla but I will admit Modeler makes things better, unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do , which is sad. I also decided to check Modeler 2025 and its impressive how better modeling can be if you give development to someone who cares and knows stuff. Unfortunately SideFX just making things worse lately in modeling realm. One can only hope things will get better.
Ah sorry you are correct! I didn't even think radial menus are already in Houdini and can be used to do direct modelling, my bad. And yes it's too bad about SideFX. At this point even if they do add some modeling tools, it probably won't be as good as Alexey's modeler
@@voxyde You are not completely wrong actually. For this to work, one needs to setup the whole environment for modeling, so technically you are correct, but again, once you do it, it works nicely.
No. Under the hood, Houdini has many nuances that hinder a smooth process. A simple example: every modeling tool in vanilla Houdini uses very overcomplicated scripts for working with selected components. In Modeler, there's an optimized method for detecting selection, which makes the tools more responsive specifically in Modeler. You can endlessly tweak Houdini, but it won’t give you tools specifically tailored for fast modeling.
@@ModelerHoudini We talked about that on over the Discord. Due to some Houdini bugs you cannot do some of the things vanilla Houdini can do, like press, hold S then release to invoke tool again.
Bro I'm a 3D Artist but i use houdini also but Sub division modeling Maya and 3Ds max is really best. For Retopo maya Quad draw is really fucking awesome yeah there are lot of retopo tools but maya artist can understand the quad draw tool.
Great Video! Very informative. Thanks. I would love to see you do more videos on Modeler. It is a very deep tool set!
Eagerly waiting for more compositing tutorials❤❤
Very soon!
This video is a perfect introduction to Modeler, which is exactly what I needed. I've tried to use Modeler for some time but keep getting lost and giving up because of the lack of good videos that explain the modeling process like this. That, plus the interface and such, changes quite a bit over time, which makes it even more difficult to remember. Many thanks for your work here.
Glad it was helpful!
I love the Modeler plugin, great to see you showing the new 2025 version
Very nice walkthrough! This will allow me to use the tool so much better. Would love to see more of these tutorials!
More to come!
Imitation is the sincerest form of flattery
I used modeler for several years and this latest iteration (2025) is amazing. It is also cool to try to model first with vanilla houdini - suffer a little :) Then you will appreciate modeler even more.
I skipped the suffering haha
"another extrusion", press "Q" to repeat last action instead, it will put another extrude node
Hey didn't know! Thanks for the tip
@@voxyde well i didn't know press Q move mouse right to enable polypen, priceless
,i have modeler opened while watching your vid, actually i saw you posted this vid on discord anyway, thanks
btw in modeler it is SHIFT+Q to repeat
There's also a pie menu with the most common tools, or customize to your liking.
Are you going to make a video on the Soft Boolean tool too? I love modeler and soft boolean but this has shown me how to use modeler better!
Haven't tried it yet but might get on that!
I believe the Polypen is inspired by the Polygonpen tool in Cinema 4D, and the Push function in face mode is inspired by Qmesh in Zbrush, or the extrude tool in 33ds max ( which let's you push in geometry in the same way). thank you for this amazing introduction ! I will buy this plugin for sure, such an amazing addition to Houdini
Wow didn't know about that tool in Cinema4D. It's been so long since I modeled with it haha, glad you liked the video! For sure it's an amazing plugin, super solid
I think it was inspired more by Modo's polypen - it is very similar and Alexi even mentions it somewhere in the documentation that he's been a big fan of Modo.
@@JohnLarryGroff I guess so many tools get inspired by one another 😆
Is it better to do instancing in sop level or stage level if you're intending to use solaris anyways for scene assembly?
instance at stage level will be better in most cases
44:09 what I just saw, unimaginable, I tried a lot of software and add on but This Retopology features Is Too much smooth...
Thanks!
Please do modeling tutorial. Actually modeling something so we can learn the work flow… Great tutorial by the way
Please, my english is not so good. Everytime you said "down Z" or "down F" the button image dont show in the screen. Could you explain what it means? Thanks for the video, anyway. 🎉🎉🎉🎉
Nice to see u
Great 👍
Waiting for "Intro to Houdini Vellum - Full Beginner course" :)
The next on the list is Intro to Nuke, and then either Intro to Vellum or Intro to RBD :) Might do a poll ! But it's coming
@@voxyde OMG! Nuke would be absolutely perfect. It’s like you’re reading my mind-this isn’t the first time! Just yesterday, I was thinking about studying Nuke and thought how great it would be if Voxyde had a course on it. Can't wait :D
As always you provide us great tutorials. Thanks.❤🧡💛💚💙💜🤎🖤🤍
hi, Im your big fan, sir
i want to get in touch with you directly how can we talk..?
Modo has a tool similar to polypen.
Pen tool?
Thanks
❤
This is not how you have to do modeling in Houdini if you don't have Modeler plugin. If you use shortcuts and Radial Menus it will work the same way. What modeler does it definitely skips some steps and improves workflow/flow when modeling etc. Never did I use Tab to invoke any of the modeling tools when using vanilla stuff. One can go very far with vanilla but I will admit Modeler makes things better, unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do , which is sad.
I also decided to check Modeler 2025 and its impressive how better modeling can be if you give development to someone who cares and knows stuff. Unfortunately SideFX just making things worse lately in modeling realm. One can only hope things will get better.
Ah sorry you are correct! I didn't even think radial menus are already in Houdini and can be used to do direct modelling, my bad. And yes it's too bad about SideFX. At this point even if they do add some modeling tools, it probably won't be as good as Alexey's modeler
@@voxyde You are not completely wrong actually. For this to work, one needs to setup the whole environment for modeling, so technically you are correct, but again, once you do it, it works nicely.
No. Under the hood, Houdini has many nuances that hinder a smooth process. A simple example: every modeling tool in vanilla Houdini uses very overcomplicated scripts for working with selected components. In Modeler, there's an optimized method for detecting selection, which makes the tools more responsive specifically in Modeler. You can endlessly tweak Houdini, but it won’t give you tools specifically tailored for fast modeling.
> unfortunately due to SideFX limitations, Alexey cannot fully incorporate what Houdini can do
what do you mean?
@@ModelerHoudini We talked about that on over the Discord. Due to some Houdini bugs you cannot do some of the things vanilla Houdini can do, like press, hold S then release to invoke tool again.
Hello
Bro I'm a 3D Artist but i use houdini also but Sub division modeling Maya and 3Ds max is really best. For Retopo maya Quad draw is really fucking awesome yeah there are lot of retopo tools but maya artist can understand the quad draw tool.
That's a pretty debatable statement. I could just as easily say that XSI or Modo is the best SubD modeler in the world.
@ModelerHoudini Yo bro I didn't expect that 👍 Agreed
But for me, of course, nothing is more convenient for SubD than Modeler for Houdini :D