Impressive man! And mostly with Ghost, that's awesome. Last fight was tough, but I imagine either high Crit + Crit heal or DoTs, Minions and Status would have helped burn down the boss. Tho, I understand not wanting to use minions
Use the chapter links in the description to jump to the beginning of each different set of modifiers. I change my build at the start. My main build is Ghost with the following active powers: - green dodge (ranger) - yellow holy light attack (monk) - pass through enemies (ghost) or orange defense shell (turtle) For passive powers I mainly use: - Poison (ranger): in combination with holy light attack, this can kill a lot of smaller enemies - Horsepower (horse): this build requires quite some mana. Ghost's Boo (signature move) makes it easy to destroy objects, so this is a decent way to gather mana - Money motivated (rogue): the holy light attack has a long cooldown, picking up money can decrease this Starting from floor 19 these passives are also used regularly - hardened shell (egg): on floors with x9999 damage (always in combination with 6% heal), watch out for fire/poison - 6% heal (zombie): on floors without health items/reduced healing/x9999 damage - scavenge (rat): on floors where signature move doesn't give mana or when there is an increased mana cost
Darn, you are good.
Impressive man! And mostly with Ghost, that's awesome.
Last fight was tough, but I imagine either high Crit + Crit heal or DoTs, Minions and Status would have helped burn down the boss. Tho, I understand not wanting to use minions
Do you have a list of builds for the different floors and modifiers?
Use the chapter links in the description to jump to the beginning of each different set of modifiers. I change my build at the start.
My main build is Ghost with the following active powers:
- green dodge (ranger)
- yellow holy light attack (monk)
- pass through enemies (ghost) or orange defense shell (turtle)
For passive powers I mainly use:
- Poison (ranger): in combination with holy light attack, this can kill a lot of smaller enemies
- Horsepower (horse): this build requires quite some mana. Ghost's Boo (signature move) makes it easy to destroy objects, so this is a decent way to gather mana
- Money motivated (rogue): the holy light attack has a long cooldown, picking up money can decrease this
Starting from floor 19 these passives are also used regularly
- hardened shell (egg): on floors with x9999 damage (always in combination with 6% heal), watch out for fire/poison
- 6% heal (zombie): on floors without health items/reduced healing/x9999 damage
- scavenge (rat): on floors where signature move doesn't give mana or when there is an increased mana cost
Anyone knows how many floors there are???😭😭😭
I don't think there is a floor limit. You will run out of time before reaching the limit I suppose
@imperatora3 why there's nothing about that on the web? I've found nothing sure about that..
Very nice run. Could you post screenshots of the Dino’s passive and abilities in the official Discord by chance?
Is it infinite?
Yes
Do you have proof?
Ehat floor i need to get the dino
If you still haven't seen it or got it it's the 12th floor. It's written in the quest list.
@@exidrablack316 thank i hot it
I deleted the game for this
For what?
@@shamanwelder6423 impossible dungeon
@@nickkoffiezwartaub2807 but the game is easy
@@nickkoffiezwartaub2807 Why tho, you only need to get to level 18 to get the achievements
Its easy tho. I self just max everything bc trophy hunter