Another satisfying combo is the poison rain. Equip Ranger's passive and use Monk's Holy Light to poison all baddies on the screen then explode them using Rat's Detonate.
Little late but bonus points for using the passive that makes a sharpness explosion for inflicting a status, also do the poison rain combo on like zombie or magician for the high magic dmg
Use whatever form u think works best with this combo since everything else is interchangeable. I found ghost the most useful with turtles hard shell for blunt. Archer if I need sharp. Then Dino is perfect when he's unlocked.
Hello! Try ghost with: Passive: Spooky Zomnomnom Quick charge(for increse basic attack) Poison tipped(for buddies getting poisoned Active skill: Boo Ethereal Detonate poison +skill for breaking immunity depends of dungeon First active boo best in third form, then use ethereal and wait until all around baddies get poisoned, then kill all buddies by detonate, i very like this build, simple and powerful, i made it by me, not copied Sorry for bad english Best regards from Poland
This. "Ghost is pretty weak" he said and I had the exact opposite experience. Ghost makes every combat easy mode. It goes from "I am fighting" to "I am casually strolling through this area and everything that comes close to me just dies."
This game has so much depth it’s hard for me to wrap my head around, having just spent a few hours playing so far. And with the fast change between forms makes the skill ceiling SO high.
Great game but it feels like the player doesn't get much opportunity to create epic builds and just go to town. Rather, you mostly have to make builds that are dungeon-specific.
On Mermaid, use Quick Charge (turtle) and Strongman (bodybuilder). After unlocking max level Quick Charge, She is my go-to for mob clearing. Just fully charge your attack and pop it close to the baddies. 👍👍
@@davidrodrigues3261 Dino is a bit difficult to do since the description for his passive is kind of too vague to understand but these might be of use: Dino Actives: Dino Attack, Poison Spit, Razor Claw, Tail Swipe (If you want a different ward breaker)/ Detonate Poison (If you'd rather explode crowds) Passives: Evolution, Stun Powder, Status Extender, Zomnomnon Mechanic Actives: Overhaul, Rattler Turret, Barrier Coil, Slime Slide Passives: Salvage, Money Motivated, Status Extender, Blood Pact (If you'd rather the turrets do the work)/ NutriGains (If you think it pairs well with Salvage) Killer Bee Actives: Jab, Killer Sting, Hive Swarm, Slow and Steady Passives: NutriGains, Quick Cooldown, Spooky, Crit Cleric
Another satisfying combo is the poison rain. Equip Ranger's passive and use Monk's Holy Light to poison all baddies on the screen then explode them using Rat's Detonate.
Little late but bonus points for using the passive that makes a sharpness explosion for inflicting a status, also do the poison rain combo on like zombie or magician for the high magic dmg
Use whatever form u think works best with this combo since everything else is interchangeable. I found ghost the most useful with turtles hard shell for blunt. Archer if I need sharp. Then Dino is perfect when he's unlocked.
Hello!
Try ghost with:
Passive:
Spooky
Zomnomnom
Quick charge(for increse basic attack)
Poison tipped(for buddies getting poisoned
Active skill:
Boo
Ethereal
Detonate poison
+skill for breaking immunity depends of dungeon
First active boo best in third form, then use ethereal and wait until all around baddies get poisoned, then kill all buddies by detonate, i very like this build, simple and powerful, i made it by me, not copied
Sorry for bad english
Best regards from Poland
Good idea!
This.
"Ghost is pretty weak" he said and I had the exact opposite experience. Ghost makes every combat easy mode. It goes from "I am fighting" to "I am casually strolling through this area and everything that comes close to me just dies."
I find the horses passive invaluable on monk because palm pummel give such little mana, im sure there's a better mana build but its what I use
I always run the Fleet-Footed passive, since it makes your movement speed fast and your attacks and abilities don't slow you down. Gotta go fast.
This game has so much depth it’s hard for me to wrap my head around, having just spent a few hours playing so far. And with the fast change between forms makes the skill ceiling SO high.
Dragon 4th slot is a fire ball, really strong
the dragons other active is really good its a fireball that when charged up creates an area of flame that deals damage
Great game but it feels like the player doesn't get much opportunity to create epic builds and just go to town. Rather, you mostly have to make builds that are dungeon-specific.
On Mermaid, use Quick Charge (turtle) and Strongman (bodybuilder). After unlocking max level Quick Charge, She is my go-to for mob clearing. Just fully charge your attack and pop it close to the baddies. 👍👍
Water Burst is really good with max lv. Quick Charge 😉
Nice video. Helps a lot!
Wheres dino???
If anyone could help me with a build I would be very happy😁
This was before Dino was released
Ok but where's the build?
@@davidrodrigues3261 Dino is a bit difficult to do since the description for his passive is kind of too vague to understand but these might be of use:
Dino
Actives: Dino Attack, Poison Spit, Razor Claw, Tail Swipe (If you want a different ward breaker)/ Detonate Poison (If you'd rather explode crowds)
Passives: Evolution, Stun Powder, Status Extender, Zomnomnon
Mechanic
Actives: Overhaul, Rattler Turret, Barrier Coil, Slime Slide
Passives: Salvage, Money Motivated, Status Extender, Blood Pact (If you'd rather the turrets do the work)/ NutriGains (If you think it pairs well with Salvage)
Killer Bee
Actives: Jab, Killer Sting, Hive Swarm, Slow and Steady
Passives: NutriGains, Quick Cooldown, Spooky, Crit Cleric
cool little video, thank you
and dino?
I only ever use horse with slime slide to skip key dungeons and get to teleporters
How do I do " inflict staus effct with water burst with mermaid?"
Equip, poison or stun build up passive from the other transformations on the mermaid
leveling up mermaids main attack makes it insane
Thanks