This video made me buy the game because I was amazed by this game's full potential. Not only in terms of game mechanics, but also in terms of how you build cities. All the grid locked games are seriously boring for someone like me that like technical AND aesthetic games. Building a city is an art, especially when you look at old European cities. It makes feel that in this game you can really build a city exactly like it is in real like, because you can place buildings however you like, there are slopes so even though the terrain is flat, the windows aren't aligned horizontally, like in real life... I think the possibilities are almost infinite with this type of mechanic, in terms of what type of city structure you want, how RP do you want the game to be etc... I don't like the fact you need to build a bunch of houses with garden to begin though... I don't know if houses with garden were common in village centers, they built them very densely and they expanded... And there are crops around this supposed village, that are meant to feed them. There is also the fact that I get a smaller economy so I can stop losing money, but the land taxes are too high for houses with enormous gardens... So basically, there are some parts of the games where I feel like the RP could be a bit better, or I'm just misunderstanding that every village once was a suburban like town, counting many houses with gardens next to each others (in 1721 there are already cities, so people could start a new village with a dense core directly imo...). Anyway, thank you a lot for this video, this game is truly a great surprise and it feels like I can stop being frustrated to not know a game like this one. Because most of the mechanics they implemented I've dreamed about them for a while, playing Sapiens, Tropico 5 or Cities;Skylines. And also a motherfucking historic game being accurate like that, it's just wow. Like on Steam you can see they show they used old pictures (assuredly from Ukraine since the devs are Ukrainians) and also the path pattern is making me crazy, like you can basically understand why cities are shaped the way they are, they were just following very old paths that have always been used this way (for very old cities and certain types of neighborhoods only). I've always dreamed of knowing how a real city started and evolved, and it feels like this game fulfills a part of my dreams.
What a nice review man! wanted to say about the size of farmlands around the houses. They seem very similar to those that my grand grandparents were living and working on - about a hectare of land and a house on it. It was like that from the start of 1900s when their village was founded all the way to the end of 1980s. They had to feed minimum of 7 people off it so yeah I assume it was similar in size in 1800s and before. (The house wasn't in the middle of the farmland though :) ) (I really didn't even play the game, I just wanted to share my knowledge about the village in Ukraine)
when i reach over 900+ pop the game drops so much fps its unplayable.. and I ve got a solid PC, 3070, 32gb ram.. are the gpus that bad at this kind of computing?
computing goes hard on CPU. also try to disable visual effects in settings. when fps goes too low zoom to the street view and drive the streets zoomed in. soon game will release assets it doesn't use and game will become more fluid. when you zoom out your CPU has to compute routes and mechanics for all objects on screen, when you zoom in you see only fraction of that and game does good job at cleaning off things you don't see. always helps me when my game starts to run slower (I have even weaker GPU than yours but if I use this trick I can get acceptable fps back on big settlement)
This video made me buy the game because I was amazed by this game's full potential.
Not only in terms of game mechanics, but also in terms of how you build cities. All the grid locked games are seriously boring for someone like me that like technical AND aesthetic games. Building a city is an art, especially when you look at old European cities. It makes feel that in this game you can really build a city exactly like it is in real like, because you can place buildings however you like, there are slopes so even though the terrain is flat, the windows aren't aligned horizontally, like in real life...
I think the possibilities are almost infinite with this type of mechanic, in terms of what type of city structure you want, how RP do you want the game to be etc...
I don't like the fact you need to build a bunch of houses with garden to begin though... I don't know if houses with garden were common in village centers, they built them very densely and they expanded... And there are crops around this supposed village, that are meant to feed them. There is also the fact that I get a smaller economy so I can stop losing money, but the land taxes are too high for houses with enormous gardens... So basically, there are some parts of the games where I feel like the RP could be a bit better, or I'm just misunderstanding that every village once was a suburban like town, counting many houses with gardens next to each others (in 1721 there are already cities, so people could start a new village with a dense core directly imo...).
Anyway, thank you a lot for this video, this game is truly a great surprise and it feels like I can stop being frustrated to not know a game like this one. Because most of the mechanics they implemented I've dreamed about them for a while, playing Sapiens, Tropico 5 or Cities;Skylines.
And also a motherfucking historic game being accurate like that, it's just wow. Like on Steam you can see they show they used old pictures (assuredly from Ukraine since the devs are Ukrainians) and also the path pattern is making me crazy, like you can basically understand why cities are shaped the way they are, they were just following very old paths that have always been used this way (for very old cities and certain types of neighborhoods only). I've always dreamed of knowing how a real city started and evolved, and it feels like this game fulfills a part of my dreams.
What a nice review man!
wanted to say about the size of farmlands around the houses. They seem very similar to those that my grand grandparents were living and working on - about a hectare of land and a house on it. It was like that from the start of 1900s when their village was founded all the way to the end of 1980s. They had to feed minimum of 7 people off it so yeah I assume it was similar in size in 1800s and before. (The house wasn't in the middle of the farmland though :) )
(I really didn't even play the game, I just wanted to share my knowledge about the village in Ukraine)
Wooow...
when i reach over 900+ pop the game drops so much fps its unplayable.. and I ve got a solid PC, 3070, 32gb ram.. are the gpus that bad at this kind of computing?
computing goes hard on CPU. also try to disable visual effects in settings. when fps goes too low zoom to the street view and drive the streets zoomed in. soon game will release assets it doesn't use and game will become more fluid. when you zoom out your CPU has to compute routes and mechanics for all objects on screen, when you zoom in you see only fraction of that and game does good job at cleaning off things you don't see. always helps me when my game starts to run slower (I have even weaker GPU than yours but if I use this trick I can get acceptable fps back on big settlement)
@@jannadark8100 much obliged man... thanks
The only thing about this game is there is no night time. Which sucks
Totally agree, it would of been amazing , watching torches and campfire at night