DOOM ETERNAL - BATTLEMODE SLAUGHTER TOUR MOD by Zandyball (ULTRA-NIGHTMARE & NO HUD)
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- Опубліковано 9 жов 2024
- Play through all the multiplayer maps in a mini-campaign full of challenge and fun! Zandyball made an iconic mod in my opinion, I'm revisiting it after almost 3 years since it released.
And damn does it still feel good.
INFO
Mods used:
-Air Control always on
-Savagery Chainsaw
-Pistol Restored
-Custom UI Color Pack (QuakeCon 2018)
-No Buttons Hint on HUD
-Smaller Reticles
-Better Melee System (Full Revamp)
-Nicer Loot Drops
-Simply Faster Movement (35%)
-Original E3 2019 Slayer Pain Grunts (it's just funny)
-Hugo BS Death Sound
-Hugo Hammer
-Horde Hammer
-Hellfire Crucible
-Not So Gold Weapon Pack (Chainsaw)
-Doom 64 Unmaykr Skin
-Makise Kurisu Scope
-Dark Fantasy Rocket Launcher
-Concept Art SSG
-Unused SSG Firing Hammers
-"NOPE" Chainsaw
-Imp 2016
-Revenant 2016
-Red Fireborn Barons
-More Threatening Cacodemons (Full)
-Baron's Armor (Cyber-Mancubus 2016 Style)
-Green Blooded Hell Knights
-Adrian's Pen (End of Level Music)
oh my god why did I JUST notice the audio desynced during Penance onwards?!? FUCK. It was fine when editing! Did I really not notice? Was it during export? I don't know and I can't be bothered to fix this, I don't have the original files anymore. It doesn't make any sense, why would it desync AFTER the fact? It's not like I separeted the audio files from the video itself, I just sped up a few segments and that's it, why would that fuck everything up? Lord... please...