DOOM ETERNAL - BATTLEMODE SLAUGHTER TOUR MOD by Zandyball (ULTRA-NIGHTMARE & NO HUD)

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  • Опубліковано 9 жов 2024
  • Play through all the multiplayer maps in a mini-campaign full of challenge and fun! Zandyball made an iconic mod in my opinion, I'm revisiting it after almost 3 years since it released.
    And damn does it still feel good.
    INFO
    Mods used:
    -Air Control always on
    -Savagery Chainsaw
    -Pistol Restored
    -Custom UI Color Pack (QuakeCon 2018)
    -No Buttons Hint on HUD
    -Smaller Reticles
    -Better Melee System (Full Revamp)
    -Nicer Loot Drops
    -Simply Faster Movement (35%)
    -Original E3 2019 Slayer Pain Grunts (it's just funny)
    -Hugo BS Death Sound
    -Hugo Hammer
    -Horde Hammer
    -Hellfire Crucible
    -Not So Gold Weapon Pack (Chainsaw)
    -Doom 64 Unmaykr Skin
    -Makise Kurisu Scope
    -Dark Fantasy Rocket Launcher
    -Concept Art SSG
    -Unused SSG Firing Hammers
    -"NOPE" Chainsaw
    -Imp 2016
    -Revenant 2016
    -Red Fireborn Barons
    -More Threatening Cacodemons (Full)
    -Baron's Armor (Cyber-Mancubus 2016 Style)
    -Green Blooded Hell Knights
    -Adrian's Pen (End of Level Music)

КОМЕНТАРІ • 1

  • @ZlatanTheCrow
    @ZlatanTheCrow  2 дні тому

    oh my god why did I JUST notice the audio desynced during Penance onwards?!? FUCK. It was fine when editing! Did I really not notice? Was it during export? I don't know and I can't be bothered to fix this, I don't have the original files anymore. It doesn't make any sense, why would it desync AFTER the fact? It's not like I separeted the audio files from the video itself, I just sped up a few segments and that's it, why would that fuck everything up? Lord... please...