That's amazing my friend! This function makes guns look a lot better and more realistic! Now im just wondering how the carcano and other guns using en-bloc clips that pop out from the bottom after the last round is chambered will work
Kinda curious about the very end like if you only have 2 bullets left will the next stripe only have 2 bullets or what? But honestly amazing job really shows how you guys went to quality over quantity 👌
1) 0:00 I don't quite understand what it is. Is this something similar to the weapon jamming mechanic like in Far Cry 2? If so, this is a useful and good mechanic. But the frequency of its operation should be made much more frequent for SMGs than for rifles in case the developers reduce the recoil of SMGs even more. It is logical that the more complex the mechanism of the weapon and the more often it shoots, the more often it jams. So PP should jam more often than rifles. If the developers further reduce the recoil of the SMGs, then such a jamming mechanic would slightly balance the SMGs and rifles and add realism to the game. It could also be worth making the frequency of its operation greater in different weather, for example, more often in rainy weather. 2) 0:24 is logical 3) 0:32 Such a mechanic was in SWAT 4, in itself it is not bad because it saves ammo that the player "throws out" if there are still ammo in the magazine. Ideally, one should add to it the mechanics of reloading half-empty magazines in which there are still cartridges. I saw such reloading mechanics in some mods for the stalker, it is unlikely that it will be possible to do it here. 4) 0:42 It was possible not to make unnecessary animations when viewed from the side. All the same, tactically, the opponents of the player who has this delay does nothing 5) 1:04 Too much. It would be better to develop the time spent on this rotation of the stores spent on developing the mode of firing from MG-42 and MG-34 machine guns while standing 6) 1:21 Same thing. Your machine gun firing mechanics itself is rather mediocre and unpleasant because you can’t shoot while standing, and the accuracy is very poor. The developers are again doing useless work from the point of view of improving the gameplay. 7) 1:37 Excellent. I suggested doing this last year. And the admin of this group told me that this is impossible. If you do this for all rifles, then rifle cartridges will not disappear. 8) 2:42 The same useless work as edits 4 and 5. At the same time, the sound of the shot itself is kind of coughing, unconvincing and mediocre. He was better before. Should have picked up the M1 Garand for a shorter and more convincing firing sound.
1. That is not weapon jam it's dry/wet reload, dry meaning there's no bullet left in the chamber, whilst wet the opposite 3. You're advocating for putting bullet in magazine? How is that feasible this isn't tarkov or stalker, name any arcade or fps games apart from survival sandbox that does that. 5. It's just a showcase that it can be done, if you wanna complain about the game basic mechanic ask gameplay dev for it 6. Again has nothing to do with showcase 8. It's not useless, real garand actually automatically drop the clip by itself and reload differently, if you forget the aim of forgotten hope 2 is historical accuracy and realism
This is huge. Yet another revolutionary change by Ekiso that brings a quality improvement to BF2 mods.
Finally, good job, looks amazing.
That's amazing my friend! This function makes guns look a lot better and more realistic! Now im just wondering how the carcano and other guns using en-bloc clips that pop out from the bottom after the last round is chambered will work
Absolutely amazing!
That mechanism would be lovely to see in the game!
Keep it up Ekiso! You've done so much to the community.
Amazing! Thank you for sharing source code!
Daaaam this is awesome!!! Stunning work Ekiso
This is a majestic new
you make me very very surprised 😱
Great work 🤩
Really good. Looks amazing
awesome work!
Amazing
Boiii this is so good!
Sick 🐻🔝
Never thought it's possible
Kinda curious about the very end like if you only have 2 bullets left will the next stripe only have 2 bullets or what? But honestly amazing job really shows how you guys went to quality over quantity 👌
Presumably you’d just single load in two rounds, although with en bloc clips I can sort of see that
@@theultimategamer8537 yeah that seems like a much better solution.
Never seen how much content this mod has? If that isnt quantity, I dont know what is... :)
@@FlippyWarbear Fr the amount of details on models and love put on this mod is unreal.
Nice
sick
Hello ! , How Are You ? My Friend ! , Going Good ? :)
1) 0:00 I don't quite understand what it is. Is this something similar to the weapon jamming mechanic like in Far Cry 2? If so, this is a useful and good mechanic. But the frequency of its operation should be made much more frequent for SMGs than for rifles in case the developers reduce the recoil of SMGs even more. It is logical that the more complex the mechanism of the weapon and the more often it shoots, the more often it jams. So PP should jam more often than rifles. If the developers further reduce the recoil of the SMGs, then such a jamming mechanic would slightly balance the SMGs and rifles and add realism to the game. It could also be worth making the frequency of its operation greater in different weather, for example, more often in rainy weather.
2) 0:24 is logical
3) 0:32 Such a mechanic was in SWAT 4, in itself it is not bad because it saves ammo that the player "throws out" if there are still ammo in the magazine. Ideally, one should add to it the mechanics of reloading half-empty magazines in which there are still cartridges. I saw such reloading mechanics in some mods for the stalker, it is unlikely that it will be possible to do it here.
4) 0:42 It was possible not to make unnecessary animations when viewed from the side. All the same, tactically, the opponents of the player who has this delay does nothing
5) 1:04 Too much. It would be better to develop the time spent on this rotation of the stores spent on developing the mode of firing from MG-42 and MG-34 machine guns while standing
6) 1:21 Same thing. Your machine gun firing mechanics itself is rather mediocre and unpleasant because you can’t shoot while standing, and the accuracy is very poor. The developers are again doing useless work from the point of view of improving the gameplay.
7) 1:37 Excellent. I suggested doing this last year. And the admin of this group told me that this is impossible. If you do this for all rifles, then rifle cartridges will not disappear.
8) 2:42 The same useless work as edits 4 and 5. At the same time, the sound of the shot itself is kind of coughing, unconvincing and mediocre. He was better before. Should have picked up the M1 Garand for a shorter and more convincing firing sound.
XD
1. That is not weapon jam it's dry/wet reload, dry meaning there's no bullet left in the chamber, whilst wet the opposite
3. You're advocating for putting bullet in magazine? How is that feasible this isn't tarkov or stalker, name any arcade or fps games apart from survival sandbox that does that.
5. It's just a showcase that it can be done, if you wanna complain about the game basic mechanic ask gameplay dev for it
6. Again has nothing to do with showcase
8. It's not useless, real garand actually automatically drop the clip by itself and reload differently, if you forget the aim of forgotten hope 2 is historical accuracy and realism