Creator of the iceberg here! Sorry about the weird name, I didn't have a proper one at the time so I just made a shitty one without realizing you can't change it. Also to clear things up: -The Driller and Gunner combo isn't bunkering, it's just that Driller can deal close quarters damage to small enemies, and Gunner can deal longer range damage to larger enemies. -The minimule thing is just something I put on there since we never see them used in game. Plus I asked about it during the QnA and got no proper response. -The in-universe DRG logo is only seen on the official website, which is different from the game's logo, which NEVER appears in-game. -The mineral all being the same template is about how all the ore icons use 2-3 different icon templates, but just edited for each ore.
@@explorianguy also just want to say that one line from the dwarves after drinking a smart stout is “Guys, I know where Karl is, it’s so obvious...”. I think this hints that Karl is still alive for the whole thing about Karl’s fate.
@@KorotasGeckoGamingCorner i think it would be pretty awesome if every now and then one does hatch and there's a big event about it where a specific region is locked down and a special hard mission opens up where you have to escort a bomb to the hive or something and it takes multiple attempts from the community. afterall mission controll does say that we have to stop them "Before they make us shut down operations in the entire area"
@@Absquatula You dont ever see anyone put minerals into the minimules. You bring Molly along for the mission. But I like where your argument is going XD
I have also heard/thought that they were the mules for a child labor team - which, considering the "ethics" of Deep Rock Galactic, I think that fits as a tongue in cheek reference
16:28 about the mini-mules, I think they are used by DRG, just not by the dwarves we play as. The 4 dwarf classes are supposed to be trained specialists, who get sent only for the most dangerous missions that the normal employees can't handle.
But yet again their are different classes basically saying different dwarves play the classes that we do, if you go to the mineral exchange station it could say “ Scout jobs are taking a noticeable decline “ or something like that, or Maybe all scouts,engineers,gunners and drillers are all trained specialists
My head canon for the mini mules is that they’re a cheaper and simpler model of mule sent in with less experienced dwarves, where instead of having an inbuilt ore grinder and beacons, it’s basically meant to be a walking bucket. This would explain why any dwarf is able to repair them and how they’re repaired by fitting the legs in and smacking it with a hammer. It would also explained why they’re found in both salvage missions and deep dives, since management probably assigned the formerly living dwarves on that mission with the cheap buckets due to either the high likelihood of death, or due to the dwarves not getting any kind of heavy weaponry to defend themselves with.
I like to think the mini mules were the previous iteration, and the equipment is over a year old. It explains why the legs get misplaced so far and why the paint on the drop pod is so damaged.
It could be that mini-mules are a specialist unit designed for containment of specific items that require either specific conditions or containment. Because of this, you can't deposit into them. So perhaps they're used for some specific mission type that simply isn't available to us. Perhaps it's for teams that require certain expertise? This might seem conterintuitive since it makes it impossible to deposit other minerals that are worth harvesting, but the drop pod of the defeated team is still there whereas drop pods get summoned back in every mission type we can play. This could be done to allows the team to drop off normal minerals on the sides of the drop pod, similar to site refinement and point extraction having specialized drop off points.
I saw someone who head cannoned that the mini mules where just personal mollies for each dwarf on the mission to increase efficiency, no time wasted making trips to deposit, but those missions kept failing because the miners would spread out so much, since they didn't need to all stick near the one mule. so everyone died the smaller mules got ripped apart on their way to pick up since they auto route the drop pod, and the drop pod ran out of energy waiting on the broken mules.
10:37 okay, this is really cool. The idea of being able to select between supply drops and other shit like flood lights or maybe even a Bet-C if you have enough nitra has so much potential
3:49 They actually said in their anniversary stream that one of the devs did all the voice lines. Forgot his name though. It was the art director I think so they never even bothered to hire a real voice actor
Robert (the game's art director) did all the Mission Control voice lines and a few deaths sounds, Javier O'Neill did all the dwarf voice lines, some unknown dev(s) did pre-alpha dwarf voice.
You should add "map borders" to the iceberg, like how if you dig too far in any direction you find granite and smooth granite, which is very difficult to dig through. Also if you dig through the ceiling of the map you can enter a void where you can see through the entire map. And jumping into the void resets your character.
I actually got a theory unless I'm going crazy, if you listen closely to the sounds the "Unknown Horror" makes you can actually hear the screams of its previous victims
Back when they introduced the escort missions there was a bug where mining the oil shale before getting it in the tank would almost instantly fill it up.
I like to think karl was part of the first crew that came to hoxxes, but he didn't make it back and the rest of the crew started telling the story to the dwarves that arrived after and it just spread through the company from there
There's a voice line along the lines of "Die like your mother did!". This implies an event prior to the game where, presumably in order to tame the planet, DRG assassinated a Glyphid Queen. What we see in the game are just remnants of the swarm, flailing about and attempting to re-establish control. If this is true, Karl could have been some dwarf who sacrificed himself to kill said Queen on some assassination mission, paving the way for the future exploitation of Hoxxes.
I like to think that Karl was left behind in a mission after buying time for his fellow brothers. With everyone thinking he's gone... but he's still down there, doing whatever it takes to survive, hoping that one day, he'll be awoken by the echoes of a drop pod, landing in the distant caves.
8:30 By the way about the deeper voice of Mission Control. Perhaps there was some realism in this decision. I once watched a program where people called from a submarine to a space station. The tonality of their voices changed greatly on the side of the listeners. I remember they had squeaky voices and low pitches, just like Mission Control did in early versions of the game. I could be wrong, I don't remember the details. It seems the voices of the people from the station were low, for those who heard them in the submarine and vice versa, in space, only the voices were already high-pitched. Perhaps earlier, Mission Control listened to the squeaky voices of the Dwarves) Now the corporation has become larger and improved communication, so the voices are no longer distorted, at least in the depths where Dwarves work now. Who knows, maybe in the future we will be sent even deeper and there this effect and other distortions will enhance the atmosphere of staying in the unknown depths of the planet. Just imagine how, at the beginning of the mission, the Mission Control will begin to be terribly distorted and eventually lose contact with us. Swarm warnings will be delayed or will not reach Dwarves at all. The pod that delivered us will not be able to fly back, since the fuel supply is not designed for such depths in both directions. Therefore, we will have to collect fuel for the DropPod rescue, as well as for Doretta before leaving. All our requests for support pods and communication stations will work every other time and with a long delay, as well as arrive for a long time due to the great depth. There is a possibility that Pod will stop above its destination due to running out of fuel or a worn out drill. We will need to build a communications station to establish contact with Mission Control, and when that happens, his voice will be low, reminding us that we are in deep depth... I just wanted to share an interesting thought, but in the end I got carried away and came up with a concept for Hazard 6))) You piqued my imagination again) Thank you)
Sorry for any mistakes, I used a translator. If you do not understand something, then I will try to write about it in such a way that it correctly conveys my thoughts
I knew Karl, but me time with him was too short! Back when I woke from my cryogenic sleep, it was Karl who taught me how to shoot, how to work the equipment and how to survive down on Hoxxes. Karl taught me to rock & stone! See, he saw it as a privilege to able to guide and teach the new recruits. All the things ye may have heard, such as Karls ability to out-drink *anyone*, and his impeccable fashion sense, are *all true!* I was there on that fateful day. The day we lost Karl. Have ye ever noticed how there's a big chunk of Hoxxes IV just floating there in space? *'twas by Karl's mighty pickaxe he split Hoxxes IV in twain!* Some say Skull Crusher Ale is to blame, but we can never truly know... Karl was part of the security detail escorting the survey team at the time. Keep in mind, this was in the early days! This was before we got that newfangled restitution-machinery in the med bay and such! It seemed like a regular routine mission, with a few stray bugs here and there. But then all of a sudden, they were swarmed! It was almost like the beasts had been waiting to ambush the poor blokes! Karl bravely stood his ground, mowing down the horrors, big and small. But then... She arrived! The Glyphid Matriarch herself attacked the group, but Karl was able to keep her at bay just long enough for the rest of the team to make good their escape. By the roar of his gun, by the roar of his cry: "I'll hold her off brothers, but this is good-bye!" The last we saw of Karl was him swinging his pickaxe at the jaws of the Matriarch with all of his might! That's when the very ground shook and we were forced to take off! *Karl gave his life so that we could escape with ours!* We all mourned Karl that day, and haven't stopped since! He truly was the greatest of us. We never recovered Karl's body. Some true believers say he's still alive down there, somehow. But who amongst us can survive against such terrible odds? *Surely, Karl must've found a way to cheat death! He's done it before, many times!* We never recovered the body of the Matriarch either... Some say she's retreated to the depths. Waiting, watching, plotting her revenge... Who knows, they might both be locked in eternal combat deep beneath the crust! They say a dwarf dies twice. Once when his heart stops beating, and again when he's forgotten. As long as we remember him and tell his story, he will live on forever in our hearts and minds! And we will remember, always! Karl was the best of us. Karl is what we all strive to become. When any one of us prevail against the steepest of odds, *we are Karl!* So if ye truly wish to seek Karl, ye must first look within yerself! So get down there, stand yer ground, make the earth quake! They took Karl from us, and for that we shall *end their line!* Show them no quarter! Rip them to shreds! Tear them to pieces! *Make them rue the day they ever stood between us and what's rightfully ours!* Rock & Stone Forever!
I think karal hasent died once. With smart stout, the dwarf might say they know where karl is and how its obvious and imideatley loosing the thought. I think hes still down there. What, one queen kills karl? Nah.
@@temmie9430 Oh how heroic... We both know what happened... Why Karl and "The Queen" Survived there encounter... There is no They... there is only I... for Karl and the Queen died but It Arose... Deep Below Hoxes Caves... were Memories Sleep... Anger is Restless... And Secrets don't keep... Something Disturbing Stirrs... Watching with Inteligent Eyes... Observing, Analizing, Adapting... Karl is the Queen
If you watch where the drop pod goes during loading screens, you'll see that big chunk is actually the Dense Biozone. The Magma Core is also underneath the chunk, which makes sense because it's easier for the drop pod to reach since it doesn't have to drill through the entire planet.
A medic class would be totally redundant for DRG, red sugar is easy enough to be found on all maps and if you/your team have good nitra/supply pod management there's no need for a specialised healer based class. Unless they nerf red sugar and supply drops, a medic class would just be dwarf with a gun that doesn't provide anything special.
Plus Devs confirmed there will never be a Medic class. Or a melee one, for that matter. Would be too hard to balance on higher Haz missions where getting into melee range equals death. Plus, unless the melee weapon somehow used ammo, it would ruin the flow of getting Nitra to resupply.
@@ginnybaez8394 Still too difficult to balance. Would be totally useless against flying and ranged enemies. Not to mention suicidal on Haz 5 where getting into melee range of most enemies = death. It's much easier to balance all the weapons when they're all guns. Only reason Driller's drills get a pass as a "melee weapon" is because they're a tool, thus they don't take up a weapon slot, and dealing damage isn't their primary purpose. Look, don't hate me. Hate the devs. They're the ones that said no melee, *ever.*
I disagree, more health is always better, especially on high hazard areas. But I think no medic is fine either. Instead of trying to rely on one class for health, we should rely on all classes to work together to get more health.
I like that boss enemies can randomly spawn. I don’t want the same mission every time. When I first played this game (this year) I caught caught out with two friends against a Dreadnaught. I was only lvl 2! My friends had quite the laugh and we nearly killed it. They laughed because how hilarious is it that I get the worst random boss possible. It was fun, good memory.
I had a dreadnought spawn on a refine liquid morkite mission earlier this week, I thought it was cool and I hope they keep it because it makes the extermination missions feel more important
Random Dreadnought spawn is absolutely still a thing. I and my teammates got TWO random spawns in one On Site Refining mission about three weeks ago. Fun times xD
Glyphid fossil can be seen in fungus bogs and crystalline caverns (if I remember correctly). Last time I've seen it, it was halfway buried in the ground. There are other fossils that look like glyphids like a skull with a spine and ribs or just a skull alone. I will take a screenshot next time I see it - now that I know how rare it is...
Those can't be glyphids. Glyphids appear to be invertebrate arthropods, which means that they wouldn't have ribs and such. To me, it hints that Hoxxes IV at one time actually had something akin to giant mammals or reptiles at some point, but almost all of the animals we see now are bugs which lack endoskeletons.
"mining oil shale" I think when upgrade with Drilldozer was fresh, mining it with c4 or EPC was bugged and you could fill canisters ridiculously fast from a single deposit. Now it's still good thing to do, but much slower and you have to mine multiple deposits to fill one canister
I think you misinterpreted "DRG is an environmental PSA". We're playing as employees of a mining company, which is extracting the natural resources of a foreign planet, with zero regard for said planet's wildlife and ecology. Think of all the environmental destruction we do every time we go on a mission! Sure, the environment is dangerous and the wildlife is mostly hostile and deadly, but they're native to Hoxxes--while we dwarves are not. The same thing happens in our own non-dwarf world, be it oil companies being established in foreign countries or mass deforestation severely damaging the local ecosystem.
My initial interpretation was something like that, but to be fair I interpreted it more as a PSA as to why you shouldn't visit this planet's dangerous environment rather than a PSA as to how you shouldn't treat planets. Rough transcript of the original interpretation: "I guess it kinda is, cause they themselves admit that the planet is extremely dangerous and they send only the toughest dwarves that will not die instantly in there, so I guess they kinda are an environmental PSA."
It doesn't really matter what you do to the planet, it's still gonna be a toxic hellhole. DRG couldn't do worse than space did to itself. It's filled with radiation, unstable tectonics, hostile flora, fauna, AND geology. Hell, removing volatile materials and parasites from the caves makes it a better place.
In one of the Smart Stout lines the dwarves say that they figured out where Karl is. This could hint at him being alive, unless they mean his corpse for some reason.
I don’t know if anyone is still interested in this, but the before mentioned in-universe logo of DRG is actually in the game. Go to fridge next to the bar, there will be a propaganda poster of some sort on the front side of the fridge. On the poster there is the DRG slogan “Together we forge tomorrow ” and just next to it very small is the in-universe DRG logo.
i mostly play hazard 5 and basically never see dreadnoughts, but the moment im in a hazard 4 for whatever reason, theres like a 50/50 chance of one for me
I’ve got a depth 6 iceberg secret for you: there are three other variations of the Unknown Horror that can only be seen on the thumbnail for the Haunted Cave milestone.
3:02 - if you have a driller who can EPC mine at all competently, or use satchel charges, oil shale becomes quite fast. The chunks on the ground are absorbed by the laser can MUCH faster than if it has to dissolve it off the wall. Also - each mini mule adds 40-6- gold and 40-60 nitra when you fix it. This is the payload the previous team had deposited.
You actually can find the in-universe DRG logo in the memorial hall on the posters! It is very easy to miss as it's in the corner of most of them, but it's there.
very cool video! btw. randomly spawning dreadnoughts are still a thing. I had one like 2 days ago, but after a very long time. Can't remember the mission type though.
my unscripted speech pattern tends to get messy, I end up rapid firing facts where I am sure that at least one or multiple of them are true, fair enough though I can see how that's cheating
My headcanon: Karl led a team on a mission to the main Glyphid hive. After a hard fought battle against the Glyphid Queen that was going very poorly due to the Queen's sheer size and power, Karl ordered his team to return to the drop pod as he made one last suicidal charge with armed C4 charges in each hand, completely wiping out both himself and the Queen. Karl's sacrifice is the reason why we haven't yet seen Glyphids bigger than Dreadnoughts, why the line "Die like your mother did" exists, why the company goes so heavy on the "Leave no dwarf behind" mantra, and why we have Elimination missions to ensure a new Queen can't be created.
I personally think that Karl died fighting some gliphid queen that lays the eggs for dreadnoughts with his pic axe relating to the “die like your mother did” voice line and I think it was done with his pic axe because of the reference in the special beer that gives pic axe damage. I think that’s why he was so respected by fellow dwarves also It could be possible that the chuck of hoxxes that fell off was caused by him blowing up the cave that the queen was in which is why his fellow dwarves left him behind and the signs in the memorial hall say leave no dwarf behind
I can confirm Dreadnoughts still spawn randomly. Mission control reported a "Big One" instead of a swarm, Glyphid Dreadnought spawned in just before we extracted. It was during an Elimination mission, but it wasn't one of the mission Dreads and didn't count towards any progress, primary or secondary objectives.
The guy who had lunch in the memorial hall would suggest Scout. Because each of the four rooms you can distinguish which dwarf sleeps there. The one with alot of sticky note for engineer, the one with military grade ammo crates or containers for gunner, fuel tanks for driller, then lastly scouts with alot of soda and Chinese food boxes. Makes sense since he'll be doing alot of going back and fort depositing resources to molly. (it's for the best practices of scout to not call molly but just use his mobility to go to her[majority of the time])
Random Dreads still spawn, can confirm, had it yesterday when helping two Greenbeards, right after two Bulks while we were fighting BET-C. Sadly wiped.
I feel like mission control saying "don't ask what the eggs are for" is a nod to the alien series and how the corporation in the series tries to weaponize the alien for their own use
Mining out oil shale is actually useful if your driller is not using TCF or C4 on them. The shale chunks fill up the meter much faster than trying to use the lasers directly on the generated oil shale deposits. Ideally, you'd want to mine out the terrain connected to the oil shale to break it all off faster since hitting the oil shale directly takes more pickaxe swings in comparison to said terrain.
I know i'm a year late, but I have a theory about DRG. Perhaps it's already confirmed/disproven some where, but oh well: -Hoxxes was a life-filled world intentionally destroyed by DRG for it's mining operations. My theory comes from three main sources: The Recruitment Poster, the Glyphids, and the Biomes. The Recruitment poster in question can be seen in the memorial hall, featuring the text "Hoxxes is within our grasp!". Above the text is a picture of a fist grasping a Red-and-black world. What I find most interesting about the poster is the coloration and design of the world. One could argue that it represents black crust floating above a red mantle, or vice versa, but I would argue that the Red represents water- Earth itself once had red water during a period where Iron flooded it's oceans. This argument is supported by the fact that the graphic of the planet in the poster is completely spherical, with no signs of floating debris or whatnot. The Glyphids meanwhile come from the theory that heavily-armored insects, such as cockroaches, would be the most probable creature to survive an apocalyptic event on Earth. The Glyphids, "coincidentally", are heavily-armored insects. and they make up the majority of the wildlife. The last point I wish to bring up is the Biomes- A lot of the life filled biomes seem more fitting on the surface, such as some of the Azure Weald flora which feature leaves that seem out-of-place in a cave deep within the mantle, even one filled with bioluminescent life. This makes me think that plants on Hoxxes once spread shallowly into the cave systems, only to be forced to rapidly evolve due to some sudden- and recent, event that caused the world's destruction, recently enough that they still sport elements of a past surface life. Lastly, going back to the poster, I find it highly interesting how DRG feels the need to set up military-style recruitment posters, presumably in cities full of a mining-inclined species, just to get enough miners into the depths of Hoxxes. With all this in mind, I lay out the following theory: Hoxxes was once a young, lush world filled with all sorts of strange creatures, that also happened to be mineral-rich. DRG began mining operations on the surface. whenever the Mantle had more resources, the wildlife was far too strong, or perhaps both, DRG decided to simply blow off the world's crust, exposing the rich underground mineral veins at depths only the most hardy of the world's wildlife could survive in. To get the explosives and equipment needed to blast off the surface layer of the entire world, DRG would have needed to pay billions if not trillions of credits. As part of a sort of sunken-cost-fallacy, they now desperately hire as many miners as they possibly can to go into Hoxxes' mantle, mine valuable ores, then get out, to hopefully get their money's worth after destroying the planet.
Mining oil shale with EPC TCF is a pretty viable tactics as it saves some time and efficiency by wasting not much of your total ammo Dreadnought spawns is still a thing: I got one like three days ago Fun fact: in the earliest build there was no low gravity button, so you could only get into top hangar hole by... launching teammates with V What a fun thing that was Once as an answer to question "Why MC control doesn't wear beard" they said "Who said he is a dwarf?" No, mini mules are currently used on salvage, so the real purpose inclines there was a reason to use them back then. As someone who understands molly is more than just a team depository I can say there won't be a pre-salvage mission, so most likely that was older DRG equipment. Aside from this mini mule could be just the same as modern molly Known about Karl for sure: he was drinking beer a lot, skull crusher has something in particular about his... uhh... "death" Known about Karl not for sure: it was in salt pits and cut string claims he was left behind P.S. I'm still looking forward to our cooperation, Historian, lol
Its weird that you cannot deposit in mini mules. Doesn't make a lot of sense to me. It seems to make sense to me that mini mules are related to an objective that we haven't seen yet. I mean, why would you need mini mules instead of just one big Molly? Another theory I have is that since the drop pod in salvage missions looks so beat up its likely that the mini mules are from a much earlier time in DRG's history. After all, drop pods are always called back when the dwarves are deployed, and even if they left them it wouldn't make sense for the fuel to just go bad after a short amount of time...not to mention that it wouldn't make sense for DRG to just leave the drop pod when they remote control over them anyways.
4:15 I got a random dread spawn at haz 3, an hour into a point extraction mission in fungus bogs, happened like half a year ago when I did my very first solo mission edit: Oh speak of the devil! just got a random dreadnought encounter today on haz 3 molten core mining expedition 17 minutes into the mission
I heard that the lore of the mini mule was that each dwarf had their own mini but it caused them to split up and too many missions failed as a result so management game them the Molly and every one had to stick togetheer.
Apparently they've made a point to mention on their website (www.deeprockgalactic.com/) in the section of what they plan to do in the direction of Update 34, that "while we still haven't officially announced something like Female Dwarves or a purpose for Error Cubes in an update, it doesn't mean that we have given up on it" as they don't like to make a formal announcement of what they're working on until they have something to show us.
I remember someone saying that it's never confirmed if there are actual elves in game, maybe here. Either way one of the voice lines the dwarves can say when exiting the drop pod is "are we elves or dwarves" or something to that effect.
Dreadnaughts still spawn randomly, just got one in a Point Extraction. I've played about 70 hours and I've never seen that happen so it must be super rare
The purpose of mini-mules it may be for a future update where each player has their own to deposit, instead of one calling the one mule we have and another calling it again. Would be cool, there's a mod that does this already.
Dude mining oil shale sometimes is necessary, I once had a room where we sucked up all the sale but had a quarter of a tank left to fill, the only shale left was on the ceiling, I as scout shot up and broke it down as luckily only a small contact area was on the ceiling
I was doing point extraction a few days ago and suddenly, in the middle of a wave mission control says "a Dreadnought is on the way" and I thought it was a joke, until I saw it.
DRG in-universe logo refers to the fact that DRG is the name of the mining company hiring dwarves to extract minerals from Hoxxes... And the logo they use in the world of fiction where everything is set...
Random Dreadnought is listed in the Wiki under Unique Swarm Types, you should know that: deeprockgalactic.gamepedia.com/Swarm *"Glyphid Dreadnought Attack:* Though not technically a Swarm, this event is conducted in the same way. Mission Control will announce the incoming threat of a Glyphid Dreadnought. These Dreadnoughts behave exactly the same way as the ones found in Elimination missions. This type of Swarm Is much rarer than others, but has a slightly increased chance of appearing on high Hazard Level missions."
3 years later and yes, dreadnoughts still randomly spawn. IMO they upped the chance quite a bit because i get a dreadnough (sometimes two at the same time) in any type of mission basically every 3rd or 4th mission. Currently making a mod to suppress that because its getting out of hand.
Have had 3 Dreadnoughts spawn in within the past 2 weeks or so during swarms. Had 2 spawn in on one refining mission on separate swarms and another on a mining expidition
I find it funny that despite how rare dreadnoughts randomly spawning is one spawned on my first on-site refining mission (It was on hazard 3 but I was playing with a much better friend and we did beat the dreadnought)
total DRG newbie here but i believe the 'mining oil shale' entry is about how breaking up lumps of oil shale is actually much faster to collect with the canister laser? but i'm not sure. cheers
dreadnoughts have a small chance of spawning in leiu of a swarm, which makes it so they can spawn in any mission with swarms aside from escort for obvious reasons
They should do a mission later on about finding a fallen ally in a nest, and you find Karl’s body since he was the best I imagine he uses mini versions of all the special tools the other classes use that’s why he was sent out to do a difficult solo mission, you could recover his bosco repair it and it plays his final moments of him giving some speech to tug at heart stings and in the end when you successfully complete the mission and all members make it to the drop pod you get a special armor skin that has “Karl” imbedded in the back. Could be a way to introduce a new voice *cough*danny devito*cough*
You know the quotes from not on,y the smart stout but random ones where the dwarfs say that if they made their own company they’d do a better job, I think that maybe some dwarfs had smart scouts and had the idea of making the rival thing, copying the smart stout recipe to make robots and stuff and management made the smart stout shorter, and mainly stopped any info of the rival employees or who they are
Other people have confirmed, but the random dreadnought spawn is still in game, one decided to join me on a refinery mission day one of u32. Great video man :D
The random dreadnought spawning is most definitely still in the game, happened to me 2-3 months ago on one of my first hazard 4 missions, whilst setting up pipelines for the liquid morkite refinery
I would just like to confirm the random dreadnought today I introduced my friend to the game and on his second mission it happened. (It was a mining mission if you're curious)
Today a Dreadnought spawned randomly on me! I was lucky that two dwarfes joined my game after this fight because I was out of ammo for the rest of the mission and couldn't find any Nitra.
Present physics are NOT good. For whatever reason, their hitbox isn't synchronized in multiplayer, so the same present may have a different model and hitbox for other players, leading to complete insanity if you observe another dwarf standing on one.
I think either karl is dead or he went missing in one of the many caves as if you drink the smart stout the dwarves say “i know where karl is” but im unsure so idk
Creator of the iceberg here! Sorry about the weird name, I didn't have a proper one at the time so I just made a shitty one without realizing you can't change it. Also to clear things up:
-The Driller and Gunner combo isn't bunkering, it's just that Driller can deal close quarters damage to small enemies, and Gunner can deal longer range damage to larger enemies.
-The minimule thing is just something I put on there since we never see them used in game. Plus I asked about it during the QnA and got no proper response.
-The in-universe DRG logo is only seen on the official website, which is different from the game's logo, which NEVER appears in-game.
-The mineral all being the same template is about how all the ore icons use 2-3 different icon templates, but just edited for each ore.
You're telling me that not knowing what the mini-mules are used for was the correct answer all along?
@@explorianguy M-
Maybe-
is PyroMainFurry refer to Pyrocinical ?
bro pyroscar you really had me thinking about the beta driller scout class thinking there was a driller gunner in the code
@@explorianguy also just want to say that one line from the dwarves after drinking a smart stout is “Guys, I know where Karl is, it’s so obvious...”. I think this hints that Karl is still alive for the whole thing about Karl’s fate.
"Die like your Mother did!" - Dwarf quote in-game. I think Karl died killing the Glyphid Queen, and now all the bugs are mad.
thats exactly my same theory.
especialy since we have to kill glyphid dreadnoughts before they become something "Even worse" what are we trying to prevent them becoming?
@@Fennalope Kaiju
@@Fennalope The next heir to the Glyphid Throne, most likely?
@@KorotasGeckoGamingCorner i think it would be pretty awesome if every now and then one does hatch and there's a big event about it where a specific region is locked down and a special hard mission opens up where you have to escort a bomb to the hive or something and it takes multiple attempts from the community. afterall mission controll does say that we have to stop them "Before they make us shut down operations in the entire area"
Minimules carry the corpses of the dead dwarves from the failed extraction. That is the hypothesis
But they're full of gold and nitra...
Are you saying dwarves are...?
@@Absquatula You dont ever see anyone put minerals into the minimules. You bring Molly along for the mission. But I like where your argument is going XD
@@Luis519RSEating precious minerals will get you killed. I wonder if there's some truth to that lol
In some legends dwarves literally ate rocks soooo.
I have also heard/thought that they were the mules for a child labor team - which, considering the "ethics" of Deep Rock Galactic, I think that fits as a tongue in cheek reference
16:28 about the mini-mules, I think they are used by DRG, just not by the dwarves we play as. The 4 dwarf classes are supposed to be trained specialists, who get sent only for the most dangerous missions that the normal employees can't handle.
But yet again their are different classes basically saying different dwarves play the classes that we do, if you go to the mineral exchange station it could say “ Scout jobs are taking a noticeable decline “ or something like that, or Maybe all scouts,engineers,gunners and drillers are all trained specialists
The dwarves don’t need to hear this, they’re trained professionals!
My head canon for the mini mules is that they’re a cheaper and simpler model of mule sent in with less experienced dwarves, where instead of having an inbuilt ore grinder and beacons, it’s basically meant to be a walking bucket. This would explain why any dwarf is able to repair them and how they’re repaired by fitting the legs in and smacking it with a hammer. It would also explained why they’re found in both salvage missions and deep dives, since management probably assigned the formerly living dwarves on that mission with the cheap buckets due to either the high likelihood of death, or due to the dwarves not getting any kind of heavy weaponry to defend themselves with.
I like to think the mini mules were the previous iteration, and the equipment is over a year old. It explains why the legs get misplaced so far and why the paint on the drop pod is so damaged.
It could be that mini-mules are a specialist unit designed for containment of specific items that require either specific conditions or containment. Because of this, you can't deposit into them. So perhaps they're used for some specific mission type that simply isn't available to us. Perhaps it's for teams that require certain expertise?
This might seem conterintuitive since it makes it impossible to deposit other minerals that are worth harvesting, but the drop pod of the defeated team is still there whereas drop pods get summoned back in every mission type we can play. This could be done to allows the team to drop off normal minerals on the sides of the drop pod, similar to site refinement and point extraction having specialized drop off points.
I saw someone who head cannoned that the mini mules where just personal mollies for each dwarf on the mission to increase efficiency, no time wasted making trips to deposit, but those missions kept failing because the miners would spread out so much, since they didn't need to all stick near the one mule. so everyone died the smaller mules got ripped apart on their way to pick up since they auto route the drop pod, and the drop pod ran out of energy waiting on the broken mules.
The random dreadnought still spawns. I was on a mine mission with my greenbeard friend on haz 2 and it just appeared.
Last night, haz 3 point extraction with greenbeard friend and 2 randos, happened to us too
Solo Haz 2 Point-extraction right after a swarm, thx game.
ive seen it twice on haz 4
I saw it a few days ago on haz 5 mining mission (I think)
Had one spawn during a Point Extraction mission, made that mission super-hectic.
10:37 okay, this is really cool. The idea of being able to select between supply drops and other shit like flood lights or maybe even a Bet-C if you have enough nitra has so much potential
That would be dope
I'm from the future. Still none of that.
BET-C would be expensive I imagine, for the most part probably ends up only being an option worth considering during deep dives
Since I started playing I've always imagined having the option for a grenade-only resupply costing 20 nitra or something like that
from the future again, still none of that.
3:49 They actually said in their anniversary stream that one of the devs did all the voice lines. Forgot his name though. It was the art director I think so they never even bothered to hire a real voice actor
Therers even a clip of him in a recording studio saying "Bismor! It feels so good ta' say it!"
Robert (the game's art director) did all the Mission Control voice lines and a few deaths sounds, Javier O'Neill did all the dwarf voice lines, some unknown dev(s) did pre-alpha dwarf voice.
You should add "map borders" to the iceberg, like how if you dig too far in any direction you find granite and smooth granite, which is very difficult to dig through.
Also if you dig through the ceiling of the map you can enter a void where you can see through the entire map. And jumping into the void resets your character.
I actually got a theory unless I'm going crazy, if you listen closely to the sounds the "Unknown Horror" makes you can actually hear the screams of its previous victims
But it just sounds like a reg bulk
@@madmonty4761 until you get close
Back when they introduced the escort missions there was a bug where mining the oil shale before getting it in the tank would almost instantly fill it up.
that was because of server lag or something. The tanks would count each chunk multiple times per harvest.
Dreadnought randomly spawned during a Deep Dive, while we were trying to fight the objective's Dreadnought... In a haunted cave.
We somehow survived.
hey this happened to me! scout is insanely survivable
I like to think karl was part of the first crew that came to hoxxes, but he didn't make it back and the rest of the crew started telling the story to the dwarves that arrived after and it just spread through the company from there
Karl is the Dwarf guy who talks to you on the coms
There's a voice line along the lines of "Die like your mother did!". This implies an event prior to the game where, presumably in order to tame the planet, DRG assassinated a Glyphid Queen. What we see in the game are just remnants of the swarm, flailing about and attempting to re-establish control.
If this is true, Karl could have been some dwarf who sacrificed himself to kill said Queen on some assassination mission, paving the way for the future exploitation of Hoxxes.
@@KaiserTom I get that this was 2 years ago But Smart Stout has a Voiceline relating to Karl That Implies He is still Alive
Trust me, the random dreadnoughts spawn is very much still a thing. I got one just that week in a solo driller haz 4 mission. T_T
I got my first in solo gunner Haz 1
I'm rank 13 and had a dreadnought spawn randomly like... thrice
I like to think that Karl was left behind in a mission after buying time for his fellow brothers. With everyone thinking he's gone... but he's still down there, doing whatever it takes to survive, hoping that one day, he'll be awoken by the echoes of a drop pod, landing in the distant caves.
8:30 By the way about the deeper voice of Mission Control. Perhaps there was some realism in this decision. I once watched a program where people called from a submarine to a space station. The tonality of their voices changed greatly on the side of the listeners. I remember they had squeaky voices and low pitches, just like Mission Control did in early versions of the game. I could be wrong, I don't remember the details. It seems the voices of the people from the station were low, for those who heard them in the submarine and vice versa, in space, only the voices were already high-pitched. Perhaps earlier, Mission Control listened to the squeaky voices of the Dwarves)
Now the corporation has become larger and improved communication, so the voices are no longer distorted, at least in the depths where Dwarves work now. Who knows, maybe in the future we will be sent even deeper and there this effect and other distortions will enhance the atmosphere of staying in the unknown depths of the planet.
Just imagine how, at the beginning of the mission, the Mission Control will begin to be terribly distorted and eventually lose contact with us. Swarm warnings will be delayed or will not reach Dwarves at all. The pod that delivered us will not be able to fly back, since the fuel supply is not designed for such depths in both directions. Therefore, we will have to collect fuel for the DropPod rescue, as well as for Doretta before leaving. All our requests for support pods and communication stations will work every other time and with a long delay, as well as arrive for a long time due to the great depth. There is a possibility that Pod will stop above its destination due to running out of fuel or a worn out drill. We will need to build a communications station to establish contact with Mission Control, and when that happens, his voice will be low, reminding us that we are in deep depth...
I just wanted to share an interesting thought, but in the end I got carried away and came up with a concept for Hazard 6))) You piqued my imagination again) Thank you)
Sorry for any mistakes, I used a translator. If you do not understand something, then I will try to write about it in such a way that it correctly conveys my thoughts
Nice to see weird game info inspires some detailed lore.
@@explorianguy I don't know how it works, but such things make me think out certain details myself
Deep Dives should have been this.
Deep Dives should have been this.
I had a random Dreadnought spawn during on-site refinery just yesterday.
I knew Karl, but me time with him was too short!
Back when I woke from my cryogenic sleep, it was Karl who taught me how to shoot, how to work the equipment and how to survive down on Hoxxes. Karl taught me to rock & stone!
See, he saw it as a privilege to able to guide and teach the new recruits.
All the things ye may have heard, such as Karls ability to out-drink *anyone*, and his impeccable fashion sense, are *all true!*
I was there on that fateful day. The day we lost Karl.
Have ye ever noticed how there's a big chunk of Hoxxes IV just floating there in space?
*'twas by Karl's mighty pickaxe he split Hoxxes IV in twain!* Some say Skull Crusher Ale is to blame, but we can never truly know...
Karl was part of the security detail escorting the survey team at the time. Keep in mind, this was in the early days! This was before we got that newfangled restitution-machinery in the med bay and such!
It seemed like a regular routine mission, with a few stray bugs here and there.
But then all of a sudden, they were swarmed! It was almost like the beasts had been waiting to ambush the poor blokes! Karl bravely stood his ground, mowing down the horrors, big and small. But then... She arrived!
The Glyphid Matriarch herself attacked the group, but Karl was able to keep her at bay just long enough for the rest of the team to make good their escape. By the roar of his gun, by the roar of his cry: "I'll hold her off brothers, but this is good-bye!"
The last we saw of Karl was him swinging his pickaxe at the jaws of the Matriarch with all of his might!
That's when the very ground shook and we were forced to take off! *Karl gave his life so that we could escape with ours!*
We all mourned Karl that day, and haven't stopped since! He truly was the greatest of us.
We never recovered Karl's body. Some true believers say he's still alive down there, somehow.
But who amongst us can survive against such terrible odds?
*Surely, Karl must've found a way to cheat death! He's done it before, many times!*
We never recovered the body of the Matriarch either... Some say she's retreated to the depths. Waiting, watching, plotting her revenge...
Who knows, they might both be locked in eternal combat deep beneath the crust!
They say a dwarf dies twice. Once when his heart stops beating, and again when he's forgotten. As long as we remember him and tell his story, he will live on forever in our hearts and minds! And we will remember, always!
Karl was the best of us. Karl is what we all strive to become. When any one of us prevail against the steepest of odds, *we are Karl!* So if ye truly wish to seek Karl, ye must first look within yerself!
So get down there, stand yer ground, make the earth quake! They took Karl from us, and for that we shall *end their line!* Show them no quarter! Rip them to shreds! Tear them to pieces!
*Make them rue the day they ever stood between us and what's rightfully ours!*
Rock & Stone Forever!
I’ll toast a skull crusher to that! Rock & Stone brother.
I think karal hasent died once. With smart stout, the dwarf might say they know where karl is and how its obvious and imideatley loosing the thought. I think hes still down there. What, one queen kills karl? Nah.
@@temmie9430 Aye! There is no force strong enough to end Karl! Karl is with us! Always! ✊⛏
@@temmie9430 Oh how heroic... We both know what happened... Why Karl and "The Queen" Survived there encounter... There is no They... there is only I... for Karl and the Queen died but It Arose... Deep Below Hoxes Caves... were Memories Sleep... Anger is Restless... And Secrets don't keep... Something Disturbing Stirrs... Watching with Inteligent Eyes... Observing, Analizing, Adapting... Karl is the Queen
If you watch where the drop pod goes during loading screens, you'll see that big chunk is actually the Dense Biozone.
The Magma Core is also underneath the chunk, which makes sense because it's easier for the drop pod to reach since it doesn't have to drill through the entire planet.
A medic class would be totally redundant for DRG, red sugar is easy enough to be found on all maps and if you/your team have good nitra/supply pod management there's no need for a specialised healer based class. Unless they nerf red sugar and supply drops, a medic class would just be dwarf with a gun that doesn't provide anything special.
Plus Devs confirmed there will never be a Medic class. Or a melee one, for that matter. Would be too hard to balance on higher Haz missions where getting into melee range equals death. Plus, unless the melee weapon somehow used ammo, it would ruin the flow of getting Nitra to resupply.
@@bugjams Well it could be a melee weapon that uses a resource similar to the drill
@@ginnybaez8394 Still too difficult to balance. Would be totally useless against flying and ranged enemies. Not to mention suicidal on Haz 5 where getting into melee range of most enemies = death. It's much easier to balance all the weapons when they're all guns. Only reason Driller's drills get a pass as a "melee weapon" is because they're a tool, thus they don't take up a weapon slot, and dealing damage isn't their primary purpose.
Look, don't hate me. Hate the devs. They're the ones that said no melee, *ever.*
I disagree, more health is always better, especially on high hazard areas. But I think no medic is fine either. Instead of trying to rely on one class for health, we should rely on all classes to work together to get more health.
@@bugjamsplus, Cryo + Vamp driller already makes a strong pseudo-melee build
I like that boss enemies can randomly spawn. I don’t want the same mission every time. When I first played this game (this year) I caught caught out with two friends against a Dreadnaught. I was only lvl 2! My friends had quite the laugh and we nearly killed it. They laughed because how hilarious is it that I get the worst random boss possible. It was fun, good memory.
When oil shale was first introduced, you could mine it and it would instantly fill the fuel canister, I think that's what the iceberg is hinting at.
I had a dreadnought spawn on a refine liquid morkite mission earlier this week, I thought it was cool and I hope they keep it because it makes the extermination missions feel more important
Random Dreadnought spawn is absolutely still a thing. I and my teammates got TWO random spawns in one On Site Refining mission about three weeks ago. Fun times xD
Glyphid fossil can be seen in fungus bogs and crystalline caverns (if I remember correctly). Last time I've seen it, it was halfway buried in the ground. There are other fossils that look like glyphids like a skull with a spine and ribs or just a skull alone. I will take a screenshot next time I see it - now that I know how rare it is...
Those can't be glyphids. Glyphids appear to be invertebrate arthropods, which means that they wouldn't have ribs and such. To me, it hints that Hoxxes IV at one time actually had something akin to giant mammals or reptiles at some point, but almost all of the animals we see now are bugs which lack endoskeletons.
"mining oil shale"
I think when upgrade with Drilldozer was fresh, mining it with c4 or EPC was bugged and you could fill canisters ridiculously fast from a single deposit. Now it's still good thing to do, but much slower and you have to mine multiple deposits to fill one canister
I think you misinterpreted "DRG is an environmental PSA". We're playing as employees of a mining company, which is extracting the natural resources of a foreign planet, with zero regard for said planet's wildlife and ecology. Think of all the environmental destruction we do every time we go on a mission! Sure, the environment is dangerous and the wildlife is mostly hostile and deadly, but they're native to Hoxxes--while we dwarves are not. The same thing happens in our own non-dwarf world, be it oil companies being established in foreign countries or mass deforestation severely damaging the local ecosystem.
My initial interpretation was something like that, but to be fair I interpreted it more as a PSA as to why you shouldn't visit this planet's dangerous environment rather than a PSA as to how you shouldn't treat planets.
Rough transcript of the original interpretation: "I guess it kinda is, cause they themselves admit that the planet is extremely dangerous and they send only the toughest dwarves that will not die instantly in there, so I guess they kinda are an environmental PSA."
It doesn't really matter what you do to the planet, it's still gonna be a toxic hellhole. DRG couldn't do worse than space did to itself. It's filled with radiation, unstable tectonics, hostile flora, fauna, AND geology. Hell, removing volatile materials and parasites from the caves makes it a better place.
And obviously there's all the exploitation of the worker subtext.
Also I hate to be "that guy" but he called the planet Hoxxes 6, its Hoxxes IV which would be 4. Sorry 😭
In one of the Smart Stout lines the dwarves say that they figured out where Karl is. This could hint at him being alive, unless they mean his corpse for some reason.
Is that where the gearpacks come from?
Could just be the devs intentionally making the statement ambiguous to fuck with us.
I only found one big spiky mushroom in 1000+ missions 2 years ago, thats how unbelievable rare it is.
Speaking of creepy things, one time i was in a cave that had eyes everywhere. I was solo and i was really scared
@@Kharn_Whitefang yeah but that’s pretty common
I don’t know if anyone is still interested in this, but the before mentioned in-universe logo of DRG is actually in the game. Go to fridge next to the bar, there will be a propaganda poster of some sort on the front side of the fridge. On the poster there is the DRG slogan “Together we forge tomorrow ” and just next to it very small is the in-universe DRG logo.
i think mission control guy is a gnome cause he don t have beard, AND KARL WILL LIVE FOREVER
You can have a clean shave as a beard
i mostly play hazard 5 and basically never see dreadnoughts, but the moment im in a hazard 4 for whatever reason, theres like a 50/50 chance of one for me
fun fact: if you play with the atmosphere modifier as the driller you sound as the scout or engineer (cant remember)
Both, as scout/engi have the same voice, being higher pitched, while gunner and driller have lower pitched ones.
I’ve got a depth 6 iceberg secret for you: there are three other variations of the Unknown Horror that can only be seen on the thumbnail for the Haunted Cave milestone.
3:02 - if you have a driller who can EPC mine at all competently, or use satchel charges, oil shale becomes quite fast. The chunks on the ground are absorbed by the laser can MUCH faster than if it has to dissolve it off the wall.
Also - each mini mule adds 40-6- gold and 40-60 nitra when you fix it. This is the payload the previous team had deposited.
"We're Rich!" and "Mushroom!" should never have any variety, ever. they're beautiful.
The footage of him mining the oil shale right when he exited the drop pod for the first time fills me with happiness idk why
You actually can find the in-universe DRG logo in the memorial hall on the posters! It is very easy to miss as it's in the corner of most of them, but it's there.
very cool video! btw. randomly spawning dreadnoughts are still a thing. I had one like 2 days ago, but after a very long time. Can't remember the mission type though.
Lol I'm still saying and writing "Dreadnaught", even tho I play the game since December 2019.
Can confirm random dreads are still a thing. Got one the other day on On Site Refining and one about a month ago on the deep dive
I think your confidence is a little higher than it should be, you seem indecisive often and the first four helmets are almost always there
my unscripted speech pattern tends to get messy, I end up rapid firing facts where I am sure that at least one or multiple of them are true, fair enough though I can see how that's cheating
No way mission control is a human, he says rock and stone!
My headcanon:
Karl led a team on a mission to the main Glyphid hive. After a hard fought battle against the Glyphid Queen that was going very poorly due to the Queen's sheer size and power, Karl ordered his team to return to the drop pod as he made one last suicidal charge with armed C4 charges in each hand, completely wiping out both himself and the Queen.
Karl's sacrifice is the reason why we haven't yet seen Glyphids bigger than Dreadnoughts, why the line "Die like your mother did" exists, why the company goes so heavy on the "Leave no dwarf behind" mantra, and why we have Elimination missions to ensure a new Queen can't be created.
Hell yeah, I didn't know DRG had an iceberg!
I personally think that Karl died fighting some gliphid queen that lays the eggs for dreadnoughts with his pic axe relating to the “die like your mother did” voice line and I think it was done with his pic axe because of the reference in the special beer that gives pic axe damage. I think that’s why he was so respected by fellow dwarves also It could be possible that the chuck of hoxxes that fell off was caused by him blowing up the cave that the queen was in which is why his fellow dwarves left him behind and the signs in the memorial hall say leave no dwarf behind
If that was the case those buggers would be gone but they never stop
I can confirm Dreadnoughts still spawn randomly. Mission control reported a "Big One" instead of a swarm, Glyphid Dreadnought spawned in just before we extracted. It was during an Elimination mission, but it wasn't one of the mission Dreads and didn't count towards any progress, primary or secondary objectives.
This was as of three days ago, (Feb 28 2021)
The guy who had lunch in the memorial hall would suggest Scout. Because each of the four rooms you can distinguish which dwarf sleeps there. The one with alot of sticky note for engineer, the one with military grade ammo crates or containers for gunner, fuel tanks for driller, then lastly scouts with alot of soda and Chinese food boxes. Makes sense since he'll be doing alot of going back and fort depositing resources to molly. (it's for the best practices of scout to not call molly but just use his mobility to go to her[majority of the time])
Random Dreads still spawn, can confirm, had it yesterday when helping two Greenbeards, right after two Bulks while we were fighting BET-C. Sadly wiped.
I feel like mission control saying "don't ask what the eggs are for" is a nod to the alien series and how the corporation in the series tries to weaponize the alien for their own use
I believe the Karl's Fate refer to a track in game by the same name, so that kinda implies that Karl died
I think karl may be still alive, the smat stout lines say something like this "oh i know where karl is, it was so simple he is... oh dammit i lost it"
Mining out oil shale is actually useful if your driller is not using TCF or C4 on them. The shale chunks fill up the meter much faster than trying to use the lasers directly on the generated oil shale deposits. Ideally, you'd want to mine out the terrain connected to the oil shale to break it all off faster since hitting the oil shale directly takes more pickaxe swings in comparison to said terrain.
I want to see a part 2! Great video!!
I know i'm a year late, but I have a theory about DRG. Perhaps it's already confirmed/disproven some where, but oh well:
-Hoxxes was a life-filled world intentionally destroyed by DRG for it's mining operations.
My theory comes from three main sources: The Recruitment Poster, the Glyphids, and the Biomes.
The Recruitment poster in question can be seen in the memorial hall, featuring the text "Hoxxes is within our grasp!". Above the text is a picture of a fist grasping a Red-and-black world.
What I find most interesting about the poster is the coloration and design of the world. One could argue that it represents black crust floating above a red mantle, or vice versa, but I would argue that the Red represents water- Earth itself once had red water during a period where Iron flooded it's oceans. This argument is supported by the fact that the graphic of the planet in the poster is completely spherical, with no signs of floating debris or whatnot.
The Glyphids meanwhile come from the theory that heavily-armored insects, such as cockroaches, would be the most probable creature to survive an apocalyptic event on Earth. The Glyphids, "coincidentally", are heavily-armored insects. and they make up the majority of the wildlife.
The last point I wish to bring up is the Biomes- A lot of the life filled biomes seem more fitting on the surface, such as some of the Azure Weald flora which feature leaves that seem out-of-place in a cave deep within the mantle, even one filled with bioluminescent life. This makes me think that plants on Hoxxes once spread shallowly into the cave systems, only to be forced to rapidly evolve due to some sudden- and recent, event that caused the world's destruction, recently enough that they still sport elements of a past surface life.
Lastly, going back to the poster, I find it highly interesting how DRG feels the need to set up military-style recruitment posters, presumably in cities full of a mining-inclined species, just to get enough miners into the depths of Hoxxes. With all this in mind, I lay out the following theory:
Hoxxes was once a young, lush world filled with all sorts of strange creatures, that also happened to be mineral-rich. DRG began mining operations on the surface. whenever the Mantle had more resources, the wildlife was far too strong, or perhaps both, DRG decided to simply blow off the world's crust, exposing the rich underground mineral veins at depths only the most hardy of the world's wildlife could survive in. To get the explosives and equipment needed to blast off the surface layer of the entire world, DRG would have needed to pay billions if not trillions of credits. As part of a sort of sunken-cost-fallacy, they now desperately hire as many miners as they possibly can to go into Hoxxes' mantle, mine valuable ores, then get out, to hopefully get their money's worth after destroying the planet.
Mining oil shale with EPC TCF is a pretty viable tactics as it saves some time and efficiency by wasting not much of your total ammo
Dreadnought spawns is still a thing: I got one like three days ago
Fun fact: in the earliest build there was no low gravity button, so you could only get into top hangar hole by... launching teammates with V
What a fun thing that was
Once as an answer to question "Why MC control doesn't wear beard" they said "Who said he is a dwarf?"
No, mini mules are currently used on salvage, so the real purpose inclines there was a reason to use them back then. As someone who understands molly is more than just a team depository I can say there won't be a pre-salvage mission, so most likely that was older DRG equipment. Aside from this mini mule could be just the same as modern molly
Known about Karl for sure: he was drinking beer a lot, skull crusher has something in particular about his... uhh... "death"
Known about Karl not for sure: it was in salt pits and cut string claims he was left behind
P.S. I'm still looking forward to our cooperation, Historian, lol
Its weird that you cannot deposit in mini mules. Doesn't make a lot of sense to me. It seems to make sense to me that mini mules are related to an objective that we haven't seen yet. I mean, why would you need mini mules instead of just one big Molly? Another theory I have is that since the drop pod in salvage missions looks so beat up its likely that the mini mules are from a much earlier time in DRG's history. After all, drop pods are always called back when the dwarves are deployed, and even if they left them it wouldn't make sense for the fuel to just go bad after a short amount of time...not to mention that it wouldn't make sense for DRG to just leave the drop pod when they remote control over them anyways.
The dreadnoughts randomly spawning is still 100% a thing just encountered one the other day while trying to get the rollercoaster achievement.
watching the background gameplay and you guys not repairing the drilldozer kills me
The developers did add something to "we're rich and mushroom" Some great mission control voice lines
4:15 I got a random dread spawn at haz 3, an hour into a point extraction mission in fungus bogs, happened like half a year ago when I did my very first solo mission
edit: Oh speak of the devil! just got a random dreadnought encounter today on haz 3 molten core mining expedition 17 minutes into the mission
I heard that the lore of the mini mule was that each dwarf had their own mini but it caused them to split up and too many missions failed as a result so management game them the Molly and every one had to stick togetheer.
Apparently they've made a point to mention on their website (www.deeprockgalactic.com/) in the section of what they plan to do in the direction of Update 34, that "while we still haven't officially announced something like Female Dwarves or a purpose for Error Cubes in an update, it doesn't mean that we have given up on it" as they don't like to make a formal announcement of what they're working on until they have something to show us.
i still wish we could deposit extra mini mule legs (only after repairing them all) and get some scrap metal that gave bonus money.
I remember someone saying that it's never confirmed if there are actual elves in game, maybe here.
Either way one of the voice lines the dwarves can say when exiting the drop pod is "are we elves or dwarves" or something to that effect.
Dreadnaughts still spawn randomly, just got one in a Point Extraction. I've played about 70 hours and I've never seen that happen so it must be super rare
The purpose of mini-mules it may be for a future update where each player has their own to deposit, instead of one calling the one mule we have and another calling it again. Would be cool, there's a mod that does this already.
The gold and nitra thing is probably how both give the same XP at the end of a mission, that being 1 xp per unit
to this day (june 4), dreadnoughts still spawn randomly...it just happened to me yesterday
I got a friend into the game and in his first mission we got the Dreadnought random spawn, that was fun
Dude mining oil shale sometimes is necessary, I once had a room where we sucked up all the sale but had a quarter of a tank left to fill, the only shale left was on the ceiling, I as scout shot up and broke it down as luckily only a small contact area was on the ceiling
Karl's fate: He was killed in hollow bough by a cave leech, probably while the others were on their way to the drop pod
I was doing point extraction a few days ago and suddenly, in the middle of a wave mission control says "a Dreadnought is on the way" and I thought it was a joke, until I saw it.
Great video as always! Did not know about a lot of these.
"There is a small chance that Dreadnoughts could spawn"
Me:
The Game Director, two missions in a row: *_PERISH_*
DRG in-universe logo refers to the fact that DRG is the name of the mining company hiring dwarves to extract minerals from Hoxxes... And the logo they use in the world of fiction where everything is set...
The “DRG is an environmental PSA” is supposed to reference the fact that the company is destroying the environment of Hoxes for money.
Random Dreadnought is listed in the Wiki under Unique Swarm Types, you should know that: deeprockgalactic.gamepedia.com/Swarm
*"Glyphid Dreadnought Attack:* Though not technically a Swarm, this event is conducted in the same way. Mission Control will announce the incoming threat of a Glyphid Dreadnought. These Dreadnoughts behave exactly the same way as the ones found in Elimination missions. This type of Swarm Is much rarer than others, but has a slightly increased chance of appearing on high Hazard Level missions."
3 years later and yes, dreadnoughts still randomly spawn. IMO they upped the chance quite a bit because i get a dreadnough (sometimes two at the same time) in any type of mission basically every 3rd or 4th mission. Currently making a mod to suppress that because its getting out of hand.
Have had 3 Dreadnoughts spawn in within the past 2 weeks or so during swarms. Had 2 spawn in on one refining mission on separate swarms and another on a mining expidition
I find it funny that despite how rare dreadnoughts randomly spawning is one spawned on my first on-site refining mission (It was on hazard 3 but I was playing with a much better friend and we did beat the dreadnought)
total DRG newbie here but i believe the 'mining oil shale' entry is about how breaking up lumps of oil shale is actually much faster to collect with the canister laser? but i'm not sure. cheers
dreadnoughts have a small chance of spawning in leiu of a swarm, which makes it so they can spawn in any mission with swarms aside from escort for obvious reasons
The dreads definitely spawn in randomly and I am not certain it applies to any certain mission type.
Missed opportunity to call this a deep dive into the drg iceberg.
I can't remember what mission type (no not Elimination), but my group of dwarves for sure got a random Dreadnought in the last couple of months.
There's a smart stout voice line "I-I-I know where Karl is! It's so bloody obvious!" which confirms that Karl is alive but missing imo
They should do a mission later on about finding a fallen ally in a nest, and you find Karl’s body since he was the best I imagine he uses mini versions of all the special tools the other classes use that’s why he was sent out to do a difficult solo mission, you could recover his bosco repair it and it plays his final moments of him giving some speech to tug at heart stings and in the end when you successfully complete the mission and all members make it to the drop pod you get a special armor skin that has “Karl” imbedded in the back. Could be a way to introduce a new voice *cough*danny devito*cough*
Dreadnoughts randomly spawning in missions is still a thing btw, had it happen to me yesterday
8:37 that HUD is nice. Like having that depth there.
The untextured space rig could be referring to when the space rig was just a big black box on the outside.
Bismor! It feels so good to say it!
You know the quotes from not on,y the smart stout but random ones where the dwarfs say that if they made their own company they’d do a better job, I think that maybe some dwarfs had smart scouts and had the idea of making the rival thing, copying the smart stout recipe to make robots and stuff and management made the smart stout shorter, and mainly stopped any info of the rival employees or who they are
Other people have confirmed, but the random dreadnought spawn is still in game, one decided to join me on a refinery mission day one of u32. Great video man :D
The random dreadnought spawning is most definitely still in the game, happened to me 2-3 months ago on one of my first hazard 4 missions, whilst setting up pipelines for the liquid morkite refinery
4:16 yes they absolutely can, Ive had multiple random dreadnought spawns, don't ask me how man I've been playing for maybe a month
I would just like to confirm the random dreadnought today I introduced my friend to the game and on his second mission it happened. (It was a mining mission if you're curious)
The errorcube does serve a purpose! It gives you by far the most xp points for any collectible. 4000 to name the number
Today a Dreadnought spawned randomly on me! I was lucky that two dwarfes joined my game after this fight because I was out of ammo for the rest of the mission and couldn't find any Nitra.
Present physics are NOT good. For whatever reason, their hitbox isn't synchronized in multiplayer, so the same present may have a different model and hitbox for other players, leading to complete insanity if you observe another dwarf standing on one.
I think either karl is dead or he went missing in one of the many caves as if you drink the smart stout the dwarves say “i know where karl is” but im unsure so idk