I hope that for the next monster hunter game, capcom actually distinguishes the game play even more when it comes to monster behavior. Let's say a nargacuga which is actually stalking you and disappears quickly in the woods.
Yeah I’ve seen RageGaming talk about stuff like that. It’s a fantastic concept but I would assume very resource consuming. I do hope they double down on the non-combat behaviors of the monsters.
Or a nerscylla (or a new type of spider monster) that can separate hunters from a group and maybe leave them tangled up somewhere. Basically have monsters set up ambushes!
yeah I agree, I would also LOVE if the monsters get a buff/nerf depending on the day/night cycle and actual dark areas like imagine nargacuga being more sneaky and deadly on the night but a tiny bit slower on the day maybe a monster that is in a very dark areas placing bioluminescent lights to bait you and you have to wait for a specific sound effect to attack/ do a cool thing basically I want it to be more immersive, harder and rewards game knowledge like one of the coolest early moments in iceborne for me was breaking barioth hands for the first time, I had no idea but someone did it mid hunt was I was so freaking excited to see that you can give yourself a advantage by breaking specific parts
I want hunting at night to be a pseudo-horror game experience. Like, filled with a sense of dread not knowing if something is going to come out and attack you while you’re in the middle of fighting something else.
I really want to see a proper tracking and scent system. Basically like World's system but replace the scoutflies and levelling with just skill and player knowledge. Maybe make it so your palamute can track by scent but if you just run towards the monster upwind without a care in the world, it'll smell you. If it's a monster like Narga it'll wait in the trees to ambush you, but if it's something like Kulu it might run away before you get there.
Yeah the only thing with flagships, as adage pointed out, is there’s only so many monster classes that would kinda work. Like a crab on the front of the box proooobably won’t sell as much as a dragon 😂
@@cr-volcanicTbh, I think if they leaned a little bit into the frontier design mentality, a crab-like monster COULD make a decent flagship, at least for base game. Heck, World, which, like you said, is Capcom’s best selling title to date, had arguably one of the most basic flagships for the base game in the series. Although Nergigante has that “Eater of Elders title” and the regrowing and hardening spikes, compared to something like Magnamalo, Gore Magala, or even arguably Zinogre, he is pretty basic, especially considering he’s an elder dragon. Something that takes inspiration from a Japanese Spider Crab or something like that could be a flagship if its mechanics were unique and well-thought-out enough.
that's my ideal flagship, give us a snake with hunderwater combat. it sends an important message in 2 ways. 1 the skeleton is fixed so a lot of the marketing with the flagship can focus on a snake specifically doing the things they couldn't before so it sort of laughs in the face of those old limitations. that would be the most hype for me, the gloves are off for them to expand monster roster in any existing category without worrying about technical issues. 2 if it's underwater, that means they can give underwater combat the same sort of loving overhaul that 5th gen gave us as a whole. that's what i want ideally but the pattern with gens typically is odd numbers take bigger risks and the following even ones flesh out what worked in them.
So, not exactly about the video, but about your content. I think it's really nice that there's a new Monster Hunter UA-camr who can talk about the feel, in an essay form, about the actual content in the game. Oceaniz does great stuff with their story-telling, people like RageGaming give us information about tips and tricks that help, and the old vanguard like Gajin have since moved on, leaving a gap. Hopefully, people like you can come in and fill that gap. Ever since I picked up MH4U after hearing about the series so long ago, I've been an avid fan, and I anticipate each new entry and what it brings with it. Knowing that there's people who have the same love as me, and have the initiative to share it always makes me happy. Here's to a new subscriber, and to more videos. I anticipate whatever comes next- though, for one suggestion, why not give Alatreon a go? It's such an unique monster that is also very decisive within the community, and it'd be interesting to see your thoughts on it.
Super appreciated your comment. I watch most everybody else in the Mh UA-cam space and love all their work, so I’m glad to be able to add my voice into the mix, bring in my own kinda energy. And Oh Alatreon will be brought up at some point. Probably a few times.
Great vid. I've got my obligatory list here. - More skeleton types (serpents, insects [like Seltas/Seltas Queen especially]) - A new weapon and rebalancing so all weapons are viable - Good amount of siege monsters and maybe some 8-16 player fights like in Frontier - Faster fights. This may be divisive, but I remember being able to ANNIHILATE monsters in Freedom Unite and 4U; they were defeated in the single zone I found them in. Ever since World, that hasn't happened, and I've spent hours in World/Rise chasing after low health monsters for no reason other than "immersion". "So place a trap or flash!" No, I want my mass staggers and falls back and the subsequent quick clears. An elder dragon slayer shouldn't be chasing around a lagombi. - No more tenderizers or monster riding (
I wouldn’t mind clutch claw coming back if it was more of a pseudo-mount. Like, you can hook on, but you can’t turn the monster, tenderize, or flinch shot. You just attack the monster from one of their body parts, the whole time essentially doing the mounting minigame. If you do enough stagger damage, the minster then goes into a tired or partial staggered state, upon which you could use the mounting attack for a knockdown or the redirection+flinch shot. It probably needs work, but I really enjoyed some of the clutch claw-based moves in MHWI, especially as a hammer main with the T3 charge slaw to spinning grapple.
Idk about you but the only monsters who don't get butchered in a few minutes are literally the biggest n hardest elders or tempered variants. World has great pacing.
@@K3b1bisLtu Really? I don't see any problem with bringing most of the monsters back. Like bringing a monster like Nergigante back you only need a powerful elder dragon that causes trouble in your game. Like he can appear in every game because most of the time every big bad monster in the story is an elder dragon.
one thing i'd like to see for 6. MORE SMALL MONSTERS, you have no idea how much i love the small monster, from the vespoids to the hornetaur, from the popo to the...legendary aptonoth that we for some reason didn't get in rise.
Now that I’ve finished the video, I agree with literally everything. Like it’s just like you read my mind. I would love a return of underwater combat, specifically so we can see monster designs that just couldn’t be done without it or are highly enhanced by it. Like imagine an Oasis map with Tigerstripe Zamtrios swimming around the waters, it’d be wonderful.
It might be too late in the development of this next game, but I think the future Monster Hunter games would benefit from having npcs that are more implemented into the story and game like what was done with them in Sunbreak.
Yeah hard to say. By the time Sunbreak was comin out 6 may have been pretty deep in development. But who knows what ideas are and aren’t shared. I remember reading that the Rise team had no idea about the Clutch Claw. I’d love for NPC hunters back tho
The biggest point for World is truly its immersive experience. Even after 1000h, whenever I see some gameplay footage, even if someone is just casually walking or sitting in the world not doing anything in particular, I LONG to go back to this truly amazing world. Granted, this was my first Monster Hunter game, so I might be a little bit biased in here, but the presentation of the game was just so different compared to Rise. Sure, World was a great game I absolutely did enjoy (most of the time, with few exceptions), but what drew me into the franchise as a whole wasn't just the gameplay, it was the world itself. As stupid as it might sound, as simple as the story was, the way the world was presented and how deep it actually did go made me fell in love with the franchise. Yes, we have a huge dinosaur that uses his tail as a blade, but you can bet your left buttcheek that there is a good damn explanation as how this works and why it works. It starts off with a "the hell is this thing (doing)?", but even without any actual background explanation of its biology, you see how it moves, how it behaves, how it reacts and on a subconscious level, slowly, it seem to make sense. Even if you don't fully understand what is going on, the the Monster Hunter team always made sure to guide you in this journey. And once you actually DO get into the research part (exploring the story/comments/journals, official information and descriptions or just by observing the monster), you get a brand new insight on how they work. And they can go truly into a lot of Detail with their consideration. Again, as stupid as some of the designs may sound (or the world in general), the Monster Hunter team truly make it one hell of a believable world. And World didn't just stop with the monsters. As the name implies, it also paid a lot of attention to the world itself. Just walking around in any of the maps in World gives you this magical, but oddly satisfying feeling. But the game shone the most when it combined it's two elements together. A Tobi-Kadachi suddenly jumping up the side tree, looking down on you menacingly, while charging up their electric fur. It's just as intimidating as it is awe-inspiring. All these things are combined made World such a great experience that grabbed me by the balls and keeps pulling me back, no matter how much time I already spent into it. And sadly, most of these elements were missing in Rise. Rise was a also great game, I've spend another 900h into this game (though a good chunk of it was also just modding it), but a lot of the magic that was present in World was missing here. Sadly, it didn't just stop with the world's presentation and the monster behaviour, but also in gameplay/combat as well. World had me pay attention to my surround, utilizing all the traps and tools I could. Rise stripped away so many layers while also giving the hunter so many more options. While World had me pay a lot of respect to those giant monsters I was hunting, in Rise it felt more like a one-sided onslaught. Sure, the power trip was pretty exhilarating at first, but after a couple of hundred hours, it became repetitive. World truly did reward you for learning the game, it's world and the monsters, while still giving you out all the tools in case you just don't want to do it. Finding a monster via Scoutflies wasn't really a huge deal (and much much better than collecting the same ol Spiribirds for the hundredths quest), but if you paid attention and learned a monsters behaviour, you could easily predict which area it might spawn it. At the end of the game, I learned most of the territories and spawns of almost every monster and barely relied on Scoutflies at all. I also knew about every trap in the world, and when it's best to use it. I even optimized and planned for my monster mounts/topples. The game truly put me in the mindset of an actual hunter. And I truly truly wish for Monster Hunter to double, no triple down on this feeling. After all, this game isn't called Monster Slayer, but Monster HUNTER.
I'd like a open world with different cities that are having different struggles where you can set camp in the world, season changes that bring different monsters and alter the world map, underwater land and air combat via ships and siege monsters, in towns we see different hunters but out on world exploring we can see a player for example hunting a monster and we join in to help. Some things I'd like to see.
I would honestly love a port/remake of the older games. Maybe a remaster collection or a ground up remake for one of the originals. Maybe remake Monster Hunter 3 and make the swimming controls better.
Plus with underwater combat, it was originally planned for world but was cut due to time constraints, therefore they may have a lot of assets and animations for it already made
More like hardware limitations. Kaname aimed for the highest possible graphics with lots of micro details in movements. So much that he ended up burned his own arse and asked Sony and Microsoft to send their engineers. For fine tuning the game. High chance he didn’t satisfied with underwater combat test run, and decided to discard it.
@@arapaimagold8088 It's not even that, it's the game engine. World was powered by MT Framework, which was an _archaic_ engine that powered the original Lost Planet on Xbox 360. They literally couldn't get half of the skeletons or basic behaviors to work in the engine. Rise and the new game are powered by RE Engine, Capcom's modern flagship engine, and will have no such issues.
I hope it’s more like world than rise. Not even talking about graphics I just don’t like how much world flavor and hunting aspects were set aside in the name of immediate fast paced action. I could just as easily say I’d like it to be more like freedom unite instead of XX
Seriously, i have a lot of issues with World but like, man do i just want all the slinger stuff back. Wedge beetles and all the diff ammo and stuff was really fun.
You know what water-combat type monster I would like to see? A Gannet or Osprey-based flying or bird wyvern that could dive bomb you in the water and if it misses it is vulnerable until it takes off again.
I am beyond excited for MH6, been playing MH since the PSP days with Freedom, and World is by far my favorite game of all time, having close to 6000 hours into World and Iceborne. I'm even more excited for 6 than I was for World, because of all the new things they will implement and have learned along the way. We all have different wishlists, but man I would really love something similar of the extreme styles of Frontier to be implemented in 6, running around with your weapon unsheathed and actually parrying like Sekiro with the LS and the follow up slash after was just insane. But no matter what they come up with, I'm here for it. I also firmly believe the game will release in March, the 20th ann of MH. The shareholders already kinda spilled the beans lol. I seriously can't wait to hunt with you all.
I share that sentiment big time, one reason I am enormously hyped for 6 is that it will be after World. All those lessons and all that frame work and all those growing pains and trials and tribulations already worked through for the most part.
i have been thinking that sincd Frontier was shut down and Rise bringing Frontier devs, monsters and skills that MH6/mobile will continue down this road. Seeing Mh6/Mobile take place in Old world and the Frontier would be sick.
I think the most needed feature that wasn’t in World but was thankfully brought back in Rise is…a freaking pause button! What was up with world not having that?
I would love -- PS5, Series S/X and PC release(no previous gen consoles) -- Underwater Combat(reworked, improved) -- More monster skeletons(Leviathans, Carapaceons, Neopterons, etc) -- Returning monsters that we haven't seen in awhile(Zamtrios, Dalamadur, Ukanlos and Akantor, Lagiacrus, etc) -- More new monsters than usual -- Longer life cycle(maybe 3 years+ instead of 2? This isn't very likely, though, more of a personal wish, as well as the idea of more than 1 DLC, but again, a personal wish) -- MMO-esque sieges(8 players at once instead of 4, or additional MMO-esque features), for monsters like Kulve, Safi, Dalamadur(if he came back as a siege monster), or any other returning or entirely new siege monsters. World's sieges were already heading in this direction, and it's something I'd personally love. -- Adding more Frontier monsters(Espinas, but also others)
I don’t even know what I want for the core game other than underwater combat and the last black dragons seeing how they remastered fatalis in world was amazing. And dude if you had discord hunting nights I would commit mass genocide on some monsties, that would be awesome. Edit:Akantor and Ukanlos as well obviously!
They got Fatalis done in just 4 months, with most crew worked from home during Covid. That simply show the class of Kaname Fujioka as the father of MH game. None of his underlings will be able to match his intricate work on micro details.
You mentioning the monster design potential in a return to the sea is my exact main reason for wanting underwater combat to come back. I want to see another insanely large leviathan (in the classical sense, not necessarily the MonHun classification sense) and kill it.
I hope for a in-depth and large world like world/iceborne but I would like the weapon attack options and the ability to take NPCs on missions with you from rise
In my own opinion, in game monetization is not bad as long as it gives no in-game advantage. No buying rare mats, upgrade mats, weapons/armor/charms/items. Just cosmetics/stickers/emotes. If people want to spend their money on that cool layered armor skin then that's fine.
I certainly understand the perspective and I am not one to mark all monetization at the same level of bad. My biggest issue is twofold. One, a fair bit of the rewards that should have been found in event quests were pushed behind paywalls, and two. Interacting with less egregious monetization now runs the risk of enabling worse monetization in the future. The slippery slope argument doesn’t always 100% apply but I think the big issues with game monetization in the industry is enabled by customers willing to shell out tons of money.
@@cr-volcanicExactly this. I know people like the dismiss the slippery slope argument, but there are countless examples of games starting out with “just cosmetic” mtx and then ending up with pay to win BS. Rise was way worse than World with mtx, so I hope that doesn’t continue to get worse with each game to come.
Personally i really REALLY hope that MH6 will be available for people with not-so-beefy PCs and potatoes. I can only run World at 50FPS without frying everything! Then theres the matter of certain graphical things that can be harmful to some folks, like chromatic aberration being impossible to turn off or toned down in World. My ex couldn't play World on PC for more than 5minutes before getting a headache and nausea, similarly to me where my eyes get blurry sometimes when playing.. Hope they adress that and give us even more choices so more people can play and enjoy the games!
A dream would be an eleventh of march release and yes I’m confident we will get a reveal a TGS and I’m so hyped. I unfortunately never got to play MH Tri but as someone who loves drawing concept arts for specifically MH I would love to see what they can come up with, like imagine a giant squid monster or a snake wyvern with large fins that he, when on land, puts next to his head to provide him shadow and make him look like a cobra or something and I fully believe that the MH team more than anyone is now capable of refining the combat underwater to the next level. You could take the underwater movement of Horizon Forbidden West and combine it with the wirebug to allow for underwater attacks and you could get away with saying that in the new world for example there is a distant relative of the wirebug that is exclusively aquatic thus only being available underwater and allowing for some more flashy underwater maneuvers than was possible in Tri. Anyway, I think MH 6 will be a phenomenal entry into the series and by the way, I’d love to do some community hunts too. Maybe they could even introduce a new quest type, where 16 players can hunt in one quest and are split into different groups with different objectives (much like Berserk laviente in Frontier but on regular maps) one team would be composed of four hunters as usual and while one team has to for example hunt a monster that constantly targets another team trying to gather a certain mushroom, another team can set up traps for the monster or place camps (max 2) for the mushroom team to teleport to. Now obviously that’s not gonna happen but it would no doubt be really awesome to do now and then like an event. Ty so much for reading all this❤
I hope counters are toned down cause for me at least it feels like I gotta counter every move. Also spirbids shouldn’t make a return it’s more tedious than anything imo
Oh they could make them better now for sure. Definitely helps that they don't have to make three dimensional underwater controls on the fucking Wii this time lmao
@@cr-volcanic dude, I tried to use the Wii-mote nunchuk once and then used the classic controller pro that came bundled with my copy eternally after that 😄
I am looking forward to portable 6th if it builds upon the craziness of rise. Main 6th is totally gonna be world 2, just built on a better framework, more cinematography big hollywood james cameron's avatar lookin' kinda stuff, more ambience, and i will enjoy it, likely more than world, but portable 6th, like, i love risebreak and its crazy stuff to the top of speartip crag, I'm good if that goes hyper af.
I really miss the scout flies really hope they make a return. I would love it if they reskinned the weapons' from World that were a bit lackluster. I would honestly be fine if we skipped Narga, Tigrex, Diablos, for monsters we haven't seen in a while. Kushala, Teostra and Chameleos could be switched out for a different elder group that would be a fun change
@@cr-volcanicEspecially considering A. the designs already exists for a large majority of monsters and B. mods exist with better designs than the actual in-game designs.
I haven’t watched through the video yet but I’ve replayed World recently. As someone who, for a long time, has always had a lot of problems with World and Iceborne I have to say, oh my god that game is incredible! Like it’s just so fun and beautiful. But I still must say it is the Monster Hunter game I have the most issues with. Particularly a few factors. Some of the very late game fights and sieges are just a bit frustrating particularly because they were very much made with the intent for multiple players to fight them and I play solo, so Alatreon and Safi’Jiiva are particularly upsetting to me, but I truly think a follower system would really make a big difference for me. Second, Clutch Claw, and by that I mean the Tenderizing mechanic, its just kind of not fun to me and it forces bloated health pools, just not something I want to see return. Lastly is something I haven’t heard often but oh my god the Wind Pressure and particularly the tremors in World are atrocious, like I am stumbling around like an idiot for like 7 seconds straight because Rajang put his fist on the ground with a small amount of force in proximity to me, it’s just so annoying. Avoiding an attack doesn’t matter sometimes because you’ll get hit by the tremors and be forced into taking another attack for no reason. I despise it. That being said, the rest of the game is amazing, so many monsters have never been better, the game looks absolutely gorgeous, it offers some incredible fights and the environments, my oh my, they are so alive. I love this game, I’m very harsh on it but it’s still a phenomenal game and I’m so glad it exists, I see it as a stepping stone for the series to soar to heights that no other franchise can soar to and the future looks immensely bright.
I think they should keep followers around cuz I really love fights designed with multiplayer in mind, cuz MH is a multiplayer game at its core. And followers solve the issue that players like you would have with em. Clutch claw can go away forever. And I was a big fan of the Shara armor because it was an excellent counter pick against quake and wind heavy fights
@@yaqubebased1961 well not for me. My playstyle and the builds I tend to like make it difficult. I don’t want mechanics that force builds and playstyles. I really don’t like being dying instantaneously because I’m not doing enough damage.
I remember entering full 16 player lobbies in World Iceborne and spending whole afternoons farming the siege dragons. All that cooperativeness is something you just can't find in Rise, or any other MH game tbh. I really hope they can provide us an experience like that again in MH6, cuz that shit was phenomenal
I think that there was way more of a cooperaterate factor before world. World was the beginning of the single player focused experience due to the difficulty scaling. Previously you would find people making lobbies for specific monsters or quests, in world people created private servers because they were forced to play online
I remember getting such a rush when going after the USJ Azure Star Lord armor and weapon that were only available, at the time, to be posted by Japanese players. I would search for streamers doing this event for american players and I would type as fast as I could to put in the room ID and password to get into the room. And then everyone would form and actual line to wait for their turn to get in the quest for the event armor. I finally got it and I still LOVE Azure Star Armor and weapon!
do you know you can take the capture net and other uselss things off by editing your item pouch Menu > Item pouch > bottom you find fixed items where you can disable them..
16 player hunter. Underwater Combat. A new (or returning Frontier) weapon. Rise while moving away from the hunting style, felt somewhat fun.Primordial being the largest example. They didn't need to make that final phase insane! Something I heard and was surprised was true was the fact that World had plans for Underwater Combat but couldn't be implemented.
Even if I'd love to see underwater combat in the next game,I believe they'll try it with the game right after,which if it will be like was rise was to world, it'll be more experimental and less grounded.i really hope I'm wrong
A bit late, but I am glad to see these discussions are still happening. I’ve been playing lots of FF14 between Monster Hunter after all. And now in the same downtime as people were feeling at the end of Iceborne for the first time, I am feeling that cautious optimism for MH6 getting revealed next month, and we won’t know until we do. Whether it is another game taking place in the new world, or something else entirely, I can hardly wait to see what they can surprise us with. Though I do agree that if it’s not released to celebrate the 20th Anniversary then that’s just a missed opportunity.
Its a shame that if mh6 is on main consoles then it will probably only be on next gen consoles, and im stuck on ps4, and probably wont get it on switch
I’m fine with it not being on Switch, but there’s so many people who don’t want it to be ported to the Switch’s successor and that makes me pretty upset that they’re unwilling to sacrifice a smidgen of graphics and detail for the sake of letting a wider audience play. It’s not like I’m asking for it to be designed for the Switch2 and ported upwards like Rise was or anything.
I pray we get a bunch of weapon exclusive abilities as gen 6s gimmick. All the update weapons in rise having unique perks like the Velkana weapons enhancing frostcraft is awesome and should be expanded on to more weapons so we have a more diverse meta.
I hope that they start designing monsters like puzzle boxes that have different strengths and weaknesses where you need to build to counter/play around the strengths and exploit the weakness rather then basically having a big health bar you slap and dodge the attacks of till it falls over, a great example of what they could do this with is Gravious, he's a giant armourd fortress of a monster and soft flash underneath the armour with good hit zones, how do we access the good hit zones? Use bombs and blast weapons to crack him open like a nut, stuff like this would add a awesome new layer of strategy
Yeah, I’d love it if you really have to use items to gain a huge edge rather than the fights becoming all technique-based at a higher level of player skill. Have you seen the MH1 intro cinematic? It’d be cool if we could actually fight like that
@@emblemblade9245 what monster hunter fan hasn't seen the first Intro lol, yeah using items, the environment and your knowledge of monster behaviours and anatomy would really bring a lot to the game cuz right now I agree a lot of fights are becoming more technical ability and reaction time rather then knowledge and prep
TGS might not be as big of a deal for game reveals BUT we are living in a post E3 world now, game announcements are coming out outside of these major large scale events. So there is definitely still a chance we will get an announcement next week - but time will tell!
Monster hunter world needs to be just that. A world and if they want to monetize it successfully, they can really lean into the concept. MHW & MHW: Iceborne are perfect examples where expansions bring major changes and new environments that players have to adapt to. If they can make multiple expansions, riddled with content and capture the survival exploration of older titles, then you'll have a series that people won't want to put down and will gladly pay for each new "world."
Cant wait for 6 to be announced. What I want is no rng based deco grinding like world, keeping some switch skills, and gameplay rewards for cutting off parts such as almudron losing the ability to make and hold a mud ball after you cut off his tail.
I've never been so hyped on a game before, even though it hasn't even been announced yet. I've been playing Monster Hunter since the first game on the Ps2 and can't wait to see what they come up with and what will be possible with the power of the next gen consoles. If they really do bring back underwater combat, I hope they also bring back Ceadeus as well (although I think it's very unlikely, unfortunately). Fighting Ceadeus with today's next gen graphics would be crazy
The RE engine is stupidly well optimized. I can max out every setting on my pc and get a completely locked 144 fps. And my pc is not the highest end out there. Even my old pc could get a locked 75 fps with maxed out settings. Idk how tf they pulled it off, but that engine is magic.
Heyo, it's the guy who enjoys your highlighted mh videos. Just wanna say that this is a very good video about the pros and cons for the 6th generation mh game. I'm placing my bets for the 3rd generation leviathans to make they're return, like in my opinion, Royal Ludroth felt like some sort of rise/redemption for Lagiacrus and Agnaktor, but we'll see if the mh team will resume to they're work on the 3rd gen levis. And one more I gotta say....your videos are still great, peace out. ✌️
Fantastic video. It's all stuff I've been thinking of myself and seeing it consolidated into one like-minded video is great to see. I don't care about combinations or pickaxes and nets, but I do care about stuff like tracking/paintballs, hot and cool drinks, all the minor prep you needed in the older games. Having the next entry just be World but slowed down a little tad would be perfect. I am concerned for "making graphics better", however. That's a steep price point if your computer isn't good enough to play it, much less buying a console like the PS5 or Xbox Series X which already don't have many games on them. I think an art style like Stories 2 would be incredible, the bright and vibrant monster designs are so pretty to look at, and would probably be better on lower-end hardware. I think Monster Hunter is done being on Switch and PS4 and the like, and that's a shame, because upgrading these days isn't really worth it unless you're a die-hard fan. And lastly for the love of god PLEASE don't do Rise's Wyvern Riding. It's so obnoxious just using Switch Skills and then oops your True Charge Slash does tiny wimpy 20 damage just because someone else on your team staggered the monster for no reason. I want to earn those mounts!
I want the game to be a slow power creep/power escalation, more small monsters like the Raptors family before fighting large monsters, large varieties of monsters, please no monetization CAPCOM (P2W), 16 player lobbies, city/town like gathering hub like the old days, separation of gathering/fetching quest and hunting quest in terms of progress and rewards and make it make sense to do rather than just do and forget, return of investigation quest, underwater combat (maybe) I'm on the fence with that one, because it needs to be refine, improved map pathing, like you said, some pathways are too narrow for a monster to go through, hence the limitation of monsters in WORLD, more interactable environments and endemic life, and I'm a Heavy Bowgun main, I would like to see some level of customization similar or better like in MH Tri, where you can change literally the barrel, body and stock of the bowguns, that would awesome because every bowgun main will have unique bowguns for every encounter.
I hope there are new ecosystems and that ecosystem as some wholly unique and amazing creatures in it. The rotten vale was amazing if a bit underutilised same with the highlands only to be filled with monsters that don’t fit it just appearing in it (Tigrex be like) cause they were returning monsters even though they already had areas that fit them better. New ecosystems that were not in the older games can really let the team expand on the monster rooster without making redundancy that fails to be unique. The devs kinda fall back on many old tropes of map design as even the ancient forest is basically this dying forest that rathalos is killing so that it can have the plains and less dense forest habitat it loves. They don’t dwell into how a very dense forest affects monsters till tobi and it is mostly tobi there that sells the dense forest environment as something there. But imagine if they leaned heavily into that with lithe serpentine monsters and bird wyverns that rule the roost because it is just too dense and not favourable for the raths and the like, what if there are a mix of these creatures as well as pathways made by larger herbivorous monsters it can add a nice spin to forests that will let more new monsters shine because their environment compliments them so. Of course, there are other options like salt plains habitats, lowland temperate forest environments, what about using the caverns more as their own ecosystems. It is what really sold me on World, the Highlands and the vale were such unique concepts and there are more options available
I honestly don’t want a new weapon class, I think they should just focus on balancing the current weapons for MH6. Rise had a huge issue where some weapons, like the longsword, would be clearly favoured in what they were given to other weapons, like the lances. Though if I had to add a new weapon id just have Rises hunting horn as a separate weapon from the regular hunting horn. Also I want more bugs. They’re one of my favourite monster classifications, they always seem way more creative then the other monsters imo. Even more bug-like wyverns akin to Astalos would be a great addition.
Im a Fifth Fleeter and I fell in love with MH so hard I've now played 4 separate games of MH and loved every moment of it. MHW/Iceborne is the best game ever made in my opinion and I honestly believe that MH6 is going to be another landmark in the gaming industry (Praying for Underwater Combat since I've never got the chance to play it)
I am so excited for MH6. Loved World and Rise too and can‘t wait for whats to come. World opened the MH series for me so I love it despite some mini concerns. Besides your points I would love to see more cooperations again like Behemoth or the Witcher side story 😍
I remember there being a quote that the team really wants to make PC a large platform for MH so I would assume that means they’re gonna put a lotta work into making that version good.
Just like with everything else, I don't even have any expectations for MH6. I just wait and let the people do what they want to develop. But I agree with pretty much all of your points, but in addition to that, do I not want Lagiacrus to return without underwater combat/exploration
hehe i want a persistent multiplatform hub so we can all share our fashion lol. But a combination of rise combat and World detail would be awesome. But I hope they tone the action down a bit so we can adore/appreciate more of the monsters instead of mutilating them non stop.
the onlu defenitive thing that i want in monster hunter 6 that everyone would like is more frontier monsters and bring back tonfas (reason i want to do a 7 page muda to a rathalos it would be awesome)
Happen to disagree about removing more pre hunt prep. I think if there is a box on the map it should be 1 box only with a finite storage space that you have to refill using your helpers outside of hunts. Also I hate the idea of doing less prep in the hub because real life "Hunting" requires prep and a lot of it. The idea of prep prior to a quest is instrumental to the feeling of being a hunter. You're up against something you shouldn't be able to overcome but you DO because of your preparation.
My biggest concern is on doubling down on casualization to bring even more people, who don't care about Monster Hunter being Monster Hunter, into the community. World is a great game, but the floodgates it opened haven't brought the most positive outcome.
for me personally, i kinda hope the graphical fidelity of mh6 isnt that much higher than world. purely because my pc struggles with world as is and i cant afford to upgrade lmao
I have the fullest faith that the final boss will be predominantly weak to dragon, secondarily to fire, weapons long blue slight dragon middling raw, the armour will have a skill that seems niche but will functionally just increase damage in a way that doesn't break the standard gameplay loop, so will get neglected for meta. Gunlance will remain normal wide long, the movesets will be largely world's and not take from the customisable movesets of rise, world mounting will probably return, there will be no new elements, one new status that the user will not have an equivalent for so they give the weapons probably blast, and there will be likely no new weapon, but there will be a new gimmick that integrates with every weapon that will be crucial to meta. I could see it being something more multiplayer focused as a gimmick, since i see followers returning. Some kind of grenade or tripwire or something, or being able to grapple the monster at certain qtes to let them score a hit? Not what i want, but i could see it becoming qte flavour.
I hope to see 1-4 Star monsters & Quests from Frontier in the first game of Gen 6 but also hope to see a new monster family like a a family based off Centaurs or some other fantastic monster type in order to add something new but old to monster hunter
I played 3U after world and I have to say not being able to restock adds literally nothing to the game. Only thing came out of it was wasted time. Worst of it being capture quest and having to abandon if you messed up your trap.
I can understand that take. And I have had similar issues myself. My personal opinion is that no restock doesn't necessarily add anything, but full item restock takes some tension away. There's less fear in failure because you can farcaster out of a situation and cram your pockets fulla mega potions again. It's not impossible to fail a quest with full restock, but I kind of miss the dread of having nothing but herbs in my inventory and being out of carts and pleading with the monster to drop before I do. Only to feel that rush when I finally won. That is a feeling that I think is kind of compromised with full restock. But hey, if that doesn't necessarily appeal to you, that's cool.
I’m on board with the suggestion I’ve seen a few times for limited restock, like bringing a set number of items to restock with but only once. Then you can pick and choose what you’ll need more of. Yeah running out of traps on capture quests actually blows. If only we could craft trap tools using stuff we can pick up in the area, so we still have the chance to succeed, it’s just harder
if mh6 manages to finally have underwater and lagiacrus back BUT it will be too heavy for my pc, that would be a terrible shame personally for now my pc handles world fine but if mh6 is ps5 level of hardware requirements, im gatekeeped from something i've been waiting for years, my poor croco
monster hunter universe. all old and new maps the size of world maps. having all zones having fast travel camps+ all connected, for us to run manually to. basically star field of monster hunter but also MMO Eggs+Pets=ride mounts Raids participation the size of frontier, and not how world did it that was such a disappointment .
6:00 they better fucking tone down the monetization then, the only way to get more than 5 free potion a day is to spend 50 cents PER potion in the shop
IMO the potions aren't too big a deal, I'm at HR40+ and I'm finding the biggest issue to be how stingy they are with monster parts vs how many you need for upgrades, like it is fine if you stick to 1 weapon type but if you want to use multiple weapons based on the same monster... oh boy...
@@camil3545 HR75 here. Getting lightly tapped is easily 80+ health gone with full grade 6 armor. I need to upgrade it but I only get to make 5 mistakes per day before having to wait for passive healing. Zenny is so annoying to get
@@GoldtisticYT what star level monsters are you at? Do their attack patterns get more complicated? I just recently finished the introductory 5* Diablos Urgent, and while it could 1-shot me if Divine Blessing doesn't proc, I found the core issue to beating it was a lack of DPS as my failed runs were 90% due to time outs. Though I guess there is the caveat that I'm using bow in mhn so as long as there is no lag, I don't get hit.
@@camil3545 I'm using bow too, but I'm up to 8 star. Of course it's very safe, it's just that monster attack frequency is faster and they are so tanky that you need to play aggressively to finish on time
The other things i can take or leave it. But the only thing i want is crossplay. So many instances where i wanted to play mh with someone and the response i get is. Oh sorry, i have it on ps5 or switch. I want to play with my friends
I hope that for the next monster hunter game, capcom actually distinguishes the game play even more when it comes to monster behavior. Let's say a nargacuga which is actually stalking you and disappears quickly in the woods.
Yeah I’ve seen RageGaming talk about stuff like that. It’s a fantastic concept but I would assume very resource consuming. I do hope they double down on the non-combat behaviors of the monsters.
Or a nerscylla (or a new type of spider monster) that can separate hunters from a group and maybe leave them tangled up somewhere. Basically have monsters set up ambushes!
yeah I agree, I would also LOVE if the monsters get a buff/nerf depending on the day/night cycle and actual dark areas
like imagine nargacuga being more sneaky and deadly on the night but a tiny bit slower on the day
maybe a monster that is in a very dark areas placing bioluminescent lights to bait you and you have to wait for a specific sound effect to attack/ do a cool thing
basically I want it to be more immersive, harder and rewards game knowledge
like one of the coolest early moments in iceborne for me was breaking barioth hands for the first time, I had no idea but someone did it mid hunt was I was so freaking excited to see that you can give yourself a advantage by breaking specific parts
I want hunting at night to be a pseudo-horror game experience. Like, filled with a sense of dread not knowing if something is going to come out and attack you while you’re in the middle of fighting something else.
I really want to see a proper tracking and scent system. Basically like World's system but replace the scoutflies and levelling with just skill and player knowledge. Maybe make it so your palamute can track by scent but if you just run towards the monster upwind without a care in the world, it'll smell you. If it's a monster like Narga it'll wait in the trees to ambush you, but if it's something like Kulu it might run away before you get there.
I agree, I love Elders, but we need to give more love to the other classes.
An Aquatic Snake Wyvern would be amazing if done well.^^
Yeah the only thing with flagships, as adage pointed out, is there’s only so many monster classes that would kinda work. Like a crab on the front of the box proooobably won’t sell as much as a dragon 😂
@@cr-volcanictaikun zamuza or w.e the mudcrabs name is definitely couldve been flagship
@@cr-volcanicTbh, I think if they leaned a little bit into the frontier design mentality, a crab-like monster COULD make a decent flagship, at least for base game. Heck, World, which, like you said, is Capcom’s best selling title to date, had arguably one of the most basic flagships for the base game in the series. Although Nergigante has that “Eater of Elders title” and the regrowing and hardening spikes, compared to something like Magnamalo, Gore Magala, or even arguably Zinogre, he is pretty basic, especially considering he’s an elder dragon. Something that takes inspiration from a Japanese Spider Crab or something like that could be a flagship if its mechanics were unique and well-thought-out enough.
that's my ideal flagship, give us a snake with hunderwater combat. it sends an important message in 2 ways. 1 the skeleton is fixed so a lot of the marketing with the flagship can focus on a snake specifically doing the things they couldn't before so it sort of laughs in the face of those old limitations. that would be the most hype for me, the gloves are off for them to expand monster roster in any existing category without worrying about technical issues. 2 if it's underwater, that means they can give underwater combat the same sort of loving overhaul that 5th gen gave us as a whole. that's what i want ideally but the pattern with gens typically is odd numbers take bigger risks and the following even ones flesh out what worked in them.
Broooo i want underwater back😢
So, not exactly about the video, but about your content. I think it's really nice that there's a new Monster Hunter UA-camr who can talk about the feel, in an essay form, about the actual content in the game. Oceaniz does great stuff with their story-telling, people like RageGaming give us information about tips and tricks that help, and the old vanguard like Gajin have since moved on, leaving a gap.
Hopefully, people like you can come in and fill that gap. Ever since I picked up MH4U after hearing about the series so long ago, I've been an avid fan, and I anticipate each new entry and what it brings with it. Knowing that there's people who have the same love as me, and have the initiative to share it always makes me happy.
Here's to a new subscriber, and to more videos. I anticipate whatever comes next- though, for one suggestion, why not give Alatreon a go? It's such an unique monster that is also very decisive within the community, and it'd be interesting to see your thoughts on it.
Super appreciated your comment. I watch most everybody else in the Mh UA-cam space and love all their work, so I’m glad to be able to add my voice into the mix, bring in my own kinda energy. And Oh Alatreon will be brought up at some point. Probably a few times.
If they do bring back underwater combat, fingers crossed they can give Namielle an underwater fight. Feel like that could be one of the best.
Great vid. I've got my obligatory list here.
- More skeleton types (serpents, insects [like Seltas/Seltas Queen especially])
- A new weapon and rebalancing so all weapons are viable
- Good amount of siege monsters and maybe some 8-16 player fights like in Frontier
- Faster fights. This may be divisive, but I remember being able to ANNIHILATE monsters in Freedom Unite and 4U; they were defeated in the single zone I found them in. Ever since World, that hasn't happened, and I've spent hours in World/Rise chasing after low health monsters for no reason other than "immersion". "So place a trap or flash!" No, I want my mass staggers and falls back and the subsequent quick clears. An elder dragon slayer shouldn't be chasing around a lagombi.
- No more tenderizers or monster riding (
I wouldn’t mind clutch claw coming back if it was more of a pseudo-mount. Like, you can hook on, but you can’t turn the monster, tenderize, or flinch shot. You just attack the monster from one of their body parts, the whole time essentially doing the mounting minigame. If you do enough stagger damage, the minster then goes into a tired or partial staggered state, upon which you could use the mounting attack for a knockdown or the redirection+flinch shot. It probably needs work, but I really enjoyed some of the clutch claw-based moves in MHWI, especially as a hammer main with the T3 charge slaw to spinning grapple.
Idk about you but the only monsters who don't get butchered in a few minutes are literally the biggest n hardest elders or tempered variants. World has great pacing.
I hope we get World Dragons and Monsters, I really miss Nergigante
fuckin same
The world monsters were designed with a lot more thought behind them than a lot of older monsters.
@@K3b1bisLtu Really? I don't see any problem with bringing most of the monsters back. Like bringing a monster like Nergigante back you only need a powerful elder dragon that causes trouble in your game. Like he can appear in every game because most of the time every big bad monster in the story is an elder dragon.
one thing i'd like to see for 6.
MORE SMALL MONSTERS, you have no idea how much i love the small monster, from the vespoids to the hornetaur, from the popo to the...legendary aptonoth that we for some reason didn't get in rise.
and we need more small monster culling like quest! Well something like that.
Hell yeah, let’s bring back the Moofah!!
Also I’d love to see the Erupe from Frontier appear
In general they should fill the maps with more small monsters and endemic life
Now that I’ve finished the video, I agree with literally everything. Like it’s just like you read my mind. I would love a return of underwater combat, specifically so we can see monster designs that just couldn’t be done without it or are highly enhanced by it. Like imagine an Oasis map with Tigerstripe Zamtrios swimming around the waters, it’d be wonderful.
i'd love to see like a lobster monster someday
@@Tommytwometrescentipedes are nightmare fuel, no thanks. Tortoise type monsters would be dope tho
@@Tommytwometresit's just the way they look for me, and how long they can get. It's nightmare fuel for me I guess you can say.
I like how you set my expectations low so I didn't blindly hope like an idiot thank you
Always hype responsibly.
@@cr-volcanic a hard lesson we must all learn
It might be too late in the development of this next game, but I think the future Monster Hunter games would benefit from having npcs that are more implemented into the story and game like what was done with them in Sunbreak.
Yeah hard to say. By the time Sunbreak was comin out 6 may have been pretty deep in development. But who knows what ideas are and aren’t shared. I remember reading that the Rise team had no idea about the Clutch Claw. I’d love for NPC hunters back tho
If not in 6 then I can definitely see it coming in the next portable or 7 game
26:02 give underwater combat another "tri"👉🏼
Nice
The biggest point for World is truly its immersive experience. Even after 1000h, whenever I see some gameplay footage, even if someone is just casually walking or sitting in the world not doing anything in particular, I LONG to go back to this truly amazing world. Granted, this was my first Monster Hunter game, so I might be a little bit biased in here, but the presentation of the game was just so different compared to Rise.
Sure, World was a great game I absolutely did enjoy (most of the time, with few exceptions), but what drew me into the franchise as a whole wasn't just the gameplay, it was the world itself. As stupid as it might sound, as simple as the story was, the way the world was presented and how deep it actually did go made me fell in love with the franchise. Yes, we have a huge dinosaur that uses his tail as a blade, but you can bet your left buttcheek that there is a good damn explanation as how this works and why it works. It starts off with a "the hell is this thing (doing)?", but even without any actual background explanation of its biology, you see how it moves, how it behaves, how it reacts and on a subconscious level, slowly, it seem to make sense. Even if you don't fully understand what is going on, the the Monster Hunter team always made sure to guide you in this journey.
And once you actually DO get into the research part (exploring the story/comments/journals, official information and descriptions or just by observing the monster), you get a brand new insight on how they work. And they can go truly into a lot of Detail with their consideration. Again, as stupid as some of the designs may sound (or the world in general), the Monster Hunter team truly make it one hell of a believable world.
And World didn't just stop with the monsters. As the name implies, it also paid a lot of attention to the world itself. Just walking around in any of the maps in World gives you this magical, but oddly satisfying feeling. But the game shone the most when it combined it's two elements together. A Tobi-Kadachi suddenly jumping up the side tree, looking down on you menacingly, while charging up their electric fur. It's just as intimidating as it is awe-inspiring.
All these things are combined made World such a great experience that grabbed me by the balls and keeps pulling me back, no matter how much time I already spent into it. And sadly, most of these elements were missing in Rise.
Rise was a also great game, I've spend another 900h into this game (though a good chunk of it was also just modding it), but a lot of the magic that was present in World was missing here. Sadly, it didn't just stop with the world's presentation and the monster behaviour, but also in gameplay/combat as well. World had me pay attention to my surround, utilizing all the traps and tools I could. Rise stripped away so many layers while also giving the hunter so many more options. While World had me pay a lot of respect to those giant monsters I was hunting, in Rise it felt more like a one-sided onslaught. Sure, the power trip was pretty exhilarating at first, but after a couple of hundred hours, it became repetitive.
World truly did reward you for learning the game, it's world and the monsters, while still giving you out all the tools in case you just don't want to do it. Finding a monster via Scoutflies wasn't really a huge deal (and much much better than collecting the same ol Spiribirds for the hundredths quest), but if you paid attention and learned a monsters behaviour, you could easily predict which area it might spawn it. At the end of the game, I learned most of the territories and spawns of almost every monster and barely relied on Scoutflies at all. I also knew about every trap in the world, and when it's best to use it. I even optimized and planned for my monster mounts/topples. The game truly put me in the mindset of an actual hunter.
And I truly truly wish for Monster Hunter to double, no triple down on this feeling. After all, this game isn't called Monster Slayer, but Monster HUNTER.
I'd like a open world with different cities that are having different struggles where you can set camp in the world, season changes that bring different monsters and alter the world map, underwater land and air combat via ships and siege monsters, in towns we see different hunters but out on world exploring we can see a player for example hunting a monster and we join in to help. Some things I'd like to see.
I would honestly love a port/remake of the older games. Maybe a remaster collection or a ground up remake for one of the originals. Maybe remake Monster Hunter 3 and make the swimming controls better.
Plus with underwater combat, it was originally planned for world but was cut due to time constraints, therefore they may have a lot of assets and animations for it already made
I had heard about that. I think it’s a good chance man.
I think the coral highlands was originally an ocean map
More like hardware limitations. Kaname aimed for the highest possible graphics with lots of micro details in movements. So much that he ended up burned his own arse and asked Sony and Microsoft to send their engineers. For fine tuning the game.
High chance he didn’t satisfied with underwater combat test run, and decided to discard it.
@@arapaimagold8088 It's not even that, it's the game engine. World was powered by MT Framework, which was an _archaic_ engine that powered the original Lost Planet on Xbox 360. They literally couldn't get half of the skeletons or basic behaviors to work in the engine.
Rise and the new game are powered by RE Engine, Capcom's modern flagship engine, and will have no such issues.
I hope it’s more like world than rise. Not even talking about graphics I just don’t like how much world flavor and hunting aspects were set aside in the name of immediate fast paced action.
I could just as easily say I’d like it to be more like freedom unite instead of XX
Well, well, well, look where we are now. It’s not going to be special, it’s going to be…Wild
s
Seriously, i have a lot of issues with World but like, man do i just want all the slinger stuff back. Wedge beetles and all the diff ammo and stuff was really fun.
I’d take the slinger back for sure
You know what water-combat type monster I would like to see? A Gannet or Osprey-based flying or bird wyvern that could dive bomb you in the water and if it misses it is vulnerable until it takes off again.
I am amazed once again by how close your mindset and hopes lie to my own!
I am beyond excited for MH6, been playing MH since the PSP days with Freedom, and World is by far my favorite game of all time, having close to 6000 hours into World and Iceborne. I'm even more excited for 6 than I was for World, because of all the new things they will implement and have learned along the way. We all have different wishlists, but man I would really love something similar of the extreme styles of Frontier to be implemented in 6, running around with your weapon unsheathed and actually parrying like Sekiro with the LS and the follow up slash after was just insane. But no matter what they come up with, I'm here for it. I also firmly believe the game will release in March, the 20th ann of MH. The shareholders already kinda spilled the beans lol. I seriously can't wait to hunt with you all.
I share that sentiment big time, one reason I am enormously hyped for 6 is that it will be after World. All those lessons and all that frame work and all those growing pains and trials and tribulations already worked through for the most part.
i have been thinking that sincd Frontier was shut down and Rise bringing Frontier devs, monsters and skills that MH6/mobile will continue down this road.
Seeing Mh6/Mobile take place in Old world and the Frontier would be sick.
I just hope them good graphicks,ecology and larger than 16 maybe 25player lobbys
I don't care about the graphics, but I *need* more ecology details and cool behaviors!
I think the most needed feature that wasn’t in World but was thankfully brought back in Rise is…a freaking pause button! What was up with world not having that?
Only thing I really hope for at this point is the return of Poogie >:(
I hope it gives us underwater, palamutes, dalamadur and optional maybe an open world
Absolutely fantastic video. We need water combat back!
I would love
-- PS5, Series S/X and PC release(no previous gen consoles)
-- Underwater Combat(reworked, improved)
-- More monster skeletons(Leviathans, Carapaceons, Neopterons, etc)
-- Returning monsters that we haven't seen in awhile(Zamtrios, Dalamadur, Ukanlos and Akantor, Lagiacrus, etc)
-- More new monsters than usual
-- Longer life cycle(maybe 3 years+ instead of 2? This isn't very likely, though, more of a personal wish, as well as the idea of more than 1 DLC, but again, a personal wish)
-- MMO-esque sieges(8 players at once instead of 4, or additional MMO-esque features), for monsters like Kulve, Safi, Dalamadur(if he came back as a siege monster), or any other returning or entirely new siege monsters. World's sieges were already heading in this direction, and it's something I'd personally love.
-- Adding more Frontier monsters(Espinas, but also others)
I hope there is more gathering I am really sad at the increased rush to fight fight fight fight. I truly enjoy gathering and preparing for a hunt.
I don’t even know what I want for the core game other than underwater combat and the last black dragons seeing how they remastered fatalis in world was amazing. And dude if you had discord hunting nights I would commit mass genocide on some monsties, that would be awesome.
Edit:Akantor and Ukanlos as well obviously!
Imma get a community discord runnin before 6 is out
They got Fatalis done in just 4 months, with most crew worked from home during Covid.
That simply show the class of Kaname Fujioka as the father of MH game. None of his underlings will be able to match his intricate work on micro details.
You mentioning the monster design potential in a return to the sea is my exact main reason for wanting underwater combat to come back. I want to see another insanely large leviathan (in the classical sense, not necessarily the MonHun classification sense) and kill it.
they absolutely did not even scratch the surface of what they could do with aquatic biomes
I hope for a in-depth and large world like world/iceborne but I would like the weapon attack options and the ability to take NPCs on missions with you from rise
In my own opinion, in game monetization is not bad as long as it gives no in-game advantage.
No buying rare mats, upgrade mats, weapons/armor/charms/items. Just cosmetics/stickers/emotes. If people want to spend their money on that cool layered armor skin then that's fine.
I certainly understand the perspective and I am not one to mark all monetization at the same level of bad. My biggest issue is twofold. One, a fair bit of the rewards that should have been found in event quests were pushed behind paywalls, and two. Interacting with less egregious monetization now runs the risk of enabling worse monetization in the future. The slippery slope argument doesn’t always 100% apply but I think the big issues with game monetization in the industry is enabled by customers willing to shell out tons of money.
@@cr-volcanicExactly this. I know people like the dismiss the slippery slope argument, but there are countless examples of games starting out with “just cosmetic” mtx and then ending up with pay to win BS.
Rise was way worse than World with mtx, so I hope that doesn’t continue to get worse with each game to come.
This was such a well thought out and put together video for MH6! You made great points!
Appreciate it!
Personally i really REALLY hope that MH6 will be available for people with not-so-beefy PCs and potatoes. I can only run World at 50FPS without frying everything! Then theres the matter of certain graphical things that can be harmful to some folks, like chromatic aberration being impossible to turn off or toned down in World. My ex couldn't play World on PC for more than 5minutes before getting a headache and nausea, similarly to me where my eyes get blurry sometimes when playing.. Hope they adress that and give us even more choices so more people can play and enjoy the games!
A dream would be an eleventh of march release and yes I’m confident we will get a reveal a TGS and I’m so hyped. I unfortunately never got to play MH Tri but as someone who loves drawing concept arts for specifically MH I would love to see what they can come up with, like imagine a giant squid monster or a snake wyvern with large fins that he, when on land, puts next to his head to provide him shadow and make him look like a cobra or something and I fully believe that the MH team more than anyone is now capable of refining the combat underwater to the next level. You could take the underwater movement of Horizon Forbidden West and combine it with the wirebug to allow for underwater attacks and you could get away with saying that in the new world for example there is a distant relative of the wirebug that is exclusively aquatic thus only being available underwater and allowing for some more flashy underwater maneuvers than was possible in Tri. Anyway, I think MH 6 will be a phenomenal entry into the series and by the way, I’d love to do some community hunts too. Maybe they could even introduce a new quest type, where 16 players can hunt in one quest and are split into different groups with different objectives (much like Berserk laviente in Frontier but on regular maps) one team would be composed of four hunters as usual and while one team has to for example hunt a monster that constantly targets another team trying to gather a certain mushroom, another team can set up traps for the monster or place camps (max 2) for the mushroom team to teleport to. Now obviously that’s not gonna happen but it would no doubt be really awesome to do now and then like an event. Ty so much for reading all this❤
a world sequel/similar style will be my life, but any style will do
I want to see the kingdom the characters in sunbreak come from
Though I never played MH, I've been very impressed with the constant support, over a pro-longed period, that this game recieves.....thanks man...
I hope counters are toned down cause for me at least it feels like I gotta counter every move. Also spirbids shouldn’t make a return it’s more tedious than anything imo
Tri was my game! I'd like to see underwater combat return, i think the team could definitely pull it off with improved controls.
Oh they could make them better now for sure. Definitely helps that they don't have to make three dimensional underwater controls on the fucking Wii this time lmao
@@cr-volcanic dude, I tried to use the Wii-mote nunchuk once and then used the classic controller pro that came bundled with my copy eternally after that 😄
I am looking forward to portable 6th if it builds upon the craziness of rise. Main 6th is totally gonna be world 2, just built on a better framework, more cinematography big hollywood james cameron's avatar lookin' kinda stuff, more ambience, and i will enjoy it, likely more than world, but portable 6th, like, i love risebreak and its crazy stuff to the top of speartip crag, I'm good if that goes hyper af.
I hope they bring the prowler class back or styles or maybe a new weapon? Been a while since we got one
I really miss the scout flies really hope they make a return. I would love it if they reskinned the weapons' from World that were a bit lackluster. I would honestly be fine if we skipped Narga, Tigrex, Diablos, for monsters we haven't seen in a while. Kushala, Teostra and Chameleos could be switched out for a different elder group that would be a fun change
The parts on sticks weapons need to go away forever, especially on those few monsters from World that still have them
@@cr-volcanicEspecially considering A. the designs already exists for a large majority of monsters and B. mods exist with better designs than the actual in-game designs.
This video just raised my expectation so high that i'm afraid i might be really disappointed at the moment :(
I haven’t watched through the video yet but I’ve replayed World recently. As someone who, for a long time, has always had a lot of problems with World and Iceborne I have to say, oh my god that game is incredible! Like it’s just so fun and beautiful. But I still must say it is the Monster Hunter game I have the most issues with. Particularly a few factors. Some of the very late game fights and sieges are just a bit frustrating particularly because they were very much made with the intent for multiple players to fight them and I play solo, so Alatreon and Safi’Jiiva are particularly upsetting to me, but I truly think a follower system would really make a big difference for me. Second, Clutch Claw, and by that I mean the Tenderizing mechanic, its just kind of not fun to me and it forces bloated health pools, just not something I want to see return. Lastly is something I haven’t heard often but oh my god the Wind Pressure and particularly the tremors in World are atrocious, like I am stumbling around like an idiot for like 7 seconds straight because Rajang put his fist on the ground with a small amount of force in proximity to me, it’s just so annoying. Avoiding an attack doesn’t matter sometimes because you’ll get hit by the tremors and be forced into taking another attack for no reason. I despise it.
That being said, the rest of the game is amazing, so many monsters have never been better, the game looks absolutely gorgeous, it offers some incredible fights and the environments, my oh my, they are so alive. I love this game, I’m very harsh on it but it’s still a phenomenal game and I’m so glad it exists, I see it as a stepping stone for the series to soar to heights that no other franchise can soar to and the future looks immensely bright.
I think they should keep followers around cuz I really love fights designed with multiplayer in mind, cuz MH is a multiplayer game at its core. And followers solve the issue that players like you would have with em. Clutch claw can go away forever. And I was a big fan of the Shara armor because it was an excellent counter pick against quake and wind heavy fights
@@cr-volcanic good to know, Shara armour will go on the list
Alatreon is even easier solo lol
@@yaqubebased1961 well not for me. My playstyle and the builds I tend to like make it difficult. I don’t want mechanics that force builds and playstyles. I really don’t like being dying instantaneously because I’m not doing enough damage.
@@Flubbadon any weapon can beat him with element, even GS and Hammer. They just need to hit a certain threshold of elemental dmg to topple him.
I played 3u like last year mainly? Lance underwater holds up super well, second best lance after sunbreak, think swaxe a little less.
I remember entering full 16 player lobbies in World Iceborne and spending whole afternoons farming the siege dragons. All that cooperativeness is something you just can't find in Rise, or any other MH game tbh. I really hope they can provide us an experience like that again in MH6, cuz that shit was phenomenal
I think that there was way more of a cooperaterate factor before world. World was the beginning of the single player focused experience due to the difficulty scaling. Previously you would find people making lobbies for specific monsters or quests, in world people created private servers because they were forced to play online
@@dino-t243At least that was my experience
And i also have a personal preference for playing solo btw
I’m really hoping for 16 player lobbies cuz I got a big friend group as well as a growing community, it’s probably my number one ask for this game
@@cr-volcanic excited to play with you
I remember getting such a rush when going after the USJ Azure Star Lord armor and weapon that were only available, at the time, to be posted by Japanese players. I would search for streamers doing this event for american players and I would type as fast as I could to put in the room ID and password to get into the room. And then everyone would form and actual line to wait for their turn to get in the quest for the event armor. I finally got it and I still LOVE Azure Star Armor and weapon!
do you know you can take the capture net and other uselss things off by editing your item pouch
Menu > Item pouch > bottom you find fixed items where you can disable them..
16 player hunter. Underwater Combat. A new (or returning Frontier) weapon. Rise while moving away from the hunting style, felt somewhat fun.Primordial being the largest example. They didn't need to make that final phase insane! Something I heard and was surprised was true was the fact that World had plans for Underwater Combat but couldn't be implemented.
Mh6 gets announced September Exoprimal collab in January then official release of mh6 in March 🔥 I can only hope it follows this
It’s lining up that way
Even if I'd love to see underwater combat in the next game,I believe they'll try it with the game right after,which if it will be like was rise was to world, it'll be more experimental and less grounded.i really hope I'm wrong
A bit late, but I am glad to see these discussions are still happening. I’ve been playing lots of FF14 between Monster Hunter after all. And now in the same downtime as people were feeling at the end of Iceborne for the first time, I am feeling that cautious optimism for MH6 getting revealed next month, and we won’t know until we do. Whether it is another game taking place in the new world, or something else entirely, I can hardly wait to see what they can surprise us with. Though I do agree that if it’s not released to celebrate the 20th Anniversary then that’s just a missed opportunity.
Its a shame that if mh6 is on main consoles then it will probably only be on next gen consoles, and im stuck on ps4, and probably wont get it on switch
I’m fine with it not being on Switch, but there’s so many people who don’t want it to be ported to the Switch’s successor and that makes me pretty upset that they’re unwilling to sacrifice a smidgen of graphics and detail for the sake of letting a wider audience play. It’s not like I’m asking for it to be designed for the Switch2 and ported upwards like Rise was or anything.
I pray we get a bunch of weapon exclusive abilities as gen 6s gimmick. All the update weapons in rise having unique perks like the Velkana weapons enhancing frostcraft is awesome and should be expanded on to more weapons so we have a more diverse meta.
I hope that they start designing monsters like puzzle boxes that have different strengths and weaknesses where you need to build to counter/play around the strengths and exploit the weakness rather then basically having a big health bar you slap and dodge the attacks of till it falls over, a great example of what they could do this with is Gravious, he's a giant armourd fortress of a monster and soft flash underneath the armour with good hit zones, how do we access the good hit zones? Use bombs and blast weapons to crack him open like a nut, stuff like this would add a awesome new layer of strategy
Yeah, I’d love it if you really have to use items to gain a huge edge rather than the fights becoming all technique-based at a higher level of player skill.
Have you seen the MH1 intro cinematic? It’d be cool if we could actually fight like that
@@emblemblade9245 what monster hunter fan hasn't seen the first Intro lol, yeah using items, the environment and your knowledge of monster behaviours and anatomy would really bring a lot to the game cuz right now I agree a lot of fights are becoming more technical ability and reaction time rather then knowledge and prep
TGS might not be as big of a deal for game reveals BUT we are living in a post E3 world now, game announcements are coming out outside of these major large scale events. So there is definitely still a chance we will get an announcement next week - but time will tell!
Monster hunter world needs to be just that. A world and if they want to monetize it successfully, they can really lean into the concept. MHW & MHW: Iceborne are perfect examples where expansions bring major changes and new environments that players have to adapt to. If they can make multiple expansions, riddled with content and capture the survival exploration of older titles, then you'll have a series that people won't want to put down and will gladly pay for each new "world."
Cant wait for 6 to be announced. What I want is no rng based deco grinding like world, keeping some switch skills, and gameplay rewards for cutting off parts such as almudron losing the ability to make and hold a mud ball after you cut off his tail.
I've never been so hyped on a game before, even though it hasn't even been announced yet. I've been playing Monster Hunter since the first game on the Ps2 and can't wait to see what they come up with and what will be possible with the power of the next gen consoles.
If they really do bring back underwater combat, I hope they also bring back Ceadeus as well (although I think it's very unlikely, unfortunately). Fighting Ceadeus with today's next gen graphics would be crazy
Palafins, dolphin buddies that we can ride to keep up with the water monsters
The RE engine is stupidly well optimized. I can max out every setting on my pc and get a completely locked 144 fps. And my pc is not the highest end out there.
Even my old pc could get a locked 75 fps with maxed out settings. Idk how tf they pulled it off, but that engine is magic.
That engine is just so well built it’s crazy.
Heyo, it's the guy who enjoys your highlighted mh videos. Just wanna say that this is a very good video about the pros and cons for the 6th generation mh game. I'm placing my bets for the 3rd generation leviathans to make they're return, like in my opinion, Royal Ludroth felt like some sort of rise/redemption for Lagiacrus and Agnaktor, but we'll see if the mh team will resume to they're work on the 3rd gen levis. And one more I gotta say....your videos are still great, peace out. ✌️
When it comes to mp, for the love of god let us play together without cutscene bs and have your party charactera be visible anywhere in the world
As a fellow quesadilla enjoyer I agree with your sentiment
9:54 yeah but that was a port, MHXX first released on the 3ds in march 2017.
Fantastic video. It's all stuff I've been thinking of myself and seeing it consolidated into one like-minded video is great to see. I don't care about combinations or pickaxes and nets, but I do care about stuff like tracking/paintballs, hot and cool drinks, all the minor prep you needed in the older games. Having the next entry just be World but slowed down a little tad would be perfect.
I am concerned for "making graphics better", however. That's a steep price point if your computer isn't good enough to play it, much less buying a console like the PS5 or Xbox Series X which already don't have many games on them. I think an art style like Stories 2 would be incredible, the bright and vibrant monster designs are so pretty to look at, and would probably be better on lower-end hardware. I think Monster Hunter is done being on Switch and PS4 and the like, and that's a shame, because upgrading these days isn't really worth it unless you're a die-hard fan.
And lastly for the love of god PLEASE don't do Rise's Wyvern Riding. It's so obnoxious just using Switch Skills and then oops your True Charge Slash does tiny wimpy 20 damage just because someone else on your team staggered the monster for no reason. I want to earn those mounts!
I want the game to be a slow power creep/power escalation, more small monsters like the Raptors family before fighting large monsters, large varieties of monsters, please no monetization CAPCOM (P2W), 16 player lobbies, city/town like gathering hub like the old days, separation of gathering/fetching quest and hunting quest in terms of progress and rewards and make it make sense to do rather than just do and forget, return of investigation quest, underwater combat (maybe) I'm on the fence with that one, because it needs to be refine, improved map pathing, like you said, some pathways are too narrow for a monster to go through, hence the limitation of monsters in WORLD, more interactable environments and endemic life, and I'm a Heavy Bowgun main, I would like to see some level of customization similar or better like in MH Tri, where you can change literally the barrel, body and stock of the bowguns, that would awesome because every bowgun main will have unique bowguns for every encounter.
I hope there are new ecosystems and that ecosystem as some wholly unique and amazing creatures in it. The rotten vale was amazing if a bit underutilised same with the highlands only to be filled with monsters that don’t fit it just appearing in it (Tigrex be like) cause they were returning monsters even though they already had areas that fit them better. New ecosystems that were not in the older games can really let the team expand on the monster rooster without making redundancy that fails to be unique. The devs kinda fall back on many old tropes of map design as even the ancient forest is basically this dying forest that rathalos is killing so that it can have the plains and less dense forest habitat it loves. They don’t dwell into how a very dense forest affects monsters till tobi and it is mostly tobi there that sells the dense forest environment as something there. But imagine if they leaned heavily into that with lithe serpentine monsters and bird wyverns that rule the roost because it is just too dense and not favourable for the raths and the like, what if there are a mix of these creatures as well as pathways made by larger herbivorous monsters it can add a nice spin to forests that will let more new monsters shine because their environment compliments them so. Of course, there are other options like salt plains habitats, lowland temperate forest environments, what about using the caverns more as their own ecosystems.
It is what really sold me on World, the Highlands and the vale were such unique concepts and there are more options available
I honestly don’t want a new weapon class, I think they should just focus on balancing the current weapons for MH6. Rise had a huge issue where some weapons, like the longsword, would be clearly favoured in what they were given to other weapons, like the lances. Though if I had to add a new weapon id just have Rises hunting horn as a separate weapon from the regular hunting horn.
Also I want more bugs. They’re one of my favourite monster classifications, they always seem way more creative then the other monsters imo. Even more bug-like wyverns akin to Astalos would be a great addition.
A bit more balance to the weapons could be beneficial. Up the damage for the lances, give gunner weapons better hit zones and a bit less damage.
Im a Fifth Fleeter and I fell in love with MH so hard I've now played 4 separate games of MH and loved every moment of it.
MHW/Iceborne is the best game ever made in my opinion and I honestly believe that MH6 is going to be another landmark in the gaming industry
(Praying for Underwater Combat since I've never got the chance to play it)
and more than just 70 monsters, please =)
I am so excited for MH6. Loved World and Rise too and can‘t wait for whats to come. World opened the MH series for me so I love it despite some mini concerns. Besides your points I would love to see more cooperations again like Behemoth or the Witcher side story 😍
I'm really hoping they make it crosplay and a good pc port. World ran good on my pc until i started iceborne, then performance tanked.
I remember there being a quote that the team really wants to make PC a large platform for MH so I would assume that means they’re gonna put a lotta work into making that version good.
Just like with everything else, I don't even have any expectations for MH6.
I just wait and let the people do what they want to develop.
But I agree with pretty much all of your points, but in addition to that, do I not want Lagiacrus to return without underwater combat/exploration
hehe i want a persistent multiplatform hub so we can all share our fashion lol. But a combination of rise combat and World detail would be awesome. But I hope they tone the action down a bit so we can adore/appreciate more of the monsters instead of mutilating them non stop.
I'd rather have a better game than a sooner game. Capcom always hits the nail tho.. so excited!
I just hope it goes straight to PC this time.
Calling it now. A remaster of monster hunter 1 but treated as a story sequel to world
I’d want an FU port or remaster honestly
Don’t know how it could be a story sequel to World, but I would love a remaster of MH1 that doubles down on the survival elements of that game.
the onlu defenitive thing that i want in monster hunter 6 that everyone would like is more frontier monsters and bring back tonfas (reason i want to do a 7 page muda to a rathalos it would be awesome)
Happen to disagree about removing more pre hunt prep. I think if there is a box on the map it should be 1 box only with a finite storage space that you have to refill using your helpers outside of hunts. Also I hate the idea of doing less prep in the hub because real life "Hunting" requires prep and a lot of it. The idea of prep prior to a quest is instrumental to the feeling of being a hunter. You're up against something you shouldn't be able to overcome but you DO because of your preparation.
My biggest concern is on doubling down on casualization to bring even more people, who don't care about Monster Hunter being Monster Hunter, into the community.
World is a great game, but the floodgates it opened haven't brought the most positive outcome.
Yeah, I want MH6 to actually treat its playerbase like it isn’t their first MH game, unlike what Gamefreak does with Pokemon
Great video 🤗
Thank you!
for me personally, i kinda hope the graphical fidelity of mh6 isnt that much higher than world. purely because my pc struggles with world as is and i cant afford to upgrade lmao
I hope for lbg they bring back the power source mod or something like it but for each element of bow guns.
I have the fullest faith that the final boss will be predominantly weak to dragon, secondarily to fire, weapons long blue slight dragon middling raw, the armour will have a skill that seems niche but will functionally just increase damage in a way that doesn't break the standard gameplay loop, so will get neglected for meta. Gunlance will remain normal wide long, the movesets will be largely world's and not take from the customisable movesets of rise, world mounting will probably return, there will be no new elements, one new status that the user will not have an equivalent for so they give the weapons probably blast, and there will be likely no new weapon, but there will be a new gimmick that integrates with every weapon that will be crucial to meta. I could see it being something more multiplayer focused as a gimmick, since i see followers returning. Some kind of grenade or tripwire or something, or being able to grapple the monster at certain qtes to let them score a hit? Not what i want, but i could see it becoming qte flavour.
I hope to see 1-4 Star monsters & Quests from Frontier in the first game of Gen 6 but also hope to see a new monster family like a a family based off Centaurs or some other fantastic monster type in order to add something new but old to monster hunter
Same here
1-4 is a good guess for an amount of Frontier monsters
Oh it's already out 😭, but still it's too late rn. Watching this tmrw at school tho 🙏🏻
I played 3U after world and I have to say not being able to restock adds literally nothing to the game. Only thing came out of it was wasted time.
Worst of it being capture quest and having to abandon if you messed up your trap.
I can understand that take. And I have had similar issues myself. My personal opinion is that no restock doesn't necessarily add anything, but full item restock takes some tension away. There's less fear in failure because you can farcaster out of a situation and cram your pockets fulla mega potions again. It's not impossible to fail a quest with full restock, but I kind of miss the dread of having nothing but herbs in my inventory and being out of carts and pleading with the monster to drop before I do. Only to feel that rush when I finally won. That is a feeling that I think is kind of compromised with full restock. But hey, if that doesn't necessarily appeal to you, that's cool.
I’m on board with the suggestion I’ve seen a few times for limited restock, like bringing a set number of items to restock with but only once. Then you can pick and choose what you’ll need more of.
Yeah running out of traps on capture quests actually blows. If only we could craft trap tools using stuff we can pick up in the area, so we still have the chance to succeed, it’s just harder
if mh6 manages to finally have underwater and lagiacrus back BUT it will be too heavy for my pc, that would be a terrible shame personally
for now my pc handles world fine but if mh6 is ps5 level of hardware requirements, im gatekeeped from something i've been waiting for years, my poor croco
I would always play monster hunter with you
Calling it Monster Hunter World Dos and bringing back seasons would be sooo cool
You may be my new "listen to a guy talk about MH for a long time" person, a role that's been unfilled since the Teamwork Podcast ended
Damn dude that’s nostalgic. I remember that podcast real damn well
@@cr-volcanic Their halloween episode had me thinking the Jaggi Man was a real creepypasta ngl
monster hunter universe. all old and new maps the size of world maps. having all zones having fast travel camps+ all connected, for us to run manually to. basically star field of monster hunter but also MMO
Eggs+Pets=ride mounts
Raids participation the size of frontier, and not how world did it that was such a disappointment .
6:00 they better fucking tone down the monetization then, the only way to get more than 5 free potion a day is to spend 50 cents PER potion in the shop
good ol fuckin Niantic
IMO the potions aren't too big a deal, I'm at HR40+ and I'm finding the biggest issue to be how stingy they are with monster parts vs how many you need for upgrades, like it is fine if you stick to 1 weapon type but if you want to use multiple weapons based on the same monster... oh boy...
@@camil3545 HR75 here. Getting lightly tapped is easily 80+ health gone with full grade 6 armor. I need to upgrade it but I only get to make 5 mistakes per day before having to wait for passive healing. Zenny is so annoying to get
@@GoldtisticYT what star level monsters are you at? Do their attack patterns get more complicated? I just recently finished the introductory 5* Diablos Urgent, and while it could 1-shot me if Divine Blessing doesn't proc, I found the core issue to beating it was a lack of DPS as my failed runs were 90% due to time outs.
Though I guess there is the caveat that I'm using bow in mhn so as long as there is no lag, I don't get hit.
@@camil3545 I'm using bow too, but I'm up to 8 star. Of course it's very safe, it's just that monster attack frequency is faster and they are so tanky that you need to play aggressively to finish on time
The other things i can take or leave it. But the only thing i want is crossplay.
So many instances where i wanted to play mh with someone and the response i get is. Oh sorry, i have it on ps5 or switch. I want to play with my friends
I agree, and I think the chances are very high, like 90-95%
My rx 7900 xtx is going to make mh6 look awsome
Tri is my fav
Little jealous ngl 😂
I bet your rig will make it look fine
one thing we will get is rathalos and rathian probably
likely