How to fill in a 90 degree hole in Meshmixer

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  • Опубліковано 18 вер 2024
  • If you have a hole that spans two planar sides of a model in Meshmixer and you need to fill in that hole, keeping the sharp edges, this is a technique you can use to get that nice edge.

КОМЕНТАРІ • 26

  • @NWRASteelCity
    @NWRASteelCity 2 роки тому +3

    What a great video with awesome voice over. Your work flow and explanations are excellent, ever for someone with learning disorders like myself!!!

  • @msgear7485
    @msgear7485 2 роки тому +1

    that was very usefull and straight forward. ty.

  • @solidomak
    @solidomak 2 роки тому +1

    Dude I love your videos!!!! Thanks!!!

  • @adrianaaguiar4123
    @adrianaaguiar4123 2 роки тому +1

    Excellent!. Thank you.

  • @fouadghareeb1419
    @fouadghareeb1419 5 місяців тому

    Perfection to measure volume of a part by mesh mixer.

  • @4funrc11
    @4funrc11 4 місяці тому

    👍 Thanks! Encore! 😍

  • @danielsabou1695
    @danielsabou1695 Рік тому

    Thank you !

  • @mark3dprinters150
    @mark3dprinters150 11 місяців тому

    Super tutorial and your voice❤

  • @shellumus
    @shellumus 5 місяців тому +1

    Really cool but I must have done something wrong because when I turned over the part, it was totally sunken in....Yikes! How do I keep the front of the part from being affected?

    • @HoneyPoint3D
      @HoneyPoint3D  5 місяців тому +1

      Sure! Usually, if other walls are being affected, you need to turn off the "Volumetric" checkbox in the sculpting tool you are using.

    • @TheTrueMac
      @TheTrueMac 22 дні тому

      @@HoneyPoint3D I'm having the same issue, even after shutting off volumetric on the magnetic brush

    • @HoneyPoint3D
      @HoneyPoint3D  22 дні тому

      @@TheTrueMac I would also try a couple of things. One is to use a smaller diameter brush. Since this attract to target tool is not in the surface tool (only in the volume tool) you have to be careful that the brush does not "turn the corner" and affect areas that you are wanting to be affected. Disabling volumetric will stop disconnected areas that are touched by the brush from being changed, but if the entire surface of the virtual brush is touching an area the entire area will be changed.
      The other way to ensure that areas are not touched is to select them and assign a facegroup to them. Then in the attract workflow described above, under the "filters" menu in the sculpting tool, select "restrict to group"....even going one step further and enabling "fixed boundary" can be done . Then other groups you have will be kept pretty much intact.

  • @henryreichhold6330
    @henryreichhold6330 2 роки тому +1

    excellent

  • @bruno1027
    @bruno1027 2 роки тому +1

    please, I am new to this software, could you tell me which key to press after each step. I thank you a lot

  • @jamiekane4182
    @jamiekane4182 11 місяців тому

    Love it

  • @lycakito1814
    @lycakito1814 2 роки тому

    Hey, thanks for the tutorial, for some reason - On transform of the primitive square, I can't change the size of it (can't select and resize etc...) any ideas? Thanks

  • @michalkalich9822
    @michalkalich9822 2 роки тому

    hello, nice video and i tried to apply it to my issue with stl file of armored car but without luck. Issue is that the body is too thin so i'm trying to find a way of eiher thikening insid or filling inside, but so far without any luck. Would you be willing to help me please, possibly made vid about it?

  • @techparistech2659
    @techparistech2659 3 місяці тому

    Exactement

  • @fouadghareeb1419
    @fouadghareeb1419 5 місяців тому

    Pqerfect

  • @shellumus
    @shellumus 5 місяців тому

    i just need to make a helmet solid with no opening at the bottom

    • @HoneyPoint3D
      @HoneyPoint3D  5 місяців тому

      Or it might be easier if you just delete the "bridge" at the bottom of the (assumedly) hollow model where the helmet turns from outside to inside. Once that area is deleted, you have separated the inner and outer shells so they are no longer connected. Then select a small area on the inside shell, and hit "e" to expand the selection then "delete" to remove it. Then just use the select tool to double click on the blue edge that is remaining and hit "f" to fill it.

  • @Ildarey
    @Ildarey Рік тому +1

    Not work with thin body

    • @NickKloski
      @NickKloski Рік тому +3

      You should be able to disable "volumetric" in the sculpt tool to prevent the sculpt brush from affecting the other side of the thin body.

  • @shaimaamahmoud9694
    @shaimaamahmoud9694 Місяць тому

    Hello
    Can you offer online courses, please i need to join 🙏🏻🤍