I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤
This is some really cool software. I'm currently studying Animation and used a character I made on Smack Studio as part of an Assignment, it was perfect for what I needed in the short time that I had.
This program is a Godsend. Ive always wanted to make pixelart animations but they take soo long that i as a person with learning difficulties didnt feel motivated to do so, I now feel as if its within my reach so thank you!
I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤
hey guys! I just bought smack studio in steam, I was developing a pixel game, and I had some questions I'd like to ask, Is it better if you make the character facing forward instead of facing slightly sideways? Ps: I'm in love with smack studio!
I jus got the game, its one of the best games,ive always wanted a character i think of in a game with easy implimintation,game is only 15 dollars and worth all 15
okay, so I could never justify paying for art software, because I'm not an artist, my skills are lacking and I feel like I would be wasting money... but what you've made is a game AND an art software... I've crossed the bridge of wasting money on games a long time ago! this means I can justify buying this! yay!
Very neat, I am wanting to use this software to create an 8 directional running sprite sheet. Is that something we can do with this program? Is it a tricky thing to do with it?
@@SmackStudioGame I believe that I read you need to have your initial sprite facing east. Is that still the case? Would be great if your initial sprite could be facing south
You may prefer to call body parts Front hand and back hand i.e. Just started fiddeling around with your product, looking if this can help with animations prod. Cool work so far. You may think to include kb shortcuts as in adobe programs as that's pretty standard for artists worldwide
Can I make a shoto character that always face the opponent like Ryu, Ken and Terry in smash? Also, is there a way to include hitboxes during iddle? Im really excited about the game and plan to buy it next week!
Hey, just bought this yesterday and after making a test sprite work so that I get some level of understanding of how smack studio character creation works. The sprites becomes BIG when I import either the ref image or one of the parts when trying to do what you do. how do I make sure it becomes small so that it doesn't go beyond the border and cut off a portion of the character or body part?
@@SmackStudioGame I just checked the sync front box in 3d textures, it only seems to be syncing the max depth, not the actual depth textures themselves
@smackstudiogame Would it work well to create a character fully, then save a new version and swap out the parts, so that it has a new look with the same rig?
very nice how do you cut the limbs though im so annoyed windows 97 could cut my sprite but in 2024 im scouring the internet on how to cut a picture and getting nothing but grid shit that needs to be mapped to specific locations instead of literally cutting the spot i need
Will this program ever support larger images? The reason I bought this program was to animate a specific character that is 149x365 pixels large. I started on this tutorial, but realised that it does not support my characters size. Will it ever?
Hi ! When adding animation at the end, the background and arms remain. How can i fix this ? It looks like i added 2 arms. One stands still and the other moves. Please help me
I tried place my character into the game, went step by step and when i went to preview and import, mine its all junky, lines all fck up, im missing a layer, idk wtf happen, i kinda was hoping this would work more easily, i will probably give it another go but if its doesnt work i wont bother making my own characters.
You open the sprite in some image editing software and you put the different parts of the sprite in different layers using the selection tools based on what bodyparts should be able to move without moving parts closer to the "root" of the body. As they show in the video you place the different parts separate from each other on the image you import from so you can import one part at a time. As they also briefly showed when separating certain parts, like the head and torso in this video, you need to fill in holes left in the bodyparts that may otherwise look weird when animated.
Is there no way to do it from scratch totally? I mean, without an already existing sprite and sprite parts. Can't i draw the actual sprite from 0 in the software?
Help! My sprite is 506 x 522 pixels but no matter how I resize it smaller it completely edits how it looks. Is there anyway for me to make it smaller? I have it as an even smaller vector on Illustrator about 150 x 150~ but every time i export it as a png it comes out blurry. Please someone help me!
Hey, we'd be happy to help- any chance you can join our Discord so that you can post screenshots? smackstudio.com/discord We have a dedicated #help channel there for questions like this!
Do you have any advice on using this software with small, chibi style sprites? I'm using sprites similar to Pokémon or the Mother series which have very small limbs.
Look at the animations you'd want in their respective related games, and make small limbs, try your best to animate with it but you WILL have to remake parts of the animation by hand because this is just a tool and small limbs wont work too well
@@pedroroggla8129 very sorry to hear that! We would obviously love for everyone in the world to be able to run it, and we may add support for more hardware in the future 😊
idk why its not working good for me... ive done all you done but my sprite only look good on front view, when i click back view its show everything wrong... the head biehnd the torso, the left hand above ... all wrong, my sprites order same as you'rs... head on top and L foot on bottom... really dont know why all wrong... help?
Did you copy all front sprites to back? Most likely it has to do with depth and Z positioning of your sprites, keeping trying different locations. Feel free to join our discord for more help. smackstudio.com/discord
I did everything and mapped the bones, however the preview and editor show the characters limbs being way farther apart than they should be. how do i fix this? edit: fixed it through moving the individual bones back into place
Make sure you aren't using a .gif or an image with transparency, we'd love to get more info, could you dm us on twitter or join our discord? smackstudio.com/discord
is there a way to fix it looking like my character got put into the microwave for 6 hours in the preview? because it just melts and it ruins the entire thing.
I'm pretty confused with front and back view. My character does not copy back view well as everything front with the order is all out of place went switching to back. Even though I pressed Copy front image to back on all sprites.
Yeah i'm not a big fan of this program so far.. some of the objects are blurry when they flip and the software is super annoying to use and is surprisingly hard to run even on my decent PC. I wish I could get a refund on it tbh I'd literally rather animate by hand
one thing i can't figure out. so for example i use the animator to make one of my character's legs, and end the keyframe when the leg is fully extended, lasting about 5 or so frames. Now i can't do any other edits that are over 5 frames for the duration. I'm trying to make a wolf with a walking animation, the walking animation per cycle is about 5 frames, for the legs to fully extend, then 5 to go back, but the key frames is every 5 frames. 5 frames legs out, 5 frames legs can back to neutral, 5 frames same but opposite legs, 5 frames back to neutral and repeat. I now can't use the animator for anything else unless it fits within 5 frames. I want to make the tail move but it's looks jittery. but if i extend the walk the wolf is too slow. How can i have the walk cycle be 5 frames, but then edit something else and have it not influenced by the already exiting key frame for the walk?
Except, idk how to do anything outskde of the game like make the 2d art, or what programs to use for that, or breaking it up like you did here... Might have to refund. This is far more work than fun. Everyone in the comments said it was easy and good, but this gets more complicated the more i try to even start making a character... Might be good and fun, if it didn't require third party software with zero guidance. Even the tutorials are all over the place.
My Character is 173 pixels tall. It only loads half of his head. Didn't you say the canvas is 256 * 256 pixels? That should be enough. My disappointment is immeasurable and my day is ruined.
What application did you make the Original art work in? By maybe the canvas size isn't fully correct as it says it I was having a similar problem struggling myself until I went to pixel studio made a little over a 100 by 100 pixels canvas exported and brought it it back in and it actually imported it correctly for me, you might need to do something similar
Showing how you broke the sprite up in layers and how you saved it should be gone over more indepth. You spend less then 15 seconds on one of the most important parts.
Thanks for watching!
Check out our full Smack Studio Tutorial playlist: ua-cam.com/play/PL-RSI-W7p-zJ3dbkjBmEI5cKfAahh6qJd.html
I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤
This is some really cool software. I'm currently studying Animation and used a character I made on Smack Studio as part of an Assignment, it was perfect for what I needed in the short time that I had.
This program is a Godsend. Ive always wanted to make pixelart animations but they take soo long that i as a person with learning difficulties didnt feel motivated to do so, I now feel as if its within my reach so thank you!
Thank you very much, I was waiting for a tutorial like this.
Very thorough and easy to understand tutorial
10/10
This is literally a game-changer!
So your telling me this is both a fighting game..AND a animation software!?!
Kinda yes
I hardly understood it at first
I feel like getting this just to make sprite sheets, unless there is a similar option out there?
Like which ones?
@@davidagiel8130
We truly have been blessed
it would be amazing if you made it easier for doing rpg rigs for top down pixel games. So like walking and running animations for front and back view.
This.
Thanks for the great tutorial. The world really needed that piece of software!
I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤
Thank you very much, I'm loving what can be done with this app
This is amazing, thank you for the tutorial!
Yep.. this is what I needed. Thank you 👍🏼💯
hey guys! I just bought smack studio in steam, I was developing a pixel game, and I had some questions I'd like to ask, Is it better if you make the character facing forward instead of facing slightly sideways?
Ps: I'm in love with smack studio!
super cool! Gonna make an s1 sonic using this rigging system.
I jus got the game, its one of the best games,ive always wanted a character i think of in a game with easy implimintation,game is only 15 dollars and worth all 15
Is there a tutorial for splitting the sprite parts? And maybe some suggestion for what software to use?
I used aseprite to separate the body parts. It was pretty easy with the selection tool, just copy and paste into new layers. Took about 20-30 min.
Soo... I did everything correctly? but my character looks crazy in the 3d preview. Very distorted and some parts are missing, any advice?
yo this is literally my same issue did you ever figure this out
@@SIX16ful f. 9m later same
Mee too
Hey im having the same problem
okay, so I could never justify paying for art software, because I'm not an artist, my skills are lacking and I feel like I would be wasting money... but what you've made is a game AND an art software... I've crossed the bridge of wasting money on games a long time ago! this means I can justify buying this! yay!
Very neat, I am wanting to use this software to create an 8 directional running sprite sheet. Is that something we can do with this program? Is it a tricky thing to do with it?
You can definitely make multi directional sprites!
@@SmackStudioGame I believe that I read you need to have your initial sprite facing east. Is that still the case? Would be great if your initial sprite could be facing south
what did u use to make cut and move your spite parts what program?
Photoshop
This looks promesing!
I'm more interested in the animation software than in the fighting game itself. Can I use sprites generated in this software in other games?
Yes, you can export the animations as png spritesheets and open them in any image editing program! You're free to use them in your other proejcts
What is the software you are using to "pull apart" the fighting robot?
I used Aseprite for the sprite I drew for this.
Oh awesome I have that one!! Follow up question...5 months later....how are can the rig be used/imported into, say unreal.
You may prefer to call body parts Front hand and back hand i.e. Just started fiddeling around with your product, looking if this can help with animations prod. Cool work so far. You may think to include kb shortcuts as in adobe programs as that's pretty standard for artists worldwide
this is incredible
Can I make a shoto character that always face the opponent like Ryu, Ken and Terry in smash? Also, is there a way to include hitboxes during iddle? Im really excited about the game and plan to buy it next week!
Could a character made with this rigging tool be imported into Unreal Engine? I really like it.
I've assembled my rig, but upon moving the parts in the animator, things like his head become attached from the skeleton.
You guys have a video that answers the basics like: the maximum size a character can be in pixels? and other stuff like this?
Hey, just bought this yesterday and after making a test sprite work so that I get some level of understanding of how smack studio character creation works. The sprites becomes BIG when I import either the ref image or one of the parts when trying to do what you do.
how do I make sure it becomes small so that it doesn't go beyond the border and cut off a portion of the character or body part?
Check that your original image isnt larger than 256 x 256. You can also use the editor to change the scale of your character.
@@SmackStudioGame Thank you, will try that and see if its any better!
Where did you make your sprite sheet and are there pixel size requirements? how does that upload work
Is there any way to make it so the backside on the depth textures is exactly the same as the front but mirrored? I can’t match them both by hand
Yes! check the Sync Front box!
@@SmackStudioGame I just checked the sync front box in 3d textures, it only seems to be syncing the max depth, not the actual depth textures themselves
Does this also work for smaller sprites, like those from the OG final fantasies?
would it still work to have a root bone separate from the waist sprite so that the waist can rotate individually from the legs?
@smackstudiogame Would it work well to create a character fully, then save a new version and swap out the parts, so that it has a new look with the same rig?
very nice how do you cut the limbs though im so annoyed windows 97 could cut my sprite but in 2024 im scouring the internet on how to cut a picture and getting nothing but grid shit that needs to be mapped to specific locations instead of literally cutting the spot i need
What would you recommend for the dimensions (I mean that as in the height and width) for these character sprites?
Is there a way to disable the black outline? And if there is how do you do it?
There is a "remove outline" button on the animation rig layer in the timeline.
the root bones connected to the torso bone, the torso bones connected to the head bone
should I make a tpose for mine?
Is there an external software I can view / edit my sprite sheet as an animation with?
Here are some of the programs our community uses, Aseprite, Photoshop, Pixi Editor, Microsoft Paint, Piskel, and Photopea.
@@SmackStudioGame Thanks! Also what should I do if my preview is wildly different from my sprite?
its the 3d depth i believe. im struggling with it myself for my own fighter@@apollyon4529
My parts are on the left help how to i flip it horizontally
How do I make one from scratch? I'm using the drawing tool, but do I need individual parts or something? I don't have anything to import
Will this program ever support larger images?
The reason I bought this program was to animate a specific character that is 149x365 pixels large.
I started on this tutorial, but realised that it does not support my characters size. Will it ever?
256x256
Will it work if the sprite rigs is like 64 pixels in resolutions?
How do you resize an image without losing pixel quality?
Hi ! When adding animation at the end, the background and arms remain. How can i fix this ? It looks like i added 2 arms. One stands still and the other moves. Please help me
Hey @burakyldrm9715, can you join our Discord? smackstudio.com/discord
You can post a screenshot in the #help channel so that we can see the problem!
I tried place my character into the game, went step by step and when i went to preview and import, mine its all junky, lines all fck up, im missing a layer, idk wtf happen, i kinda was hoping this would work more easily, i will probably give it another go but if its doesnt work i wont bother making my own characters.
I have a question, can I exports this sprite and animation like a file in mi pc?
Can you actually do front / back animations?
I absolutely hate how no one has mentioned how to split up the sprites litteraly the most important part
You open the sprite in some image editing software and you put the different parts of the sprite in different layers using the selection tools based on what bodyparts should be able to move without moving parts closer to the "root" of the body. As they show in the video you place the different parts separate from each other on the image you import from so you can import one part at a time.
As they also briefly showed when separating certain parts, like the head and torso in this video, you need to fill in holes left in the bodyparts that may otherwise look weird when animated.
what did you use to separate the pixel art?
I made a character taller than the preset range, how can I adjust the preset range to contain my character?
Is there no way to do it from scratch totally? I mean, without an already existing sprite and sprite parts. Can't i draw the actual sprite from 0 in the software?
Yes! You can start with a completely blank template!
Help! My sprite is 506 x 522 pixels but no matter how I resize it smaller it completely edits how it looks. Is there anyway for me to make it smaller? I have it as an even smaller vector on Illustrator about 150 x 150~ but every time i export it as a png it comes out blurry. Please someone help me!
Who's your dealer? My last stamp bag didn't come with this software.
day one i rage quit. followed tutorial but my character glitches out or is "to big" gonna come back tomorrow and attempt againwith smaller file
I did everything you did and my characters limbs went further away and the resolution of the character decreased. Could you help
Hey, we'd be happy to help- any chance you can join our Discord so that you can post screenshots? smackstudio.com/discord
We have a dedicated #help channel there for questions like this!
good.
What is the standard canvas size that you use to make the sprites
256x256 is the largest supported size. You can also check out our character templates here for reference: imgur.com/a/U3NTBz0
Do you have any advice on using this software with small, chibi style sprites? I'm using sprites similar to Pokémon or the Mother series which have very small limbs.
Look at the animations you'd want in their respective related games, and make small limbs, try your best to animate with it but you WILL have to remake parts of the animation by hand because this is just a tool and small limbs wont work too well
Can you export to Single sprite or a Spritesheet?
Is it possible to mirror or duplicate bones for easy doing L et R part ?
Not currently, but that's a good ide for future development!
can we just use this game as character sprite editor for other game engine
Yes, you can create animations in Smack Studio and then export them as png spritesheets. You're free to use them in any project!
after I get everything rig and add it to the timeline it's all grayed out, what do I do?
im wondering if this software can run under an integrated intel graphic card
Check out the system requirements on our steam page!
store.steampowered.com/app/1739300/Smack_Studio/
@@SmackStudioGame i dont think i can run it... thats sad
@@pedroroggla8129 very sorry to hear that! We would obviously love for everyone in the world to be able to run it, and we may add support for more hardware in the future 😊
@@SmackStudioGame dont worry i dont have the perfect set up, its more of a pc to play live music
ok so in order for it to import the entire sprite properly it HAS to be a PSD or equivalent file
You can insert .png and .jpg as long as the background is a solid color
@@SmackStudioGameah ok I rewatched that part and realized what was going on, so derp on my part lol
idk why its not working good for me... ive done all you done but my sprite only look good on front view, when i click back view its show everything wrong... the head biehnd the torso, the left hand above ... all wrong, my sprites order same as you'rs... head on top and L foot on bottom... really dont know why all wrong... help?
Did you copy all front sprites to back? Most likely it has to do with depth and Z positioning of your sprites, keeping trying different locations. Feel free to join our discord for more help. smackstudio.com/discord
is there a way to hide the bone when in animation mode ?
i never used it but i guess just click the eye icon on the Animation rig layer.
Can i export a character so i can import it in to an other game
like rivals of aether
Yes! You can export png sprite sheets
I did everything and mapped the bones, however the preview and editor show the characters limbs being way farther apart than they should be. how do i fix this?
edit: fixed it through moving the individual bones back into place
wooooooooooooo
I don't know why, but it's program just vanish a half of pixel art that i made in 3D preview
it says to me fatal error and then crashes when trying to import
Make sure you aren't using a .gif or an image with transparency, we'd love to get more info, could you dm us on twitter or join our discord? smackstudio.com/discord
sadly 256x256 px is too big to import properly
what's the name of the program 0:41
It looks like Photoshop
can u make it free because i need the animation software
Then buy it
How do I turn off outlines?
There's a button on the main timeline, next to the name of the layer on the left side of the timelines (it looks like a little man with an outline)
how to export it as gift?
You can export it as a png spritesheet, then use a png to gif converter that you find online!
is there a way to fix it looking like my character got put into the microwave for 6 hours in the preview? because it just melts and it ruins the entire thing.
I'm pretty confused with front and back view. My character does not copy back view well as everything front with the order is all out of place went switching to back. Even though I pressed Copy front image to back on all sprites.
Yeah i'm not a big fan of this program so far.. some of the objects are blurry when they flip and the software is super annoying to use and is surprisingly hard to run even on my decent PC. I wish I could get a refund on it tbh I'd literally rather animate by hand
i love us
The 3d part completely ruined my sprite, made it all lengthy
one thing i can't figure out. so for example i use the animator to make one of my character's legs, and end the keyframe when the leg is fully extended, lasting about 5 or so frames. Now i can't do any other edits that are over 5 frames for the duration. I'm trying to make a wolf with a walking animation, the walking animation per cycle is about 5 frames, for the legs to fully extend, then 5 to go back, but the key frames is every 5 frames. 5 frames legs out, 5 frames legs can back to neutral, 5 frames same but opposite legs, 5 frames back to neutral and repeat. I now can't use the animator for anything else unless it fits within 5 frames. I want to make the tail move but it's looks jittery. but if i extend the walk the wolf is too slow. How can i have the walk cycle be 5 frames, but then edit something else and have it not influenced by the already exiting key frame for the walk?
Does this editor have any capability to do cloth simulation for like cloaks, capes, robes, dresses?
as a sprite artist this just feels wrong
I don't hate it though but like it just feels wrong to me
yo every time i try and open create a new blank character it just crashes, any advice????
I wish i had a computer, BUT ALL I GOT IS.. A PHONE.
Except, idk how to do anything outskde of the game like make the 2d art, or what programs to use for that, or breaking it up like you did here... Might have to refund. This is far more work than fun.
Everyone in the comments said it was easy and good, but this gets more complicated the more i try to even start making a character... Might be good and fun, if it didn't require third party software with zero guidance. Even the tutorials are all over the place.
If you're going in with no sprite creation experience then it's not easy. It's definitely slightly more complicated than I thought it'd be
i bought the program. BUT... this is too bad the sprite editor is not a stand alone.
You should make a stand alone version. Seriously.
My Character is 173 pixels tall. It only loads half of his head. Didn't you say the canvas is 256 * 256 pixels? That should be enough. My disappointment is immeasurable and my day is ruined.
What application did you make the Original art work in? By maybe the canvas size isn't fully correct as it says it I was having a similar problem struggling myself until I went to pixel studio made a little over a 100 by 100 pixels canvas exported and brought it it back in and it actually imported it correctly for me, you might need to do something similar
Crrrrrud I can’t even get my file in the app. Idk what I’m doing wrong
Pls mobile support 🥺🥺🥺
Would be really handy
*Promo SM*
TUTORIAL IN SPANISH PLEASEEEEEEEEEEEE
Turn on CC and change it to Spanish
póngalo en español :(
Showing how you broke the sprite up in layers and how you saved it should be gone over more indepth. You spend less then 15 seconds on one of the most important parts.
Time to make my babies move