How to Make Base Meshes for Sculpting in Blender (Tutorial)

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 131

  • @RyanKingArt
    @RyanKingArt  3 роки тому +6

    Help Support the Channel:
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  • @goosel8955
    @goosel8955 3 роки тому +23

    This clip proves that you are one of the best one at teaching. I've watched several youtubers and you and CG fast track are the best teachers ever. A great tone to grab attention and a perfect pace to follow along.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Wow, thanks! I appreciate it. : )

    • @goosel8955
      @goosel8955 3 роки тому +1

      @@RyanKingArt love metaball which I've never seen before and box one seems the easiest one.

    • @trovestove6886
      @trovestove6886 11 місяців тому

      Meatball for sure, I don't like simping but have to agree with initial commentar, even my stoner brain can follow along 🎉

  • @philipsamuels5623
    @philipsamuels5623 3 роки тому +10

    I didn't know what Metaball was until now. Must give it a try. Thanks for this information.

  • @IrocZIV
    @IrocZIV 2 роки тому +2

    Good tip with the Remesh and Shift+R, haven't seen that before, makes a lot more sense than fiddling with the numbers.

  • @orangeroomcreations
    @orangeroomcreations 3 роки тому +5

    Thank u this tutorial is a huge lifesaver, especially for different types of animals

  • @mvit95
    @mvit95 3 роки тому +17

    Would've been cool if you also showed the "Skin" Modifier where you build things by drawing stick figures!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +5

      Oh yeah! That method works too.

    • @alexmighty693
      @alexmighty693 3 роки тому +4

      Yeah I thought he would do that one although I dont really like that method.

    • @jackrobinson1073
      @jackrobinson1073 Рік тому

      @@RyanKingArta bit janky though and easy to accidentally stretch the mesh

  • @JoePetrakovich
    @JoePetrakovich 3 роки тому +3

    Wow metaballs look way easier than skin modifier. Thank you!

  • @samdavepollard
    @samdavepollard Рік тому +1

    pretty much a masterclass in how to make a tutorial
    a ton of useful info, clearly presented
    also, proof that when the content is top notch there's no need for irritating background music :-)
    many thanks for sharing your knowledge

  • @idanbs
    @idanbs Рік тому +1

    Thank you very much for, the excellent tutorial.Clear and easy to understand and follow!

  • @stevesculptor1
    @stevesculptor1 2 роки тому +1

    Interesting to see the difference between Mirror and Symmetrize, they seem the same, but are not the same ! Thx

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yeah they are actually a bit different.

  • @skyeblue6834
    @skyeblue6834 Рік тому

    for a beginner such as myself I personally would go for the box modelling this seems to give a better end result I can see therefore making it a tad easier in the sculpt part

  • @venlalappalainen9393
    @venlalappalainen9393 8 місяців тому +1

    That was very clear. Thank you!!

  • @ProMentalStudios
    @ProMentalStudios 7 місяців тому

    I have a human built from just a box , extruding mostly. But it's not allowing me to sculpt anything. Subdivision and Re mesh modifier on. Totally stuck. Ok I think I just figured it out. After done building character before sculpting i had to select all and convert to mesh.

  • @UhmAnywayMeBored
    @UhmAnywayMeBored 11 місяців тому

    Hey I love all of your blender videos!! I was wondering if you could help me by any chance, so I have tried to follow the donut tut many times and keep getting different issues I just cant fix, its very frustrating. Should I instead look for a different tut? How did you get started? :D ❤

  • @АняСавчук-и5я
    @АняСавчук-и5я 2 роки тому

    Like your style, fast , clear , helps me a lot , thank you !

  • @graphicdesignismypassion9915
    @graphicdesignismypassion9915 2 роки тому +1

    you're a genius

  • @marcelorubenquirogaviera6526

    Awsome methods, all are necesarry, thanks for showing , i gonna apply them,

  • @macIain
    @macIain Рік тому +1

    Don't forget you can also make a base mesh by using the skin modifier, get a cube merge the verticies, extrude to the shapes you want and the skin modifier and scale the sections to match your references.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yes that's another great way to make base meshes! 👍‍

  • @OneFromEasternFinland
    @OneFromEasternFinland 3 роки тому +1

    The third method sounds good for beginners

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yeah, its easy and works well. Thanks! : )

  • @philipschroeder5427
    @philipschroeder5427 Рік тому +1

    This helps a lot, thank you for the great video.

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Glad it helped! Thank you for supporting me on the UA-cam memberships!

  • @feraltribe167
    @feraltribe167 2 роки тому +1

    The box is my favorite

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Yeah, its a good method. Thanks for watching!

  • @Teeheehee093
    @Teeheehee093 Рік тому +1

    Definitely prefer box modelling it's more fun to me and more precise

  • @blenderstuffs
    @blenderstuffs 3 роки тому +1

    Please also make a tutorial on rigging and your tutorials are amazing.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      I'm not very good at rigging, but I know the basics. I will consider a tutorial on that. Thanks!

  • @BrianForrest1974
    @BrianForrest1974 Рік тому

    Thanks Ryan! I like the Meta Balls method. I think I can utilize this for creating my 3D Avatar!

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Cool! 👍‍

    • @RolaYoutube
      @RolaYoutube Рік тому

      RTX 3070 but the metaballs crashes blender even after installing latest graphics driver. Help.

  • @shaquilmaria8248
    @shaquilmaria8248 3 роки тому +1

    Thanks for this tutorial!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Your welcome! Hope it helped.

  • @philipschroeder5427
    @philipschroeder5427 5 місяців тому

    Hello again,
    could you tell me, why applying all transforms changes a metaball familie's shape and location?
    As I understand it, applying transforms is supposed to set the transforms like scale location and rotation as well as influence radius as the new default, but should not change it.

    • @RyanKingArt
      @RyanKingArt  5 місяців тому +1

      I'm not really sure how to explain it. Meta Ball objects just act differently then regular mesh objects. so when you apply the scale, it sort of "resets" the scale, instead of applying it where it is.

    • @philipschroeder5427
      @philipschroeder5427 5 місяців тому

      @@RyanKingArt Thank you for your answer, I will experiment with it a bit more with that in mind.

    • @philipschroeder5427
      @philipschroeder5427 5 місяців тому +1

      @@RyanKingArt Hmm, it seems that it is only the scale that is reset and only when I do not scale in all directions equally.

  • @GB-kr1jp
    @GB-kr1jp Рік тому

    Thank you very much.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      You are welcome! thanks for watching!

  • @alkamal2247
    @alkamal2247 3 роки тому +2

    Box modelling.👍

  • @purpletrauma
    @purpletrauma 2 роки тому

    Thanks for this; I've been trying to get more serious about modeling lately, and struggling a lot with it.. I was trying to use method 2, but the meshes were too detailed and remeshing reliably fused legs together, and completely decimated the hands to stumps. I may use metaballs now that I know what those are. I think I'm gonna head on to your beginner sculpting tutorial, as I imagine it'll have more tips I could really use; now that I got a base mesh that I think is acceptable, I'm feeling lost again about how to proceed, since I never got this far before.

  • @AGdesigns878
    @AGdesigns878 3 роки тому +1

    my question what if you made an object using a box then making it to At center then used E to make the bnody. i then tired to sculpt it but it takes all of the gi shapes when i am sculpting and not the surface

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Sorry, I'm having trouble understanding you. Can you try to explain a bit more clearly? Then I can try to help you out. I don't know what you mean by:
      "then used E to make the bnody."
      "all of the gi shapes"

  • @KingParzival-Music
    @KingParzival-Music 2 роки тому

    Are this tips can be use for 3D print please help 🙏🏻🙏🏻🙏🏻

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yeah you could 3d print your mesh if you wanted. I haven't tried 3d printing before though.

    • @KingParzival-Music
      @KingParzival-Music 2 роки тому +1

      @@RyanKingArt thanks Bro 👍🏻🔥🔥

  • @sinsinsinat5377
    @sinsinsinat5377 4 місяці тому

    Meta ball and modeling are the best.

  • @the_black7949
    @the_black7949 2 роки тому

    what is butter for animation
    u are really kinggg i lovee so much your video🥰🥰

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      butter for animation? I don't know what you mean.

    • @the_black7949
      @the_black7949 2 роки тому

      @@RyanKingArt lol 😂 I mean better than these elephants for animation

  • @titchc3657
    @titchc3657 2 роки тому

    Super helpful, thanks

  • @prashunthapa1704
    @prashunthapa1704 3 роки тому +1

    awesome..thank u sir

  • @박지성-h5p
    @박지성-h5p 2 роки тому +1

    Useful video for beginner called me
    thanks

  • @doctornia9315
    @doctornia9315 Рік тому

    You're awesome!

  • @basspig
    @basspig 2 роки тому +2

    Thought the 3rd method would be curves and skin modifier.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Ahh yeah, that's a good option as well.

  • @CarlosEduardo-ns7dh
    @CarlosEduardo-ns7dh 3 роки тому +1

    Muito obrigado!!! eu amo e aprendo muito vendo seus vídeos, voce poderia fazer mais vídeos modelando outros animais ou pessoas, por favor? voce é muito bom no que faz, parabéns!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks! I will consider the tutorial requests.

  • @fitzmauriceworks
    @fitzmauriceworks 2 роки тому

    Thanks for making this. New to Blender and got stuck between how to move from base mesh to sculpting. Will give the meatballs option a go. Does scale of the object affect things or is it only density of the mesh that matters?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for watching. Well, I guess that depends on that you mean by "Effect things", but If I understand you correctly, the scale doesn't make the mesh more dense, its just the density of the mesh.

    • @j3ffn4v4rr0
      @j3ffn4v4rr0 2 роки тому

      For dinner tonight I'm having spaghetti and metaballs

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      @@j3ffn4v4rr0 Lol.

  • @doctornia9315
    @doctornia9315 Рік тому

    Ryan, are you 3d generalist? Where and how did you study to do modelling that great level? (Sorry for mistakes in writing, I am from Russia)

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Yes, I'd say I'm a 3d generalist. I am self taught. I learned Blender just by watching tons of tutorials and practicing a lot. : )

    • @doctornia9315
      @doctornia9315 Рік тому

      @@RyanKingArt thanks for answer! you are soo cool. your example is inspiring! one more question. how old are you? :D i would like to have such skills by your age if that is possible;))

  • @kenzietownsend6644
    @kenzietownsend6644 2 роки тому

    That's what meta balls are for. Cool.

  • @SVn7sVN1
    @SVn7sVN1 3 роки тому

    Amazing tutorial! Thank you much, you make it look easy sir! Just getting into sculpting as I am from the 3D printing world. I would have to say I personally liked the box modeling method.
    P.S. Was quick to smash the like and subscribe buttons! Thanks again kind sir

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thanks for your support! Glad you enjoyed the video! Yeah, the box modelling method works well. : )

  • @cantthinkofaname925
    @cantthinkofaname925 3 роки тому +1

    Very cool! :)

  • @krinodagamer6313
    @krinodagamer6313 2 роки тому

    WOOWWWWWWWWWWWWW

  • @ryanforbes5275
    @ryanforbes5275 Рік тому

    shift R doesn't seem to work for me when remeshing

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Hmm thats odd. I think if you have the dyntopo turned on, then it will not work.

  • @jayeshgadhe4859
    @jayeshgadhe4859 3 роки тому +1

    Please sir make a tutorial on any pixar character's face it will help me a lot

  • @ememeable
    @ememeable Рік тому

    You are super awesome 😎 dude and do remind me 💞 of my cousin Ama
    Resides in Ohio
    I like the box method 🤠 Yee haa..
    Once more thank you

  • @Toonsandcoffee
    @Toonsandcoffee Рік тому

    Osam.....

  • @Hotwire_RCTrix
    @Hotwire_RCTrix 9 місяців тому +1

    So now shift+R has been replaced by R. What did someone say about designed by committee. This is suspiciously like purposeful torment.

    • @RyanKingArt
      @RyanKingArt  9 місяців тому

      ahh I don't like it when shortcut keys are changed.

  • @dikdikhikmawan5984
    @dikdikhikmawan5984 3 роки тому +1

    keren....

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      I put that into google translate, and it said that it means Cool, in Indonesian.
      Thanks!

    • @dikdikhikmawan5984
      @dikdikhikmawan5984 3 роки тому +1

      @@RyanKingArt yes, keren banget terimakasih, sehat selalu

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      @@dikdikhikmawan5984 Thank you!

  • @9words40
    @9words40 3 роки тому

    messy base mesh gang looking nerves xD

  • @starlesseyes5713
    @starlesseyes5713 3 роки тому +1

    every time i try to remesh it it turns into swiss cheese. idk how to stop it from being covered in holes

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Yikes, I have never had that happen before. Hmm, I don't really know what is causing that. You could make a post about it on the Blender Stack Exchange, and hopefully someone could help you.

    • @jindriskareismullerova8149
      @jindriskareismullerova8149 2 роки тому +2

      Hi, I had the same problem. I know I'm a year too late, but if anyone had that problem as well... it's because your mesh is not manifold, if you make it manifold, the remesh works fine :)

  • @arainadvert7999
    @arainadvert7999 Рік тому

    My legs disappeared when I hit symmetrize aaaaaaaaaah

  • @NadoriKaija
    @NadoriKaija Рік тому

    Subtitles are only auto-gen for Vietnamese?? Where's English subtitles? Sometimes what shortcut you use isn't spoken clear enough for me to understand, and the subtitles are of no help if I can't get basic CC

  • @f__kyoudegenerates
    @f__kyoudegenerates 6 місяців тому

    shift r does not do anything

    • @owens3427
      @owens3427 2 місяці тому

      It's just R now.

  • @nomshark7241
    @nomshark7241 Рік тому

    "beginner friendly" yeah with talking too fast and no text for hotkeys, awesome tutorial

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Thanks for the feedback 👍‍

    • @codehyperbole
      @codehyperbole Рік тому

      what a feedback bro are u crazy its ur own problem no listening and understanding my guy if u want to go to some.. I dont one say more second the facking hotkey is litrelly there okay just be positive this guy is working are to get a braed for living. iagine him answering thousonds of commens a day and looking at u and other commenters like u. ryan just ignore him u aredoin awesome my friend ur doin great.

    • @codehyperbole
      @codehyperbole Рік тому

      and sry for my typing cap its cause ama usin typingboard and it really sucks

  • @kevinquintana3085
    @kevinquintana3085 Рік тому

    Man you talking perfect English and UA-cam autocaptions mistakes it with vietnamese WTFFFFFFFF... Please man fix it...

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      sorry, UA-cam autocaptions sometimes doesn't work the best.

  • @redabeg
    @redabeg Рік тому

    "Remesh" - is it addon?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      no its not. its built into blender.