Why I Prefer Tony Hawk 1 on N64
Вставка
- Опубліковано 29 чер 2024
- I got sound effects now, also there is no full chiptune version of "Superman", I only programmed the first 4 measures for this video.
Chapters:
00:00 - 00:48 - Intro
00:48 - 02:17 - Controls
02:17 - 04:37 - Graphics and Sound
04:37 - 06:17 - Accessibility
06:17 - 07:09 - Outro
Music:
• Tony Hawk's Pro Skater...
also the entire Extreme G OST. - Ігри
I grew up thinking Tony hawk was bald because of the way his n64 model is lit above his head
Can't unsee it now 😂
Ahhahahaha I also saw it as a bald spot!
Just so you know, the N64 version does not run on a "64 bit graphics engine". It's turdy-two, just like the ps1.
I could always get way higher scores on the n64 version. The control feels responsive, the n64 controller has a nice d-pad, and it does feel overall like a faster game on N64.
I don't know what you're talking about with the Dreamcast emulation, it's really not a heavy console to emulate, I've emulated it in a PC with less than a gigabyte of VRAM.
Are you sure the "heaviness" you're talking about for PS1 and Dreamcast isn't just your computer? You said you are playing them on an emulator and make the assumption that it's how everyone is experiencing these games. I have all the early Tony Hawk games on PlayStation consoles and they don't have that heavy clunkiness you describe.
exactly this, you can't really make a fair comparison running every version thru an emulator as each emulator works/runs vastly different to one another
I've played Tony Hawk 2 & 3 on PS1 (authentic hardware) and they do feel heavy. I don't know how 1 fares in comparison, but I'm sure it's more clunky.
Also, judging from some of the other comments from people who played all versions, it seems like they had the best gameplay experience on the Nintendo 64. I'll perhaps need to play all versions for myself and see which side I'm on.
Great rundown. Hard cutting between the PS1 and N64 versions was really helpful to see the visual difference!
i played this for the first time in 2012, on real hardware. it played very well, and it was very responsive
4:24 Lately, I have been producing Royalty-Free mixes for THPS2X, 3 and 4 so the level ambience is replaced by actual, copyright-free game music that perfectly fits the level. For example, the Warehouse level in THPS2X would play the Superman 64 Warehouse music, Skatestreet would play "Crazy Chili Dog" from Street Fighter III 3rd Strike, Tokyo in THPS3 would play "Night Beat" from Arcana Heart and my THPS4 Royalty-Free mix has around 12 game music tracks that fit all the levels including Zoo ("Uninhabited" from Tekken 4), Carnival (Stage Theme A from D.D. Crew), Chicago (Chicago theme from Virtua Fighter 2), The Sewers (Hazy Maze Cave & Wet-Dry World from Super Mario 64) and Little Big World ("Daily Lunch Special" from Reflec Beat Colette).
THPS4 has no level ambience, even if the volume is set to 0, but the sixth-gen versions (as well as the PC port) have unused ambience files.
Nice vid bro, Extreme G music in the back is a nice touch that game went hard too
This guy: talks about how fast the load times are in the N64 version
CD Readahead: *I'm aboutta ruin this man's whole career*
Still playing this and 2 on the n64!
I had the Dreamcast version and loved it!
1st on ps but had 2 on dc and 3 for n64 😂
3:11
The bit comment isn't really relevant since almost all Nintendo 64 code ever written were 32-bit instructions. Part of this is because the technology just wasn't there yet to yield significant benefits from larger 64-bit instructions, but also because the N64's own system bus was limited to 32-bit; the CPU could theoretically perform 64-bit operations for its own specialised tasks, but this information would have to be divided into 32-bit chunks anyway in order to be shared to other components. Like I suggested earlier, the marginal utility of wider 64-bit registers was minimal given the more primitive calculations of the era, and in most cases the overhead from performing 64-bit operations and dividing them into 32-bit chunks would be less efficient than performing equivalent 32-bit operations from the start.
Not to mention, 64-bit integers take up more space than 32-bit integers, which was unacceptable given the limited cartridge space on N64 games.
While I prefer the dreamcast version the most, the 64 as a console acomplished quite a bit. Seeing the original trilogy and resident evil 2 on the 64 is pretty mind blowing.
64 censored the holy shit grind to holy cow.
nah dreamcast is objectively better, most thps players and speedrunners will tell you that, the heaviness youre feeling is a placebo.
Only thing I can disagree with is the soundtrack thing. C'mon, half the fun of these games is revisiting the music
It’s a bit disingenuous to say the 64 version is better and then emulate it. lol It’s still an enhanced version that wasn’t possible to play 25 years ago when the game dropped.
This is underrated. Only 20 views. You deserve more subs man your content is great!
Lol because he is talking about games hes emulating and not even using the original controllers? Lol thats like saying I think THPS 1 is better on PS1 because I have a good gaming PC and can upscale it and it upscales better then the N64 version... literally nothing he says in these videos is relatable ... what a crap video.
@@kennethd4958everything alright at home ? Damn with the hate 😂
@@agustincorona1 Yep. Just a dumb video.
Nice job👍
Me but with Toy Story 2 N64.
"turdy two-bit graphics engine"
At first I thought this was on purpose.
throwing my phone through the wall after this take
Lmao
Great review. I like how you talk and think 👌
I still map my Tony Hawk games with the old WASD for movement and 2, 4, 6 and 8 (numpad) for ollies, flips, grabs and grinds. It´s the most comfortable way of playing the game IMO.
I have to try it!
Nice this video inspire me
In the end, the first THPS game is the best version for speedrunning, as there's no PC port, and the N64 Game Paks allow for near-instant load times.
As for THPS2-THAW, the PC version is the go-to version for speedrunning as it has near-instant load times if you apply the no-CD patches, and you get to play the originally-intended versions of the games at the same time.
I also watched Game Sack's "Piss Poor Ports" videos, and the N64 port of THPS (1999) is one of them. No FMVs, poorly-mixed cuts of the officially-licensed soundtrack... It's best to pick up the Dreamcast version unless you want to speedrun the game.
I've definitely got some prefered ways to play games few people think is as good as whatever other console. One of these takes is the RE Remake on Gamecube instead of the PS4/5 Remaster. I can't handle the stretching of pretenders backgrounds
I played 2 before 1 and for that reason 1 was kind of a letdown for me. Both on the n64. And btw I didn’t realise at the time how much music I was missing out on 😂
One thing you did not mention that the N64 has over the other versions (for emulation) is its smaller file size. Much more compact than the PS1 and Dreamcast ports to put on a smaller hard drive/SD card without filling up the whole hard drive/card.
While I prefer playing the Dreamcast version since it felt like the "definitive" version of the 90s (in the 1990s), N64 version has its benefits with emulation.
Look into CHDs for storing PS1 and DC roms. Not quite as compact as an N64 ROM, but better than 600mb-1gb
@@mysticaxolotl8215 I use CHD compressed image format for all retro CD games 👍
I’d go with THPS2X on the first Xbox 👍both parts 1 and 2. You can do manuals in game 1 now, updated graphics and most of all the 5 new stages made exclusively for the Xbox. 👌
N64 just felt so responsive- natural! I’m a Dreamcast fanboy but enjoyed the N64 version more despite DC’s advantages. PS1 was just ugly to me, but I never liked that platform’s visual warts.
The Game Boy Color take on this series was a disappointing joke
aren't the remakes of these games pretty solid. i like playing old games and i grew up with this era of consoles but for thps1 and 2 i never really felt like going back to the originals after the recent remakes came out.
there value in playing the classics but im a little confused how you made a video on your preferred way to play thps 1 and didnt even mention the remake
Hmmm I will rewatch this but bro are you not going to mention n64 is the ONLY system where you can rotate aerial flipping tricks (not flip tricks like kickflips) but tricks like frontflip, backflip etc. You can enter the commands with the dpad (Up, Down, C>) then hold left or right on the analog stick and do 360 or 540 flips. Dreamcast and PS1 cannot do that. Therefore you can get higher scores on n64. I think this is a glitch but no one ever talks about it!
Oddly enough, I’d have to agree.
I remember not knowing it came out on anything other than n64
Love Thps .. Love N64. Great Video!
fellow Tom Hanks keyboarder FeelsGoodMan
>He plays on keyboard
Actual mental behavior, find god 🙏
Tree Dee
i don't agree with the visual difference in the video, the n64 emulator definitely looks way too clean and upscaled compared to playing on actual hardware, the textures on the ps1 version are better overall generally but i do agree that the n64 version plays smoother (probably due to cartridge format) and it also loads much quicker inherently
the lack of blood and all kinds of censorship across the game kinda neuter it in a way that doesn't make the game feel authentic to itself, as well as the awful looping music tracks and missing FMVs that detract from the overall experience heavily
Censorship and music don't make a game.
@@fictionalmediabully9830 considering the soundtrack of tony hawk is synonymous with the game itself i disagree
@@catethps
Lol, licensed crap synonymous with the Hawk? Pass.
@@fictionalmediabully9830 i mean,ask literally any casual tony hawk fan and they'll start singing Superman, cmon bruh
@@catethps
That song sucks. Casuals have no taste buds. 😄
Great video, but I highly disagree with the system requirements argument for Dreamcast. This game's been playable on Dreamcast emulators at full speed for nearly 20 years. You can play it on basically any mobile phone too. Dreamcast isn't a very demanding console to emulate. Basically any graphics processor on the planet can emulate DC just fine.
cool vid. i disagree on everything but a good video is a good video man
no thoughts on the native pc version?
Thps 1 never got a pc port?
oh shit youre right
oops
I love the compressed music, actually makes it feel like a old game.
Wow!!, I grew up on this and the n64, had no idea that the others had band videos in the background like you showed at school! That’s crazy
look man i gotta listen to primus with a physical ps1 copy of thps 1 otherwise it just feels wrong.
good arguments tho.
I grew playing all three versions on the original consoles (I still have the Dreamcast versions of 1 & 2). The N64 version was a noticeable downgrade in almost every aspect beside the slightly better graphics and faster load times. If your argument for saying the mediocre port of a PSX game on the N64 is better version of that said game because you play that said port on an emulator with up-scaled visuals, a modern game controller (or keyboard), improved framerate, and a Spotify playlist playing in the background, you have lost the fucking plot. You're not playing the original version of the game, you're playing a mod. And mods are great! But they fundamentally change the way a game is experienced compared to their original release (DOOM 3's duct tape mod comes to mind). This video is trash.
Having both the N64 and PS1 versions growing up.. the PS1 blows the N64 one out of the water and I'm someone who loves the N64 controller. And if were talking about current play then you can just play the remake so its all a moot point anyways.
@@twentyzeroone2764 Lmao ok bud.
the remake is nothing close to the originals, entirely different game
plays more like thps4/UG1 than either original game
Nah, the game is better on Dreamcast
FlyCast isn't all that demanding, and also you shouldn't be using *emulation* as a metric of a games quality, lmao
wtf is this video????
The ps5 version is better.
it's not year 2000 anymore! i'll judge it by modern standards!!!
later: the hardware requirements for emulation are too high! it's year 2000!!!!!
kek
No... that's not the point