I was wondering what happened to your course. Just noticed you relaunched it!!! thank you so much for sharing your technique with us. I´ll buy it as soon as I finish a couple blender lessons I´m missing.
For anyone who bought his course, I wanna ask if it's worth it? Does it show an entire workflow of painting and also shows how it works with lighting and animations?
What a mesmerizing results! Do you think your techniques could be applied also to game assets? I mean, the painting you're talking about in the video could be fully baked into textures, so they can be imported, together with a mesh, into a game engine? Thank you.
Well if you are hand painting with light and shadows like this course you don't even need to bake things! Directly export your handpainted maps to game engine.
I'm so hyped about this, but I do have to ask, is this course beginner friendly? I can handle the basic notions of model manipulation but when it comes to shading, normals or anything like that I'm completely lost
Hey! thanks for your interest and valid concern! Maybe some details about course outline would help. I will keep it in mind! Personally I do think it is beginner friendly. But thats really upto individuals. I was super slow as a beginner and struggled to understand basics of shaders haha. But then I always come across super rookies who excels at blender right away! So deducing difficulty level isn't surefire in my opinion. I can instead talk about what this course contains. It doesn't have advanced shading techniques. It is mostly about texture painting. So not very different than taking a painting course where you aren't into too much technical stuff and just keep on painting!
Is this different from the previous course I bought (on wingfox)? If same, can we get the course in the new platform if we’d already bought the earlier version? Thanks for all you do.
Thanks for getting it! Yeah it is the same course. Looks like there isn't any coupon system in flippednormal that could let me add you in the new platform. But for any support you can always reach out quickly through discord! discord.gg/63J57wtr
I can only talk about unity which I personality used and exported my works with same visuals. In fact upto chapter 2 it should work across any game engines since we are just dealing with handpainted textures. In chapter 3 we have a little compositing going on. So for game engine counterparts some alternatives should be used for those compositor effects
this looks amazing! thinking about purchasing though I am a bit curious, would this workflow work with game development? haven't really delved into shader nodes other than simple normal map baking. once again this is beautiful ^-^
thank you so much! I worked on a few games with this workflow. In fact it doesn't contain anything complex that can not be handled by game engines. at the end we are just handpainting 3d models as usual but with painterly approach. but yeah! there are some compositing in last chapter which may not match perfectly with game engines now that I think about it.
@@CraftReaper-OmarFaruqTawsif good to know! i'm wondering how long the sale will be on flipped normals? still waiting on paypal to confirm some things on my account before i can purchase :p
@@artooms_pond No worries! It is safe to assume that there will be enough sales going on very often. I will love it if people gets it according to their convenient time. That also means they remembered it which I find so nice personally!
0:03 what genius shiting technique🤣🤣 Im not trying to be mean and know you said "shedding" , i just thought it was pretty funny, i just found you and i love the painterly art syle. I use Blender myself and have 200+ hours and i have tried making my own painterly texure using Suzanne the monkey as a test. I f*ck3D up because i painted the normals by using Photopea (free browser Photoshop copy) and a downloaded set of custom brushes to do it. (Painting normal for a painterly style work, its just that it is basicly imposible without having Adobe Substance Painter or some other else expensive and professional software)
@@WiddleSv I agree that is how it was back in 2022. For some reason I couldn't pick colors from normal maps correctly at all at that time. But that issue is fixed in later blender versions. so you can actually handpaint normal maps in blender properly now. I even have a tutorial on that subject matter.
Hey! sorry for this late reply! But no the course didn't discuss about dynamic lighting. But I made an addendum lesson to fill up that gap. Please check out my latest tutorial!
Hey 👋, does the method you use in this course work with animation? Like, does it react to lights, so I could achieve an Arcane style look? Btw, your art pieces are beautiful!
Thank you very much! This course doesn't include light interactivity yet. But I am working on an addendum lesson regarding that topic . I plan to post it in youtube actually. So stay tuned for it!
Hi! Thanks so much for your interest in it. But sadly I didn't have the opportunity to set up subtitles yet. There are some unreliable options in online streaming of the course. But I don't remember it at all. Nevertheless I plan to prepare some good subtitles as I am asked for it by a few already
Check this pinned comment for sales or discounts! flippednormals.com/product/revitalize-paintings-in-3d-with-blender-37368?dst=sya8vK8K
I was wondering what happened to your course. Just noticed you relaunched it!!! thank you so much for sharing your technique with us. I´ll buy it as soon as I finish a couple blender lessons I´m missing.
Hey Mendez! so glad you remembered it :D yeah stuff happened but I am glad its over
The moment I get paid, this course is coming home hehehe, I've been looking forward to this for a long time now!
Haha no worries 😊 it will wait for u ;)
wow, my favorite artist made a freaking course!!!!!!!!!!!!
haha thats a huge compliment (^///^) ! thank u!
Best handpainted texturing course for blender! good luck bro
areh bhai! much thankies
For anyone who bought his course, I wanna ask if it's worth it? Does it show an entire workflow of painting and also shows how it works with lighting and animations?
good luck, man! Your work looks great
thanks a ton! :D
Looking forward to it ! ❤
Thank u so much! :D
Awesome
Thank u!
I love your attitude :)
damn your work is so good
Much thanks man! :D
So cool!! Does this tutorial include the brushes as well?
Thank you so much! Yeah as mentioned it includes the brushpack
In this method, the light that falls on the model is painted as a texture, is there a way for the model to react and change to the change of light?
Sorry for late reply. Surely there are some ways! Please check out my recent tutorial for that.
pretty good brother
thanks man!
What a mesmerizing results!
Do you think your techniques could be applied also to game assets? I mean, the painting you're talking about in the video could be fully baked into textures, so they can be imported, together with a mesh, into a game engine? Thank you.
Well if you are hand painting with light and shadows like this course you don't even need to bake things! Directly export your handpainted maps to game engine.
It looks SO cool! It reminds me a lot of Arcane
thank you!
Does anyone know what kind of art style the tea cup model is? Is it oil painting or something else? 😅
Hi! Yes it is an oil painting by Noah Verrier
I'm so hyped about this, but I do have to ask, is this course beginner friendly? I can handle the basic notions of model manipulation but when it comes to shading, normals or anything like that I'm completely lost
Hey! thanks for your interest and valid concern! Maybe some details about course outline would help. I will keep it in mind! Personally I do think it is beginner friendly. But thats really upto individuals. I was super slow as a beginner and struggled to understand basics of shaders haha. But then I always come across super rookies who excels at blender right away! So deducing difficulty level isn't surefire in my opinion.
I can instead talk about what this course contains. It doesn't have advanced shading techniques. It is mostly about texture painting. So not very different than taking a painting course where you aren't into too much technical stuff and just keep on painting!
@@CraftReaper-OmarFaruqTawsif Good to know! Thank you for the reply
Is this different from the previous course I bought (on wingfox)? If same, can we get the course in the new platform if we’d already bought the earlier version? Thanks for all you do.
Thanks for getting it! Yeah it is the same course. Looks like there isn't any coupon system in flippednormal that could let me add you in the new platform. But for any support you can always reach out quickly through discord! discord.gg/63J57wtr
Is it possible to export to any game engine with the same result in the viewport?
I can only talk about unity which I personality used and exported my works with same visuals. In fact upto chapter 2 it should work across any game engines since we are just dealing with handpainted textures. In chapter 3 we have a little compositing going on. So for game engine counterparts some alternatives should be used for those compositor effects
Cool, thank you very much@@CraftReaper-OmarFaruqTawsif
this looks amazing! thinking about purchasing though I am a bit curious, would this workflow work with game development? haven't really delved into shader nodes other than simple normal map baking. once again this is beautiful ^-^
thank you so much! I worked on a few games with this workflow. In fact it doesn't contain anything complex that can not be handled by game engines. at the end we are just handpainting 3d models as usual but with painterly approach. but yeah! there are some compositing in last chapter which may not match perfectly with game engines now that I think about it.
@@CraftReaper-OmarFaruqTawsif good to know! i'm wondering how long the sale will be on flipped normals? still waiting on paypal to confirm some things on my account before i can purchase :p
@@artooms_pond No worries! It is safe to assume that there will be enough sales going on very often. I will love it if people gets it according to their convenient time. That also means they remembered it which I find so nice personally!
0:03 what genius shiting technique🤣🤣
Im not trying to be mean and know you said "shedding" , i just thought it was pretty funny, i just found you and i love the painterly art syle. I use Blender myself and have 200+ hours and i have tried making my own painterly texure using Suzanne the monkey as a test. I f*ck3D up because i painted the normals by using Photopea (free browser Photoshop copy) and a downloaded set of custom brushes to do it. (Painting normal for a painterly style work, its just that it is basicly imposible without having Adobe Substance Painter or some other else expensive and professional software)
Thank you. Though I am not sure about the thing regarding expensive softwares. I have been using Blender all the time
@@CraftReaper-OmarFaruqTawsif Specificly painting normals to get a paiterly look is really hard without something like substance painter.
@@WiddleSv I agree that is how it was back in 2022. For some reason I couldn't pick colors from normal maps correctly at all at that time. But that issue is fixed in later blender versions. so you can actually handpaint normal maps in blender properly now. I even have a tutorial on that subject matter.
In this course do you also use dynamic light or the shadows and bright parts are always static?
Hey! sorry for this late reply! But no the course didn't discuss about dynamic lighting. But I made an addendum lesson to fill up that gap. Please check out my latest tutorial!
Hey 👋, does the method you use in this course work with animation? Like, does it react to lights, so I could achieve an Arcane style look? Btw, your art pieces are beautiful!
Thank you very much! This course doesn't include light interactivity yet. But I am working on an addendum lesson regarding that topic . I plan to post it in youtube actually. So stay tuned for it!
@@CraftReaper-OmarFaruqTawsif Thanks for the reply!
Is there English subtitles in your course like Udemy? I don't understand English very well, I love your style and I wish to learn from you qwq
Hi! Thanks so much for your interest in it. But sadly I didn't have the opportunity to set up subtitles yet. There are some unreliable options in online streaming of the course. But I don't remember it at all. Nevertheless I plan to prepare some good subtitles as I am asked for it by a few already
@@CraftReaper-OmarFaruqTawsif Yess please owo! Can't wait for them, thank you very much
if i follow you, should i need wacom?
Sorry! Somehow my old reply didn't work. Yes a pressure sensitive tablet is recommended for best experience.