How To Fail At First Person Shooter Games

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  • Опубліковано 27 тра 2024
  • come on, we know you want to make one.... admit it. So watch this video to know how to suck at it. Also. I drew a guy sitting on a Roomba, I mean, that's pretty cool right?
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КОМЕНТАРІ • 535

  • @THExRISER
    @THExRISER 17 днів тому +1446

    Don't forget about stamina that runs out after 2 seconds of running because that's what playing as an experienced, heavily trained soldier is supposed to be like.

    • @matheuscordeiroKH
      @matheuscordeiroKH 17 днів тому +88

      Unless your MC isn't a heavily trained soldier, but it's just a sedentary gamer instead... That would makes sense, at least... And you continue successful at failure

    • @Artindi
      @Artindi  17 днів тому +130

      yeah, gonna have to make a part 2. lol

    • @bloodred255
      @bloodred255 17 днів тому +17

      But a super soldier carrying 10 guns and 20 clips of ammo for each it might make sense

    • @Generic_Phantom
      @Generic_Phantom 17 днів тому +11

      God I love S.T.A.L.K.E.R. for this reason, you just get like 2 artifacts and then you can complete a 10K run at near world record speeds.

    • @EdinoRemerido
      @EdinoRemerido 17 днів тому +2

      Usualy when you wear heavy gear in games your stamina is slow as f#ck to nerf it and if you wear light gear you are usualy faster.

  • @sh3rbert
    @sh3rbert 17 днів тому +1052

    Not enough battle passes. In fact I want a battle pass that gives me a new artindi video every time I level up.

    • @Artindi
      @Artindi  17 днів тому +147

      On it, also I'll make it mandatory to sign up for odd accounts in order to play as well.

    • @CaptainBoxtrot
      @CaptainBoxtrot 17 днів тому +18

      Every 5, not 3 because that would make our users feel slightly motivated and we don't want that now do we?

    • @punchieouchieguy
      @punchieouchieguy 17 днів тому

      Sounds like you're describing patreon

    • @mrfrog0913
      @mrfrog0913 17 днів тому +2

      I want a battlepass that gives me more battlepasses.

    • @lanceknightmare
      @lanceknightmare 17 днів тому +5

      Why not have a Battle Pass which eventually unlocks a Battle Pass. The first one just being an experience gauge with no rewards. There is no free Battle Pass tier. You have to pay and only start gaining experience once you have paid. Also, only put the good rewards at the end. Instead of having rewards you actually want in the Battle Pass. This is how to succeed at failure at a Battle Pass.

  • @Elaver
    @Elaver 16 днів тому +336

    Remember to make the guns feel unsatisfying to use. Enemies should not have any reaction to being shot, not even a stagger.

    • @artman40
      @artman40 16 днів тому +26

      And make the guns sound extremely weak.

    • @Mikewee777
      @Mikewee777 16 днів тому +6

      Or even better , make the game so responsive to your carnage that they call the space force to zap your character through a orbital lazer in response to your gun related violence. Even Akira can not save you from a instant game over.

    • @martinszymanski2607
      @martinszymanski2607 11 днів тому

      ooh i love Tom Clancy's The Division (2016)

  • @HalfAsleepSam
    @HalfAsleepSam 17 днів тому +502

    "It's just a 2d game but you play it in the first person" and I immediately said doom

    • @Artindi
      @Artindi  17 днів тому +71

      There are a lot of indie examples that do this too. it's pretty silly.

    • @jic1
      @jic1 17 днів тому +56

      Doom has the dual excuses of both being a relatively early example of an FPS, and being limited by the technology of the day. While obviously a lot of present-day indie developers who design games this way are specifically trying to capture the feel of such early 'boomer shooters', there's often a lot of laziness there too.

    • @maddieS117
      @maddieS117 17 днів тому +22

      My thought was Wolfenstein, esp with the "maze-like" remark

    • @underpussy_
      @underpussy_ 17 днів тому

      too point doo dee

    • @EngiGODS358
      @EngiGODS358 17 днів тому +2

      Even doe doom is 3d

  • @majorblitz3846
    @majorblitz3846 17 днів тому +381

    I love the skit at the end where you explain how every FPS should be poor quality rendition of Call of Duty campaign and all of sudden *ULTRAKILL jumpscare*

  • @lamegamertime
    @lamegamertime 17 днів тому +194

    Alternatively, spend your entire time focusing on the weapon customization system. ... Game? Uh, no, we don't hunt with this gun.

    • @EdKolis
      @EdKolis 16 днів тому +3

      That actually sounds kind of like a fun game though...

    • @kiktik2413
      @kiktik2413 16 днів тому +19

      @@EdKolis tarkov is not infact a fun game

    • @HH-bi8dt
      @HH-bi8dt 16 днів тому +9

      Ground Branch moment

    • @davidzaydullin
      @davidzaydullin 15 днів тому +3

      and make all the customization very realistic and barely change anything besides spread and damage

    • @zombieranger3410
      @zombieranger3410 14 днів тому +3

      ⁠@@davidzaydullinI’ll be that guy and point out realism =\= changing damage on a gun, unless you change ammo type or barrel length.

  • @gun8737
    @gun8737 17 днів тому +94

    Don't forget to make the guns either have so little "umph" to them it feels like spitting at enemies or so much of it you explode the players headset

    • @artman40
      @artman40 17 днів тому +6

      Unfortunately, even some of the best FPS games often have very weak weapon and explosion sounds. See Turbo Overkill, Unreal Tournament 2003/2004, Prodeus etc.

    • @psychicchicken5263
      @psychicchicken5263 16 днів тому +8

      Reminds me of a game I was making a few years ago, when I gave a sniper sound effect so much reverb, it sounded like a metal pipe falling on someone's head in a sewer.

  • @titanics.o.s2101
    @titanics.o.s2101 17 днів тому +277

    Remember you don't have more than 2 weapons for each category, you don't want players to feel like they have something like "variety"
    Also make sure that only one weapon in the whole game is good and the other ones are dogs**t but make that op gun avaiable from the start and the other ones would require a lot of grind and effort just to make players dissapointed

    • @Artindi
      @Artindi  17 днів тому +51

      Nothing like a really lame reward to keep players motivate to play more. :)

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 17 днів тому +2

      blame half life 2 for this

    • @Brent-jj6qi
      @Brent-jj6qi 16 днів тому

      @@dkskcjfjswwwwwws413except it worked for them

    • @GunSpyEnthusiast
      @GunSpyEnthusiast 16 днів тому

      the Fire Axe needs to take notes here.

    • @joa1401
      @joa1401 16 днів тому +12

      @@dkskcjfjswwwwwws413 yeah, but half life 2, at least in my opinion, benefited from keeping its arsenal lean. for one, the designers knowing precisely what weapons the player would have equipped at any given time allowed them to tightly calibrate their combat and puzzles. as a rough example: imagine if there were forty different possible weapons in the game, which you could freely swap in and out of your eleven weapon slots. that could potentially force the designers to account for 2,311,801,440 unique player loadouts in each scenario, and that’s without even taking into account how much ammunition the player has.
      HL2 uses new weapons and tools being introduced to punctuate each major beat in its narrative, making the moments you get them for the first time some of the most memorable in the whole game. Barney tossing you the crowbar. playing gravity gun fetch with Dog and Alyx. slicing your first zombie with a sawblade in Ravenholm. Father Grigori’s merrily gifting you a shotgun. leading the Antlion army. i could go on. i don’t think these sequences would have the same impact if these items were then consigned to jostling for your attention in an overcrowded backpack, or later tossed on the ground to make room for the next toy.
      variety is great. i love it. i love feeling like a kid in an ice cream shop, surrounded by options. but there’s also something to be said for carefully curating what you give the player, especially if you want to encourage them to problem solve and think on their feet.

  • @artman40
    @artman40 17 днів тому +205

    Also, add enemies with hitscan attacks to the FPS while meeting all the following criteria:
    1. The player does not have any movement or other abilities to avoid or deflect the hitscan attack.
    2. These enemies have perfect player tracking, or at least good enough tracking to hit the player at random times, no matter what the player does.
    3. These enemies cannot be killed before they fire, and do not have any flinching mechanics to reset the time before they fire.
    4. The level design does not allow breaking line of sight from those enemies, and also ensures you encounter a lot of them at the same time.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 17 днів тому +6

      half life 1 does most of these

    • @teiull9388
      @teiull9388 17 днів тому +30

      @@dkskcjfjswwwwwws413 exept the Hl1 grunts can either run or shoot which leads you to exploit that dynamic, and you can use the environment as well!!!

    • @ElZamo92
      @ElZamo92 17 днів тому +7

      Heyyyy… those are Halo 2 sniper jackals…

    • @unimportantcommenter4356
      @unimportantcommenter4356 17 днів тому +13

      ​@@dkskcjfjswwwwwws413 Not even close. In HL1 you always have cover to hide behind, explosives or high power weapons to force the grunts into flinching.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 17 днів тому +3

      @@unimportantcommenter4356 i was baiting but one thing is true, grunts dont flinch. in fact the half life franchise is notorious for having enemies that dont react to gunfire very much. as far as i know the only enemy in half life 1 with a painstate/flinch is the houndeye

  • @art_00000
    @art_00000 17 днів тому +83

    Other good bad advice:
    - make sure that a headshot deals a morbillion damage, while hitting any other body part is a viable option only when your opponent is afk. Also, when the win is determined not by the skill or strategy, but by who sees who first, make the respawn take as much of your time as possible.
    - add tons of guns, make one better than all of them in everything and lock it behind grinding, paywall, gambling, or all 3 of those.
    And also, as someone mentioned, INVISIBLE WALLS. Seriously, in a game where half of the classes can rocketjump or doublejump and in one mode everyone get a grappling hook, i can't just explore the map? There are loads of houses, if their roofs weren't blocked by the invisible walls, they alone would have more playing space than the original map.

    • @Purplexic_
      @Purplexic_ 15 днів тому +11

      hmmmm wonder what team game this could be referring two.
      maybe something about a................fortress?

    • @davidzaydullin
      @davidzaydullin 15 днів тому +8

      i love when game gives me sticky weapon with insanely high knockback and then doesnt let me use it because everything higher than a single rocketjump is invisible wall

    • @jecksfoxofficial
      @jecksfoxofficial 13 днів тому +4

      Oh i see what kind of team game with 2 fortresses u talkin about

    • @bipinnambiar
      @bipinnambiar 12 днів тому +2

      Destiny 2?

    • @h1tsc4n40
      @h1tsc4n40 8 днів тому

      Oh hey the first point is literally Marauders lol. Either you hit the first headshot or you might aswell not shoot since it takes a morbillion bodyshots to kill someone

  • @MrGreenshard
    @MrGreenshard 17 днів тому +81

    I don’t play shooters all that often, but it really does feel like the vast majority of them really are the exact same game. Like it’s crazy to me that someone would put that much effort into making a game and give it literally ZERO unique features that make it stand out

    • @JamesTDG
      @JamesTDG 15 днів тому +1

      Yeah, the homogenization is really annoying. It's even worse in the top-down shooter scene, which is something I've been wanting to combat for a while

    • @Zipperheaddttl
      @Zipperheaddttl 12 днів тому

      ​@@JamesTDGwhat do you hate and love in a top down shooter? (I'm making a top down shooter lol, think darkwood crossed with stalker.)

  • @zukey5694
    @zukey5694 17 днів тому +81

    Noted. I should keep working on my game

  • @nuulcoolpro
    @nuulcoolpro 17 днів тому +75

    That really gave me a whole new perspective

    • @Artindi
      @Artindi  17 днів тому +16

      glad I could help with.... wait a second, I see what you did there. ;)

    • @froxdoggaming3385
      @froxdoggaming3385 17 днів тому +4

      Ba-dum tssss

  • @ballom29
    @ballom29 16 днів тому +31

    You forgot the themes, a fps can only be :
    - a military conflict simulator
    - a sci-fi fight against alien
    - a post apocalypse survival (usually with zombies or russian/american atomic era)
    - a survival horror (usually a walking simulator)
    - a doom clone
    It is strictly forbidden to create an fps that wouldn't belong to any of thoses themes

    • @josecarlosmoreno9731
      @josecarlosmoreno9731 15 днів тому +4

      Now I'm wondering what an FPS would be like if set after the bronze age collapse where you're a soldier in the philistine army fighting off egyptian necromancers and their gods who are actually eldritch aliens who drop loot if you glory kill them with a kopesh.

    • @ballom29
      @ballom29 15 днів тому +2

      @@josecarlosmoreno9731 Serious sam, you get serious sam

    • @thinkingsnake1189
      @thinkingsnake1189 10 днів тому

      GRRAAAAAA I LOVE WALKING SIMULATORS

  • @4dragons632
    @4dragons632 17 днів тому +111

    I loooove the intro joke. So good

    • @Artindi
      @Artindi  17 днів тому +18

      It had to be done. :)

    • @vizthex
      @vizthex 17 днів тому +2

      same.

  • @Dramilos
    @Dramilos 17 днів тому +22

    Don't forget to make the player model a bean and *never ever* change it

  • @kitsunelunari
    @kitsunelunari 17 днів тому +37

    Ok but an FPS game where you play as a dalek and your goal is to exterminate sounds pretty lit

    • @Artindi
      @Artindi  17 днів тому +12

      I would play that actually....

  • @artman40
    @artman40 17 днів тому +81

    Some more tips to fail at making FPS games:
    1.Guns need ammo! So you need to ammo counter. However, either give the players so little ammo that they're afraid to use their guns in fear they're going to run out when they really need it, or just add ammo packs everywhere so the ammo counter is just a formality. Never be like Doom Eternal where ammo counter is low so you pay attention to it, but easily replenishable so you're not afraid to use your guns. Or never be like Ultrakill where the ammo is infinite and there are cooldowns instead.
    2. Make sure that the enemies have either so much health compared to the variety of their attacks that they're just damage sponges. Or die so quickly that they never get a chance to attack you, or demonstrate all their attacks.
    3. Add platforming sections without adding various movement options. Coyote time? Sorry but we're not making a platformer! Air control? No! We're going for realism even if you're jumping between floating islands.
    4. Add invisible walls and death zones everywhere. The fancier your movement options are, the more invisible walls and death zones you should add. Bonus points if the game includes secrets that are harder to reach than those invisible walls. After all, we need all these things you can look at but never reach.
    5. Never add a separate volume slider for weapon sounds. Your sounds of your weapons must either drown out the music or be so pathetically weak that they sound like they all have a silencer. That especially includes explosion sounds.
    6. When adding reloading mechanics, ensure that reloading is not an action during you feel tense and helpless. Ensure that it's just there to waste your time, making the players want to reload every time they fire even a single bullet after an encounter.

    • @Artindi
      @Artindi  17 днів тому +14

      might have to make a how to fail at fps 2. :)

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 17 днів тому

      half life 2 does almost all of these things

    • @Egitheegg
      @Egitheegg 17 днів тому

      @@dkskcjfjswwwwwws413 But in a good way

    • @wedoalittletrolling723
      @wedoalittletrolling723 17 днів тому +2

      Ideally if you don't know how to code NPC AI that aims and shoots you, just code a basic zombie AI that just moves towards you and use that for PvE modes, that or make the game PvP only

    • @dr.cheeze5382
      @dr.cheeze5382 16 днів тому

      ​@@dkskcjfjswwwwwws413 bait 😡😡😡

  • @DenajM25
    @DenajM25 17 днів тому +37

    so this is how valorant was made

    • @Artindi
      @Artindi  17 днів тому +6

      I've never played it, but sounds legit.

    • @EngiGODS358
      @EngiGODS358 17 днів тому +3

      Minus the retro graphics trope

    • @HonsHon
      @HonsHon 15 днів тому

      ​@EngiGODS358 Damn, you really do not like retro graphics lol.

    • @EngiGODS358
      @EngiGODS358 15 днів тому +1

      @@HonsHon I hate pixelshit indie art styles, yes.

    • @shalom1523
      @shalom1523 12 днів тому +2

      Hot take: Valorant artstyle is kinda tight

  • @PacoReer
    @PacoReer 16 днів тому +19

    2:58 "oh crap a slideshow of low poly fps or doom clones"

    • @jonathanjohnjohnson
      @jonathanjohnjohnson 11 днів тому

      Wow, I didn't know Half-Life 2, Portal and Prey were Low Poly/Doom Clones

  • @NoomStuff
    @NoomStuff 17 днів тому +35

    First Person Failure lol

    • @Artindi
      @Artindi  17 днів тому +12

      the one I experience every day... :(

  • @BlueZulfishBoiii
    @BlueZulfishBoiii 17 днів тому +44

    haha guns go brrrrr

    • @Artindi
      @Artindi  17 днів тому +8

      the machine gun was actually pretty satisfying to animate. :)

    • @Nono-vd3do
      @Nono-vd3do 17 днів тому +3

      you're wrong. gun go pew pew lol

    • @BlueZulfishBoiii
      @BlueZulfishBoiii 17 днів тому +1

      @@Nono-vd3do you've got a point

  • @SmellySeagullsStudios
    @SmellySeagullsStudios 17 днів тому +26

    I’m gonna make a game based off this

    • @Artindi
      @Artindi  17 днів тому +8

      Do it. I dare you....

  • @WhiteThunder121
    @WhiteThunder121 17 днів тому +7

    Intructions unclear. I accidentally created Ultrakill.

    • @Artindi
      @Artindi  17 днів тому +5

      I'll try harder in the next how to video.

  • @Reddidsomething
    @Reddidsomething 17 днів тому +15

    the biggest way is to fail making a first person shooter is accidentally making a third person shooter

    • @awesomenessnetwork213
      @awesomenessnetwork213 17 днів тому +4

      fortnite
      (I'm serious, the game controls and plays like an FPS)

    • @Artindi
      @Artindi  17 днів тому +3

      yeah to be honest, there is almost no difference between the two.

    • @ScileSc
      @ScileSc День тому

      @@Artindi There are reasons why devs choose one over the other. When the main interaction of your game is between your guns and the enemy you usually want to see a direct path between your gun and the enemy without any unnecessary obstructions. But then we have games like Gungrave where to focus is not so much on aiming and deep gunplay but more about keeping your chain going, so third person provides more spacial awareness of enemies and breakable objects, plus it´s a better framing for the death shots. Games like Ratchet and Clank and MDK have a strong focus on platforming so third person is naturally the better choice. Games like Wanted Dead, WH40K Space Marine and Kid Icarus Uprising are equal parts melee combat and third person makes it easier to adjust angles and gauge distances in close combat.
      The perspective has a big impact on how guns, enemies and levels are designed and the mechanical focus.

  • @user-ix6xw8ww6u
    @user-ix6xw8ww6u 17 днів тому +10

    It was such a suspense and then... ULTRAKILL MENTIONED YEAH!!!!!!

  • @mattc7420
    @mattc7420 8 днів тому +3

    Also, the A.I. should just be glorified Roombas that couldn't win a fight against Stormtroopers.

  • @oofyboi7158
    @oofyboi7158 14 днів тому +2

    Machine gun that’s so inaccurate that it can hit behind you is now an idea I have… a horribly cruel idea.

  • @photophone5574
    @photophone5574 16 днів тому +9

    2:33 To be fair, most indie games choose simpler graphics for good reason. It takes a lot of money, time, and energy to make anything remotely resembling 2020 DOOM or Halo

    • @bobojenkins5805
      @bobojenkins5805 16 днів тому

      lol no there are so many free unique assets

    • @defaultdan7923
      @defaultdan7923 15 днів тому +1

      @@bobojenkins5805that’s also a choice, but i feel many would prefer to do it themselves

    • @HonsHon
      @HonsHon 15 днів тому

      ​@@bobojenkins5805 you think everyone just downloads assets off the store and no one makes them?

    • @codexstudios
      @codexstudios 14 днів тому

      It is possible, though. Trepang2 looks pretty damn good to me.

    • @jecksfoxofficial
      @jecksfoxofficial 13 днів тому +1

      @@bobojenkins5805 Would u rather choose
      No face But good graphics
      Or Unique graphics and characters that resembles face of the game But its low poly

  • @JustJum
    @JustJum 17 днів тому +14

    0:19 ah, so THAT'S what you're doing everytime you're off screen during the intro segment... I see...

    • @Artindi
      @Artindi  17 днів тому +4

      lol, exactly.

  • @Egitheegg
    @Egitheegg 17 днів тому +5

    You have to remember that sprint is a must even if your maps are not made for it

    • @Woopor
      @Woopor 12 днів тому

      And that it must always be either ridiculously fast or 1 percent faster than walking

  • @Lethal_Spoon
    @Lethal_Spoon 16 днів тому +6

    “just a worse version of call of duty” it seems activision has beat everyone to it 10 times over

  • @fearlesswee5036
    @fearlesswee5036 17 днів тому +12

    Here's some more great tips to help you fail at FPS development!
    1 - Don't try to find a unique idea or undercompetitive niche. Just make the same "We have DOOM at home" or "Titanfall clone" indie FPS that every other indie FPS developer is making right now! Surely your game being yet-another cookie-cutter lookalike in a sea of borderline identical games will make it not only be recognized and appreciated by a dedicated fanbase, but sell VERY well!
    2 - It doesn't matter what kind of gameplay style or movement system your game has, make the enemies hitscanners! Surely an FPS game where every mechanic is designed to encourage you to be out in the open and strafing around enemies will benefit greatly from hitscanners everywhere! (Ahem, Serious Sam 3. Ahem, ahem.)
    3 - Story? Pfft, who plays an FPS for the story? Make it some generic variation of "Totally-not-demons-but-definitely-demons are invading" or "generic badguys are doing generically bad things." Your "story" should just be the barebones explanation for why the bad guys are bad. Don't bother explaining the player character's role in this, why they're going through these different levels, what their motivations are, nor explain the greater plot that the events of the game might affect, etc. This will definitely make a player invested and wish to continue past the first level!
    4 - Sell your game as being this "Super gory retro FPS" when the "gore" is just giant red particles that cover the screen! Surely a game where you need to, idk, *see* what enemies you're up against and react quickly with the appropriate weapon won't be harmed by taking away your vision when you so much as sneeze on an enemy! (Ahem, Prodeus. Ahem, ahem.) Bonus points; this will ruin your gamefeel by making enemies feel like waterballoons full of red paint that pop with the slightest touch, rather than durable, dangerous enemies!
    5 - Weapon balance? Pfft. Either you have the 4 barebones weapon archetypes mentioned in the video, or you have WAY too many weapons, with like 20 assault rifles that all behave more or less exactly the same, but they end up annoying the player because they can't find ammo for any of them due to the chances of running into the same weapon twice being astronomically small! (Bonus points if 2 weapons that are technically identical, like "Assault Rifle" and "Assault Rifle with Grenade Launcher", don't share ammo because of technical limitations! This will surely not annoy your player to no end!) Or just copy DOOM's weapon roster 1:1, duh. Something something "reinvent the wheel."
    6 - Bullet sponges. Need I say more? Everyone loves wailing damage on an enemy that shows zero reaction to being hit, with no indicator if damage is even being dealt!
    7 - Level design? What do you mean? You walk from point A to B down a corridor clicking on heads as you go. Don't bother making interesting level layouts that give a player options to tackle an enemy encounter, mix things up with scripted events/setpieces, or offer alternative routes that may offer an entirely new option to defeat the enemies ahead, like a vehicle or rare weapon/powerup. Make it a corridor, or make it a maze that feels confusing and pointless. Those are your options.

    • @Artindi
      @Artindi  17 днів тому +2

      Time for a part 2?

    • @fearlesswee5036
      @fearlesswee5036 16 днів тому +4

      @@Artindi Absolutely king. FPS is the most popular genre nowadays and has such a wide breadth of potential genre-crossover; you can make an FPS RPG, FPS tower defense, FPS survival game, open-world FPS, Metroidvania FPS, etc. There's a LOT to talk about on this topic, especially with some problems unique to the indie sphere.

  • @GraveUypo
    @GraveUypo 17 днів тому +10

    too much right here.
    when i see mods putting "realistic" weapons in doom my eyeballs roll so far backwards that i can see my own brain.
    I miss when people would make cool fantasy weapons. Remember the ASMD shockrifle from unreal? That is the single best gun ever made. I don't care what you say, it's impossible to convince me otherwise. And no one even tries to do something in that vein anymore... for the most part.

  • @DexysTakumi
    @DexysTakumi 14 днів тому +2

    This whole series can be summarized to "throw the story in the trash and don't add too much stuff, focus on like two or three mechanics and make them PERFECT"

  • @theempire8461
    @theempire8461 17 днів тому +12

    360 no scope the over scope

    • @janthummler3548
      @janthummler3548 17 днів тому +3

      dang thats fast

    • @theempire8461
      @theempire8461 17 днів тому

      ​​@@janthummler3548 I'm always fast

    • @Artindi
      @Artindi  17 днів тому +2

      The best way to scope, from no scope to far too much. :)

  • @isaace-ok3mo
    @isaace-ok3mo 17 днів тому +4

    Don't forget the pistol has to do -1 damage

    • @Mikewee777
      @Mikewee777 16 днів тому +3

      Why is a banana in the weapon menu ? Why does it make dog toy noises when squeezed ?

  • @h1tsc4n40
    @h1tsc4n40 8 днів тому +3

    Tbf, most indie FPS are either low poly or doom clones because as an indie you straight up don't have the toolset to make good looking realistic graphics, so you gotta go for stylized graphics. Stylized graphics also help stand out from the competiton (when done properly).

  • @Aret24Official
    @Aret24Official 17 днів тому +16

    Waited for this episode to be made lol
    There being two types of fps art styles that indie devs choose is so true haha

    • @mr_sauce_cooks
      @mr_sauce_cooks 16 днів тому +1

      high poly is very very hard zo following that is actually a good bad advice

  • @unimportantcommenter4356
    @unimportantcommenter4356 17 днів тому +12

    With the weapon selection, the first firearm you acquire is ALWAYS a pistol. Or a pistol-like equivalent.

  • @mrtomithy
    @mrtomithy 17 днів тому +9

    i just so happen to be working on an fps right now, so now i'll know exactly how to fail at it! thanks artindi!

    • @Artindi
      @Artindi  17 днів тому +3

      Glad I could help! or... not help? ugh. I'm confused now. :)

    • @Artindi
      @Artindi  17 днів тому +2

      Glad I could help... or not help? ugh, I'm confused now. :)

  • @shrimplysuperior
    @shrimplysuperior 17 днів тому +5

    To be fair, a SMG that literally hits everything around you with it's wild spray could actually be really unique.

    • @Artindi
      @Artindi  17 днів тому +2

      Yeah actually, I would give it a try. :)

    • @psychicchicken5263
      @psychicchicken5263 16 днів тому

      Sounds like an idea for a shooter game with super moves, like how fighting games have supers.

    • @grifleep4916
      @grifleep4916 16 днів тому

      Wait stop. Who let you be creative?

    • @ballom29
      @ballom29 16 днів тому +1

      not a fps, but Noita allow you to do that.
      In this game you have wands, but a better title would be "wizard with a gun", you can customize your wands (that totally act like guns ), and you totally had a modifier that make your wand fire widly disregarding your aim.

    • @50boiledcabbages64
      @50boiledcabbages64 15 днів тому

      Bullet kings crown, enter the gungeon

  • @tejaswithme3713
    @tejaswithme3713 13 днів тому +1

    0:12 I loved how since it's a FPS video the intro also became FPS-like or first person

  • @saturn379
    @saturn379 17 днів тому +8

    currently prototyping a shooter in which speed influences the damage of the weapon with a titan fall - Ultrakill hybrid style of movement
    thanks for uploading this, will help a lot

    • @Artindi
      @Artindi  17 днів тому +3

      That sounds fun.

    • @art_00000
      @art_00000 17 днів тому +1

      Ok, just don't focus on the headshots too much to not turn your game into another boring oneshot-fest like cs:go or other "tactical" shooters

    • @life-destiny1196
      @life-destiny1196 17 днів тому

      good luck!

    • @connordarvall8482
      @connordarvall8482 16 днів тому +3

      Are good FPS games just platformers in denial?

  • @soninhodev7851
    @soninhodev7851 15 днів тому +3

    funnily enough i was inspired by the Bloons TD FPS Fan game to make my own just with zombies... im still figuring out movement, but i have some ideas for cool maps, they arent all going to be flat, also my ui is just going to be the essentials (a crosshair, a health bar, a mini map, and an ammo counter), although funny you mentioned snipers and assault rifles being identical, because in mine the assault rifle is just going to be an upgrade to the sniper making it shoot faster. another thing about the weapon variety section is that in my game is not going to have a shotgun and a machine gun (yet), but instead im going to add a pistol and a flamethrower.

  • @Caeleb1234563
    @Caeleb1234563 17 днів тому +8

    Might be slightly outdated already because all the weaker indie FPS games I've played lately have just been worse Ultrakill with no new ideas. Good video though!

    • @Artindi
      @Artindi  17 днів тому +4

      Whenever a game hits gold everyone gotta copy. :)

    • @fearlesswee5036
      @fearlesswee5036 17 днів тому +4

      Fr, there's so many "titanfall" type indie FPS in development with the same "low-poly vaguely sci-fi artstyle" that if you showed me 3 of them and put a gun to my head and asked me to spot the difference, I'd say "Just pull the trigger I couldn't even guess."

  • @domi-no1826
    @domi-no1826 17 днів тому +7

    1:19
    wait, maze gunner is a good idea!
    2:36
    wait, that's just marathon

    • @Artindi
      @Artindi  17 днів тому +2

      There are a few maze gunners out there I think. or at least ones that feel like it, and some of them are probably pretty fun.

    • @domi-no1826
      @domi-no1826 17 днів тому

      @@Artindi marathon is pretty fun until you get to the maze gunner parts

  • @lavetissene339
    @lavetissene339 16 днів тому +2

    2:34 This is because graphics that are realistic or hand-drawn are really hard or expensive to do. Or both.

  • @donutguy804
    @donutguy804 15 днів тому +2

    Don't forget to give the player a whole 4 bullets before they have to get more ammo, because we don't want to have too much action.

  • @Someguydraws
    @Someguydraws 17 днів тому +5

    I never thought of portal from the perspective that its a first person shooter. Not to say its wrong, but yeah, I just wanted to say I like how you pointed that out! Your videos are cool by the way, I have started experimenting with game development recently, and I am glad I found your channel! Keep it up!

    • @Artindi
      @Artindi  17 днів тому +1

      One of my favorite games, but yeah, making games be fun. :)

  • @LuchM
    @LuchM 17 днів тому +5

    I'd like to think that the watermelon at 0:58 is a reference to the game made in that recent chris and jack sketch

    • @alex.g7317
      @alex.g7317 17 днів тому

      You watch him too?

    • @Artindi
      @Artindi  17 днів тому +3

      it's just the image I use when I don't really know what to draw for that segment.

    • @alex.g7317
      @alex.g7317 17 днів тому +2

      @@Artindi watermelons are scientifically proven to be the most random vegetable.

    • @Artindi
      @Artindi  16 днів тому +1

      @@alex.g7317 sounds legit. :)

  • @shinysilverstardust
    @shinysilverstardust 17 днів тому +7

    If I ever feel like the game I'm making is to similar to the one I was inspired by, still it's very close, I remember that every month or so, 3 multiplayer online pvp shooters come out that all play the same, and I feel better.

    • @Artindi
      @Artindi  17 днів тому +2

      As long as you are giving some bit of your own spin on it. :)

    • @life-destiny1196
      @life-destiny1196 17 днів тому +1

      OP, Sea of Stars was a top 3 game for me last year, and in many ways it's "just" a homage to Chrono Trigger and its ilk. Don't overthink it :)

  • @histhoryk2648
    @histhoryk2648 17 днів тому +24

    How to fail at FPS game:
    1. Make an mil-sim as they are clearly not over-saturated by games like Squad, Arma, Post Scriptum, OHD etc.
    2. Make it slow as possible, add stamina meter that depletes after 2 sec and requires drinking water after each 5 sec to run farther 2 meters
    3. Add insane recoil, shaking and flinching weapons when aiming ironsights as realistically soldiers can't stably hold guns especially when moving
    4. Make ultra-realistic graphic, shadows and foliage so you can't distinguish or see an enemy at all, made RTX 4090 as minimum requirement as majority of players already used the newest GPUs
    5. Place respawn points and objective areas at least 2 km away and set 2 min respawn delay, to incentive players to not die and when they get killed by sniper it's their skill issue
    6. Make it online only and don't let players host their own servers, make sure that players can only use your own server that will not die after a year since your game will for be populated by tens of thousands of newcomers
    7. Don't forget to about making fake realistic gameplay footage with fake interactivity and fake UI
    8. Add Lootboxes, Skins, Microtransactions and Battle passes. Don't forget about setting price tag as 69,99$

    • @Artindi
      @Artindi  17 днів тому +3

      I need to make a part 2 I think. :)

    • @NicusorN5
      @NicusorN5 16 днів тому +1

      @@Artindi YES! Please!

    • @somnvm37
      @somnvm37 15 днів тому +1

      important: you need to add a kajillion of unimportant details and god level graphics so that if someone does get angry at the final product
      tell them how you were forced to make the game look this good, and that's why it took you 6 years to develop it, and you also forgot to care about the core gameloop because of all of that.

    • @baconflakes3345
      @baconflakes3345 15 днів тому

      Or make it some movement shooter like ultrakill, cod, or fortnite

  • @KitsuneFaroe
    @KitsuneFaroe 17 днів тому +7

    1:39 I would actually play a FPS with an UI like that if the game is designed around that lol.

    • @Artindi
      @Artindi  17 днів тому +5

      As long as it's all actually helpful, unless that's the point I suppose, like a game where you have to try and play an fps while stuff is blocking your vision. lol

    • @unimportantcommenter4356
      @unimportantcommenter4356 17 днів тому +2

      System Shock 1 moment

    • @psychicchicken5263
      @psychicchicken5263 16 днів тому +1

      Could be for immersion purposes if your character is in a mech suit like Iron Man or Samus.

  • @caiqueoliveira7190
    @caiqueoliveira7190 17 днів тому +5

    Overwatch as a study case o how to fail at online multiplayer

  • @HasekuraIsuna
    @HasekuraIsuna 17 днів тому +2

    I just want to give ny appreciation for the indie FPS Trepang2. While it was more of a fruit salad of different concepts that didn't all hit the mark, it let me dual wield incendiary shotguns and for that alone it will always live close to my heart.

  • @Drakuba
    @Drakuba 16 днів тому +2

    forgot to mention to do it in any other engine but Unreal, since Unreal is already set up and contains all the essential mechanics you need to make a shooter of any kind. Much bigger chance of failure if you use Unity since you have to make everything from scratch, or better yet make your own engine, because by reinventing wheel you can make all sorts of mistakes you wouldnt make otherwise 👍

  • @greenhowie
    @greenhowie 16 днів тому +4

    Remember: every person who plays the game will be thinking exactly like you so there's no need for tutorials or highlighting which way to go or even a keybind option - they know how to edit the files, don't waste your time.

  • @spud7234
    @spud7234 17 днів тому +6

    Good video, but hating on low poly/digitized sprites felt a bit harsh, like, its a fun and fitting aesthetic, nothing wrong with doing it and it doesnt make you uncreative or lame, look at ultrakill

    • @Artindi
      @Artindi  17 днів тому +6

      Of course, I wasn't really hating, in fact I said "doing one of these two doesn't mean you fail" I was just pointing out the cliché. But it really doesn't detract from any game as long as you can make the more important aspects of a game good. And of course any time you break out of a cliché it can help a game stand out more. :)

    • @EngiGODS358
      @EngiGODS358 17 днів тому +2

      Hell no. It's an overused and boring trope that pixelshit indie devs keep doing.

    • @spud7234
      @spud7234 16 днів тому +5

      @@EngiGODS358 no way, next youre gonna tell me 3d platformers usually have more cartoony aesthetics or that rpgs try to do a more epic big story in a fantasy world, the founding games of a genre like m64 or FF will obv inspire a working formula for newer games inspired by them, just like doom and quake did
      because it works. and has lots of creative potential

    • @EngiGODS358
      @EngiGODS358 16 днів тому +1

      @@spud7234 It works but it does not have creative fucking potential, what are you talking about? There is nothing unique or creative about it. Also what was with that tantrum about those other genres? I never criticized them? Hello?

    • @defaultdan7923
      @defaultdan7923 15 днів тому +2

      ⁠@@EngiGODS358 you’re missing the point, the other examples were to show that many genres have other tropes too, but they’re not necessarily criticized for having those tropes because tropes aren’t necessarily a bad thing

  • @DotiosDev
    @DotiosDev 17 днів тому

    Your game jam video was really helpful for me, I feel like this is my best game jam so far, thanks

  • @BasementMinions
    @BasementMinions 15 днів тому +1

    This was a lot of fun! Thank you for sharing this delightful bit of goodness :)

  • @amogamogus9595
    @amogamogus9595 17 днів тому +1

    Oddly enough this unironically helped me. It reminded me that verticality is quite important

  • @smokeback
    @smokeback 16 днів тому

    you keep dropping gems on genres i love and have an fps in my game dev list

  • @robertlauncher
    @robertlauncher 16 днів тому +3

    If your game uses a lower poly style, make sure there’s a lot of open areas primarily for the combat. Once cleared, they, combined with the simplistic and repetitive graphics and poor lighting, should serve no other purpose than for the player to waste time looking for the next hallway in a mostly linear progression. Even better if there are room or even buildings that contain like, one enemy or health pickup.

  • @Bonasomnium
    @Bonasomnium 16 днів тому +2

    Your content is the best, thank you so much for existing!

    • @Artindi
      @Artindi  16 днів тому +2

      Ah shucks, you're make'n me blush. :)

  • @JohnSmith-uk6wh
    @JohnSmith-uk6wh 17 днів тому +2

    Ah, the triumphant return of the UI from the How To Fail At Tutorials video.

    • @Artindi
      @Artindi  17 днів тому +3

      It was time...

  • @base13music
    @base13music 17 днів тому +3

    That slideshow at the end caught me off guard lol

    • @Artindi
      @Artindi  17 днів тому +4

      the sudden insert of actual game play footage instead of just my bad pixel art. lol. you are not the first to say it was a bit of a jump scare. :)

    • @base13music
      @base13music 17 днів тому +3

      @@Artindi all of my autism sensors were going off because ULTRAKILL

  • @halfsine
    @halfsine 17 днів тому +6

    i can confirm that the reason why most indie FPS games are low poly is because developers are very lazy

    • @Artindi
      @Artindi  17 днів тому +3

      I knew it...

  • @Imjudah-
    @Imjudah- 13 днів тому +1

    If I ever make a shooter, I'm just gonna make quake basically

  • @ACE_16_O_8
    @ACE_16_O_8 11 днів тому +1

    "You wanna make csgo" my brither in christ ive never played any cs game i was thinking something like fo4 gun play

  • @FiseCraft
    @FiseCraft 17 днів тому +8

    Fps games are the last things i would make but i am still interested

    • @Artindi
      @Artindi  17 днів тому +2

      The genre holds such a large space of video games out there. but yeah, I think a lot of indie devs don't really want to touch it.

    • @FiseCraft
      @FiseCraft 17 днів тому +1

      @@Artindi its more like i dont really enjoy playing them but thanks for the reply

  • @Permafrost1
    @Permafrost1 16 днів тому +2

    Well, id imagine making several dozens of high polygonal models by yourself or with a small team is a tad bit more difficult than low poly or sprites BUT I DONT KNOW

  • @boopbeep2310
    @boopbeep2310 17 днів тому +4

    sir i am a british orphan i love your videos and i am going to die from cold weather pretty soon could you please make a "how to fail at ui" video sir please🪳

    • @alex.g7317
      @alex.g7317 17 днів тому

      May I have some more?

    • @Artindi
      @Artindi  17 днів тому +3

      I will one day provide you with the scraps in the trash.

  • @pro_gemer
    @pro_gemer 16 днів тому

    Woaa you stepped up with those visuals :o

  • @vizthex
    @vizthex 17 днів тому +2

    nice to see that you're also kinda jaded with indie games becoming more and more copy/paste lol
    i really need more portal games, man.....

  • @Vextonomy
    @Vextonomy 7 днів тому

    Nice video man

  • @reikolupus136
    @reikolupus136 17 днів тому

    Nice to see some appreciation for Prey at the end, with a clip if the player transforming into a mounted turret XD.

  • @FormulePoeme807
    @FormulePoeme807 11 днів тому +1

    You must also not forget to make your game in Unreal Engine (because it's the future), and use the most basic model and Unreal default lighting. I mean that's what every successful AA game sequel do, it's sure to work. Orc Must Die 3, Payday 3, Killing Floor 3, all great games (there's way more, but i'm sure you get what i mean)

  • @bensmith8682
    @bensmith8682 17 днів тому +2

    “Compete with Pubg” well that dated this video

  • @lisatroiani6119
    @lisatroiani6119 12 днів тому +4

    2:37 the reason for that is because
    A) people have a lot of nostalgia for low-poly/doom-esque graphics
    and B) as a single person, or even a small group, it’s way easier to make pixelated sprites and/or low-poly models than it is to go for photorealism (at least if you want it to look good).

  • @connordarvall8482
    @connordarvall8482 16 днів тому +3

    Remember, it's illegal to consider removing the sniper rifle. They're iconic, which means that including them should be more important than making sure they actually suit how you design maps. Same goes for shotguns.

    • @defaultdan7923
      @defaultdan7923 15 днів тому

      holy hell, i agree with this idea so much. for some games i honestly think a sniper rifle is inherently unhealthy for weapon balance. of course, you’d have to find some other way to add weapon variety, but this isn’t a bad idea at all.

    • @connordarvall8482
      @connordarvall8482 15 днів тому +1

      @@defaultdan7923 You also gotta think about what interacts with weapons and their variety. A shotgun becomes a different weapon when paired with a grappling hook.

    • @baconflakes3345
      @baconflakes3345 15 днів тому

      @@defaultdan7923i really only play tactical shooters, and in those snipers are usually worse than dmrs

  • @ratobeso
    @ratobeso 6 днів тому

    you should do one about card strategy games, great series btw

  • @KuroeNezumi
    @KuroeNezumi 16 днів тому +2

    I mean... there are fully 3d indie FPS ...
    And there's a very good reason none of them are remembered unless they are outliers (they suck massively and are a combination of what you said, if not worse).

  • @Indigo_Indignation
    @Indigo_Indignation 14 днів тому

    Prey and Metal: Hellsinger appreciation? And a good, humourous video? Liked and forwarded to my game developer friend.

  • @warmchoccy
    @warmchoccy 14 днів тому +1

    another great tip: make sure to have your gunplay mesh as poorly as possible with the movement! A high-speed movement shooter with a ton of verticality? Have movement inaccuracy (seriously Titanfall??) and scope inertia if you do aim down sights! (Seriously Titanfall???)

  • @windums560
    @windums560 16 днів тому

    The intro is amazing

  • @s-viper1462
    @s-viper1462 17 днів тому +2

    I want a battle pass where each level is another battle pass

  • @Artindi
    @Artindi  17 днів тому +20

    What's your favorite fps game? (no mainstream answers)

    • @d1g1t4l_bl00d
      @d1g1t4l_bl00d 17 днів тому +11

      I have to give it to Ultrakill, one of the best fps of all time

    • @Juppi13
      @Juppi13 17 днів тому +2

      Not sure if it counts, but H3VR. It has practically ruined other FPS for me.

    • @ziep7457
      @ziep7457 17 днів тому +2

      ULTRAkILL MENTIONED RAHHHHHHHHHHHH🦅🦅🦅🦅🦅🦅WHAT THE FUCK IS A BAD FPS GAME??!?!?!?

    • @4dragons632
      @4dragons632 17 днів тому

      Does halo modded sniper wars count when all the snipers do the damage of a rocket launcher (so you can kill people even if you hit the ground near their feet) and have unlimited ammo? I've never enjoyed any shooter more than modded halo with nothing but broken snipers.

    • @raisinnotnice
      @raisinnotnice 17 днів тому

      Heavy Bullets. First played it on a pirated copy but I just bought it again this year. So fun and flips the ammo mechanic on its head.

  • @justajad2809
    @justajad2809 7 днів тому

    I didn't felt enough immersed on the video because not all shots of the blue guy were in first person.

  • @prehistoricedu1096
    @prehistoricedu1096 17 днів тому +1

    i loved the first person intro, i hope you make how to fail a rhythm game

    • @Artindi
      @Artindi  17 днів тому +1

      it will be a thing one day...

  • @Dantonfall
    @Dantonfall 8 днів тому +1

    Holy fuck, I’ve been developing SNAPSHOT completely wrong

  • @CobaltianEmpire
    @CobaltianEmpire 11 днів тому

    you know Ive been trying to get into indie development, not exactly an fps but its complicated, but i swear this video was just gonna describe the concept im trying to make, but no it literally just says dont copy the mainstream games do something neat and creative so I feel a lot more confident about my plans now.

  • @adiveler
    @adiveler 17 днів тому +4

    What if I want to do a Serious Sam style shooter?

    • @Artindi
      @Artindi  17 днів тому +3

      Please contact us through email for technical support, responses can be between 9-5 on business days. This is an automated response please do not reply.

    • @artman40
      @artman40 17 днів тому +3

      You have far more opportunities to fail as Serious Sam style shooters have relatively simple movement but hordes of enemies. So level design becomes far more important.

    • @EngiGODS358
      @EngiGODS358 17 днів тому +3

      ​@@artman40That's what makes serious sam fun doe
      If it were just another mega super speed epic hyper speed movement shooter it wouldn't set it's self apart at all and would be lame.

  • @davidzaydullin
    @davidzaydullin 15 днів тому +2

    you forgot about adding 20 hitscan rifles that only differ in spread, damage and speed. making ttk so low that most weapons need just a few shots to kill and giving 30+ ammo mag to every single one. copying mechanics just because they were in a popular games (doesn't matter if the game is 20 years old or if the mechanic is bad for your game).
    AND ALWAYS MAKE MISTAKE TF2 DID WITH SNIPER

  • @Ashinle
    @Ashinle 16 днів тому

    Loved that outro lol

  • @Arkhunter7
    @Arkhunter7 17 днів тому +1

    The random stable diffusion ai generation window at the end sent me

    • @Artindi
      @Artindi  17 днів тому

      huh? I've never used stable diffusion. not sure what you mean.

    • @Arkhunter7
      @Arkhunter7 16 днів тому

      @@Artindi oh well the left monitor in the dual monitor setup image showed a window that looks close to the stable diffusion generation window. My mistake!

    • @Artindi
      @Artindi  16 днів тому

      @@Arkhunter7 oh! I see, yeah what I was going for is Godot game engine on the left and UA-cam on the right. Lol. Nice though. I still want to try stable diffusion some time. :)

  • @Tucher97
    @Tucher97 10 днів тому

    Another example of failing, make sure when you have a gun, the gun should lose all accurate after the first bullet so automatics become less viable.
    Especially when the weapon's intention is meant for medium to possibly far ranges in a prone or atleast using the bipod, the medium machine guns are to be hipfired when you smell the enemy's breath.

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 17 днів тому

    The Bulletstorm demo always comes to mind... BLOODY SCREEN so real

  • @GunSpyEnthusiast
    @GunSpyEnthusiast 16 днів тому

    You forgot the part where the best way to fail at making a fps that's team based is by making a set number of classes that each have their own role in the team that need to be followed for success.
    And then have those classes chosen before they can communicate with their team or see what they are choosing either.

  • @Skeffles
    @Skeffles 12 днів тому +1

    Great video! I'd say just make a doom clone, which itself is just an action RPG with a first person perspective.

    • @Artindi
      @Artindi  11 днів тому +2

      I want to make a doom clone too. :)