You make very very good strategy breakdowns. The pacing of your points and follow-up examples are excellent. I believe stuff like this will a) make the high-level game accessible to many more players, which b) will create a much stronger fan-base, both for players and for spectators (like me) who will be allowed to understand the game's potential and enjoy it while watching high-level players perform it. Thanks.
Thanks dude, this helps a lot. I was having trouble keeping pressure and also dealing with pressure. I'd always keep my distance because I was afraid of getting counter hit. This really helps explain block strings and how to use them. Jab to interrupt, meaty strong to initiate followed by jab if blocked :D
OMG. I'm a SF noob and this is easily the most useful and easy to understand vid I've come across yet. Going to check the rest of your tutorials out now.
+Pan (ScDrPain) no problem and awesome. If it was possible for me I would try to do the same. We all will leave it in your hands and so far no disappointments and I dont think we will even see any. Keep up the good post bro
Next video will probably be about how Nash can absolutely ruin someones meter. So far, nobody has super explored it, but I'm trying to figure out a playstyle around this.
People should worry less about this game possibly not lasting at a high level. I think this shows it will be a great high level game. We just need to let the tech be found.
Hey, for Necalli, you can link crush counter LP/LKs into his target combo for pretty substantial damage, especially if they keep the cancelling v-skill into v-trigger from Beta 4. This can open up some pretty good reset stuff, or cross-unders. Thanks for the videos
Correct me if I'm wrong, but I believe if Necalli is in V-Trigger than you could combo CH jab -> cr. mp xx mp. disc's guidance (instead of the lp version).
I came to this video and the next to look up new strategy and underutilized moves. I walk away from these looking for Pizuya's Cell and Touhou stuff. :p
ok this is really useful but wouldn't this ch jab tech be negated by the button priority system that was adapted from 3S? Since mediums are stronger than jabs, they have priority and should counterhit the jab? Idk....
+bartdude82 It does, if the both the next part of the string and the jab come out at the same time, jab loses every time. Whats happening here is that the jab comes out 1 frame before the other persons move becomes active and scores the counterhit.
+Pan (ScDrPain) very true, its interesting to see how the tech in this game will grow! I really feel like this tech will be huge, I think a strong mix up to dash throw (very strong in this game imo) is a dash in CH jab combo.
I respect the find but this shouldn't be encouraged. it's basically mashing short. if someone to take notice of it they can just do a super move (not critical art)
Not only does Nash have 0 reversal, 0 options for relieving pressure outside of the universal v-reversal mechanic, but also has no good button for disrespecting blockstrings. The life of Nash is fucking rough against any type of pressure.
+Hatson I was actually wrong about nash in the video, a b.hk after his cr.mp is perfectly safe and jabs will get countered. But he really does have to keep people out, he kinda gets stuck when people are on top of him
Pan (ScDrPain) I don't understand why so many people were calling him top-tier. He has ZERO defensive options and he loses incredibly fast to pressure. The Laura MU is a freaking nigthmare for Nash. He can't do anything on wakeups and he has to guess every time she dashes.
Are you seriously telling people to look for counterhit jab confirms into committed negative frames knowing full well that they can eat frame traps? Nice video editing though.
+IchinShek Yes, if the other person has been using bad strings. Maybe I should have made a section in the video explaining that you shouldn't mash jab every time your blocking and explained when to use it.
+Nox Your not supposed to mash jab every time on defense. This is to exploit your opponent if they use bad strings. For example, both of ryus st.mp and cr.mp can be interupted if they go into another medium.
+Pan (ScDrPain) because st MP st MP is a not a frame trap. It is a day 1 mistake good player are not going to do. Frame trapping is not only a technic to avoid jab mashing.
Nox then what else can ryu do after a st.mp? Nothing other than jab. So ryu's won't use starting st.mp to frametrap, they will do lightpunch and frame trap from there. But if they do start with st.mp, they are leaving themselves out there and thats what this is here to exploit.
Your content never ceases to impress me-- I was just thinking about these kinds of combos the other day. Kudos.
You make very very good strategy breakdowns. The pacing of your points and follow-up examples are excellent. I believe stuff like this will a) make the high-level game accessible to many more players, which b) will create a much stronger fan-base, both for players and for spectators (like me) who will be allowed to understand the game's potential and enjoy it while watching high-level players perform it. Thanks.
You have definitely earned yourself a subscriber with this one. I'm gonna be deep in the lab with these videos. Keep it up!
I rely on people like you to help step up my game, thanks for sharing your lab work with us!
Holy shit. This is a really good video!
these videos are so well done! thanks
Ryu 1:52
Cammy 2:23
Chun-li 2:44
Necalli 3:05
Karin 3:25
Laura 3:45
R-Mika 4:06
Claw(Vega) 4:27
Ken 4:54
Thanks dude, this helps a lot. I was having trouble keeping pressure and also dealing with pressure. I'd always keep my distance because I was afraid of getting counter hit. This really helps explain block strings and how to use them. Jab to interrupt, meaty strong to initiate followed by jab if blocked :D
OMG. I'm a SF noob and this is easily the most useful and easy to understand vid I've come across yet. Going to check the rest of your tutorials out now.
This tech is so real. I'm getting super hyped for launch because of all your videos!
man nice video, I just got through watching your ken vids then this popped up. Im like "damn, this guy is putting in work."
+Tim122587 thanks, trying to get as much that I can find out before launch!
+Pan (ScDrPain) no problem and awesome. If it was possible for me I would try to do the same. We all will leave it in your hands and so far no disappointments and I dont think we will even see any. Keep up the good post bro
I love the editing!
this is the kind of tech that is going to define the playstyle of SFV good work
Great work with these videos. Very clear and informative. Keep it up. Definitely looking forward to more from you.
Next video will probably be about how Nash can absolutely ruin someones meter. So far, nobody has super explored it, but I'm trying to figure out a playstyle around this.
Have you referred to any Infiltration matches? He plays a very lame Nash. I say lame as a compliment btw
Ken dont have 3frames but i will test with tatsu is risky tho
we just fought a few minutes ago and i wanted to say that i love your vids. i know i suck as a karin player but ill keep at it. thanks for the game!
RayzeCruxis gg's! If you ever wanna play some more matches just hit me up.
Thumbs up, very good analysis and informative video. That helps a lot.
many congratulations for the video, reaaaaally nice to see and usefull, thanks!
Thanks a bunch for the hard work! You got yourself a subscriber. Any Nash Tech coming along?
+Clement K I have a theory that Nash can be played like a brick wall that I'm exploring now
I feel enlightened! Thank You! awesome video
the scientists will save sfv hype!
Amazing content! I hope you produce more!
What a GOODand informative video.Thanks for these SFV tips!!!! I had trouble gettingo off Ken and Nash block strings!!!
you should do more tutorials in this style! this is amazing
People should worry less about this game possibly not lasting at a high level. I think this shows it will be a great high level game. We just need to let the tech be found.
Awesome tutorial, thanks a lot!
My sides were not prepared for that ending
You have a one more like and a subscriber keep it up!!
Very good info to know!
...aaaaaand subbed.
Great job. :)
I do not bother playing at this level though. xD
Who knows? That may change if provided with such great data. :)
Great video, earned yourself a sub (y)
Hey, for Necalli, you can link crush counter LP/LKs into his target combo for pretty substantial damage, especially if they keep the cancelling v-skill into v-trigger from Beta 4.
This can open up some pretty good reset stuff, or cross-unders.
Thanks for the videos
+mau5mat Thanks! Thats much more useful and you get tons of v-meter.
The production quality on this video is outstanding. May I ask what you use to edit?
+ExcaliBawsh Thanks! I use vegas and after effects
dude I love your videos, especially the tragedy assault one, could you do a Nash frame trap vid that beats 3 frames moves, or is that not possible?
Correct me if I'm wrong, but I believe if Necalli is in V-Trigger than you could combo CH jab -> cr. mp xx mp. disc's guidance (instead of the lp version).
+Ryan Thompson Also, great video! I don't mean to take away from that with my comment.
+Ryan Thompson Nah good point, you can do the mp version instead for 50 more damage. If anything is better than what I mention, I'll happily take it.
The ability to learn together is the benefit we have as a community. Thanks for the great content you've been making.
good stuff! what about bison possibilities???
Love the BGM
Glad my favorite characters on in this video I'll work on this...
Isnt Vegas s.lk now 3 frames as well?
"what are u doing?" lol
what program do you use to record? Fraps and Xsplit doesnt work with SFV...
nothing for Birdie?
Nice videos
I came to this video and the next to look up new strategy and underutilized moves. I walk away from these looking for Pizuya's Cell and Touhou stuff. :p
+AegisKHAOS I'm not only here to share sf5 stuff :D
ok this is really useful but wouldn't this ch jab tech be negated by the button priority system that was adapted from 3S? Since mediums are stronger than jabs, they have priority and should counterhit the jab? Idk....
+bartdude82 It does, if the both the next part of the string and the jab come out at the same time, jab loses every time. Whats happening here is that the jab comes out 1 frame before the other persons move becomes active and scores the counterhit.
Good stuff
FUCK, I was going to keep this shit to myself. Good video dude
+RevGoodWill xP, it would be interesting to go to the first CPT events with stuff like this before people know.
+Pan (ScDrPain) very true, its interesting to see how the tech in this game will grow! I really feel like this tech will be huge, I think a strong mix up to dash throw (very strong in this game imo) is a dash in CH jab combo.
Return of the jab mashers?
+Dan Yates As silly as it is, if you recognize your opponent doing poor sequence of buttons, you should ruin them with combos.
+Pan (ScDrPain) Agreed. At least this time around it's situational and requires a certain amount of skill to confirm into a worthwhile punish.
All I can say at the end of this video is "Footsies! Footsies all over the place!"
Psssh, yea SFV is simple alright.
>Here is a popular Nash blockstring
>it doesn't frame trap
WTF, why was it popular then?
+Mightfox People didn't know better. Now we have cr.mp b.mk which stuffs the jabs in this.
I respect the find but this shouldn't be encouraged. it's basically mashing short. if someone to take notice of it they can just do a super move (not critical art)
Not only does Nash have 0 reversal, 0 options for relieving pressure outside of the universal v-reversal mechanic, but also has no good button for disrespecting blockstrings.
The life of Nash is fucking rough against any type of pressure.
+Hatson I was actually wrong about nash in the video, a b.hk after his cr.mp is perfectly safe and jabs will get countered. But he really does have to keep people out, he kinda gets stuck when people are on top of him
Pan (ScDrPain) I don't understand why so many people were calling him top-tier. He has ZERO defensive options and he loses incredibly fast to pressure.
The Laura MU is a freaking nigthmare for Nash. He can't do anything on wakeups and he has to guess every time she dashes.
What? Ken doesn't have a 3 frame normal? Damnit!
+Hotaka Saika Ya its kinda weird. He has a 3 frame tatsu tho xD
+Pan (ScDrPain) Damn, no wonder I have such trouble against bison kicks and vega rolls
The content is great, but all of your videos are incredibly loud. Please, please turn down the volume.
Are you seriously telling people to look for counterhit jab confirms into committed negative frames knowing full well that they can eat frame traps? Nice video editing though.
+IchinShek Yes, if the other person has been using bad strings. Maybe I should have made a section in the video explaining that you shouldn't mash jab every time your blocking and explained when to use it.
I don't understand the real purpose of the video. If the opponent frame trapped you with a 3f or less gap (SFV priority), you are totally screwed.
+Nox Counter hit combo, is for attacker not for lucky defender.
+Nox Your not supposed to mash jab every time on defense. This is to exploit your opponent if they use bad strings. For example, both of ryus st.mp and cr.mp can be interupted if they go into another medium.
+Pan (ScDrPain) because st MP st MP is a not a frame trap. It is a day 1 mistake good player are not going to do.
Frame trapping is not only a technic to avoid jab mashing.
Nox then what else can ryu do after a st.mp? Nothing other than jab.
So ryu's won't use starting st.mp to frametrap, they will do lightpunch and frame trap from there.
But if they do start with st.mp, they are leaving themselves out there and thats what this is here to exploit.
+Pan (ScDrPain) Good ryu players, indeed, will use another frame trap. Good ryu players will use st. mp and wait to wiff punish jab or throws.