[S1] Become a Counter-Hit Monster! | Cammy Guide to Offense
Вставка
- Опубліковано 10 лют 2025
- A guide on how to use and abuse frametraps to open people up with counter-hit combos! These aren't all the frametraps Cammy can use, just some examples of solid ones.
Song: Demetori - Counter attack of the weak
One of the best guides for anything SFV I've seen so far, was having fun freestyling pressure before but now I have some great strings to commit to muscle memory, looking forward to more guides :D
Overwhelming amount of information, which is exactly what I needed. I haven't gotten to working with shimmys and counter hits yet in my gameplay and this will help a lot. Awesome vid
This is the kind of content i expected when i hit that subscription button, keep on rocking!
Great video for anyone picking up Cammy and the editing is some next level stuff. Great job!
So it was you playing against ALEX VALLE at the The Excellent Adventures of Gootecks & Mike Ross!!! Wow, that was awesome, big fan here! I will certainly practice your teachings with Cammy! Thanks!
Dude.. we need more amazing Cammy videos ! Keep them coming !
I was curious as to why I couldn't play Cammy before. I relied on punishes and rushdown offense. Now I know. Cammy's all about being patient and capitalizing on your opponent's mistakes.
Good use of Demetori there. Also good video as someone who is learning Cammy
I'm a little late to the party, but thanks. Now I know what to do and what to look for with Cammy.
Awesome Vid.
LOVE YOU PAN, straight up!
i know the info already but these videos are gdlk man! Keep it up!
hey thanks pan for all you do boss. really means a lot to a new player like me.
The title sounded like the one for a book about stretching. "Becoming a supple leopard."
Which would've been a pretty great title for a cammy vid alternatively.
Man you really are something! I main Karin but after watching this video I hear a calling...
pan it is bait eater from the discord chat you've helped my cammy play a lot thanks hopefully we can play one of these days
+Baiteater - Np glad to have helped :D
STOP! NO ONE MAN CAN HAVE THIS MUCH POWER
Some of this still works. Thank you for this
Btw the stuff is how big the gap is inbetween the moves.
And you calculated this by taking the frame advantage on block and subtracting it from the start up frames of the next move? Sorry for so many questions 🙈
+A CLK Yup, exactly! Don't worry about asking questions :P
+PAN OK so for the string st.mp cr.mp cr.mk - I get out the " because st.mp is +2 on guard and the startup for cr.mp is 5 (therefore 5-2=3). But for for the second half of the combo I am not getting out the even when I consider that maybe you added 2f for the critical hit
Also I was wondering if let's say Bison has been in corner and he is fishing for counter hits with frame traps what are my options ?...the best one I can think about is an ex version of a move for invincibility
+A CLK I'm not quite sure what you mean at the start. st.mp to cr.mp has a 3 frame gap on block, which means if they throw out any move 3 frames or higher (every move except invincible reversal), it will get counterhit. Cr.mp to cr.mk has a 6 frame gap which means its riskier to press cr.mk if they block both st.mp to cr.mp. The reason cr.mp to cr.mk combos is because counterhit, they got hit inbetween the 3 frame gap of st.mp > cr.mp.
Bison has some really nasty frame traps. st.lp and st.hk are +3 on block. Alot of the time you can get away with doing st.hk twice and crush counter them. A safer option is st.hk > cr.mp. His target combo is also good @ catching people and will combo on counterhit and crush counter if they block the st.mp but not the psycho axe. Psycho axe itself is a good button to press as you are +1 and can pressure from there.
+PAN Thank a lot for all the good info!
So this is why you play Cammy...
Please do Karin next! You're so good at doing these thing and for that you have gained a new subscriber. I know 1 may not seem a lot but your videos are amazing! Doing a great job.
gr8 video as always :D
Great vid!
Dude... more Cammy videos PLEASE !!!!! I beg you !!!!!
I find that a lot of Ryu and Ken players throw out a YOLO DP/throw the moment you land and that usually takes care of the EX Divekick frametrap...
+British Tea That means the next time you EX dive, you just block and late tech. They bascially did 100~ dmg through their DP to let you hit a crush counter combo of 300~ the next time it happens :D
PAN How do I late tech? What's the timing on that?
British Tea www.reddit.com/r/StreetFighter/comments/4ckizn/giefs_gym_late_tech_a_practical_lesson_on/
Thank you very much bro awseome guide
This vid is great but nothing blows up Cammys offense more than a character with an DP. When fighting an opponent that is brave enough to DP play a little cautious between your frame traps and you can try to bait one for a big crush counter combo.
amazing vídeo
Nice guide, and fitting bgm title.
On the topic of the bgm, do you happen to play any of the touhou fighting games?
+dadadadwi I love soku, but have no idea how to actually play it.
lol @ the apostrophe in mean't
great video and production quality though!
never thought to follow up cr,mp w/ cr.mk on block when confirming a spin knuckle. That's really smart, I get a counterhit on that cr.mp like 90% of the time when my opponent blocks spin knuckle, lmao
+ownagemunky double confirm combos in general are something I never really considered. After hitting the lab with them they seem really practical though. I'm loving the st.mp, cr.mp st.hp xx double confirm too.
+ownagemunky You'd be surprised how practical they are! I land tons of them every game and they are really easy to confirm.
@1:25 what do you mean by using walkspeed to catch throw techs?
+celcius If you walk up to throw them after cr.lp > st.mp, they will want to tech the next time you do cr.lp > st.mp and walk forward. Then instead of throwing, you do another st.mp and catch them trying to tech the throw.
you are awesome
I dunno why but I can't seem to connect the cr,mp to cr.mk, did they change it so it couldn't be combo anymore? If not how do you get the timing for it?
only on counterhit
ohh i see i got it, thanks!
When you get a counter hit with cr.MP what is a better to do cr.MK and then spiral arrow rather than just going cr.MP right into spiral arrow. Is it to get more damage?
+A CLK cr.mp does more damage and have more frame advantage on block so I would stick to that. Its also easier to do cr.mp cr.mp and confirm.
+PAN thank you