How to generate and animate splines on a mesh | 3dsmax x Tyflow

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 25

  • @fabienescudero
    @fabienescudero  3 роки тому +1

    Check out my Patreon for all my scene files, textures, or just to support this channel :)
    www.patreon.com/fabienescudero

  • @tomyoda
    @tomyoda 3 роки тому +3

    Hurray! I went to UA-cam on time! Fabien, thank you for the tutorial, as always very interesting and understandable!

  • @christian-k
    @christian-k 3 роки тому +1

    Short and fabulous tutorials - that is what I like. Great job. Makes me wanna do more with tyFlow.

  • @amandineoli4
    @amandineoli4 3 роки тому +3

    Your works is so good every single time. Great job man

  • @alirezaneura6516
    @alirezaneura6516 2 роки тому +1

    man you are a legendddd, thanks a alot for the tutorials

  • @miladelemental3474
    @miladelemental3474 Рік тому

    What an amazing tut!,Thank you very much!

  • @m0nmiketv648
    @m0nmiketv648 3 роки тому +1

    Great tutorial! Ty for ur job!!!

  • @AndriVision
    @AndriVision 3 роки тому +2

    Fabien you are awesome thank you

  • @damiengeso8815
    @damiengeso8815 3 роки тому +2

    Awesome tutorial!! thank you!)

  • @fawadfarooq
    @fawadfarooq 3 роки тому +1

    Most Fantastic tutorial

  • @Charlie_Alpha_Lima
    @Charlie_Alpha_Lima 2 роки тому +1

    Very very cool!

  • @jackarrossi9584
    @jackarrossi9584 3 роки тому +2

    Amazing!

  • @9171flavio
    @9171flavio Рік тому +2

    excelent tutorial but I don`t have the option "by neighbors" in my TyFlow

  • @o0Revlimit0o
    @o0Revlimit0o 3 роки тому +1

    hello fabien, great tutorial! it also works without the set target operator for me

    • @fabienescudero
      @fabienescudero  3 роки тому +1

      Hello! Yes your right but it was to explain how the set target works for people who don't know!

    • @o0Revlimit0o
      @o0Revlimit0o 3 роки тому +1

      @@fabienescudero Great, thank you

  • @atasafarzadeh7110
    @atasafarzadeh7110 3 роки тому

    Yeah tnx. Due to the increasing popularity of this type of simulator, it might be better for the Ty-Flow developers team to release a roadmap and as much detailed information about future plans as possible.
    The 3DS MAX team should also have an ongoing collaboration with them because physics-based simulations are something very critical today for the next generation of users!

  • @ramdpshah
    @ramdpshah 3 роки тому

    Awesome. thanks for the woderful tutorial, I have one request i have one particle going from a to b and and formed spline but i can i give movement to spline like ziggle to it or some randome movement to spline, thanks

  • @stte850
    @stte850 3 роки тому +1

    How did you create those spline clusters? And also how did you taper the ends?

    • @fabienescudero
      @fabienescudero  3 роки тому +1

      You can configure the taper in the tyspline/tysplinemesher. you can play with the curve to adjust the thickness of the spline during time . About the cluster for the teeth in my scene its simple : you just have to place your starting point and arrival close to each other. the speed and force will allow your splines to fill the mesh but they will mainly stay to your 2 point

    • @stte850
      @stte850 3 роки тому +1

      @@fabienescudero Thank you so much for replying

  • @atasafarzadeh7110
    @atasafarzadeh7110 3 роки тому +2

    Fabian, I see you use the Ty-flow plugin as a professional! & I'm really digging it! In my understanding, this plugin is still in beta mode and hasn't released its commercial version yet. Do you know anything about its roadmap and its final features? What will it contain?🤷‍♂☕
    My passion is physics-based simulation, and I have been using 3Ds Max for a couple of years now. It is challenging to decide which to learn, Houdini or Ty-flow.
    Thanks in advance for your advice.

    • @fabienescudero
      @fabienescudero  3 роки тому +2

      Hi, thank you very much for your comment I really appreciate it. As you said tyflow is still a beta version and I personnaly don't have any information about what te final version will look but you can maybe find a road map on the tyflow Facebook group.
      What is great with tyflow is that you can easily create amazing simulation with few nodes but houdini is more complete in my opinion. You are more free with houdini and you can do smoke, liquid simulation and more without other plug-in like phoenix but it's really completed in first place. Personnaly I am really happy with the combo tyflow and phoenix.