FLUID SIMULATION : Blender Vs Flowline

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  • @bouchandre
    @bouchandre 14 років тому

    i just LOVE the ambient occlusion!!

  • @vd853
    @vd853 12 років тому +3

    Flowline looks like dense liquid and blender looks like a bunch of small particles or less dense liquid. I like flowline better, but it's very subjective.

  • @grandexandi
    @grandexandi 15 років тому

    i really think this is the best video i've ever seen on youtube... i'm not kidding!

  • @ugagnskraake
    @ugagnskraake 14 років тому

    That is incredible!

  • @mola2253
    @mola2253 2 роки тому +1

    why is youtube recommending me this 😀, also it’s really cool to see how much we’ve advanced

  • @Fabzil
    @Fabzil 13 років тому

    Both are mind blowing o_O

  • @WoWanate
    @WoWanate 15 років тому

    My father works with fluid calculation is noise analysis. They have single computers with 25 individual quad core processors crunching numbers for weeks to finalize calculations, pretty neat stuff

  • @trevvvy
    @trevvvy 13 років тому

    Thats sick! It looks photo realistic

  • @TechnoStickmen
    @TechnoStickmen 14 років тому

    ur right... i've looked up flowline a little bit ago and it blew me away... it even calculates the way air moves under water and it has benn used in countless movies such as ironman and the 2012 movie. I had no idea back then. Oh well, too bad I can't get a hold of it.

  • @staphinfection
    @staphinfection 12 років тому

    You can get great effects with BOTH software. It's really how YOU set it up and tweak it that will make it more realistic. Adding splash particles for foam in krakatoa will also add more realism.

  • @scientificboysclub
    @scientificboysclub 15 років тому

    Awesome dude!!

  • @b3ngii
    @b3ngii 15 років тому

    that was pretty good what version did you use??

  • @L4Topher
    @L4Topher 13 років тому

    I am a blender user, but I think I like the "stringiness" of the Flowline simulation better, especially in the second test.

  • @sespider
    @sespider 16 років тому

    That looked Insanly Real. Be even cooler if some of the liquid stuff to surfaces though.
    Where'd you learn to do this?

  • @SethiXzon
    @SethiXzon 14 років тому

    I think the second one looks slightly better because the first one covered it like cream, while blender's was more realistic cream.

  • @AJR3
    @AJR3 16 років тому

    Yeah. Scanline's Flowline is amazing for liquid simulation, Unbeatable.

  • @cl1mbat1ze
    @cl1mbat1ze 14 років тому

    first test I thought the second one was the best, but the second test I thought the first one was definitively the best.

  • @BMAnnArbor
    @BMAnnArbor 12 років тому

    @b1tTutorials its proprietary of scanline studios. It isnt commercially available, only the studio uses it.

  • @zzxcrozzy
    @zzxcrozzy 14 років тому

    Really god job!

  • @AJR3
    @AJR3 16 років тому

    Definatly. Blender is probably one of the best freeware programs around.

  • @jeremiahjw
    @jeremiahjw 15 років тому

    Blender did pretty good for the first simulation. I don't really have the computer power to dabble with good fluid simulations, but I know two guys that have done some really good ones.

  • @Asdam12
    @Asdam12 16 років тому

    Notice the end of the second blender simulation, how the fluid jumps back up. You cut it off just when it was getting good!

  • @mknomad5
    @mknomad5 13 років тому

    Blender held up pretty good in the first. The second one for blender looked like it was less fluid being used, which, if the amount of fluid was actually the same, shows the limits of blender's capabilities. All in all, Blender is an amazing opensource entry to the genre.

  • @PaperIsland
    @PaperIsland 14 років тому

    I agree with the (possibly) general consensus that Blender might have a tiny advantage in the first and a significant disadvantage in the second...
    But since Blender is developed by the community, hopefully someone will watch this and figure out how to improve Blender... Get on it!

  • @TRAdamTM
    @TRAdamTM 15 років тому

    its called Ambient Occlusion (AO) and its a raytracing lighting option where you take the sky as a uniform lightsource (aka global illumination), i cant tell but i think its the old raytracing AO method, not the new Aproximate Ambient Occlusion (AAO now exclusively to Blender 2.46) which is way faster on complex high poly scenes.
    none the less its raytraced, as the rendering time after baking doesnt make any difference.
    what you mean is that it misses textures.

  • @NickBaysingar
    @NickBaysingar 16 років тому

    It all looked like paint to me, but it certainly looked pretty damn good.

  • @Asdam12
    @Asdam12 16 років тому

    Also, if you look closely, you will see a similar "splash" at the end of the Blender example, when it is fading out. This proves that blender only has minor details missing, which stand out more in the second example.

  • @LifeRunner4000
    @LifeRunner4000 13 років тому

    Flowline looks more like yoghurt, because of the water density.
    Blender has the possibility to do so, but when rendering water it looks most realistic.
    And its free.

  • @BIGDEALBEATS
    @BIGDEALBEATS 15 років тому

    love it

  • @MrFrooost
    @MrFrooost 14 років тому

    Can you imagine guys, one day the games will have that kind of physics.

  • @jumper0122
    @jumper0122 11 років тому +1

    Where exactly does one go to get Flowline? The Scanline site has very little information on it...

  • @sespider
    @sespider 16 років тому

    Which of the last two was of Blender?
    Feel the last one needed more water like the 1st.

  • @Astronomo1
    @Astronomo1 15 років тому

    yea, in the first fluid simulation, i thought the crashing of water was more realistic in the blender version, but in the second fluid simulation, flowline was more realistic

  • @TheGiantSponge
    @TheGiantSponge 13 років тому

    @rzb82 Calculating the fluid motion. Usually using the navier stokes equations.

  • @DavidRidlen
    @DavidRidlen 16 років тому

    Yeah, every dazzling demo is sidestepping something important. I thought I read that Blender does not allow for moblur with liquids as it uses an object sequence like RealFlow. Although RF has a solution for moblur.

  • @monx
    @monx 16 років тому

    flowline is better on both of these, especially the second. the way the water tears apart when it hits the wall is amazing.

  • @Jergling
    @Jergling 14 років тому

    Blender has more turbulence when it shouldn't, and less when it should... I liked the visible strands in the second sim. Still, you can't beat free!

  • @no1hasgotthename
    @no1hasgotthename 14 років тому

    @MrFrooost im looking forward to that :P

  • @peabnuts123
    @peabnuts123 15 років тому

    I think the only problem with the first one was that flowline's simulation was set to be too thick. Imagine if the liquid being simulated was say, slightly runny wet concrete. Then it'd be fine. I personally believe they are both pretty equal.

  • @Indignations
    @Indignations 12 років тому

    @vd853 Plus with Blender you don't exactly need to blow your money away to get it.

  • @crodarr
    @crodarr 14 років тому

    which one is better?

  • @Meteotrance
    @Meteotrance 16 років тому

    Does flowline do fluid control to stop water in time with the shape of a charater like the demonstration from nils or other kind of matrix effect and how much cost flowline and 3dsmax compare to that freeware, for me it's not comparable.

  • @slateand808
    @slateand808 16 років тому

    I think Blender looks better on the first one, but I agree with ivionday that Flowline looks amazing on the second trial.

  • @fluidhed
    @fluidhed 15 років тому

    Is Flowline available for purchase? Seems like it's always been an in-house thing.

  • @Animesenhista
    @Animesenhista 13 років тому

    muito Loko! Gostei.

  • @trevorharris5830
    @trevorharris5830 15 років тому

    I think flowline's looks the best, especially in the second part. In blender, the water sort of 'balls up' rather than looking like a smooth sheet.
    I say this as a dedicated Blender user though, and not that Blender doesn't look good and all, I just think it needs a bit more work.

  • @curias7
    @curias7 12 років тому

    @staphinfection YEAH YOU ARE RIGHT SIR

  • @kantana1022
    @kantana1022 14 років тому

    the first one imo
    cuz u have to take into account transparency
    it wont look as bulky

  • @Adoringprodigyfan
    @Adoringprodigyfan 12 років тому

    @randosity42
    your right!

  • @TheUFMProductions
    @TheUFMProductions 13 років тому

    I love the scene at 0:14, how is this made possible?

  • @DarkPieman
    @DarkPieman 15 років тому

    I think Blender was a little better in the first one, but Flowline in the second. It could've just been the properties of the liquid, though.

  • @Foohy
    @Foohy 16 років тому

    OK i need to get this straight. Does Blender Use Frame by Frame Animation? Or does it actually uses a physics engine? Cuz i could make some cool waterfall things but i SUCK at animation. if it uses physics i will be so glad.

  • @bellapetuttidario93
    @bellapetuttidario93 12 років тому

    better than reality

  • @bigy8876
    @bigy8876 15 років тому

    well i would say for freeware blender is a decent contender for a fluid simulation, however i think flowline produces better distortion i guess when it goes over an object, like theres more detail to the surface instead of all the detail going to where the water is breaking apart. Who knows though maybe it just is all in the settings

  • @BuzzyBe
    @BuzzyBe 12 років тому

    holy crap that took 30h to render and bake? Please tell me you have a wooden pc

  • @NukeMyHouse
    @NukeMyHouse 16 років тому

    wasnt-the first was actually 2 seperate simulations from both software

  • @marsal2000
    @marsal2000 11 років тому

    Dat flowline physics.

  • @TechnoStickmen
    @TechnoStickmen 14 років тому

    blender still kicks but even compared to other share ware and now it has smoke physics built in!

  • @TechnoStickmen
    @TechnoStickmen 14 років тому

    i love blender but after seeing this i can see flowline is a bit smoother and it looks really cool at 0:14. still blender kicks but for a freeware.

  • @BMAnnArbor
    @BMAnnArbor 12 років тому

    How did u get flowline

  • @TiagoTiagoT
    @TiagoTiagoT 12 років тому

    Looks like the resolution was biggerib the Flowline ones, and the parameters of the liquid weren't tweaked to behave the same

  • @jinz0
    @jinz0 14 років тому

    Why is the first one different a different color? I like the second one's movement but not the grey color.

  • @googiek
    @googiek 12 років тому

    @ConnorsworldAU It does in Blender!

  • @skinlo01
    @skinlo01 13 років тому

    Flowline looks a lot better in the 2nd one!

  • @jimmysgameclips
    @jimmysgameclips 15 років тому

    It's all in the settings if you ask me

  • @hello1221335
    @hello1221335 14 років тому

    the first 1 is blender and to me its better bcuz the water holds together better then the next anamation and number 2 looks kool but the water its not rlly holding together.

  • @SeianVision
    @SeianVision 13 років тому

    Scanline Flowline se ve mejor. La viscocidad y la metaballs se comportan mucho mejor en la 2da scena, se nota en la tension superficial, si es que en algun momento uno quisiera simular una escena de inundacion

  • @MartinRMcGowan
    @MartinRMcGowan 14 років тому

    First test, Blender
    second test, they both werent great.....but i like the second one more becasue it didnt look like spiderman was skeeting :P

  • @ReacticFlyer
    @ReacticFlyer 14 років тому

    0:05 - 0:13 second one (blender) is better i think...
    and 0:14 - 0:21 first one is much better ^^ btw awesome vid! i

  • @Aanthanur
    @Aanthanur 15 років тому

    blender did pretty good in the first sim. not bad for freeware.

  • @MadeinHell2
    @MadeinHell2 16 років тому

    In first part i prefered blender, it looked more like a water less like a paint. In second one prefered flowline (blender's water simply stopped at the very beggining)

  • @FROMAN1115
    @FROMAN1115 15 років тому

    Flowline looks awesome and blender looks grainy either way THERE AWESOME ;D

  • @AngrySackBoy
    @AngrySackBoy 16 років тому

    30 hours?! Whats your specs?

  • @AJR3
    @AJR3 16 років тому

    I would think that Flowline would take a LOT longer than blender (or at least on several of their other simulations)

  • @FSXgta
    @FSXgta 13 років тому

    Would be cool to have this in minecraft§!

  • @kenndykas
    @kenndykas 15 років тому

    look at the right bottom , u can see the logos
    1st test is flowline

  • @AJR3
    @AJR3 16 років тому

    For the first "demo" it is the one that says BLENDER in the lower right corner. For the second demo, it is the kind of sucky version.

  • @SBE1231
    @SBE1231 13 років тому

    30 h rendering and baking for 360p?

  • @Markus9705
    @Markus9705 12 років тому

    The second one was much better!

  • @matteck89
    @matteck89 15 років тому

    yeah but you have to consider that flowline is ONLY for fluids and in blender fluids are only a little part (and for that they are awesome!!)

  • @Asdam12
    @Asdam12 16 років тому

    I'll bet if you hadn't cut it off, the blender number 2 would have looked great. I have a feeling that was planned.

  • @Olav3D
    @Olav3D 7 років тому +5

    Go Blender!

  • @jtmjtm2001
    @jtmjtm2001 16 років тому

    The first one Blender owns it but the second one I think FL takes it but some tweaking in Blender I it will look a lot better.

  • @5ch4um1
    @5ch4um1 16 років тому

    btw, blender is no freeware:
    Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License...
    xD

  • @MrAgentMoo
    @MrAgentMoo 14 років тому

    I like flowline

  • @TRIVIUMrocker123
    @TRIVIUMrocker123 13 років тому

    Flowline seems to have the apperance of chocolate milk o_o

  • @NickBaysingar
    @NickBaysingar 16 років тому

    It's untextured. Believe me that would look fantastic with specular mapping and sm 3.0 refracting shaders.

  • @siperdellyeer
    @siperdellyeer 13 років тому

    @strgzr53 yeah but whats that at 0:17???

  • @2009MachineGun
    @2009MachineGun 13 років тому

    @ConnorsworldAU it have already been blended... Several times...

  • @rensdyret
    @rensdyret 16 років тому

    Watch what Flowline did with the River God in Prince Caspian. Blender does not stand a chance. :p But great packages both of them, especially considering Blender being a freeware software.

  • @minivuvu
    @minivuvu 16 років тому

    huh the second one hitting the house didn't seem to have enough water to show much as the first wave did.

  • @EggYolk
    @EggYolk 17 років тому

    nice, I think blender is more realistic on the first, but not one the second.. flowline is best for large scale fluid sims. thats my opinion though

  • @tristenarctician6910
    @tristenarctician6910 3 роки тому

    why only 240p?

  • @rensdyret
    @rensdyret 16 років тому

    Flowline all the way!

  • @DXm8
    @DXm8 16 років тому

    i'm a quite noob so for me they are both good, but i wont buy flowline and i am using blender so for me it kicks ass

  • @brendonnelly
    @brendonnelly 13 років тому

    @UBERxL33T From what I can see, he mistyped his comment. He was sayin that "to me Blender looks better than flowline which is probably 15- 50 000 bucks"

  • @clmtbone
    @clmtbone 15 років тому

    Heres what I meant to say: On the first test flowline doesn't look that much better then BLENDER but on the second flowline look way better.

  • @wilt778
    @wilt778 13 років тому

    ok thats awesome but i really want milk now

  • @nintendude7cubed
    @nintendude7cubed 15 років тому

    good job!! its noobs like this that are too ashamed to admit they are completely incapable of doing something this amazing so they cover it up by insulting people. Then a few years later us successful animators and graphics designers making hundreds and thousands a year will find these guys working at the video store.

  • @Dth091
    @Dth091 13 років тому

    @oIndee But have you /been/ baked for 30 hours straight? :3