"...that was fun! catch you guys back at spacedock :3 " said the guy who just wrecked hundrets of people, leaving behind an absolute massacre.. i love you VJ :D
I was the same. I hated the FDL after the Vulture, I was so disappointed, but then I fell in love.. We had a break while I saw the corvette, but then engineers came and it rekindled the romance. The FDL is just such a fantastic comabt ship when flown right.
Can't wait to see your in depth reviews n builds of the new ships and weapons etc. The future of Elite is looking great, hope to see plenty more from you, kind sir!!!
The extra heat generation is compensated by the fact to that you melt the NPCs. So, more heat but less time to kill a target!! I only have tier 1 PP, thrusters and Power Distributor!! I have phasing and scrambling on 2 of my lasers and incendiary rounds on the multicannon. After seeing this I finally made up my mind on changing to corrosive shells!! Very nice video as always!
Thanks for sharing the experiment, Commander! I will engineer my cutter when I return from my long exploration trek, I was actually considering this build with a few changes.
Very nice. I had a similar FDL build but all multi cannons. But I had to watch my heat much more. I'm surprised about the low heat levels on your ship with these mods. Well done on the build!
Putting it simply, I hit FAOFF, boost towards the target (but not to ram) about 1-2 seconds after I have boosted, I flip around 180. Hit FAON and then boost again to counteract my reverse momentum and to catch back up to the target. It sounds simple on paper, but it does take a little while to get the feel for it.
Christ, that's one scary ship! I thought I'd got my Corvette's loadout sorted, with mix of thermal shock/thermal vent beams and corrosive MCs, but I really want to give this a try.. time to test out module storage I think :)
VJ, this is the exact same Engineer effects load out that I run on my FDL. It is indeed a very deadly combination. Only difference is that I run fixed pulse, and don't have G5 rapid fire. Now that my Conda is fully engineered, I may have to revisit those rapid fire modifications.
I made a build similar to this but with fixed pulse w/ grade 5 rapid fire and i overheat so much faster. Dirty drives, overcharged power, charge enhanced distributor, huge multicannon so same build pretty much just so much more heat for mine.
Rapid fire recently had a nerf.. It dosent work so well on the FDL anymore due to the overheating problems you are experiencing. It Sux :( same build works on the Corvette though, no overheating
Hi Jones! Great vid/build. Watching you flying I realised how shockingly bad pilot I am. You made me sad. I hope you are happy now ;) CMDR Horkol is out
VJ, looks like a walk in the park...haha ...you milk the cow😂🐄🐄🐄...paragon of pefection in regards of farming in a Haz Res Site.👍 What about an engineered Sidey or Eagle? I am working on that! Must be real fun.
Just tried out this build......only difference being standard shields rather than the prismatic shields so only have to run a G1 overcharged power plant ( which even though its overcharged runs cooler ) have to say I'm very impressed, not far off the damage of my overcharged multi cannons with incendiary and corrosive rounds But runs cooler and without the reload gaps and I like the insta hit and not having to wait for the spin up time Think this will be my default FDL load out 👍
I have a 4a Beam 2 pulse lasers and 2 multi cannons on mine. I have upgraded the mutli cannons to lvl 3 overcharge but seeing how effective the rapid fire was i might just change that and give it a go on my fer. I havn't unlocked the pulse laser engi's yet.
Nice video. Thing is, the phasing mod only seems to get like 5% of the hull down before the shields come down. Maybe would be more useful on giant shield generators that take a longer time to widdle down.
@vindicator Why rapid fire multi-cannons over Overcharged? DPS same but ammo usage less efficient with rapid fire. Overcharged surely a better meta than rapid fire for projectile weapons?
As most others have said, my god that manuver around was beautiful, but also what are your settings to make the particles look so good when you attack enemies? I play at high but I haven't noticed that in my game.
I use 8x Grade 5 Rapid Fire Multi-cannons on my Anaconda - has one hell of an ammo problem, but the DPS is unmatched - much prefer it than Over-Charge to be honest, especially for the armour penetration and lower distribution draw and lower heat.
Is there an updated version of this video? I run all I run a large MC with corrosive, 3 medium MC with Incendiary and 1 medium MC with Thermal Vent on my shiny new FDL. I heat up like crazy.
I've got 2 pulses and 2 beams on mine with a huge cannon with high yield shell and probably need a better loadout. I wanted something for prolonged res and a bit of self defence.
Heya, quick question. C4 PA vs C4 Multis Understandably the PA is INSANELY fun to play with, but the idea of using it as a 'weapon of opportunity' kinda messes with the potential output DPS, where 80% of the time you'll be having a class 4 weapon just waiting to be used. Compared to the multis, which pretty much can be fired all the time, Is there a noticeable difference in DPS output? I'm really loving the PA but its long time to kill when it cannot be consistently use is really bugging me. Is my DPS cap one that is just innate in the weapon itself, or should i just keep practicing positioning to open up more opportunities to blast foes with a huge ball of friendship?
I love the C4PA, it was my favorite weapon, it still is in many ways. But the truth is the class 4 Multicanon makes much more practical sense than the C4PA. But I am going to revisit the C4PA and engineer it and give it another test.
sweet, would be looking forward to that video. I'll just find a healthy mix between the two, between enjoyment and practicality then. thanks for the answer.
I've got 4 g5 rapid fire pulses on my fdl aswell, coupled with an overcharged c4 multi and the heat doesn't really get that much of a problem even with a bad g5 power plant roll and a mediocre dirty drive roll.
I notice that Anaconda at the end was still thrusting after it's PP was offlined... Surely the thrusters go offline once pp gets to 30% or whatever percentage it is the thrusters need to switch them on?
Good to have you back, what ship would you recommend an old trader / smuggler to learn combat in ? I've enough credits to buy any ship, but I expect to die (a lot) so rebuys will be an issue, I was thinking a DBS but your thoughts would be appreciated
Honestly, the best ship to learn combat in, is the Viper Mk III. DBS is nice for sure, but the viper is cheaper and more suited to outright combat and really is just so much fun to fly. But if you prefer the DBS for some reason, then thats perfectly fine too. Watch my video about thrusters and position position position, if you havent already, for some good tips on how to initiate combat and how to train yourself to use thrusters more effectively. Cheers
hey James i've just got myself a Fdl , i wanted one since a loooong time , and i A rated it for combat , but stock modules. to which engineer did you take yours to do these modifications , and which materials did you need ? cause it takes a loooot of cargo space to take the ressources to engineers :/ im really interested to give this build a go since i made my Fdl my main ship :). hope you'll answer ; keep up these good videos , and specially go on with this awesome Zorgon Peterson ship ! o7 cmdr
I know this vid is fairly old so things have changed in the game a bit. But I wanted to ask: Are you still running this build at present? I ask because I tried this build out on my FDL... and have found that it runs really hot when firing, which reduces volley time / capacitor charge significantly. I've dropped the grade 5 OC PP because... the heat generation and integrity drop is ridiculous. I've gone with a grade 1 OC PP that provides a better heat efficiency [.36] and integrity boost [+8.2%]. Overall, my FDL runs pretty cool, however, when I run 4 MED phasing pulses [none of which have additional thermal load] and a Huge Rapid Fire Corrosive MC [again, no additional thermal load], I'm finding that it dramatically reduces the time I can fire full weaps on a target, even at 4 pips. I think there was an update where the thermal efficiency was changed since this video pubbed. Just wanted your take on if this is still a build you're running, and whether you've noticed the same thing of late. EDIT: In fact... any 4 med pulse laser build outside of efficient runs hot on the FDL while firing. Currently running 1 Huge [Corrosive] Rapid Fire, 2 Med Rapid Fire MC's and either 2 med rapid fire pulses or 2 medium beams with thermal vent. Cheers!
Does the phasing sequence allow for penetration to target it modules or is it just hull damage? /edit good flying VJ me I would love to see a build video!
just hull damage, until shields drop of course. Thanks mate. I might put that video in the works, but just want to do some more testing with Shield Boosters before I do.
Thanks for the reply as always VJ. I'm just interested in engineering a good pirating vessel (NPC pirating I don't like picking on player traders) Something to rapidly knockout powerplant in some way. Personally I use the python for pirating perfect balance of space, weapons, tankiness for me. Personally I just don't know enough about the engineering effects. If you fancy a video idea for a pirate build I'll be all ears on it :-D
Is there a reason why you have grade 5 overcharged power plant? You have way more power than you need. Wouldn't it be better to have just grade 3-4 to have just enough energy and cooler running ship?
Because of the testing I do, sometimes I run a plasma accelerator, and trust me your power requirements go through the roof with that thing. Its one of my main weapons test platform, so I try and get as much power out of it as I can. That being said if I was just sticking with one build, then yes, I would probable go with a lower ranked mod.
Very interesting........currently have a FDL with 4 grade 5 overcharged multi cannons with incendiary rounds, and a huge grade 5 overcharged multi cannons with corrosive Be interested how this matches.....mine seems to kill a bit quicker but is slightly hotter! The main question is how come you added the phase effect? I know it some of the damage penetrates the shield to do hull damage but you do take a hit on overall damage so would it not be just better to have x4 grade 5 rapid fire pulses?
I actually do more DPS than overcharge, but I do generate more heat. I only loose about 2% of overall damage with rapid fire, but gain 64% fire rate effectively giving me about 62% more damage potential with less power draw
Vindicator Jones I agree that on pulse lasers it seems rapid fire does seem better than overcharged.....more dps with less power draw and a only a bit more heat I was just comparing my overcharged multi cannons with incendiary rounds in the above post mate 👍 But my main question above was why the phase upgrade?
I'm on the same boat here! I have a full load of overcharged multi cannons, all with incendiary rounds on my corvette, and It wasn't very clear what set up could be better, MC with incendiary rounds or the rapid fire pulses...anyway that was an impressive build for the FDL!
Would you please pass this on to the deve's regarding weapon sizes. example 2class 2s = a class 3 large. why not be able too put 2 class 2s in a class 3 weapon slot. This would allow greater use of all weapons that come in a specific size. example pack hounds I would love to be able too put 2 pack hounds in a class 3 on my anaconda or 4 in a class 4 position.
Yes, thats something I actually forgot to put in the video. Having rapid fire means your generating a lot of extra heat, and when your distributor is running low, that heat REALLY builds up quite a lot. But honestly, its a small price to pay in the end.
Vindicator Jones still really cool video that amount of death rivals my mostly modified corvette. jeez I need to unlock more engineers and find more mats
Thanks mate, glad you liked it. I am almost done on my corvette version of this beast, and so far, its just freaking scary. Once its done I will release a video of it, as it just makes this video look tame! lol..
Its also made worse by the fact that he has a grade 5 overcharged power plant that he does not need. Vindicator, id recommend getting a lower roll to help combat the severe heat build up that rapid fire produces.
I actually dont grind in the normal way. I found that if I specifically try and find something I get frustrated. What I do instead is for 1 hour everyday (if possible) I will do a particular activity. Either running around searching for signal sources, mat hunting on planets or scanning bases. The rest of my materials come from doing specific missions that have materials as rewards. It is a slower process, but what it does allow you to do is build up a good number of ALL materials and data, so that when it does come time to engineer something, you can do more than one thing. I might actually do a video on this.
No i agree - just my last material was the only thing standing in my way of your rapid fire build - which i now have - its pretty epic on heat and distributor efficiency and still represents decent damage
beta.coriolis.edcd.io/outfit/fer_de_lance/0pktfFalidpsff37o1b1b1b1b0k0404040403B232-2766.Iw18aQ==.MwBhCYzBGW7mJTCA.H4sIAAAAAAAAAxWOSw4BURREi45o-dH69UfHQIIm0hMDGzAwsA5rMBBDMbSQtw0xsQCxAEvwi0RT7ptUTqrqVm4l6L7I9OEC9upJshrsxcgmdSDefshk4QMDXQC01KwFRGsAwfItJS0Sz0OJampqAcNDSY60BzQ2P9Ix1DPUN8Qo2wnHN2kmhUh4lP38au5TVdpA8yJv_HfZD8eS50ZcI2yrr-zmnRwgS8XonGWJ-ANtb7jMvgAAAA==?bn=HSF%20Venator This is my ship engineered..... works so well... thanks for the inspiration!
Phasing sequence seems to be not worth it on PvE targets. Are there videos showing the effectiveness on CMDRs with tough shields to see how that looks like?
Hey there mate :) great vid :) I wanted to ask if this would work on vetter but with level 1 of each engineering till I get the proper mats :) your input would be appreciated.CMDR John Koening here :)
Hey mate, it can work, but level 1 is not really that good. you get a lot more jitter and only very small benefits. Have a look here at the tables to see what I mean. inara.cz/galaxy-blueprint/104
I tried this today and instead of the huge mc I went with 5 g5 rapid fire pulses (4 medium and 1 huge). Now the good thing is that the g5 charge enhanced pd means I can fire these babies forever but the downside is I overheat before I'm two thirds down the weapon capacitor(I guess the insane ROF means heat adding up faster than the ship is able to vent). I'm now looking for a way to mitigate the heat without sacrificing too much dps anyone got any ideas?
I tried this build also, and its a nice build for sure, but the heat was just too much, hence why I went with the Multicanon. It mitigates some of the heat build up, and corrosive shell seems to enhance phasing sequence, although I do need to test this. you could go 2xClass 2 Pulses 2xClass 2 MC's and a Class 4 Pulse with similar special effects, but personally I love the sound of the rapid fire Class 4 MC, and it felt like it did a better job.
Vindicator Jones Yup heat is currently the bane of my existence lol. As for using MC's my previous build before this was 4 g4 overcharged pulses and one corrosive c4 MC. Pretty similar for your build but the problem was I was running out of ammo for the MC at all the wrong moments. Don't get me wrong the huge MC lasts a considerable time but it's never as long as I want it to be with the ammo penalty. So when I watched your video rapidfire seemed like the solution to the high capacitor draw of OC lasers and the limited ammo of MCs. Well it certainly solved those two problems but added a whole new one lol. The only solutions I could come up last night for the heat is use two med beams with thermal vent or just convert two med pulses to efficient. Now these brings their own drawbacks so I'm kinda torn between them *sigh.
Jump in your SRV for maybe 1 hour a week and collect Sulphur Nickel and Iron, which is freaking everywhere, and you will have almost endless reloads of Ammo. Problem solved. Err.. unless you dont have horizons, then well.. umm, yeah your screwed.. lol.. sorry about that
Vindicator Jones LOL no I have horizons alright after all I'm able to do engi mods ;P The problem I have is I utterly despise everything to do with planets I hate landing on them I hate driving around in them(though in all fairness it could be entertaining sometimes if you got the right song playing in the background) and I hate surface prospecting. This isn't helped by the fact that my fps goes to hell when I'm in the surface and it's steadily gotten worse with the latest patches. So I tends to get pretty frugal about synthesizing ammo. Besides the srv scanner is bugged atm. Found out this the hard way when I was trying to find some zirconium few days ago. It just seems to loose focus suddenly and you are left with trying to navigate using sound but sound seems to just vanish randomly as well.
Lvl 5 charge enhanced distributor, no thanks, I'm not gonna scower the galaxy for those damn crystals. Aside from that my FDL loadout is extremely similar however I use overcharged on the multi-cannon which I do believe to work better. Also I tried going the route of reinforced prismatic shields but found thermal resist coupled with 4 resistance augmented and 2 heavy duty shield boosters to be the absolute and by far best shield outfit you can have, especially if you use SCB's.
I love this content, but combat for me is to grind materials. So every kill I make, I'm sitting around waiting for my limpets to collect all the drops. When I watch these videos, I'm constantly thinking "Why isn't he collecting the boatload of materials!? I can't believe he's letting all those materials go to waste..." I know, I should calm down.
It is better to just spam rank 1 overcharged power plant mods untill you get a min maxed roll, rather than go with higer grades of OC. This way you save alot on heat efficiency/integrity, and you don't really need all that extra power of that grade 5 OC, not for the FDL anyway.
that's because flying with all boosters is a waste of utility slots. you need chaff/point defense now since it's better than it used to, heat sinks so you can use shield cells and only have boosters on your remaining slots. I run my overcharged multi+feedback hammer FDL with a grade 1 OC PP and i have some power to spare(and it has 4 shield boosters on it).
Nah.. point defense on the FDL is not needed, its fast enough and maneuverable enough to avoid fire. Heatsinks are also optional. Even running 2 class 4 SCB's the max amount of damage I take activating all SCB's is about 6-10% on my modules. Having the extra SCB's can give you some absolutely crazy shield strengths, up to around 3000mj I think.
Mate, I have been super busy with a number of things and I cant always keep an eye on all the comments I receive. Sometimes stuff just goes under my radar, especially at this time of year when I am super busy at work before the Xmas rush. So, yeah, sorry about that.
Its too hard to say. I didnt grind for materials, I just set myself an hour each day to do different things until I had collected a whole bunch of materials. I initially started grinding for mats, but then I started to hate playing Elite so I stopped, took a break and then did it at a more relaxed pace. But I have managed to get 2 cutters, an anaconda, corvette, asp, vulture upgraded with mostly level 5 stuff, but now I am spending time focusing on getting weapons upgraded
Fare play to your self id love to see what you done with your federal corvette :) For myself Ive got a Python, Ferde lance, anaconda, federal corvette, imperial cutter and clipper plus a asp explorer, to be honest I stopped playing Elite Dangerous for a while need a break I find it hard keep playing as theres no real story ark its essentially just you making a name for yourself in space.
+matthew fraser which is the best type of storyline imho. im dead tyred of earning medal after medal, and achievement after achievement in those movie like inscinated "games". i want freedom. i want to use my own imagination... sure E:D isnt perfect and has its flaws (especially the grind ) but, everytime i took a break, and i came back to E:D, i appreciated it more for what it is and what is has to offer :)
4:22 That reverse turn maneuver is great. I gotta learn to perfect that.
Thanks mate, that was an awesome advice. You are the reason I am in love with the FDL. Youre advice is always point on.
Glad it can help you out! Thanks for the feedback
"...that was fun! catch you guys back at spacedock :3 "
said the guy who just wrecked hundrets of people, leaving behind an absolute massacre.. i love you VJ :D
Awww... That moment when a bloody massacre brings people together.. Sniff... its beautiful.. sniff
You, Mr Jones, are the reason I fly an FDL. Hated the FDL at first after my Vulture but watched your earlier videos and now I'm in love.
I was the same. I hated the FDL after the Vulture, I was so disappointed, but then I fell in love.. We had a break while I saw the corvette, but then engineers came and it rekindled the romance. The FDL is just such a fantastic comabt ship when flown right.
Can't wait to see your in depth reviews n builds of the new ships and weapons etc. The future of Elite is looking great, hope to see plenty more from you, kind sir!!!
Thanks, spot on. The thrusters' little monitor is a nice touch.
"I wasn't expecting that" no shit! that was some AWESOME flying.
The extra heat generation is compensated by the fact to that you melt the NPCs. So, more heat but less time to kill a target!! I only have tier 1 PP, thrusters and Power Distributor!! I have phasing and scrambling on 2 of my lasers and incendiary rounds on the multicannon. After seeing this I finally made up my mind on changing to corrosive shells!! Very nice video as always!
Thanks mate! :)
That plasma accelerator shot coming right for the cockpit then the barrel roll dodge was some cinematic shit
Thanks for sharing the experiment, Commander!
I will engineer my cutter when I return from my long exploration trek, I was actually considering this build with a few changes.
Thanks man. Just got my HOTAS en looking at your vids to get that technique down. They are great! Lots of practice ;-)
haven't listened to trance in ages, this track was great, thanks!
Very nice. I had a similar FDL build but all multi cannons. But I had to watch my heat much more. I'm surprised about the low heat levels on your ship with these mods. Well done on the build!
After seeing that 180 FA off boost trick I spent a solid 15 min practicing it outside a station. Now to try it in combat!
im just gonna say that fucking maneuver with ending up behind that fdl was badass is that possible in fds?
Thanks mate. Absolutely, with practice, you can easily do this in any ship. I often do it in the corvette and even cutter.
Vindicator Jones how do you do it
Putting it simply, I hit FAOFF, boost towards the target (but not to ram) about 1-2 seconds after I have boosted, I flip around 180. Hit FAON and then boost again to counteract my reverse momentum and to catch back up to the target. It sounds simple on paper, but it does take a little while to get the feel for it.
Vindicator Jones alright thanks ive been trying to figure it out in my dropship for a while now but thanks for the info
nathaniel renteria never underestimate a fed ship
I am in love with pulse lasers now...
Christ, that's one scary ship! I thought I'd got my Corvette's loadout sorted, with mix of thermal shock/thermal vent beams and corrosive MCs, but I really want to give this a try.. time to test out module storage I think :)
Oh my god, I never realized how much difference engineers would make to weapons. I guess I should go and grind that business.
VJ, this is the exact same Engineer effects load out that I run on my FDL. It is indeed a very deadly combination. Only difference is that I run fixed pulse, and don't have G5 rapid fire. Now that my Conda is fully engineered, I may have to revisit those rapid fire modifications.
Rapid fire, in my opinion, is probably the best build right at this moment. But I have a feeling they will nerf it once it becomes more popular.
Love your videos man
You're quite good, also good to see another purple fan :P
I made a build similar to this but with fixed pulse w/ grade 5 rapid fire and i overheat so much faster. Dirty drives, overcharged power, charge enhanced distributor, huge multicannon so same build pretty much just so much more heat for mine.
Rapid fire recently had a nerf.. It dosent work so well on the FDL anymore due to the overheating problems you are experiencing. It Sux :( same build works on the Corvette though, no overheating
Hi Jones! Great vid/build. Watching you flying I realised how shockingly bad pilot I am. You made me sad. I hope you are happy now ;)
CMDR Horkol is out
Great video VJ - I'm another who'd be interested in seeing a build video as well. Keep it up mate :)
Time to update these videos to 2019 VJ..
I second this motion!
VJ, looks like a walk in the park...haha ...you milk the cow😂🐄🐄🐄...paragon of pefection in regards of farming in a Haz Res Site.👍
What about an engineered Sidey or Eagle? I am working on that! Must be real fun.
Just tried out this build......only difference being standard shields rather than the prismatic shields so only have to run a G1 overcharged power plant ( which even though its overcharged runs cooler ) have to say I'm very impressed, not far off the damage of my overcharged multi cannons with incendiary and corrosive rounds
But runs cooler and without the reload gaps and I like the insta hit and not having to wait for the spin up time
Think this will be my default FDL load out 👍
Holy hell, those are over quick. Something to capitalize on before the nerf.
Nice video as ever. That's a great movement to get back behind the enemy, I'll have to practice that. What was the piano music at the end please?
Cool video dude. Nice build also. But I have a question: What is that Trance tune you have running in the background?
Its in the description ;)
heck.. i wanna learn that turn thing. still in a eagel. but that was a awesome move.
I can't wait for the FDL ship kit 😍
I know right.. I get a chubby just thinking about it. Part of me is a bit worried though, that the ship kit will be crap for the FDL. lol
I have a 4a Beam 2 pulse lasers and 2 multi cannons on mine. I have upgraded the mutli cannons to lvl 3 overcharge but seeing how effective the rapid fire was i might just change that and give it a go on my fer. I havn't unlocked the pulse laser engi's yet.
Nice video. Thing is, the phasing mod only seems to get like 5% of the hull down before the shields come down. Maybe would be more useful on giant shield generators that take a longer time to widdle down.
holy shit jonesy.....
@vindicator Why rapid fire multi-cannons over Overcharged? DPS same but ammo usage less efficient with rapid fire. Overcharged surely a better meta than rapid fire for projectile weapons?
As most others have said, my god that manuver around was beautiful, but also what are your settings to make the particles look so good when you attack enemies? I play at high but I haven't noticed that in my game.
Rapid fire for pulse lasers.... Not bad. Not bad at all. :)
I use 8x Grade 5 Rapid Fire Multi-cannons on my Anaconda - has one hell of an ammo problem, but the DPS is unmatched - much prefer it than Over-Charge to be honest, especially for the armour penetration and lower distribution draw and lower heat.
huh..i been running a large beam and 4 multi's with rapid fire...was i doing it wrong?
There is no wrong way of doing things. Its whatever you prefer. I am not a big fan of 4 class 2 multis, but some commanders love it.
yeah but you seem to just tear through people so quickly...hmm i dunno
Brass 'n Barrels Firearms Channel that can be an armour factor on the ships.
Warum keine Fest Version von denn Pulslasern?
Awesome.
Is there an updated version of this video? I run all I run a large MC with corrosive, 3 medium MC with Incendiary and 1 medium MC with Thermal Vent on my shiny new FDL. I heat up like crazy.
would you please link the music ?! i like :) great video btw!
I've got 2 pulses and 2 beams on mine with a huge cannon with high yield shell and probably need a better loadout. I wanted something for prolonged res and a bit of self defence.
Heya, quick question.
C4 PA vs C4 Multis
Understandably the PA is INSANELY fun to play with, but the idea of using it as a 'weapon of opportunity' kinda messes with the potential output DPS, where 80% of the time you'll be having a class 4 weapon just waiting to be used.
Compared to the multis, which pretty much can be fired all the time,
Is there a noticeable difference in DPS output?
I'm really loving the PA but its long time to kill when it cannot be consistently use is really bugging me.
Is my DPS cap one that is just innate in the weapon itself, or should i just keep practicing positioning to open up more opportunities to blast foes with a huge ball of friendship?
I love the C4PA, it was my favorite weapon, it still is in many ways. But the truth is the class 4 Multicanon makes much more practical sense than the C4PA. But I am going to revisit the C4PA and engineer it and give it another test.
sweet, would be looking forward to that video. I'll just find a healthy mix between the two, between enjoyment and practicality then. thanks for the answer.
Great video cmdr :)
If you encounter griefers with that build, they'll scream hacker on the mic and switch game modes when their hull reaches 10%.
Im curious to see the roll you got on your powerplant since dirty drives and rapid fire generate more heat
I've got 4 g5 rapid fire pulses on my fdl aswell, coupled with an overcharged c4 multi and the heat doesn't really get that much of a problem even with a bad g5 power plant roll and a mediocre dirty drive roll.
I notice that Anaconda at the end was still thrusting after it's PP was offlined... Surely the thrusters go offline once pp gets to 30% or whatever percentage it is the thrusters need to switch them on?
Good to have you back, what ship would you recommend an old trader / smuggler to learn combat in ? I've enough credits to buy any ship, but I expect to die (a lot) so rebuys will be an issue, I was thinking a DBS but your thoughts would be appreciated
Honestly, the best ship to learn combat in, is the Viper Mk III. DBS is nice for sure, but the viper is cheaper and more suited to outright combat and really is just so much fun to fly. But if you prefer the DBS for some reason, then thats perfectly fine too. Watch my video about thrusters and position position position, if you havent already, for some good tips on how to initiate combat and how to train yourself to use thrusters more effectively. Cheers
BUILD GUIDE! How much jump range do you have?
hey James i've just got myself a Fdl , i wanted one since a loooong time , and i A rated it for combat , but stock modules. to which engineer did you take yours to do these modifications , and which materials did you need ? cause it takes a loooot of cargo space to take the ressources to engineers :/ im really interested to give this build a go since i made my Fdl my main ship :). hope you'll answer ;
keep up these good videos , and specially go on with this awesome Zorgon Peterson ship !
o7 cmdr
are Rapid Fire Pulse Lasers with Phasing Sequence still viable or should i go for focused?
Is this build still viable or should it be switched to Beams with Thermal Vent?
I know this vid is fairly old so things have changed in the game a bit. But I wanted to ask:
Are you still running this build at present?
I ask because I tried this build out on my FDL... and have found that it runs really hot when firing, which reduces volley time / capacitor charge significantly.
I've dropped the grade 5 OC PP because... the heat generation and integrity drop is ridiculous. I've gone with a grade 1 OC PP that provides a better heat efficiency [.36] and integrity boost [+8.2%].
Overall, my FDL runs pretty cool, however, when I run 4 MED phasing pulses [none of which have additional thermal load] and a Huge Rapid Fire Corrosive MC [again, no additional thermal load], I'm finding that it dramatically reduces the time I can fire full weaps on a target, even at 4 pips.
I think there was an update where the thermal efficiency was changed since this video pubbed.
Just wanted your take on if this is still a build you're running, and whether you've noticed the same thing of late.
EDIT: In fact... any 4 med pulse laser build outside of efficient runs hot on the FDL while firing.
Currently running 1 Huge [Corrosive] Rapid Fire, 2 Med Rapid Fire MC's and either 2 med rapid fire pulses or 2 medium beams with thermal vent.
Cheers!
Does the phasing sequence allow for penetration to target it modules or is it just hull damage?
/edit good flying VJ me I would love to see a build video!
just hull damage, until shields drop of course.
Thanks mate. I might put that video in the works, but just want to do some more testing with Shield Boosters before I do.
Thanks for the reply as always VJ. I'm just interested in engineering a good pirating vessel (NPC pirating I don't like picking on player traders) Something to rapidly knockout powerplant in some way. Personally I use the python for pirating perfect balance of space, weapons, tankiness for me.
Personally I just don't know enough about the engineering effects. If you fancy a video idea for a pirate build I'll be all ears on it :-D
the old question rapid fire or over charge?
Is there a reason why you have grade 5 overcharged power plant? You have way more power than you need. Wouldn't it be better to have just grade 3-4 to have just enough energy and cooler running ship?
Because of the testing I do, sometimes I run a plasma accelerator, and trust me your power requirements go through the roof with that thing. Its one of my main weapons test platform, so I try and get as much power out of it as I can. That being said if I was just sticking with one build, then yes, I would probable go with a lower ranked mod.
Not to mention loss of power due to plant damage
Very interesting........currently have a FDL with 4 grade 5 overcharged multi cannons with incendiary rounds, and a huge grade 5 overcharged multi cannons with corrosive
Be interested how this matches.....mine seems to kill a bit quicker but is slightly hotter!
The main question is how come you added the phase effect? I know it some of the damage penetrates the shield to do hull damage but you do take a hit on overall damage so would it not be just better to have x4 grade 5 rapid fire pulses?
I actually do more DPS than overcharge, but I do generate more heat. I only loose about 2% of overall damage with rapid fire, but gain 64% fire rate effectively giving me about 62% more damage potential with less power draw
Vindicator Jones I agree that on pulse lasers it seems rapid fire does seem better than overcharged.....more dps with less power draw and a only a bit more heat
I was just comparing my overcharged multi cannons with incendiary rounds in the above post mate 👍
But my main question above was why the phase upgrade?
I'm on the same boat here! I have a full load of overcharged multi cannons, all with incendiary rounds on my corvette, and It wasn't very clear what set up could be better, MC with incendiary rounds or the rapid fire pulses...anyway that was an impressive build for the FDL!
Would you please pass this on to the deve's regarding weapon sizes. example 2class 2s = a class 3 large. why not be able too put 2 class 2s in a class 3 weapon slot. This would allow greater use of all weapons that come in a specific size. example pack hounds I would love to be able too put 2 pack hounds in a class 3 on my anaconda or 4 in a class 4 position.
I really want to see a build video so I can build one of these once I raise enough capital.
Okay... Impressive. Where did you find all that Technetium?
You can actually find Technetium on Muang 1, the same system as Broo Tarquin. It's rare, but you can find it in metallic meteorites.
well on my corvet i have those babies with 2 1 size hardpoints its devestating
So does the upgraded synthesized ammunition improved it? How much increases would you say it did?
If I were you I would name that FDL The Butcher!
dang that fdl runs hot!...then again i keep a cold running mostly mc build and im no where near fully engineered
Yes, thats something I actually forgot to put in the video. Having rapid fire means your generating a lot of extra heat, and when your distributor is running low, that heat REALLY builds up quite a lot. But honestly, its a small price to pay in the end.
Vindicator Jones still really cool video that amount of death rivals my mostly modified corvette. jeez I need to unlock more engineers and find more mats
Thanks mate, glad you liked it. I am almost done on my corvette version of this beast, and so far, its just freaking scary. Once its done I will release a video of it, as it just makes this video look tame! lol..
Its also made worse by the fact that he has a grade 5 overcharged power plant that he does not need. Vindicator, id recommend getting a lower roll to help combat the severe heat build up that rapid fire produces.
heat? what heat? he is running relativly cold imho xD
What paint job is that on the FDL?
Its the Pirate paint job, but the purple one. :)
Vindictor, do you have a planet with a decent supply of Technetium.... struggling to find this stuff
I actually dont grind in the normal way. I found that if I specifically try and find something I get frustrated. What I do instead is for 1 hour everyday (if possible) I will do a particular activity. Either running around searching for signal sources, mat hunting on planets or scanning bases. The rest of my materials come from doing specific missions that have materials as rewards. It is a slower process, but what it does allow you to do is build up a good number of ALL materials and data, so that when it does come time to engineer something, you can do more than one thing. I might actually do a video on this.
No i agree - just my last material was the only thing standing in my way of your rapid fire build - which i now have - its pretty epic on heat and distributor efficiency and still represents decent damage
beta.coriolis.edcd.io/outfit/fer_de_lance/0pktfFalidpsff37o1b1b1b1b0k0404040403B232-2766.Iw18aQ==.MwBhCYzBGW7mJTCA.H4sIAAAAAAAAAxWOSw4BURREi45o-dH69UfHQIIm0hMDGzAwsA5rMBBDMbSQtw0xsQCxAEvwi0RT7ptUTqrqVm4l6L7I9OEC9upJshrsxcgmdSDefshk4QMDXQC01KwFRGsAwfItJS0Sz0OJampqAcNDSY60BzQ2P9Ix1DPUN8Qo2wnHN2kmhUh4lP38au5TVdpA8yJv_HfZD8eS50ZcI2yrr-zmnRwgS8XonGWJ-ANtb7jMvgAAAA==?bn=HSF%20Venator
This is my ship engineered..... works so well... thanks for the inspiration!
Vindicator Jones Considering its taking me days, weeks, months (including burning out) to do engineer stuff, this must have taken you years.
Phasing sequence seems to be not worth it on PvE targets. Are there videos showing the effectiveness on CMDRs with tough shields to see how that looks like?
Could i have a spreadsheet of your engineer mods? I'd like to have something similar to your build.
err... I will see what I can do, I change around engineered modules often. I might actually make a video about the build.
Vindicator Jones Alright, thanks mate.
is this build still viable with the recent nerf to pulse lasers?
Which engineer does grade 5 rapid fire pulses?
Broo Tarquin. I think hes a new Engineer
You might find this useful, inara.cz/galaxy-engineers
Hey there mate :) great vid :) I wanted to ask if this would work on vetter but with level 1 of each engineering till I get the proper mats :) your input would be appreciated.CMDR John Koening here :)
Hey mate, it can work, but level 1 is not really that good. you get a lot more jitter and only very small benefits. Have a look here at the tables to see what I mean. inara.cz/galaxy-blueprint/104
I want
anyway i could translate mods like this for my corvette?
Here is a similar build for the Corvette. I will be doing a more detailed build video soon.
ua-cam.com/video/szPjEN-3Kvs/v-deo.html
OPAF!
Outfitting ?
I tried this today and instead of the huge mc I went with 5 g5 rapid fire pulses (4 medium and 1 huge). Now the good thing is that the g5 charge enhanced pd means I can fire these babies forever but the downside is I overheat before I'm two thirds down the weapon capacitor(I guess the insane ROF means heat adding up faster than the ship is able to vent). I'm now looking for a way to mitigate the heat without sacrificing too much dps anyone got any ideas?
I tried this build also, and its a nice build for sure, but the heat was just too much, hence why I went with the Multicanon. It mitigates some of the heat build up, and corrosive shell seems to enhance phasing sequence, although I do need to test this. you could go 2xClass 2 Pulses 2xClass 2 MC's and a Class 4 Pulse with similar special effects, but personally I love the sound of the rapid fire Class 4 MC, and it felt like it did a better job.
Vindicator Jones Yup heat is currently the bane of my existence lol. As for using MC's my previous build before this was 4 g4 overcharged pulses and one corrosive c4 MC. Pretty similar for your build but the problem was I was running out of ammo for the MC at all the wrong moments. Don't get me wrong the huge MC lasts a considerable time but it's never as long as I want it to be with the ammo penalty. So when I watched your video rapidfire seemed like the solution to the high capacitor draw of OC lasers and the limited ammo of MCs. Well it certainly solved those two problems but added a whole new one lol. The only solutions I could come up last night for the heat is use two med beams with thermal vent or just convert two med pulses to efficient. Now these brings their own drawbacks so I'm kinda torn between them *sigh.
Jump in your SRV for maybe 1 hour a week and collect Sulphur Nickel and Iron, which is freaking everywhere, and you will have almost endless reloads of Ammo. Problem solved. Err.. unless you dont have horizons, then well.. umm, yeah your screwed.. lol.. sorry about that
Vindicator Jones LOL no I have horizons alright after all I'm able to do engi mods ;P The problem I have is I utterly despise everything to do with planets I hate landing on them I hate driving around in them(though in all fairness it could be entertaining sometimes if you got the right song playing in the background) and I hate surface prospecting. This isn't helped by the fact that my fps goes to hell when I'm in the surface and it's steadily gotten worse with the latest patches. So I tends to get pretty frugal about synthesizing ammo. Besides the srv scanner is bugged atm. Found out this the hard way when I was trying to find some zirconium few days ago. It just seems to loose focus suddenly and you are left with trying to navigate using sound but sound seems to just vanish randomly as well.
I wonder if Low emissions power plant would counter enough of the heat buildup (if you manage to have enough power after you put it on).
Lvl 5 charge enhanced distributor, no thanks, I'm not gonna scower the galaxy for those damn crystals.
Aside from that my FDL loadout is extremely similar however I use overcharged on the multi-cannon which I do believe to work better. Also I tried going the route of reinforced prismatic shields but found thermal resist coupled with 4 resistance augmented and 2 heavy duty shield boosters to be the absolute and by far best shield outfit you can have, especially if you use SCB's.
OH SHIT! You RUINED that fed dropship!
I love this content, but combat for me is to grind materials. So every kill I make, I'm sitting around waiting for my limpets to collect all the drops. When I watch these videos, I'm constantly thinking "Why isn't he collecting the boatload of materials!? I can't believe he's letting all those materials go to waste..." I know, I should calm down.
It is better to just spam rank 1 overcharged power plant mods untill you get a min maxed roll, rather than go with higer grades of OC. This way you save alot on heat efficiency/integrity, and you don't really need all that extra power of that grade 5 OC, not for the FDL anyway.
If you fly with 6 shield boosters and an overcharged multi, you do, very much so infact.
that's because flying with all boosters is a waste of utility slots. you need chaff/point defense now since it's better than it used to, heat sinks so you can use shield cells and only have boosters on your remaining slots.
I run my overcharged multi+feedback hammer FDL with a grade 1 OC PP and i have some power to spare(and it has 4 shield boosters on it).
Nah.. point defense on the FDL is not needed, its fast enough and maneuverable enough to avoid fire. Heatsinks are also optional. Even running 2 class 4 SCB's the max amount of damage I take activating all SCB's is about 6-10% on my modules. Having the extra SCB's can give you some absolutely crazy shield strengths, up to around 3000mj I think.
So did you not get my messages?
Mate, I have been super busy with a number of things and I cant always keep an eye on all the comments I receive. Sometimes stuff just goes under my radar, especially at this time of year when I am super busy at work before the Xmas rush. So, yeah, sorry about that.
how long did it take for you to get your ship fully upgraded ?, im currently thinking about my federal corvette and anaconda
Its too hard to say. I didnt grind for materials, I just set myself an hour each day to do different things until I had collected a whole bunch of materials. I initially started grinding for mats, but then I started to hate playing Elite so I stopped, took a break and then did it at a more relaxed pace. But I have managed to get 2 cutters, an anaconda, corvette, asp, vulture upgraded with mostly level 5 stuff, but now I am spending time focusing on getting weapons upgraded
Fare play to your self id love to see what you done with your federal corvette :)
For myself Ive got a Python, Ferde lance, anaconda, federal corvette, imperial cutter and clipper plus a asp explorer, to be honest I stopped playing Elite Dangerous for a while need a break I find it hard keep playing as theres no real story ark its essentially just you making a name for yourself in space.
+matthew fraser which is the best type of storyline imho. im dead tyred of earning medal after medal, and achievement after achievement in those movie like inscinated "games". i want freedom. i want to use my own imagination... sure E:D isnt perfect and has its flaws (especially the grind ) but, everytime i took a break, and i came back to E:D, i appreciated it more for what it is and what is has to offer :)
Jezus christ, engineered weapons are absolutely silly. kills that'd take me quad the time in my corvette just melted in seconds
OOOOOOOOOOOOOOOOOOOOOOO p
lel gimballed pulse lasers and FA On.... go back to mobius bud
That's cheating. Lolol