When people were discussing why MD players weren't getting into TCG, it was really clear everyone was projecting their views as competitive players onto new players. Newer players are not staying away from paper because of differences between OCG/TCG/MD deckbuilding meta, it's because it's unapproachable and expensive.
Thank you. The only person in the online yugioh space who seems to understand is Paul from Team APS. Every other take I have seen so far complains more about Maxx C being a bigger barrier for entry than the actual cost to play in paper. It's just frustrating.
You basically explained why I gave up on physical YGO when the pandemic hit... and I onky went back for a year as a collector, not even a player. Price tags, games feeling unapproachable, thr joy of pulling packs gone once some guys who wanted the chase cards bought a shit ton of the packa until they pulled the one they wanted and then left the leftover packs for other people; among the negative side of YGO, which I don't know in USA, but where I live consists of: secondary market trying to scam you, people stealing or damaging your cards... and the good ol' classic players who haven't taken a shower for over 2 months as a winning strategy to make their opponents give up is what drove me away. Hell, even when I wanted a decent deck of a specific archetype, the workers at the shop told me I'd feel better in MTG since YGO is designed to make you dump lots of money in the game for high rarity cards... and then having to sell those cards sometime later before they would drop in price due to the banlist and new more competitive products. How am I supposed to feel engaged to play if that's the case? Even as a collector, it feels like shit when all you want is a specific card and either it's in a high rarity and thus more expensive?
@@spicymemes7458that's why I barely engage in the Master Duel subreddit. Most of their users are the problem and their constant hatred for the roachies like if it was the anti Christ is both ridiculous and just convinces new players to play the thing.
@abrahammesrajecorrea2349 if I only relied on Reddit and UA-cam for validation, I would be miserable, especially in the gaming sphere. I truly do not believe that gaming communities are genuine communities.
Yeah the two main things stopping most MD players from enjoying TCG/OCG are pricing and complexity MD is much cheaper to get into(if you do enough research and spend ypur gems wisely you can even go full f2p) and deals automatically with all the little details that are hard to learn and remember If Konami really wants more Master Duel players to go for the physical cards they need to get more aggressive with reprints to prevent price spikes in the aftermarket and make rulings easier to understand and follow(maybe create a secondary format with streamlined mechanics) Another thing that could help is get more careful with card design t9 prevent new formats with only a couple viable archetypes since the more centralized the meta is the more expensive it gets too
duellogs is making a bunch of begginer content that is really concise and in plain language that, even though i know the ins and outs, makes it sound explainable and repeatable.
He always also makes a distinction between talking to new players vs old. When he goes "Now for new players, you might not understand this, so I'll break it down"
"So even though I know the ins and outs" So you still don't understand the problem? Cool. If you aren't a new player it makes no difference if you believe it is effective because you are not the audience who needs to engage with it.
Duel academy would go so hard. I feel like people need to start with the old stuff then gradually learn the newer things in order. They could have lessons and practices before moving to a new mechanic
I always said, if god make me a billionaire I would buy a prívate island and make duel academy real and then have duel kingdom too. And if there space still in the island I might make a stadium to ride bike and play yugioh but that 5D versión might be hard to do in real life. But having a real duel academy and duel kingdom is Soo possible
Friends of mine tried to play master duel. They hated it I built jank goat decks and we played with those. They loved it. Not sure any will get into the tcg but people just want a fun game they have a chance in. That is the problem with yugioh's onboarding of new players, no one just wants to get stomped when they haven't even had a chance to play let alone understand.
Some people have commented that within a matter of weeks. New were able to pick up the game and even understood the meta within a short time in the TCG. Why do you think your friends struggled in Master Duel while others found it easy. What specifically is the turn off for your friend's that prevents them from enjoying the game?
@@siopaoguyne said it was because he could “walk off, take a **** and come back and the other guy still hasn’t finished their combo”. And the other said they were having fun until they go to a point where people were “doing all this fancy stuff that doesn’t let you play”. Which is why I offered to show them a slower version of the game. I’m sure if you’re heavily motivated to learn this game specifically you could. But they just wanted to have fun, so why would they be motivated to learn when they weren’t having fun and have other options? How many new players are intent on learning a game if they aren’t having fun in the first place? I’m backing it isn’t a high number.
@@ducky36Fbascially its the same complaint that even meta players have about the game cept as new players they dont have the tolerance for it konami really needs to stop making decks that revolve around long combos chain and/or simply just deck whose main schtick is to stop the opponent from playing if not making more mid-range types of decks
To be fair if you're playing a jank deck (badly) against meta in goat you'll probably get stomped too, it'll just take longer and you may not realise you are losing because you don't understand card advantage yet.
@@siopaoguyBecause his friend didn’t wanna bother to even try to learn and wrap his head around Modern Yugioh. I played MD after not playing yugioh in over a decade and even when I did play I’m realizing I didn’t know shit compared to now. Literally just play the damn game for a few hours/days.
The priority isn't making people good at yugioh, the priority is making people enjoy the game. And Yugioh's issue is that, unless you're playing kitchen table, in tournaments, if you're not playing rogue well, or playing meta, you're probably not having that much fun :(
This is an important issue. As a vendor for card games we had a Strat to teach players to be good. We would explain meta and why cards were expensive. Now with all that it got bad when I noticed we started dictating what people should play. So instead now we try understanding the mind set of the player themselves and try to see what they see and we go from there to expand their horizons.
Thank you, we need to understand the perspective of others in order for them to make positive progress. Good job for catching yourself and making adjustments in teaching.
When I came back when masterduel released I struggled with a tri-brigade deck. Then I eventually made swordsoul when it was the best in the game and actually started learning with swordsoul & salamangreat and watching other ppls moves and deck. It’s a learning curve especially for returning player from 2,000’s. Then after struggling in solo made and finally making a good deck things will start to click. Could take a while though
@@kinsy3840 ikr, if it’s a returning player I would literally just say buy the salamangreat structure x3 and once you get a bulk of gems craft swordsoul or a branded and just get to learning lol
Agree with your message for sure. We have had some kids(roughly 9-12) attending out locals lately. I had one of their parents go out of their way to thank me for being patient and teaching the kids rather than being annoyed and not helping them understand what was happening. I explained without the kids, the game dies. and If I want to ensure the game I love is here to stay, we need to get them involved. Be the change you want to see in the community
Too many things going on, for a game to be accessible it has to be simple to understand and hard to master. Basically, you don't need 200 different mechanics to memorize. A lot of old players have grown up with the game so to them it doesn't register as a game with 2 decades of bloat that a new person needs to overcome. Old players also focus a lot on min maxing, following a meta, moaning about the disruption of balance x card brought, etc. A new player just wants a fun game, the vast majority of people don't care about how competitive something is, how balanced or tournament ready a deck is, etc. People just want to have fun, summon some cool monsters, have a dynamic back and forth. When a newbie looks at a video of people playing YUGIOH and they see how one dude spends 5 min shuffling cards around on his board, they don't see the process, just a bunch of images moving around, so they move on to play something they can actually understand.
Its not that deep, a projectiles is a projectile no matter how many ways you slice it, same for grabs, shields, ect. New players should learn basic mechanics before making opinions on a game. The only valid opinion a new player should have is the tutorial being bad.
@@literallyh3093 As a competitive Tekken player. New players are free to make opinions before understanding the basics, because learners naturally should voice their frustrations and ask questions. Even though it may not be valid, it is still a perspective that needs to be understood.
Nah, unless we talk about old school fighting games or Tekken, in which each character has their own moves and fighting styles. I'd say modern day YGO is like GX. Like, I wonder how many people thought it was dumb and stupid there was an actual academy to learn how to duel and a teacher who had a P.H.D. in dueling?... well, now it's not ridiculous, it feels more like a social commentary on modern day gameplay.
As someone who got into the tcg for the first time ever 2 months ago, this video made me realise I take for granted the fact that I grew up with yugioh so I still understand the basics and only had to learn what cards and decks were meta. The last thing I remembered about yugioh was synchros, so I used master duel to learn all the new mechanics, but I didn't have to learn how the game works on a fundamental level. Personally if I were to ever introduce someone to yugioh I would restrict the card pool to early/goat format cards, then only once they had the basics completely down would I introduce the extra deck mechanics and more complex modern cards and archetypes. It's a long process but the game has been out for 25 years so the people who have been playing for years just have too much knowledge that a new player just won't have.
I’m the opposite. If I were to get someone into Yugioh Id throw them into Plat/Diamond MD lobbies with only meta decks. You should understand the rules and play styles in less than 50 games. Just scoop your L and learn the next game. Do that and I’d say the rest of the game is literally just reading the card. Hot Words should be Quick Effect, Negate, Once per turn, If this card is ____ summoned, and Target.
I’m in the same boat. I haven’t even played goat format yet (I’m on duel links and play over the board with my buddy) but I agree. All the new cards are really overwhelming but give me a 5Ds era synchro deck and I’ll be right at home
@@marvynjeanbaptiste3206that’s great in theory but it’s hard to learn that way. People won’t want to keep trying if they’re continuously getting stomped because they don’t know what to do. I think a mix of what the two of you said is best. Start with the limited card pool easier to understand decks, then when they have basic mechanics down go full meta.
I got into Yu-Gi-Oh a bit a few years ago for the first time. Didn't really stick around due to time constraints (just browsing all of the different cards and options was an insane time commitment, albeit, a fun exploration as a new player). But I can say one thing - I think the most important thing is what your 14 year old girl example showed - and it's one that applied to me, too - I just had a favorite archetype I wanted to make work (Blue-Eyes), and I just learned combos/cards that would let me play that archetype as well as I could. I literally couldn't have cared less if it was meta or not, I just wanted to explore the available mechanics of a card set I thought was cool, and ended up learning all about special summoning that way too - "wow, there's a crap ton of support cards for the basic Blue-Eyes card, let's check these out... oh, this Stardust Dragon has sick card art, what do I need to do to be able to field this? Oh, so that's how synchro works... I guess this would be tough to use in this deck, then... oh, Chaos MAX dragon looks insane, what sort of cards can I use to support playing it? Geez, ritual summoning seems like a lot of work, I'd probably need a whole deck built around this single summon...". Granted, this was using a digital client - which I think helps with the learning process significantly, too - as it alleviates the cost barrier to entry, and also helps by automating a lot of the rules. With all of that said, at the end of the day, I think to attract and retain new players, the focus should be on encouraging them to play archetypes they think are cool and fun to play. Sure, it's not optimal gameplay, but it's a gateway that will let them start exploring the game without getting burned out.
Veteran players don't realize, they are contributing to the decline of their game by shunning away new players by their refusal to even attempt to understand what the experience is like. I had a 15+ years of hiatus from this game, and it was only last year, that a friend of mine got me back into it. To this day I still struggle with the game, and find myself having the most fun if I play against friends with fun decks with no staple cards.
Before I learn any card game, I ask, "Does it look interesting to play?" Once I get into a game, I look for fun playstyles to run. From there, I learn about other decks while I play my deck to the best of my ability. If I find a deck that looks more fun and it works a bit better then I'll look to build up and run it. Yugitubers tend to remain focused on the competitive side of Yu-Gi-Oh as they represent higher levels of play and share their perspective of the game that way. I think a good beginner/introductory Yugituber is Clowny Knight. He makes videos where he'll showcase an archetype's gameplay and ends the video with a quick look at the decklist. They're entertaining and while he's not perfect at playing Yu-Gi-Oh, he presents a more casual side of Yu-Gi-Oh that can get new players to pick up a deck and learn to grow with it.
I mean people like to win. I don't do tournaments or anything, but I'm trying to win. The game is fun and I want to be good at it. Now at times I play an ass deck that's just fun to play, but I know I'm probably losing. Why play a PVP game of you're not trying to win. I see this with fighting game players who aren't good too. The issue is that they want to play the game they want, and not what the game is.
@@gh0rochi363 it's not just trying to win, it's how you win. I'm not a big fan of floodgates or super big and long combos. I like a midrange style that is fairly clean cut in how it plays. Plunder Patroll, Ninjas, Salamangreat, Volcanics.
My main issue with yugioh is the way card effects are written. Coming from MTG, you think you know timing/chaining, until you uh can't activate a "when you".
Yeah, i *think* most structure decks carry rulebooks that clarify the difference between when and if, and other similar distinctions, but it is a bit like having to learn a second language.
The chain is NOT the stack. Once you acknowledge that, it should comr easily. PSCT and knowing Spell Speeds (which the rulebook goes over) will gel it all together.
I was a returnee to yugioh. The last time I played XYZ was brand new so I didnt really learn XYZ at the time and was playing with the friends after school. Fast forward to Masterduel and I see it as a way to play the game I liked as a kid. So I make a deck play solo for a bit to get back in to the hang of thing and proceed to get curb stomp from negates too straight up board wipes once I played online. It took a while for me to get to a point where I can use decks I like and still do well in games. That only happen because I was stubborn and didn't quit. Most newer players would have gave up and moved on to another card game then deal with learning how to break a board or learn what interruptions and the other extra deck card are. Heck sometime games are over just by not drawing the out on the opening hand. Other card games lets you mill your hand then draw what you equal to what you milled so you don't brick.
ok first off, i run a level 9 deck straight brick road baby returnees always have this problem it's natural but nice to see that you could stick with it and i get it's not fair to except a newcomer to essentially bash their head on a rock to learn the game but having a small group of people and/or friends to help you along really helps
Yes, I also agree that new player just need a tutorial to play the deck they want. I first play Yugioh because I like the Vampire archtype. My veteran frend told me to play zombie engine (shiranui solitaire, Uni-zombie, mezuki). But as a new player, I don't know how to use that engine. I also need to read a lot of text for the vampire arctype. I almost give up play Yugioh because of confusion how to play the deck. But, I saw TheDuelLogs top 10 zombie monster. In that video, he explain why Uni-zombie is good. He also explains how to use Vampire Sucker. Other content creators that I see, only show a replay of vampire card without explanation. This is why, I hope more creators make a tutorial on the engine and how to play an archetype. This will help people get started on what deck they want to play.
Had a friend try yugioh on MD and he was patient enough to give it a whole month an when he had questions I answered them an when he finally felt he could understand what was happening an how to play, his take away from it all was that the knowledge portion of what you need to know is too damn high an complex just for majority of your duels to be over in a turn or two and i cant blame him at the rate ygo is going if existing players dont rope new players in then how else is someone supposed to learn this complex ass game an stick with it?
Trying to explain to new players activation conditions, costs and effects can be a real challenge. Problem solving text has gone a long way to helping players dissect card effects, but card effects are still walls of text that don't separate different effects. Card effects have bullet points in OCG. Why didn't TCG get that?
More like Street Fighter, Tekken, or Marvel vs Capcom. Smash is a party game first and a technical fighter second, which is partly why it's been so successful. It's mass appeal didn't come from being exclusively highly technical, memorizing combo lines, but a fun slobberknocker with your favorite characters to pull out at parties.
@@spicymemes7458no, I agree with the Smash Brothers reference. I just don't think it's Melee. It's more like Ultimate due to power creep. Kirby was good in the first game, but against someone like Kazuya, Joker, or Steve?
@@duderino6171 I'm certain is more like Kirby never recovered from the Melee nerfs. It almost did back in brawl of all things, but got nerfed for no reason in the transition. Sometimes I feel Sakurai is a terrible father.
I feel like, instead of complaining that new players don't have the best resources to get into the game, you could be the change you want and create the resources for new players to get into Yugioh. Don't just bring up a problem, create solutions.
Of the major card games, Yugioh has simultaneously the one of the largest card pools, the most technical mechanics systems, and the most dense set of decision trees of any card game.
I understand what you're saying here but also I dont think the target audience of the creators you used as examples are the first types of videos a new player will watch off rip. Beginner guides on youtube def exist, Cimo's how to play yugioh series for example.
I’m a Pokemon VGC player and I grew up with the game but I’ve seen people recently get into it and attend locals and the amount of knowledge you need is insane. The level of deductive reasoning for a teams structure and all that and speed tiers and break points. Like people don’t get games need to be accessible and it’s hard to learn shit
You play vgc it has the same issues to a casual audience. You are so close to getting the appeal is the moving parts and planning at every stage of the game
@@Fencer_Nowa oh for sure but if you just tune into a stream with no real knowledge of either game you don’t really get it. There’s so many micro interactions that truly make no sense sometimes
I got into yugioh near the end of last year going in knowing conpletely nothing and not even having a deck I wanted to play since I havent seen the anime at that point, what people seem to think about when playing yugioh is how things happen all at once like thinking how a Kash deck interacts with Branded while your still trying to do your first Synchro summon, stop for a second and learn what interactions are relevant to you, I really started getting into Yugioh once Evil*Twins Trouble Sunny came out in MD and learning how the strategy worked part by part by first learning the basic combo then what to do inedge cases and while I was perplexed by the odd game of cards I had never encountered before eventually I mastered the deck, while I dont play the deck as much as I used to now mostly a Lyrilusc player, Live☆Twins will always hold a special place in my heart for being my first Yugioh deck
There are multiple kinds of new players. Some new players care about tier lists and want to play the best deck immediately. Which is the wrong way to go about it most of the time. Imo, there are two steps to learning Yugioh: First, you need to learn the „base game“ (phases, battles, normal summons, keeping track of the stats etc, like 2005 Yugioh, but also introducing easy examples of all the Summon types). Very simple effects. Second, unless you have another person to pay „base game“ with forever, you learn the „real game“ on top of that (handtraps, Special Summon spam, setting up a board, breaking a board, memorizing what the good cards do even if they aren’t in your deck)
YGO rules are actually incredibly simple compared to other games. From my personal experience, its the sheer amount of card text that makes people give up. I think the game needs a different way of formatting card text to mitigate textwalls
What would be nice is adopting the OCG formatting of cards. It'll say at the top which effects are hard once per turns (ie "(name)'s 1st and 3rd effects are hard once per turn") THEN the effects are broken up with little numbers with circles around them for the player to have an easier time finding which effects are which, similar to how some cards have those black circles in front of their effects.
@@jaernihiltheus7817 that sounds so much cleaner and easy to read. I would love for the TCG to have that. Certain things could also be made into keywords, such as using "Limit 1" for hard once per turn effects. This would eliminate having full card names in the effects.
When you add the fact new players will be facing new cards they haven't fought, and need to understand the interactions of the cards through chains, this translates to having to read each freaking card and figuring out in the moment what will happen or what will happen later on (in case your or your opponent's strategy gets ruined). Then it just feels like if you're the only cook in a McDonalds and you got 5 piled up orders with the costumers angry like Michael Douglas in Falling Down and you can only do so much. This too also translates into the "YGO players don't read" meme either because they really don't read the effects or didn't understand the effect after reading it. But when you play in stuff like Master Duel or Duel Links, which have a timer and you can only do so much with that, you're sometimes forced to simply don't read and move against someone who already knows their deck's effects even if they were blind. At that point, YGO is basically playing Tetris, not a card game. And new players would prefer to play Tetris over YGO
Unfortunately according to this video can't cause it confusing too since even the simplest of terms of piercing isn't able to be inferred just as number's are hard to keep track of even those apps, a pen and paper and/or a calculator are usable in a game but its to much for new or just getting back into yugioh players according to the first 2 minutes of this video...
This is why I help out new players. I will give them advice on deck building but I won't give them much information. If they have questions I would answer them. I would also walk them through their decks combos. I also explain that their decks have different options. Get creative with your combos. "Feel the flow" and have a "Clear Mind". In time you will start to grow more comfortable. Take it slow and easy at first. After they start to understand how their deck works on a fundamental level, I will start having some duels with them if they let me. My friends at the time of starting out said no to this as they were afraid of me. They have seen me play before and know that if I go all out they will get decimated. But I never actually go all out against new players. I am not going to go full @Ignister combo and lock them out of the game. That is not what I would do. I would even adjust my decks to suit their current skill level. For example, I used Ice Barriers with a small Icejade Engine instead of using my @Ignister deck against a friend who was only at their first month of playing. They were using Traptrix. We chose that deck because she wanted a more simple deck that had options for different situations. The Traptrix starter deck was released the week prior so me and one of my other friends bought her three of them. We also helped build the deck while explaining the rules of deck building. It has been a while since she first started but she is at the intermediate level now. My friends classify me as grand master. We also play chess so that was what they find to be a good comparison. And no I am not a grand master at chess. I am unranked. Overall I actually find it fun I help out new players. It helps keep the game refreshing. And the lower power level reminds me of when I first started almost a decade ago. It helped me through some tough times. I guess that is why I mastered the game in only a few weeks. My friends don't know that is how long it took for me to master the game. I can officially use any deck I pick up on a competitive level. I have also gained a scary talent when it comes to predicting what is in a deck. I named off every card that a friend ran in their deck the moment I met them and saw a certain game state. They knew immediately that I was a strong player. It also scared them as I even gave the ratios too. And I case your wondering, cyberdarks. This was at the time the structure came out. I used PK Fire at the time. My variant was called PK Fire Abyss. The abyss came from Burning Abyss but it also came from some tech options I ran that overwhelmed my friends back then. Evilswarm Ophion, Utopic Draco Future, Leviair, and Evilswarm Nightmare. Evilswarm Ophion can be summoned during my opponent's turn using Rank Up Launch on Break Sword. The combos I used were quite long and complex but I thought about it in a different way than most. Instead of focusing on everything, I focused on two card interactions. By doing this multiple times you get more powerful combos. This is also advice I give to new players. If a problem seems too large to handle, break it into smaller pieces. This makes it easier to handle.
The way I was taught(at like 10 at a library lol) was using structure decks against other kids and some adults with structure decks, and even though the skill level was so abysmally low, I still managed to get down most if not all of the basics, and when I recently came back, a very kind guy at a card shop had loaner decks of GOAT for tournaments they were doing at the shop, so I was able to get back into it all with minimal effort(though GOAT is a lot easier in many way, I also got into Dueling Nexus a good bit). Anyways just felt like sharing an anecdote lol
@@siopaoguy What a based opinion honestly, I remember not being the biggest fan at first, then I read the Light novel after the end of Season 2 Part 1 and was enlightened to his greatness. He truly is the best boy of the show(Felix has nothing on him when he crossdresses as well)
its a shame that majority of the comments sums up to be "fuck the new players, get good." im really sad about that. but its good that some creators are going out the way to help the new people out and to shine some sort of light in the toxic player base.
Someone mentioned that it's not a content creator's responsibility to help new players. The responsibility belongs to Konami and not veteran players. What is your opinion on that? Should content creators and experienced players be burdened with the responsibility to teach new players?
@@siopaoguyIt appears to me the deeply unmerciful state of the game has rubbed off on some and I question how much they really like the game themselves if they don't want others to be able to get into it easily. Plus, when have new players ever been a bad thing? As with every other game in existence no one starts good at it and typically needs someone knowledgeable to help 'em so they can play at the level they wish.
Never go into the Master Duel subreddit, bro. It's filled with the worst of the worst of the community. Those people prove your point about "you suck? Lmfao git gud or GTFO, smfh"
@@siopaoguy I think that Konami should take *some* responsibility in providing some sort of new player experience (something like competent starter decks, making more staple cards easily accessible, investing more in Speed Duels, etc.), but I don't think it's a bad thing to have content creators in on it. Konami has shown that they are willing to work with content creators in other aspects like introducing new core sets, but they could also work with them on making more beginner's guides and stuff. The biggest problem I see right now is that Konami is doing next to nothing in terms of new player experience, and then acting shocked in their shareholder meetings that the game struggles to attract new players. They are clearly seeing this as a problem for their bottom line, yet won't do anything themselves to make the game more accessible for new players.
I did take a break during pend era and came back nearing the end of MR4. It took me only a few replays of certain videos and hrs of learning what the meta rn is consistent of to really get a good grasp of whats going on. Took me awhile but got there eventually 😊
Some say traps are predictable/slow now a days but i guess if i threw a brick at my opponent's head every time i start, hell eventually even a monkey can dodge it.
while yugioh may have a new player issue that definitely needs fixing because of innate problems its not solely on yugioh itself, sometimes it actually is the new players themselves instead the nature of too many things these days being overly simplified/dumbed down that it’s more or less a grab&go product has been made the norm that soemtimes a new player dont even want to play, they just wanna pick up the game and do whatever they want without actually learning anything beyond the basic rules and sometimes barely even that either with masterduel ive seen reviews and comments by people that makes it pretty clear some simply have no intention of actually learning anything or understand any nuance of the game but just wanna treat it as another once and done gacha that enables their daily endorphins rush worst is seeing mtg players try yugioh out for the first time because of MD and they just come in with smug assumption that it’d just be like mtg and then get mad when it aint mtg… like wtf were you even expecting? yes yugioh need to respect new players but this is a 2 way street and new players also needs to respect yugioh is card game with its own 25 years of history behind it and not another cash grab waifu collector made yesterday
FINALLY SOMEONE MAKES A VIDEO ABOUT THIS!!!!! GODDAMMIT SERIOUSLY NO ONE UNDERSTANDS THIS! I was someone that really really wanted to get into yugioh, I spent so much time learning the summon mechanics and I thought "okay this is a lot but its not too bad" when I went to try out an actual deck I had no idea what the fuck the card was even saying, I had no idea how to fuck this game was played. its not just the rules its literally this on every card: when this card is played and IF ONLY this Card is played in a main phase, you may draw 2 cards that ARENT ________ and but them on the battlefield if and ONLY if you player has ______ on the battle field, and IF and ONLY if this effect RESOLVES you can but a card into your graveyard, you also may someone (and only once per turn can place a XYZ monster from you extra deck onto the battlefield" on and on and on and on again, wtf is that. but then also whats shit is the community is very very shitty online and dont help at all, and then awkward in real life. I went to a locals just to ask about what I should play or what deck I should play, they turned red and got really nervous because my girlfriend was with me, and they chuckled and choked for 2 minutes and said "HEhaHEhaa just play mYsTiC mInE..... BAHAHAHAHAHAHAHAHHAHAHA!" good one weirdo...
As a returning player after 18 years (so new at this point) I only approached this game with the intention of making friends and was met with people scamming me, just barking half sentences on the internet, and all that for a card game that costs way to much for what it is. Master duel for my 1 hour itch every week for me. This community really isn't approachable and being this competitive about a game aimed at kids 7+ is not my bag, the world seems to be on the same page, either players can't read or can't shower seems to be the norm
Yu-Gi-Oh! is essentially a hobby. When you try up a new hobby, there is a learning curve. Yu-Gi-Oh!'s curve is pretty steep I agree, but you gotta be willing to learn. To complete your point : Speed Duel is a good introduction. I feel like you don't really have a point apart from that, but "Yugioh hard to learn :("
You gotta be willing to learn, but their are so many things that intimidates a player to not want to learn. The game is hard but we need to understand a new player's frustrations and separate it from our own opinions on the game . I think too many experienced players hand wave new player issues and then link it to an issue that relates to them.
A big recommendation to teaching new players archetypes is to play speed-speed duel format, with a 10ish deck, 3 card hand, 2k life and whatever the archetype has in extra. The goal is to spam click cards in a simulator to build a relation to what happens to the card before getting into the card text. Continue by adding more copies of the cards your new player wants to see more of in their opening hand.
Hmmmm.. I think your point is definitely solid.. but I think you're a way of presenting. It was kind of bad... I have a couple different opinions but to be honest.. for my point of view is whenever I get into a hobby or game or anything for that matter.. I really take my time and study.. I enjoy complicated things so maybe that's why I enjoy Yu-Gi-Oh. But I will say that I do take the steps to try to learn everything I can. Now I'm not saying in yugos case it can be easy. It definitely can't at times. But then again I'm the guy that loves dark souls and watches lore videos so I don't know. Lool
37yo new player here. MD mostly but a little TCG now too. What I've gathered over the last few months is that unless you are going to hyper focus your life into these games then it's going to take alot of time to get upto speed. The need to feel good from the start can feel impossible and I think most new players drop out because of it. MD solos are great but I think there should be a toggle in casual duels to play cards by year of release. Like spend a month or two just playing everything pre synchro then move up. I know there are free sims but wouldn't it reach more people through official games. Just my thoughts. I love the franchise. The hardest part for me is fighting the new player remorse of not picking this all up when I was 12 😅
Something I haven’t seen mentioned yet is that new players have to learn the game at its most complex ever: long, complicated card texts, unintuitive deck building, long combos, and oppressive end boards. A new player who’s just read the rule book has no context for what a game of modern Yugioh will look like, or how many cards they will have to memorize in very short order to keep up with what their opponents are doing. There’s nothing to tell them that 90% of the cards released are so far from competitively playable that reading them is all but a waste of time. Say a new player got gifted an old gadget deck from a friend - they have no way of playing those cards in the modern game because they’re balanced for an older version of the game that no longer exists. Often, the prospect of spending hundreds of dollars on a deck you might not even like to play a game that plays and feels much different than it did 10 or 15 years ago isn’t fun. As a returning player myself, the gameplay loop I remember from 2010-2014 is hardly reflected in the modern game. We need more official resources for legacy formats that can guide new and returning players through the increasingly complex elements of the game, and a place for people to play older formats with a very different feel and gameplay loop. This exists informally at some card shops, but you sure won’t find it on Master Duel.
TBH I've always found Yu-Gi-Oh very intuitive I was able to understand the text on cards and the first mechanics easily. It wasn't until synchros that I had a bit of trouble cuz I couldn't wrap my head around it at first. But now with all the extra deck mechanics I can see why someone would be easily overwhelmed and just not care,
In early Duel Links, it was pretty good at slowly teaching how to play YGO. That's how I got into the card game a few years back. Wouldn't recommend it now however with the increased number of cards and Synchro and XYZ stuff being added. In early Duel Links I was able to initially create a usable Red-Eyes deck by summoning Red-Eyes Metal Dragon using Metalmorph and reviving back my Red-Eyes. Yes it's a bad deck, but by improving it, learning new strategies by watching other players and dabbling in a bit of research, I was able to slowly but surely better understand the game.
I wouldn't wish the game in its current state on any new player. I have a nephew who is into advanced robotics at age 15. I built him a basic Red-eyes deck that went way over his head. Rush duels are where it's at for me. Much easier to understand and follow. Too bad we aren't getting those cards in paper outside of Japan.
I will say the best tool for learning to play are online fan simulators that are free and easy to set up. They do a lot of the interactions for you with a yes and no option. It takes a lot of the technical reigns off the learning player so they can absorb things better.
@@pleasenottoday Normal Summoning is a trash mechanic within the context of Yu-Gi-Oh! And Konami knows it because they have to get you to play your monsters, so they design cards to get you to special summon due to the terrible game design of having to keep your monsters alive for a turn to summon a stronger one or to even fuse if the fusion materials are specific Normal Monsters are completely useless because they offer zero card advantages. Lower level monsters like level 1 or 2 to 3 that have low ATK and DEF are mostly useless if they have zero effects because they're extremely weak and are only a liability. Konami knows they have useless asf cards and monsters to then put those cards in packs and packs in online games. Having no back and forth/engagement with long and complicated effects + constantly changing the game to where it's unrecognizable to many players Is really ridiculous And reason we got this far is because Konami introduced power creep to get over they power creep they already introduced due to terrible game design Like backrow. The fact you can put 5 traps facedown to kill your opponents beaters then led to Konami having to implement a built in defense to later boss monsters to not get destroyed by that backrow so easily The fact Heavy Storm existed and Giant Trunade at the cost of Zero Monster Freaking Reborn Dark Hole Raigeki The fact the graveyard is now a resource pile This is all a gradual and progressive process that led to what the game is today. This all could've been fixed if some kind of resource system was implemented in the game. This would've made the game flow better and have simple progression. Level 1, 2, 3 monsters actually would be more viable to put in the deck depending on how it would be implemented. You can't just spam effects or cards or back row The resource system I would prefer Yu-Gi-Oh! To add would be Zenozard's or Force Of Will approach Have the resource be a separate deck and put it in it's own zone so the game naturally progresses at a pace Players would have to actually think about how to play than simply playing the META or something clearly overwhelming And by think I mean having to actually manage resources and strategize Like creating a deck and strategy that could sustain itself as a result of your skill and experience as a player Yu-Gi-Oh! Has fun things about it like the monsters battling Simple objective to get your opponents' life points to zero Trap cards Players want to have a test of wits where they counter or atleast interact with each other in a enjoyable way and the current iteration of the game does not best accomplish that for many people
@@high_define Not disagreeing because you have some points for example: The normal monster thing, they do have some use but yes largely they are useless other then filling some niche strategy like certain types but with certain attack value or certain effects but for certain card types which is nice, but doesn't stop the other people from finding a work around. Getting into what Konami knows or doesn't isn't worth going into. A back and forth exists but doesn't matter when your opponent can just play through them also unrecognizable is a bit of a stretch but i suppose for returning players it can feel like that. Well if i had a "Boss Monster" that was taken out by a simple backrow, not much of a "Boss Monster" now is it Heavy Storm, Giant Trunade, Monster Reborn, Dark Hole and Raigeki that can be chalked up to early card design not necessarily a bad one barring Monster Reborn and Raigeki the ones you mentioned technically had down sides but the graveyard resource thing, that is kind of a problem no arguments from me on that. I've heard the resource argument before and honestly i don't think it would change much. that low level monsters thing you mentioned (level 1-3) they already have viability to warrant deck space a little too much usually as hand traps levels 1* Kuriboh, 2* Maxx "C", 3* Ash Blossom & Joyous Spring the last one being very useful and in almost every deck. No comment on your 9th line because i don't know these games "Zenozard's or Force Of Will" however it's funny because i suggested something similar in the Pokémon TCG separate energy deck. These are weird comments my reasoning on the bottom "Players would have to actually think about how to play than simply playing the META or something clearly overwhelming" - High level players do think to make meta decks that work with in the rules that they know i believe what you refer to are Pilots playing pre made online decks (deck list they got online) "And by think I mean having to actually manage resources and strategize Like creating a deck and strategy that could sustain itself as a result of your skill and experience as a player" - You know Yu-Gi doesn't have a resource system but in a way your hand is your resource also as it stands the best strategy is the end your opponent faster then they can end you which does kind of turn the game into Solitaire more often then not sadly. As for your last lines the game objective is simple the way you go about it is hard also you have to realize you can't please everyone. If i missed something you wanted answers to you know what to do.
@@pleasenottoday Appreciate the feedback. The heavy storm, giant trunade cards is not just simply early card design when they're banned or severely limited because Konami didn't think long term. I assume we both played Yugioh for over 10 years. The normal summoning thing, right? I can confirm people get around it, but that's why I say players are going to add backrow to protect the monster or use that lead into a special summon because normal summoning as a mechanic or atleast the way it was implemented here is just dumb and players know it's not reliable. Komami have to do things to compensate for the fact tribute summoning is not reliable by adding the extra deck (which i actually like they added a separate deck to get those monsters out) Now, I can easily explain how the resource system would address atleast most of this game's issues especially the low level monsters. If you play Zenozard, you start out with low mana, so you need to get low cost monsters to summon If you need some resource to get the low cost card out It actually would make a person get a level 1 monster because it's low cost and since you have to manage your resources it makes sense to add some now Instead of everyone getting the strongest level 4 monster to normal summon because we all know that's the most viable option. When I say people just play the META. I do agree that players get creative when making decks that become META, but think about modern Yugioh. Konami will power creep the game so hard that the META consists of cards meant to literally overwhelm the opponent by just the deck being clearly superior. The player isn't necessarily trash for playing the META and the decks they make may not be premade by looking online They could've just made a deck of clearly superior cards and learn the deck and just dominate because the cards are clearly superior If the resource mechanic was there This would prevent spamming abilities This would prevent spamming special summoning Prevent spamming spells/traps And if we do the Zenozard/force of will approach the game will actually have a nice pace to it Like the beginning of the game will be players setting up their field Mid game is us fighting End game is the final phase where we thrown everything at each other and we're on our last legs or one of us is Players want to experience the game And interact with their opponents' strategies This wouldn't make the game slow It would slow it down, but it wouldn't make it slow and players would feel really satisfied to see a strategy work or to engage in a unique strategy which everyone will have their preferred way of playing Konami should've never introduced links nor pendulums They literally should've introduced a separate resource deck That we draw and put on the field every turn It literally would've made things better in hindsight
@@pleasenottoday I forgot to add I never think about pleasing everyone, so if some people don't like it, i don't care Less people are playing Yugioh because the only players who cared where mostly ppl who grew up with the anime and played the game before Yugioh needs more players This current iteration of the game may not be the best business wise Some ppl who call folks Yugioh boomers should realize to not turn players away when they become disillusioned with a game People tell them "I'm not having fun anymore" and that's a problem Many folks should understand their brand of Yugioh is not popular or fun for many people that they literally leave the game If no one buys the cards or puts money into the game That's a bad thing Now, I am only talking about my suggestion on what would make it fun to me Not everyone gotta agree, but I know I would like the game the way I am suggesting
I started playing MD like a month ago and something that helped me a lot was using a Dark Magician deck. Sure it's not super powerful but I think it's very beginner friendly, most of your boss monsters are fusions and it has easy to understand special summoning conditions (most of the time you only need a trap card in your field).
Also, content creators are not responsible for making content that is catered to new players. They are catering to the general audience of the game. That's the content they want to make
The basics of yugioh isn't hard. It's when it comes to deckbuilding and card effects. Stuff like special summoning, phases, and the such aren't hard. The text and lack of streamlined info is the issue
When it comes to beginners there players that refuse to get better and players that genuinely don't know how to play the game. There are many recourses to help new players, all content shouldn't be beginner friendly because that's only a small majority, a majority that within a less than a week can become intermediate players if they actually took the help that most creators provide.
@@marvynjeanbaptiste3206 That's because getting better doesn't make the game fun. You waste time learning something useless just to still not have fun.
I quit around 5DS when I was a kid, now I decided to give it a try again but seeing all those new things like pendulum, XYZ & Link (probably a lot more), and seeing the huge text each card has, is just straight up overwhelming, to say the least.
I honestly can't say I understand your point. I mean, i don't go to a pro chess player and complain about how he only says "take, take, take and take" and then does some vodo magic and wins simply because a channel about pro chess is simply not for newbies. All the channels you showed in this video are pro yugioh players so of course they're gonna make pro content. There are also plenty of sources for new players to learn the game. I mean, I fully learned the game alongside every game mechanic simply from the anime. And if you don’t wanna watch 1000+ episodes, then the whole rulebook wouldn't take you an hour to read. Once you understand the basic mechanics, then it's just pick a deck you think you'll enjoy and simply test it out in the dozens of free simulators like duelingnexus, edopro, master duel or so much more. People also would like to bring up how hard the game is. But that is literally the most fun thing about the game. It's just so awesome to make a deck that has been newly released but also add cards to it that were made before 2010. More cards and more effects simply mean more options. And that keeps the game fresh. If a new player finds the game so easy and there were like 200 cards, then 5 duels would be enough for them to know everything they need about the game and never pick it up ever again. Let's all remember that the wcs winner in master duel has only picked up the game for about a year or two. And of course you'll have to stay vigilant of a lot of stuff during a duel. It's a board game. Even solitare has you keeping up with multiple rows, the deck you draw from, and the cards you stack on top. If you want to play a game that doesn't require high skills and a lot of thinking, then simply don't play a game that requires high skills and a lot of thinking. I know I've been rambling enough already, but i just wanna end my comment with stating that i had taught 4 players at young and old ages. One of them started playing meta by a week, and the other three kept playing casual/format games and are still doing it consistently to this day and having a blast.
Thank you for teaching players how to get into the game. We need more people who are willing to do that. If you ask those players if they are pros, they will definitely say no. They just consider themselves as content creators who are knowledgeable about the game. Just like you I love trying to solve a new deck, and experiment possibilities in a format. At the same time, I personally love essay writing. Of course, some players are capable of picking up stuff very quickly. I knew a dude was got into the game within a month and understood everything. I also know another player who was overwhelmed by the amount of information they were given and gave up within a week. I believe that experienced duelists need to do better in explaining Yu-Gi-Oh in a way that can't potentially scare someone. When I first got into the game, I was given overwhelming information to which people were explaining me game strategies and concepts, even though I barely had a grasp on the basics. Different learning levels exist, and I believe the community would be at a better place if we can acknowledge that.
@siopaoguy I think I should've put a little more effort into understanding your point in the video before writing my comment, but I understand your point now, and I definitely agree. Sorry for being a little slow lmao.
A lot of the channels shown in the video are streamers and make content because they think it's exciting. Many of whom used to do tournament coverage, tech Tuesdays, deck profiles, are now doing exclusively Master Duel or DB series, which if I remember correctly, are not competitive content. I'm glad you like how complicated the game is, but some of us are worried about new players tuning out, including Konami. Also the tutorials in Master Duel are way better at teaching the game than that grand tome of a rulebook. Not everybody has time nor interest to sift through a hundred pages of text or 1000 hours of anime. Have a little consideration for the other person.
@spicymemes7458 As I said in my reply, my comment stimmed out of a misunderstanding. I thought that video was criticizing the game more so than the players and the current quite scary future that may befall this game. And again, sorry for that
I don't think Heroes was the best deck to put someone new on. Especially since it contributes to the some of the issues that were brought up in the video itself. I always recommend Swordsoul as a beginner friendly deck nowadays. The plays are strong, turns are short, there's only 3 main deck monster to care about, and the plays are the exact same every time.
I am a new player, started playing about three months ago, and I understand the more complicated stuff because I put more effort into learning stuff like pendulums, so when I started to play a different deck I made basic mistakes like the one turn set rule for traps or that a tribute summon is a normal summon
Exactly that's why, I, as a new player, took me 1 year to really learn the game alone, watching videos and playing by myself duel links against the bots because i didn't understand why everyone just obliterated my noob as. Now I really like the game and discovered locals. At the moment every time a new player comes up, I star playing with them only with vainillas, and really basic effect monsters like breaker, equip spells (they are awesome to teach the concept of the advantage that magic cards bring), ultra basic trap cards like negate attack and so on.
I got into playing yugioh from the old nds games. I played the gx one and after that i was excited to try the 5ds (wc2011) one and accepted the synchro mechanic with open arms. The same when then i played yugioh duel generation which had the xyz mechanic in it and finally into ygopro wich had pendulum. I liked each new mechanic as it was something fresh and gradual. In youtube sphere i often watched yugioh skits and funny replays. All these things considered which brought me to playing the game. Now, if my first introduction was video on how synchro, pendulum, maxx c or tear cards being limited are ruining the game, i probably wouldnt be playing nowadays.
As someone whose first introduction to the game was also the anime and videogames, how that introduction translated poorly into playing with and against meta decks dampened my interest in the game. I watch MD streams mostly because i enjoy the personalities and the misery the game can cause is entertaining to watch. Would i consider spending money on cards or master duel? Well the thought crossed my mind but i decided against it because playing with or against meta decks is not fun for me.
The 35 year old that I taught did bring up how watching the anime didn't teach him how to properly play. I would like to see a Yu-Gi-Oh show that is educational but also is still a fun anime. GX kinda tried it, but Jaden was already a good duelist from the start tho.
@@siopaoguy Because i don't play IRl now, that why i didn't learn from someone, beside my old deck can't beat the meta. I play Master duel but i didn't enjoy it. Maybe later when i'm bored of duel link. I didn't learn from a youtube video because Sometime you need to test it on the field
For someone to start its probably better to make him start in duel links Or if he went to md Then give him timelords After that maybe let him play some control deck Or a link deck as link is probably the easiest mechanic for new players to understand (unless they saw a good amount if the anime) For me personally my start was in duel links mostly playing some meme decks (exodia ftk) and some decks that where actually good like shiranui or shs
Yugioh’s biggest problem is how overly compettive it is compared to its superiors in Magic and Pokemon. Both of those games carry very casual playerbases. Yes we have some compettive nutjobs, but nobody cares about them. They aren’t the majority. Yugioh’s Compettive Scene; IS it’s Majority.
In general, the new player experience is not good cuz the game is so complex and hard. The learning process involves constantly getting bodied left and right. For someone learning, even an effect like "add Z card from deck to hand when this card is summoned" or "when X goes to the graveyard, summon this card" is challenging. A simplified game state w/easier decks is always gonna help them. I took many years off Yugioh and came back a few months ago. I left right when link summoning started getting big. When I came back, it wasn't that hard for me but it did take me some time. A friend of mine suggested I learn one meta deck and get really good with that deck. He recommended Branded for me (which's a hard deck to play, but was fine for me). I think that's the best way. I picked it up pretty quickly and started playing with a variety of decks and it's fine. I have a fire deck that I climbed into mid-Diamond level in MD pretty quickly and can prolly get it to Master eventually. But most ppl don't have the background I do. I used to play a lot of really hard games and got very good at them in my past (like chess) and I was good at Yugioh before I took a break. If it was hard for me, imagine what it's like teaching a teenager or someone who has very little background in it. Taking it slow and making it easy for ppl learning is very important
I think there should definitely be more begginer oriented content to help new players get into the game, but I also need to point something really important: YGO is a hard game, and the people that play it play it for a reason, that being said, it's not for everyone, and I'm saying this because I'm tired of seeing new players coming in and then trashing on the game and giving massive lists of changes that "need to be implemented" to "fix" the game. While we, as community need to provide more comprehensive content to begginer players, new players have to recognize when the game isn't for them and when that is the case, they should just accept it. I don't know what it is with this unkillable desire of new players in almost any game recently of just wanting to drastically change the game they're getting into.
I think the community is going to keep getting smaller. Sure a lot of people started to play on MD release, but 90% stopped playing after a year or so. Rush duels is a good segway to maybe introduce newer and younger audiences who may switch to the main game. But the og players rant on it so much it will probably turn new players away. The community is self destructive.
As someone who can proudly say that they've graduated from being a new player, the stuff you said at the beginning of the video literally summs up my first experience playing yugioh ever. I played MD on launch but my first duel in ranked was loosing a coin flip and going second against drytron with the synchro starting deck which was needless to say a pretty bad experience. I then proceeded to delete the game and go on with my life. I only returned to MD about about a month ago. And now I in master 1 with fair black wing and another master 1 with branded (which I build due to stumbling upon an albaz lore video and played without branded fusion until diamond 2 when I finally pulled it)
to be fair drytron at start on MD was not just like full powered but is also deck practically everyone hated, hardly anyone was sad to see it fall out its made worst in that MD is one game only so cant even possible side in counters to it if your aint already running them
@@ic3dr4g0n5 i watched the original series and the half way through gx before it dropped off for me though i didnt really play yugioh much beyond some gba games and what people refer to as "playground yugioh" it wasnt until HS at the start of the zexal era that i got back into it and stopped right at the start of the arc-v era though i did kept up with some card release cuz i like seeing what new archetype gets release before master duel brough me back so im fairly familiar with the current style of play of being able to output a boss monster or 2 each turn just that it has been ramped up to 11 with more powerful monster, more of them on board and larger consistency i still hate drytron though
This is me except it was Tri-brigade that's going easy on me. I think they know I'm also a new player lol. I literally went to rank with the goddamn Link Starter deck.
A lot of people are saying it’s not the responsibility of veterans and content creators to teach new players how to play yugioh, and tbh I agree 100%. Half the said content creators can barely read their own cards to this day. If I had to sit and learn how to do something from someone the game is instantly gonna become unfun to me. Why would I want to sit through a yugioh lecture like I’m in a classroom. Konami does a good job of teaching the basics. I wanna learn interactions on my own and see which cards I find the most fun to play instead of learning the meta and instantly going to a YCS. That’s why master duel is free on the App Store with a casual duels mode. Once you become experienced enough it’s not that hard to translate your knowledge over to TCG and learn the few different things there
I am a very meta player. I play Virtual World Swordsoul, one of the most creative rogue adaptations to Swordsoul. But when I first started playing I was getting my ass beat by my older brothers elemental hero deck while using Tyanno infinity turbo. I think that people who need to be spoon fed interactions and card effects instead of learning them by reading the cards, losing and taking lessons from those losses, and ultimately trying over and over aren’t going to ever be top level good at the game. Not that being top level is really crazy because it’s a bunch of drawings on pieces of cardboard with words on it. Not that deep, let the content creators live in peace and make the videos they want even if the new players don’t understand or don’t care about 90% of the things being said.
You act like MBT yugioh and DistantCoder work at Konami. They have zero obligation to “the benefit of the game”. They provide for the community because they love the game and it’s their literal lifestyle, but even people like MBT have also been leaning towards MTG and other card games to play on their free time. Even Lukevonkarma has an entire day where he plays paper Mario on stream. Maybe instead of saying “these content creators SHOULD change their vocab for new players” say “I would like to see them change their vocab for new players” cuz it’s not something they are obligated to do
Also sorry for typing so much boss. Just a topic I’m very passionate about. I know some of the things I said probably sounded harsh and im sorry if I came off combative. No harm whatsoever, much love and I appreciate what you do for the community when it comes to teaching people the game. That last clip was super cool of you to do, and even through my rant, you still got my like man. I’m gonna keep showing my support but I hope maybe you can shed some light on what I’ve said if it’s something you’re interested in cuz I’d love to hear more on your side Edit: I literally said “it’s not that deep” but proceeded to type 3 paragraphs. Plz don’t bully me 😭😭
I just started a week ago or so, never watched the anime, never played before. I kept getting confused on trap cards, cause I kept setting magicians navigation, but it would never activate. I didn't get summoning dark magician from your hand was not optional. Also the fact that sometimes I thought I would be able to chain something, and then it never gave the prompt. Or like if I can choose not to activate now, but activate it later on, but then it just wouldn't chain later. Just putting videos of people talking about random cards in the background. Listened to several hours of Cimooo's Hearthstone/Magic player rates Yugioh cards. Seems to help somewhat understand things. One thing I still dont understand is like when dark magical circle says you return cards to the top of the deck in any order you choose... does the card labeled 1 go to the top of the deck or is it put on the deck first and thus is the bottom most of the ordered cards. I also still have no clue when to use ash blossom and the other "staple" cards I see people say are needed for decks... I dont know what exactly is meta or whatever but Dark Magician, Toon, and Evil Twins seems cool. But also no clue how to get decks. Like for dark magician I did the structure deck 3 times, then pulled the secret pack with like 8k gems cause I couldn't get one of the UR cards. (Thought that you needed to own at least one copy in order to craft it, cause I didn't see unobtained cards in the deck list) Still have no clue on how much are you supposed to pull on secret packs... like do you need every UR in the pack? Should I only be pulling for the lower rarity cards and craft the high rarity cards. Also there's guides for new players... and they recommend bundles and structure decks, but there are way more bundles and structure decks than they show in the video. Like they say get every bundle, but at the time of the video there are only 3 bundles. One said get structure decks they are important... so I bought 3 copies of 6 different structure decks (before eventually resetting my account because I didnt play anything other than dark magician). Thought that the decks would be able to be mixed together, didnt realize archetypes don't seem to often synergize with cards outside the archetype.
Even explaining how to play a deck someone made varies in quality between UA-camrs. One did a very concise breakdown of all starting combos, and another just skips through everything.
Don't worry, new players. If you're really passionate about Yu-Gi-Oh, you can definitely learn the rules in time The last time I touch any Yu-Gi-Oh related stuff GX is still not finished So when I played master duel for the first time I am one of those people who thought that mst negates, and I also thought that XYZ is a main deck monster that counts as multiple monsters in one card I also have no idea how to synchro or link summon, what a tuner is, or why is there 2 extra monster zone in the middle
Lol same! I was one of those annoyed mst players! Makes me want to make a guide to help players since I'm just new enough, yet just boomer enough to explain both sides. I can explain the origin of the tuner, the new monster zones, but I still have no clue what's going on with pendulums. 😅
What's even more sad is Yu-Gi-Oh will be stuck as a cardgame. Video game -> Cardgame. Anime -> Cardgame. While other franchise like One Piece, Pokemon, Digimon, Dragon Ball, etc. has expand their franchise to more than singular purpose.
This video is wonderful. Another big factor that the video goes into a bit, but not enough in my opinion, is how veterans talk down to new players. One of the veteran player mottos is "Get a better deck" and while that might be a good statement to someone who understands the game it is detrimental to the learning experience. Why? because new player DO NOT KNOW WHAY A "BETTER" DECK IS! These people just want to have fun and learn a new hobby, but part of the fun of Yugioh is winning. Now most veteran players can find fun in the intense back and forth, or strategic decision making. However new player is trying to reread their cards half the time so even if they knew what those were, they wouldn't be able to enjoy it. And I started playing this game 10 years ago, have we gotten better at getting new players to join? Nope. Konami has. Now there is also a thing where many veteran players describe Yugioh (or honestly even any TCG) more like a board game than a hobby. Now is Yugioh a hobby and a game? Absolutely, but the thing about being a hobby, even if you are a game, is commitment. Hobby games are, by design, far more complex and expansive than your typical casual game. And describing Yugioh more like a game creates a set of expectations for the new player that Yugioh isn't going to be as complex as it is. This problem gets further amplified in Yugioh specifically, because even other TCG veterans don't understand Yugioh. Sorry I wrote about as much text as is on the average pendulum monster, but to be honest I think that just shows how bad this problem is.
The problem with many new players is that they act like they know everything and complain about a game they don't even care to understand, it doesn't help that yugioh is a lot of times an awful experience
Exactly. That is my approach when teaching new players. Start with an older format based on where their familiarity lies (goat, edison etc) Show them the basics and let THEM decide if they want to go further and get better/branch out. If you force it, it will kill any possible interest or want to play further
I don't think it's a content creator's responsibility to teach Yugioh. That's on Konami. Content creators can just make content for more experienced players, and that's fine.
It's not their responsibility but people like CImooo, MetalCapital G, Dzeef, and Duel Logs have done an awesome job and have helped shaped the community to be better when it comes to explaining new players about the history and mechanics of the game. Even if it's not your responsibility we should still strive to be good role models and mentors to people who want to be involved in the Yu-Gi-Oh community.
i guess the problem is the yugitubers dont realize the fact he dont need to read the text to people, only say what the thing realy do. i say yugioh is a easy game to learn the base. its only summon, set, activation, and condition. all after that stay on the card, and this you will only need when you look at the card and have an interess on it
Also fail to realize that the game sucks cause they like it so much Even if you like the super fast 50 cards a turn type gameplay, Expecting the average dude to enjoy watching you go off for 5 miniutes straight and like it is nuts.
Fairly new player here. Haven't figured out what I want to do beyond my Dark Magician Deck, or if I even want to get more into the game and spend even more money on cards. The game is definitely fun. I've enjoyed learning my deck inside and out, learning it's strengths and weaknesses, tailoring it and adding new cards to it, theory crafting combos and trading wins and losses against my casual friends. Though, It's intimidating to even consider going to play other players outside of my friends, namely due to knowing that meta decks or even just more modern decks will probably eat me alive. The abundance of hand trap spam will prevent me from playing my deck and it isn't quite consistent enough to get my board set if an average hand is interrupted. Though a good hand I probably survive. Not sure how hardcore players will react to an outsider saying this, but I legitimately hate hand traps enough to not want to play, and that's without mentioning some of the insane new stuff coming out as Konami tries to think of new ways to not let you play the game. I get hand traps are an important part of balance as some decks would be insane without their presence yet when it feels like every deck will want to run them if they can, makes me wonder if they are too viable (not necessarily too strong). Granted I also don't like watching my opponent play solitaire with themselves and beat me in one turn, not allowing me to play the game there too, which is why we need disruption... Didn't think this would turn into a "I hate hand traps" post, but it did. Guess I could try to make the deck more consistent or just make a new one but I am not sure how to, not being knowledgable of the 1000s of cards out there, nor do I feel like spending more money on them. Wish I got the enjoyment out of it to contrast to the energy and money I put into my deck. Oh well, it will just be something fun to play with my friends when we see each other.
hand traps can definitely get rather out of hand at times (…pun not intended) but they are a necessarily evil i guess the best ways to learn to accept them is to for a while play a deck that simply has more plays then the opponent has possible handtraps or is able to play around hand traps or use cards that punish the opponent for using hand traps, I had a time on master duel where i was running lunalights with its fusion strategy and it would still have options even after being hand trapped multiple times a turn, definitely allowed me to be more accepting of handtraps when its only a minor inconvenience to the deck the majority of the time
My brother. I played dark magician for 4 years straight in the tcg when the dark magical circle and eternal soul card came out. That was my first introduction to the tcg. To play dm just like yugi did. I went through similar phases. Every time new cards released, I didnt care for them, except when I could see potential as tech options for my favorite deck dm. Same went for old cards before my era, like Secret Village of the Spellcasters. I played on dueling nexus the whole time as well as locals occasionally. Taking loss after loss in the beginning to learn more and adapt my deck the best I could. I was determined, to win with dark magician as much as I could. To this day I still love the deck so much.
In terms of making your deck consistent, the aforementioned master duel (and the wiki) let's you search for Dark Magician and spellcaster support. Alternatively you can "netdeck", i.e. copy the decklist of someone else online as a starting point. Although not letting you go full combo is kind of the point of handtraps. If they couldn't do that, they would probably side them out game 2 because there's no point. The idea is, if you can't play though them you work out the best board you can make under those conditions.
I think the strategy you took is the best, as the easiest way to learn/get into yugioh is to learn one single deck well. I actually got into yugioh through master duel (I understood how synchros, xyz, fusions, and half how links work beforehand which certainly helped) when the labrynth secret pack had just come out (missed tear meta rip) and just blindly spent all my beginner gems on the lab secret pack since it had the most points overall back when md still had those. I slapped together all the random labrynth cards and whatever else I could shove in and started playing. I actually think md now has a decent system for new players with the introduction of the swordsoul starter newbies can get and play until they learn how yugioh works, but there is obviously still the issue of the 'tutorial' being unrepresentative of what yugioh actually is.
I noticed that no matter the subject, veterans rarely try to put themselves in new players' shoes and how something is perceived from a beginner point of view.
Main problem is the game just sucks The whole special summon for minutes on end type thing is the main gameplay loop and its fundamentally just boring as nobody wants to watch that even the streamers just talk to the chat as such happens What is the average dude gonna do in that circumstance
The only way is to adapt yourself by having the right counters to stop their combos but that prevents you from playing what you want to play. Now the point isn't specially to watch it but mostly to play. The average people must know this from the get go then.
And what person is gonna wanna adapt to play one specfic way and that's it if there's other card games which are more lenient If you wanna get into card games as a new player then they are gonna dip yugioh and go to pokemon or just outright call quits And B A new player aint going to know the special counters whatever that would be since idk why every deck spams if there are these counters in play Yugioh requiring to run only x type of deck is gonna get boring quick even if you like the super duper combo stuff that the game is known for Not much game variety when all decks play the same ie summon billion of cards
Also also Even if they got into the game and looked past it's many flaws in its game design unlikely considering no new players are joining But suppose so, how long before they get annoyed that x new deck that they spent 100s dollars on now would be power crept or banned That really gonna get them to lose intrest also said new players arent going to have bias tinted glasses like commenters here do so far less lenient then you and far less lenient then rarran considering he's a content creator who has a image to maintain where average dude not gonna care about leniency If something anmoys they leave and no twitch chat gonna hold pressure them to stay or be nicer, They gonna think anything they like cause no giant yugioh community to attack them cause again their a random dude Ultimately yugioh as it stands right now is for die hards and legit unplayable for anyone else hence why rush duel was made to appeal to people who arent 30 yr old ycs players
The persons who are particularly interested in the game I guess because of the universe, the arts and so on despite the fact there is other card games. Depends. If you want to get into Yu-Gi-Oh! specifically in the first place and not into card games at large, you're not going to quit it. The Pokemon universe might not be attracting to you nor the style of game even when it's more lenient. *B* That's why these special counters should be learned right from the beginning since that's how people play on average. The teaching must adapt as well so people won't have bad surprises later on. That's the point, if there are these counters in play, people aren't going to spam. It depends I would say. That requires not being attached to specific cards and liking strategy for itself and the super duper combo system stuff and this way you'll never get bored. In every card game, the decks are structured according to how you play the game so if it is treated as fundamentals rather than a specific strategy, you can accept that's just how you play the game (and it effectively is since that's how everyone plays). That only means Yu-Gi-Oh! isn't as varied as it looks like but that's not necessarely a problem. Variety isn't necessarely fun if it's not good. And if all you're looking for is casual, you can still use more exotic strategies as much as you want. The game is so vast that there is still ways to incoporate some variety and keeping a viable deck structure at the same time.
I’m getting into Lorcana and so far that has a much better onboarding process than YuGiOh ever had since Edison. The starter decks even come with a booster pack, like YuGiOh does in the OCG.
I quit over a decade ago, around the introduction of Pendulums. My thought process was “I don’t understand these (pendulums), it sounds broken and too complex for new players to get into ygo.” External circumstances just happened to line up to make quitting easier. I still follow duel logs, but more for the retro content where he talks about how good/bad old decks or mechanics were. I also still have my old Lightsworn/Lightray, Ghostrick, Gishki, and Madolche decks (none of which are competitive-viable, even at the time), and get them out just to admire the artwork on the odd occasion. I went to visit an old friend a few months ago, and he tried to get me into MD by showing me his gameplay, but I wasn’t really that interested; the gameplay has simply advanced too much into a style I don’t find fun (win by turn 3). I feel bad for him, as it was actually *me* who got him into ygo in the first place.
I began playing through duel links, my first deck was a Badly build Shark deck that had spider shark, Leviathan dragon and Shark drake as the boss monsters. It sucked but it was good enough to know how the game is played. Honestly, it taught me everything I needed about the game, and when I eventually went to the TCG, duel logs's and some other Yugitubers helped a lot with understanding fundamental deckbuilding and general metagaming
When i teach someone ygo, i teach them the basics of basics.From Cards type definition to how it's played. U Start from grade 1 knowledge then step by step till u reached grade 12. A majority do not take lecturing seriously, they basically from grade 1 then skip all to grades 12, which is frustrating for new players. There's no need to rush, cuz even u become an old timer in the future, u still play the games (maybe not) till the end of yours life
My knowledge of the game is so heavily outdated and centered around “playground yugioh” that i can basically consider myself a new player, because when i started playing this game, odd-eyes saber dragon was my best monster and nobody liked that i could destroy two monsters with one attack. I stopped playing around the time link became a thing. My current situation is that i recently picked the game back up with master duel. I want to play my old be chaos max and zombie world decks but i lack the knowledge and expirience with “modern” yugioh to efficiently build and play a semi-working deck. I wanted to refine my old zombie world control deck but cant seem to figure out, how to efficiently control the board and also cant really find a good boss monster or overarching goal of the deck. Previously it was the red-eyes zombie necro dragon because of its atk gain per zombie monster on the field or gy, which i combined with zombie world. Then i tried to improve my be deck. This one has a win condition/boss monster in the form of the be chaos max dragon, which i can reliably summon turn 1 due to a bunch of effects to search for advanced ritual summon and the monster itself. In addition to the chaos max, i almost always manage to get out an alternative bewd and/or a jet/abyss dragon. The problem here being that i just cant reliably use to win because most decks (and this is from the perspective of a silver 3 master duel player) manage to either negate the effect to destroy it or use non-targeting removal cards. These experiences are just borderline frustrating to deal with. I really love this game but i feel like i cant play the game properly due to the way it works. I was used to playing with my little brother where some games lasted around 30 minutes and now im getting stomped by archetypes that ive never even heard of before. Now, just yesterday i wanted to learn how to play charmers because i really like the idea of the structure deck but when i found a guide on how to actually play the thing, i saw that the document was 32 pages with 13000+ words what my adhd brain just doesnt like. If anybody here has similar stories and maybe a few tips and recommendations on what archetypes/strategies are easier for “new” players like me, please let me know.
I'm still waiting for them to allow us to do the daily missions farming in Solo Mode before I return to Master Duel, the game kind of forces you to play competitive to even be able to enjoy the game I'm the kind of guy who enjoys deck building an archetype and then playtesting them against other decks, not sticking to one and making it OP to just win by stopping others from playing Edit: And oh yes, *_Fair Play_* *_Fair Duel_*
The best way to teach someone to play Yugioh from scratch is to have them go through the different formats. First, start with yugi-kaiba format so they learn the most basic aspects of the game, then jump into Goat format where more complex cards and strategies can be found. After they learn Goat, you introduce them to Teledad, which is very similar to Goat but with more use of the extra deck mechanics (synchros), and so on. They won't learn the game in one day, but it's what happens when you have a card game that can be considered "broken" when compared to others.
That's why i as player that played 18 years go to edison where it is easier to teach ppl yugioh and easier to have actualy fun. Thank u for that video ❤
When i was getting into yu gi oh and wanted to play blue eyes a guy told me "stay away from anime decks, they rot your brain" and now i knda understand where he is coming from, as konami launches so much blue eyes, hero and Dm support, but, my brother in christ why do you think make new players wanna play this game? In a lot of cases is the anime, or i would go play magic instead
The anime has more broad appeal Thats why they make support for it, to get normies into the game not that it works cause normies dont yugioh as a card game
Some of us old school duelists don't care about the newer cards because they aren't really new, just revamps of old effects. Quick effect is just like a trap or quick play, just in monsters instead of solely being effects of traps or spells. And the game comes with an easy to understand "Rule Book" that if you can read and comprehend then you'll be able to pick up the basics really quick.
I know it’s not as simple as reading the rules because there’s plenty of interactions they don’t tell you. However, most of these questions are indeed answered in rules. One thing to know is card effect takes precedence over rules at times.
A couple things going on here. First of all, you have taken a pretty bleak picture of a "new player". He seems to have never seen a duel, played any kind of trading card game, or otherwise familiarized himself with what to expect (starter decks still come with rulebooks don't they?); people who have done these things are much less apt to be overwhelmed their first time playing. I think the best onboarding process for players of this level is to give them a yugioh video game and let them bash vanillas against cpus, but that's beside the point. Secondly, those people are simply not the target for most of the yugioh content. Yugioh videos that go slow and explain all the game mechanics are tedious and unwatchable for the vast majority of the yugioh community, as the vast majority of the yugioh community either knows mechanically how to play or has no interest. When a yugioh player talks about a "new player", like in any context where the player has enough drive for yugioh to go from stranger to opponent, it is someone who is lacking basc strategic ideas. You see something that clashes against what you know to be core yugioh principles and you think "oh, this guy has only played maybe a couple dozen duels if I had to guess, he's a new player". The "new players" in a yugioh discord or at a card shop have already, like, crossed the basic hurdles by the time they've entered into a community to seek duels, you get what I'm saying? Like I get that there are people on day 1, but you must understand you're still new on day 100. The target audience for yugioh videos, even most educational ones, just isn't people at my mom's skill level.
Addendum: I think the most natural groupings for players of any game are "players for whom the objective gamestate evaluation is relevant" and "players who make significant mistakes with regularity". I know that, like all meaningful distinctions, this one is entirely arbitrary, and very gradient in games that are very complicated or very random, but in general, I think these are the "two types of players", if there can only be two, and I think the mistake making group is pretty naturally called new players. A video for a "new chess player" might teach you about opening principles or beginner tactics or an endgame, not how the pieces move. I urge you to look at material for other games tagged for new players or beginners - 9/10 times they are about equitable resource management.
the game really have a really and i mean VERY high learning curve, i kept bouncing in and out of the game for the last 8 years and until the last year i didn't knew missing timing and how targeting effects can be dodged and difference between soft and hard once per turn and i still to this day on md i get locked out of summoning a card and i have no idea why
When people were discussing why MD players weren't getting into TCG, it was really clear everyone was projecting their views as competitive players onto new players. Newer players are not staying away from paper because of differences between OCG/TCG/MD deckbuilding meta, it's because it's unapproachable and expensive.
Thank you. The only person in the online yugioh space who seems to understand is Paul from Team APS. Every other take I have seen so far complains more about Maxx C being a bigger barrier for entry than the actual cost to play in paper. It's just frustrating.
You basically explained why I gave up on physical YGO when the pandemic hit... and I onky went back for a year as a collector, not even a player.
Price tags, games feeling unapproachable, thr joy of pulling packs gone once some guys who wanted the chase cards bought a shit ton of the packa until they pulled the one they wanted and then left the leftover packs for other people; among the negative side of YGO, which I don't know in USA, but where I live consists of: secondary market trying to scam you, people stealing or damaging your cards... and the good ol' classic players who haven't taken a shower for over 2 months as a winning strategy to make their opponents give up is what drove me away.
Hell, even when I wanted a decent deck of a specific archetype, the workers at the shop told me I'd feel better in MTG since YGO is designed to make you dump lots of money in the game for high rarity cards... and then having to sell those cards sometime later before they would drop in price due to the banlist and new more competitive products.
How am I supposed to feel engaged to play if that's the case? Even as a collector, it feels like shit when all you want is a specific card and either it's in a high rarity and thus more expensive?
@@spicymemes7458that's why I barely engage in the Master Duel subreddit. Most of their users are the problem and their constant hatred for the roachies like if it was the anti Christ is both ridiculous and just convinces new players to play the thing.
@abrahammesrajecorrea2349 if I only relied on Reddit and UA-cam for validation, I would be miserable, especially in the gaming sphere. I truly do not believe that gaming communities are genuine communities.
Yeah the two main things stopping most MD players from enjoying TCG/OCG are pricing and complexity
MD is much cheaper to get into(if you do enough research and spend ypur gems wisely you can even go full f2p) and deals automatically with all the little details that are hard to learn and remember
If Konami really wants more Master Duel players to go for the physical cards they need to get more aggressive with reprints to prevent price spikes in the aftermarket and make rulings easier to understand and follow(maybe create a secondary format with streamlined mechanics)
Another thing that could help is get more careful with card design t9 prevent new formats with only a couple viable archetypes since the more centralized the meta is the more expensive it gets too
duellogs is making a bunch of begginer content that is really concise and in plain language that, even though i know the ins and outs, makes it sound explainable and repeatable.
He always also makes a distinction between talking to new players vs old.
When he goes
"Now for new players, you might not understand this, so I'll break it down"
"So even though I know the ins and outs" So you still don't understand the problem? Cool. If you aren't a new player it makes no difference if you believe it is effective because you are not the audience who needs to engage with it.
We need a irl duel academy event for new players that eases new players in like the dnd official events
Duel academy would go so hard.
I feel like people need to start with the old stuff then gradually learn the newer things in order. They could have lessons and practices before moving to a new mechanic
I always said, if god make me a billionaire I would buy a prívate island and make duel academy real and then have duel kingdom too. And if there space still in the island I might make a stadium to ride bike and play yugioh but that 5D versión might be hard to do in real life. But having a real duel academy and duel kingdom is Soo possible
Friends of mine tried to play master duel. They hated it
I built jank goat decks and we played with those. They loved it.
Not sure any will get into the tcg but people just want a fun game they have a chance in. That is the problem with yugioh's onboarding of new players, no one just wants to get stomped when they haven't even had a chance to play let alone understand.
Some people have commented that within a matter of weeks. New were able to pick up the game and even understood the meta within a short time in the TCG. Why do you think your friends struggled in Master Duel while others found it easy. What specifically is the turn off for your friend's that prevents them from enjoying the game?
@@siopaoguyne said it was because he could “walk off, take a **** and come back and the other guy still hasn’t finished their combo”. And the other said they were having fun until they go to a point where people were “doing all this fancy stuff that doesn’t let you play”. Which is why I offered to show them a slower version of the game.
I’m sure if you’re heavily motivated to learn this game specifically you could. But they just wanted to have fun, so why would they be motivated to learn when they weren’t having fun and have other options?
How many new players are intent on learning a game if they aren’t having fun in the first place? I’m backing it isn’t a high number.
@@ducky36Fbascially its the same complaint that even meta players have about the game cept as new players they dont have the tolerance for it
konami really needs to stop making decks that revolve around long combos chain and/or simply just deck whose main schtick is to stop the opponent from playing if not making more mid-range types of decks
To be fair if you're playing a jank deck (badly) against meta in goat you'll probably get stomped too, it'll just take longer and you may not realise you are losing because you don't understand card advantage yet.
@@siopaoguyBecause his friend didn’t wanna bother to even try to learn and wrap his head around Modern Yugioh. I played MD after not playing yugioh in over a decade and even when I did play I’m realizing I didn’t know shit compared to now. Literally just play the damn game for a few hours/days.
The priority isn't making people good at yugioh, the priority is making people enjoy the game.
And Yugioh's issue is that, unless you're playing kitchen table, in tournaments, if you're not playing rogue well, or playing meta, you're probably not having that much fun :(
This is an important issue. As a vendor for card games we had a Strat to teach players to be good. We would explain meta and why cards were expensive. Now with all that it got bad when I noticed we started dictating what people should play. So instead now we try understanding the mind set of the player themselves and try to see what they see and we go from there to expand their horizons.
Good job recognizing that and for changing your strategy to advance the game. As a new player myself, I appreciate it greatly
Thank you, we need to understand the perspective of others in order for them to make positive progress. Good job for catching yourself and making adjustments in teaching.
tbh i think no ygo player ever argued that its easy, learning all the different things at once must be a nightmare
When I came back when masterduel released I struggled with a tri-brigade deck. Then I eventually made swordsoul when it was the best in the game and actually started learning with swordsoul & salamangreat and watching other ppls moves and deck. It’s a learning curve especially for returning player from 2,000’s. Then after struggling in solo made and finally making a good deck things will start to click. Could take a while though
yes, its super confusing, but also, having to wait through tons of triggers on my opponents turn is just the opposet of fun.
@@Tcase97i had the exact Same scenario, it took me a whole year too learn modern ygo But it was worth it 😂
@@kinsy3840 ikr, if it’s a returning player I would literally just say buy the salamangreat structure x3 and once you get a bulk of gems craft swordsoul or a branded and just get to learning lol
Actually i dont really think its thaat hard. I started a year ago and it didnt really take me too long to understand it at least decently
MBT is not for new players.
💯🔥
Agree with your message for sure. We have had some kids(roughly 9-12) attending out locals lately.
I had one of their parents go out of their way to thank me for being patient and teaching the kids rather than being annoyed and not helping them understand what was happening.
I explained without the kids, the game dies. and If I want to ensure the game I love is here to stay, we need to get them involved.
Be the change you want to see in the community
Facts. Reason I bought my nephews the 25th Anniversary Collection and let the, have at it. They’re in love now
Too many things going on, for a game to be accessible it has to be simple to understand and hard to master. Basically, you don't need 200 different mechanics to memorize. A lot of old players have grown up with the game so to them it doesn't register as a game with 2 decades of bloat that a new person needs to overcome.
Old players also focus a lot on min maxing, following a meta, moaning about the disruption of balance x card brought, etc. A new player just wants a fun game, the vast majority of people don't care about how competitive something is, how balanced or tournament ready a deck is, etc. People just want to have fun, summon some cool monsters, have a dynamic back and forth. When a newbie looks at a video of people playing YUGIOH and they see how one dude spends 5 min shuffling cards around on his board, they don't see the process, just a bunch of images moving around, so they move on to play something they can actually understand.
Learning Yu-Gi-Oh is like learning a fighting game,it takes a lot of fucking time effort and dedication (and memorisation).
It's more than learning a fighting game. It's learning the entire King of Fighters series.
Its not that deep, a projectiles is a projectile no matter how many ways you slice it, same for grabs, shields, ect. New players should learn basic mechanics before making opinions on a game. The only valid opinion a new player should have is the tutorial being bad.
@@literallyh3093 you don't know fighting games, do you
@@literallyh3093 As a competitive Tekken player. New players are free to make opinions before understanding the basics, because learners naturally should voice their frustrations and ask questions. Even though it may not be valid, it is still a perspective that needs to be understood.
Nah, unless we talk about old school fighting games or Tekken, in which each character has their own moves and fighting styles.
I'd say modern day YGO is like GX. Like, I wonder how many people thought it was dumb and stupid there was an actual academy to learn how to duel and a teacher who had a P.H.D. in dueling?... well, now it's not ridiculous, it feels more like a social commentary on modern day gameplay.
As someone who got into the tcg for the first time ever 2 months ago, this video made me realise I take for granted the fact that I grew up with yugioh so I still understand the basics and only had to learn what cards and decks were meta. The last thing I remembered about yugioh was synchros, so I used master duel to learn all the new mechanics, but I didn't have to learn how the game works on a fundamental level.
Personally if I were to ever introduce someone to yugioh I would restrict the card pool to early/goat format cards, then only once they had the basics completely down would I introduce the extra deck mechanics and more complex modern cards and archetypes. It's a long process but the game has been out for 25 years so the people who have been playing for years just have too much knowledge that a new player just won't have.
I’m the opposite. If I were to get someone into Yugioh Id throw them into Plat/Diamond MD lobbies with only meta decks. You should understand the rules and play styles in less than 50 games. Just scoop your L and learn the next game. Do that and I’d say the rest of the game is literally just reading the card. Hot Words should be Quick Effect, Negate, Once per turn, If this card is ____ summoned, and Target.
I’m in the same boat. I haven’t even played goat format yet (I’m on duel links and play over the board with my buddy) but I agree. All the new cards are really overwhelming but give me a 5Ds era synchro deck and I’ll be right at home
@@marvynjeanbaptiste3206that’s great in theory but it’s hard to learn that way. People won’t want to keep trying if they’re continuously getting stomped because they don’t know what to do. I think a mix of what the two of you said is best. Start with the limited card pool easier to understand decks, then when they have basic mechanics down go full meta.
Oh my god you dont even realize how horrible your suggestion is for brand new players. So delusional and entitled, honestly.@@marvynjeanbaptiste3206
I got into Yu-Gi-Oh a bit a few years ago for the first time. Didn't really stick around due to time constraints (just browsing all of the different cards and options was an insane time commitment, albeit, a fun exploration as a new player). But I can say one thing - I think the most important thing is what your 14 year old girl example showed - and it's one that applied to me, too - I just had a favorite archetype I wanted to make work (Blue-Eyes), and I just learned combos/cards that would let me play that archetype as well as I could. I literally couldn't have cared less if it was meta or not, I just wanted to explore the available mechanics of a card set I thought was cool, and ended up learning all about special summoning that way too - "wow, there's a crap ton of support cards for the basic Blue-Eyes card, let's check these out... oh, this Stardust Dragon has sick card art, what do I need to do to be able to field this? Oh, so that's how synchro works... I guess this would be tough to use in this deck, then... oh, Chaos MAX dragon looks insane, what sort of cards can I use to support playing it? Geez, ritual summoning seems like a lot of work, I'd probably need a whole deck built around this single summon...". Granted, this was using a digital client - which I think helps with the learning process significantly, too - as it alleviates the cost barrier to entry, and also helps by automating a lot of the rules. With all of that said, at the end of the day, I think to attract and retain new players, the focus should be on encouraging them to play archetypes they think are cool and fun to play. Sure, it's not optimal gameplay, but it's a gateway that will let them start exploring the game without getting burned out.
Veteran players don't realize, they are contributing to the decline of their game by shunning away new players by their refusal to even attempt to understand what the experience is like. I had a 15+ years of hiatus from this game, and it was only last year, that a friend of mine got me back into it. To this day I still struggle with the game, and find myself having the most fun if I play against friends with fun decks with no staple cards.
Before I learn any card game, I ask, "Does it look interesting to play?" Once I get into a game, I look for fun playstyles to run. From there, I learn about other decks while I play my deck to the best of my ability. If I find a deck that looks more fun and it works a bit better then I'll look to build up and run it.
Yugitubers tend to remain focused on the competitive side of Yu-Gi-Oh as they represent higher levels of play and share their perspective of the game that way. I think a good beginner/introductory Yugituber is Clowny Knight. He makes videos where he'll showcase an archetype's gameplay and ends the video with a quick look at the decklist. They're entertaining and while he's not perfect at playing Yu-Gi-Oh, he presents a more casual side of Yu-Gi-Oh that can get new players to pick up a deck and learn to grow with it.
I mean people like to win. I don't do tournaments or anything, but I'm trying to win. The game is fun and I want to be good at it. Now at times I play an ass deck that's just fun to play, but I know I'm probably losing. Why play a PVP game of you're not trying to win. I see this with fighting game players who aren't good too. The issue is that they want to play the game they want, and not what the game is.
@@gh0rochi363 it's not just trying to win, it's how you win. I'm not a big fan of floodgates or super big and long combos. I like a midrange style that is fairly clean cut in how it plays. Plunder Patroll, Ninjas, Salamangreat, Volcanics.
The answer is yes. Is it a good interesting or interesting like a train wreck? I would say the latter.
My main issue with yugioh is the way card effects are written. Coming from MTG, you think you know timing/chaining, until you uh can't activate a "when you".
Yeah, i *think* most structure decks carry rulebooks that clarify the difference between when and if, and other similar distinctions, but it is a bit like having to learn a second language.
The chain is NOT the stack. Once you acknowledge that, it should comr easily. PSCT and knowing Spell Speeds (which the rulebook goes over) will gel it all together.
why would you think that?
also "Coming from MTG" meaning you play Yugi now/also (if so) why the change?
genuine curiosity
I was a returnee to yugioh. The last time I played XYZ was brand new so I didnt really learn XYZ at the time and was playing with the friends after school. Fast forward to Masterduel and I see it as a way to play the game I liked as a kid. So I make a deck play solo for a bit to get back in to the hang of thing and proceed to get curb stomp from negates too straight up board wipes once I played online. It took a while for me to get to a point where I can use decks I like and still do well in games. That only happen because I was stubborn and didn't quit. Most newer players would have gave up and moved on to another card game then deal with learning how to break a board or learn what interruptions and the other extra deck card are. Heck sometime games are over just by not drawing the out on the opening hand. Other card games lets you mill your hand then draw what you equal to what you milled so you don't brick.
ok first off, i run a level 9 deck straight brick road baby
returnees always have this problem it's natural but nice to see that you could stick with it
and i get it's not fair to except a newcomer to essentially bash their head on a rock to learn the game but having a small group of people and/or friends to help you along really helps
Yes, I also agree that new player just need a tutorial to play the deck they want. I first play Yugioh because I like the Vampire archtype. My veteran frend told me to play zombie engine (shiranui solitaire, Uni-zombie, mezuki). But as a new player, I don't know how to use that engine. I also need to read a lot of text for the vampire arctype.
I almost give up play Yugioh because of confusion how to play the deck. But, I saw TheDuelLogs top 10 zombie monster. In that video, he explain why Uni-zombie is good. He also explains how to use Vampire Sucker. Other content creators that I see, only show a replay of vampire card without explanation.
This is why, I hope more creators make a tutorial on the engine and how to play an archetype. This will help people get started on what deck they want to play.
Yu-Gi-Oh players can't even read what makes you think they can understand what a new player feels like when they first start this game?
Had a friend try yugioh on MD and he was patient enough to give it a whole month an when he had questions I answered them an when he finally felt he could understand what was happening an how to play, his take away from it all was that the knowledge portion of what you need to know is too damn high an complex just for majority of your duels to be over in a turn or two and i cant blame him at the rate ygo is going if existing players dont rope new players in then how else is someone supposed to learn this complex ass game an stick with it?
Trying to explain to new players activation conditions, costs and effects can be a real challenge. Problem solving text has gone a long way to helping players dissect card effects, but card effects are still walls of text that don't separate different effects. Card effects have bullet points in OCG. Why didn't TCG get that?
Yugioh really is the SSBM of trading card games
Yugioh is like non-native english speakers trying to learn english or non-native japanese people trying to learn to read and write in kanji
More like Street Fighter, Tekken, or Marvel vs Capcom. Smash is a party game first and a technical fighter second, which is partly why it's been so successful. It's mass appeal didn't come from being exclusively highly technical, memorizing combo lines, but a fun slobberknocker with your favorite characters to pull out at parties.
@@spicymemes7458no, I agree with the Smash Brothers reference. I just don't think it's Melee. It's more like Ultimate due to power creep. Kirby was good in the first game, but against someone like Kazuya, Joker, or Steve?
@@duderino6171 I'm certain is more like Kirby never recovered from the Melee nerfs. It almost did back in brawl of all things, but got nerfed for no reason in the transition. Sometimes I feel Sakurai is a terrible father.
I feel like, instead of complaining that new players don't have the best resources to get into the game, you could be the change you want and create the resources for new players to get into Yugioh.
Don't just bring up a problem, create solutions.
Agreed
Of the major card games, Yugioh has simultaneously the one of the largest card pools, the most technical mechanics systems, and the most dense set of decision trees of any card game.
I understand what you're saying here but also I dont think the target audience of the creators you used as examples are the first types of videos a new player will watch off rip. Beginner guides on youtube def exist, Cimo's how to play yugioh series for example.
I’m a Pokemon VGC player and I grew up with the game but I’ve seen people recently get into it and attend locals and the amount of knowledge you need is insane. The level of deductive reasoning for a teams structure and all that and speed tiers and break points. Like people don’t get games need to be accessible and it’s hard to learn shit
You play vgc it has the same issues to a casual audience.
You are so close to getting the appeal is the moving parts and planning at every stage of the game
@@Fencer_Nowa oh for sure but if you just tune into a stream with no real knowledge of either game you don’t really get it. There’s so many micro interactions that truly make no sense sometimes
I got into yugioh near the end of last year going in knowing conpletely nothing and not even having a deck I wanted to play since I havent seen the anime at that point, what people seem to think about when playing yugioh is how things happen all at once like thinking how a Kash deck interacts with Branded while your still trying to do your first Synchro summon, stop for a second and learn what interactions are relevant to you, I really started getting into Yugioh once Evil*Twins Trouble Sunny came out in MD and learning how the strategy worked part by part by first learning the basic combo then what to do inedge cases and while I was perplexed by the odd game of cards I had never encountered before eventually I mastered the deck, while I dont play the deck as much as I used to now mostly a Lyrilusc player, Live☆Twins will always hold a special place in my heart for being my first Yugioh deck
There are multiple kinds of new players. Some new players care about tier lists and want to play the best deck immediately. Which is the wrong way to go about it most of the time.
Imo, there are two steps to learning Yugioh: First, you need to learn the „base game“ (phases, battles, normal summons, keeping track of the stats etc, like 2005 Yugioh, but also introducing easy examples of all the Summon types). Very simple effects.
Second, unless you have another person to pay „base game“ with forever, you learn the „real game“ on top of that (handtraps, Special Summon spam, setting up a board, breaking a board, memorizing what the good cards do even if they aren’t in your deck)
YGO rules are actually incredibly simple compared to other games.
From my personal experience, its the sheer amount of card text that makes people give up.
I think the game needs a different way of formatting card text to mitigate textwalls
What would be nice is adopting the OCG formatting of cards. It'll say at the top which effects are hard once per turns (ie "(name)'s 1st and 3rd effects are hard once per turn")
THEN the effects are broken up with little numbers with circles around them for the player to have an easier time finding which effects are which, similar to how some cards have those black circles in front of their effects.
@@jaernihiltheus7817 that sounds so much cleaner and easy to read. I would love for the TCG to have that.
Certain things could also be made into keywords, such as using "Limit 1" for hard once per turn effects. This would eliminate having full card names in the effects.
When I was a kid, we all learnt yugioh because it was way easier than mtg and pokemon tcg. Funny how that's changed.
When you add the fact new players will be facing new cards they haven't fought, and need to understand the interactions of the cards through chains, this translates to having to read each freaking card and figuring out in the moment what will happen or what will happen later on (in case your or your opponent's strategy gets ruined).
Then it just feels like if you're the only cook in a McDonalds and you got 5 piled up orders with the costumers angry like Michael Douglas in Falling Down and you can only do so much.
This too also translates into the "YGO players don't read" meme either because they really don't read the effects or didn't understand the effect after reading it. But when you play in stuff like Master Duel or Duel Links, which have a timer and you can only do so much with that, you're sometimes forced to simply don't read and move against someone who already knows their deck's effects even if they were blind.
At that point, YGO is basically playing Tetris, not a card game. And new players would prefer to play Tetris over YGO
Unfortunately according to this video can't cause it confusing too since even the simplest of terms of piercing isn't able to be inferred just as number's are hard to keep track of even those apps, a pen and paper and/or a calculator are usable in a game but its to much for new or just getting back into yugioh players according to the first 2 minutes of this video...
This is why I help out new players. I will give them advice on deck building but I won't give them much information. If they have questions I would answer them. I would also walk them through their decks combos. I also explain that their decks have different options. Get creative with your combos. "Feel the flow" and have a "Clear Mind". In time you will start to grow more comfortable. Take it slow and easy at first. After they start to understand how their deck works on a fundamental level, I will start having some duels with them if they let me. My friends at the time of starting out said no to this as they were afraid of me. They have seen me play before and know that if I go all out they will get decimated. But I never actually go all out against new players. I am not going to go full @Ignister combo and lock them out of the game. That is not what I would do. I would even adjust my decks to suit their current skill level. For example, I used Ice Barriers with a small Icejade Engine instead of using my @Ignister deck against a friend who was only at their first month of playing. They were using Traptrix. We chose that deck because she wanted a more simple deck that had options for different situations. The Traptrix starter deck was released the week prior so me and one of my other friends bought her three of them. We also helped build the deck while explaining the rules of deck building. It has been a while since she first started but she is at the intermediate level now. My friends classify me as grand master. We also play chess so that was what they find to be a good comparison. And no I am not a grand master at chess. I am unranked. Overall I actually find it fun I help out new players. It helps keep the game refreshing. And the lower power level reminds me of when I first started almost a decade ago. It helped me through some tough times. I guess that is why I mastered the game in only a few weeks. My friends don't know that is how long it took for me to master the game. I can officially use any deck I pick up on a competitive level. I have also gained a scary talent when it comes to predicting what is in a deck. I named off every card that a friend ran in their deck the moment I met them and saw a certain game state. They knew immediately that I was a strong player. It also scared them as I even gave the ratios too. And I case your wondering, cyberdarks. This was at the time the structure came out. I used PK Fire at the time. My variant was called PK Fire Abyss. The abyss came from Burning Abyss but it also came from some tech options I ran that overwhelmed my friends back then. Evilswarm Ophion, Utopic Draco Future, Leviair, and Evilswarm Nightmare. Evilswarm Ophion can be summoned during my opponent's turn using Rank Up Launch on Break Sword. The combos I used were quite long and complex but I thought about it in a different way than most. Instead of focusing on everything, I focused on two card interactions. By doing this multiple times you get more powerful combos. This is also advice I give to new players. If a problem seems too large to handle, break it into smaller pieces. This makes it easier to handle.
The way I was taught(at like 10 at a library lol) was using structure decks against other kids and some adults with structure decks, and even though the skill level was so abysmally low, I still managed to get down most if not all of the basics, and when I recently came back, a very kind guy at a card shop had loaner decks of GOAT for tournaments they were doing at the shop, so I was able to get back into it all with minimal effort(though GOAT is a lot easier in many way, I also got into Dueling Nexus a good bit). Anyways just felt like sharing an anecdote lol
Thank you for sharing! Otto is best boy in Re:zero
@@siopaoguy What a based opinion honestly, I remember not being the biggest fan at first, then I read the Light novel after the end of Season 2 Part 1 and was enlightened to his greatness. He truly is the best boy of the show(Felix has nothing on him when he crossdresses as well)
@@time_to_exist9111 Felix is a gosh darn tease! Those White Knights are lame. Otto goes from some random dude to best bro. Best Boy Otto!
its a shame that majority of the comments sums up to be "fuck the new players, get good." im really sad about that. but its good that some creators are going out the way to help the new people out and to shine some sort of light in the toxic player base.
Someone mentioned that it's not a content creator's responsibility to help new players. The responsibility belongs to Konami and not veteran players. What is your opinion on that? Should content creators and experienced players be burdened with the responsibility to teach new players?
@@siopaoguyIt appears to me the deeply unmerciful state of the game has rubbed off on some and I question how much they really like the game themselves if they don't want others to be able to get into it easily. Plus, when have new players ever been a bad thing? As with every other game in existence no one starts good at it and typically needs someone knowledgeable to help 'em so they can play at the level they wish.
"I don't have friends. Everybody is competition."
- Dom Mazzetti
Never go into the Master Duel subreddit, bro. It's filled with the worst of the worst of the community. Those people prove your point about "you suck? Lmfao git gud or GTFO, smfh"
@@siopaoguy I think that Konami should take *some* responsibility in providing some sort of new player experience (something like competent starter decks, making more staple cards easily accessible, investing more in Speed Duels, etc.), but I don't think it's a bad thing to have content creators in on it. Konami has shown that they are willing to work with content creators in other aspects like introducing new core sets, but they could also work with them on making more beginner's guides and stuff. The biggest problem I see right now is that Konami is doing next to nothing in terms of new player experience, and then acting shocked in their shareholder meetings that the game struggles to attract new players. They are clearly seeing this as a problem for their bottom line, yet won't do anything themselves to make the game more accessible for new players.
I did take a break during pend era and came back nearing the end of MR4. It took me only a few replays of certain videos and hrs of learning what the meta rn is consistent of to really get a good grasp of whats going on. Took me awhile but got there eventually 😊
Agree 100%, the goal should never be to teach new players what's 'good'. The goal should be teaching them how to play.
tldr yugioh has a steep learning curve
I mean, clearly if a person gets overwhelmed by numbers, this game is not for them tbh. when i started i hated the long texts, not numbers
My guy, trap cards being set is literally what traps are in real life. You lay/set a trap down and wait to respond. So yes they make sense. #logic
same with piercing damage
Indeed, it is by design. Traps are fine to have, it is wonderful even.
Some say traps are predictable/slow now a days
but i guess if i threw a brick at my opponent's head every time i start, hell eventually even a monkey can dodge it.
while yugioh may have a new player issue that definitely needs fixing because of innate problems its not solely on yugioh itself, sometimes it actually is the new players themselves instead
the nature of too many things these days being overly simplified/dumbed down that it’s more or less a grab&go product has been made the norm that soemtimes a new player dont even want to play, they just wanna pick up the game and do whatever they want without actually learning anything beyond the basic rules and sometimes barely even that either
with masterduel ive seen reviews and comments by people that makes it pretty clear some simply have no intention of actually learning anything or understand any nuance of the game but just wanna treat it as another once and done gacha that enables their daily endorphins rush
worst is seeing mtg players try yugioh out for the first time because of MD and they just come in with smug assumption that it’d just be like mtg and then get mad when it aint mtg… like wtf were you even expecting?
yes yugioh need to respect new players but this is a 2 way street and new players also needs to respect yugioh is card game with its own 25 years of history behind it and not another cash grab waifu collector made yesterday
Edison is better
FINALLY SOMEONE MAKES A VIDEO ABOUT THIS!!!!! GODDAMMIT SERIOUSLY NO ONE UNDERSTANDS THIS! I was someone that really really wanted to get into yugioh, I spent so much time learning the summon mechanics and I thought "okay this is a lot but its not too bad" when I went to try out an actual deck I had no idea what the fuck the card was even saying, I had no idea how to fuck this game was played. its not just the rules its literally this on every card: when this card is played and IF ONLY this Card is played in a main phase, you may draw 2 cards that ARENT ________ and but them on the battlefield if and ONLY if you player has ______ on the battle field, and IF and ONLY if this effect RESOLVES you can but a card into your graveyard, you also may someone (and only once per turn can place a XYZ monster from you extra deck onto the battlefield" on and on and on and on again, wtf is that. but then also whats shit is the community is very very shitty online and dont help at all, and then awkward in real life. I went to a locals just to ask about what I should play or what deck I should play, they turned red and got really nervous because my girlfriend was with me, and they chuckled and choked for 2 minutes and said "HEhaHEhaa just play mYsTiC mInE..... BAHAHAHAHAHAHAHAHHAHAHA!" good one weirdo...
As a returning player after 18 years (so new at this point) I only approached this game with the intention of making friends and was met with people scamming me, just barking half sentences on the internet, and all that for a card game that costs way to much for what it is. Master duel for my 1 hour itch every week for me. This community really isn't approachable and being this competitive about a game aimed at kids 7+ is not my bag, the world seems to be on the same page, either players can't read or can't shower seems to be the norm
Yea pretty much
Nobody new likes it, it's a badly designed game and the existing fanbase likes it for that
Yu-Gi-Oh! is essentially a hobby. When you try up a new hobby, there is a learning curve. Yu-Gi-Oh!'s curve is pretty steep I agree, but you gotta be willing to learn.
To complete your point : Speed Duel is a good introduction. I feel like you don't really have a point apart from that, but "Yugioh hard to learn :("
You gotta be willing to learn, but their are so many things that intimidates a player to not want to learn.
The game is hard but we need to understand a new player's frustrations and separate it from our own opinions on the game . I think too many experienced players hand wave new player issues and then link it to an issue that relates to them.
I think the point is no one is willing to teach them and onboarding is non-existant.
A big recommendation to teaching new players archetypes is to play speed-speed duel format, with a 10ish deck, 3 card hand, 2k life and whatever the archetype has in extra. The goal is to spam click cards in a simulator to build a relation to what happens to the card before getting into the card text. Continue by adding more copies of the cards your new player wants to see more of in their opening hand.
Hmmmm.. I think your point is definitely solid.. but I think you're a way of presenting. It was kind of bad... I have a couple different opinions but to be honest.. for my point of view is whenever I get into a hobby or game or anything for that matter.. I really take my time and study.. I enjoy complicated things so maybe that's why I enjoy Yu-Gi-Oh. But I will say that I do take the steps to try to learn everything I can. Now I'm not saying in yugos case it can be easy. It definitely can't at times. But then again I'm the guy that loves dark souls and watches lore videos so I don't know. Lool
37yo new player here. MD mostly but a little TCG now too. What I've gathered over the last few months is that unless you are going to hyper focus your life into these games then it's going to take alot of time to get upto speed. The need to feel good from the start can feel impossible and I think most new players drop out because of it. MD solos are great but I think there should be a toggle in casual duels to play cards by year of release. Like spend a month or two just playing everything pre synchro then move up. I know there are free sims but wouldn't it reach more people through official games. Just my thoughts. I love the franchise. The hardest part for me is fighting the new player remorse of not picking this all up when I was 12 😅
Something I haven’t seen mentioned yet is that new players have to learn the game at its most complex ever: long, complicated card texts, unintuitive deck building, long combos, and oppressive end boards. A new player who’s just read the rule book has no context for what a game of modern Yugioh will look like, or how many cards they will have to memorize in very short order to keep up with what their opponents are doing. There’s nothing to tell them that 90% of the cards released are so far from competitively playable that reading them is all but a waste of time. Say a new player got gifted an old gadget deck from a friend - they have no way of playing those cards in the modern game because they’re balanced for an older version of the game that no longer exists. Often, the prospect of spending hundreds of dollars on a deck you might not even like to play a game that plays and feels much different than it did 10 or 15 years ago isn’t fun. As a returning player myself, the gameplay loop I remember from 2010-2014 is hardly reflected in the modern game. We need more official resources for legacy formats that can guide new and returning players through the increasingly complex elements of the game, and a place for people to play older formats with a very different feel and gameplay loop. This exists informally at some card shops, but you sure won’t find it on Master Duel.
TBH I've always found Yu-Gi-Oh very intuitive I was able to understand the text on cards and the first mechanics easily. It wasn't until synchros that I had a bit of trouble cuz I couldn't wrap my head around it at first. But now with all the extra deck mechanics I can see why someone would be easily overwhelmed and just not care,
New players will care about maxx c almost immediately on MD
In early Duel Links, it was pretty good at slowly teaching how to play YGO. That's how I got into the card game a few years back.
Wouldn't recommend it now however with the increased number of cards and Synchro and XYZ stuff being added.
In early Duel Links I was able to initially create a usable Red-Eyes deck by summoning Red-Eyes Metal Dragon using Metalmorph and reviving back my Red-Eyes. Yes it's a bad deck, but by improving it, learning new strategies by watching other players and dabbling in a bit of research, I was able to slowly but surely better understand the game.
I wouldn't wish the game in its current state on any new player. I have a nephew who is into advanced robotics at age 15. I built him a basic Red-eyes deck that went way over his head.
Rush duels are where it's at for me. Much easier to understand and follow. Too bad we aren't getting those cards in paper outside of Japan.
I will say the best tool for learning to play are online fan simulators that are free and easy to set up. They do a lot of the interactions for you with a yes and no option. It takes a lot of the technical reigns off the learning player so they can absorb things better.
You hitting it on the nail. These sweats don't understand how unwelcoming they made the game just because they wanted to justify bad game design
bad game design, what specifically?
@@pleasenottoday Normal Summoning is a trash mechanic within the context of Yu-Gi-Oh! And Konami knows it because they have to get you to play your monsters, so they design cards to get you to special summon due to the terrible game design of having to keep your monsters alive for a turn to summon a stronger one or to even fuse if the fusion materials are specific
Normal Monsters are completely useless because they offer zero card advantages. Lower level monsters like level 1 or 2 to 3 that have low ATK and DEF are mostly useless if they have zero effects because they're extremely weak and are only a liability.
Konami knows they have useless asf cards and monsters to then put those cards in packs and packs in online games.
Having no back and forth/engagement with long and complicated effects + constantly changing the game to where it's unrecognizable to many players
Is really ridiculous
And reason we got this far is because Konami introduced power creep to get over they power creep they already introduced due to terrible game design
Like backrow. The fact you can put 5 traps facedown to kill your opponents beaters then led to Konami having to implement a built in defense to later boss monsters to not get destroyed by that backrow so easily
The fact Heavy Storm existed and Giant Trunade at the cost of Zero
Monster Freaking Reborn
Dark Hole
Raigeki
The fact the graveyard is now a resource pile
This is all a gradual and progressive process that led to what the game is today.
This all could've been fixed if some kind of resource system was implemented in the game. This would've made the game flow better and have simple progression. Level 1, 2, 3 monsters actually would be more viable to put in the deck depending on how it would be implemented. You can't just spam effects or cards or back row
The resource system I would prefer Yu-Gi-Oh! To add would be Zenozard's or Force Of Will approach
Have the resource be a separate deck and put it in it's own zone so the game naturally progresses at a pace
Players would have to actually think about how to play than simply playing the META or something clearly overwhelming
And by think I mean having to actually manage resources and strategize
Like creating a deck and strategy that could sustain itself as a result of your skill and experience as a player
Yu-Gi-Oh! Has fun things about it like the monsters battling
Simple objective to get your opponents' life points to zero
Trap cards
Players want to have a test of wits where they counter or atleast interact with each other in a enjoyable way and the current iteration of the game does not best accomplish that for many people
@@high_define Not disagreeing because you have some points for example:
The normal monster thing, they do have some use but yes largely they are useless other then filling some niche strategy like certain types but with certain attack value or certain effects but for certain card types which is nice, but doesn't stop the other people from finding a work around.
Getting into what Konami knows or doesn't isn't worth going into.
A back and forth exists but doesn't matter when your opponent can just play through them
also unrecognizable is a bit of a stretch but i suppose for returning players it can feel like that.
Well if i had a "Boss Monster" that was taken out by a simple backrow, not much of a "Boss Monster" now is it
Heavy Storm, Giant Trunade, Monster Reborn, Dark Hole and Raigeki that can be chalked up to early card design not necessarily a bad one barring Monster Reborn and Raigeki the ones you mentioned technically had down sides
but the graveyard resource thing, that is kind of a problem no arguments from me on that.
I've heard the resource argument before and honestly i don't think it would change much.
that low level monsters thing you mentioned (level 1-3) they already have viability to warrant deck space a little too much usually as hand traps levels 1* Kuriboh, 2* Maxx "C", 3* Ash Blossom & Joyous Spring
the last one being very useful and in almost every deck.
No comment on your 9th line because i don't know these games "Zenozard's or Force Of Will"
however it's funny because i suggested something similar in the Pokémon TCG separate energy deck.
These are weird comments my reasoning on the bottom
"Players would have to actually think about how to play than simply playing the META or something clearly overwhelming"
- High level players do think to make meta decks that work with in the rules that they know i believe what you refer to are Pilots playing pre made online decks (deck list they got online)
"And by think I mean having to actually manage resources and strategize
Like creating a deck and strategy that could sustain itself as a result of your skill and experience as a player"
- You know Yu-Gi doesn't have a resource system but in a way your hand is your resource also as it stands the best strategy is the end your opponent faster then they can end you which does kind of turn the game into Solitaire more often then not sadly.
As for your last lines the game objective is simple the way you go about it is hard
also you have to realize you can't please everyone.
If i missed something you wanted answers to you know what to do.
@@pleasenottoday Appreciate the feedback.
The heavy storm, giant trunade cards is not just simply early card design when they're banned or severely limited because Konami didn't think long term.
I assume we both played Yugioh for over 10 years. The normal summoning thing, right? I can confirm people get around it, but that's why I say players are going to add backrow to protect the monster or use that lead into a special summon because normal summoning as a mechanic or atleast the way it was implemented here is just dumb and players know it's not reliable.
Komami have to do things to compensate for the fact tribute summoning is not reliable by adding the extra deck (which i actually like they added a separate deck to get those monsters out)
Now, I can easily explain how the resource system would address atleast most of this game's issues especially the low level monsters.
If you play Zenozard, you start out with low mana, so you need to get low cost monsters to summon
If you need some resource to get the low cost card out
It actually would make a person get a level 1 monster because it's low cost and since you have to manage your resources it makes sense to add some now
Instead of everyone getting the strongest level 4 monster to normal summon because we all know that's the most viable option.
When I say people just play the META. I do agree that players get creative when making decks that become META, but think about modern Yugioh. Konami will power creep the game so hard that the META consists of cards meant to literally overwhelm the opponent by just the deck being clearly superior. The player isn't necessarily trash for playing the META and the decks they make may not be premade by looking online
They could've just made a deck of clearly superior cards and learn the deck and just dominate because the cards are clearly superior
If the resource mechanic was there
This would prevent spamming abilities
This would prevent spamming special summoning
Prevent spamming spells/traps
And if we do the Zenozard/force of will approach the game will actually have a nice pace to it
Like the beginning of the game will be players setting up their field
Mid game is us fighting
End game is the final phase where we thrown everything at each other and we're on our last legs or one of us is
Players want to experience the game
And interact with their opponents' strategies
This wouldn't make the game slow
It would slow it down, but it wouldn't make it slow and players would feel really satisfied to see a strategy work or to engage in a unique strategy which everyone will have their preferred way of playing
Konami should've never introduced links nor pendulums
They literally should've introduced a separate resource deck
That we draw and put on the field every turn
It literally would've made things better in hindsight
@@pleasenottoday I forgot to add
I never think about pleasing everyone, so if some people don't like it, i don't care
Less people are playing Yugioh because the only players who cared where mostly ppl who grew up with the anime and played the game before
Yugioh needs more players
This current iteration of the game may not be the best business wise
Some ppl who call folks Yugioh boomers should realize to not turn players away when they become disillusioned with a game
People tell them "I'm not having fun anymore" and that's a problem
Many folks should understand their brand of Yugioh is not popular or fun for many people that they literally leave the game
If no one buys the cards or puts money into the game
That's a bad thing
Now, I am only talking about my suggestion on what would make it fun to me
Not everyone gotta agree, but I know I would like the game the way I am suggesting
I started playing MD like a month ago and something that helped me a lot was using a Dark Magician deck. Sure it's not super powerful but I think it's very beginner friendly, most of your boss monsters are fusions and it has easy to understand special summoning conditions (most of the time you only need a trap card in your field).
Also, content creators are not responsible for making content that is catered to new players. They are catering to the general audience of the game. That's the content they want to make
Yeah, those examples were cherrypicked.
This is also true
this!
I got back into YGO about a year ago after not playing it since childhood. If it wasn't for nostalgia I never would have withstood the learning curve.
The basics of yugioh isn't hard. It's when it comes to deckbuilding and card effects. Stuff like special summoning, phases, and the such aren't hard. The text and lack of streamlined info is the issue
When it comes to beginners there players that refuse to get better and players that genuinely don't know how to play the game. There are many recourses to help new players, all content shouldn't be beginner friendly because that's only a small majority, a majority that within a less than a week can become intermediate players if they actually took the help that most creators provide.
THIS. There’s people that refuse to get better and complain. I agree %100 if you play the game you should be intermediate in about a week.
@@marvynjeanbaptiste3206 That's because getting better doesn't make the game fun. You waste time learning something useless just to still not have fun.
new players actually pick em waifus
they don't care about dark magician anymore
the anime fans are not the new players, just inexperienced old players
I quit around 5DS when I was a kid, now I decided to give it a try again but seeing all those new things like pendulum, XYZ & Link (probably a lot more), and seeing the huge text each card has, is just straight up overwhelming, to say the least.
I honestly can't say I understand your point. I mean, i don't go to a pro chess player and complain about how he only says "take, take, take and take" and then does some vodo magic and wins simply because a channel about pro chess is simply not for newbies. All the channels you showed in this video are pro yugioh players so of course they're gonna make pro content.
There are also plenty of sources for new players to learn the game. I mean, I fully learned the game alongside every game mechanic simply from the anime. And if you don’t wanna watch 1000+ episodes, then the whole rulebook wouldn't take you an hour to read. Once you understand the basic mechanics, then it's just pick a deck you think you'll enjoy and simply test it out in the dozens of free simulators like duelingnexus, edopro, master duel or so much more.
People also would like to bring up how hard the game is. But that is literally the most fun thing about the game. It's just so awesome to make a deck that has been newly released but also add cards to it that were made before 2010. More cards and more effects simply mean more options. And that keeps the game fresh. If a new player finds the game so easy and there were like 200 cards, then 5 duels would be enough for them to know everything they need about the game and never pick it up ever again. Let's all remember that the wcs winner in master duel has only picked up the game for about a year or two. And of course you'll have to stay vigilant of a lot of stuff during a duel. It's a board game. Even solitare has you keeping up with multiple rows, the deck you draw from, and the cards you stack on top. If you want to play a game that doesn't require high skills and a lot of thinking, then simply don't play a game that requires high skills and a lot of thinking.
I know I've been rambling enough already, but i just wanna end my comment with stating that i had taught 4 players at young and old ages. One of them started playing meta by a week, and the other three kept playing casual/format games and are still doing it consistently to this day and having a blast.
Thank you for teaching players how to get into the game. We need more people who are willing to do that. If you ask those players if they are pros, they will definitely say no. They just consider themselves as content creators who are knowledgeable about the game. Just like you I love trying to solve a new deck, and experiment possibilities in a format. At the same time, I personally love essay writing. Of course, some players are capable of picking up stuff very quickly. I knew a dude was got into the game within a month and understood everything. I also know another player who was overwhelmed by the amount of information they were given and gave up within a week.
I believe that experienced duelists need to do better in explaining Yu-Gi-Oh in a way that can't potentially scare someone. When I first got into the game, I was given overwhelming information to which people were explaining me game strategies and concepts, even though I barely had a grasp on the basics. Different learning levels exist, and I believe the community would be at a better place if we can acknowledge that.
its nice to see someone else pointing out the hypocricy of this video.
@siopaoguy I think I should've put a little more effort into understanding your point in the video before writing my comment, but I understand your point now, and I definitely agree. Sorry for being a little slow lmao.
A lot of the channels shown in the video are streamers and make content because they think it's exciting. Many of whom used to do tournament coverage, tech Tuesdays, deck profiles, are now doing exclusively Master Duel or DB series, which if I remember correctly, are not competitive content. I'm glad you like how complicated the game is, but some of us are worried about new players tuning out, including Konami.
Also the tutorials in Master Duel are way better at teaching the game than that grand tome of a rulebook. Not everybody has time nor interest to sift through a hundred pages of text or 1000 hours of anime. Have a little consideration for the other person.
@spicymemes7458 As I said in my reply, my comment stimmed out of a misunderstanding. I thought that video was criticizing the game more so than the players and the current quite scary future that may befall this game. And again, sorry for that
I don't think Heroes was the best deck to put someone new on. Especially since it contributes to the some of the issues that were brought up in the video itself.
I always recommend Swordsoul as a beginner friendly deck nowadays. The plays are strong, turns are short, there's only 3 main deck monster to care about, and the plays are the exact same every time.
The thing is, all of the videos you talk about are not directed towereds new players.
I am a new player, started playing about three months ago, and I understand the more complicated stuff because I put more effort into learning stuff like pendulums, so when I started to play a different deck I made basic mistakes like the one turn set rule for traps or that a tribute summon is a normal summon
Exactly that's why, I, as a new player, took me 1 year to really learn the game alone, watching videos and playing by myself duel links against the bots because i didn't understand why everyone just obliterated my noob as. Now I really like the game and discovered locals. At the moment every time a new player comes up, I star playing with them only with vainillas, and really basic effect monsters like breaker, equip spells (they are awesome to teach the concept of the advantage that magic cards bring), ultra basic trap cards like negate attack and so on.
I got into playing yugioh from the old nds games. I played the gx one and after that i was excited to try the 5ds (wc2011) one and accepted the synchro mechanic with open arms. The same when then i played yugioh duel generation which had the xyz mechanic in it and finally into ygopro wich had pendulum. I liked each new mechanic as it was something fresh and gradual. In youtube sphere i often watched yugioh skits and funny replays. All these things considered which brought me to playing the game. Now, if my first introduction was video on how synchro, pendulum, maxx c or tear cards being limited are ruining the game, i probably wouldnt be playing nowadays.
As someone whose first introduction to the game was also the anime and videogames, how that introduction translated poorly into playing with and against meta decks dampened my interest in the game. I watch MD streams mostly because i enjoy the personalities and the misery the game can cause is entertaining to watch. Would i consider spending money on cards or master duel? Well the thought crossed my mind but i decided against it because playing with or against meta decks is not fun for me.
Newbie go watch all season of Yu gi oh and then you can duel me.
Later
Newbie : I use pot of Greed !
Me : it banned
Newbie: ???
The 35 year old that I taught did bring up how watching the anime didn't teach him how to properly play. I would like to see a Yu-Gi-Oh show that is educational but also is still a fun anime. GX kinda tried it, but Jaden was already a good duelist from the start tho.
@@siopaoguy I learn the pendule system with the duel link
@@sfnagi Out of curiosity why did you learn Pendulum summoning from Duel Links? Why not someone in IRL, or on Master Duels, or a UA-cam video?
@@siopaoguy Because i don't play IRl now, that why i didn't learn from someone, beside my old deck can't beat the meta. I play Master duel but i didn't enjoy it. Maybe later when i'm bored of duel link. I didn't learn from a youtube video because Sometime you need to test it on the field
For someone to start its probably better to make him start in duel links
Or if he went to md
Then give him timelords
After that maybe let him play some control deck
Or a link deck as link is probably the easiest mechanic for new players to understand (unless they saw a good amount if the anime)
For me personally my start was in duel links mostly playing some meme decks (exodia ftk) and some decks that where actually good like shiranui or shs
Yugioh’s biggest problem is how overly compettive it is compared to its superiors in Magic and Pokemon. Both of those games carry very casual playerbases. Yes we have some compettive nutjobs, but nobody cares about them. They aren’t the majority.
Yugioh’s Compettive Scene; IS it’s Majority.
In general, the new player experience is not good cuz the game is so complex and hard. The learning process involves constantly getting bodied left and right. For someone learning, even an effect like "add Z card from deck to hand when this card is summoned" or "when X goes to the graveyard, summon this card" is challenging. A simplified game state w/easier decks is always gonna help them.
I took many years off Yugioh and came back a few months ago. I left right when link summoning started getting big. When I came back, it wasn't that hard for me but it did take me some time. A friend of mine suggested I learn one meta deck and get really good with that deck. He recommended Branded for me (which's a hard deck to play, but was fine for me). I think that's the best way. I picked it up pretty quickly and started playing with a variety of decks and it's fine. I have a fire deck that I climbed into mid-Diamond level in MD pretty quickly and can prolly get it to Master eventually. But most ppl don't have the background I do. I used to play a lot of really hard games and got very good at them in my past (like chess) and I was good at Yugioh before I took a break. If it was hard for me, imagine what it's like teaching a teenager or someone who has very little background in it. Taking it slow and making it easy for ppl learning is very important
This guy telling 100% straight facts.
I think there should definitely be more begginer oriented content to help new players get into the game, but I also need to point something really important: YGO is a hard game, and the people that play it play it for a reason, that being said, it's not for everyone, and I'm saying this because I'm tired of seeing new players coming in and then trashing on the game and giving massive lists of changes that "need to be implemented" to "fix" the game. While we, as community need to provide more comprehensive content to begginer players, new players have to recognize when the game isn't for them and when that is the case, they should just accept it. I don't know what it is with this unkillable desire of new players in almost any game recently of just wanting to drastically change the game they're getting into.
I think the community is going to keep getting smaller. Sure a lot of people started to play on MD release, but 90% stopped playing after a year or so. Rush duels is a good segway to maybe introduce newer and younger audiences who may switch to the main game. But the og players rant on it so much it will probably turn new players away. The community is self destructive.
As someone who can proudly say that they've graduated from being a new player, the stuff you said at the beginning of the video literally summs up my first experience playing yugioh ever. I played MD on launch but my first duel in ranked was loosing a coin flip and going second against drytron with the synchro starting deck which was needless to say a pretty bad experience. I then proceeded to delete the game and go on with my life. I only returned to MD about about a month ago. And now I in master 1 with fair black wing and another master 1 with branded (which I build due to stumbling upon an albaz lore video and played without branded fusion until diamond 2 when I finally pulled it)
to be fair drytron at start on MD was not just like full powered but is also deck practically everyone hated, hardly anyone was sad to see it fall out
its made worst in that MD is one game only so cant even possible side in counters to it if your aint already running them
@@YukiFubuki. Back then my only experience with ygo was 5Ds so it was pretty shocking
@@ic3dr4g0n5 i watched the original series and the half way through gx before it dropped off for me though i didnt really play yugioh much beyond some gba games and what people refer to as "playground yugioh"
it wasnt until HS at the start of the zexal era that i got back into it and stopped right at the start of the arc-v era though i did kept up with some card release cuz i like seeing what new archetype gets release before master duel brough me back so im fairly familiar with the current style of play of being able to output a boss monster or 2 each turn just that it has been ramped up to 11 with more powerful monster, more of them on board and larger consistency
i still hate drytron though
This is me except it was Tri-brigade that's going easy on me. I think they know I'm also a new player lol. I literally went to rank with the goddamn Link Starter deck.
A lot of people are saying it’s not the responsibility of veterans and content creators to teach new players how to play yugioh, and tbh I agree 100%. Half the said content creators can barely read their own cards to this day. If I had to sit and learn how to do something from someone the game is instantly gonna become unfun to me. Why would I want to sit through a yugioh lecture like I’m in a classroom. Konami does a good job of teaching the basics. I wanna learn interactions on my own and see which cards I find the most fun to play instead of learning the meta and instantly going to a YCS. That’s why master duel is free on the App Store with a casual duels mode. Once you become experienced enough it’s not that hard to translate your knowledge over to TCG and learn the few different things there
I am a very meta player. I play Virtual World Swordsoul, one of the most creative rogue adaptations to Swordsoul. But when I first started playing I was getting my ass beat by my older brothers elemental hero deck while using Tyanno infinity turbo. I think that people who need to be spoon fed interactions and card effects instead of learning them by reading the cards, losing and taking lessons from those losses, and ultimately trying over and over aren’t going to ever be top level good at the game. Not that being top level is really crazy because it’s a bunch of drawings on pieces of cardboard with words on it. Not that deep, let the content creators live in peace and make the videos they want even if the new players don’t understand or don’t care about 90% of the things being said.
You act like MBT yugioh and DistantCoder work at Konami. They have zero obligation to “the benefit of the game”. They provide for the community because they love the game and it’s their literal lifestyle, but even people like MBT have also been leaning towards MTG and other card games to play on their free time. Even Lukevonkarma has an entire day where he plays paper Mario on stream. Maybe instead of saying “these content creators SHOULD change their vocab for new players” say “I would like to see them change their vocab for new players” cuz it’s not something they are obligated to do
Also sorry for typing so much boss. Just a topic I’m very passionate about. I know some of the things I said probably sounded harsh and im sorry if I came off combative. No harm whatsoever, much love and I appreciate what you do for the community when it comes to teaching people the game. That last clip was super cool of you to do, and even through my rant, you still got my like man. I’m gonna keep showing my support but I hope maybe you can shed some light on what I’ve said if it’s something you’re interested in cuz I’d love to hear more on your side
Edit: I literally said “it’s not that deep” but proceeded to type 3 paragraphs. Plz don’t bully me 😭😭
@@pokemonmastermelon4531 you're talking to yourself, holy f**king schizophrenia
I just started a week ago or so, never watched the anime, never played before.
I kept getting confused on trap cards, cause I kept setting magicians navigation, but it would never activate. I didn't get summoning dark magician from your hand was not optional.
Also the fact that sometimes I thought I would be able to chain something, and then it never gave the prompt. Or like if I can choose not to activate now, but activate it later on, but then it just wouldn't chain later.
Just putting videos of people talking about random cards in the background. Listened to several hours of Cimooo's Hearthstone/Magic player rates Yugioh cards. Seems to help somewhat understand things.
One thing I still dont understand is like when dark magical circle says you return cards to the top of the deck in any order you choose... does the card labeled 1 go to the top of the deck or is it put on the deck first and thus is the bottom most of the ordered cards.
I also still have no clue when to use ash blossom and the other "staple" cards I see people say are needed for decks...
I dont know what exactly is meta or whatever but Dark Magician, Toon, and Evil Twins seems cool. But also no clue how to get decks.
Like for dark magician I did the structure deck 3 times, then pulled the secret pack with like 8k gems cause I couldn't get one of the UR cards. (Thought that you needed to own at least one copy in order to craft it, cause I didn't see unobtained cards in the deck list)
Still have no clue on how much are you supposed to pull on secret packs... like do you need every UR in the pack? Should I only be pulling for the lower rarity cards and craft the high rarity cards.
Also there's guides for new players... and they recommend bundles and structure decks, but there are way more bundles and structure decks than they show in the video. Like they say get every bundle, but at the time of the video there are only 3 bundles.
One said get structure decks they are important... so I bought 3 copies of 6 different structure decks (before eventually resetting my account because I didnt play anything other than dark magician). Thought that the decks would be able to be mixed together, didnt realize archetypes don't seem to often synergize with cards outside the archetype.
Even explaining how to play a deck someone made varies in quality between UA-camrs. One did a very concise breakdown of all starting combos, and another just skips through everything.
Don't worry, new players. If you're really passionate about Yu-Gi-Oh, you can definitely learn the rules in time
The last time I touch any Yu-Gi-Oh related stuff GX is still not finished
So when I played master duel for the first time I am one of those people who thought that mst negates, and I also thought that XYZ is a main deck monster that counts as multiple monsters in one card
I also have no idea how to synchro or link summon, what a tuner is, or why is there 2 extra monster zone in the middle
Lol same! I was one of those annoyed mst players! Makes me want to make a guide to help players since I'm just new enough, yet just boomer enough to explain both sides. I can explain the origin of the tuner, the new monster zones, but I still have no clue what's going on with pendulums. 😅
What's even more sad is Yu-Gi-Oh will be stuck as a cardgame. Video game -> Cardgame. Anime -> Cardgame.
While other franchise like One Piece, Pokemon, Digimon, Dragon Ball, etc. has expand their franchise to more than singular purpose.
This video is wonderful. Another big factor that the video goes into a bit, but not enough in my opinion, is how veterans talk down to new players. One of the veteran player mottos is "Get a better deck" and while that might be a good statement to someone who understands the game it is detrimental to the learning experience. Why? because new player DO NOT KNOW WHAY A "BETTER" DECK IS! These people just want to have fun and learn a new hobby, but part of the fun of Yugioh is winning. Now most veteran players can find fun in the intense back and forth, or strategic decision making. However new player is trying to reread their cards half the time so even if they knew what those were, they wouldn't be able to enjoy it. And I started playing this game 10 years ago, have we gotten better at getting new players to join? Nope. Konami has.
Now there is also a thing where many veteran players describe Yugioh (or honestly even any TCG) more like a board game than a hobby. Now is Yugioh a hobby and a game? Absolutely, but the thing about being a hobby, even if you are a game, is commitment. Hobby games are, by design, far more complex and expansive than your typical casual game. And describing Yugioh more like a game creates a set of expectations for the new player that Yugioh isn't going to be as complex as it is. This problem gets further amplified in Yugioh specifically, because even other TCG veterans don't understand Yugioh.
Sorry I wrote about as much text as is on the average pendulum monster, but to be honest I think that just shows how bad this problem is.
The problem with many new players is that they act like they know everything and complain about a game they don't even care to understand, it doesn't help that yugioh is a lot of times an awful experience
Is that really a thing or do people just make it up? Because I've yet to see someone new to the game pretend they know anything at all
Exactly. That is my approach when teaching new players. Start with an older format based on where their familiarity lies (goat, edison etc) Show them the basics and let THEM decide if they want to go further and get better/branch out. If you force it, it will kill any possible interest or want to play further
I don't think it's a content creator's responsibility to teach Yugioh. That's on Konami. Content creators can just make content for more experienced players, and that's fine.
It's not their responsibility but people like CImooo, MetalCapital G, Dzeef, and Duel Logs have done an awesome job and have helped shaped the community to be better when it comes to explaining new players about the history and mechanics of the game. Even if it's not your responsibility we should still strive to be good role models and mentors to people who want to be involved in the Yu-Gi-Oh community.
Couldn't agree more
@@siopaoguyso they are bad role models cause they aren't model to your view of what is needed? Didn't know they do such horrible things...
@@NeahMinto88what are you tripping on? He didn't say that at all
@@NeahMinto88How the fuck did you reach that conclusion after reading that? Seriously, that is such a Herculean leap in logic right there.
i guess the problem is the yugitubers dont realize the fact he dont need to read the text to people, only say what the thing realy do.
i say yugioh is a easy game to learn the base. its only summon, set, activation, and condition. all after that stay on the card, and this you will only need when you look at the card and have an interess on it
Also fail to realize that the game sucks cause they like it so much
Even if you like the super fast 50 cards a turn type gameplay, Expecting the average dude to enjoy watching you go off for 5 miniutes straight and like it is nuts.
Fairly new player here. Haven't figured out what I want to do beyond my Dark Magician Deck, or if I even want to get more into the game and spend even more money on cards. The game is definitely fun. I've enjoyed learning my deck inside and out, learning it's strengths and weaknesses, tailoring it and adding new cards to it, theory crafting combos and trading wins and losses against my casual friends. Though, It's intimidating to even consider going to play other players outside of my friends, namely due to knowing that meta decks or even just more modern decks will probably eat me alive. The abundance of hand trap spam will prevent me from playing my deck and it isn't quite consistent enough to get my board set if an average hand is interrupted. Though a good hand I probably survive. Not sure how hardcore players will react to an outsider saying this, but I legitimately hate hand traps enough to not want to play, and that's without mentioning some of the insane new stuff coming out as Konami tries to think of new ways to not let you play the game. I get hand traps are an important part of balance as some decks would be insane without their presence yet when it feels like every deck will want to run them if they can, makes me wonder if they are too viable (not necessarily too strong). Granted I also don't like watching my opponent play solitaire with themselves and beat me in one turn, not allowing me to play the game there too, which is why we need disruption... Didn't think this would turn into a "I hate hand traps" post, but it did. Guess I could try to make the deck more consistent or just make a new one but I am not sure how to, not being knowledgable of the 1000s of cards out there, nor do I feel like spending more money on them. Wish I got the enjoyment out of it to contrast to the energy and money I put into my deck. Oh well, it will just be something fun to play with my friends when we see each other.
hand traps can definitely get rather out of hand at times (…pun not intended) but they are a necessarily evil
i guess the best ways to learn to accept them is to for a while play a deck that simply has more plays then the opponent has possible handtraps or is able to play around hand traps or use cards that punish the opponent for using hand traps, I had a time on master duel where i was running lunalights with its fusion strategy and it would still have options even after being hand trapped multiple times a turn, definitely allowed me to be more accepting of handtraps when its only a minor inconvenience to the deck the majority of the time
My brother. I played dark magician for 4 years straight in the tcg when the dark magical circle and eternal soul card came out. That was my first introduction to the tcg. To play dm just like yugi did. I went through similar phases. Every time new cards released, I didnt care for them, except when I could see potential as tech options for my favorite deck dm. Same went for old cards before my era, like Secret Village of the Spellcasters. I played on dueling nexus the whole time as well as locals occasionally. Taking loss after loss in the beginning to learn more and adapt my deck the best I could. I was determined, to win with dark magician as much as I could. To this day I still love the deck so much.
In terms of making your deck consistent, the aforementioned master duel (and the wiki) let's you search for Dark Magician and spellcaster support.
Alternatively you can "netdeck", i.e. copy the decklist of someone else online as a starting point.
Although not letting you go full combo is kind of the point of handtraps. If they couldn't do that, they would probably side them out game 2 because there's no point.
The idea is, if you can't play though them you work out the best board you can make under those conditions.
A true new player will not have any deck preference so you may as well teach the meta.
I think the strategy you took is the best, as the easiest way to learn/get into yugioh is to learn one single deck well. I actually got into yugioh through master duel (I understood how synchros, xyz, fusions, and half how links work beforehand which certainly helped) when the labrynth secret pack had just come out (missed tear meta rip) and just blindly spent all my beginner gems on the lab secret pack since it had the most points overall back when md still had those. I slapped together all the random labrynth cards and whatever else I could shove in and started playing.
I actually think md now has a decent system for new players with the introduction of the swordsoul starter newbies can get and play until they learn how yugioh works, but there is obviously still the issue of the 'tutorial' being unrepresentative of what yugioh actually is.
I noticed that no matter the subject, veterans rarely try to put themselves in new players' shoes and how something is perceived from a beginner point of view.
Main problem is the game just sucks
The whole special summon for minutes on end type thing is the main gameplay loop and its fundamentally just boring as nobody wants to watch that even the streamers just talk to the chat as such happens
What is the average dude gonna do in that circumstance
The only way is to adapt yourself by having the right counters to stop their combos but that prevents you from playing what you want to play.
Now the point isn't specially to watch it but mostly to play.
The average people must know this from the get go then.
And what person is gonna wanna adapt to play one specfic way and that's it if there's other card games which are more lenient
If you wanna get into card games as a new player then they are gonna dip yugioh and go to pokemon or just outright call quits
And B
A new player aint going to know the special counters whatever that would be since idk why every deck spams if there are these counters in play
Yugioh requiring to run only x type of deck is gonna get boring quick even if you like the super duper combo stuff that the game is known for
Not much game variety when all decks play the same ie summon billion of cards
Also also
Even if they got into the game and looked past it's many flaws in its game design unlikely considering no new players are joining
But suppose so, how long before they get annoyed that x new deck that they spent 100s dollars on now would be power crept or banned
That really gonna get them to lose intrest also said new players arent going to have bias tinted glasses like commenters here do so far less lenient then you and far less lenient then rarran considering he's a content creator who has a image to maintain where average dude not gonna care about leniency
If something anmoys they leave and no twitch chat gonna hold pressure them to stay or be nicer, They gonna think anything they like cause no giant yugioh community to attack them cause again their a random dude
Ultimately yugioh as it stands right now is for die hards and legit unplayable for anyone else hence why rush duel was made to appeal to people who arent 30 yr old ycs players
The persons who are particularly interested in the game I guess because of the universe, the arts and so on despite the fact there is other card games.
Depends. If you want to get into Yu-Gi-Oh! specifically in the first place and not into card games at large, you're not going to quit it. The Pokemon universe might not be attracting to you nor the style of game even when it's more lenient.
*B*
That's why these special counters should be learned right from the beginning since that's how people play on average. The teaching must adapt as well so people won't have bad surprises later on. That's the point, if there are these counters in play, people aren't going to spam.
It depends I would say. That requires not being attached to specific cards and liking strategy for itself and the super duper combo system stuff and this way you'll never get bored. In every card game, the decks are structured according to how you play the game so if it is treated as fundamentals rather than a specific strategy, you can accept that's just how you play the game (and it effectively is since that's how everyone plays).
That only means Yu-Gi-Oh! isn't as varied as it looks like but that's not necessarely a problem. Variety isn't necessarely fun if it's not good. And if all you're looking for is casual, you can still use more exotic strategies as much as you want. The game is so vast that there is still ways to incoporate some variety and keeping a viable deck structure at the same time.
I’m getting into Lorcana and so far that has a much better onboarding process than YuGiOh ever had since Edison. The starter decks even come with a booster pack, like YuGiOh does in the OCG.
I quit over a decade ago, around the introduction of Pendulums. My thought process was “I don’t understand these (pendulums), it sounds broken and too complex for new players to get into ygo.” External circumstances just happened to line up to make quitting easier.
I still follow duel logs, but more for the retro content where he talks about how good/bad old decks or mechanics were. I also still have my old Lightsworn/Lightray, Ghostrick, Gishki, and Madolche decks (none of which are competitive-viable, even at the time), and get them out just to admire the artwork on the odd occasion.
I went to visit an old friend a few months ago, and he tried to get me into MD by showing me his gameplay, but I wasn’t really that interested; the gameplay has simply advanced too much into a style I don’t find fun (win by turn 3). I feel bad for him, as it was actually *me* who got him into ygo in the first place.
I began playing through duel links, my first deck was a Badly build Shark deck that had spider shark, Leviathan dragon and Shark drake as the boss monsters. It sucked but it was good enough to know how the game is played. Honestly, it taught me everything I needed about the game, and when I eventually went to the TCG, duel logs's and some other Yugitubers helped a lot with understanding fundamental deckbuilding and general metagaming
When i teach someone ygo, i teach them the basics of basics.From Cards type definition to how it's played. U Start from grade 1 knowledge then step by step till u reached grade 12. A majority do not take lecturing seriously, they basically from grade 1 then skip all to grades 12, which is frustrating for new players. There's no need to rush, cuz even u become an old timer in the future, u still play the games (maybe not) till the end of yours life
My knowledge of the game is so heavily outdated and centered around “playground yugioh” that i can basically consider myself a new player, because when i started playing this game, odd-eyes saber dragon was my best monster and nobody liked that i could destroy two monsters with one attack. I stopped playing around the time link became a thing.
My current situation is that i recently picked the game back up with master duel. I want to play my old be chaos max and zombie world decks but i lack the knowledge and expirience with “modern” yugioh to efficiently build and play a semi-working deck.
I wanted to refine my old zombie world control deck but cant seem to figure out, how to efficiently control the board and also cant really find a good boss monster or overarching goal of the deck. Previously it was the red-eyes zombie necro dragon because of its atk gain per zombie monster on the field or gy, which i combined with zombie world.
Then i tried to improve my be deck. This one has a win condition/boss monster in the form of the be chaos max dragon, which i can reliably summon turn 1 due to a bunch of effects to search for advanced ritual summon and the monster itself. In addition to the chaos max, i almost always manage to get out an alternative bewd and/or a jet/abyss dragon. The problem here being that i just cant reliably use to win because most decks (and this is from the perspective of a silver 3 master duel player) manage to either negate the effect to destroy it or use non-targeting removal cards.
These experiences are just borderline frustrating to deal with.
I really love this game but i feel like i cant play the game properly due to the way it works. I was used to playing with my little brother where some games lasted around 30 minutes and now im getting stomped by archetypes that ive never even heard of before.
Now, just yesterday i wanted to learn how to play charmers because i really like the idea of the structure deck but when i found a guide on how to actually play the thing, i saw that the document was 32 pages with 13000+ words what my adhd brain just doesnt like.
If anybody here has similar stories and maybe a few tips and recommendations on what archetypes/strategies are easier for “new” players like me, please let me know.
I'm still waiting for them to allow us to do the daily missions farming in Solo Mode before I return to Master Duel, the game kind of forces you to play competitive to even be able to enjoy the game
I'm the kind of guy who enjoys deck building an archetype and then playtesting them against other decks, not sticking to one and making it OP to just win by stopping others from playing
Edit: And oh yes,
*_Fair Play_*
*_Fair Duel_*
The best way to teach someone to play Yugioh from scratch is to have them go through the different formats. First, start with yugi-kaiba format so they learn the most basic aspects of the game, then jump into Goat format where more complex cards and strategies can be found. After they learn Goat, you introduce them to Teledad, which is very similar to Goat but with more use of the extra deck mechanics (synchros), and so on. They won't learn the game in one day, but it's what happens when you have a card game that can be considered "broken" when compared to others.
Understanding yugioh for a new player is like trying to understand how to play dota 2 for the first time
That's why i as player that played 18 years go to edison where it is easier to teach ppl yugioh and easier to have actualy fun. Thank u for that video ❤
When i was getting into yu gi oh and wanted to play blue eyes a guy told me "stay away from anime decks, they rot your brain" and now i knda understand where he is coming from, as konami launches so much blue eyes, hero and Dm support, but, my brother in christ why do you think make new players wanna play this game? In a lot of cases is the anime, or i would go play magic instead
The anime has more broad appeal
Thats why they make support for it, to get normies into the game not that it works cause normies dont yugioh as a card game
Some of us old school duelists don't care about the newer cards because they aren't really new, just revamps of old effects. Quick effect is just like a trap or quick play, just in monsters instead of solely being effects of traps or spells. And the game comes with an easy to understand "Rule Book" that if you can read and comprehend then you'll be able to pick up the basics really quick.
I know it’s not as simple as reading the rules because there’s plenty of interactions they don’t tell you. However, most of these questions are indeed answered in rules. One thing to know is card effect takes precedence over rules at times.
A couple things going on here. First of all, you have taken a pretty bleak picture of a "new player". He seems to have never seen a duel, played any kind of trading card game, or otherwise familiarized himself with what to expect (starter decks still come with rulebooks don't they?); people who have done these things are much less apt to be overwhelmed their first time playing. I think the best onboarding process for players of this level is to give them a yugioh video game and let them bash vanillas against cpus, but that's beside the point. Secondly, those people are simply not the target for most of the yugioh content. Yugioh videos that go slow and explain all the game mechanics are tedious and unwatchable for the vast majority of the yugioh community, as the vast majority of the yugioh community either knows mechanically how to play or has no interest. When a yugioh player talks about a "new player", like in any context where the player has enough drive for yugioh to go from stranger to opponent, it is someone who is lacking basc strategic ideas. You see something that clashes against what you know to be core yugioh principles and you think "oh, this guy has only played maybe a couple dozen duels if I had to guess, he's a new player". The "new players" in a yugioh discord or at a card shop have already, like, crossed the basic hurdles by the time they've entered into a community to seek duels, you get what I'm saying? Like I get that there are people on day 1, but you must understand you're still new on day 100. The target audience for yugioh videos, even most educational ones, just isn't people at my mom's skill level.
Addendum: I think the most natural groupings for players of any game are "players for whom the objective gamestate evaluation is relevant" and "players who make significant mistakes with regularity". I know that, like all meaningful distinctions, this one is entirely arbitrary, and very gradient in games that are very complicated or very random, but in general, I think these are the "two types of players", if there can only be two, and I think the mistake making group is pretty naturally called new players. A video for a "new chess player" might teach you about opening principles or beginner tactics or an endgame, not how the pieces move. I urge you to look at material for other games tagged for new players or beginners - 9/10 times they are about equitable resource management.
the game really have a really and i mean VERY high learning curve, i kept bouncing in and out of the game for the last 8 years and until the last year i didn't knew missing timing and how targeting effects can be dodged and difference between soft and hard once per turn and i still to this day on md i get locked out of summoning a card and i have no idea why