As a note, folks, if you're going to download and install the Mod, don't hop blindly into Combat Trials, as it ruins the game for people not running the mod. You *must* invite others that also have the mod to a private combat trials match to enjoy the mod.
Hey man, two things!! First I wanted to say thank you, I played a ton on ps4, wanted to get back into it on my pc and I don't know if you remember but you uploaded a 100% vanilla save file beneath some nerd trying to sell save edits, saved me hours of half assed grinding. I appreciate it a ton, you have no idea. Imagine then, upon deciding to check out what exactly A+ is you've uploaded this nice, concise video detailing most the changes? So thank you twice! Still debating on whether or not I want to go through with trying A+, but all the same I appreciate the shit out of this video. Great work
Oh damn. I remember that dude selling a save file! like what the fuck lmfao. Yeah! Thank you so much for the feedback! Comments like this give me heart and I'm happy it's given you the thought to explore it! Happy to spar sometime if you're ever getting on plus!!
Love the content Mork! I'm definitely building money towards a pc for this and other things. Only gripe I have is forsaken being able to confirm while other classes still just gain advantage that is kind of reactable if you play enough.
Yeah I would agree except while forsaken gets a confirm they're ALSO the class that is punished the heaviest for "guessing" wrong. I think other classes get a little more leniency here but I think that a forsaken player can get very fucked up by guessing wrong. At least more than other classes. Who knows! In the future we may have forsaken getting less stam on parry or something else. it's all malleable! I think the spirit is currently "play a tournament every 6 months, change what we all think is overtuned, undertuned, etc."
yay you helped give it a second life this makes me so happy even tho i have become infamously hated on every platform i will alwase love this game and its people may absolver never die
Thank you very much to you and everyone who made the modification! If not for you, I would already think that the game is dead) The quality of the video is very good, try and keep up the good work)🤗
thanks for the summary, a good bunch of needed fixes but I was expecting something else for a mod called absolver plus, I get it, everything is better for competitive play but removing things instead of tweaking them just make me sad, and I feel you, I hate the audio feedback of the 12 framers now, I understand why the change but I hope they find a way to actually tweak kahlt and restore the medium sounds
I mean, I think the plus comes from the added cosmetics and some additional moves. Not to mention that "building a good deck" is now not limited to the Vanilla "S-tier" move pool. As it moves forward I think there are dreams to get moves from SIFU and stuff added as moves in absolver. I think people are forgetting that this is something that can be changed / moulded as we play it more. The "stripping back" of stuff for the sake of competitive play was a balance call. As far as I know it's not a guarantee that avoid moves are gone forever. just in the same way that 10f are coming back as 12f in the next patch for more deckbuilding variety.
@@Morklympious I know, I sound negative, not trying to bash on the mod, I want this to become the new vanilla eventually, but I just want to point out stuff to see absolver being played again, with the variety and dept that made me fell in love with it, they already said some cut content was being reworked but there is no guarantee either that those properties will be back, I'm judging the mod for what it is more than for what it can become, I'll be the first one praising it if they rework the cut content, the future of absolver is brighter than ever and the hype stills there, but for now I'll wait a little longer
@@Morklympious at the very least I hope it opens the gates for more modders and we get some crazy shit, even if we get cancer in the process like battle royale and amongus modes
The only thing that's stopping me from downloading this is the removal of 10 frames in general because moves like blink punch and others in general were crucial to building decks that seemed fun to me, I've been viewing your Twitch for a little bit and been in the Observer community (under Sunshine Slasher) for a while now and I totally understand the changes. What I don't understand is removing 10 frames for the sole reason of making kalt more viable, as if dodging or sidestepping these jabs would be better, perhaps the idea of 10 frame openers because the idea of not having an honest quick jab in a combat game like absolver seems a little odd. I can't wait to see how they're added back and I'll be really happy
A lot of them are being added back as 12f, from what I understand. Which means they still look the way they do, they're just on par speed wise with 12f attacks which are the "new jabs" in the competitive sphere. I don't know specifically what actually is coming back, but that's what I've heard!
@@Morklympious yeah I just saw and read that, feel lol stupid not getting it lol, that was literally my only complaint and hearing this has made me extremely happy, I just really like to blink punch animation tbh, and the 10-11f is honestly a welcome change to make the game more competitively rewarding, keep up all the great work!
I mean you’re free to get the mod and toy around if you have a PC!! But to answer your questions about the powers: Vortex isn’t really used and it’s negative on block but the idea is to catch your opponent off guard to pull them in for a small confirm, but the issue is it has such a long ass startup it’s not used. Tearan slam is just like an eq that takes longer to startup BUT it does damage. So if you can catch your opponent going too agro you can spend for it. But it’s five shards so you gotta make it count lol
@@Morklympious I see...dam I was really hoping vortex would be a better snatcher just without the snatcher part, and can link into combos better with the stun it has with the boss that uses it. But thank you for the information. Think I'll still try it. Again, Thank you though
Aww you removed strafes? Thats sad. Been a strafe kahlt for like ever. Also is this mod populated by asian region? If I even try to play I might not even match up with anyone at all
It's not populated by any particular region. The mod is an opt-in mod and you should only enter private CTs with other players that also have the mod. Nobody queues into public CTs with this because it ruins the game for vanilla people in your instance if you're host.
@@Morklympious thats a shame. In the absolver discord I rarely find anyone within asia region. Even moreso in vanilla. Thats pretty much the problem with me trying out the mod itself.
Oof so I can't use my Blick Punch? That move has so much swagger I might stick to vanilla for that alone. The mod does look great though, just a bummer that some things are gone. Have you considered having avoid moves that avoid toward the end of the frame data rather than at the beginning? Making them more read moves then reaction moves
If they're more read than reaction moves then it sort of defeats the purpose of an avoid move, I think?. The issue is if they avoid then they can't do the same damage as other moves in their same frame-speed class, which would make most players gravitate towards moves that do more damage that they would get the "same" reward for calling some move out, if that makes sense?
Ok, I have an issue with shadow avoid using all 5 of your crystals, I use that! And it's requirement to time it right and the consequences of mistiming it felt fair! I'm making my school someday using shadow avoid. I do want this mod, but I don't know about shadow avoid among a few things, please explain the purpose of shadow avoid being nerfed like this.
a successful shadow avoid allowed players to feint a move and hit the opponent with spinning high kick in the second slot of their sequence string, shk gives a free 14/13 frame confirm which means that a successful shadow avoid meant getting 300 damage off. whether it should cost 4 or 5 shards is debatable but shadow avoid remains a high risk, high reward power. 3 was too cheap as was reflected in tournaments, everyone was running 2 shard eq and 3 shard shadow avoid. failing to shadow avoid successfully just made players crutch on the eq, making it a pain in the ass for when you were attacking.
@@4zi44t2 I see, the thing is I've never had fought any player using shadow avoid! I've fought the corrupted scholar in downfall which I'm not sure if that counts, but I do know what's it's like being on the receiving end of shadow avoid! I don't it's busted like vanilla faejin but, I'll be happy with 4 crystals being used instead of all 5! has shadow avoid been updated or does it use all 5 crystals still?
@@Prince-Shogun as a player that isn't part of the core development team and instead discusses a bit of balance here and there. I don't know which features of the test version will make it through testing. Omni himself (one of the main devs) suggested the idea, so I think it will take more time to be ironed out through play testing. Thus, not making it to the update coming in 1/2 weeks. Shadow avoid currently costs 5 but i know the mod devs are trying their best to make every ability have it's use.
@@MorklympiousI may be really dumb but I genuinely don’t see it. I see the tournament links, your twitch link, and some others but nothing discord related.
@@acatonkush8709 I apologize my dude! I thought this was a comment for a video that definitely had it on there. I think when I made this video it wasn't super public. I'll update this description :) Sorry about that!
So the hitboxes are unrealistic now? That was the entire point of why i thought the fighting was unique.. I get PvP is unfair in vanilla so good on ya for making it easier and fair in competition but i cant see myself using this for my casual experience... Wish we had a PvE mod that changed downfall or something
To be fair, the hitboxes weren't perfectly realistic, but yes they lose a bit of realism there and it takes adjustment. But the purpose of the mod was competitive in nature. So I understand that it doesn't tickle everyone's fancy. Downfall in Plus is actually a lot harder due to the fact that every npc is much smarter. But I understand wanting to do downfall with standard moves. Maybe that's a mod that could be released separate from plus in the future! :D
@@Morklympious i just wanna see more variety in challenges and environments for downfall as a start. Even if its all scripted and no animations I used to pvp till combat lvl 50ish but now im a downfall kinda guy when i got free timeXD
When the most active players are competitive and are the ones driving the mod's balance changes, I wouldn't disagree that it's focused heavily on competition. I just don't think that's a bad thing if we want a tournament scene.
@@sylanwindrunnergaming4318 Totally fair! Yeah, I acknowledge that some of the cinematic stuff getting axed is a little sad, but I'm hoping there's a way to figure that out anyways. Worst case, we still have vanilla bolver!
@@sylanwindrunnergaming4318 @morklympious They also added stuff to open world with new cosmetics/bosses and made downfall more challenging with better rewards to purchase all the new fabs
After trying this mod I can actually say it is a bad change. Not only does the AI straight up break the rules but half of the issues with the game aren't even fixed.
@Morklympious the issue though is it creates player divide and issues between clients when people play online. Example: all those buffed dodge frame attacks will have all the buffs and the avoids/parries if youre fighting against a non modded user.
@@neokafan24 The move data is established by the host. If the host is running vanilla absolver, your move data becomes vanilla absolver. Vice versa with Plus. But also, this is a "problem" in as much as "player divide" on PC has a 30 day average of 30 players. Most of which arrange private CTs and agree to the mod itself. Any loading into instances is purely by mistake. There was a push to have it such that when you playd plus you'd set your online encounters to "private" and you'd only queue in private CTs, but people do what they do. Ultimately though, player divide is, at this point, a tradeoff the community is willing to make. Absolver's concurrent player average was in double digits before the mod dropped, and remains double digits after. It's not a mod for everyone, and that's okay!
In general, this is terrible, there are some good aspects but overall, it destroys the essential idea of Absolver, being a martial ART video game. All of the curveballs and diverse attacks introduced the Need to adapt within the fight. But now it's just a bash or a brawl.. a 360 smash bros.. Mod + has SOME pros tho, fixing, 12 frames being light, and fixing khalt.
In general, it’s what makes absolver competitive at a tournament level. Which is why it was made. Which achieves this end perfectly. Like yeah there’s a reason it’s an opt in kind of thing. Vanilla still exists!
I definitely don't agree with all the changes. Sure, khalt should be playable and stagger should be nerfed, but the way they went about it is weird. If the "bob n weave" boxing type punches no longer bob or weave, why are they in the game? Even worse, why do some thrusts now hit horizontal? Sure, charged haymaker makes sense based on the animation, but grab punch is obviously not horizontal. I'd say "nothing is ever perfect", but that sentiment would imply that the mod never even needed to happen
The way they went about Stagger and Kahlt is weird? In what way? 1. For a first balance attempt, stagger at least doesn't get away with murder after charging into you. It's still a little overtuned, but at least it's on the right track. 2. For a first balance attempt also, kahlt is actually unchanged in and of itself, and it's just the 12f being light that makes that difference. Resilience has been around for a long time. Some thrusts hit horizontal either because they have had a history of being horizontal in the past (Roll back fist pre 1.16, Reaching Mawashi in Faejin patch, I'm pretty sure very early on Grab Punch was also a horizontal), OR if they didn't have legacy horizontal properties, they filled an "option" in the move pool. After some time it becomes less about the way the animation looks and more the way it functions. Grab punch was probably made a horizontal (now this is me guessing) because high thrusts have been eliminated from the move pool, but also because if it was turned into a MID thrust, then it suddenly is a duplicate of a move like roll uppercut. most of these changes are for the sake of deckbuilding variety
@@Morklympious I do find the animation to property changes very strange. Hoping they can be changed or replaced. I get it, move properties are more important but let's be clear that attacks need to stay readable. Like what about Drunken Smash is horizontal?
@@omniomnio and they changed it, probably because they figured "the animation of a move should match the properties of that move". Wobble low isn't a head kick, now is it? I actually think grab punch should work like a parry strike instead of having armor properties, but whatever. It's all just my useless opinion, I guess.
As a note, folks, if you're going to download and install the Mod, don't hop blindly into Combat Trials, as it ruins the game for people not running the mod.
You *must* invite others that also have the mod to a private combat trials match to enjoy the mod.
Good shit, can't wait to see how much we can do with this.
Hey man, two things!! First I wanted to say thank you, I played a ton on ps4, wanted to get back into it on my pc and I don't know if you remember but you uploaded a 100% vanilla save file beneath some nerd trying to sell save edits, saved me hours of half assed grinding. I appreciate it a ton, you have no idea.
Imagine then, upon deciding to check out what exactly A+ is you've uploaded this nice, concise video detailing most the changes? So thank you twice! Still debating on whether or not I want to go through with trying A+, but all the same I appreciate the shit out of this video. Great work
Oh damn. I remember that dude selling a save file! like what the fuck lmfao.
Yeah! Thank you so much for the feedback! Comments like this give me heart and I'm happy it's given you the thought to explore it! Happy to spar sometime if you're ever getting on plus!!
Love the content Mork! I'm definitely building money towards a pc for this and other things.
Only gripe I have is forsaken being able to confirm while other classes still just gain advantage that is kind of reactable if you play enough.
Yeah I would agree except while forsaken gets a confirm they're ALSO the class that is punished the heaviest for "guessing" wrong. I think other classes get a little more leniency here but I think that a forsaken player can get very fucked up by guessing wrong. At least more than other classes.
Who knows! In the future we may have forsaken getting less stam on parry or something else. it's all malleable! I think the spirit is currently "play a tournament every 6 months, change what we all think is overtuned, undertuned, etc."
@@Morklympious this is why you're the people's champion Mork
Great content, find the change very intresting , keep up the good work Mork may God be with you.
yay you helped give it a second life this makes me so happy even tho i have become infamously hated on every platform i will alwase love this game and its people may absolver never die
The fact that fans have done more to keep the game alive than the developers have
When you love a game you do your damndest to keep playin' it, y'know?
@@Morklympious yeah, I love the game but it's frustrating. I like what you guys are doing, keep up the gopd work. Maybe I'll come back in the future
Thank you very much to you and everyone who made the modification! If not for you, I would already think that the game is dead) The quality of the video is very good, try and keep up the good work)🤗
Nice wait the return of Absolver
Would love to see a vid on the fashion of bolver+
This is a good idea and I may very well
Execute on it
@@Morklympious Yes! Fabsolver+
I want to learn to Mod just for this game I swear the potential was through the roof
thanks for the summary, a good bunch of needed fixes but I was expecting something else for a mod called absolver plus, I get it, everything is better for competitive play but removing things instead of tweaking them just make me sad, and I feel you, I hate the audio feedback of the 12 framers now, I understand why the change but I hope they find a way to actually tweak kahlt and restore the medium sounds
I mean, I think the plus comes from the added cosmetics and some additional moves. Not to mention that "building a good deck" is now not limited to the Vanilla "S-tier" move pool. As it moves forward I think there are dreams to get moves from SIFU and stuff added as moves in absolver.
I think people are forgetting that this is something that can be changed / moulded as we play it more. The "stripping back" of stuff for the sake of competitive play was a balance call. As far as I know it's not a guarantee that avoid moves are gone forever. just in the same way that 10f are coming back as 12f in the next patch for more deckbuilding variety.
@@Morklympious I know, I sound negative, not trying to bash on the mod, I want this to become the new vanilla eventually, but I just want to point out stuff to see absolver being played again, with the variety and dept that made me fell in love with it, they already said some cut content was being reworked but there is no guarantee either that those properties will be back, I'm judging the mod for what it is more than for what it can become, I'll be the first one praising it if they rework the cut content, the future of absolver is brighter than ever and the hype stills there, but for now I'll wait a little longer
@@rily2885
@@Morklympious at the very least I hope it opens the gates for more modders and we get some crazy shit, even if we get cancer in the process like battle royale and amongus modes
love you mork
Love you too bb
just found your channel good stuff really wish they would go back to the game and add more content it would be awesome it truly is a great game
100% agree. But if this is the only way we can change it then Viva la comunidad
The only thing that's stopping me from downloading this is the removal of 10 frames in general because moves like blink punch and others in general were crucial to building decks that seemed fun to me, I've been viewing your Twitch for a little bit and been in the Observer community (under Sunshine Slasher) for a while now and I totally understand the changes. What I don't understand is removing 10 frames for the sole reason of making kalt more viable, as if dodging or sidestepping these jabs would be better, perhaps the idea of 10 frame openers because the idea of not having an honest quick jab in a combat game like absolver seems a little odd. I can't wait to see how they're added back and I'll be really happy
A lot of them are being added back as 12f, from what I understand. Which means they still look the way they do, they're just on par speed wise with 12f attacks which are the "new jabs" in the competitive sphere.
I don't know specifically what actually is coming back, but that's what I've heard!
@@Morklympious yeah I just saw and read that, feel lol stupid not getting it lol, that was literally my only complaint and hearing this has made me extremely happy, I just really like to blink punch animation tbh, and the 10-11f is honestly a welcome change to make the game more competitively rewarding, keep up all the great work!
Wish I had a more in-depth guide, with like clothes, and move changes, as well as how the new powers can be used.
I mean you’re free to get the mod and toy around if you have a PC!! But to answer your questions about the powers: Vortex isn’t really used and it’s negative on block but the idea is to catch your opponent off guard to pull them in for a small confirm, but the issue is it has such a long ass startup it’s not used.
Tearan slam is just like an eq that takes longer to startup BUT it does damage. So if you can catch your opponent going too agro you can spend for it. But it’s five shards so you gotta make it count lol
@@Morklympious I see...dam I was really hoping vortex would be a better snatcher just without the snatcher part, and can link into combos better with the stun it has with the boss that uses it. But thank you for the information. Think I'll still try it. Again, Thank you though
Aww you removed strafes? Thats sad. Been a strafe kahlt for like ever. Also is this mod populated by asian region? If I even try to play I might not even match up with anyone at all
It's not populated by any particular region. The mod is an opt-in mod and you should only enter private CTs with other players that also have the mod. Nobody queues into public CTs with this because it ruins the game for vanilla people in your instance if you're host.
@@Morklympious thats a shame. In the absolver discord I rarely find anyone within asia region. Even moreso in vanilla. Thats pretty much the problem with me trying out the mod itself.
Oof so I can't use my Blick Punch? That move has so much swagger I might stick to vanilla for that alone. The mod does look great though, just a bummer that some things are gone. Have you considered having avoid moves that avoid toward the end of the frame data rather than at the beginning? Making them more read moves then reaction moves
If they're more read than reaction moves then it sort of defeats the purpose of an avoid move, I think?. The issue is if they avoid then they can't do the same damage as other moves in their same frame-speed class, which would make most players gravitate towards moves that do more damage that they would get the "same" reward for calling some move out, if that makes sense?
You have my attention.
GET BACK HERE YOU PARRY GOD FUCK
Ok, I have an issue with shadow avoid using all 5 of your crystals, I use that! And it's requirement to time it right and the consequences of mistiming it felt fair! I'm making my school someday using shadow avoid. I do want this mod, but I don't know about shadow avoid among a few things, please explain the purpose of shadow avoid being nerfed like this.
a successful shadow avoid allowed players to feint a move and hit the opponent with spinning high kick in the second slot of their sequence string, shk gives a free 14/13 frame confirm which means that a successful shadow avoid meant getting 300 damage off.
whether it should cost 4 or 5 shards is debatable but shadow avoid remains a high risk, high reward power.
3 was too cheap as was reflected in tournaments, everyone was running 2 shard eq and 3 shard shadow avoid.
failing to shadow avoid successfully just made players crutch on the eq, making it a pain in the ass for when you were attacking.
@@4zi44t2 I see, the thing is I've never had fought any player using shadow avoid! I've fought the corrupted scholar in downfall which I'm not sure if that counts, but I do know what's it's like being on the receiving end of shadow avoid! I don't it's busted like vanilla faejin but, I'll be happy with 4 crystals being used instead of all 5! has shadow avoid been updated or does it use all 5 crystals still?
@@Prince-Shogun as a player that isn't part of the core development team and instead discusses a bit of balance here and there.
I don't know which features of the test version will make it through testing.
Omni himself (one of the main devs) suggested the idea, so I think it will take more time to be ironed out through play testing.
Thus, not making it to the update coming in 1/2 weeks.
Shadow avoid currently costs 5 but i know the mod devs are trying their best to make every ability have it's use.
@@4zi44t2 i see, thank you!
Wish there was a version with ONLY the new cosmetics.
How do you get absolver plus
1. Have a pc
2. absolver.plus
Damn I wish it had free cam lol or no clip.
Can't wait for that kahlt vid because I have just one simple statement to make that I will withhold till further information is brought forth.
did you watch the eu grand finals?
@@jvnedot lol this is your second time after the tourney coming at me with this. You know I did. Chill.
So what should I do in order to invite people who have the mod. Is there a discord?
Yes. In the description.
@@MorklympiousI may be really dumb but I genuinely don’t see it. I see the tournament links, your twitch link, and some others but nothing discord related.
@@Morklympious just had it sent to me by a guy on the Reddit we good 🔥👍
@@acatonkush8709 I apologize my dude! I thought this was a comment for a video that definitely had it on there. I think when I made this video it wasn't super public. I'll update this description :)
Sorry about that!
we need a PVE EXPANSION MOD NOWWWW
www.nexusmods.com/absolver/mods/10
Will they add story content?
Absolver+ is a PvP centric community mod. So nope!
Absolver+? OMG!
Good video
uwu ❤️
So the hitboxes are unrealistic now? That was the entire point of why i thought the fighting was unique.. I get PvP is unfair in vanilla so good on ya for making it easier and fair in competition but i cant see myself using this for my casual experience... Wish we had a PvE mod that changed downfall or something
To be fair, the hitboxes weren't perfectly realistic, but yes they lose a bit of realism there and it takes adjustment. But the purpose of the mod was competitive in nature. So I understand that it doesn't tickle everyone's fancy.
Downfall in Plus is actually a lot harder due to the fact that every npc is much smarter. But I understand wanting to do downfall with standard moves.
Maybe that's a mod that could be released separate from plus in the future! :D
@@Morklympious i just wanna see more variety in challenges and environments for downfall as a start. Even if its all scripted and no animations
I used to pvp till combat lvl 50ish but now im a downfall kinda guy when i got free timeXD
Good soup
I still stand by absolver+ being an overfocus on the soul of competition
When the most active players are competitive and are the ones driving the mod's balance changes, I wouldn't disagree that it's focused heavily on competition.
I just don't think that's a bad thing if we want a tournament scene.
@@Morklympious I don't think it's an inherently bad thing. Just want what I played absolver for
*Just not what
@@sylanwindrunnergaming4318 Totally fair! Yeah, I acknowledge that some of the cinematic stuff getting axed is a little sad, but I'm hoping there's a way to figure that out anyways.
Worst case, we still have vanilla bolver!
@@sylanwindrunnergaming4318 @morklympious They also added stuff to open world with new cosmetics/bosses and made downfall more challenging with better rewards to purchase all the new fabs
After trying this mod I can actually say it is a bad change. Not only does the AI straight up break the rules but half of the issues with the game aren't even fixed.
This is not a mod meant to fix the singleplayer game.
This is a competitive tournament balance mod.
@Morklympious the issue though is it creates player divide and issues between clients when people play online. Example: all those buffed dodge frame attacks will have all the buffs and the avoids/parries if youre fighting against a non modded user.
@@neokafan24 The move data is established by the host. If the host is running vanilla absolver, your move data becomes vanilla absolver. Vice versa with Plus.
But also, this is a "problem" in as much as "player divide" on PC has a 30 day average of 30 players. Most of which arrange private CTs and agree to the mod itself. Any loading into instances is purely by mistake. There was a push to have it such that when you playd plus you'd set your online encounters to "private" and you'd only queue in private CTs, but people do what they do.
Ultimately though, player divide is, at this point, a tradeoff the community is willing to make. Absolver's concurrent player average was in double digits before the mod dropped, and remains double digits after.
It's not a mod for everyone, and that's okay!
this is another game, is no more absolver.
Nah, it's absolver. It's just not one that you enjoy. And that's okay! Stick to vanilla :)
say what u want but this mod still another game, not absolver.
@@AlexShakura95 ok have fun be safe buddy
Well fuck to bad im on console 😢
It's okay! Ideally Plus will be around for a long time. plenty of time for you to get even a simple rig to play :)
KAHLT IS VIABLE AGAIN!!!!!!!!!
In general, this is terrible, there are some good aspects but overall, it destroys the essential idea of Absolver, being a martial ART video game. All of the curveballs and diverse attacks introduced the Need to adapt within the fight. But now it's just a bash or a brawl.. a 360 smash bros..
Mod + has SOME pros tho, fixing, 12 frames being light, and fixing khalt.
In general, it’s what makes absolver competitive at a tournament level. Which is why it was made. Which achieves this end perfectly.
Like yeah there’s a reason it’s an opt in kind of thing. Vanilla still exists!
I definitely don't agree with all the changes.
Sure, khalt should be playable and stagger should be nerfed, but the way they went about it is weird. If the "bob n weave" boxing type punches no longer bob or weave, why are they in the game?
Even worse, why do some thrusts now hit horizontal? Sure, charged haymaker makes sense based on the animation, but grab punch is obviously not horizontal.
I'd say "nothing is ever perfect", but that sentiment would imply that the mod never even needed to happen
grab punch was literally originally a horizontal
The way they went about Stagger and Kahlt is weird? In what way?
1. For a first balance attempt, stagger at least doesn't get away with murder after charging into you. It's still a little overtuned, but at least it's on the right track.
2. For a first balance attempt also, kahlt is actually unchanged in and of itself, and it's just the 12f being light that makes that difference. Resilience has been around for a long time.
Some thrusts hit horizontal either because they have had a history of being horizontal in the past (Roll back fist pre 1.16, Reaching Mawashi in Faejin patch, I'm pretty sure very early on Grab Punch was also a horizontal), OR if they didn't have legacy horizontal properties, they filled an "option" in the move pool.
After some time it becomes less about the way the animation looks and more the way it functions.
Grab punch was probably made a horizontal (now this is me guessing) because high thrusts have been eliminated from the move pool, but also because if it was turned into a MID thrust, then it suddenly is a duplicate of a move like roll uppercut. most of these changes are for the sake of deckbuilding variety
@@Morklympious I do find the animation to property changes very strange. Hoping they can be changed or replaced. I get it, move properties are more important but let's be clear that attacks need to stay readable. Like what about Drunken Smash is horizontal?
@@omniomnio and they changed it, probably because they figured "the animation of a move should match the properties of that move". Wobble low isn't a head kick, now is it?
I actually think grab punch should work like a parry strike instead of having armor properties, but whatever. It's all just my useless opinion, I guess.
@@williamgreen6814 they changed it cus it has a whack hitbox that dodged a ton of stuff
Garbage mod
ok
Please explain to me why you think this mod is trash??
The M on the shoulder piece, I saw that : )
Im excited for the new pieces 🤤🤤
Joker straight up messages me with it out of the blue and I LOSE MY SHIT