Fun fact . we were this close to get the original Sackboy games on pc . Mark Healey the co-founders of Media Molecule (Sackboy makers) not only made the first non valve game on steam . Rag Doll Kung Fu was such success . That Valve offered the founders of Media Molecule job , a chance to work on Gmod . of course that did not happen and they end up developing the Sony exclusive little big planet . and even funnier fact . Mark Healey did not know who Gabe Newell's . Valve employee saw the game at GDC (convinced by his coworkers to go there) and pitch to him to finish and release the game on steam . My source : "The First Non-Valve Game on Steam" by People Make Games .
@@ruga2324 I bought it on PC on Halloween and myu little nieces and nephew showed up, they are very young but fired up Sackboy on PC with two PS5 controllers and Xbox controllers we had so much fun lol.
First thing I did when I went ingame was going into the graphics settings and looking how much the difference between Raytracing and each alternative is. Then I saw it even has a "test scene" when you go into the settings but it doesn't really show a good environment to test raytracing. So I searched a comparison on YT, saw this video and just now I realized that the "test scene" isn't a test scene but the actual current ingame scene. This is absolutely fantastic. This is the absolute best way to do it. Second one screenshots that show the difference well. Especially if you have a hotkey to quickly go back into the graphics menu (like the new MW2 has. F2 I think goes directly to the settings menu to the exact position where you left). And it is absolutely infuriating when the only way to access the graphics settings is to open the menu, open the settings menu, open the graphics submenu, go the the advanced tab, and possibly even scroll down to the specific setting you want to test out. I understand a realtime adjustment in a small, transparent windows while showing the actual current ingame scene is not that easy to make and depending on a lot of technical stuff sometimes even not possible, but a hotkey for the graphics menu is really not that hard to implement. Still, love this port
From my own experience with the game (keep in mind I didn't played it that much, I will once my buddy comes to me this weekend), I think the performance is good not amazing but also not bad and the game does look fantastic (art style aka style over graphics), graphics settings wise is okay could be more but I do appreciate that we can see graphic changes while changing settings in game. So I think overall this port is a 8/10 not bad above average but there are some small things missing.
Hi Alex, I saw in your review for Judgement PC Port that you would like to test ultrawide support but you don't have a 21:9 monitor, but you don't have to! You can play in 21:9 or even 32:9 on a 16:9 monitor, you just need to make the custom resolution on Nvidia Control Panel. First: Go on scaling settings and set GPU Scaling ON and set it to Maintain Aspect Ratio. Second: Go on resolution settings and choose crente custom resolution, then put on Height 1080 (2560x1080 is 21:9 with black bars on top and bottom) and click on test, If the screen appears It worked, If not wait a few seconds and It will be back, then go on Timmings and chance from automatic to CVT, then click on test again and It will probably work. After this you can save and close the NVCP. Third: enter any game and look If the new resolution appears, If not close the game and restart Windows and try again on the same game, If still not appear then the game don't have ultrawide support. If you have any doubt, try any Microsoft Studios game as all of them have ultrawide support, but you need to set your desktop to ultrawide first. Sorry for the long comment.
What I find weird with this port. Is when I have my PS5 controller connected to my PC through the usb cable. I'm getting constant micro stutters on the frametime graph, and I'm just standing still doing nothing. Somehow though the micro stutters completely disappear when my PS5 controller is not connected to my PC. Only thing that's constant with or without my PS5 controller connected is the shader cache stutters.
Hey @OhNoItsAlexx great video, have you tried enabling shader caching in Steam? not sure if it will do anything on Windows but on Linux this could solve the shader cache issue
unreal has a problem for me jedi fallen order on a 3070 was unplayable but i enabled triple buffering in the driver and now silky smooth 90fps locked mayby the same think will work for this game
Hey great video! Anyone has a screen tearing problem with this title? My gpu is an rx 6750xt mobo b550 tuf 16gb ram installed on an nvme. Some levels the screen tearing are stronger. Not sure it might be my old lg tv.
14:22 well you haven't seen my 4090 play sackboy yet but you will and Sackboy has Ray traced shadows ambient occlusion its not the ray tracing benchmark thats gonna bring 4090 to its knees any overclocked 4090 with the fastest CPU I9 13900K and fastest DDR5 ram wont struggle at native 4K max settings ray tracing with this game if it didnt had shader compilation stuttering issues and camera stutter. the benchkarming for ray tracing is cyberpunk that ray tracing hypedrive mode CD projekt red was talking about thats the ultimate form of ray tracing called path tracing which includes ray traced caustics ray traced translucency tray traced transparent full resolution reflections Ray traced direct illumination ray traced contact and sun shadows and ray traced ambient occlusion combine all of those throw the hybrid raster way of ray tracing methods out of the window and you get path tracing
@@richardrodriguez4652 the few? Huh you know I am no fanboy but I am also not a hater. God of war and spiderman would like to have some words with ya. I am sure I can name other games on playstation that were not just a few copies sold. Sin e you said EVERY Sony game.
@@richardrodriguez4652 you just missed the point of my comment. Also don't k kw where you live but I have seen quite a bit of ps5s in stores. So where you live does not define the world. Let's get that straight. Btw he said EVERY Sony game. Again read my comment.
I'm actually pretty excited to check this out, if I can find the storage for it. I'm an absolute fanatic over 3D platformers, though I wish more 3D platformers had complex movement.
I HATE that stutter. Honestly, drives me nuts, unbelievable that it's never been fixed, and I highly doubt it will be at this point given Unreal Engine 5 is the way forward.
If I remember correctly I think Alex said that he is buying all of his games he is reviewing. Even if he doesn't, why do you care? Is his decision what he should or shouldn't do with his money. I always like to see people actually buying games and supporting devs but sadly most of the time the money doesn't go to the devs but to the higher ups so that they can cash out, for God's sake I just looked up SMT 3 Remastered is STILL 50 dollars on Steam after I think over a year for a lazy remastered what maybe took them a month to create. Some devs deserve my money and some devs doesn't and make no mistake I love Atlus, they are one of my favorite devs but they greedy decisions really ruined my love for they games (atleast nowdays).
Woww.... My RTX 3070 runs this game better.... Cope and sneed, alex, cope and sneed... Also motion blur needed for 60fps (online mode is locked to 60fps), otherwise I get dizzy
It depends on the surfaces and how reflective they are. I may make a video comparing some of the areas I've found where reflections really ad quite a lot to the fidelity of the scene, ambient occlusion and ray traced shadows as well although those aren't as demanding as reflections. Whether it's worth the drop in performance it's another story. I've a 4090 and Alex is right at native 4K maxing out reflections does drop performance below 60 but with DLSS on Quality you get above 60.
All in all, Sumo did great on this port. I do wish they would compile the shaders in the menu like Uncharted to avoid the stutters.
Fun fact . we were this close to get the original Sackboy games on pc . Mark Healey the co-founders of Media Molecule (Sackboy makers) not only made the first non valve game on steam . Rag Doll Kung Fu was such success . That Valve offered the founders of Media Molecule job , a chance to work on Gmod . of course that did not happen and they end up developing the Sony exclusive little big planet .
and even funnier fact . Mark Healey did not know who Gabe Newell's . Valve employee saw the game at GDC (convinced by his coworkers to go there) and pitch to him to finish and release the game on steam .
My source : "The First Non-Valve Game on Steam" by People Make Games .
That Ray traced reflections at ultra is by far the most expensive thing in the game
I got this game for the PS5 used for $20. Msy grab it on PC to play with a friend. Plus the ray tracing is a nice bonus
I think there is no cross play between ps5 and pc
@@ruga2324 I havent checked but my friend is on pc. I got Sackboy on pc too. The ray traced reflections are really well done.
@@TerraWare oh ok between pc yes. I thought you was playing between pc and ps5
@@ruga2324 I bought it on PC on Halloween and myu little nieces and nephew showed up, they are very young but fired up Sackboy on PC with two PS5 controllers and Xbox controllers we had so much fun lol.
First thing I did when I went ingame was going into the graphics settings and looking how much the difference between Raytracing and each alternative is. Then I saw it even has a "test scene" when you go into the settings but it doesn't really show a good environment to test raytracing. So I searched a comparison on YT, saw this video and just now I realized that the "test scene" isn't a test scene but the actual current ingame scene. This is absolutely fantastic.
This is the absolute best way to do it. Second one screenshots that show the difference well. Especially if you have a hotkey to quickly go back into the graphics menu (like the new MW2 has. F2 I think goes directly to the settings menu to the exact position where you left). And it is absolutely infuriating when the only way to access the graphics settings is to open the menu, open the settings menu, open the graphics submenu, go the the advanced tab, and possibly even scroll down to the specific setting you want to test out.
I understand a realtime adjustment in a small, transparent windows while showing the actual current ingame scene is not that easy to make and depending on a lot of technical stuff sometimes even not possible, but a hotkey for the graphics menu is really not that hard to implement.
Still, love this port
Our sack!!
I agree! They should have put a load shaders before we play the game, something like Uncharted Collection on PC.
Different engines
It's basically Super Mario 3D World + Little Big Planet and I love it. fun game and the music hits hard AF.
I nabbed this off of CDKeys for $40, for that price point, I think it's worth checking out.
From my own experience with the game (keep in mind I didn't played it that much, I will once my buddy comes to me this weekend), I think the performance is good not amazing but also not bad and the game does look fantastic (art style aka style over graphics), graphics settings wise is okay could be more but I do appreciate that we can see graphic changes while changing settings in game.
So I think overall this port is a 8/10 not bad above average but there are some small things missing.
Hi Alex, I saw in your review for Judgement PC Port that you would like to test ultrawide support but you don't have a 21:9 monitor, but you don't have to! You can play in 21:9 or even 32:9 on a 16:9 monitor, you just need to make the custom resolution on Nvidia Control Panel.
First: Go on scaling settings and set GPU Scaling ON and set it to Maintain Aspect Ratio.
Second: Go on resolution settings and choose crente custom resolution, then put on Height 1080 (2560x1080 is 21:9 with black bars on top and bottom) and click on test, If the screen appears It worked, If not wait a few seconds and It will be back, then go on Timmings and chance from automatic to CVT, then click on test again and It will probably work. After this you can save and close the NVCP.
Third: enter any game and look If the new resolution appears, If not close the game and restart Windows and try again on the same game, If still not appear then the game don't have ultrawide support. If you have any doubt, try any Microsoft Studios game as all of them have ultrawide support, but you need to set your desktop to ultrawide first. Sorry for the long comment.
Great Video
Thanks!
DXVK Async solved almost all issues related to shader compilation. Bad thing though is it disables DLSS.
Looks great just gonna wait for the price to come down
Vulkan (within Proton) is the reason why u arn't seeing as much shader comp stutter on deck.
Vulkan > DX12 in many ways
This game looks cute. He's so happy.
RIGHT?!
What I find weird with this port. Is when I have my PS5 controller connected to my PC through the usb cable. I'm getting constant micro stutters on the frametime graph, and I'm just standing still doing nothing. Somehow though the micro stutters completely disappear when my PS5 controller is not connected to my PC. Only thing that's constant with or without my PS5 controller connected is the shader cache stutters.
The stutters can be fixed by switching from DX12 to DX11, might not be able to get Ray-Tracing but the stutters just make RT not worth it.
I actually wanna play this
it actually really good lol
they didn't advertise this at all
Ryzen 5 3600 32 gb ram ssd Rtx 3050 I run max settings with raytracing ultra ambient occlusion raytraced dlss quality in the 60s love it
Hey @OhNoItsAlexx great video, have you tried enabling shader caching in Steam? not sure if it will do anything on Windows but on Linux this could solve the shader cache issue
OH SHIT THAT'S OUT ALREADY
In your opinion what would be the best pc build I’m looking at a purchase and i would be interested in your thoughts?
google logical increments. They give a full breakdown..you can even shave off some cash too if you dont follow their guide completely
@@OhNoItsAlexx thank you!
Ryzen 5 3600 gtx 3050 32 gb ram start there
Sackboy likes the ray tracing.
it does lol
I got the urge to get the game.
Isnt v-sync meant to be on for g-sync to actually work correctly, alex?
Vsync should be enabled in the control panel for nvidia, not in game
unreal has a problem for me jedi fallen order on a 3070 was unplayable but i enabled triple buffering in the driver and now silky smooth 90fps locked mayby the same think will work for this game
Hey great video! Anyone has a screen tearing problem with this title? My gpu is an rx 6750xt mobo b550 tuf 16gb ram installed on an nvme. Some levels the screen tearing are stronger. Not sure it might be my old lg tv.
I'd try it, but not that that price.
14:22 well you haven't seen my 4090 play sackboy yet but you will and Sackboy has Ray traced shadows ambient occlusion its not the ray tracing benchmark thats gonna bring 4090 to its knees any overclocked 4090 with the fastest CPU I9 13900K and fastest DDR5 ram wont struggle at native 4K max settings ray tracing with this game if it didnt had shader compilation stuttering issues and camera stutter. the benchkarming for ray tracing is cyberpunk that ray tracing hypedrive mode CD projekt red was talking about thats the ultimate form of ray tracing called path tracing which includes ray traced caustics ray traced translucency tray traced transparent full resolution reflections Ray traced direct illumination ray traced contact and sun shadows and ray traced ambient occlusion combine all of those throw the hybrid raster way of ray tracing methods out of the window and you get path tracing
Sackboy the official mascot of ponies mallasters
ponies get big mad.
Thanks for beta testing PS5 fanboys.
The few that bought this game. As they always do with every Sony game.
@@richardrodriguez4652 the few? Huh you know I am no fanboy but I am also not a hater. God of war and spiderman would like to have some words with ya. I am sure I can name other games on playstation that were not just a few copies sold. Sin e you said EVERY Sony game.
@@raf686 compared to The number of consoles sold, yes,The few.
@@richardrodriguez4652 you just missed the point of my comment. Also don't k kw where you live but I have seen quite a bit of ps5s in stores. So where you live does not define the world. Let's get that straight. Btw he said EVERY Sony game. Again read my comment.
Finally a Sony game that isn't a third person action stealth game.
And ironically the worst and most boring sony game ported so far and the only one not worth buying
@@user_Z- incorrect
@@user_Z- hahaha sureeeeeeeee.
I'm actually pretty excited to check this out, if I can find the storage for it. I'm an absolute fanatic over 3D platformers, though I wish more 3D platformers had complex movement.
Ponies are mad it didn't do well on pc.
Idk why oc games always have shader caching stutter
Usually it’s unreal engine and the pipeline used by dx12
@@OhNoItsAlexx ahhh right. Cus other games usually smoothen out after compilation
Stupid shader compilation stutter. LET ME PRE-COMPILE SHADERS!
Alex Battaglia is not gonna like this
Him and I are cool lol.
Max I'd pay for this game is ₹800.
I HATE that stutter. Honestly, drives me nuts, unbelievable that it's never been fixed, and I highly doubt it will be at this point given Unreal Engine 5 is the way forward.
do you intentionally wait for games to be cracked so you can review them???
This was cracked on release
If I remember correctly I think Alex said that he is buying all of his games he is reviewing. Even if he doesn't, why do you care? Is his decision what he should or shouldn't do with his money. I always like to see people actually buying games and supporting devs but sadly most of the time the money doesn't go to the devs but to the higher ups so that they can cash out, for God's sake I just looked up SMT 3 Remastered is STILL 50 dollars on Steam after I think over a year for a lazy remastered what maybe took them a month to create. Some devs deserve my money and some devs doesn't and make no mistake I love Atlus, they are one of my favorite devs but they greedy decisions really ruined my love for they games (atleast nowdays).
Vulkan is better than dx12 and it can run under linux.
Ballsackboy.
Woww.... My RTX 3070 runs this game better.... Cope and sneed, alex, cope and sneed... Also motion blur needed for 60fps (online mode is locked to 60fps), otherwise I get dizzy
My 3000$ Gaming LAPTOP RUNS THIS BETTER! COPE AND SNEEEEEED ROGER!
Can't notice shit with rtx
It depends on the surfaces and how reflective they are. I may make a video comparing some of the areas I've found where reflections really ad quite a lot to the fidelity of the scene, ambient occlusion and ray traced shadows as well although those aren't as demanding as reflections.
Whether it's worth the drop in performance it's another story. I've a 4090 and Alex is right at native 4K maxing out reflections does drop performance below 60 but with DLSS on Quality you get above 60.
It looks like a nintendo switch game.