This is top notch work as always. Thank you for doing these tests! Can we view the tables anywhere online? I'd like to refer to them sometimes when picking cars. Thank you!
Nice detailed review, thank you Tig! Question please. have you done a video where you compare GT7 in-game Force feedback sensitivity and Steering wheel sensitivity, how it affects the drive using DD Pro? (similar to your recent ABS brakes analysis). I'm always curious on how steering wheel sensitivity impacts the wheel (if it does), and how FFB sensitivity affects the drive on DD Pro. Maybe preference thing. Thanks again for these educational videos, cheers!
I thought it was just me that struggled at the dipper with an MR car. I remember they always seemed to just want to veer left into the wall even if I was just coasting through it like your supposed to. Frustrated me to no end and would just kill my confidence.
So will you just continue doing tests on any cars that haven't been changed, if there's any left that is ? I do think it's a wise decision because it's too much work, it's interesting, funny but annoying that PD go from doing the occasional BOP change ( without officially saying so) to a BOP every couple of weeks lately! I'm gonna call it that now you've stopped testing for now they'll be far less BOPs happening! Which makes me wonder, are they doing this because they've seen your tests ( yes) and / or are they preventing the knowledge base from your tests from getting out ? By releasing a BOP this often it disrupts the tests! Why would they do that ? Well why don't they ever publish the fact a BOP has been altered ? If it wasn't for GT-Engine then noone would know what's been effected. Thanks for all your tests Tidge 👍 P.S I do agree with not choosing spa, we know everytime there's a daily race or GTWS race Spa always ends up a one-make, therefore no good for BOP.
They started changing the BoP because the official GTWS season coming up and now that the season will start next week, they won't change to BoP until the season is over.
@@Shadow977 We've had so far this year at least 4 BOP changes, from 1.42 to 1.46 currently, which is historically far more in that short space of time, regardless of an official season we've only just got. 👍
Ye I'll do all the old cars, or any car where the BoP hasn't been changed at all. The reason for the newer cars/cars being changed is that they are trying to balance that bit more now. It's minor changes with the weights so we are getting towards the final BoP
Forgive me if this has been asked before, but assuming these tests are run in your own online lobby, how are you recording your sector times? The data after a session or race in a lobby is very limited and don’t include all lap times and sector times. Thanks…
I don't mind answering questions so don't worry! You can get your session sectors as shown on each track at the bottom of the screen. As I record everything (And keep all the tests to) so I then go through the test and grab the sectors.
Hey, nothing to do with this video but thought you might know. Was doing Daily A yesterday with the karts and I saw someone after the race had lost DR in a race where only SR was effected....... Is there a bug on that as well?
They need to add the bop option in the settings like gt sport had.
100%!
This is top notch work as always. Thank you for doing these tests!
Can we view the tables anywhere online? I'd like to refer to them sometimes when picking cars. Thank you!
Right like in his discord 😮😮😮
The plan is to get them on the Website, unfortunately it's just a time thing at the moment but they will end up on there.
very Interesting Tidg. I do like teh RCF as well, so I hope they can buff this one soon.
Great work as always! Time for the Gr.3 Atenza?? 😂
Nice detailed review, thank you Tig! Question please. have you done a video where you compare GT7 in-game Force feedback sensitivity and Steering wheel sensitivity, how it affects the drive using DD Pro? (similar to your recent ABS brakes analysis). I'm always curious on how steering wheel sensitivity impacts the wheel (if it does), and how FFB sensitivity affects the drive on DD Pro. Maybe preference thing. Thanks again for these educational videos, cheers!
I haven't done a video on that not actually tried that to be honest. I'm very much a plug and play guy it maybe something I try in the future 👀
I thought it was just me that struggled at the dipper with an MR car. I remember they always seemed to just want to veer left into the wall even if I was just coasting through it like your supposed to. Frustrated me to no end and would just kill my confidence.
So will you just continue doing tests on any cars that haven't been changed, if there's any left that is ?
I do think it's a wise decision because it's too much work, it's interesting, funny but annoying that PD go from doing the occasional BOP change ( without officially saying so) to a BOP every couple of weeks lately! I'm gonna call it that now you've stopped testing for now they'll be far less BOPs happening! Which makes me wonder, are they doing this because they've seen your tests ( yes) and / or are they preventing the knowledge base from your tests from getting out ? By releasing a BOP this often it disrupts the tests!
Why would they do that ?
Well why don't they ever publish the fact a BOP has been altered ?
If it wasn't for GT-Engine then noone would know what's been effected.
Thanks for all your tests Tidge 👍
P.S I do agree with not choosing spa, we know everytime there's a daily race or GTWS race Spa always ends up a one-make, therefore no good for BOP.
They started changing the BoP because the official GTWS season coming up and now that the season will start next week, they won't change to BoP until the season is over.
@@Shadow977 We've had so far this year at least 4 BOP changes, from 1.42 to 1.46 currently, which is historically far more in that short space of time, regardless of an official season we've only just got. 👍
Ye I'll do all the old cars, or any car where the BoP hasn't been changed at all. The reason for the newer cars/cars being changed is that they are trying to balance that bit more now. It's minor changes with the weights so we are getting towards the final BoP
Liked with comment
Cheers Tidge, 😊
Like deployed 👍
😎🎙🏎✅️
Forgive me if this has been asked before, but assuming these tests are run in your own online lobby, how are you recording your sector times?
The data after a session or race in a lobby is very limited and don’t include all lap times and sector times.
Thanks…
I don't mind answering questions so don't worry! You can get your session sectors as shown on each track at the bottom of the screen. As I record everything (And keep all the tests to) so I then go through the test and grab the sectors.
Sensible change on the high speed track
Hey, nothing to do with this video but thought you might know. Was doing Daily A yesterday with the karts and I saw someone after the race had lost DR in a race where only SR was effected....... Is there a bug on that as well?
Hi, Yes, find this as well in many race A's. it's still surprising to see this happening.
If you lose too much SR your DR will drop too.
As a couple of people have mentioned. If your SR drops to much you'll get a DR reset which knocks you down 2 DR levels.
Where do you add bop options?
You can't do it offline unfortunately.
Sardegnia is the correct answer.
Hi 🙂
Hello!
Second like! I am your god now. Bow to me!
/bow
First view whoop whoop