Just imagine if you had taken that very early improved sandworm. You might have had slightly fewer, but maybe with the enhancement module shenanigans it would have worked even better ? The extra splash range seems to help it a ton to just clear the chaff.
what's the best pivot counter to this? Say your opponent gets 4 worms in the middle and you have a long range board - I've tried forts and overlords, they don't feel very efficient due to your opponent being able to mobile beacon. Scorps with Acid? more cost efficient but struggles against replicate. Melters and Steel Balls gets easily interrupted due to burrow. The localized advantage of multiple beacon worms renders alot of the giant counters ineffective. Maybe light units like Phoenix, Steel Ball, Scrops with tech and levels are the way to go?
It's difficult to answer for sure, especially when a free unit drop is involved. The cheapest counters I have seen are probably acid crawlers and double shot marksmen (if you happen to have some high level ones on the board). I've made multimelters work (but you need to close out quick) and fortresses should do the trick but you have to respond quickly. It's a tough pivot to deal with though! Even at high MMR people fall prey to it.
If the opponent don't have anti air on the worm and do a worm+air pivot like rooster did in this game, then you can counter it by going air yourself, if you are fast enough to react then you can outscale the worm player, since you are not investing into the worm
Lisan al-giab!
Such a cool strat!
Smooth as silk. You are the silkworm
Loving your videos - some great commentary.
When I go worms, my opponent goes steel balls and I really lose out on that exchange
Ive been struggling with vulcan marc so its nice to know just run it down thats how u win
Very nice gameplay
Quick comment for the algorithm
Just imagine if you had taken that very early improved sandworm. You might have had slightly fewer, but maybe with the enhancement module shenanigans it would have worked even better ?
The extra splash range seems to help it a ton to just clear the chaff.
For sure!
I think the improved sandworm would have been a great pick-up.
what's the best pivot counter to this? Say your opponent gets 4 worms in the middle and you have a long range board - I've tried forts and overlords, they don't feel very efficient due to your opponent being able to mobile beacon. Scorps with Acid? more cost efficient but struggles against replicate. Melters and Steel Balls gets easily interrupted due to burrow.
The localized advantage of multiple beacon worms renders alot of the giant counters ineffective. Maybe light units like Phoenix, Steel Ball, Scrops with tech and levels are the way to go?
It's difficult to answer for sure, especially when a free unit drop is involved. The cheapest counters I have seen are probably acid crawlers and double shot marksmen (if you happen to have some high level ones on the board). I've made multimelters work (but you need to close out quick) and fortresses should do the trick but you have to respond quickly.
It's a tough pivot to deal with though! Even at high MMR people fall prey to it.
If the opponent don't have anti air on the worm and do a worm+air pivot like rooster did in this game, then you can counter it by going air yourself, if you are fast enough to react then you can outscale the worm player, since you are not investing into the worm
I will never understand why worm is supposed to be good.
I always get level 2 Steelballs and they just delete any worms...
A Worm should instakill Level 2 Steel Balls with a single attack tho.
bman haha