Wonder why he didn't incendiary vulcans when he got them and it would've killed the entire board allowing marksman to kill balls before they level outta control.
Thats a lot of weird decisions, its feels like my opponents at 1500-1600 MMR makes a much better moves. When he had two lvl2 and one lvl3 marksmen, and Stoney played Wraith, he immediatly took AA, which one expensive, and pretty useless if he just sell the Wraith, like he did. Also double-shot like second tech is also very expensive, but the most heavy target was steel balls, while his real problem was mustangs and stormcallers.
@@mem_cs Like Stoney said, these were teched in anticipation of more Wraiths (for Wraith/Ball Combo) and as a response to the response (Fortress) to the Vulcan. If Stoney would've gone that route he would have faced a really strong opponents board. He gambled and was not successful. But he knew what he was doing.
@@BloodysChannel bro, its sounds like its make sense, but im also 1600 mmr, and i can tell - if u had 3 lvl2 marksmen - u dont need to rush AA against one Wraith, cause opponent mb sell it. If opponent make more Wraiths - ok, thats reasonable, but if he doesnt - u waste supplies and make yourself close to lose. Its not that kind of gambling u wanna do at so early game. Also, as we can see - balls already did a great job against Vulcans, so even Fortress not needed at all. Its sounds more like he fight against himself and his own thoughts
@@mem_cs Kinda agree with Mem here. He had 3 levelled marksman, who either 3 or 4 shot a wraith. Would have been a much safer upgrade to get either range or double shot first if you expect a wraith/ball push. Anti air is excessive and becomes worthless once the wrath sells. You can however argue that it forces the opponent to ground only, and vulcan/double shot marksman is fairly strong vs most ground compositions.
Wonder why he didn't incendiary vulcans when he got them and it would've killed the entire board allowing marksman to kill balls before they level outta control.
Thats a lot of weird decisions, its feels like my opponents at 1500-1600 MMR makes a much better moves. When he had two lvl2 and one lvl3 marksmen, and Stoney played Wraith, he immediatly took AA, which one expensive, and pretty useless if he just sell the Wraith, like he did. Also double-shot like second tech is also very expensive, but the most heavy target was steel balls, while his real problem was mustangs and stormcallers.
@@mem_cs Like Stoney said, these were teched in anticipation of more Wraiths (for Wraith/Ball Combo) and as a response to the response (Fortress) to the Vulcan.
If Stoney would've gone that route he would have faced a really strong opponents board. He gambled and was not successful. But he knew what he was doing.
@@BloodysChannel bro, its sounds like its make sense, but im also 1600 mmr, and i can tell - if u had 3 lvl2 marksmen - u dont need to rush AA against one Wraith, cause opponent mb sell it. If opponent make more Wraiths - ok, thats reasonable, but if he doesnt - u waste supplies and make yourself close to lose. Its not that kind of gambling u wanna do at so early game. Also, as we can see - balls already did a great job against Vulcans, so even Fortress not needed at all. Its sounds more like he fight against himself and his own thoughts
Yeah, this game is all about who clear chaff faster
@@mem_cs Kinda agree with Mem here. He had 3 levelled marksman, who either 3 or 4 shot a wraith. Would have been a much safer upgrade to get either range or double shot first if you expect a wraith/ball push. Anti air is excessive and becomes worthless once the wrath sells. You can however argue that it forces the opponent to ground only, and vulcan/double shot marksman is fairly strong vs most ground compositions.
Gg wp both
Shoulda went best partner and EMP somewhere
How are you able to zoom out that far???
@@garrettlauderbaugh312 I think there’s an option in the menus to either check or uncheck one of the boxes to be able to do it
Yes@@iSparty29