Right now your back is already to the wall in terms of Axis VPs. You have to match his high water mark at the end of 1944 or take an auto-loss. By continuing to passively retreat it just allows him to get closer to putting you in an irrecoverable position. Something to keep in mind. If you need more manpower, you might look at how much you have in engineer units you may not really need. Same goes for things like AA and AT, or even artillery as a last resort. Tank battalions I never build out as they are too fragile and cannot become guards units. Your cavalry corps should be a focal point for the attack, but there seems to be none of that. It's surely a difficult situation, but it's all about micromanaging your army and getting units to guards. The +10 morale and experience boost is absolutely vital to build an army that can survive and eventually win.
I've learned that about the guards. Haven't figured out how to farm them well but have been building them with these airborne as fast as I can. I think I'll have seven on the map after those new brigades make their way over next turn. Cav I was considering heading to the Caucasus because it seems like their mobility will only be used down there moving forward. Not sure if they will make it in time before the door closes though. The micromanaging is what I'm focusing on as this campaign continues as that will be what I need when restarting with whomever I play next. I may just disband some of those support units. Anti-tank units seem fairly ineffective.
Either way I'm learning a lot with how this game works. I wouldn't have had the same insight against the AI and I don't think I would even have made it to turn 20 so if it takes a few losing campaigns to figure the nuts and bolts out then it will be worth it.
Oh bugger. Hopefully the new line will hold until the new units arrive or you get lucky with the weather.
There will be a muddy spring....hopefully.
Right now your back is already to the wall in terms of Axis VPs. You have to match his high water mark at the end of 1944 or take an auto-loss. By continuing to passively retreat it just allows him to get closer to putting you in an irrecoverable position. Something to keep in mind. If you need more manpower, you might look at how much you have in engineer units you may not really need. Same goes for things like AA and AT, or even artillery as a last resort. Tank battalions I never build out as they are too fragile and cannot become guards units. Your cavalry corps should be a focal point for the attack, but there seems to be none of that. It's surely a difficult situation, but it's all about micromanaging your army and getting units to guards. The +10 morale and experience boost is absolutely vital to build an army that can survive and eventually win.
I've learned that about the guards. Haven't figured out how to farm them well but have been building them with these airborne as fast as I can. I think I'll have seven on the map after those new brigades make their way over next turn. Cav I was considering heading to the Caucasus because it seems like their mobility will only be used down there moving forward. Not sure if they will make it in time before the door closes though. The micromanaging is what I'm focusing on as this campaign continues as that will be what I need when restarting with whomever I play next. I may just disband some of those support units. Anti-tank units seem fairly ineffective.
I red the titlem i feel worried for your campaing
Either way I'm learning a lot with how this game works. I wouldn't have had the same insight against the AI and I don't think I would even have made it to turn 20 so if it takes a few losing campaigns to figure the nuts and bolts out then it will be worth it.